The Hireling Handbook - A Guide to Mercenaries

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THE HIRELING HANDBOOKEverything you need to know about mercenaries... or most of it



--UNDER CONSTRUCTION FOR 2.0! SOME INFORMATION MAY NOT BE UP-TO-DATE!--
Quick warning: All mercs have been massively nerfed in patch 2.0. Don't expect the powerhouse they used to be.

PREFACE


Hirelings, or mercenaries, are helpful companions in your adventures throughout the world of Sanctuary. They have their moments in classic Diablo II, but in Median XL, hirelings have been elevated to a whole new level of usefulness like never before.

Even though I have invested a good chunk of time into tinkering over many seasons, this guide is not meant to be all-encompassing but more of a foundation on which newer players could build their understanding and in turn, their own versions of merc if they so choose. Therefore, if you have an idea (tested or otherwise) for another merc build that isn't covered in this guide, I encourage you to share your build in the replies so the community as a whole will benefit from it.

The information found in this guide is not entirely my own original ideas. This is a collection of various players' knowledge and experience put together in one written article. There's also the Ultimate Merc Guide by BoneSpirit (found here), from which I drew inspirations. He covered more builds for Barbarians and went a bit further in itemization so I recommend checking it out.

Throughout this article you'll find many instances of Comment scattered around. These are my own unsolicited opinions and are not meant to be taken as facts.



QUICK LINKS


1 - Mercenary Overview
2 - Useful Info about Mercenaries
3 - Survivability in Ubers
4 - Choosing a Mercenary
5 - Equipment
6 - Exhibition
Afterword
Credits



"Anyone desperate enough can put up a fight against the demons, but only the exceptionally strong and brave will follow plundering maniacs such as yourself into the pits of Hell."



1 - MERCENARY OVERVIEW



1.1 - Rogues
Members of the mysterious Sisterhood of the Sightless Eye, a guild of skilled archers who bravely defended the Rogue Encampment against the relentless assaults of Andariel's armies. You can hire them after completing Kashya's quest Blood Raven. Rogues come in 2 variants: Ranger and Priestess.

Unique Passive Bonuses
  • Slows attackers by 25%, +1% per 5 levels
  • Gains 1% Physical Resist per 4 levels
  • Gains 1% chance to avoid melee attacks per 40 dexterity (60% max) Removed in patch 2.0
  • Can equip Amazon class helms and bows

Comment: They have the same passives and skills, except for their respective buffs so choosing one is mostly based on the buffs. Rogues spam Barrage a lot, which somewhat limits their ranged dps but at the same time, makes them savage blenders at close range. Best paired with summoners, wolf druid, pouncers. As you can read from their list of passives, dex is their main stat so get as much as you can.

Ranger

BARRAGE

Effect: shoots arrows at all nearby enemies

This is the main reason to use rogues. They spam this skill like it's the last thing they could do, which isn't a bad thing mind you, because it deals a massive amount of damage, especially with a decent bow.
Also very good for triggering "On Striking" procs.


DARK POWER

Effect: buff party with 10% crushing blow, 10-40% attack speed, 10-30% EWD, and a negligible amount of magic damage.

Useful for physical summoners, especially Summoner Paladin.
Can be improved by
Relic (Dark Power)
Relic
(Random class Only)
Required Level: 75
Dark Power: Doubled Magic Damage
Adds 100-200 Magic Damage
+(9 to 17) to Dark Power
&
Scroll of Enchantment: Helmet (6)




ARROWSIDE

Effect: fires a massive stream of arrows at nearby enemies

This is a boss-killer move. It's a shame she doesn't use it that often, but it rocks when she does.
A high damage bow is recommended to make good use of this skill.



TRINITY ARROW

Effect: lobs a multi-elemental arrow

She barely uses this skill at all, and when she does it's underwhelming. Pretend this doesn't exist.






Priestess

BARRAGE

Effect: shoots arrows at all nearby enemies

Same as ranger. She's your personal moving blender.




VINDICATE

Effect: heals party and increases damage when victim dies

This is a better buff than Dark Power. Vindicate regenerates up to 15k life over roughly 30 seconds and gives a small EWD buff when whoever has the buff scores a kill. Overall this is a very good buff for all summoners except paladin.



ARROWSIDE

Effect: mercenary shoots a flurry of arrows at a target

Same as ranger.




HEARTSEEKER

Effect: shoots a nova of fire arrows which then homes onto enemies

Like ranger, she barely uses this skill so don't expect too much from it.
However, unlike Ranger's Trinity Arrow, this skill actually has amazing damage.



Comment: Priestess is the superior choice because Vindicate is a better buff than Dark Power, and Heartseeker is a better damaging skill than Miss Arrow. I think the only exception is Summoner Paladin because he already has Vindicate, so his Scourge gets a lot more out of the IAS gain from Dank Power.

Comment: Act 1 mercs are amazing for all builds for leveling from 1-100. They do so much damage with pretty much any bow, when your build may still be weak. I strongly recommend rushing Blood Raven quest first thing on a new character and hire one to speed up the leveling process.



1.2 - Desert Mercenaries
Commonly mistaken to be town guards (denied by Greiz), they are a band of unaffiliated mercenaries led by Greiz, who was hired by Jerhyn to defend Lut Gholein. The desert mercenaries are hireable immediately upon arriving in act 2.

Unique Passive Bonuses
  • Crushing blow 15%, +1% per 10 levels (Fighter Mage doesn't have this)
  • Physical resist 25%, +1% per 5 levels (will naturally cap 50% at lvl 125)
  • Energy: starts with 20 and gains 4 per level
  • Can equip Paladin spears and helms
  • Fighter Mage: gains 1% fire and cold spell damage per level
They come in 3 flavors: Exemplar (physical melee), Fighter Mage (fire/cold melee), Shapeshifter (no damage punching bag).

Comment: So these mercs are kinda odd. Their regen and EWD scales with STR, but they use spears, which scales with DEX (unless Paladin spears) so if you want to make Exemplar, I'd give them a Holy Lance so you only have to care about str.

Exemplar

RETALIATE

Effect: knockback nova which deals good weapon damage

This skill is his bread and butter. Give him a good spear and watch him clear screens.




DRAGON HEART

Effect: buff which increases his (not your) defense and weapon damage






LIFEBLOOD

Effect: heals himself






COLOSSEUM

Effect: -100% enemy defense, -10% enemy physical resistance, -25% enemy move speed and damage

Tiny area of effect and low usage frequency makes this less useful than it seems.
Still, it's a very good debuff.



Comment: He has a good mix of physical dmg and crowd-control. You can focus on building him into a physical attacker or a slow bot. He doesn't have Chronofield like Fighter Mage but Retaliate is a more reliable slow spreader.



Shapeshifter

WEREBEAR

Effect: turn into a bear, increasing life and armour

Bear form increases his life.




SANDSTORM

Effect: melee attack that sends out tornadoes

Lower damage compared to other mercs' attacks but fast and has good coverage as well as stun.
It carries all wdm properties such as crushing blow and slow, making it a decent clearing tool.



BLOODLUST

Effect: increases all damage of the party

His Bloodlust is pretty weak compared to what you can get from various items, and it will override yours, so if you value your Bloodlust, do not use Shapeshifter. Amazon's innate Bloodlust is a different skill, and will stack with his Bloodlust, giving you both buffs at the same time.
Can be improved by items with % Bonus Damage to Bloodlust & relics

POUNCE

Effect: teleport onto an enemy, causing a powerful shockwave

Barely does any damage, but spreads Slow pretty nicely.




THORN FIELD

Effect: melee attack that summons a ripple of spiked thorns

Decent skill but he doesn't use it frequently enough.




Comment: Used to be a very popular tank merc to go with glass cannon builds. Was nerfed to hell in patch 2.0 so now he's fairly useless. A3 mercs are tankier than bear now.



Fighter Mage

BLOOD THORNS

Effect: melee attack that unleashes burning nails

This is the same skill that Unholy Melee Paladin uses. Deals ok fire damage in a small area.




GLACIAL NOVA

Effect: cast a gigantic nova that completely freezes enemies

One of the 2 skills that makes Fighter Mage good. Screenwide freeze is almost never a bad thing.




LEMURES

Effect: spell which sends wraiths out from a point of impact

Another paladin skill. This deals cold damage. Between this and Bloodthorns, it's kinda hard to make him useful as a damage dealer since unlike paladin, he doesn't get free dual pierce.



CHRONOFIELD

Effect: -10-30% enemy move speed, -5-10% enemy physical resist depening on skill levels

This skill is amazing. It slows the whole screen down to a crawl. The slow effect of Chrono can stack with other sources of slow such as
Void
Void
Weapons

'Sur'
Runeword Level: 75
Adds 7-13 Damage
+(58 to 72)% Enhanced Damage
Slow Target 20%
Regenerate Mana +15%
Cold Resist +40%
Physical Damage Reduced by (11 to 15)
+(3 to 5) Mana on Striking
2% Reanimate as: Random Monster
and
Snowsquall
Snowsquall
Gloves

'GlaIu'
Runeword Level: 105
+1% Maximum Cold Resist per 80% Cold Resist
+1 to All Skills
20% Hit Recovery
Adds 100-200 Cold Damage
(3 to 5)% Innate Elemental Damage
-(7 to 10)% to Enemy Cold Resistance
Slow Target 20%
+200% Enhanced Defense
+(21 to 25) to Dexterity
Cold Absorb (3 to 5)%
, producing a hilarious effect in farming ubers.



Comment: Fighter Mage is a great slow bot for farming. He could potentially work well as a mini Unholy Melee Paladin, but I don't think it's worth the effort. You want some elemental dmg? Get an A3 merc.



1.3 - Iron Wolves
Powerful spellcasters from Kurast, the Iron Wolves are the last line of defense against Mephisto's armies. You can hire them at the beginning of act 3 by talking to Ashaera.

Unique Passive Bonuses
  • Starts with 200 energy, +20 energy per level
  • +250 Spell Focus to spell damage, +5 per level (950 SF at lv 140)
  • Total defense +250%, +10% per level
  • Can equip Sorceress class body armors

As you can see, they will almost reach the 1000 SF cap without any gear. Same for their naturally high energy. Therefore, these 2 stats are wasted on them. When you gear these mercs, focus on pierce, then combat speeds, then +skill and spell damage.

There are 3 types of a3 mages: Blood Mage (fire), Necrolyte (cold), Abjurer (lightning)

Bloodmage

FLAMEFRONT

Effect: sends multiple fireballs in a direction

I'm not sure if it's intended or a bug, but he doesn't use this as often as you'd think for a level 1 skill. When he does though, the damage is respectable.




GIFT OF INNER FIRE

Effect: instantly heals everyone around him to full

The radius of this skill is roughly half a screen away from his body. Really useful for farmers that rely on a constant teleport such as Wolf and Pouncezon.
He doesn't cast this a lot so it has very limited use as a healing skill.
But it's nice for teleporting farmers since teleporting around seems to trigger the heal more often.


PYROBLAST

Effect: giant fireball that explodes in a pool of flame

This is his main skill. It's seriously strong for something that gets spammed so much.




FIREDANCE

Effect: +20-40% spell damage, +30-75% physical damage within a radius

Very good buff but extremely unreliable due to infrequent casts and tiny AoE that doesn't move with you.




Comment: His heal will instantly heal everyone to full if they're within range when he casts it. Similarly, he casts Firedance on his feet, which has limited range. Therefore, builds that can make the most use of his support skills are ranged builds that frequently teleport (assassin, paladin), or pouncers (wolf, spearzon, shunpodin/sin), and Totemancer (placing totems in the ring).



Necrolyte

FRIGID NOVA

Effect: casts a sphere which deals damage in an area around point of impact

Pretty sad skill.




MIASMA

Effect: lowers enemy damage, attack rating and move speed by -33% (static) in a small area

This is one beautiful spell and is part of why Necrolyte is so good. Can be further boosted by:
Miasma Effect Duration: +X seconds
% Bonus to Miasma Haunt Duration


HAILSTORM

Effect: rains deadly cold on target enemy

Another great spell. The delay makes it inaccurate but when there are many enemies on screen, something will get hit.




FORCE BLAST

Effect: -40% enemy damage, -10% enemy cast speed

Aaaannd... here we go. Remember that lv 115 Black Road skill that Sorceress has to beat an uber level to get? Yes this merc has it. Force Blast is an extremely fast nova that covers the whole screen in magic AIDS, lowering enemy damage by a whopping 40%.
Duration is boosted by % Bonus to Buff/Debuff/Cold Skill Duration


Comment: Delayed, inaccurate ice spells make him less effective as a damage dealer (this does not mean he's weak), but Miasma and Force Blast are wonderful debuffs that he casts a lot. Squishy builds will appreciate his company in dense ubers such as Cows, Tran Athulua, Teganze, Toraja and Fauztinville. Even if you don't have any cold gear for him, he still functions at ~90% capacity due to the two debuffs. He's no doubt my favorite merc.



Abjurer

FORKED LIGHTNING

Effect: cast multiple forked lightning bolts

Bread and butter skill. Good damage and decent coverage.




THUNDERSTONE

Effect: throws a stone which explodes into multiple bolts upon impact

Strong singlet target skill.




TEMPEST

Effect: casts lightning in multiple directions

I wish he would cast this more often, but then he would be overpowered.




SUPERBEAST

Effect: morph into a demon, gain spell damage and speed

Superbeast buffs both his spell damage can cast speed, resulting in even more damage. The duration is quite short so we want to buff this skill's duration.
Lasts approximately 10 seconds.
Boosted by % Bonus to Buff/Debuff/Cold Skill Duration


Comment: Straight damage. Abjurer is your answer if you're just looking for pure destruction. All 3 lightning spells in his rotation are great, and Superbeast just amplifies his power even more. The Abjurer is a beautiful light show of annihilation. What's not to like?



1.4 - Barbarians
Children of Bul-Kathos, Sons of Harrogath, Mountains of Meat, Smashers of Things, Mockery of Lightwells, Targets of Overhype, Definition of Overuse, Death of Originality, and Epitome of Practicality. These mercs have been overused to death by many players but to be fair, it's not without reasons.
Barb is boring yet effective. He's a decent tank, a heavy physical damage dealer, has a good debuff in Screaming Eagle, and a screenwide stun in Thunder Slam. Overall, he's a very solid merc for many builds.

Unique Passive Bonuses
  • 20% to strength, gains +1% every 4 levels
  • 20% to dexterity, gains +1% every 3 levels
  • Hits twice with each attack (yes you read that right)

SCREAMING EAGLE

Effect: weakens enemies and strengthens elemental damage of the party

Reduces enemy damage and speed by 5-30% depending on his skill lvl.
Enemies take extra flat elemental/magic damage: roughly 12-300 depending on his skill lvl. This is basically Doom/Banish, but better.



THUNDER SLAM

Effect: damages and stuns enemies in a radius

Tslam is a wonderful get-off-me skill. Can't say no to a screenwide stun.
If his gear has Slow Target %, it will slow the whole screen.



WRAITHSWORDS

Effect: melee strike that explodes into ghostly blade

His main skill. It does so much damage.




ANCIENTS' HAND

Effect: melee attack that unleashes a shockwave through the ground

This skill slays. It's a shame he doesn't use it more often.




Comment: Barb is a very well-rounded merc. He has good damage, speed, bulk, crow-control. He's your best combo of a physical damage dealer, tank and support in one beefy package.

Shapeshifter vs Barbarian: Shifter gains free physical resist per level and will naturally cap at lvl 125 while barb relies entirely on gear for physical resist. Patch 1.7 heavily nerfed barb's total life so his hp is now just barely higher than shifter (3-5% more), with zero physical resist. Barb's superior life regen makes him better in spell-based ubers such as Teganze, but the majority of farming areas are physical-based (Cows, Tran, Dunc, Fauzt, Toraja, Vizjun) and Shapeshifter can already survive high tiered Lab with good gear so it's not like that regen has any edge to lean on. As a result of this, I now rate Shapeshifter higher than Barb as a pure tank. Barb does a LOT more damage than Shapeshifter, however, and would be a better choice if you're looking for a tank that can actually kill.



2 - USEFUL INFORMATION ABOUT MERCENARIES



2.1 - Difficulty Difference
Prior to patch 1.7, mercs had better stats if hired in Normal difficulty. This is no longer the case. So if you see this mentioned somewhere, know that this bug has been fixed in patch 1.7.

2.2 - Cost of Resurrection
The cost of reviving a hireling is only based on his/her level, not equipment. Therefore, it's strictly better to always give them the best items you have to spare. The cost of resurrecting a hireling is as follows:
  • Hireling lvl 1-105: Cost = lvl x 100 ie. a lvl 50 merc costs 5,000 gold to resurrect; lvl 105 merc costs 10,500 gold.
  • Hireling lvl 106-150: Cost = (lvl-90)^1.5 x 250 ie. a lvl 106 merc costs 16,000 gold; lvl 140 merc costs 88,388 gold.
Comment: As you can see, the resurrection cost is very low prior to reaching Hell difficulty. After that it starts to exponentially increase. If you find yourself dying too much in midgame ubers, it may be a good idea to let your merc stay dead unless you absolutely need them.

2.3 - Leveling and Stats
  • Mercs have massively increased experience gain. Even in endgame, a low level merc can catch up with you in a matter of minutes.
  • A merc's maximum level is equal to your level. You can only hire a merc of level = your lvl - 1, but after that they can gain 1 more lvl to match yours.
  • Each merc has fixed stat growth no matter which difficulty they were hired from, or the level they were hired at. This means you can freely change merc without any real penalty. It's only a matter of gold and gear.
  • Mercs in MXL don't have vitality so it will not benefit them (+Life & +Maximum Life do though). They do have energy for the purpose of calculating spell damage. However, they do NOT have mana so anything that uses mana to calculate damage won't work. Example: Mana Sweep proc on
    Witchmoon
    Witchmoon
    Amulet

    Required Level: 100
    Item Level: 100
    1% Chance to cast level 17 Mana Sweep on Death Blow
    +(1 to 3) to All Skills
    +(10 to 20) Spell Focus
    +(10 to 20)% to Spell Damage
    Maximum Mana +(30 to 40)%
    won't do anything, same for the maximum mana %.
  • All mercs have 70% all resists at baseline. In Hell, they take -70% to all resists, bringing them to 0%. Therefore, they need an extra 75% all resists to cap at 75% (or more if you bring them to Teganze and Dimensional Labyrinth).

2.4 - Items on Mercs
  • Ethereal items do not lose durability on mercs.
  • Set items: Mercs do get partial and full set bonuses even though the bonuses are not displayed when you hover the cursor on the set pieces.
  • The orange modifier You may Only use Melee, Summon and Support Skills does NOT affect mercs. They can equip things like
    Shiverhood
    Shiverhood
    Full Helm (Sacred)

    Defense: (3596 - 4141) to (4218 - 4803)
    Required Level: 100
    Required Strength:
    300
    Item Level: 105
    You may Only use Melee, Summon and Support Skills
    +(1 to 2) to All Skills
    +(20 to 30)% to Cold Spell Damage
    -(15 to 25)% to Enemy Cold Resistance
    +(15 to 20) to Winter Avatar
    +(25 to 50)% to Summoned Minion Life
    +(120 to 160)% Enhanced Defense
    +(600 to 1000) Defense
    Maximum Mana +(10 to 20)%
    +100 Life on Melee Attack
    Requirements -50%
    Socketed (4)
    &
    Rodeo's Tramplers
    Rodeo's Tramplers
    Greaves (Sacred)

    Defense: (1819 - 2315) to (2052 - 2612)
    Required Level: 100
    Required Strength: 650
    Item Level: 105
    You may Only use Melee, Summon and Support Skills
    +1 to All Skills
    (30 to 60)% Movement Speed
    +(10 to 25)% to Fire Spell Damage
    -(5 to 20)% to Enemy Fire Resistance
    +(15 to 25) to Death Blossom
    +(120 to 180)% Enhanced Defense
    +(200 to 250) to Mana
    Maximum Fire Resist +1%
    Physical Resist 5%
    Socketed (4)
    without any drawbacks.
  • -X to enemy Y resistance or "pierce" only helps the merc's own attacks, not yours, and vice versa.
  • Magic Find (MF) works on hirelings, but this only goes one way. When you kill a monster, the game only counts the MF% on your character. When a merc kills, the game uses the combined MF% of the merc and you. The same principle also applies to Gold Find.
  • Mercs benefit from +X to All Skills, but NOT +X to [Skill Name] (such as Hailstorm on rare amulets).
  • Similarly, they don't benefit from Class Skills, such as +X to Sorceress Skills on act 3 mercs, even though they use Sorceress spells & can wear Sorceress armors.
  • A1 mercs can equip Amazon Bows and Helms. A2 mercs can equip Paladin Spears and Helms. A3 mercs can equip Sorceress Body Armors (as well as
    Vaetia's Wall
    Vaetia's Wall
    Tower Shield (Sacred)

    Defense: (4603 - 5157) to (5543 - 6210)
    Chance to Block: -1% + Class%
    (Sorceress Only)
    Required Level: 100
    Required Strength:
    460
    Required Dexterity: 471
    Item Level: 105
    -1% Base Block Chance
    -(11 to 15)% to Enemy Elemental Resistances
    +(4 to 8) to Vengeful Power (Sorceress Only)
    +(4 to 8) to Warp Armor (Sorceress Only)
    +(4 to 8) to Snow Queen (Sorceress Only)
    +(4 to 8) to Living Flame (Sorceress Only)
    +(141 to 170)% Enhanced Defense
    Maximum Mana +(11 to 25)%
    Maximum Elemental Resists +(0 to 1)%
    Requirements -20%
    Socketed (4)
    since they can normally equip Tower Shield). A5 mercs can equip Barbarian Swords and Helms.
  • Each merc has their own default weapon (even when completely naked) that automatically scales with their lvl. This means giving a high level merc a bad weapon can be worse than not giving them any.

2.5 - Combat Speeds & Breakpoints
  • Use Speed Calculator to see how much speed they need.
  • Then use D2stats to check their current speeds. Sometimes it bugs out and reads zero for all values. Just restart MXL and try again.
  • All hirelings should have at least 86% Hit Recovery. Attack Speed and Cast Speed requirements are all over the place so use the Speed Calc above to check it yourself. Generally, aim for the highest 2-digit breakpoints. Any faster than that is up to you.
  • Shapeshifter: Bear form uses Weapon Attack Speed ie. only the speed on his weapon counts and pretty much nothing else (technically attack speed on other items can contribute but this is extremely negligible on merc and only meaningful in a few cases). This means if you want him to do damage, his spear better have a lot of IAS on it.
    Venom Sting
    Venom Sting
    Holy Lance (Sacred)

    Two-Hand Damage: (132 - 147) to (480 - 505)
    (Paladin Only)
    Required Level: 100
    Required Strength: 514
    Item Level: 120
    Strength Damage Bonus: (0.16 per Strength)%
    Amazing Grace
    10% Chance to cast level 50 Punishers on Striking
    +(2 to 3) to Paladin Skill Levels
    60% Attack Speed
    +250 to Maximum Damage
    150% Bonus to Attack Rating
    (30 to 35)% Life stolen per Hit
    +(171 to 200)% Enhanced Damage
    -35% to Enemy Poison Resistance
    +(50 to 100) to all Attributes
    Socketed (6)
    is an example. This quirk also makes certain relics like
    Relic (Gorefest)
    Relic
    (Random class Only)
    Required Level: 75
    Gorefest: 66 Magic Damage per Level
    40% Attack Speed
    +(11 to 21) to Gorefest
    &
    Relic (Slicer Blade)
    really good on his spear. When checking his speed, select 'Shapeshifter' from the drop-down menu.
    • Fangspear
      Fangspear
      Spetum (4)

      Two-Hand Damage: (15 - 18) to (37 - 48)
      Required Level: 7
      Required Strength: 42
      Required Dexterity: 63
      Item Level: 19
      Dexterity Damage Bonus: (0.15 per Dexterity)%
      200% Bonus to Miasma Haunt Duration
      10% Chance to cast level 5 Miasma on Melee Attack
      15% Attack Speed
      Adds (8 to 10)-(21 to 30) Damage
      +75 to Attack Rating
      +(30 to 46)% Enhanced Damage
      +(0 to 100) to Life
      +(11 to 15) Life after each Kill
      Socketed (2)
      Two-Hand Damage: (33 - 40) to (78 - 92)
      Required Level: 25
      Required Strength: 70
      Required Dexterity: 97
      Item Level: 36
      Dexterity Damage Bonus: (0.15 per Dexterity)%
      200% Bonus to Miasma Haunt Duration
      15% Chance to cast level 11 Miasma on Melee Attack
      30% Attack Speed
      Adds (11 to 15)-(31 to 40) Damage
      +100 to Attack Rating
      +(64 to 80)% Enhanced Damage
      +(0 to 150) to Life
      +(21 to 25) Life after each Kill
      Socketed (4)
      Two-Hand Damage: (63 - 71) to (143 - 161)
      Required Level: 44
      Required Strength: 144
      Required Dexterity: 193
      Item Level: 51
      Dexterity Damage Bonus: (0.15 per Dexterity)%
      200% Bonus to Miasma Haunt Duration
      20% Chance to cast level 18 Miasma on Melee Attack
      45% Attack Speed
      Adds (16 to 20)-(41 to 50) Damage
      +125 to Attack Rating
      +(98 to 114)% Enhanced Damage
      +(0 to 200) to Life
      +(31 to 35) Life after each Kill
      Socketed (5)
      Two-Hand Damage: (83 - 97) to (184 - 203)
      Required Level: 53
      Required Strength: 288
      Required Dexterity: 382
      Item Level: 85
      Dexterity Damage Bonus: (0.15 per Dexterity)%
      200% Bonus to Miasma Haunt Duration
      25% Chance to cast level 25 Miasma on Melee Attack
      60% Attack Speed
      Adds (21 to 30)-(51 to 60) Damage
      +150 to Attack Rating
      +(115 to 132)% Enhanced Damage
      +(0 to 250) to Life
      +(36 to 40) Life after each Kill
      Socketed (6)
      can reach 6 frames per animation (fpa) simply by getting 172% total attack speed on it (60% base + 15%*6 Sha/jewel + 24% Mystic Orbs)
    • Venom Sting
      Venom Sting
      Holy Lance (Sacred)

      Two-Hand Damage: (132 - 147) to (480 - 505)
      (Paladin Only)
      Required Level: 100
      Required Strength: 514
      Item Level: 120
      Strength Damage Bonus: (0.16 per Strength)%
      Amazing Grace
      10% Chance to cast level 50 Punishers on Striking
      +(2 to 3) to Paladin Skill Levels
      60% Attack Speed
      +250 to Maximum Damage
      150% Bonus to Attack Rating
      (30 to 35)% Life stolen per Hit
      +(171 to 200)% Enhanced Damage
      -35% to Enemy Poison Resistance
      +(50 to 100) to all Attributes
      Socketed (6)
      can reach 6 fpa. He needs 180 IAS on the spear (60% base + 15%*6 Sha/jewel + 30% MOs) PLUS 14% more IAS on another item to make it 194% total with the spear.
  • Abjurer: Superbeast morph changes his speeds. Give him at least 86 Cast Rate and 105 Hit Recovery. When checking his breakpoints, select 'Superbeast' on the drop-down menu.
  • Since mercs are so slow without combat speeds, you'll see
    The Endless Loop
    The Endless Loop
    Light Belt (Sacred)

    Defense: 1101 to 1143
    Required Level: 100
    Required Strength: 550
    Item Level: 105
    40% Combat Speeds
    +(10 to 19) to Charged Strike
    Slow Target 10%
    +50 to all Attributes
    +75 Life Regenerated per Second
    +(0 to 1) Mana on Striking
    Socketed (2)
    a lot.

2.6 - Mercs vs Bosses
Hirelings take extra damage from bosses (anywhere from 8-10 times). They also do less damage to act bosses.
  • Normal: 50% less damage
  • Nightmare: 65% less damage
  • Hell: 75% less damage

2.7 - Bugs and Quirks
  • Sometimes a merc's AI bugs out and they stop following you. When this occurs, teleport or enter a portal/waypoint to refresh their AI.



"I need nothing from my companion. No money, no financial security, no emotional support, nothing. All I want is the freedom to be myself."
~ A clueless player.



3 - SURVIVABILITY IN UBERS



3.1 - In "Rifts"
In general, mercs can take a lot of punishment that can kill even semi-tanky player builds. As long as they are adequately geared, most "rifts" (Cows, Kurast 3000BA, Fauztinville etc.) are a walk in the park for them. However there are some caveats that need addressing:
  • Island of the Sunless Sea: Enemies here, including the 6 bosses inflict Fear on hit. Ranged mercs like Rogues and Iron Wolves are useful here. Barb and A2 mercs will spend half of their time running around in fear.
  • Fauztinville: With half-decent equipment, all mercs will pretty much never die in Fauztinville unless you die. Mercs have fast life regeneration (especially barb) so they will out-regenerate the constant stream of small hits in Fauzt. Key stats: defense, PR, PDR.
  • Bremmtown: Risky place even for the toughest mercs. Exemplar & Rogue are great here thanks to their skills. Unlucky big packs can still kill any merc though. Key stats: AoE, splash damage, defense, PR, PDR.
  • Silver City: Lightwells (totems that shoot Punishers in Library of Fate and Silver Spire) are deadly, but their poison duration isn't very long anymore so mercs can now survive with just max poison resist. Key stats: defense, PR, poison resist.
  • Tran Athulua: Except for well-geared Iron Wolves, all mercs have a risk of dying in Tran Athulua at all levels, regardless of equipment. This is due to the infamous Arrowside that Amazon Defenders cast upon death. This massive stream of arrows is highly accurate and carry Crushing Blow (takes a % of current life), which means even Shapeshifter or Barb at max physical resist can still die from a direct hit. A3 mercs can shrug it off with their massive defense. Key stats: defense.
  • Duncraig: Slain Souls' melee attacks hit extremely hard on top of being highly accurate. Mercs can tank small groups but they all can die to a large swarm. Another deadly attack here is exploding barrel that inflicts pure magic damage. Mercs can survive a few barrels but it's good practice to teleport away from multiple barrels. Key stats: Avoid, PR, poison resist.
  • Toraja: Lilith may kill them but other than that, mercs never die here.
  • Teganze: Pretty bad place for mercs unless you have summons. Defense does nothing here so barb merc's high regen has the best shot at staying alive but one careless teleport can make him go poof. Key stats: reists, max res, life.
  • Triune: A half-decently geared merc will never die from normal mobs here. They can even tank Malic and Lucion. The only thing that hurts is Temple Spire's Meteor. With 75 fire res and ~20k life, they can take one meteor, but not more. Key stats: defense, pr, fire/cold resist
  • Dimensional Labyrinth: Mercs can survive even red tiers (11-15) with the right gear. You want to give them Maximum Elemental Resists, Physical Resist, Maximum Life % and +X to Life. Basically if you want them to live, they're not gonna do much damage but they can still tank, buff, debuff. Note that with the exception of Fighter Mage's Chronofield, the rest (Colosseum, Miasma, etc) are all debuffs, so they work in high tiered labs.

3.2 - In "Dungeons"
There are too many to list so I will only touch on some notable fights. Generally speaking, mercs don't die if you gear them well except for the obvious one-shots in ubers like Quov Tsin & Kabraxis.
  • 105-115: Squishy ranged builds without summons (basically just assassin) can make great use of Shapeshifter or Barb in early ubers. Instead of kiting Butcher for 5 minutes at the risk of dying to small mistakes, simply hire a merc to tank while you do damage. They can tank him naked.
  • Legacy of Blood: Similarly, it's a lot easier for squishy builds to hire a merc. GIve a shifter/barb some fire resist, physical resist, jump on Bartuc upon entering and he will tank him for you.
  • Veiled Prophet: A bear or barb is very useful early on when you're not strong enough to stand still without summons. At max res and some +life, they can do this.
  • Judgement Day: Bear/barb tanks very well here. Rogue is a great source of burst damage for summoners and teleporters every time you jump on top of the bosses as long as she has a good bow (T4
    Herald of Skartara
    Herald of Skartara
    Reflex Bow (4)

    Two-Hand Damage: (23 - 29) to (37 - 48)
    (Amazon Only)
    Required Level: 11
    Required Dexterity: 103
    Item Level: 29
    Dexterity Damage Bonus: (0.15 per Dexterity)%
    1% Chance to cast level 3 Phalanx on Kill
    1% Chance to cast level 6 Celerity on Kill
    15% Attack Speed
    Adds (11 to 15)-(21 to 30) Damage
    +(35 to 57)% Enhanced Damage
    10% Magic Find
    Socketed (2)
    Two-Hand Damage: (63 - 77) to (93 - 108)
    (Amazon Only)
    Required Level: 30
    Required Dexterity: 150
    Item Level: 40
    Dexterity Damage Bonus: (0.15 per Dexterity)%
    2% Chance to cast level 7 Phalanx on Kill
    2% Chance to cast level 10 Celerity on Kill
    25% Attack Speed
    Adds (25 to 35)-(41 to 50) Damage
    +(81 to 103)% Enhanced Damage
    20% Magic Find
    Socketed (4)
    Two-Hand Damage: (124 - 142) to (173 - 204)
    (Amazon Only)
    Required Level: 48
    Required Dexterity: 290
    Item Level: 67
    Dexterity Damage Bonus: (0.15 per Dexterity)%
    3% Chance to cast level 11 Phalanx on Kill
    3% Chance to cast level 14 Celerity on Kill
    35% Attack Speed
    Adds (36 to 45)-(51 to 70) Damage
    +(126 to 149)% Enhanced Damage
    30% Magic Find
    Socketed (5)
    Two-Hand Damage: (168 - 187) to (230 - 263)
    (Amazon Only)
    Required Level: 57
    Required Dexterity: 570
    Item Level: 85
    Dexterity Damage Bonus: (0.15 per Dexterity)%
    4% Chance to cast level 13 Phalanx on Kill
    4% Chance to cast level 20 Celerity on Kill
    40% Attack Speed
    Adds (51 to 60)-(71 to 90) Damage
    +(149 to 171)% Enhanced Damage
    40% Magic Find
    Socketed (6)
    works).
  • Twin Seas: She checks defense and pr. A geared A3 mercs shouldnn't die here ever. Others can tank her attacks well with some gear but there's always a chance of dying.
  • Other lvl 120-125 Ubers: Except for the two mentioned above, the rest are certain death for mercs (unless they are well-equipped and are high leveled). Don't even try a fresh merc of the same lvls as these ubers.
  • The Void: Most mercs can survive through all stages except for Pride and Void. Bear/barb can tank Gluttony and Wrath. All mercs can solo Greed since they don't care about his mana curse. Demonstration.
  • Nephalem's Sacrifice: Any decently geared merc can survive through Uldyssian stages most of the time, including Uldy fight. One-shot moves (Edyrem's Death Strike, Radament's Thunderstone, Dialon's Flamestrike, Uldyssian's Black Star etc.) can still kill them. A shifter can tank up to 3 edyrems indefinitely. More than that will eventually kill him without your help. Shifter/barb can also tank 2/3 of the barbarian trio simultaneously. For Uldy's Black Star, just teleport to a safe spot every time Uldy casts Black Star and they'll never die.



4 - CHOOSING A MERCENARY


Disclaimer: the choices in this section are meant to complement a build or cover a niche. They are not the only viable options. If you try something different and it works, please leave a comment to let other players know.


4.1 - Based on Your Build
"I am playing a..."

Melee, physical fighter

Vesseldin/Neutraldin also falls under this category.

Melee, elemental fighter

Includes Unholy Melee even though he's a spellcaster.

Ranged, physical fighter

Includes Manasorc, Dreameater and other physical spellcasters.
  • Shapeshifter for a tank
  • Fighter Mage is a good off-tank, an elemental damage dealer and support with Chronofield
  • Abjurer for even more damage vs physical resistant mobs

Ranged, non-physical fighter

Elemental bowzon, Fire Bowdruid, Maelsin and the likes.
  • Shapeshifter for a tank
  • Barb for tanking, killing absorbs, and debuffing with Screaming Eagle

Spellcaster

For fire/cold/light/poison/magic casters. Mana sorc and other physical spellcasters fall under "Ranged, physical fighter."
  • Shapeshifter best tank
  • Elemental casters will love Barb to kill absorbs as well as tank for them
  • Sorceress generally don't want any of the A3 mercs since she can cast all of their spells herself

Summoner

Includes Unsummonzon and Totemnecro. Summoners usually have no need for a tank, only more damage and/or buffs.
  • Rogues, mostly Priestess, are especially good with teleporters thanks to Barrage and their buffs
  • Ranger is better than Priestess for Summoner Paladin due to synergizing Dark Power
  • Blood Mage offers full party heals and Firedance for even more damage

Warpstriker

Includes (but not limited to) Wolf, Poucezon, Pouncesin, Shunpodin, Sky Siegers.


4.2 - Based on Your Needs
"I am looking for..."

...more physical damage → Priestess, Barbarian, Exemplar

...more elemental damage → Abjurer, Elemental Archer

...a tank → Shapeshifter

...a healer → Blood Mage

---a slow bot → Rogue, Exemplar, Fighter Mage

...someone to weaken enemies → Necrolyte, Necrobear, Barbarian

...someone to boost me → Blood Mage, Barbarian, Exemplar, Shapeshifter

...a Dimensional Labyrinth partner → Priestess, Bear, Necrotank

"I don't know what I want"
Edited by NotCube 1 year.
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5 - GEAR



--MOSTLY UPDATED TO PATCH 2.0.3!--

A few things of note:
  • Mercs don't really need gear in early game, especially A3 mercs. For the rest, the most important item in early game is just the weapon. That said, I will try to list early runewords and tiered uniques for those who want to pimp their mercs in early stages.
  • If you don't see a low level item prior to something, that means use whatever you want or leave that slot empty. Some builds have no transitioning at all. This means they cannot be built before acquiring the ncecessary items.
  • Any time I say use mystic orbs, or socketables for attack speed (IAS) or hit recovery (FHR) or resists, I mean do it just enough to reach target values. I don't mean go all out.
  • I don't list SSSUs. For example
    Endless Pride
    Endless Pride
    Cap (Sacred)

    Defense: 1187 to 1201
    Required Level: 120
    Required Strength: 500
    Item Level: 130
    Restitution
    (Based on Restore Percentage)
    +2 to All Skills
    +50% Bonus to Defense
    Maximum Elemental Resists +3%
    Cube with Trophy Fragment: Restore +20%
    +4 to Life (Based on Character Level)
    +2 to Mana (Based on Character Level)
    Elemental Resists +10%
    (1 to 50)% Magic Find
    Socketed (4)
    is no doubt an amazing hat for a Lab tank, but due to practicality I won't include such items. And please don't ask why
    Tyrael's Might
    Tyrael's Might
    Ancient Armor (Sacred)

    Defense: 11859 to 14685
    Required Level: 130
    Item Level: 130
    Ethereal
    50% Movement Speed
    +100% Damage to Demons
    +100% Damage to Undead
    +200% Enhanced Defense
    Maximum Elemental Resists +15%
    Physical Resist 50%
    Cannot Be Frozen
    Requirements -100%
    Celeri Caelesti Iustitia
    Socketed (6)
    isn't here. :flip:
  • In no way have I exhausted all possible gear combos, let alone the most optimal ones. Most of these are setups I have used so far and had good results with.
  • Many of these so-called "builds" are interchangeable. For example, just putting
    Sharkbaiter
    Sharkbaiter
    Ring Mail (4)

    Defense: (111 - 127) to (226 - 259)
    Required Level: 4
    Required Strength: 28
    Item Level: 10
    1% Chance to cast level 6 Bloodlust on Death Blow
    +6% Bonus Damage to Bloodlust
    5% Attack Speed
    (2 to 3)% Chance of Crushing Blow
    +(31 to 50)% Enhanced Defense
    +(11 to 15) to Strength
    +(6 to 10) Life on Melee Attack
    Socketed (2)
    Defense: (410 - 456) to (735 - 817)
    Required Level: 21
    Required Strength: 55
    Item Level: 31
    1% Chance to cast level 18 Bloodlust on Death Blow
    +12% Bonus Damage to Bloodlust
    15% Attack Speed
    (4 to 5)% Chance of Crushing Blow
    +(71 to 90)% Enhanced Defense
    +(21 to 25) to Strength
    +(16 to 20) Life on Melee Attack
    Socketed (4)
    Defense: (1021 - 1117) to (1744 - 1909)
    Required Level: 39
    Required Strength: 193
    Item Level: 51
    1% Chance to cast level 30 Bloodlust on Death Blow
    +18% Bonus Damage to Bloodlust
    25% Attack Speed
    (6 to 7)% Chance of Crushing Blow
    +(101 to 120)% Enhanced Defense
    +(31 to 35) to Strength
    +(26 to 30) Life on Melee Attack
    Socketed (5)
    Defense: (1591 - 1722) to (2718 - 2942)
    Required Level: 47
    Required Strength: 385
    Item Level: 77
    1% Chance to cast level 36 Bloodlust on Death Blow
    +24% Bonus Damage to Bloodlust
    30% Attack Speed
    (7 to 8)% Chance of Crushing Blow
    +(131 to 150)% Enhanced Defense
    +(36 to 40) to Strength
    +(36 to 40) Life on Melee Attack
    Socketed (6)
    on Shapeshifter will make him a buffer. Any merc (not A3) can be a slow bot with
    Void
    Void
    Weapons

    'Sur'
    Runeword Level: 75
    Adds 7-13 Damage
    +(58 to 72)% Enhanced Damage
    Slow Target 20%
    Regenerate Mana +15%
    Cold Resist +40%
    Physical Damage Reduced by (11 to 15)
    +(3 to 5) Mana on Striking
    2% Reanimate as: Random Monster
    and/or
    Snowsquall
    Snowsquall
    Gloves

    'GlaIu'
    Runeword Level: 105
    +1% Maximum Cold Resist per 80% Cold Resist
    +1 to All Skills
    20% Hit Recovery
    Adds 100-200 Cold Damage
    (3 to 5)% Innate Elemental Damage
    -(7 to 10)% to Enemy Cold Resistance
    Slow Target 20%
    +200% Enhanced Defense
    +(21 to 25) to Dexterity
    Cold Absorb (3 to 5)%
    , so don't be confused as to why some good items are listed under one merc but not on another. There is simply too much repetition so I like to add a little variety.
"→" means "then" or an upgrade
">" means "better than"
"|" means an alternative; not strictly better or worse
marks a build as my personal favorite



5.1 - Rogues



Priestess and Ranger are pretty much the same so I'll lump them together in this section. It's worth saying again that she gains physiscal resist with levels so pr is largely a wasted stat on her unless you bring her to Labs (more on that later).


ROGUE - BLENDER

There are many options for the weapon slot. Basically anything that has high raw damage is preferred.

Weapon:
Shockwave

Shockwave
Bows

'IthShael'
Runeword Level: 35
50% Chance to cast level 14 Punishers on Kill
+15% Bonus to Poison Skill Duration
+(11 to 15) to Maximum Damage
+(58 to 72)% Enhanced Damage
+10% to Poison Spell Damage
(3 to 5)% Chance of Crushing Blow
Slow Target (11 to 15)%
+(21 to 40) to Dexterity
+(21 to 40) to Energy
Herald of Skartara
Herald of Skartara
Reflex Bow (4)

Two-Hand Damage: (23 - 29) to (37 - 48)
(Amazon Only)
Required Level: 11
Required Dexterity: 103
Item Level: 29
Dexterity Damage Bonus: (0.15 per Dexterity)%
1% Chance to cast level 3 Phalanx on Kill
1% Chance to cast level 6 Celerity on Kill
15% Attack Speed
Adds (11 to 15)-(21 to 30) Damage
+(35 to 57)% Enhanced Damage
10% Magic Find
Socketed (2)
Two-Hand Damage: (63 - 77) to (93 - 108)
(Amazon Only)
Required Level: 30
Required Dexterity: 150
Item Level: 40
Dexterity Damage Bonus: (0.15 per Dexterity)%
2% Chance to cast level 7 Phalanx on Kill
2% Chance to cast level 10 Celerity on Kill
25% Attack Speed
Adds (25 to 35)-(41 to 50) Damage
+(81 to 103)% Enhanced Damage
20% Magic Find
Socketed (4)
Two-Hand Damage: (124 - 142) to (173 - 204)
(Amazon Only)
Required Level: 48
Required Dexterity: 290
Item Level: 67
Dexterity Damage Bonus: (0.15 per Dexterity)%
3% Chance to cast level 11 Phalanx on Kill
3% Chance to cast level 14 Celerity on Kill
35% Attack Speed
Adds (36 to 45)-(51 to 70) Damage
+(126 to 149)% Enhanced Damage
30% Magic Find
Socketed (5)
Two-Hand Damage: (168 - 187) to (230 - 263)
(Amazon Only)
Required Level: 57
Required Dexterity: 570
Item Level: 85
Dexterity Damage Bonus: (0.15 per Dexterity)%
4% Chance to cast level 13 Phalanx on Kill
4% Chance to cast level 20 Celerity on Kill
40% Attack Speed
Adds (51 to 60)-(71 to 90) Damage
+(149 to 171)% Enhanced Damage
40% Magic Find
Socketed (6)
Ice Breaker




Ice Breaker
Amazon Bows

'IgnElqIgnGulVex'
Runeword Level: 100
30% Chance to cast level 60 Flamestrike on Kill
60% Attack Speed
15% Cast Speed
+(50 to 430) to Maximum Damage
-(11 to 15)% to Enemy Fire Resistance
+(172 to 200)% Enhanced Damage
(1 to 25)% Chance of Crushing Blow
Cold Resist +(81 to 100)%
Cannot Be Frozen
|
Fleshstinger
Fleshstinger
Short War Bow (Sacred)

Two-Hand Damage: (203 - 265) to (324 - 415)
Required Level: 100
Required Dexterity: 590
Item Level: 105
Dexterity Damage Bonus: (0.13 per Dexterity)%
4% Chance to cast level 20 Heartseeker on Kill
+(1 to 4) to Barbarian Skill Levels
+(1 to 4) to Sorceress Skill Levels
+(1 to 4) to Paladin Skill Levels
Adds (40 to 75)-(140 to 200) Damage
(50 to 200)% Bonus to Attack Rating
+100% Damage to Demons
+(140 to 180)% Enhanced Damage
+(15 to 30) to Split Arrow
4% Reanimate as: Random Monster
Socketed (6)
|
Askarbydd
Askarbydd
Reflex Bow (Sacred)

Two-Hand Damage: (230 - 311) to (330 - 455)
(Amazon Only)
Required Level: 100
Required Dexterity:
1020
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
50% Attack Speed
Adds (70 to 110)-(150 to 230) Damage
15% Life stolen per Hit
+(140 to 200)% Enhanced Damage
+(1 to 10) to Rapid Wyrmshot
Maximum Poison Resist +2%
Poison Length Reduced by 25%
Requirements +50%
Socketed (6)
|
Cecaelia


Cecaelia
Amazon Bows

'TahaIgnFulGlaVenSil'
Runeword Level: 100
50% Attack Speed
+175 Damage
+500 Fire Damage
+500 Lightning Damage
+500 Cold Damage
-15% to Enemy Elemental Resistances
(3 to 5)% Chance of Crushing Blow
Slow Target (21 to 25)%
+50 to Dexterity
+100 to Vitality

Helm:
Topspin
Topspin
Skull Cap (4)

Defense: (76 - 83) to (115 - 125)
Required Level: 3
Required Strength: 28
Item Level: 1
5% Attack Speed
+(31 to 50)% Enhanced Defense
+(31 to 50) Defense
(3 to 5)% to Dexterity
(3 to 5)% to Energy
Maximum Elemental Resists +1%
10% Bonus to Defense
Socketed (1)
Defense: (277 - 301) to (365 - 397)
Required Level: 20
Required Strength: 55
Item Level: 31
15% Attack Speed
+(61 to 80)% Enhanced Defense
+(71 to 100) Defense
(6 to 8)% to Dexterity
(6 to 8)% to Energy
Maximum Elemental Resists +1%
20% Bonus to Defense
Socketed (3)
Defense: (704 - 760) to (876 - 943)
Required Level: 37
Required Strength: 192
Item Level: 51
25% Attack Speed
+(91 to 110)% Enhanced Defense
+(151 to 200) Defense
(9 to 11)% to Dexterity
(9 to 11)% to Energy
Maximum Elemental Resists +2%
30% Bonus to Defense
Socketed (4)
Defense: (1182 - 1258) to (1471 - 1564)
Required Level: 47
Required Strength: 384
Item Level: 77
30% Attack Speed
+(121 to 140)% Enhanced Defense
+(301 to 400) Defense
(12 to 14)% to Dexterity
(12 to 14)% to Energy
Maximum Elemental Resists +2%
40% Bonus to Defense
Socketed (4)
Eidolon
Eidolon
Helms

'QorSil'
Runeword Level: 100
+2 to All Skills
10% Combat Speeds
Adds 3-5 Damage
Adds 7-15 Damage
5% Deadly Strike
+(144 to 171)% Enhanced Defense
(20 to 25)% to All Attributes
Elemental Resists +(35 to 40)%
(25 to 30)% Bonus to Defense
+4 to Light Radius
|
Witchhunter's Hood
Witchhunter's Hood
Cap (Sacred)

Defense: (2136 - 2611) to (2161 - 2642)
Required Level: 90
Required Strength:
250
Item Level: 1
+(80 to 120)% Enhanced Defense
10% to Strength
10% to Dexterity
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Physical Resist 5%
(16 to 20)% Bonus to Defense
Requirements -50%
Socketed (4)

Witchhunter's Attire
(Assassin Claw Set)
|
Royal Circlet
Royal Circlet
Tiara (Sacred)

Defense: (1740 - 1957) to (1968 - 2214)
Required Level: 100
Required Dexterity: 392
Item Level: 105
+2 to All Skills
+50% Damage to Demons
+50% Damage to Undead
+(140 to 170)% Enhanced Defense
(21 to 25)% to All Attributes
Elemental Resists +(25 to 30)%
Physical Resist 5%
(21 to 25)% Magic Find
Socketed (4)
|
Asgardsreia
Asgardsreia
Spangenhelm (Sacred)

Defense: (2894 - 3192) to (3206 - 3537)
(Amazon Only)
Required Level: 100
Required Strength:
337
Item Level: 120
5% Chance to cast level 1 Arrow on Striking
-2% Base Block Chance
-(29 to 35)% to Enemy Fire Resistance
-(29 to 35)% to Enemy Lightning Resistance
-(29 to 35)% to Enemy Cold Resistance
+(4 to 7) to Resurrect
+(172 to 200)% Enhanced Defense
(31 to 40)% to Dexterity
Requirements -50%
Socketed (4)

Chest:
Leather of Aut
Leather of Aut
Hard Leather Armor (4)

Defense: (66 - 75) to (132 - 151)
Required Level: 2
Required Strength: 28
Item Level: 1
+(2 to 4) to Whirlpool
+(18 to 35)% Enhanced Defense
(3 to 5)% to Strength
(3 to 5)% to Dexterity
(3 to 5)% to Vitality
(11 to 20)% Bonus to Defense
Socketed (2)
Defense: (267 - 297) to (449 - 500)
Required Level: 19
Required Strength: 55
Item Level: 31
+(5 to 8) to Whirlpool
+(52 to 69)% Enhanced Defense
(9 to 11)% to Strength
(9 to 11)% to Dexterity
(9 to 11)% to Vitality
(21 to 30)% Bonus to Defense
Socketed (4)
Defense: (701 - 761) to (1131 - 1228)
Required Level: 37
Required Strength: 193
Item Level: 51
+(9 to 12) to Whirlpool
+(87 to 103)% Enhanced Defense
(15 to 17)% to Strength
(15 to 17)% to Dexterity
(15 to 17)% to Vitality
(31 to 40)% Bonus to Defense
Socketed (5)
Defense: (1052 - 1135) to (1691 - 1823)
Required Level: 45
Required Strength: 385
Item Level: 77
+(13 to 16) to Whirlpool
+(104 to 120)% Enhanced Defense
(18 to 20)% to Strength
(18 to 20)% to Dexterity
(18 to 20)% to Vitality
(41 to 50)% Bonus to Defense
Socketed (6)
The Petulant
The Petulant
Hard Leather Armor (Sacred)

Defense: 7053 to 7521
Required Level: 100
Required Strength: 550
Item Level: 120
While Tantrum is Active:
+0.5% Deadly Strike per Tantrum Skill Level
+0.5% Crushing Blow per Tantrum Skill Level
+3% Weapon Physical Damage per Tantrum Skill Level
25% Movement Speed
Weapon Physical Damage +(30 to 60)%
+200% Enhanced Defense
(15 to 20)% to All Attributes
Physical Resist 10%
Socketed (6)
| Abandoned craft |
Rebel

Rebel
Body Armors

'ZolSilSilLo'
Runeword Level: 100
15% Combat Speeds
Adds 6-10 Damage
Weapon Physical Damage +(80 to 100)%
+(172 to 200)% Enhanced Defense
+(151 to 200) to Strength
+(151 to 200) to Dexterity
-75 to Vitality
-75 to Energy
+60 to Mana
Maximum Elemental Resists +1%
Elemental Resists +(40 to 50)%
|
Strength Beyond Strength
Strength Beyond Strength
Gothic Plate (Sacred)

Defense: (8339 - 9198) to (10115 - 11157)
Required Level: 100
Required Strength: 675
Item Level: 120
1% Chance to cast level 36 Pyroblast on Striking
Adds 25-38 Damage
150% Bonus to Attack Rating
+50% Damage to Demons
25% Life stolen per Hit
10% Deadly Strike
+(172 to 200)% Enhanced Defense
1% Reanimate as: Random Monster
-5 to Light Radius
Socketed (6)

Gloves:
Featherclaw
Water
Water
Leather Gloves (Sacred)

Defense: (940 - 1175) to (954 - 1192)
Required Level: 80
Required Strength:
335
Item Level: 1
+(100 to 150)% Enhanced Defense
(11 to 15)% to Strength
(11 to 15)% to Dexterity
Fire Resist +(31 to 50)%
(13 to 19)% Gold Find
Requirements -33%
Socketed (4)

Pantheon
(Amazon Bow Set)
Rogue Foresight
Rogue Foresight
Heavy Gloves (Sacred)

Defense: 492 to 522
Required Level: 100
Required Strength: 525
Item Level: 120
+1 to All Skills
5% Deadly Strike
-10% to Strength
20% to Dexterity
Physical Resist 5%
Socketed (4)
| Abandoned craft
Belt:
Rainbow
Rainbow
Belts

'Eth'
Runeword Level: 15
+5% to Spell Damage
+(6 to 10)% to Summoned Minion Resistances
Regenerate Mana +(5 to 10)%
Elemental Resists +(10 to 15)%
(6 to 8)% Magic Find
+2 to Light Radius
Wormtongue
Wormtongue
Light Belt (4)

Defense: (53 - 58) to (71 - 78)
Required Level: 3
Required Strength: 26
Item Level: 1
(31 to 50)% Bonus to Attack Rating
Adds 5-13 Poison Damage over 2 seconds
(2 to 4)% Life stolen per Hit
+(18 to 29)% Enhanced Defense
+(11 to 15) to Dexterity
Socketed (1)
Defense: (214 - 231) to (259 - 279)
Required Level: 21
Required Strength: 55
Item Level: 31
(71 to 90)% Bonus to Attack Rating
Adds 19-50 Poison Damage over 2 seconds
(8 to 10)% Life stolen per Hit
+(41 to 52)% Enhanced Defense
+(21 to 25) to Dexterity
Socketed (2)
Defense: (544 - 581) to (649 - 693)
Required Level: 38
Required Strength: 192
Item Level: 51
(111 to 130)% Bonus to Attack Rating
Adds 75-150 Poison Damage over 2 seconds
(14 to 16)% Life stolen per Hit
+(64 to 75)% Enhanced Defense
+(31 to 35) to Dexterity
Socketed (2)
Defense: (801 - 851) to (946 - 1006)
Required Level: 46
Required Strength: 384
Item Level: 77
(131 to 150)% Bonus to Attack Rating
Adds 100-250 Poison Damage over 2 seconds
(17 to 19)% Life stolen per Hit
+(75 to 86)% Enhanced Defense
+(36 to 40) to Dexterity
Socketed (2)
The Endless Loop
The Endless Loop
Light Belt (Sacred)

Defense: 1101 to 1143
Required Level: 100
Required Strength: 550
Item Level: 105
40% Combat Speeds
+(10 to 19) to Charged Strike
Slow Target 10%
+50 to all Attributes
+75 Life Regenerated per Second
+(0 to 1) Mana on Striking
Socketed (2)
Black Void
Black Void
Heavy Belt (Sacred)

Defense: (3060 - 3442) to (3304 - 3717)
Required Level: 100
Required Strength: 625
Item Level: 120
20% Attack Speed
Adds 10-15 Damage
(10 to 15)% Life stolen per Hit
Slow Target 10%
+(140 to 170)% Enhanced Defense
10% to Strength
10% to Dexterity
Target Takes Additional Damage of (25 to 50)
30% Magic Find
Socketed (2)
*
Boots:
Death Spur
Death Spur
Heavy Boots (4)

Defense: 27 to 39
Required Level: 3
Required Strength: 27
Item Level: 1
1% Chance to cast level 6 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.09375 to Maximum Damage (Based on Character Level)
+(11 to 15) to Strength
+(11 to 15) to Dexterity
Socketed (1)
Defense: 109 to 141
Required Level: 20
Required Strength: 55
Item Level: 31
1% Chance to cast level 10 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.15625 to Maximum Damage (Based on Character Level)
+(21 to 25) to Strength
+(21 to 25) to Dexterity
Socketed (2)
Defense: 248 to 310
Required Level: 38
Required Strength: 193
Item Level: 51
1% Chance to cast level 14 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.21875 to Maximum Damage (Based on Character Level)
+(31 to 35) to Strength
+(31 to 35) to Dexterity
Socketed (3)
Defense: 346 to 427
Required Level: 46
Required Strength: 386
Item Level: 77
1% Chance to cast level 16 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.25 to Maximum Damage (Based on Character Level)
+(36 to 40) to Strength
+(36 to 40) to Dexterity
Socketed (4)
Frost
Frost
Boots (Sacred)

Defense: (1302 - 1627) to (1342 - 1677)
Required Level: 80
Required Strength:
335
Item Level: 1
(10 to 40)% Movement Speed
30% Hit Recovery
+(100 to 150)% Enhanced Defense
(11 to 15)% to Strength
(11 to 15)% to Dexterity
Cold Resist +(31 to 50)%
(11 to 13)% Magic Find
Requirements -33%
Socketed (4)

Pantheon
(Amazon Bow Set)
| Abandoned craft
Wind Runner

Wind Runner
Boots

'SilElqSilGul'
Runeword Level: 100
+(0 to 1) to All Skills
50% Attack Speed
10% Movement Speed
Adds 25-68 Damage
250% Bonus to Attack Rating
(12 to 15)% Life stolen per Hit
+(171 to 200)% Enhanced Defense

Amulet:
Angel Heart
Angel Heart
Amulet

Required Level: 40
Item Level: 40
+(1 to 2) to All Skills
(5 to 10)% to Strength
(5 to 10)% to Dexterity
(15 to 25)% Bonus to Defense
+(3 to 5) to Light Radius
Beads of the Snake Queen
Beads of the Snake Queen
Amulet

Required Level: 100
Item Level: 120
4% Chance to cast level 33 Scorpion Blade on Kill
Adds 5-10 Damage
Stun Attack
+(200 to 500) Defense
(20 to 25)% to Strength
(20 to 25)% to Dexterity
+100 Life after each Kill
|
Dyers Eve
Dyers Eve
Amulet

Required Level: 100
Item Level: 120
5% Chance to cast level 5 Time Strike on Striking
+2 to All Skills
Adds 15-20 Damage
5% Life stolen per Hit
Elemental Resists +10%
Physical Resist (1 to 10)%

Sockets:
  • Jah runes in bow
  • If making runewords, use Amn/Ohm crafted jewels with 2% dex,+life and IAS/FHR
  • Fal runes or Perfect Amethysts in the rest
Mystic Orb:
  • Bow: ED to 200% before putting in Jah runes → max damage → IAS if still needed
  • Armor: Resists → hit recovery → max damage
*Personally I would only use Black Void if I'm playing Paladin who could give her a high level Rapture. You can fix her speeds with crafted jewels otherwise but I'm too lazy for that.




PANTHEON SET

This set is common yet amazing. She can solo Dunc & Fauzt with it. Of course there are stronger bows but she can attain wonderful killing power for a fraction of the cost this way.

Weapon:
Fire
Fire
Reflex Bow (Sacred)

Two-Hand Damage: (159 - 192) to (200 - 237)
(Amazon Only)
Required Level: 80
Required Dexterity: 680
Item Level: 1
Dexterity Damage Bonus: (0.15 per Dexterity)%
5% Chance to cast level 1 Arrow on Striking
Adds 25-50 Damage
+150 to Maximum Fire Damage
+150 to Maximum Lightning Damage
+150 to Maximum Cold Damage
+(100 to 150)% Enhanced Damage
Socketed (6)

Pantheon
(Amazon Bow Set)

Helm:
Witchhunter's Hood
Witchhunter's Hood
Cap (Sacred)

Defense: (2136 - 2611) to (2161 - 2642)
Required Level: 90
Required Strength:
250
Item Level: 1
+(80 to 120)% Enhanced Defense
10% to Strength
10% to Dexterity
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Physical Resist 5%
(16 to 20)% Bonus to Defense
Requirements -50%
Socketed (4)

Witchhunter's Attire
(Assassin Claw Set)
|
Royal Circlet
Royal Circlet
Tiara (Sacred)

Defense: (1740 - 1957) to (1968 - 2214)
Required Level: 100
Required Dexterity: 392
Item Level: 105
+2 to All Skills
+50% Damage to Demons
+50% Damage to Undead
+(140 to 170)% Enhanced Defense
(21 to 25)% to All Attributes
Elemental Resists +(25 to 30)%
Physical Resist 5%
(21 to 25)% Magic Find
Socketed (4)

Chest:
Earth
Earth
Chain Mail (Sacred)

Defense: (5050 - 6312) to (5712 - 7140)
Required Level: 80
Required Strength:
402
Item Level: 1
15% Hit Recovery
Adds 13-25 Damage
(3 to 6)% Life stolen per Hit
+(100 to 150)% Enhanced Defense
(16 to 20)% to Dexterity
Lightning Resist +(31 to 50)%
Requirements -33%
Socketed (6)

Pantheon
(Amazon Bow Set)

Gloves:
Water
Water
Leather Gloves (Sacred)

Defense: (940 - 1175) to (954 - 1192)
Required Level: 80
Required Strength:
335
Item Level: 1
+(100 to 150)% Enhanced Defense
(11 to 15)% to Strength
(11 to 15)% to Dexterity
Fire Resist +(31 to 50)%
(13 to 19)% Gold Find
Requirements -33%
Socketed (4)

Pantheon
(Amazon Bow Set)

Belt:
The Endless Loop
The Endless Loop
Light Belt (Sacred)

Defense: 1101 to 1143
Required Level: 100
Required Strength: 550
Item Level: 105
40% Combat Speeds
+(10 to 19) to Charged Strike
Slow Target 10%
+50 to all Attributes
+75 Life Regenerated per Second
+(0 to 1) Mana on Striking
Socketed (2)

Boots:
Frost
Frost
Boots (Sacred)

Defense: (1302 - 1627) to (1342 - 1677)
Required Level: 80
Required Strength:
335
Item Level: 1
(10 to 40)% Movement Speed
30% Hit Recovery
+(100 to 150)% Enhanced Defense
(11 to 15)% to Strength
(11 to 15)% to Dexterity
Cold Resist +(31 to 50)%
(11 to 13)% Magic Find
Requirements -33%
Socketed (4)

Pantheon
(Amazon Bow Set)

Amulet:
Beads of the Snake Queen
Beads of the Snake Queen
Amulet

Required Level: 100
Item Level: 120
4% Chance to cast level 33 Scorpion Blade on Kill
Adds 5-10 Damage
Stun Attack
+(200 to 500) Defense
(20 to 25)% to Strength
(20 to 25)% to Dexterity
+100 Life after each Kill
|
Dyers Eve
Dyers Eve
Amulet

Required Level: 100
Item Level: 120
5% Chance to cast level 5 Time Strike on Striking
+2 to All Skills
Adds 15-20 Damage
5% Life stolen per Hit
Elemental Resists +10%
Physical Resist (1 to 10)%

Sockets:
  • Jah runes in bow
  • Fal runes or Perfect Amethysts in the rest
Mystic Orb:
  • Bow: ED to 200% before putting in Jah runes → max damage
  • Armor: Resists → hit recovery → max damage




Elemental Archer

This setup is really fun & effective for farming. It takes advantage of the tri-elemental conversion of her Barrage to increase damage via pierce. She doesn't need to max pierce. ~100 tri-pierce is plenty. Elemental bowzon items are pretty cheap since nobody plays her.

Weapon:
Athulua's Wrath
Athulua's Wrath
Stag Bow (Sacred)

(Amazon Only)
Required Level: 100
Required Dexterity: 557
Item Level: 120
Innate Tri-Elemental Damage:
(52.0% of Dexterity)
3% Chance to cast level 63 Sun Strike on Striking
1% Chance to cast level 6 Life Spark on Striking
Adds 400-950 Fire Damage
Adds 400-950 Lightning Damage
Adds 400-950 Cold Damage
-33% to Enemy Elemental Resistances
Elemental Resists -33%
1% Reanimate as: Random Monster
Socketed (6)
|
Cecaelia


Cecaelia
Amazon Bows

'TahaIgnFulGlaVenSil'
Runeword Level: 100
50% Attack Speed
+175 Damage
+500 Fire Damage
+500 Lightning Damage
+500 Cold Damage
-15% to Enemy Elemental Resistances
(3 to 5)% Chance of Crushing Blow
Slow Target (21 to 25)%
+50 to Dexterity
+100 to Vitality
Athulua bow is better but Cecaelia can be less luck reliant.
Helm:
Asgardsreia
Asgardsreia
Spangenhelm (Sacred)

Defense: (2894 - 3192) to (3206 - 3537)
(Amazon Only)
Required Level: 100
Required Strength:
337
Item Level: 120
5% Chance to cast level 1 Arrow on Striking
-2% Base Block Chance
-(29 to 35)% to Enemy Fire Resistance
-(29 to 35)% to Enemy Lightning Resistance
-(29 to 35)% to Enemy Cold Resistance
+(4 to 7) to Resurrect
+(172 to 200)% Enhanced Defense
(31 to 40)% to Dexterity
Requirements -50%
Socketed (4)

Chest: Trinity craft with 15-16% IED, all attributes, life
Gloves:
Rogue Foresight
Rogue Foresight
Heavy Gloves (Sacred)

Defense: 492 to 522
Required Level: 100
Required Strength: 525
Item Level: 120
+1 to All Skills
5% Deadly Strike
-10% to Strength
20% to Dexterity
Physical Resist 5%
Socketed (4)
|
Water
Water
Leather Gloves (Sacred)

Defense: (940 - 1175) to (954 - 1192)
Required Level: 80
Required Strength:
335
Item Level: 1
+(100 to 150)% Enhanced Defense
(11 to 15)% to Strength
(11 to 15)% to Dexterity
Fire Resist +(31 to 50)%
(13 to 19)% Gold Find
Requirements -33%
Socketed (4)

Pantheon
(Amazon Bow Set)
| Trinity craft*
Belt:
Dementia
Dementia
Belt (Sacred)

Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength:
690
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life +2%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)
pierce, pr, max res |
The Endless Loop
The Endless Loop
Light Belt (Sacred)

Defense: 1101 to 1143
Required Level: 100
Required Strength: 550
Item Level: 105
40% Combat Speeds
+(10 to 19) to Charged Strike
Slow Target 10%
+50 to all Attributes
+75 Life Regenerated per Second
+(0 to 1) Mana on Striking
Socketed (2)
for speeds*
Boots:
Frost
Frost
Boots (Sacred)

Defense: (1302 - 1627) to (1342 - 1677)
Required Level: 80
Required Strength:
335
Item Level: 1
(10 to 40)% Movement Speed
30% Hit Recovery
+(100 to 150)% Enhanced Defense
(11 to 15)% to Strength
(11 to 15)% to Dexterity
Cold Resist +(31 to 50)%
(11 to 13)% Magic Find
Requirements -33%
Socketed (4)

Pantheon
(Amazon Bow Set)
| Trinity craft with 7-8% IED, life *
Amulet:
Quov Tsin's Talisman
Quov Tsin's Talisman
Amulet

Required Level: 110
Item Level: 110
15% Innate Elemental Damage
-(20 to 30)% to Enemy Elemental Resistances
|
Beads of the Snake Queen
Beads of the Snake Queen
Amulet

Required Level: 100
Item Level: 120
4% Chance to cast level 33 Scorpion Blade on Kill
Adds 5-10 Damage
Stun Attack
+(200 to 500) Defense
(20 to 25)% to Strength
(20 to 25)% to Dexterity
+100 Life after each Kill
*
Sockets:
  • Bow: 6x Perfect Rainbow Stone
  • Rest: IAS jewels → Fal runes or Perfect Amethyst (may need -req jewels in Dementia)
MO:
  • Bow: innate elemental damage → IAS
  • Rest: resist → FHR → TCD → dex
*You can mix and match these items. With the bow and helm, you'll have over 60 pierce already. If you add QT amulet, thats enough pierce so you should use loop belt instead. If you don't have QT amu, Dementia is an option. Likewise, if you use loop and has attack speed enchant on amulet, you'll only need 1 IAS jewel to reach 10 fpa, or if you like 1 lower frame, use the Pantheon combo.




ROGUE - LAB SUPPORT
defunct as of patch 2.0
The idea is stacking life, max res and overcap resists. Now she needs some pr too. She can survive t15 Labs (unique bosses notwithstanding) to infect everything with Miasma.

Weapon:
Webspinner
Webspinner
Short War Bow (4)

Two-Hand Damage: (10 - 12) to (26 - 32)
Required Level: 8
Required Dexterity:
73 to 77
Item Level: 19
Dexterity Damage Bonus: (0.13 per Dexterity)%
Miasma Haunt Duration Increased by 2 seconds
5% Chance to cast level 5 Arachnomancy on Kill
3% Chance to cast level 4 Miasma on Striking
+(11 to 15) to Maximum Damage
+(18 to 35)% Enhanced Damage
+(2 to 3)% to Poison Spell Damage
Slows Attacker by (6 to 10)%
Maximum Life +(2 to 3)%
Requirements -(11 to 15)%
Socketed (2)
Two-Hand Damage: (33 - 37) to (61 - 75)
Required Level: 28
Required Dexterity:
95 to 100
Item Level: 40
Dexterity Damage Bonus: (0.13 per Dexterity)%
Miasma Haunt Duration Increased by 2 seconds
6% Chance to cast level 10 Arachnomancy on Kill
4% Chance to cast level 10 Miasma on Striking
+(16 to 25) to Maximum Damage
+(52 to 69)% Enhanced Damage
+(5 to 6)% to Poison Spell Damage
Slows Attacker by (11 to 15)%
Maximum Life +(3 to 4)%
Requirements -(21 to 25)%
Socketed (4)
Two-Hand Damage: (76 - 83) to (135 - 153)
Required Level: 47
Required Dexterity:
161 to 171
Item Level: 59
Dexterity Damage Bonus: (0.13 per Dexterity)%
Miasma Haunt Duration Increased by 2 seconds
7% Chance to cast level 14 Arachnomancy on Kill
5% Chance to cast level 16 Miasma on Striking
+(31 to 40) to Maximum Damage
+(87 to 103)% Enhanced Damage
+(8 to 9)% to Poison Spell Damage
Slows Attacker by (21 to 25)%
Maximum Life +(4 to 5)%
Requirements -(31 to 35)%
Socketed (5)
Two-Hand Damage: (102 - 110) to (179 - 199)
Required Level: 54
Required Dexterity:
294 to 313
Item Level: 85
Dexterity Damage Bonus: (0.13 per Dexterity)%
Miasma Haunt Duration Increased by 2 seconds
8% Chance to cast level 18 Arachnomancy on Kill
6% Chance to cast level 19 Miasma on Striking
+(41 to 50) to Maximum Damage
+(104 to 120)% Enhanced Damage
+(9 to 10)% to Poison Spell Damage
Slows Attacker by (31 to 35)%
Maximum Life +(5 to 6)%
Requirements -(36 to 40)%
Socketed (6)
Life + Miasma. With this bow, she is the best Miasma spammer out of all mercs; leaving even Necrolyte in the dust
Helm:
Deviant Crown
Deviant Crown
Einherjar Helm (Sacred)

Defense: 1958 to 2106
(Amazon Only)
Required Level: 60
Required Dexterity: 534
Item Level: 120
If you have No Points in Lioness, Shieldmaiden,
Thundermaiden, Crimson Rite and Dragonlore:
+50% Cast Speed
+100% Magic Find
+33% Deadly Strike
+25% Physical Resist
+600 Spell Focus
+(4 to 5) to Amazon Skill Levels
+100% Enhanced Defense
Maximum Elemental Resists +2%
Socketed (4)
pr and max res >
Witchhunter's Hood
Witchhunter's Hood
Cap (Sacred)

Defense: (2136 - 2611) to (2161 - 2642)
Required Level: 90
Required Strength:
250
Item Level: 1
+(80 to 120)% Enhanced Defense
10% to Strength
10% to Dexterity
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Physical Resist 5%
(16 to 20)% Bonus to Defense
Requirements -50%
Socketed (4)

Witchhunter's Attire
(Assassin Claw Set)

Chest:
Robe of Leaves
Robe of Leaves
Scale Mail (4)

Defense: (127 - 147) to (254 - 293)
Required Level: 4
Required Strength:
27 to 28
Item Level: 10
+5% Bonus Elemental Damage to Mark of the Wild
-(2 to 3)% to Enemy Fire Resistance
-(2 to 3)% to Enemy Cold Resistance
-(2 to 3)% to Enemy Poison Resistance
+(24 to 43)% Enhanced Defense
+10 Life Regenerated per Second
Maximum Life +(2 to 3)%
Poison Resist +(21 to 25)%
Requirements -(3 to 5)%
Socketed (2)
Defense: (452 - 505) to (816 - 911)
Required Level: 21
Required Strength:
52 to 54
Item Level: 31
+10% Bonus Elemental Damage to Mark of the Wild
-(5 to 8)% to Enemy Fire Resistance
-(5 to 8)% to Enemy Cold Resistance
-(5 to 8)% to Enemy Poison Resistance
+(64 to 83)% Enhanced Defense
+20 Life Regenerated per Second
Maximum Life +(3 to 4)%
Poison Resist +(31 to 35)%
Requirements -(6 to 10)%
Socketed (4)
Defense: (1166 - 1275) to (2031 - 2221)
Required Level: 39
Required Strength:
171 to 179
Item Level: 51
+15% Bonus Elemental Damage to Mark of the Wild
-(10 to 13)% to Enemy Fire Resistance
-(10 to 13)% to Enemy Cold Resistance
-(10 to 13)% to Enemy Poison Resistance
+(104 to 123)% Enhanced Defense
+35 Life Regenerated per Second
Maximum Life +(4 to 5)%
Poison Resist +(41 to 45)%
Requirements -(11 to 15)%
Socketed (5)
Defense: (1738 - 1885) to (3030 - 3287)
Required Level: 47
Required Strength:
322 to 338
Item Level: 77
+20% Bonus Elemental Damage to Mark of the Wild
-(15 to 18)% to Enemy Fire Resistance
-(15 to 18)% to Enemy Cold Resistance
-(15 to 18)% to Enemy Poison Resistance
+(124 to 143)% Enhanced Defense
+50 Life Regenerated per Second
Maximum Life +(5 to 6)%
Poison Resist +(46 to 50)%
Requirements -(16 to 20)%
Socketed (6)

Gloves:
Hellmouth
Hellmouth
Heavy Gloves (Sacred)

Defense: (1680 - 1976) to (3252 - 3566)
Required Level: 100
Required Strength: 525
Item Level: 105
Adds 125-250 Magic Damage
+12 to Rock Shock
+(140 to 200)% Enhanced Defense
+(500 to 2000) Defense
(11 to 15)% to Strength
Regenerate Mana -50%
Maximum Fire Resist +(1 to 2)%
(25 to 50)% Bonus to Defense
Socketed (4)

Belt:
Dementia
Dementia
Belt (Sacred)

Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength:
690
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life +2%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)

Boots:
Lifecrusher

Lifecrusher
Boots

'MhalChamUm'
Runeword Level: 110
30% Hit Recovery
0.125% Chance of Crushing Blow (Based on Character Level)
+(171 to 200)% Enhanced Defense
(5 to 10)% to All Attributes
Maximum Life +(7 to 10)%
Maximum Elemental Resists +1%
Elemental Resists +(15 to 25)%
using 3x
Demonstone Blood
Demonstone Blood
Jewel

Required Level: 40
Item Level: 40
Can be Inserted into Socketed Items
Adds 20-40 Fire Damage
Maximum Life +(0 to 1)%

Amulet:
Death Ward
Death Ward
Amulet

Required Level: 110
Item Level: 105
+(1 to 3) to All Skills
Maximum Elemental Resists +1%
Poison Resist +30%
Poison Length Reduced by 30%
30% Curse Length Reduction
|
Teganze Pendant
Teganze Pendant
Amulet

Required Level: 60
Item Level: 70
+1 to All Skills
+10% to Fire Spell Damage
+10% to Lightning Spell Damage
+10% to Cold Spell Damage
Maximum Life +(3 to 5)%
Maximum Mana +(20 to 30)%
Elemental Resists +10%
+(13 to 38) Mana after each Kill
with resists MOs
Sockets: Resists gems →
Demonstone Blood
Demonstone Blood
Jewel

Required Level: 40
Item Level: 40
Can be Inserted into Socketed Items
Adds 20-40 Fire Damage
Maximum Life +(0 to 1)%
. The more +max res she has on gear, the more runes/jewels she gets to use
Mystic Orb: Resists → Total Char Defense → defense

Comment: Webspinner is a fantastic bow by itself. Even if you're not making a lab support, it's never a bad choice for Rogue. With this bow, she'll work well with pretty much any build you play.



5.2 - Desert Mercenaries




Exemplar - DPS

His job is doing damage. Give him strong spears with good IAS. There are so many options in every slot so just give him whatever you can get.

Weapon:
Fangspear
Fangspear
Spetum (4)

Two-Hand Damage: (15 - 18) to (37 - 48)
Required Level: 7
Required Strength: 42
Required Dexterity: 63
Item Level: 19
Dexterity Damage Bonus: (0.15 per Dexterity)%
200% Bonus to Miasma Haunt Duration
10% Chance to cast level 5 Miasma on Melee Attack
15% Attack Speed
Adds (8 to 10)-(21 to 30) Damage
+75 to Attack Rating
+(30 to 46)% Enhanced Damage
+(0 to 100) to Life
+(11 to 15) Life after each Kill
Socketed (2)
Two-Hand Damage: (33 - 40) to (78 - 92)
Required Level: 25
Required Strength: 70
Required Dexterity: 97
Item Level: 36
Dexterity Damage Bonus: (0.15 per Dexterity)%
200% Bonus to Miasma Haunt Duration
15% Chance to cast level 11 Miasma on Melee Attack
30% Attack Speed
Adds (11 to 15)-(31 to 40) Damage
+100 to Attack Rating
+(64 to 80)% Enhanced Damage
+(0 to 150) to Life
+(21 to 25) Life after each Kill
Socketed (4)
Two-Hand Damage: (63 - 71) to (143 - 161)
Required Level: 44
Required Strength: 144
Required Dexterity: 193
Item Level: 51
Dexterity Damage Bonus: (0.15 per Dexterity)%
200% Bonus to Miasma Haunt Duration
20% Chance to cast level 18 Miasma on Melee Attack
45% Attack Speed
Adds (16 to 20)-(41 to 50) Damage
+125 to Attack Rating
+(98 to 114)% Enhanced Damage
+(0 to 200) to Life
+(31 to 35) Life after each Kill
Socketed (5)
Two-Hand Damage: (83 - 97) to (184 - 203)
Required Level: 53
Required Strength: 288
Required Dexterity: 382
Item Level: 85
Dexterity Damage Bonus: (0.15 per Dexterity)%
200% Bonus to Miasma Haunt Duration
25% Chance to cast level 25 Miasma on Melee Attack
60% Attack Speed
Adds (21 to 30)-(51 to 60) Damage
+150 to Attack Rating
+(115 to 132)% Enhanced Damage
+(0 to 250) to Life
+(36 to 40) Life after each Kill
Socketed (6)
Venom Sting
Venom Sting
Holy Lance (Sacred)

Two-Hand Damage: (132 - 147) to (480 - 505)
(Paladin Only)
Required Level: 100
Required Strength: 514
Item Level: 120
Strength Damage Bonus: (0.16 per Strength)%
Amazing Grace
10% Chance to cast level 50 Punishers on Striking
+(2 to 3) to Paladin Skill Levels
60% Attack Speed
+250 to Maximum Damage
150% Bonus to Attack Rating
(30 to 35)% Life stolen per Hit
+(171 to 200)% Enhanced Damage
-35% to Enemy Poison Resistance
+(50 to 100) to all Attributes
Socketed (6)
>
Darkspite
Darkspite
Spetum (Sacred)

Two-Hand Damage: (165 - 228) to (302 - 392)
Required Level: 80
Required Strength: 453
Required Dexterity: 492
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
15% Chance to cast level 6 Rust Storm on Melee Attack
(20 to 50)% Attack Speed
Adds (40 to 80)-(140 to 200) Damage
+(120 to 160)% Enhanced Damage
(5 to 10)% Deadly Strike
50% Curse Length Reduction
-5 to Light Radius
Socketed (6)

Helm:
Topspin
Topspin
Skull Cap (4)

Defense: (76 - 83) to (115 - 125)
Required Level: 3
Required Strength: 28
Item Level: 1
5% Attack Speed
+(31 to 50)% Enhanced Defense
+(31 to 50) Defense
(3 to 5)% to Dexterity
(3 to 5)% to Energy
Maximum Elemental Resists +1%
10% Bonus to Defense
Socketed (1)
Defense: (277 - 301) to (365 - 397)
Required Level: 20
Required Strength: 55
Item Level: 31
15% Attack Speed
+(61 to 80)% Enhanced Defense
+(71 to 100) Defense
(6 to 8)% to Dexterity
(6 to 8)% to Energy
Maximum Elemental Resists +1%
20% Bonus to Defense
Socketed (3)
Defense: (704 - 760) to (876 - 943)
Required Level: 37
Required Strength: 192
Item Level: 51
25% Attack Speed
+(91 to 110)% Enhanced Defense
+(151 to 200) Defense
(9 to 11)% to Dexterity
(9 to 11)% to Energy
Maximum Elemental Resists +2%
30% Bonus to Defense
Socketed (4)
Defense: (1182 - 1258) to (1471 - 1564)
Required Level: 47
Required Strength: 384
Item Level: 77
30% Attack Speed
+(121 to 140)% Enhanced Defense
+(301 to 400) Defense
(12 to 14)% to Dexterity
(12 to 14)% to Energy
Maximum Elemental Resists +2%
40% Bonus to Defense
Socketed (4)
Witchhunter's Hood
Witchhunter's Hood
Cap (Sacred)

Defense: (2136 - 2611) to (2161 - 2642)
Required Level: 90
Required Strength:
250
Item Level: 1
+(80 to 120)% Enhanced Defense
10% to Strength
10% to Dexterity
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Physical Resist 5%
(16 to 20)% Bonus to Defense
Requirements -50%
Socketed (4)

Witchhunter's Attire
(Assassin Claw Set)
Barghest's Howl
Barghest's Howl
Hundsgugel (Sacred)

Defense: 5327 to 5684
(Paladin Only)
Required Level: 100
Required Strength: 500
Item Level: 105
Level 1 Wolf Stance
5% Chance to cast level 23 Bloodlust on Melee Attack
(15 to 20)% Life stolen per Hit
Hit Causes Monster to Flee +1%
Slow Target 5%
+200% Enhanced Defense
+2000 Defense
+50 to Strength
+100 Life Regenerated per Second
3% Reanimate as: Random Monster
-2 to Light Radius
Socketed (4)
|
Cinadide's Bellows
Cinadide's Bellows
Hundsgugel (Sacred)

Defense: (2661 - 2994) to (2947 - 3315)
(Paladin Only)
Required Level: 100
Required Strength: 500
Item Level: 1
40% Attack Speed
20% Hit Recovery
Adds 25-50 Damage
Adds 50-100 Fire Damage
Weapon Physical Damage +(19 to 30)%
+(140 to 170)% Enhanced Defense
+(41 to 60) to Strength
Socketed (4)

Cinadide's Craft
(Paladin Honor Set)
*
Chest:
Werecat
Werecat
Breast Plate (4)

Defense: (203 - 224) to (379 - 422)
Required Level: 5
Required Strength: 30
Item Level: 10
5% Chance to cast level 1 Claw Tornado on Melee Attack
15% Attack Speed
4% Life stolen per Hit
+(24 to 40)% Enhanced Defense
+(41 to 50) Defense
+(11 to 20) to all Attributes
Physical Resist 3%
Socketed (2)
Defense: (622 - 681) to (1100 - 1207)
Required Level: 23
Required Strength: 60
Item Level: 36
6% Chance to cast level 7 Claw Tornado on Melee Attack
30% Attack Speed
6% Life stolen per Hit
+(58 to 75)% Enhanced Defense
+(81 to 100) Defense
+(21 to 30) to all Attributes
Physical Resist 4%
Socketed (4)
Defense: (1471 - 1589) to (2563 - 2777)
Required Level: 40
Required Strength: 210
Item Level: 51
7% Chance to cast level 13 Claw Tornado on Melee Attack
45% Attack Speed
8% Life stolen per Hit
+(92 to 109)% Enhanced Defense
+(131 to 150) Defense
+(31 to 40) to all Attributes
Physical Resist 5%
Socketed (5)
Defense: (2168 - 2330) to (3757 - 4046)
Required Level: 50
Required Strength: 420
Item Level: 85
8% Chance to cast level 16 Claw Tornado on Melee Attack
60% Attack Speed
10% Life stolen per Hit
+(109 to 126)% Enhanced Defense
+(181 to 200) Defense
+(41 to 50) to all Attributes
Physical Resist 6%
Socketed (6)
Scales of the Serpent
Scales of the Serpent
Gothic Plate (Sacred)

Defense: (7481 - 8308) to (9074 - 10078)
Required Level: 100
Required Strength: 675
Item Level: 105
15% Chance to cast level 40 Arachnomancy on Melee Attack
4% Chance to cast level 12 Time Strike on Striking
(31 to 40)% Hit Recovery
+90% Damage to Undead
Adds 200-300 Poison Damage over 2 seconds
-35% to Enemy Poison Resistance
5% Chance of Crushing Blow
Weapon Physical Damage +(25 to 30)%
+(144 to 171)% Enhanced Defense
+100 to Strength
+50 Life on Melee Attack
Socketed (6)
(with Venom Sting) |
Rebel

Rebel
Body Armors

'ZolSilSilLo'
Runeword Level: 100
15% Combat Speeds
Adds 6-10 Damage
Weapon Physical Damage +(80 to 100)%
+(172 to 200)% Enhanced Defense
+(151 to 200) to Strength
+(151 to 200) to Dexterity
-75 to Vitality
-75 to Energy
+60 to Mana
Maximum Elemental Resists +1%
Elemental Resists +(40 to 50)%
|
Wolverine Skin
Wolverine Skin
Plate Mail (Sacred)

Defense: (6374 - 7171) to (7485 - 8421)
Required Level: 100
Required Strength:
312
Item Level: 120
15% Chance to cast level 20 Crucify on Melee Attack
+(1 to 2) to All Skills
50% Hit Recovery
+40 to Maximum Damage
(10 to 15)% Life stolen per Hit
+(140 to 170)% Enhanced Defense
+(50 to 100) to Strength
+(50 to 100) to Dexterity
+50 Life Regenerated per Second
50% Magic Find
Requirements -50%
Socketed (6)
|
Marchosias' Might
Marchosias' Might
Full Plate Mail (Sacred)

Defense: (8595 - 9436) to (10308 - 11338)
Required Level: 90
Required Strength:
1400
Item Level: 1
5% Chance to cast level 3 Bladestorm on Melee Attack
+50 to Maximum Damage
+(144 to 171)% Enhanced Defense
+1000 Defense
+(151 to 200) to Strength
(6 to 10)% to Strength
Requirements +100%
Socketed (6)

Marchosias' Essence
(Druid Werewolf Set)
**
Gloves:
Visegrip
Visegrip
Light Gauntlets (4)

Defense: 29 to 56
Required Level: 6
Required Strength: 30
Item Level: 10
5% Chance to cast level 5 Crucify on Melee Attack
+(3 to 4) to Maximum Damage
(21 to 50)% Bonus to Attack Rating
(4 to 5)% to Strength
2% to Dexterity
Socketed (1)
Defense: 120 to 176
Required Level: 24
Required Strength: 60
Item Level: 31
6% Chance to cast level 10 Crucify on Melee Attack
+(6 to 7) to Maximum Damage
(75 to 100)% Bonus to Attack Rating
(8 to 9)% to Strength
(3 to 4)% to Dexterity
Socketed (2)
Defense: 273 to 381
Required Level: 41
Required Strength: 210
Item Level: 51
7% Chance to cast level 19 Crucify on Melee Attack
+(8 to 9) to Maximum Damage
(105 to 125)% Bonus to Attack Rating
(12 to 13)% to Strength
(5 to 7)% to Dexterity
Socketed (3)
Defense: 375 to 522
Required Level: 50
Required Strength: 420
Item Level: 77
8% Chance to cast level 30 Crucify on Melee Attack
+(9 to 10) to Maximum Damage
(130 to 150)% Bonus to Attack Rating
(14 to 15)% to Strength
(8 to 10)% to Dexterity
Socketed (4)
tons of room for MOs |
Brawl
Brawl
Gloves

'ShaelEld'
Runeword Level: 35
7% Chance to cast level 14 Punishers on Melee Attack
+10% Bonus to Poison Skill Duration
15% Attack Speed
+(10 to 13) to Maximum Damage
+(25 to 35) Defense
+(5 to 15) to Strength
(11 to 15)% to Vitality
|
Mercy
Mercy
Gloves

'LewElq'
Runeword Level: 110
10% Chance to cast level 18 Punishers on Melee Attack
10% Combat Speeds
+(59 to 69) to Maximum Damage
+26 Defense
+(151 to 200) to Strength
(15 to 20)% to Vitality
|
Cinadide's Bender
Cinadide's Bender
Gauntlets (Sacred)

Defense: (1339 - 1506) to (1567 - 1763)
Required Level: 100
Required Strength: 625
Item Level: 1
20% Attack Speed
40% Hit Recovery
Adds 35-70 Magic Damage
Adds 50-100 Fire Damage
+(140 to 170)% Enhanced Defense
+(31 to 50) to Strength
(16 to 25)% Magic Find
Socketed (4)

Cinadide's Craft
(Paladin Honor Set)
*
Belt:
Rainbow
Rainbow
Belts

'Eth'
Runeword Level: 15
+5% to Spell Damage
+(6 to 10)% to Summoned Minion Resistances
Regenerate Mana +(5 to 10)%
Elemental Resists +(10 to 15)%
(6 to 8)% Magic Find
+2 to Light Radius
The Endless Loop
The Endless Loop
Light Belt (Sacred)

Defense: 1101 to 1143
Required Level: 100
Required Strength: 550
Item Level: 105
40% Combat Speeds
+(10 to 19) to Charged Strike
Slow Target 10%
+50 to all Attributes
+75 Life Regenerated per Second
+(0 to 1) Mana on Striking
Socketed (2)
Black Void
Black Void
Heavy Belt (Sacred)

Defense: (3060 - 3442) to (3304 - 3717)
Required Level: 100
Required Strength: 625
Item Level: 120
20% Attack Speed
Adds 10-15 Damage
(10 to 15)% Life stolen per Hit
Slow Target 10%
+(140 to 170)% Enhanced Defense
10% to Strength
10% to Dexterity
Target Takes Additional Damage of (25 to 50)
30% Magic Find
Socketed (2)
|
Cinadide's Anvil
Cinadide's Anvil
Plated Belt (Sacred)

Defense: (3271 - 3680) to (3583 - 4031)
Required Level: 100
Required Strength:
337
Item Level: 1
+1 to Paladin Skill Levels
Adds 13-25 Damage
Adds 50-100 Fire Damage
+(140 to 170)% Enhanced Defense
(21 to 25)% to Strength
Requirements -50%
Socketed (2)

Cinadide's Craft
(Paladin Honor Set)
* |
Marchosias' Hatred
Marchosias' Hatred
Heavy Belt (Sacred)

Defense: (3111 - 3455) to (3359 - 3731)
Required Level: 90
Required Strength: 625
Item Level: 1
5% Chance to cast level 3 Bladestorm on Melee Attack
3% Chance of Crushing Blow
Weapon Physical Damage +(55 to 60)%
+(144 to 171)% Enhanced Defense
(6 to 10)% to Strength
Socketed (2)

Marchosias' Essence
(Druid Werewolf Set)
**
Boots:
Epicenter
Epicenter
Boots

'Ith'
Runeword Level: 18
0.0625% Chance of Crushing Blow (Based on Character Level)
+(4 to 15)% Enhanced Defense
+(40 to 60) to Life
Elemental Resists +(3 to 5)%
Wind Runner

Wind Runner
Boots

'SilElqSilGul'
Runeword Level: 100
+(0 to 1) to All Skills
50% Attack Speed
10% Movement Speed
Adds 25-68 Damage
250% Bonus to Attack Rating
(12 to 15)% Life stolen per Hit
+(171 to 200)% Enhanced Defense

Amulet:
Beads of the Snake Queen
Beads of the Snake Queen
Amulet

Required Level: 100
Item Level: 120
4% Chance to cast level 33 Scorpion Blade on Kill
Adds 5-10 Damage
Stun Attack
+(200 to 500) Defense
(20 to 25)% to Strength
(20 to 25)% to Dexterity
+100 Life after each Kill

Sockets:
  • Spear: Jah runes
  • Runewords: Amn/Ohm crafted jewels with 2% str/dex, +life, IAS/FHR
  • Rest: Fal runes if normal spear, Ko runes if Paladin spear
MO:
  • Weapon: ED until 200% → max dmg → deadly strike
  • Rest: Resistances → FHR → max dmg → defense (if still have room)
*Use together for set bonuses
**Should always use together for the 20% max life




Exemplar - Support

I built this merc as a slowbot mainly due to Retaliate being a very good spreader on top of the knockback. Note that due to the lack of damage and defense/resists, this is solely for running Dunc & Fauzt. Gotta say he's one of my favorite mercs for how cheap and effective he is. With just the weapon, you can build him from the start.

Weapon:
Sea Summoner
Sea Summoner
Trident (4)

Two-Hand Damage: (6 - 7) to (9 - 11)
Required Level: 3
Required Strength: 18
Required Dexterity: 29
Item Level: 1
Dexterity Damage Bonus: (0.15 per Dexterity)%
5% Chance to cast level 2 Glacial Nova on Melee Attack
Adds (3 to 5)-(5 to 7) Cold Damage
+(24 to 40)% Enhanced Damage
Slow Target (3 to 5)%
+(16 to 25) to Dexterity
+20 Life Regenerated per Second
(11 to 20)% Bonus to Defense
Socketed (2)
Two-Hand Damage: (18 - 21) to (30 - 33)
Required Level: 21
Required Strength: 39
Required Dexterity: 53
Item Level: 31
Dexterity Damage Bonus: (0.15 per Dexterity)%
6% Chance to cast level 6 Glacial Nova on Melee Attack
Adds (13 to 18)-(21 to 25) Cold Damage
+(58 to 75)% Enhanced Damage
Slow Target (9 to 11)%
+(36 to 45) to Dexterity
+40 Life Regenerated per Second
(21 to 30)% Bonus to Defense
Socketed (4)
Two-Hand Damage: (38 - 41) to (63 - 68)
Required Level: 40
Required Strength: 88
Required Dexterity: 114
Item Level: 51
Dexterity Damage Bonus: (0.15 per Dexterity)%
7% Chance to cast level 10 Glacial Nova on Melee Attack
Adds (51 to 70)-(81 to 100) Cold Damage
+(92 to 109)% Enhanced Damage
Slow Target (15 to 17)%
+(56 to 65) to Dexterity
+60 Life Regenerated per Second
(31 to 40)% Bonus to Defense
Socketed (5)
Two-Hand Damage: (50 - 54) to (83 - 90)
Required Level: 49
Required Strength: 180
Required Dexterity: 230
Item Level: 77
Dexterity Damage Bonus: (0.15 per Dexterity)%
8% Chance to cast level 12 Glacial Nova on Melee Attack
Adds (116 to 140)-(176 to 200) Cold Damage
+(109 to 126)% Enhanced Damage
Slow Target (18 to 20)%
+(66 to 75) to Dexterity
+75 Life Regenerated per Second
(41 to 50)% Bonus to Defense
Socketed (6)
Glacial nova + slow
Helm:
Haareis
Haareis
Diadem (4)

Defense: 36 to 80
Required Level: 10
Required Dexterity: 28
Item Level: 1
1% Chance to cast level 1 Shackles of Ice on Melee Attack
Adds 5-7 Cold Damage
(2 to 4)% Life stolen per Hit
(4 to 6)% to Strength
(4 to 6)% to Dexterity
(4 to 6)% to Vitality
Cold Resist +(16 to 25)%
Socketed (2)
Defense: 103 to 194
Required Level: 28
Required Dexterity: 57
Item Level: 31
2% Chance to cast level 5 Shackles of Ice on Melee Attack
Adds 18-20 Cold Damage
(8 to 10)% Life stolen per Hit
(7 to 9)% to Strength
(7 to 9)% to Dexterity
(7 to 9)% to Vitality
Cold Resist +(36 to 45)%
Socketed (2)
Defense: 215 to 386
Required Level: 46
Required Dexterity: 137
Item Level: 51
3% Chance to cast level 9 Shackles of Ice on Melee Attack
Adds 55-65 Cold Damage
(14 to 16)% Life stolen per Hit
(10 to 12)% to Strength
(10 to 12)% to Dexterity
(10 to 12)% to Vitality
Cold Resist +(56 to 65)%
Socketed (3)
Defense: 296 to 523
Required Level: 54
Required Dexterity: 294
Item Level: 77
4% Chance to cast level 11 Shackles of Ice on Melee Attack
Adds 175-190 Cold Damage
(17 to 19)% Life stolen per Hit
(13 to 15)% to Strength
(13 to 15)% to Dexterity
(13 to 15)% to Vitality
Cold Resist +(66 to 75)%
Socketed (4)
Bogspitter
Bogspitter
Helms

'BerUm'
Runeword Level: 78
20% Chance to cast level 11 Miasma on Melee Attack
+1 to All Skills
Adds 60-179 Poison Damage over 1 seconds
Slows Attacker by (10 to 15)%
+(115 to 143)% Enhanced Defense
Elemental Resists +10%
Miasma
Chest:
Victory
Victory
(Median XL - 6 years)
Body Armors

'SolAmn'
Runeword Level: 33
4% Chance to cast level 11 Fortress on Melee Attack
50% Bonus to Attack Rating
Weapon Physical Damage +(10 to 15)%
+(15 to 25) to all Attributes
+(50 to 100) to Mana
Poison Resist +25%
(16 to 25)% Magic Find
+2 to Light Radius
Dragonheart

Dragonheart
Body Armors

'OhmThulFal'
Runeword Level: 70
+2 to All Skills
30% Attack Speed
30% Cast Speed
30% Block Speed
45% Hit Recovery
+1.625% Enhanced Defense (Based on Character Level)
5% to Dexterity
+(550 to 650) to Life
Cold Resist +25%
Razorspine
Razorspine
Hard Leather Armor (Sacred)

Defense: (3714 - 4372) to (3961 - 4663)
Required Level: 100
Required Strength: 550
Item Level: 105
20% Chance to cast level 7 Spike Nova when Struck
+(58 to 86)% Enhanced Defense
+(41 to 50) to Strength
+(250 to 400) Life Regenerated per Second
Physical Resist 15%
Socketed (6)
procs spike nova that carries slow
Gloves:
Toorc's Gift
Toorc's Gift
Chain Gloves (4)

Defense: (26 - 30) to (47 - 54)
Required Level: 5
Required Strength: 28
Item Level: 10
2% Chance to cast level 1 Glacial Nova on Melee Attack
5% Attack Speed
Stun Attack
+(12 to 29)% Enhanced Defense
Cold Resist +(11 to 15)%
Socketed (1)
Defense: (155 - 172) to (211 - 234)
Required Level: 22
Required Strength: 57
Item Level: 31
3% Chance to cast level 2 Glacial Nova on Melee Attack
15% Attack Speed
Adds (11 to 15)-(16 to 25) Cold Damage
Stun Attack
+(47 to 63)% Enhanced Defense
Cold Resist +(21 to 25)%
Socketed (2)
Defense: (434 - 472) to (573 - 624)
Required Level: 40
Required Strength: 201
Item Level: 51
4% Chance to cast level 3 Glacial Nova on Melee Attack
25% Attack Speed
Adds (36 to 45)-(46 to 63) Cold Damage
Stun Attack
+(81 to 97)% Enhanced Defense
Cold Resist +(31 to 35)%
Socketed (3)
Defense: (657 - 710) to (859 - 928)
Required Level: 48
Required Strength: 402
Item Level: 77
5% Chance to cast level 3 Glacial Nova on Melee Attack
30% Attack Speed
Adds (81 to 100)-(101 to 125) Cold Damage
Stun Attack
+(98 to 114)% Enhanced Defense
Cold Resist +(36 to 40)%
Socketed (4)
Snowsquall
Snowsquall
Gloves

'GlaIu'
Runeword Level: 105
+1% Maximum Cold Resist per 80% Cold Resist
+1 to All Skills
20% Hit Recovery
Adds 100-200 Cold Damage
(3 to 5)% Innate Elemental Damage
-(7 to 10)% to Enemy Cold Resistance
Slow Target 20%
+200% Enhanced Defense
+(21 to 25) to Dexterity
Cold Absorb (3 to 5)%

Belt:
Rainbow
Rainbow
Belts

'Eth'
Runeword Level: 15
+5% to Spell Damage
+(6 to 10)% to Summoned Minion Resistances
Regenerate Mana +(5 to 10)%
Elemental Resists +(10 to 15)%
(6 to 8)% Magic Find
+2 to Light Radius
The Endless Loop
The Endless Loop
Light Belt (Sacred)

Defense: 1101 to 1143
Required Level: 100
Required Strength: 550
Item Level: 105
40% Combat Speeds
+(10 to 19) to Charged Strike
Slow Target 10%
+50 to all Attributes
+75 Life Regenerated per Second
+(0 to 1) Mana on Striking
Socketed (2)
|
Champion of the Triune
Champion of the Triune
Plated Belt (Sacred)

Defense: 5209 to 6598
Required Level: 115
Required Strength: 665
Item Level: 120
Ethereal
6% Chance to cast level 1 Force Blast on Melee Attack
5% Chance of Crushing Blow
5% Deadly Strike
+200% Enhanced Defense
+(100 to 1000) Defense
Elemental Resists -15%
Physical Resist 5%
Socketed (2)
Force Blast, nuff said
Boots:
Epicenter
Epicenter
Boots

'Ith'
Runeword Level: 18
0.0625% Chance of Crushing Blow (Based on Character Level)
+(4 to 15)% Enhanced Defense
+(40 to 60) to Life
Elemental Resists +(3 to 5)%
Shrill Sacrament
Shrill Sacrament
Chain Boots (Sacred)

Defense: (1625 - 1995) to (1762 - 2162)
Required Level: 100
Required Strength: 575
Item Level: 105
Exorcism: +50% Total Damage
10% Chance to cast level 20 Nightmare on Melee Attack
(10 to 40)% Movement Speed
+(10 to 30)% to Physical/Magic Spell Damage
+(9 to 13) to Exorcism
+(120 to 170)% Enhanced Defense
(15 to 25)% to Vitality
+(40 to 100) Life after each Demon Kill
Socketed (4)
Nightmare proc
Amulet:
Niradyahk
Niradyahk
Amulet

Required Level: 80
Item Level: 105
2% Chance to cast level 50 Singularity on Melee Attack
+2 to All Skills
20% Cast Speed
+250 to Life
+125 to Mana
3% Reanimate as: Random Monster

Sockets:
  • Early on: anything
  • Later: IAS jewels →
    Demonstone Blood
    Demonstone Blood
    Jewel

    Required Level: 40
    Item Level: 40
    Can be Inserted into Socketed Items
    Adds 20-40 Fire Damage
    Maximum Life +(0 to 1)%
MO:
  • Spear: IAS, crushing blow
  • Rest: Resistances → hit recovery




Exemplar - Toxic Retaliator

This build is quite amusing. Razorspine procs Spike Nova when he's hit, which can proc Punishers from the spear. On top of this, he also procs Punishers with Retaliate. The idea is to get high poison pierce, poison spell dmg and poison length. Video down below.

Weapon:
Venom Sting
Venom Sting
Holy Lance (Sacred)

Two-Hand Damage: (132 - 147) to (480 - 505)
(Paladin Only)
Required Level: 100
Required Strength: 514
Item Level: 120
Strength Damage Bonus: (0.16 per Strength)%
Amazing Grace
10% Chance to cast level 50 Punishers on Striking
+(2 to 3) to Paladin Skill Levels
60% Attack Speed
+250 to Maximum Damage
150% Bonus to Attack Rating
(30 to 35)% Life stolen per Hit
+(171 to 200)% Enhanced Damage
-35% to Enemy Poison Resistance
+(50 to 100) to all Attributes
Socketed (6)

Helm:
Crown of the Black Rose
Crown of the Black Rose
Diadem (Sacred)

Defense: 870 to 983
Required Level: 110
Required Dexterity: 524
Item Level: 105
Orb Effects Applied to this Item are Doubled
+(2 to 3) to All Skills
+(20 to 30)% to Poison Spell Damage
-(10 to 15)% to Enemy Poison Resistance
+(14 to 20) to Black Lotus Strike
+(90 to 150) Life Regenerated per Second
Maximum Poison Resist +(2 to 3)%
(25 to 50)% Bonus to Defense
Cannot Be Frozen
Socketed (4)

Chest:
Razorspine
Razorspine
Hard Leather Armor (Sacred)

Defense: (3714 - 4372) to (3961 - 4663)
Required Level: 100
Required Strength: 550
Item Level: 105
20% Chance to cast level 7 Spike Nova when Struck
+(58 to 86)% Enhanced Defense
+(41 to 50) to Strength
+(250 to 400) Life Regenerated per Second
Physical Resist 15%
Socketed (6)

Gloves: Shimmering crafted Gauntlets
Belt:
Viper Skin
Viper Skin
Belt (Sacred)

Defense: (2860 - 3204) to (3036 - 3402)
Required Level: 100
Required Strength:
385
Item Level: 115
30% Attack Speed
(51 to 75)% Bonus to Attack Rating
-(11 to 20)% to Enemy Poison Resistance
Slow Target (3 to 8)%
+(141 to 170)% Enhanced Defense
Requirements -33%
Socketed (2)

Astrogha's Moon
(Wyrd Set)

Boots:
Darkling
Darkling
Heavy Boots (Sacred)

Defense: (1677 - 1879) to (1776 - 1989)
Required Level: 100
Required Strength: 550
Item Level: 115
+(0 to 1) to All Skills
(15 to 45)% Movement Speed
(7 to 12)% Life stolen per Hit
+(6 to 15)% to Poison Spell Damage
-(6 to 15)% to Enemy Poison Resistance
+(141 to 170)% Enhanced Defense
-100 to Life
Socketed (4)

Astrogha's Moon
(Wyrd Set)

Amulet:
Gallowlaugh
Gallowlaugh
Amulet

Required Level: 110
Item Level: 110
+1 to All Skills
+50% Bonus to Poison Skill Duration
-(20 to 30)% to Enemy Poison Resistance
+1 to Sacrifices
Poison Length Reduced by 50%

Sockets: Ith/Shael runes → Fal crafted jewels
MO:
  • Spear: poison spell dmg
  • Rest: resists → poison spell dmg




Fighter Mage - Fire DPS

Disclaimer: This build is just armchair theory-crafting. I haven't played with it yet. I love the spear on paladin, but I don't know how good it is on a merc. Test at your own risk.

Weapon:
Ensi



Ensi
Paladin Spears

'IgnIgnHelThul'
Runeword Level: 100
33% Chance to cast level 63 Apocalypse on Melee Attack
100% Attack Speed
Adds 125-188 Fire Damage
-(10 to 15)% to Enemy Fire Resistance
Hit Blinds Target +(2 to 3)
Cold Resist +30%
the proc alone makes the entire weapon |
Vizjerei Fury
Vizjerei Fury
Short Spear (Sacred)

Throw Damage: 69 to 80
One-Hand Damage: 45 to 50
Required Level: 100
Required Dexterity:
1386
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
You may Only use Melee, Summon and Support Skills
25% Chance to cast level 60 Trinity Beam on Melee Attack
Ignore Target's Defense
-33% to Enemy Fire Resistance
-33% to Enemy Lightning Resistance
-33% to Enemy Cold Resistance
(20 to 25)% to Dexterity
(20 to 25)% to Vitality
Maximum Elemental Resists +2%
Physical Resist 10%
+(60 to 100) Life after each Kill
Requirements +200%
Socketed (3)

Helm:
Lanterne Rouge
Lanterne Rouge
Great Helm (4)

Defense: (109 - 126) to (161 - 185)
Required Level: 8
Required Strength: 36
Item Level: 19
4% Chance to cast level 10 Flamefront on Melee Attack
10% Attack Speed
-3% to Enemy Fire Resistance
+(12 to 29)% Enhanced Defense
+15 Life Regenerated per Second
Socketed (1)
Defense: (388 - 430) to (536 - 594)
Required Level: 25
Required Strength: 62
Item Level: 36
6% Chance to cast level 16 Flamefront on Melee Attack
20% Attack Speed
-6% to Enemy Fire Resistance
+(47 to 63)% Enhanced Defense
+20 Life Regenerated per Second
Socketed (3)
Defense: (990 - 1077) to (1343 - 1461)
Required Level: 43
Required Strength: 218
Item Level: 59
8% Chance to cast level 22 Flamefront on Melee Attack
30% Attack Speed
-9% to Enemy Fire Resistance
+(81 to 97)% Enhanced Defense
+25 Life Regenerated per Second
Socketed (4)
Defense: (1481 - 1600) to (1999 - 2161)
Required Level: 51
Required Strength: 436
Item Level: 85
10% Chance to cast level 28 Flamefront on Melee Attack
40% Attack Speed
-12% to Enemy Fire Resistance
+(98 to 114)% Enhanced Defense
+30 Life Regenerated per Second
Socketed (4)
Veil of the Tainted Sun
Veil of the Tainted Sun
Blackguard Helm (Sacred)

Defense: (3042 - 3434) to (3680 - 4093)
(Paladin Only)
Required Level: 100
Required Dexterity: 387
Item Level: 120
+(3 to 4) to Paladin Skill Levels
+150 Spell Focus
+(35 to 40)% to Physical/Magic Spell Damage
+(25 to 30)% to Fire Spell Damage
-(20 to 25)% to Enemy Fire Resistance
+(10 to 15) to Pentagram
+(160 to 200)% Enhanced Defense
+(500 to 1000) Defense
Physical Resist -6%
1% Reanimate as: Random Monster
Socketed (4)
>
Reapers
Reapers
Full Helm (Sacred)

Defense: (3268 - 3677) to (3511 - 3950)
Required Level: 100
Required Strength: 600
Item Level: 120
4% Chance to cast level 40 Fire Cannonade on Kill
+1 to All Skills
+84 Fire Damage
+(13 to 20)% to Fire Spell Damage
-(7 to 18)% to Enemy Fire Resistance
+(140 to 170)% Enhanced Defense
Maximum Fire Resist +5%
Socketed (4)

Chest:
Queen of Glass
Queen of Glass
Ancient Armor (4)

Defense: (315 - 344) to (630 - 688)
Required Level: 11
Required Strength:
33 to 34
Item Level: 29
15% Cast Speed
-(6 to 8)% to Enemy Elemental Resistances
+(18 to 29)% Enhanced Defense
+(76 to 125) to Mana
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Requirements -(11 to 15)%
Socketed (2)
Defense: (899 - 969) to (1718 - 1852)
Required Level: 30
Required Strength:
57 to 60
Item Level: 40
25% Cast Speed
-(11 to 13)% to Enemy Elemental Resistances
+(41 to 52)% Enhanced Defense
+(176 to 225) to Mana
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Requirements -(21 to 25)%
Socketed (4)
Defense: (2084 - 2224) to (3911 - 4173)
Required Level: 47
Required Strength:
175 to 186
Item Level: 67
35% Cast Speed
-(16 to 18)% to Enemy Elemental Resistances
+(64 to 75)% Enhanced Defense
+(276 to 325) to Mana
Lightning Resist +(41 to 45)%
Cold Resist +(41 to 45)%
Requirements -(31 to 35)%
Socketed (5)
Defense: (3013 - 3202) to (5650 - 6005)
Required Level: 54
Required Strength:
323 to 344
Item Level: 85
40% Cast Speed
-(18 to 20)% to Enemy Elemental Resistances
+(75 to 86)% Enhanced Defense
+(326 to 375) to Mana
Lightning Resist +(46 to 50)%
Cold Resist +(46 to 50)%
Requirements -(36 to 40)%
Socketed (6)
The Witness
The Witness
Full Plate Mail (Sacred)

Defense: (8436 - 9339) to (10338 - 11445)
Required Level: 100
Required Strength: 700
Item Level: 118
(31 to 45)% Cast Speed
+(16 to 25)% to Fire Spell Damage
-(6 to 20)% to Enemy Fire Resistance
+(171 to 200)% Enhanced Defense
+(51 to 250) to Mana
Socketed (6)

Armageddon
(Paladin Oskill Set)
| Fascinating craft >
Hepsheeba's Mantle
Hepsheeba's Mantle
Chain Mail (Sacred)

Defense: (6060 - 7575) to (6854 - 8568)
Required Level: 100
Required Strength: 600
Item Level: 105
+(2 to 4) to Paladin Skill Levels
+(2 to 4) to Sorceress Skill Levels
30% Cast Speed
-(20 to 30)% to Enemy Fire Resistance
+(15 to 25) to Pentagram
+(140 to 200)% Enhanced Defense
+100 Life Regenerated per Second
Maximum Fire Resist +3%
Socketed (6)

Gloves:
Kali
Kali
Gloves

'LumKo'
Runeword Level: 48
15% Chance to cast level 13 Seal of Fire on Kill
+2 to All Skills
+15% to Summoned Minion Resistances
-214 Defense
5% to Strength
Maximum Fire Resist +4%
Fire Resist +25%
Fascinating craft
Belt:
Rainbow
Rainbow
Belts

'Eth'
Runeword Level: 15
+5% to Spell Damage
+(6 to 10)% to Summoned Minion Resistances
Regenerate Mana +(5 to 10)%
Elemental Resists +(10 to 15)%
(6 to 8)% Magic Find
+2 to Light Radius
Fuse
Fuse
Belts

'Mhal'
Runeword Level: 110
20% Chance to cast level 28 Ignis Fatuus when Struck
Adds 38-113 Fire Damage
0.375% to Fire Spell Damage (Based on Character Level)
+(7 to 12) to Path of Flames
+(143 to 171)% Enhanced Defense
5% to All Attributes
Fire Resist +(75 to 100)%
Level 5 Blast Wave (40/40 Charges)
Fuse
Fuse
Belts

'Mhal'
Runeword Level: 110
20% Chance to cast level 28 Ignis Fatuus when Struck
Adds 38-113 Fire Damage
0.375% to Fire Spell Damage (Based on Character Level)
+(7 to 12) to Path of Flames
+(143 to 171)% Enhanced Defense
5% to All Attributes
Fire Resist +(75 to 100)%
Level 5 Blast Wave (40/40 Charges)

Boots:
Rodeo's Tramplers
Rodeo's Tramplers
Greaves (Sacred)

Defense: (1819 - 2315) to (2052 - 2612)
Required Level: 100
Required Strength: 650
Item Level: 105
You may Only use Melee, Summon and Support Skills
+1 to All Skills
(30 to 60)% Movement Speed
+(10 to 25)% to Fire Spell Damage
-(5 to 20)% to Enemy Fire Resistance
+(15 to 25) to Death Blossom
+(120 to 180)% Enhanced Defense
+(200 to 250) to Mana
Maximum Fire Resist +1%
Physical Resist 5%
Socketed (4)

Amulet:
The Tesseract
The Tesseract
Amulet

Required Level: 100
Item Level: 105
+2 to All Skills
25% Cast Speed
+(1 to 30)% to Fire Spell Damage
-(1 to 20)% to Enemy Fire Resistance
+(1 to 30)% to Lightning Spell Damage
-(1 to 20)% to Enemy Lightning Resistance
+(1 to 30)% to Cold Spell Damage
-(1 to 20)% to Enemy Cold Resistance
+(1 to 30)% to Poison Spell Damage
-(1 to 20)% to Enemy Poison Resistance
> rare with +skills, Mythal proc
Sockets:
  • Spear: Fal crafted jewels with IAS
  • Rest: resist gems → Fal jewels
MO:
  • Spear: IAS → fire spell dmg
  • Rest: fire spell dmg → resists → FHR




Fighter Mage - CC

He used to be the king of CC but after the Chronofield nerf, then the loss of Fortress, he's not the sole king of slow anymore (still good though).

Weapon:
Sea Summoner
Sea Summoner
Trident (4)

Two-Hand Damage: (6 - 7) to (9 - 11)
Required Level: 3
Required Strength: 18
Required Dexterity: 29
Item Level: 1
Dexterity Damage Bonus: (0.15 per Dexterity)%
5% Chance to cast level 2 Glacial Nova on Melee Attack
Adds (3 to 5)-(5 to 7) Cold Damage
+(24 to 40)% Enhanced Damage
Slow Target (3 to 5)%
+(16 to 25) to Dexterity
+20 Life Regenerated per Second
(11 to 20)% Bonus to Defense
Socketed (2)
Two-Hand Damage: (18 - 21) to (30 - 33)
Required Level: 21
Required Strength: 39
Required Dexterity: 53
Item Level: 31
Dexterity Damage Bonus: (0.15 per Dexterity)%
6% Chance to cast level 6 Glacial Nova on Melee Attack
Adds (13 to 18)-(21 to 25) Cold Damage
+(58 to 75)% Enhanced Damage
Slow Target (9 to 11)%
+(36 to 45) to Dexterity
+40 Life Regenerated per Second
(21 to 30)% Bonus to Defense
Socketed (4)
Two-Hand Damage: (38 - 41) to (63 - 68)
Required Level: 40
Required Strength: 88
Required Dexterity: 114
Item Level: 51
Dexterity Damage Bonus: (0.15 per Dexterity)%
7% Chance to cast level 10 Glacial Nova on Melee Attack
Adds (51 to 70)-(81 to 100) Cold Damage
+(92 to 109)% Enhanced Damage
Slow Target (15 to 17)%
+(56 to 65) to Dexterity
+60 Life Regenerated per Second
(31 to 40)% Bonus to Defense
Socketed (5)
Two-Hand Damage: (50 - 54) to (83 - 90)
Required Level: 49
Required Strength: 180
Required Dexterity: 230
Item Level: 77
Dexterity Damage Bonus: (0.15 per Dexterity)%
8% Chance to cast level 12 Glacial Nova on Melee Attack
Adds (116 to 140)-(176 to 200) Cold Damage
+(109 to 126)% Enhanced Damage
Slow Target (18 to 20)%
+(66 to 75) to Dexterity
+75 Life Regenerated per Second
(41 to 50)% Bonus to Defense
Socketed (6)

Helm:
Bogspitter
Bogspitter
Helms

'BerUm'
Runeword Level: 78
20% Chance to cast level 11 Miasma on Melee Attack
+1 to All Skills
Adds 60-179 Poison Damage over 1 seconds
Slows Attacker by (10 to 15)%
+(115 to 143)% Enhanced Defense
Elemental Resists +10%

Chest:
Razorspine
Razorspine
Hard Leather Armor (Sacred)

Defense: (3714 - 4372) to (3961 - 4663)
Required Level: 100
Required Strength: 550
Item Level: 105
20% Chance to cast level 7 Spike Nova when Struck
+(58 to 86)% Enhanced Defense
+(41 to 50) to Strength
+(250 to 400) Life Regenerated per Second
Physical Resist 15%
Socketed (6)
to spread slow
Gloves:
Snowsquall
Snowsquall
Gloves

'GlaIu'
Runeword Level: 105
+1% Maximum Cold Resist per 80% Cold Resist
+1 to All Skills
20% Hit Recovery
Adds 100-200 Cold Damage
(3 to 5)% Innate Elemental Damage
-(7 to 10)% to Enemy Cold Resistance
Slow Target 20%
+200% Enhanced Defense
+(21 to 25) to Dexterity
Cold Absorb (3 to 5)%
for slow
Belt:
Champion of the Triune
Champion of the Triune
Plated Belt (Sacred)

Defense: 5209 to 6598
Required Level: 115
Required Strength: 665
Item Level: 120
Ethereal
6% Chance to cast level 1 Force Blast on Melee Attack
5% Chance of Crushing Blow
5% Deadly Strike
+200% Enhanced Defense
+(100 to 1000) Defense
Elemental Resists -15%
Physical Resist 5%
Socketed (2)

Boots:
Shrill Sacrament
Shrill Sacrament
Chain Boots (Sacred)

Defense: (1625 - 1995) to (1762 - 2162)
Required Level: 100
Required Strength: 575
Item Level: 105
Exorcism: +50% Total Damage
10% Chance to cast level 20 Nightmare on Melee Attack
(10 to 40)% Movement Speed
+(10 to 30)% to Physical/Magic Spell Damage
+(9 to 13) to Exorcism
+(120 to 170)% Enhanced Defense
(15 to 25)% to Vitality
+(40 to 100) Life after each Demon Kill
Socketed (4)
does NOT stack with Chronofield but procs more often
Amulet:
Niradyahk
Niradyahk
Amulet

Required Level: 80
Item Level: 105
2% Chance to cast level 50 Singularity on Melee Attack
+2 to All Skills
20% Cast Speed
+250 to Life
+125 to Mana
3% Reanimate as: Random Monster

Sockets: IAS jewels in weapon
MO: IAS on weapon. All resists, FHR on the rest




Shapeshifter - Tank
Defunct as of patch 2.0
You want as much max res as possible, then stack life, str on him.

Weapon:
Fangspear
Fangspear
Spetum (4)

Two-Hand Damage: (15 - 18) to (37 - 48)
Required Level: 7
Required Strength: 42
Required Dexterity: 63
Item Level: 19
Dexterity Damage Bonus: (0.15 per Dexterity)%
200% Bonus to Miasma Haunt Duration
10% Chance to cast level 5 Miasma on Melee Attack
15% Attack Speed
Adds (8 to 10)-(21 to 30) Damage
+75 to Attack Rating
+(30 to 46)% Enhanced Damage
+(0 to 100) to Life
+(11 to 15) Life after each Kill
Socketed (2)
Two-Hand Damage: (33 - 40) to (78 - 92)
Required Level: 25
Required Strength: 70
Required Dexterity: 97
Item Level: 36
Dexterity Damage Bonus: (0.15 per Dexterity)%
200% Bonus to Miasma Haunt Duration
15% Chance to cast level 11 Miasma on Melee Attack
30% Attack Speed
Adds (11 to 15)-(31 to 40) Damage
+100 to Attack Rating
+(64 to 80)% Enhanced Damage
+(0 to 150) to Life
+(21 to 25) Life after each Kill
Socketed (4)
Two-Hand Damage: (63 - 71) to (143 - 161)
Required Level: 44
Required Strength: 144
Required Dexterity: 193
Item Level: 51
Dexterity Damage Bonus: (0.15 per Dexterity)%
200% Bonus to Miasma Haunt Duration
20% Chance to cast level 18 Miasma on Melee Attack
45% Attack Speed
Adds (16 to 20)-(41 to 50) Damage
+125 to Attack Rating
+(98 to 114)% Enhanced Damage
+(0 to 200) to Life
+(31 to 35) Life after each Kill
Socketed (5)
Two-Hand Damage: (83 - 97) to (184 - 203)
Required Level: 53
Required Strength: 288
Required Dexterity: 382
Item Level: 85
Dexterity Damage Bonus: (0.15 per Dexterity)%
200% Bonus to Miasma Haunt Duration
25% Chance to cast level 25 Miasma on Melee Attack
60% Attack Speed
Adds (21 to 30)-(51 to 60) Damage
+150 to Attack Rating
+(115 to 132)% Enhanced Damage
+(0 to 250) to Life
+(36 to 40) Life after each Kill
Socketed (6)
|
Gehenna


Gehenna
Weapons

'ChamOhmLo'
Runeword Level: 83
20% Chance to cast level 32 Frozen Crown on Melee Attack
15% Block Speed
15% Hit Recovery
Adds 94-125 Cold Damage
Adds 150-200 Poison Damage over 1 seconds
+(144 to 171)% Enhanced Damage
+25% to Cold Spell Damage
-25% to Enemy Cold Resistance
+25% to Poison Spell Damage
-25% to Enemy Poison Resistance
Maximum Life +5%
Maximum Mana +(23 to 28)%
Requirements -33%
|
Vizjerei Fury
Vizjerei Fury
Short Spear (Sacred)

Throw Damage: 69 to 80
One-Hand Damage: 45 to 50
Required Level: 100
Required Dexterity:
1386
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
You may Only use Melee, Summon and Support Skills
25% Chance to cast level 60 Trinity Beam on Melee Attack
Ignore Target's Defense
-33% to Enemy Fire Resistance
-33% to Enemy Lightning Resistance
-33% to Enemy Cold Resistance
(20 to 25)% to Dexterity
(20 to 25)% to Vitality
Maximum Elemental Resists +2%
Physical Resist 10%
+(60 to 100) Life after each Kill
Requirements +200%
Socketed (3)
+2 max res (I usually just keep Fangspear due to more sockets for
Demonstone Blood
Demonstone Blood
Jewel

Required Level: 40
Item Level: 40
Can be Inserted into Socketed Items
Adds 20-40 Fire Damage
Maximum Life +(0 to 1)%
plus high IAS)
Helm:
Witchhunter's Hood
Witchhunter's Hood
Cap (Sacred)

Defense: (2136 - 2611) to (2161 - 2642)
Required Level: 90
Required Strength:
250
Item Level: 1
+(80 to 120)% Enhanced Defense
10% to Strength
10% to Dexterity
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Physical Resist 5%
(16 to 20)% Bonus to Defense
Requirements -50%
Socketed (4)

Witchhunter's Attire
(Assassin Claw Set)
+2 max res, pr
Chest:
Robe of Leaves
Robe of Leaves
Scale Mail (4)

Defense: (127 - 147) to (254 - 293)
Required Level: 4
Required Strength:
27 to 28
Item Level: 10
+5% Bonus Elemental Damage to Mark of the Wild
-(2 to 3)% to Enemy Fire Resistance
-(2 to 3)% to Enemy Cold Resistance
-(2 to 3)% to Enemy Poison Resistance
+(24 to 43)% Enhanced Defense
+10 Life Regenerated per Second
Maximum Life +(2 to 3)%
Poison Resist +(21 to 25)%
Requirements -(3 to 5)%
Socketed (2)
Defense: (452 - 505) to (816 - 911)
Required Level: 21
Required Strength:
52 to 54
Item Level: 31
+10% Bonus Elemental Damage to Mark of the Wild
-(5 to 8)% to Enemy Fire Resistance
-(5 to 8)% to Enemy Cold Resistance
-(5 to 8)% to Enemy Poison Resistance
+(64 to 83)% Enhanced Defense
+20 Life Regenerated per Second
Maximum Life +(3 to 4)%
Poison Resist +(31 to 35)%
Requirements -(6 to 10)%
Socketed (4)
Defense: (1166 - 1275) to (2031 - 2221)
Required Level: 39
Required Strength:
171 to 179
Item Level: 51
+15% Bonus Elemental Damage to Mark of the Wild
-(10 to 13)% to Enemy Fire Resistance
-(10 to 13)% to Enemy Cold Resistance
-(10 to 13)% to Enemy Poison Resistance
+(104 to 123)% Enhanced Defense
+35 Life Regenerated per Second
Maximum Life +(4 to 5)%
Poison Resist +(41 to 45)%
Requirements -(11 to 15)%
Socketed (5)
Defense: (1738 - 1885) to (3030 - 3287)
Required Level: 47
Required Strength:
322 to 338
Item Level: 77
+20% Bonus Elemental Damage to Mark of the Wild
-(15 to 18)% to Enemy Fire Resistance
-(15 to 18)% to Enemy Cold Resistance
-(15 to 18)% to Enemy Poison Resistance
+(124 to 143)% Enhanced Defense
+50 Life Regenerated per Second
Maximum Life +(5 to 6)%
Poison Resist +(46 to 50)%
Requirements -(16 to 20)%
Socketed (6)
|
Lazarus' Chasuble
Lazarus' Chasuble
Light Plate (Sacred)

Defense: 8895 to 10548
Required Level: 100
Required Strength: 650
Item Level: 120
+(1 to 2) to Necromancer Skill Levels
+(101 to 150)% to Summoned Minion Life
+(16 to 40)% to Summoned Minion Damage
+25% to Summoned Minion Resistances
+200% Enhanced Defense
+666 Defense
Maximum Elemental Resists +2%
Physical Resist 5%
Socketed (6)

Archbishop Lazarus
(Tribute Set)

Gloves:
Visegrip
Visegrip
Light Gauntlets (4)

Defense: 29 to 56
Required Level: 6
Required Strength: 30
Item Level: 10
5% Chance to cast level 5 Crucify on Melee Attack
+(3 to 4) to Maximum Damage
(21 to 50)% Bonus to Attack Rating
(4 to 5)% to Strength
2% to Dexterity
Socketed (1)
Defense: 120 to 176
Required Level: 24
Required Strength: 60
Item Level: 31
6% Chance to cast level 10 Crucify on Melee Attack
+(6 to 7) to Maximum Damage
(75 to 100)% Bonus to Attack Rating
(8 to 9)% to Strength
(3 to 4)% to Dexterity
Socketed (2)
Defense: 273 to 381
Required Level: 41
Required Strength: 210
Item Level: 51
7% Chance to cast level 19 Crucify on Melee Attack
+(8 to 9) to Maximum Damage
(105 to 125)% Bonus to Attack Rating
(12 to 13)% to Strength
(5 to 7)% to Dexterity
Socketed (3)
Defense: 375 to 522
Required Level: 50
Required Strength: 420
Item Level: 77
8% Chance to cast level 30 Crucify on Melee Attack
+(9 to 10) to Maximum Damage
(130 to 150)% Bonus to Attack Rating
(14 to 15)% to Strength
(8 to 10)% to Dexterity
Socketed (4)
Hellmouth
Hellmouth
Heavy Gloves (Sacred)

Defense: (1680 - 1976) to (3252 - 3566)
Required Level: 100
Required Strength: 525
Item Level: 105
Adds 125-250 Magic Damage
+12 to Rock Shock
+(140 to 200)% Enhanced Defense
+(500 to 2000) Defense
(11 to 15)% to Strength
Regenerate Mana -50%
Maximum Fire Resist +(1 to 2)%
(25 to 50)% Bonus to Defense
Socketed (4)
max fire res
Belt:
Rainbow
Rainbow
Belts

'Eth'
Runeword Level: 15
+5% to Spell Damage
+(6 to 10)% to Summoned Minion Resistances
Regenerate Mana +(5 to 10)%
Elemental Resists +(10 to 15)%
(6 to 8)% Magic Find
+2 to Light Radius
Honorific Sacred Plated Belt →
Dementia
Dementia
Belt (Sacred)

Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength:
690
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life +2%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)
+1 max res, pr
Boots:
Epicenter
Epicenter
Boots

'Ith'
Runeword Level: 18
0.0625% Chance of Crushing Blow (Based on Character Level)
+(4 to 15)% Enhanced Defense
+(40 to 60) to Life
Elemental Resists +(3 to 5)%
Lifecrusher

Lifecrusher
Boots

'MhalChamUm'
Runeword Level: 110
30% Hit Recovery
0.125% Chance of Crushing Blow (Based on Character Level)
+(171 to 200)% Enhanced Defense
(5 to 10)% to All Attributes
Maximum Life +(7 to 10)%
Maximum Elemental Resists +1%
Elemental Resists +(15 to 25)%
+life, cb
Amulet: rare +skill, life →
Death Ward
Death Ward
Amulet

Required Level: 110
Item Level: 105
+(1 to 3) to All Skills
Maximum Elemental Resists +1%
Poison Resist +30%
Poison Length Reduced by 30%
30% Curse Length Reduction
|
Teganze Pendant
Teganze Pendant
Amulet

Required Level: 60
Item Level: 70
+1 to All Skills
+10% to Fire Spell Damage
+10% to Lightning Spell Damage
+10% to Cold Spell Damage
Maximum Life +(3 to 5)%
Maximum Mana +(20 to 30)%
Elemental Resists +10%
+(13 to 38) Mana after each Kill

Sockets: Perfect gems in armors →
Demonstone Blood
Demonstone Blood
Jewel

Required Level: 40
Item Level: 40
Can be Inserted into Socketed Items
Adds 20-40 Fire Damage
Maximum Life +(0 to 1)%

MO: Resistances → TCD → FHR

Comment:




Necrobear

So this guy has everything: Miasma, Force Blast, Slow Target, Bloodlust. He's more of a single target tank/disabler than a crowd controller. His job is to continuously attack a few tough targets to apply debuffs. You can go further and give him
Shrill Sacrament
Shrill Sacrament
Chain Boots (Sacred)

Defense: (1625 - 1995) to (1762 - 2162)
Required Level: 100
Required Strength: 575
Item Level: 105
Exorcism: +50% Total Damage
10% Chance to cast level 20 Nightmare on Melee Attack
(10 to 40)% Movement Speed
+(10 to 30)% to Physical/Magic Spell Damage
+(9 to 13) to Exorcism
+(120 to 170)% Enhanced Defense
(15 to 25)% to Vitality
+(40 to 100) Life after each Demon Kill
Socketed (4)
for some fun in Fauzt but I prefer a bit more bulk.
  • I prefer Witchhunter's Hood for the max res and resists to offset the penalty from Triune belt. If not usng Triune belt then the other helm is a cheap alternative.
  • When making the runewords, use
    Demonstone Blood
    Demonstone Blood
    Jewel

    Required Level: 40
    Item Level: 40
    Can be Inserted into Socketed Items
    Adds 20-40 Fire Damage
    Maximum Life +(0 to 1)%
    or Lem crafted jewels with +life.
Weapon:
Fangspear
Fangspear
Spetum (4)

Two-Hand Damage: (15 - 18) to (37 - 48)
Required Level: 7
Required Strength: 42
Required Dexterity: 63
Item Level: 19
Dexterity Damage Bonus: (0.15 per Dexterity)%
200% Bonus to Miasma Haunt Duration
10% Chance to cast level 5 Miasma on Melee Attack
15% Attack Speed
Adds (8 to 10)-(21 to 30) Damage
+75 to Attack Rating
+(30 to 46)% Enhanced Damage
+(0 to 100) to Life
+(11 to 15) Life after each Kill
Socketed (2)
Two-Hand Damage: (33 - 40) to (78 - 92)
Required Level: 25
Required Strength: 70
Required Dexterity: 97
Item Level: 36
Dexterity Damage Bonus: (0.15 per Dexterity)%
200% Bonus to Miasma Haunt Duration
15% Chance to cast level 11 Miasma on Melee Attack
30% Attack Speed
Adds (11 to 15)-(31 to 40) Damage
+100 to Attack Rating
+(64 to 80)% Enhanced Damage
+(0 to 150) to Life
+(21 to 25) Life after each Kill
Socketed (4)
Two-Hand Damage: (63 - 71) to (143 - 161)
Required Level: 44
Required Strength: 144
Required Dexterity: 193
Item Level: 51
Dexterity Damage Bonus: (0.15 per Dexterity)%
200% Bonus to Miasma Haunt Duration
20% Chance to cast level 18 Miasma on Melee Attack
45% Attack Speed
Adds (16 to 20)-(41 to 50) Damage
+125 to Attack Rating
+(98 to 114)% Enhanced Damage
+(0 to 200) to Life
+(31 to 35) Life after each Kill
Socketed (5)
Two-Hand Damage: (83 - 97) to (184 - 203)
Required Level: 53
Required Strength: 288
Required Dexterity: 382
Item Level: 85
Dexterity Damage Bonus: (0.15 per Dexterity)%
200% Bonus to Miasma Haunt Duration
25% Chance to cast level 25 Miasma on Melee Attack
60% Attack Speed
Adds (21 to 30)-(51 to 60) Damage
+150 to Attack Rating
+(115 to 132)% Enhanced Damage
+(0 to 250) to Life
+(36 to 40) Life after each Kill
Socketed (6)
for Miasma
Helm:
Witchhunter's Hood
Witchhunter's Hood
Cap (Sacred)

Defense: (2136 - 2611) to (2161 - 2642)
Required Level: 90
Required Strength:
250
Item Level: 1
+(80 to 120)% Enhanced Defense
10% to Strength
10% to Dexterity
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Physical Resist 5%
(16 to 20)% Bonus to Defense
Requirements -50%
Socketed (4)

Witchhunter's Attire
(Assassin Claw Set)
|
Chest:
Robe of Leaves
Robe of Leaves
Scale Mail (4)

Defense: (127 - 147) to (254 - 293)
Required Level: 4
Required Strength:
27 to 28
Item Level: 10
+5% Bonus Elemental Damage to Mark of the Wild
-(2 to 3)% to Enemy Fire Resistance
-(2 to 3)% to Enemy Cold Resistance
-(2 to 3)% to Enemy Poison Resistance
+(24 to 43)% Enhanced Defense
+10 Life Regenerated per Second
Maximum Life +(2 to 3)%
Poison Resist +(21 to 25)%
Requirements -(3 to 5)%
Socketed (2)
Defense: (452 - 505) to (816 - 911)
Required Level: 21
Required Strength:
52 to 54
Item Level: 31
+10% Bonus Elemental Damage to Mark of the Wild
-(5 to 8)% to Enemy Fire Resistance
-(5 to 8)% to Enemy Cold Resistance
-(5 to 8)% to Enemy Poison Resistance
+(64 to 83)% Enhanced Defense
+20 Life Regenerated per Second
Maximum Life +(3 to 4)%
Poison Resist +(31 to 35)%
Requirements -(6 to 10)%
Socketed (4)
Defense: (1166 - 1275) to (2031 - 2221)
Required Level: 39
Required Strength:
171 to 179
Item Level: 51
+15% Bonus Elemental Damage to Mark of the Wild
-(10 to 13)% to Enemy Fire Resistance
-(10 to 13)% to Enemy Cold Resistance
-(10 to 13)% to Enemy Poison Resistance
+(104 to 123)% Enhanced Defense
+35 Life Regenerated per Second
Maximum Life +(4 to 5)%
Poison Resist +(41 to 45)%
Requirements -(11 to 15)%
Socketed (5)
Defense: (1738 - 1885) to (3030 - 3287)
Required Level: 47
Required Strength:
322 to 338
Item Level: 77
+20% Bonus Elemental Damage to Mark of the Wild
-(15 to 18)% to Enemy Fire Resistance
-(15 to 18)% to Enemy Cold Resistance
-(15 to 18)% to Enemy Poison Resistance
+(124 to 143)% Enhanced Defense
+50 Life Regenerated per Second
Maximum Life +(5 to 6)%
Poison Resist +(46 to 50)%
Requirements -(16 to 20)%
Socketed (6)
life
Gloves:
Snowsquall
Snowsquall
Gloves

'GlaIu'
Runeword Level: 105
+1% Maximum Cold Resist per 80% Cold Resist
+1 to All Skills
20% Hit Recovery
Adds 100-200 Cold Damage
(3 to 5)% Innate Elemental Damage
-(7 to 10)% to Enemy Cold Resistance
Slow Target 20%
+200% Enhanced Defense
+(21 to 25) to Dexterity
Cold Absorb (3 to 5)%
20% slow target
Belt:
Champion of the Triune
Champion of the Triune
Plated Belt (Sacred)

Defense: 5209 to 6598
Required Level: 115
Required Strength: 665
Item Level: 120
Ethereal
6% Chance to cast level 1 Force Blast on Melee Attack
5% Chance of Crushing Blow
5% Deadly Strike
+200% Enhanced Defense
+(100 to 1000) Defense
Elemental Resists -15%
Physical Resist 5%
Socketed (2)
Force Blast
Boots:
Lifecrusher

Lifecrusher
Boots

'MhalChamUm'
Runeword Level: 110
30% Hit Recovery
0.125% Chance of Crushing Blow (Based on Character Level)
+(171 to 200)% Enhanced Defense
(5 to 10)% to All Attributes
Maximum Life +(7 to 10)%
Maximum Elemental Resists +1%
Elemental Resists +(15 to 25)%
for life or
Shrill Sacrament
Shrill Sacrament
Chain Boots (Sacred)

Defense: (1625 - 1995) to (1762 - 2162)
Required Level: 100
Required Strength: 575
Item Level: 105
Exorcism: +50% Total Damage
10% Chance to cast level 20 Nightmare on Melee Attack
(10 to 40)% Movement Speed
+(10 to 30)% to Physical/Magic Spell Damage
+(9 to 13) to Exorcism
+(120 to 170)% Enhanced Defense
(15 to 25)% to Vitality
+(40 to 100) Life after each Demon Kill
Socketed (4)
for even more slow (stacks with gloves)
Amulet:
Teganze Pendant
Teganze Pendant
Amulet

Required Level: 60
Item Level: 70
+1 to All Skills
+10% to Fire Spell Damage
+10% to Lightning Spell Damage
+10% to Cold Spell Damage
Maximum Life +(3 to 5)%
Maximum Mana +(20 to 30)%
Elemental Resists +10%
+(13 to 38) Mana after each Kill
MO'd with resists, damage reduction
Sockets:
  • Spear: 6x IAS jewels/Gul runes
  • Rest:
    Demonstone Blood
    Demonstone Blood
    Jewel

    Required Level: 40
    Item Level: 40
    Can be Inserted into Socketed Items
    Adds 20-40 Fire Damage
    Maximum Life +(0 to 1)%
MO:
  • Spear: 4x attack speed to reach 172 WIAS
  • Rest: resists → FHR → TCD
Comment: This build is in my top 2 favorite mercs as I typically play casters. He tanks well and procs a lot of great debuffs that makes the game a lot more entertaining. I call him Necrobear because he's basically a melee Necrolyte.




Shapeshifter - Support

He follows you, tanks and casts Bloodlust. That's it. Friendly warning again that each subsequent Bloodlust will override the last, and he casts his own low level BL a lot, so the purpose of the weapon isn't the proc, but the bonus dmg to BL. In a similar fashion, BL procs on items are more for a constant uptime. Attack speed is important here. The faster he cycles through his attacks, the more frequent he casts BL. For the same reason, buff duration isn't important so the amulet slot is for +skills and defensive stats.

Weapon:
Shark
Shark
Weapons
Except Necromancer Daggers, Assassin Claws

'Eld'
Runeword Level: 8
5% Chance to cast level 9 Bloodlust on Kill
+(7 to 9)% Bonus Damage to Bloodlust
20% Attack Speed
+5 to Maximum Damage
+0.125 to Maximum Damage (Based on Character Level)
1.5% Bonus to Attack Rating (Based on Character Level)
+(24 to 35)% Enhanced Damage
-1 to Mana
Fangspear
Fangspear
Spetum (4)

Two-Hand Damage: (15 - 18) to (37 - 48)
Required Level: 7
Required Strength: 42
Required Dexterity: 63
Item Level: 19
Dexterity Damage Bonus: (0.15 per Dexterity)%
200% Bonus to Miasma Haunt Duration
10% Chance to cast level 5 Miasma on Melee Attack
15% Attack Speed
Adds (8 to 10)-(21 to 30) Damage
+75 to Attack Rating
+(30 to 46)% Enhanced Damage
+(0 to 100) to Life
+(11 to 15) Life after each Kill
Socketed (2)
Two-Hand Damage: (33 - 40) to (78 - 92)
Required Level: 25
Required Strength: 70
Required Dexterity: 97
Item Level: 36
Dexterity Damage Bonus: (0.15 per Dexterity)%
200% Bonus to Miasma Haunt Duration
15% Chance to cast level 11 Miasma on Melee Attack
30% Attack Speed
Adds (11 to 15)-(31 to 40) Damage
+100 to Attack Rating
+(64 to 80)% Enhanced Damage
+(0 to 150) to Life
+(21 to 25) Life after each Kill
Socketed (4)
Two-Hand Damage: (63 - 71) to (143 - 161)
Required Level: 44
Required Strength: 144
Required Dexterity: 193
Item Level: 51
Dexterity Damage Bonus: (0.15 per Dexterity)%
200% Bonus to Miasma Haunt Duration
20% Chance to cast level 18 Miasma on Melee Attack
45% Attack Speed
Adds (16 to 20)-(41 to 50) Damage
+125 to Attack Rating
+(98 to 114)% Enhanced Damage
+(0 to 200) to Life
+(31 to 35) Life after each Kill
Socketed (5)
Two-Hand Damage: (83 - 97) to (184 - 203)
Required Level: 53
Required Strength: 288
Required Dexterity: 382
Item Level: 85
Dexterity Damage Bonus: (0.15 per Dexterity)%
200% Bonus to Miasma Haunt Duration
25% Chance to cast level 25 Miasma on Melee Attack
60% Attack Speed
Adds (21 to 30)-(51 to 60) Damage
+150 to Attack Rating
+(115 to 132)% Enhanced Damage
+(0 to 250) to Life
+(36 to 40) Life after each Kill
Socketed (6)
The Bloodlust boost on Shark is terrible now so use whatever spear you want
Helm:
Honor
Honor
Helms

'Tal'
Runeword Level: 20
7% Movement Speed
+7% to Spell Damage
Elemental Resists +7%
Poison Length Reduced by (10 to 15)%
-7% to All Vendor Prices
→ |
Barghest's Howl
Barghest's Howl
Hundsgugel (Sacred)

Defense: 5327 to 5684
(Paladin Only)
Required Level: 100
Required Strength: 500
Item Level: 105
Level 1 Wolf Stance
5% Chance to cast level 23 Bloodlust on Melee Attack
(15 to 20)% Life stolen per Hit
Hit Causes Monster to Flee +1%
Slow Target 5%
+200% Enhanced Defense
+2000 Defense
+50 to Strength
+100 Life Regenerated per Second
3% Reanimate as: Random Monster
-2 to Light Radius
Socketed (4)
if you want more BL uptime, but I find this unnecessary in practice
Chest:
Sharkbaiter
Sharkbaiter
Ring Mail (4)

Defense: (111 - 127) to (226 - 259)
Required Level: 4
Required Strength: 28
Item Level: 10
1% Chance to cast level 6 Bloodlust on Death Blow
+6% Bonus Damage to Bloodlust
5% Attack Speed
(2 to 3)% Chance of Crushing Blow
+(31 to 50)% Enhanced Defense
+(11 to 15) to Strength
+(6 to 10) Life on Melee Attack
Socketed (2)
Defense: (410 - 456) to (735 - 817)
Required Level: 21
Required Strength: 55
Item Level: 31
1% Chance to cast level 18 Bloodlust on Death Blow
+12% Bonus Damage to Bloodlust
15% Attack Speed
(4 to 5)% Chance of Crushing Blow
+(71 to 90)% Enhanced Defense
+(21 to 25) to Strength
+(16 to 20) Life on Melee Attack
Socketed (4)
Defense: (1021 - 1117) to (1744 - 1909)
Required Level: 39
Required Strength: 193
Item Level: 51
1% Chance to cast level 30 Bloodlust on Death Blow
+18% Bonus Damage to Bloodlust
25% Attack Speed
(6 to 7)% Chance of Crushing Blow
+(101 to 120)% Enhanced Defense
+(31 to 35) to Strength
+(26 to 30) Life on Melee Attack
Socketed (5)
Defense: (1591 - 1722) to (2718 - 2942)
Required Level: 47
Required Strength: 385
Item Level: 77
1% Chance to cast level 36 Bloodlust on Death Blow
+24% Bonus Damage to Bloodlust
30% Attack Speed
(7 to 8)% Chance of Crushing Blow
+(131 to 150)% Enhanced Defense
+(36 to 40) to Strength
+(36 to 40) Life on Melee Attack
Socketed (6)

Gloves:
Visegrip
Visegrip
Light Gauntlets (4)

Defense: 29 to 56
Required Level: 6
Required Strength: 30
Item Level: 10
5% Chance to cast level 5 Crucify on Melee Attack
+(3 to 4) to Maximum Damage
(21 to 50)% Bonus to Attack Rating
(4 to 5)% to Strength
2% to Dexterity
Socketed (1)
Defense: 120 to 176
Required Level: 24
Required Strength: 60
Item Level: 31
6% Chance to cast level 10 Crucify on Melee Attack
+(6 to 7) to Maximum Damage
(75 to 100)% Bonus to Attack Rating
(8 to 9)% to Strength
(3 to 4)% to Dexterity
Socketed (2)
Defense: 273 to 381
Required Level: 41
Required Strength: 210
Item Level: 51
7% Chance to cast level 19 Crucify on Melee Attack
+(8 to 9) to Maximum Damage
(105 to 125)% Bonus to Attack Rating
(12 to 13)% to Strength
(5 to 7)% to Dexterity
Socketed (3)
Defense: 375 to 522
Required Level: 50
Required Strength: 420
Item Level: 77
8% Chance to cast level 30 Crucify on Melee Attack
+(9 to 10) to Maximum Damage
(130 to 150)% Bonus to Attack Rating
(14 to 15)% to Strength
(8 to 10)% to Dexterity
Socketed (4)
so much room for MO
Belt:
Rainbow
Rainbow
Belts

'Eth'
Runeword Level: 15
+5% to Spell Damage
+(6 to 10)% to Summoned Minion Resistances
Regenerate Mana +(5 to 10)%
Elemental Resists +(10 to 15)%
(6 to 8)% Magic Find
+2 to Light Radius
Honorific MO'ed with resists, FHR, str, dex, TCD
Boots:
Epicenter
Epicenter
Boots

'Ith'
Runeword Level: 18
0.0625% Chance of Crushing Blow (Based on Character Level)
+(4 to 15)% Enhanced Defense
+(40 to 60) to Life
Elemental Resists +(3 to 5)%
Honorific
Amulet:
Teganze Pendant
Teganze Pendant
Amulet

Required Level: 60
Item Level: 70
+1 to All Skills
+10% to Fire Spell Damage
+10% to Lightning Spell Damage
+10% to Cold Spell Damage
Maximum Life +(3 to 5)%
Maximum Mana +(20 to 30)%
Elemental Resists +10%
+(13 to 38) Mana after each Kill
|
Death Ward
Death Ward
Amulet

Required Level: 110
Item Level: 105
+(1 to 3) to All Skills
Maximum Elemental Resists +1%
Poison Resist +30%
Poison Length Reduced by 30%
30% Curse Length Reduction

Sockets:
  • Spear: 5x IAS jewels
  • Rest:
    Demonstone Blood
    Demonstone Blood
    Jewel

    Required Level: 40
    Item Level: 40
    Can be Inserted into Socketed Items
    Adds 20-40 Fire Damage
    Maximum Life +(0 to 1)%
    or
    Relic (Pounce)
    Relic
    (Random class Only)
    Required Level: 75
    +(13 to 18)% Bonus Damage to Bloodlust
    (21 to 30)% Hit Recovery
    +(11 to 18) to Pounce
    if you have one
MO:
  • Spear: 5x IAS
  • Rest: resists → FHR → TCD → str
Comment: The setup above is for boosting weapon dmg. If you're caster, you can socket
Relic (Lava Pit)
Relic
(Random class Only)
Required Level: 75
Hungering Flames: +2% of Max Life healed per cast
+(32 to 48) to Lava Pit
&
Relic (Rising Dawn)
Relic
(Random class Only)
Required Level: 75
+10% Bonus Elemental Damage to Bloodlust
+14 to Rising Dawn
Magic Resist +(1 to 2)%
in his gear to add elemental dmg to his BL.



5.3 - Iron Wolves




Abjurer

Very straight forward build. Give him +skills, lightning pierce and spell damage. Best paired with a Rapture Paladin for easy max Superbeast frames.

Weapon: Honorific t4 Broad/Crystal Sword → Ornate blessed Honorific Sacred Broad/Crystal Sword →
Aeterna
Aeterna
Broad Sword (Sacred)

One-Hand Damage: (101 - 118) to (105 - 124)
Required Level: 100
Required Strength: 488
Item Level: 105
Strength Damage Bonus: (0.11 per Strength)%
Amazing Grace
4% Chance to cast level 50 Blizzard on Death Blow
+(3 to 5) to All Skills
+100 Spell Focus
(20 to 50)% Cast Speed
+(20 to 40)% to Spell Damage
+(130 to 170)% Enhanced Damage
(10 to 20)% to Strength
Socketed (6)

Shield:
The Ivory Tower
The Ivory Tower
Tower Shield (4)

Defense: (205 - 233) to (404 - 459)
Chance to Block: Class%
Required Level: 7
Required Strength:
17
Required Dexterity: 43
Item Level: 19
+1 to All Skills
+(4 to 5)% Bonus to Spell Focus
5% Cast Speed
+(11 to 15)% to Fire Spell Damage
+(11 to 15)% to Lightning Spell Damage
+(41 to 60)% Enhanced Defense
Maximum Mana +(3 to 5)%
Requirements -40%
Socketed (1)
Defense: (678 - 712) to (1219 - 1280)
Chance to Block: Class%
Required Level: 25
Required Strength:
31
Required Dexterity: 58
Item Level: 36
+(1 to 2) to All Skills
+(8 to 9)% Bonus to Spell Focus
10% Cast Speed
+(16 to 20)% to Fire Spell Damage
+(16 to 20)% to Lightning Spell Damage
+(81 to 90)% Enhanced Defense
Maximum Mana +(9 to 11)%
Requirements -45%
Socketed (3)
Defense: (1525 - 1593) to (2685 - 2805)
Chance to Block: Class%
Required Level: 42
Required Strength:
101
Required Dexterity: 113
Item Level: 59
+2 to All Skills
+(12 to 13)% Bonus to Spell Focus
15% Cast Speed
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Lightning Spell Damage
+(101 to 110)% Enhanced Defense
Maximum Mana +(15 to 17)%
Requirements -50%
Socketed (4)
Defense: (2278 - 2371) to (4002 - 4165)
Chance to Block: Class%
Required Level: 51
Required Strength:
181
Required Dexterity: 210
Item Level: 85
+2 to All Skills
+(14 to 15)% Bonus to Spell Focus
15% Cast Speed
+(26 to 30)% to Fire Spell Damage
+(26 to 30)% to Lightning Spell Damage
+(121 to 130)% Enhanced Defense
Maximum Mana +(18 to 20)%
Requirements -55%
Socketed (4)
Avatar

Avatar
Shields

'IgnFulGla'
Runeword Level: 100
+1 to All Skills
45% Cast Speed
45% Hit Recovery
-(27 to 30)% to Enemy Fire Resistance
-(27 to 30)% to Enemy Lightning Resistance
-(27 to 30)% to Enemy Cold Resistance
+(172 to 200)% Enhanced Defense
(16 to 25)% Magic Find
Requirements +25%
Celestial Barrier
Celestial Barrier
Spiked Shield (Sacred)

Defense: (2525 - 2828) to (3012 - 3374)
Chance to Block: 1% + Class%
Required Level: 100
Required Dexterity: 550
Item Level: 120
+(4 to 5) to All Skills
1% Base Block Chance
-50% Attack Speed
30% Cast Speed
-(20 to 25)% to Enemy Elemental Resistances
+(150 to 180)% Enhanced Defense
50% Bonus to Defense
1% Reanimate as: Random Monster
Socketed (6)

Helm: Honorific
Skull Lord
Skull Lord
Blackguard Helm (4)

Defense: (49 - 54) to (71 - 78)
(Paladin Only)
Required Level: 6
Required Dexterity: 29
Item Level: 1
+(16 to 25) Spell Focus
5% Cast Speed
+(6 to 8)% to Physical/Magic Spell Damage
+(6 to 8)% to Lightning Spell Damage
+(18 to 29)% Enhanced Defense
(8 to 10)% Curse Length Reduction
2% Reanimate as: Random Monster
Socketed (2)
Defense: (184 - 199) to (242 - 261)
(Paladin Only)
Required Level: 24
Required Dexterity: 43
Item Level: 31
+(36 to 45) Spell Focus
10% Cast Speed
+(11 to 13)% to Physical/Magic Spell Damage
+(11 to 13)% to Lightning Spell Damage
+(41 to 52)% Enhanced Defense
(14 to 16)% Curse Length Reduction
4% Reanimate as: Random Monster
Socketed (2)
Defense: (459 - 490) to (592 - 631)
(Paladin Only)
Required Level: 41
Required Dexterity: 90
Item Level: 51
+(56 to 65) Spell Focus
15% Cast Speed
+(16 to 18)% to Physical/Magic Spell Damage
+(16 to 18)% to Lightning Spell Damage
+(64 to 75)% Enhanced Defense
(20 to 22)% Curse Length Reduction
6% Reanimate as: Random Monster
Socketed (3)
Defense: (675 - 717) to (864 - 918)
(Paladin Only)
Required Level: 50
Required Dexterity: 187
Item Level: 77
+(66 to 75) Spell Focus
15% Cast Speed
+(18 to 20)% to Physical/Magic Spell Damage
+(18 to 20)% to Lightning Spell Damage
+(75 to 86)% Enhanced Defense
(23 to 25)% Curse Length Reduction
8% Reanimate as: Random Monster
Socketed (4)
Griffon's Eye
Griffon's Eye
Diadem (Sacred)

Defense: 870 to 983
Required Level: 100
Required Dexterity: 524
Item Level: 120
20% of Lightning Resistance Added as Lightning Spell Damage
+(2 to 3) to All Skills
40% Cast Speed
-(20 to 30)% to Enemy Lightning Resistance
Maximum Elemental Resists -1%
Lightning Absorb 10%
Socketed (4)

Chest:
Ennead's Bane
Ennead's Bane
Kazarghand (4)

Defense: (173 - 204) to (354 - 417)
(Sorceress Only)
Required Level: 6
Required Dexterity:
46 to 48
Item Level: 10
+1 to Sorceress Skill Levels
5% Cast Speed
+(3 to 4)% to Lightning Spell Damage
-(6 to 8)% to Enemy Lightning Resistance
+(24 to 46)% Enhanced Defense
+(11 to 15) to Dexterity
+(11 to 15) to Energy
Lightning Resist +(11 to 15)%
Requirements -(11 to 15)%
Socketed (2)
Defense: (625 - 710) to (1152 - 1309)
(Sorceress Only)
Required Level: 24
Required Dexterity:
60 to 63
Item Level: 36
+2 to Sorceress Skill Levels
15% Cast Speed
+(5 to 8)% to Lightning Spell Damage
-(11 to 13)% to Enemy Lightning Resistance
+(69 to 92)% Enhanced Defense
+(21 to 25) to Dexterity
+(21 to 25) to Energy
Lightning Resist +(21 to 25)%
Requirements -(21 to 25)%
Socketed (4)
Defense: (1618 - 1784) to (2915 - 3213)
(Sorceress Only)
Required Level: 41
Required Dexterity:
110 to 117
Item Level: 51
+3 to Sorceress Skill Levels
25% Cast Speed
+(9 to 12)% to Lightning Spell Damage
-(16 to 18)% to Enemy Lightning Resistance
+(115 to 137)% Enhanced Defense
+(31 to 35) to Dexterity
+(31 to 35) to Energy
Lightning Resist +(31 to 35)%
Requirements -(31 to 35)%
Socketed (5)
Defense: (2444 - 2670) to (4372 - 4776)
(Sorceress Only)
Required Level: 51
Required Dexterity:
211 to 225
Item Level: 85
+4 to Sorceress Skill Levels
30% Cast Speed
+(13 to 15)% to Lightning Spell Damage
-(18 to 20)% to Enemy Lightning Resistance
+(138 to 160)% Enhanced Defense
+(36 to 40) to Dexterity
+(36 to 40) to Energy
Lightning Resist +(36 to 40)%
Requirements -(36 to 40)%
Socketed (6)
Hide of the Basilisk
Hide of the Basilisk
Chain Mail (Sacred)

Defense: (5807 - 6817) to (6568 - 7711)
Required Level: 100
Required Strength: 600
Item Level: 120
+(1 to 2) to All Skills
30% Cast Speed
+(25 to 38)% to Lightning Spell Damage
-35% to Enemy Lightning Resistance
+(13 to 16) to Thunderstone
+(130 to 170)% Enhanced Defense
+250 to Mana
Maximum Lightning Resist +4%
Physical Resist 15%
1% Reanimate as: Random Monster
Socketed (6)

Gloves:
Kali
Kali
Gloves

'LumKo'
Runeword Level: 48
15% Chance to cast level 13 Seal of Fire on Kill
+2 to All Skills
+15% to Summoned Minion Resistances
-214 Defense
5% to Strength
Maximum Fire Resist +4%
Fire Resist +25%
Ornate crafted Gauntlets |
Lamha Na Draoithe
Lamha Na Draoithe
Gauntlets (Sacred)

Defense: (1339 - 1506) to (1567 - 1763)
Required Level: 100
Required Strength: 625
Item Level: 120
+2 to All Skills
+150 Spell Focus
30% Cast Speed
+(16 to 20)% to Spell Damage
+(140 to 170)% Enhanced Defense
+75 to Strength
-100 to Life
Elemental Resists +15%
Socketed (4)

Belt:
Aerin Orbiter
Aerin Orbiter
Belt (4)

Defense: (88 - 96) to (121 - 132)
Required Level: 5
Required Strength: 28
Item Level: 10
5% Cast Speed
+(4 to 5)% to Fire Spell Damage
+(4 to 5)% to Lightning Spell Damage
+(4 to 5)% to Cold Spell Damage
+(18 to 29)% Enhanced Defense
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Elemental/Magic Damage Reduced by (3 to 5)
Socketed (1)
Defense: (310 - 334) to (389 - 419)
Required Level: 22
Required Strength: 56
Item Level: 31
15% Cast Speed
+(8 to 9)% to Fire Spell Damage
+(8 to 9)% to Lightning Spell Damage
+(8 to 9)% to Cold Spell Damage
+(41 to 52)% Enhanced Defense
+(21 to 25) to Energy
Elemental Resists +(9 to 11)%
Elemental/Magic Damage Reduced by (9 to 11)
Socketed (2)
Defense: (754 - 805) to (938 - 1001)
Required Level: 40
Required Strength: 201
Item Level: 51
25% Cast Speed
+(12 to 13)% to Fire Spell Damage
+(12 to 13)% to Lightning Spell Damage
+(12 to 13)% to Cold Spell Damage
+(64 to 75)% Enhanced Defense
+(31 to 35) to Energy
Elemental Resists +(15 to 17)%
Elemental/Magic Damage Reduced by (15 to 17)
Socketed (2)
Defense: (1104 - 1173) to (1358 - 1443)
Required Level: 48
Required Strength: 402
Item Level: 77
30% Cast Speed
+(14 to 15)% to Fire Spell Damage
+(14 to 15)% to Lightning Spell Damage
+(14 to 15)% to Cold Spell Damage
+(75 to 86)% Enhanced Defense
+(36 to 40) to Energy
Elemental Resists +(18 to 20)%
Elemental/Magic Damage Reduced by (18 to 20)
Socketed (2)
Ornate crafted Plated Belt |
Doomcloud Spine
Doomcloud Spine
Plated Belt (Sacred)

Defense: 4089 to 4479
Required Level: 100
Required Strength: 675
Item Level: 120
Adds 100-150 Lightning Damage
+25% to Lightning Spell Damage
-15% to Enemy Lightning Resistance
+200% Enhanced Defense
+50 to Vitality
15% to Vitality
Maximum Lightning Resist +2%
+5 Lightning Absorb
Socketed (2)

Henchmen Trophies
(Legendary Set)
|
Lunar Eclipse
Lunar Eclipse
Light Belt (Sacred)

Defense: (2091 - 2422) to (2171 - 2514)
Required Level: 100
Required Strength: 550
Item Level: 120
+2 to All Skills
+(51 to 60) Spell Focus
25% Cast Speed
30% Hit Recovery
+(10 to 15)% to Spell Damage
+(90 to 120)% Enhanced Defense
+(40 to 50) to Energy
+100 to Life
Elemental Resists +15%
+5 to Light Radius
Socketed (2)

Boots: HonorificOrnate crafted Greaves →
Vision

Vision
Boots

'GhalOlYhamArc'
Runeword Level: 120
10% of Total Energy Gained as Life
+1 to All Skills
+15 Spell Focus
+10% Bonus to Spell Focus
-(10 to 15)% to Enemy Elemental Resistances
+(141 to 171)% Enhanced Defense
+10 to all Attributes
Maximum Life and Mana +(1 to 5)%
Maximum Elemental Resists +1%
Physical Damage Reduced by (10 to 20)
they have energy so these boots work but expensive rw on a merc lmao
Amulet: rare
Black Dwarf
Black Dwarf
Amulet

Required Level: 110
Item Level: 105
+2 to All Skills
20% Cast Speed
20% Hit Recovery
+(15 to 25)% to Lightning Spell Damage
-(5 to 20)% to Enemy Lightning Resistance
+(15 to 25)% to Cold Spell Damage
-(5 to 20)% to Enemy Cold Resistance
+(21 to 29) to Supernova
(30 to 40)% Bonus to Defense
-5 to Light Radius
|
The Tesseract
The Tesseract
Amulet

Required Level: 100
Item Level: 105
+2 to All Skills
25% Cast Speed
+(1 to 30)% to Fire Spell Damage
-(1 to 20)% to Enemy Fire Resistance
+(1 to 30)% to Lightning Spell Damage
-(1 to 20)% to Enemy Lightning Resistance
+(1 to 30)% to Cold Spell Damage
-(1 to 20)% to Enemy Cold Resistance
+(1 to 30)% to Poison Spell Damage
-(1 to 20)% to Enemy Poison Resistance

Sockets: Nef runes → Fal crafted jewels with FCR, light spell damage
MO: FCR on weapon. All resists, light spell damage on the rest. Don't forget Oil of Conjuration.

Comment: I find Abj not worth the investment early on at all. His damage output only starts ramping up towards endgame with very good gear and crafted jewels, but once he has the gear, he is very strong.




Blood Mage

Minefield is massive. I wouldn't use Aeterna over it.

Weapon: Honorific t4 Broad/Crystal Sword → Fascinating blessed Honorific Sacred Crystal Sword →
Minefield



Minefield
One-Handed Swords
Except Two-Handed Swords, Two-Handed Swords

'IgnTyrRalOhm'
Runeword Level: 100
If you have 90% Fire Resist: +50% Fire Spell Damage
40% Hit Recovery
+(25 to 30)% to Fire Spell Damage
-60% to Enemy Fire Resistance
Fire Resist +30%
Fire Absorb (1 to 2)%
Attacker Takes Fire Damage of (400 to 500)
>
Aeterna
Aeterna
Broad Sword (Sacred)

One-Hand Damage: (101 - 118) to (105 - 124)
Required Level: 100
Required Strength: 488
Item Level: 105
Strength Damage Bonus: (0.11 per Strength)%
Amazing Grace
4% Chance to cast level 50 Blizzard on Death Blow
+(3 to 5) to All Skills
+100 Spell Focus
(20 to 50)% Cast Speed
+(20 to 40)% to Spell Damage
+(130 to 170)% Enhanced Damage
(10 to 20)% to Strength
Socketed (6)
>
Aurumvorax
Aurumvorax
War Sword (Sacred)

One-Hand Damage: 46 to 50
Required Level: 100
Required Strength: 581
Item Level: 105
Strength Damage Bonus: (0.11 per Strength)%
30% Cast Speed
+(25 to 40)% to Fire Spell Damage
-(15 to 25)% to Enemy Fire Resistance
+(10 to 19) to Pentagram
+20% to Summoned Minion Resistances
+(75 to 150) Life Regenerated per Second
Maximum Fire Resist +(1 to 2)%
Elemental Resists +20%
-10% Gold Find
+5 to Light Radius
Socketed (3)

Shield:
The Ivory Tower
The Ivory Tower
Tower Shield (4)

Defense: (205 - 233) to (404 - 459)
Chance to Block: Class%
Required Level: 7
Required Strength:
17
Required Dexterity: 43
Item Level: 19
+1 to All Skills
+(4 to 5)% Bonus to Spell Focus
5% Cast Speed
+(11 to 15)% to Fire Spell Damage
+(11 to 15)% to Lightning Spell Damage
+(41 to 60)% Enhanced Defense
Maximum Mana +(3 to 5)%
Requirements -40%
Socketed (1)
Defense: (678 - 712) to (1219 - 1280)
Chance to Block: Class%
Required Level: 25
Required Strength:
31
Required Dexterity: 58
Item Level: 36
+(1 to 2) to All Skills
+(8 to 9)% Bonus to Spell Focus
10% Cast Speed
+(16 to 20)% to Fire Spell Damage
+(16 to 20)% to Lightning Spell Damage
+(81 to 90)% Enhanced Defense
Maximum Mana +(9 to 11)%
Requirements -45%
Socketed (3)
Defense: (1525 - 1593) to (2685 - 2805)
Chance to Block: Class%
Required Level: 42
Required Strength:
101
Required Dexterity: 113
Item Level: 59
+2 to All Skills
+(12 to 13)% Bonus to Spell Focus
15% Cast Speed
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Lightning Spell Damage
+(101 to 110)% Enhanced Defense
Maximum Mana +(15 to 17)%
Requirements -50%
Socketed (4)
Defense: (2278 - 2371) to (4002 - 4165)
Chance to Block: Class%
Required Level: 51
Required Strength:
181
Required Dexterity: 210
Item Level: 85
+2 to All Skills
+(14 to 15)% Bonus to Spell Focus
15% Cast Speed
+(26 to 30)% to Fire Spell Damage
+(26 to 30)% to Lightning Spell Damage
+(121 to 130)% Enhanced Defense
Maximum Mana +(18 to 20)%
Requirements -55%
Socketed (4)
Avatar

Avatar
Shields

'IgnFulGla'
Runeword Level: 100
+1 to All Skills
45% Cast Speed
45% Hit Recovery
-(27 to 30)% to Enemy Fire Resistance
-(27 to 30)% to Enemy Lightning Resistance
-(27 to 30)% to Enemy Cold Resistance
+(172 to 200)% Enhanced Defense
(16 to 25)% Magic Find
Requirements +25%
Celestial Barrier
Celestial Barrier
Spiked Shield (Sacred)

Defense: (2525 - 2828) to (3012 - 3374)
Chance to Block: 1% + Class%
Required Level: 100
Required Dexterity: 550
Item Level: 120
+(4 to 5) to All Skills
1% Base Block Chance
-50% Attack Speed
30% Cast Speed
-(20 to 25)% to Enemy Elemental Resistances
+(150 to 180)% Enhanced Defense
50% Bonus to Defense
1% Reanimate as: Random Monster
Socketed (6)

Helm:
Ra
Ra
Helms

'ShaelThul'
Runeword Level: 35
Living Flame Gives +1% Fire Spell Damage per 8 Character Levels
+1 to All Skills
+10% Bonus to Poison Skill Duration
35% Cast Speed
-(7 to 10)% to Enemy Fire Resistance
-(7 to 10)% to Enemy Poison Resistance
Attacker Flees after Striking (11 to 15)%
Cold Resist +25%
Poison Resist +25%
(7 to 13)% Gold Find
7% Magic Find
Fascinating crafted Circlet →
Reapers
Reapers
Full Helm (Sacred)

Defense: (3268 - 3677) to (3511 - 3950)
Required Level: 100
Required Strength: 600
Item Level: 120
4% Chance to cast level 40 Fire Cannonade on Kill
+1 to All Skills
+84 Fire Damage
+(13 to 20)% to Fire Spell Damage
-(7 to 18)% to Enemy Fire Resistance
+(140 to 170)% Enhanced Defense
Maximum Fire Resist +5%
Socketed (4)

Chest:
Queen of Glass
Queen of Glass
Ancient Armor (4)

Defense: (315 - 344) to (630 - 688)
Required Level: 11
Required Strength:
33 to 34
Item Level: 29
15% Cast Speed
-(6 to 8)% to Enemy Elemental Resistances
+(18 to 29)% Enhanced Defense
+(76 to 125) to Mana
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Requirements -(11 to 15)%
Socketed (2)
Defense: (899 - 969) to (1718 - 1852)
Required Level: 30
Required Strength:
57 to 60
Item Level: 40
25% Cast Speed
-(11 to 13)% to Enemy Elemental Resistances
+(41 to 52)% Enhanced Defense
+(176 to 225) to Mana
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Requirements -(21 to 25)%
Socketed (4)
Defense: (2084 - 2224) to (3911 - 4173)
Required Level: 47
Required Strength:
175 to 186
Item Level: 67
35% Cast Speed
-(16 to 18)% to Enemy Elemental Resistances
+(64 to 75)% Enhanced Defense
+(276 to 325) to Mana
Lightning Resist +(41 to 45)%
Cold Resist +(41 to 45)%
Requirements -(31 to 35)%
Socketed (5)
Defense: (3013 - 3202) to (5650 - 6005)
Required Level: 54
Required Strength:
323 to 344
Item Level: 85
40% Cast Speed
-(18 to 20)% to Enemy Elemental Resistances
+(75 to 86)% Enhanced Defense
+(326 to 375) to Mana
Lightning Resist +(46 to 50)%
Cold Resist +(46 to 50)%
Requirements -(36 to 40)%
Socketed (6)
The Witness
The Witness
Full Plate Mail (Sacred)

Defense: (8436 - 9339) to (10338 - 11445)
Required Level: 100
Required Strength: 700
Item Level: 118
(31 to 45)% Cast Speed
+(16 to 25)% to Fire Spell Damage
-(6 to 20)% to Enemy Fire Resistance
+(171 to 200)% Enhanced Defense
+(51 to 250) to Mana
Socketed (6)

Armageddon
(Paladin Oskill Set)
>
The Ritualist
The Ritualist
Gambeson (Sacred)

Defense: (5583 - 6345) to (5951 - 6762)
(Sorceress Only)
Required Level: 100
Required Dexterity: 486
Item Level: 105
+(3 to 5) to Sorceress Skill Levels
+50 Spell Focus
Firedance Cooldown Reduced by 6 seconds
+20% to Fire Spell Damage
-20% to Enemy Fire Resistance
+(120 to 150)% Enhanced Defense
+3000 Defense vs. Missile
Fire Absorb 5%
+(30 to 50) Life after each Kill
Socketed (6)

Gloves:
Kali
Kali
Gloves

'LumKo'
Runeword Level: 48
15% Chance to cast level 13 Seal of Fire on Kill
+2 to All Skills
+15% to Summoned Minion Resistances
-214 Defense
5% to Strength
Maximum Fire Resist +4%
Fire Resist +25%
Fascinating crafted Gauntlets
Belt:
Aerin Orbiter
Aerin Orbiter
Belt (4)

Defense: (88 - 96) to (121 - 132)
Required Level: 5
Required Strength: 28
Item Level: 10
5% Cast Speed
+(4 to 5)% to Fire Spell Damage
+(4 to 5)% to Lightning Spell Damage
+(4 to 5)% to Cold Spell Damage
+(18 to 29)% Enhanced Defense
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Elemental/Magic Damage Reduced by (3 to 5)
Socketed (1)
Defense: (310 - 334) to (389 - 419)
Required Level: 22
Required Strength: 56
Item Level: 31
15% Cast Speed
+(8 to 9)% to Fire Spell Damage
+(8 to 9)% to Lightning Spell Damage
+(8 to 9)% to Cold Spell Damage
+(41 to 52)% Enhanced Defense
+(21 to 25) to Energy
Elemental Resists +(9 to 11)%
Elemental/Magic Damage Reduced by (9 to 11)
Socketed (2)
Defense: (754 - 805) to (938 - 1001)
Required Level: 40
Required Strength: 201
Item Level: 51
25% Cast Speed
+(12 to 13)% to Fire Spell Damage
+(12 to 13)% to Lightning Spell Damage
+(12 to 13)% to Cold Spell Damage
+(64 to 75)% Enhanced Defense
+(31 to 35) to Energy
Elemental Resists +(15 to 17)%
Elemental/Magic Damage Reduced by (15 to 17)
Socketed (2)
Defense: (1104 - 1173) to (1358 - 1443)
Required Level: 48
Required Strength: 402
Item Level: 77
30% Cast Speed
+(14 to 15)% to Fire Spell Damage
+(14 to 15)% to Lightning Spell Damage
+(14 to 15)% to Cold Spell Damage
+(75 to 86)% Enhanced Defense
+(36 to 40) to Energy
Elemental Resists +(18 to 20)%
Elemental/Magic Damage Reduced by (18 to 20)
Socketed (2)
Fascinating crafted Plated Belt
Boots:
Wake of Destruction
Wake of Destruction
Greaves (4)

Defense: (90 - 102) to (135 - 152)
Required Level: 9
Required Strength:
17
Item Level: 19
+(4 to 6)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(11 to 13)% to Physical/Magic Spell Damage
+(6 to 8)% to Fire Spell Damage
+(6 to 8)% to Poison Spell Damage
+(24 to 40)% Enhanced Defense
+(21 to 25) to Energy
Requirements -20%
Socketed (1)
Defense: (333 - 369) to (462 - 512)
Required Level: 27
Required Strength:
33
Item Level: 36
+(7 to 9)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(15 to 17)% to Physical/Magic Spell Damage
+(10 to 12)% to Fire Spell Damage
+(10 to 12)% to Poison Spell Damage
+(58 to 75)% Enhanced Defense
+(26 to 30) to Energy
Requirements -25%
Socketed (2)
Defense: (854 - 930) to (1152 - 1254)
Required Level: 44
Required Strength:
158
Item Level: 59
+(10 to 12)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(19 to 21)% to Physical/Magic Spell Damage
+(14 to 16)% to Fire Spell Damage
+(14 to 16)% to Poison Spell Damage
+(92 to 109)% Enhanced Defense
+(31 to 35) to Energy
Requirements -30%
Socketed (3)
Defense: (1274 - 1378) to (1713 - 1853)
Required Level: 52
Required Strength:
272
Item Level: 85
+(13 to 15)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(23 to 25)% to Physical/Magic Spell Damage
+(18 to 20)% to Fire Spell Damage
+(18 to 20)% to Poison Spell Damage
+(109 to 126)% Enhanced Defense
+(36 to 40) to Energy
Requirements -40%
Socketed (4)
Rodeo's Tramplers
Rodeo's Tramplers
Greaves (Sacred)

Defense: (1819 - 2315) to (2052 - 2612)
Required Level: 100
Required Strength: 650
Item Level: 105
You may Only use Melee, Summon and Support Skills
+1 to All Skills
(30 to 60)% Movement Speed
+(10 to 25)% to Fire Spell Damage
-(5 to 20)% to Enemy Fire Resistance
+(15 to 25) to Death Blossom
+(120 to 180)% Enhanced Defense
+(200 to 250) to Mana
Maximum Fire Resist +1%
Physical Resist 5%
Socketed (4)
> Fascinating crafted Greaves
Amulet: rare
The Tesseract
The Tesseract
Amulet

Required Level: 100
Item Level: 105
+2 to All Skills
25% Cast Speed
+(1 to 30)% to Fire Spell Damage
-(1 to 20)% to Enemy Fire Resistance
+(1 to 30)% to Lightning Spell Damage
-(1 to 20)% to Enemy Lightning Resistance
+(1 to 30)% to Cold Spell Damage
-(1 to 20)% to Enemy Cold Resistance
+(1 to 30)% to Poison Spell Damage
-(1 to 20)% to Enemy Poison Resistance

Sockets: Fal crafted jewels with FCR, FHR, fire spell damage
MO: FCR on weapon. All resists, fire spell damage on the rest




Necrolyte

Of all the A3 mercs, he has the smoothest gear transitions. Unlike Abjurer, he has good gear from the start, and the second best sword (best in some cases) is a dirt cheap runeword. Shiverhood and Icetomb are also common items; if you play on The Sin War, they cost almost nothing. Even if you don't have good cold gear, he still spams Miasma and Force Blast a lot, and those two spells are 99% of the reasons to use him anyway. Definitely my favorite merc.

Weapon:
Iceflayer
Iceflayer
Crystal Sword (4)

Required Level: 11
Required Dexterity: 73
Item Level: 19
Innate Cold Damage:
(10.0% of Dexterity)
+1 to Paladin Skill Levels
+1 to Druid Skill Levels
15% Attack Speed
Adds 5-6 Cold Damage
-(3 to 5)% to Enemy Cold Resistance
(3 to 5)% to Dexterity
Physical Damage Reduced by (5 to 10)
Socketed (2)
Required Level: 30
Required Dexterity: 110
Item Level: 36
Innate Cold Damage:
(15.0% of Dexterity)
+2 to Paladin Skill Levels
+2 to Druid Skill Levels
30% Attack Speed
Adds 14-20 Cold Damage
-(6 to 10)% to Enemy Cold Resistance
(9 to 11)% to Dexterity
Physical Damage Reduced by (15 to 25)
Socketed (4)
Required Level: 48
Required Dexterity: 216
Item Level: 59
Innate Cold Damage:
(20.0% of Dexterity)
+3 to Paladin Skill Levels
+3 to Druid Skill Levels
45% Attack Speed
Adds 40-60 Cold Damage
-(11 to 15)% to Enemy Cold Resistance
(15 to 17)% to Dexterity
Physical Damage Reduced by (31 to 40)
Socketed (5)
Required Level: 57
Required Dexterity: 427
Item Level: 85
Innate Cold Damage:
(25.0% of Dexterity)
+4 to Paladin Skill Levels
+4 to Druid Skill Levels
60% Attack Speed
Adds 120-160 Cold Damage
-(16 to 20)% to Enemy Cold Resistance
(18 to 20)% to Dexterity
Physical Damage Reduced by (41 to 50)
Socketed (6)
Gehenna


Gehenna
Weapons

'ChamOhmLo'
Runeword Level: 83
20% Chance to cast level 32 Frozen Crown on Melee Attack
15% Block Speed
15% Hit Recovery
Adds 94-125 Cold Damage
Adds 150-200 Poison Damage over 1 seconds
+(144 to 171)% Enhanced Damage
+25% to Cold Spell Damage
-25% to Enemy Cold Resistance
+25% to Poison Spell Damage
-25% to Enemy Poison Resistance
Maximum Life +5%
Maximum Mana +(23 to 28)%
Requirements -33%
Aeterna
Aeterna
Broad Sword (Sacred)

One-Hand Damage: (101 - 118) to (105 - 124)
Required Level: 100
Required Strength: 488
Item Level: 105
Strength Damage Bonus: (0.11 per Strength)%
Amazing Grace
4% Chance to cast level 50 Blizzard on Death Blow
+(3 to 5) to All Skills
+100 Spell Focus
(20 to 50)% Cast Speed
+(20 to 40)% to Spell Damage
+(130 to 170)% Enhanced Damage
(10 to 20)% to Strength
Socketed (6)

Shield:
Wheel of Fortune
Wheel of Fortune
Large Shield (4)

Defense: 85 to 162
Chance to Block: Class%
Required Level: 4
Required Strength: 27
Required Dexterity: 45
Item Level: 10
+(21 to 30) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(6 to 10)%
Fire Absorb 1%
Lightning Absorb 1%
Cold Absorb 1%
(4 to 7)% Gold Find
(5 to 10)% Magic Find
Socketed (1)
Defense: 240 to 405
Chance to Block: Class%
Required Level: 21
Required Strength: 53
Required Dexterity: 67
Item Level: 31
+(31 to 40) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(11 to 20)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(9 to 12)% Gold Find
(11 to 20)% Magic Find
Socketed (3)
Defense: 501 to 817
Chance to Block: Class%
Required Level: 39
Required Strength: 184
Required Dexterity: 139
Item Level: 51
+(41 to 50) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(21 to 30)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(14 to 17)% Gold Find
(21 to 30)% Magic Find
Socketed (4)
Defense: 684 to 1113
Chance to Block: Class%
Required Level: 48
Required Strength: 368
Required Dexterity: 288
Item Level: 77
+(51 to 60) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Fire Absorb 3%
Lightning Absorb 3%
Cold Absorb 3%
(17 to 19)% Gold Find
(31 to 40)% Magic Find
Socketed (4)
Avatar

Avatar
Shields

'IgnFulGla'
Runeword Level: 100
+1 to All Skills
45% Cast Speed
45% Hit Recovery
-(27 to 30)% to Enemy Fire Resistance
-(27 to 30)% to Enemy Lightning Resistance
-(27 to 30)% to Enemy Cold Resistance
+(172 to 200)% Enhanced Defense
(16 to 25)% Magic Find
Requirements +25%
Celestial Barrier
Celestial Barrier
Spiked Shield (Sacred)

Defense: (2525 - 2828) to (3012 - 3374)
Chance to Block: 1% + Class%
Required Level: 100
Required Dexterity: 550
Item Level: 120
+(4 to 5) to All Skills
1% Base Block Chance
-50% Attack Speed
30% Cast Speed
-(20 to 25)% to Enemy Elemental Resistances
+(150 to 180)% Enhanced Defense
50% Bonus to Defense
1% Reanimate as: Random Monster
Socketed (6)

Helm:
The Celestial Crown
The Celestial Crown
Circlet (4)

Defense: 22 to 47
Required Level: 4
Required Dexterity: 14
Item Level: 1
+30 Spell Focus
+(7 to 12)% to Cold Spell Damage
-(2 to 3)% to Enemy Cold Resistance
+(11 to 20) to Energy
Cold Resist +30%
Socketed (1)
Defense: 61 to 113
Required Level: 22
Required Dexterity: 29
Item Level: 31
+60 Spell Focus
+(15 to 20)% to Cold Spell Damage
-(5 to 6)% to Enemy Cold Resistance
+(21 to 30) to Energy
Cold Resist +60%
Socketed (2)
Defense: 126 to 225
Required Level: 39
Required Dexterity: 69
Item Level: 51
+90 Spell Focus
+(23 to 28)% to Cold Spell Damage
-(7 to 10)% to Enemy Cold Resistance
+(31 to 40) to Energy
Cold Resist +90%
Socketed (3)
Defense: 173 to 304
Required Level: 48
Required Dexterity: 147
Item Level: 77
+120 Spell Focus
+(31 to 36)% to Cold Spell Damage
-(11 to 13)% to Enemy Cold Resistance
+(41 to 50) to Energy
Cold Resist +120%
Socketed (4)
Shiverhood
Shiverhood
Full Helm (Sacred)

Defense: (3596 - 4141) to (4218 - 4803)
Required Level: 100
Required Strength:
300
Item Level: 105
You may Only use Melee, Summon and Support Skills
+(1 to 2) to All Skills
+(20 to 30)% to Cold Spell Damage
-(15 to 25)% to Enemy Cold Resistance
+(15 to 20) to Winter Avatar
+(25 to 50)% to Summoned Minion Life
+(120 to 160)% Enhanced Defense
+(600 to 1000) Defense
Maximum Mana +(10 to 20)%
+100 Life on Melee Attack
Requirements -50%
Socketed (4)

Chest:
Queen of Glass
Queen of Glass
Ancient Armor (4)

Defense: (315 - 344) to (630 - 688)
Required Level: 11
Required Strength:
33 to 34
Item Level: 29
15% Cast Speed
-(6 to 8)% to Enemy Elemental Resistances
+(18 to 29)% Enhanced Defense
+(76 to 125) to Mana
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Requirements -(11 to 15)%
Socketed (2)
Defense: (899 - 969) to (1718 - 1852)
Required Level: 30
Required Strength:
57 to 60
Item Level: 40
25% Cast Speed
-(11 to 13)% to Enemy Elemental Resistances
+(41 to 52)% Enhanced Defense
+(176 to 225) to Mana
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Requirements -(21 to 25)%
Socketed (4)
Defense: (2084 - 2224) to (3911 - 4173)
Required Level: 47
Required Strength:
175 to 186
Item Level: 67
35% Cast Speed
-(16 to 18)% to Enemy Elemental Resistances
+(64 to 75)% Enhanced Defense
+(276 to 325) to Mana
Lightning Resist +(41 to 45)%
Cold Resist +(41 to 45)%
Requirements -(31 to 35)%
Socketed (5)
Defense: (3013 - 3202) to (5650 - 6005)
Required Level: 54
Required Strength:
323 to 344
Item Level: 85
40% Cast Speed
-(18 to 20)% to Enemy Elemental Resistances
+(75 to 86)% Enhanced Defense
+(326 to 375) to Mana
Lightning Resist +(46 to 50)%
Cold Resist +(46 to 50)%
Requirements -(36 to 40)%
Socketed (6)
Comaetho
Comaetho
Sorceress Body Armors

'ZodPul'
Runeword Level: 85
Miasma Haunt Duration Increased by 2 seconds
+2 to Sorceress Skill Levels
10% Cast Speed
-(18 to 25)% to Enemy Elemental Resistances
Slows Attacker by 10%
+(144 to 171)% Enhanced Defense
10% to Energy
5% Chance to Avoid Damage
+15 Life after each Kill
Icetomb
Icetomb
Field Plate (Sacred)

Defense: (5937 - 7017) to (7053 - 8335)
Required Level: 100
Required Strength: 625
Item Level: 105
+(1 to 2) to All Skills
+50 Spell Focus
+(20 to 30)% to Cold Spell Damage
-(20 to 25)% to Enemy Cold Resistance
+(120 to 160)% Enhanced Defense
+(31 to 40) to all Attributes
(11 to 15)% to Strength
Maximum Fire Resist -1%
Cannot Be Frozen
Socketed (6)

Gloves:
Kali
Kali
Gloves

'LumKo'
Runeword Level: 48
15% Chance to cast level 13 Seal of Fire on Kill
+2 to All Skills
+15% to Summoned Minion Resistances
-214 Defense
5% to Strength
Maximum Fire Resist +4%
Fire Resist +25%
Sacred crafted Gauntlets |
Stareye's Claws
Stareye's Claws
Gauntlets (Sacred)

Defense: 1674 to 1959
Required Level: 100
Required Strength: 625
Item Level: 120
Adds 100-150 Cold Damage
+25% to Cold Spell Damage
-15% to Enemy Cold Resistance
+200% Enhanced Defense
+50 to Dexterity
15% to Dexterity
Maximum Cold Resist +2%
+5 Cold Absorb
Socketed (4)

Henchmen Trophies
(Legendary Set)

Belt:
Aerin Orbiter
Aerin Orbiter
Belt (4)

Defense: (88 - 96) to (121 - 132)
Required Level: 5
Required Strength: 28
Item Level: 10
5% Cast Speed
+(4 to 5)% to Fire Spell Damage
+(4 to 5)% to Lightning Spell Damage
+(4 to 5)% to Cold Spell Damage
+(18 to 29)% Enhanced Defense
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Elemental/Magic Damage Reduced by (3 to 5)
Socketed (1)
Defense: (310 - 334) to (389 - 419)
Required Level: 22
Required Strength: 56
Item Level: 31
15% Cast Speed
+(8 to 9)% to Fire Spell Damage
+(8 to 9)% to Lightning Spell Damage
+(8 to 9)% to Cold Spell Damage
+(41 to 52)% Enhanced Defense
+(21 to 25) to Energy
Elemental Resists +(9 to 11)%
Elemental/Magic Damage Reduced by (9 to 11)
Socketed (2)
Defense: (754 - 805) to (938 - 1001)
Required Level: 40
Required Strength: 201
Item Level: 51
25% Cast Speed
+(12 to 13)% to Fire Spell Damage
+(12 to 13)% to Lightning Spell Damage
+(12 to 13)% to Cold Spell Damage
+(64 to 75)% Enhanced Defense
+(31 to 35) to Energy
Elemental Resists +(15 to 17)%
Elemental/Magic Damage Reduced by (15 to 17)
Socketed (2)
Defense: (1104 - 1173) to (1358 - 1443)
Required Level: 48
Required Strength: 402
Item Level: 77
30% Cast Speed
+(14 to 15)% to Fire Spell Damage
+(14 to 15)% to Lightning Spell Damage
+(14 to 15)% to Cold Spell Damage
+(75 to 86)% Enhanced Defense
+(36 to 40) to Energy
Elemental Resists +(18 to 20)%
Elemental/Magic Damage Reduced by (18 to 20)
Socketed (2)
Sacred crafted Plated Belt |
Lunar Eclipse
Lunar Eclipse
Light Belt (Sacred)

Defense: (2091 - 2422) to (2171 - 2514)
Required Level: 100
Required Strength: 550
Item Level: 120
+2 to All Skills
+(51 to 60) Spell Focus
25% Cast Speed
30% Hit Recovery
+(10 to 15)% to Spell Damage
+(90 to 120)% Enhanced Defense
+(40 to 50) to Energy
+100 to Life
Elemental Resists +15%
+5 to Light Radius
Socketed (2)

Boots: HonorificSacred crafted Greaves
Amulet: rare
Black Dwarf
Black Dwarf
Amulet

Required Level: 110
Item Level: 105
+2 to All Skills
20% Cast Speed
20% Hit Recovery
+(15 to 25)% to Lightning Spell Damage
-(5 to 20)% to Enemy Lightning Resistance
+(15 to 25)% to Cold Spell Damage
-(5 to 20)% to Enemy Cold Resistance
+(21 to 29) to Supernova
(30 to 40)% Bonus to Defense
-5 to Light Radius
|
The Tesseract
The Tesseract
Amulet

Required Level: 100
Item Level: 105
+2 to All Skills
25% Cast Speed
+(1 to 30)% to Fire Spell Damage
-(1 to 20)% to Enemy Fire Resistance
+(1 to 30)% to Lightning Spell Damage
-(1 to 20)% to Enemy Lightning Resistance
+(1 to 30)% to Cold Spell Damage
-(1 to 20)% to Enemy Cold Resistance
+(1 to 30)% to Poison Spell Damage
-(1 to 20)% to Enemy Poison Resistance
| rare with +skills, cold pierce, cold spell damage. Note that Hailstorm oskill does increase his Hailstorm skill level by +3.
Sockets: Fal crafted jewels with FCR, FHR, cold spell damage
MO: FCR on weapon. All resists, cold spell damage on the rest

Comment: Necrolyte can wear two items that improve his Miasma:
Comaetho
Comaetho
Sorceress Body Armors

'ZodPul'
Runeword Level: 85
Miasma Haunt Duration Increased by 2 seconds
+2 to Sorceress Skill Levels
10% Cast Speed
-(18 to 25)% to Enemy Elemental Resistances
Slows Attacker by 10%
+(144 to 171)% Enhanced Defense
10% to Energy
5% Chance to Avoid Damage
+15 Life after each Kill
increases the duration of the Miasma pool, and
Cauldron
Cauldron
Large Shield (Sacred)

Defense: (3474 - 4342) to (3904 - 4880)
Chance to Block: 1% + Class%
Required Level: 100
Required Strength:
420
Required Dexterity: 423
Item Level: 1
+150% Bonus to Miasma Haunt Duration
10% Chance to cast level 25 Spike Nova when Attacked
+1 to Sorceress Skill Levels
1% Base Block Chance
35% Block Speed
+(100 to 150)% Enhanced Defense
Requirements -20%
Socketed (4)

The Mysteries
(Sorceress Melee Set)
prolongs the lingering effect on the targets. While the armor is fantastic, the shield isn't worth using.
Relic (Miasma)
Relic
(Random class Only)
Required Level: 75
+50% Bonus to Miasma Haunt Duration
+(4 to 8)% to Poison Spell Damage
+(20 to 32) to Miasma
does the same thing too, but is actually great as a socketable.

Comment: As I've said many times before, Necrolyte is useful even if he does zero damage. Therefore, it's perfectly fine to just give him items with high defense, resists, life, cast speed/hit recovery and ignore all damage related stats. A cheap setup with
Dragonheart

Dragonheart
Body Armors

'OhmThulFal'
Runeword Level: 70
+2 to All Skills
30% Attack Speed
30% Cast Speed
30% Block Speed
45% Hit Recovery
+1.625% Enhanced Defense (Based on Character Level)
5% to Dexterity
+(550 to 650) to Life
Cold Resist +25%
,
Gehenna


Gehenna
Weapons

'ChamOhmLo'
Runeword Level: 83
20% Chance to cast level 32 Frozen Crown on Melee Attack
15% Block Speed
15% Hit Recovery
Adds 94-125 Cold Damage
Adds 150-200 Poison Damage over 1 seconds
+(144 to 171)% Enhanced Damage
+25% to Cold Spell Damage
-25% to Enemy Cold Resistance
+25% to Poison Spell Damage
-25% to Enemy Poison Resistance
Maximum Life +5%
Maximum Mana +(23 to 28)%
Requirements -33%
(life),
Truce
Truce
Belts

'Jah'
Runeword Level: 80
5% Combat Speeds
Stun Attack
Slows Attacker by 5%
+(172 to 200)% Enhanced Defense
Physical Resist 10%
and high defense sacred crafts (any shrine) is enough for midgame. You'll see this philosophy amplified to the next level right below.




Necrolyte - Lab Support

Of all three Iron Wolves, he keeps his usefulness without doing any damage in lab. You can give him your failed Nats as long as they have high pr and at least 2 max res. For most players, just farm/trade for Curandera.

Weapon:
Gehenna


Gehenna
Weapons

'ChamOhmLo'
Runeword Level: 83
20% Chance to cast level 32 Frozen Crown on Melee Attack
15% Block Speed
15% Hit Recovery
Adds 94-125 Cold Damage
Adds 150-200 Poison Damage over 1 seconds
+(144 to 171)% Enhanced Damage
+25% to Cold Spell Damage
-25% to Enemy Cold Resistance
+25% to Poison Spell Damage
-25% to Enemy Poison Resistance
Maximum Life +5%
Maximum Mana +(23 to 28)%
Requirements -33%
% life
Shield:
Shield of Hakan II
Shield of Hakan II
Gothic Shield (Sacred)

Defense: (6995 - 7994) to (9190 - 10428)
Chance to Block: 1% + Class%
Required Level: 100
Required Strength: 600
Required Dexterity: 619
Item Level: 105
1% Base Block Chance
-25% Cast Speed
-50% to Spell Damage
Slows Attacker by 25%
+(150 to 200)% Enhanced Defense
+(2000 to 3000) Defense
Maximum Life +(3 to 5)%
Maximum Elemental Resists +(0 to 2)%
Physical Resist 5%
Socketed (4)
|
Wheel of Fortune
Wheel of Fortune
Large Shield (4)

Defense: 85 to 162
Chance to Block: Class%
Required Level: 4
Required Strength: 27
Required Dexterity: 45
Item Level: 10
+(21 to 30) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(6 to 10)%
Fire Absorb 1%
Lightning Absorb 1%
Cold Absorb 1%
(4 to 7)% Gold Find
(5 to 10)% Magic Find
Socketed (1)
Defense: 240 to 405
Chance to Block: Class%
Required Level: 21
Required Strength: 53
Required Dexterity: 67
Item Level: 31
+(31 to 40) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(11 to 20)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(9 to 12)% Gold Find
(11 to 20)% Magic Find
Socketed (3)
Defense: 501 to 817
Chance to Block: Class%
Required Level: 39
Required Strength: 184
Required Dexterity: 139
Item Level: 51
+(41 to 50) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(21 to 30)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(14 to 17)% Gold Find
(21 to 30)% Magic Find
Socketed (4)
Defense: 684 to 1113
Chance to Block: Class%
Required Level: 48
Required Strength: 368
Required Dexterity: 288
Item Level: 77
+(51 to 60) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Fire Absorb 3%
Lightning Absorb 3%
Cold Absorb 3%
(17 to 19)% Gold Find
(31 to 40)% Magic Find
Socketed (4)

Helm:
Witchhunter's Hood
Witchhunter's Hood
Cap (Sacred)

Defense: (2136 - 2611) to (2161 - 2642)
Required Level: 90
Required Strength:
250
Item Level: 1
+(80 to 120)% Enhanced Defense
10% to Strength
10% to Dexterity
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Physical Resist 5%
(16 to 20)% Bonus to Defense
Requirements -50%
Socketed (4)

Witchhunter's Attire
(Assassin Claw Set)

Chest:
Curandera

Curandera
Sorceress Body Armors

'ZurUmTaha'
Runeword Level: 115
+4 to Sorceress Skill Levels
20% Cast Speed
-10% to Enemy Elemental Resistances
+200% Enhanced Defense
+1 Life Regenerated per Second (Based on Character Level)
Regenerate Mana +7%
Elemental Resists +(45 to 65)%
Physical Resist 30%
>
Natasha's Legacy

Gloves:
Hellmouth
Hellmouth
Heavy Gloves (Sacred)

Defense: (1680 - 1976) to (3252 - 3566)
Required Level: 100
Required Strength: 525
Item Level: 105
Adds 125-250 Magic Damage
+12 to Rock Shock
+(140 to 200)% Enhanced Defense
+(500 to 2000) Defense
(11 to 15)% to Strength
Regenerate Mana -50%
Maximum Fire Resist +(1 to 2)%
(25 to 50)% Bonus to Defense
Socketed (4)

Belt:
Dementia
Dementia
Belt (Sacred)

Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength:
690
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life +2%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)

Boots:
Lifecrusher

Lifecrusher
Boots

'MhalChamUm'
Runeword Level: 110
30% Hit Recovery
0.125% Chance of Crushing Blow (Based on Character Level)
+(171 to 200)% Enhanced Defense
(5 to 10)% to All Attributes
Maximum Life +(7 to 10)%
Maximum Elemental Resists +1%
Elemental Resists +(15 to 25)%
or
Vision

Vision
Boots

'GhalOlYhamArc'
Runeword Level: 120
10% of Total Energy Gained as Life
+1 to All Skills
+15 Spell Focus
+10% Bonus to Spell Focus
-(10 to 15)% to Enemy Elemental Resistances
+(141 to 171)% Enhanced Defense
+10 to all Attributes
Maximum Life and Mana +(1 to 5)%
Maximum Elemental Resists +1%
Physical Damage Reduced by (10 to 20)
(lol)
Amulet:
Death Ward
Death Ward
Amulet

Required Level: 110
Item Level: 105
+(1 to 3) to All Skills
Maximum Elemental Resists +1%
Poison Resist +30%
Poison Length Reduced by 30%
30% Curse Length Reduction
|
Teganze Pendant
Teganze Pendant
Amulet

Required Level: 60
Item Level: 70
+1 to All Skills
+10% to Fire Spell Damage
+10% to Lightning Spell Damage
+10% to Cold Spell Damage
Maximum Life +(3 to 5)%
Maximum Mana +(20 to 30)%
Elemental Resists +10%
+(13 to 38) Mana after each Kill

Sockets:
  • In runewords:
    Demonstone Blood
    Demonstone Blood
    Jewel

    Required Level: 40
    Item Level: 40
    Can be Inserted into Socketed Items
    Adds 20-40 Fire Damage
    Maximum Life +(0 to 1)%
    or crafted jewels with +life
  • Rest: resist gems →
    Demonstone Blood
    Demonstone Blood
    Jewel

    Required Level: 40
    Item Level: 40
    Can be Inserted into Socketed Items
    Adds 20-40 Fire Damage
    Maximum Life +(0 to 1)%
    if you have extra
MO: FCR on weapon → resists → ED on armors



5.4 - Barbarians




Barbarian - DPS

Tbh there are a lot of good options for the weapon slot.
Gilgamesh
,
Shattered Stone
,
The Grandfather
The Grandfather
Great Sword (Sacred)

One-Hand Damage: (219 - 254) to (336 - 396)
Two-Hand Damage: (312 - 347) to (423 - 483)
Required Level: 120
Required Strength:
1340
Item Level: 120
Strength Damage Bonus: (0.16 per Strength)%
+400% Deadly Strike
-5% Deadly Strike per 1% Attack Speed
Adds (75 to 110)-(180 to 240) Damage
(150 to 300)% Bonus to Attack Rating
+200% Enhanced Damage
+(30 to 40) to Ancients' Hand
+50 to all Attributes
Maximum Life +(5 to 7)%
Requirements +100%
Socketed (6)
,
Durandal the Blazing Sword
Durandal the Blazing Sword
Claymore (Sacred)

One-Hand Damage: (208 - 220) to (361 - 373)
Two-Hand Damage: (263 - 280) to (415 - 433)
Required Level: 100
Required Strength: 450
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 13 Shockwave on Melee Attack
+(2 to 3) to Barbarian Skill Levels
25% Attack Speed
Adds 100-250 Damage
(100 to 150)% Bonus to Attack Rating
+(172 to 200)% Enhanced Damage
+100 to Strength
(50 to 100)% Bonus to Defense
1% Reanimate as: Random Monster
Socketed (4)
etc. are all viable swords. The highest accessible raw damage is achieved with a godly craft, but it's very hard to roll successfully. Reminder that unlike A1 & A2 mercs, he needs some physical resist.
My personal rule of thumb is to always keep at least 20% pr on him. So mix and match these items as you like, just watch his pr, since some of the pieces with super high str % don't have pr on them.

Weapon:
The Dao of Xiansai
The Dao of Xiansai
Great Sword (4)

One-Hand Damage: (10 - 12) to (27 - 39)
Two-Hand Damage: (17 - 20) to (33 - 46)
Required Level: 11
Required Strength: 105
Item Level: 29
Strength Damage Bonus: (0.16 per Strength)%
+1 to All Skills
15% Attack Speed
15% Hit Recovery
+(15 to 25) to Maximum Damage
(51 to 75)% Bonus to Attack Rating
+(18 to 35)% Enhanced Damage
+(101 to 150) Defense
+1% to Experience Gained
Socketed (2)
One-Hand Damage: (28 - 32) to (65 - 78)
Two-Hand Damage: (50 - 55) to (84 - 99)
Required Level: 29
Required Strength: 151
Item Level: 40
Strength Damage Bonus: (0.16 per Strength)%
+2 to All Skills
25% Attack Speed
25% Hit Recovery
+(31 to 40) to Maximum Damage
(101 to 125)% Bonus to Attack Rating
+(52 to 69)% Enhanced Damage
+(201 to 250) Defense
+2% to Experience Gained
Socketed (4)
One-Hand Damage: (59 - 64) to (123 - 149)
Two-Hand Damage: (114 - 123) to (172 - 201)
Required Level: 49
Required Strength: 291
Item Level: 67
Strength Damage Bonus: (0.16 per Strength)%
+3 to All Skills
35% Attack Speed
35% Hit Recovery
+(51 to 70) to Maximum Damage
(151 to 175)% Bonus to Attack Rating
+(87 to 103)% Enhanced Damage
+(301 to 350) Defense
+2% to Experience Gained
Socketed (5)
One-Hand Damage: (77 - 83) to (166 - 193)
Two-Hand Damage: (148 - 160) to (228 - 259)
Required Level: 57
Required Strength: 570
Item Level: 85
Strength Damage Bonus: (0.16 per Strength)%
+4 to All Skills
40% Attack Speed
40% Hit Recovery
+(71 to 90) to Maximum Damage
(176 to 200)% Bonus to Attack Rating
+(104 to 120)% Enhanced Damage
+(351 to 400) Defense
+3% to Experience Gained
Socketed (6)
Carsomyr
Carsomyr
Flamberge (Sacred)

One-Hand Damage: (244 - 263) to (330 - 350)
Two-Hand Damage: (320 - 350) to (400 - 431)
Required Level: 100
Required Strength: 600
Item Level: 120
Strength Damage Bonus: (0.16 per Strength)%
5% Chance to cast level 13 Shower of Rocks on Kill
50% Attack Speed
Adds 125-200 Damage
100% Bonus to Attack Rating
+(160 to 200)% Enhanced Damage
+(40 to 50) to Strength
+(40 to 50) to Vitality
Physical Resist 10%
+250 Life after each Kill
1% Reanimate as: Random Monster
Socketed (6)
| Intimidating crafted Great Sword with a good proc, 320+ max dmg, ED
Helm:
Bonechewer
Bonechewer
Fanged Helm (4)

Defense: (55 - 63) to (83 - 95)
(Barbarian Only)
Required Level: 4
Required Strength: 25
Item Level: 10
20% Attack Speed
(10 to 25)% Bonus to Attack Rating
2% Life stolen per Hit
+(18 to 35)% Enhanced Defense
+(21 to 30) to Strength
Physical Resist 2%
Socketed (2)
Defense: (231 - 256) to (300 - 334)
(Barbarian Only)
Required Level: 22
Required Strength: 50
Item Level: 31
25% Attack Speed
(35 to 50)% Bonus to Attack Rating
4% Life stolen per Hit
+(52 to 69)% Enhanced Defense
+(31 to 40) to Strength
Physical Resist 3%
Socketed (2)
Defense: (607 - 659) to (783 - 850)
(Barbarian Only)
Required Level: 39
Required Strength: 175
Item Level: 51
30% Attack Speed
(60 to 75)% Bonus to Attack Rating
6% Life stolen per Hit
+(87 to 103)% Enhanced Defense
+(41 to 50) to Strength
Physical Resist 4%
Socketed (3)
Defense: (913 - 985) to (1166 - 1258)
(Barbarian Only)
Required Level: 48
Required Strength: 350
Item Level: 77
40% Attack Speed
(85 to 100)% Bonus to Attack Rating
8% Life stolen per Hit
+(104 to 120)% Enhanced Defense
+(51 to 60) to Strength
Physical Resist 5%
Socketed (4)
Boarfrost
Boarfrost
Assault Helmet (Sacred)

Defense: (2238 - 2561) to (2449 - 2803)
(Barbarian Only)
Required Level: 100
Required Strength: 600
Item Level: 120
25% Chance to cast level 40 Ice Bolt Nova on Melee Attack
20% Attack Speed
Adds 63-125 Cold Damage
+(21 to 25)% to Cold Spell Damage
-50% to Enemy Cold Resistance
+10 to Deathgaze
Weapon Physical Damage +90%
+(87 to 114)% Enhanced Defense
(21 to 25)% to Strength
Socketed (4)
|
Warmonger
Warmonger
Fanged Helm (Sacred)

Defense: (4347 - 4785) to (5010 - 5474)
(Barbarian Only)
Required Level: 100
Required Strength: 500
Item Level: 120
Area Effect Attack
Adds 100-200 Fire Damage
Adds 100-200 Lightning Damage
Adds 100-200 Cold Damage
+(160 to 200)% Enhanced Defense
+(1500 to 2000) Defense
Elemental/Magic Damage Reduced by 40
10% Chance to Avoid Damage
Socketed (4)
|
Witchhunter's Hood
Witchhunter's Hood
Cap (Sacred)

Defense: (2136 - 2611) to (2161 - 2642)
Required Level: 90
Required Strength:
250
Item Level: 1
+(80 to 120)% Enhanced Defense
10% to Strength
10% to Dexterity
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Physical Resist 5%
(16 to 20)% Bonus to Defense
Requirements -50%
Socketed (4)

Witchhunter's Attire
(Assassin Claw Set)

Chest:
Werecat
Werecat
Breast Plate (4)

Defense: (203 - 224) to (379 - 422)
Required Level: 5
Required Strength: 30
Item Level: 10
5% Chance to cast level 1 Claw Tornado on Melee Attack
15% Attack Speed
4% Life stolen per Hit
+(24 to 40)% Enhanced Defense
+(41 to 50) Defense
+(11 to 20) to all Attributes
Physical Resist 3%
Socketed (2)
Defense: (622 - 681) to (1100 - 1207)
Required Level: 23
Required Strength: 60
Item Level: 36
6% Chance to cast level 7 Claw Tornado on Melee Attack
30% Attack Speed
6% Life stolen per Hit
+(58 to 75)% Enhanced Defense
+(81 to 100) Defense
+(21 to 30) to all Attributes
Physical Resist 4%
Socketed (4)
Defense: (1471 - 1589) to (2563 - 2777)
Required Level: 40
Required Strength: 210
Item Level: 51
7% Chance to cast level 13 Claw Tornado on Melee Attack
45% Attack Speed
8% Life stolen per Hit
+(92 to 109)% Enhanced Defense
+(131 to 150) Defense
+(31 to 40) to all Attributes
Physical Resist 5%
Socketed (5)
Defense: (2168 - 2330) to (3757 - 4046)
Required Level: 50
Required Strength: 420
Item Level: 85
8% Chance to cast level 16 Claw Tornado on Melee Attack
60% Attack Speed
10% Life stolen per Hit
+(109 to 126)% Enhanced Defense
+(181 to 200) Defense
+(41 to 50) to all Attributes
Physical Resist 6%
Socketed (6)
Erawan

Erawan
Body Armors

'LemKoCham'
Runeword Level: 83
15% Combat Speeds
5% Chance of Crushing Blow
+(144 to 171)% Enhanced Defense
(27 to 30)% to Strength
(27 to 30)% to Vitality
Physical Resist (13 to 15)%
(15 to 20)% Bonus to Defense
Khazra Plate
Khazra Plate
Ancient Armor (Sacred)

Defense: (8603 - 9489) to (10651 - 11748)
Required Level: 100
Required Strength:
2310
Item Level: 120
Level 1 Demon Blood Aura
+60% Damage to Demons
5% Chance of Crushing Blow
10% Deadly Strike
+(172 to 200)% Enhanced Defense
(20 to 25)% to Strength
(20 to 25)% to Vitality
Physical Resist 10%
Requirements +200%
Socketed (6)
>
Auriel's Robe
Auriel's Robe
Light Plate (Sacred)

Defense: (7583 - 9229) to (8905 - 10882)
Required Level: 100
Required Strength: 650
Item Level: 120
50% Movement Speed
Weapon Physical Damage +100%
+(140 to 200)% Enhanced Defense
+1000 Defense
+3000 Defense vs. Missile
Physical Resist 10%
Socketed (6)

Gloves:
Visegrip
Visegrip
Light Gauntlets (4)

Defense: 29 to 56
Required Level: 6
Required Strength: 30
Item Level: 10
5% Chance to cast level 5 Crucify on Melee Attack
+(3 to 4) to Maximum Damage
(21 to 50)% Bonus to Attack Rating
(4 to 5)% to Strength
2% to Dexterity
Socketed (1)
Defense: 120 to 176
Required Level: 24
Required Strength: 60
Item Level: 31
6% Chance to cast level 10 Crucify on Melee Attack
+(6 to 7) to Maximum Damage
(75 to 100)% Bonus to Attack Rating
(8 to 9)% to Strength
(3 to 4)% to Dexterity
Socketed (2)
Defense: 273 to 381
Required Level: 41
Required Strength: 210
Item Level: 51
7% Chance to cast level 19 Crucify on Melee Attack
+(8 to 9) to Maximum Damage
(105 to 125)% Bonus to Attack Rating
(12 to 13)% to Strength
(5 to 7)% to Dexterity
Socketed (3)
Defense: 375 to 522
Required Level: 50
Required Strength: 420
Item Level: 77
8% Chance to cast level 30 Crucify on Melee Attack
+(9 to 10) to Maximum Damage
(130 to 150)% Bonus to Attack Rating
(14 to 15)% to Strength
(8 to 10)% to Dexterity
Socketed (4)
Mercy
Mercy
Gloves

'LewElq'
Runeword Level: 110
10% Chance to cast level 18 Punishers on Melee Attack
10% Combat Speeds
+(59 to 69) to Maximum Damage
+26 Defense
+(151 to 200) to Strength
(15 to 20)% to Vitality

Belt:
Deadfall
Deadfall
Heavy Belt (4)

Defense: (135 - 159) to (178 - 210)
Required Level: 7
Required Strength: 36
Item Level: 19
2% Chance to cast level 2 Shower of Rocks on Kill
1% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
Socketed (1)
Defense: (485 - 551) to (616 - 700)
Required Level: 24
Required Strength: 62
Item Level: 36
2% Chance to cast level 4 Shower of Rocks on Kill
2% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
Socketed (2)
Defense: (1270 - 1400) to (1595 - 1758)
Required Level: 41
Required Strength: 218
Item Level: 51
2% Chance to cast level 8 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
Socketed (2)
Defense: (1918 - 2095) to (2403 - 2626)
Required Level: 50
Required Strength: 436
Item Level: 85
2% Chance to cast level 12 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
Socketed (2)
Truce
Truce
Belts

'Jah'
Runeword Level: 80
5% Combat Speeds
Stun Attack
Slows Attacker by 5%
+(172 to 200)% Enhanced Defense
Physical Resist 10%
Cinadide's Anvil
Cinadide's Anvil
Plated Belt (Sacred)

Defense: (3271 - 3680) to (3583 - 4031)
Required Level: 100
Required Strength:
337
Item Level: 1
+1 to Paladin Skill Levels
Adds 13-25 Damage
Adds 50-100 Fire Damage
+(140 to 170)% Enhanced Defense
(21 to 25)% to Strength
Requirements -50%
Socketed (2)

Cinadide's Craft
(Paladin Honor Set)
|
Celestia's Ribbon
Celestia's Ribbon
Plated Belt (Sacred)

Defense: (3271 - 3680) to (3583 - 4031)
Required Level: 90
Required Strength: 675
Item Level: 1
+1 to Amazon Skill Levels
15% Attack Speed
+(140 to 170)% Enhanced Defense
(11 to 15)% to Strength
+(31 to 50) to Dexterity
Physical Resist 5%
Socketed (2)

Celestia's Myth
(Amazon Spear Set)

Boots:
Epicenter
Epicenter
Boots

'Ith'
Runeword Level: 18
0.0625% Chance of Crushing Blow (Based on Character Level)
+(4 to 15)% Enhanced Defense
+(40 to 60) to Life
Elemental Resists +(3 to 5)%
Craton
Craton
Boots

'UmLem'
Runeword Level: 58
1% Chance to cast level 7 Shower of Rocks on Melee Attack
3% Chance of Crushing Blow
+(21 to 25) to all Attributes
5% to Vitality
Elemental Resists +10%
Physical Damage Reduced by (16 to 20)
(31 to 40)% Bonus to Defense
(1 to 10)% Gold Find
(1 to 10)% Magic Find
+(1 to 10) to Light Radius
Nephilim
Nephilim
Boots

'ZodThul'
Runeword Level: 85
+(144 to 171)% Enhanced Defense
+150 Defense
+50 to Strength
(21 to 25)% to Strength
+50 to Vitality
(21 to 25)% to Vitality
Cold Resist +25%
+15 Life after each Kill
Steppe Sleeper
Steppe Sleeper
Boots (Sacred)

Defense: (1302 - 1627) to (1342 - 1677)
Required Level: 80
Item Level: 1
+1 to Barbarian Skill Levels
(10 to 40)% Movement Speed
+(100 to 150)% Enhanced Defense
30% to Strength
Requirements -100%
Socketed (4)

Tundra Walker
(Barbarian Windcarver Set)
|
Angel's Wrath
Angel's Wrath
Chain Boots (Sacred)

Defense: (1625 - 2217) to (1762 - 2403)
Required Level: 100
Required Strength: 575
Item Level: 120
+(0 to 2) to Paladin Skill Levels
+(0 to 2) to Sorceress Skill Levels
+(0 to 2) to Necromancer Skill Levels
+(0 to 2) to Druid Skill Levels
+(0 to 2) to Barbarian Skill Levels
+(0 to 2) to Amazon Skill Levels
+(0 to 2) to Assassin Skill Levels
(10 to 40)% Movement Speed
+(120 to 200)% Enhanced Defense
Maximum Life +5%
Physical Resist 10%
Socketed (4)
life and pr, super good boots for him
Amulet:
Scarab of Death
Scarab of Death
Amulet

Required Level: 40
Item Level: 70
50% Attack Speed
50% Cast Speed
50% Hit Recovery
Elemental Resists +25%
Physical Resist -5%
5% Reanimate as: Random Monster
Dyers Eve
Dyers Eve
Amulet

Required Level: 100
Item Level: 120
5% Chance to cast level 5 Time Strike on Striking
+2 to All Skills
Adds 15-20 Damage
5% Life stolen per Hit
Elemental Resists +10%
Physical Resist (1 to 10)%

Sockets: Jah runes in weapon → IAS jewels → Ko runes
MO:
  • Sword: ED to 200 → IAS or max dmg
  • Rest: Resists → FHR → TCD → str




Barbarian - Procs Fun

This setup is really fun to watch and very effective. The proc chances of Blade Storm on 3 pieces of
Marchosias' Essence
Marchosias' Essence
(Druid Werewolf Set)

Marchosias' Anger
Marchosias' Evil Grin
Marchosias' Hatred
Marchosias' Might

Set Bonus with 2 or more set items:
+1 to Druid Skill Levels
Maximum Life +6%

Set Bonus with 3 or more set items:
30% to Strength
Physical Resist 10%

Set Bonus with complete set:
50% Attack Speed
+125 to Maximum Damage
20% Life stolen per Hit
+8 to Bladestorm
+300 to Strength
Maximum Elemental Resists +2%

stack btw, so he will have 20% ctc in total, plus tons of str and some pr. What I can't guarantee: overpowered merc. What I can guarantee: hours of entertainment. The set sword can be switched but the other 2 pieces should not be broken up due to the %life they give.

Weapon:
Marchosias' Anger
Marchosias' Anger
Long Sword (Sacred)

One-Hand Damage: (171 - 184) to (215 - 229)
Required Level: 90
Required Strength: 540
Item Level: 1
Strength Damage Bonus: (0.11 per Strength)%
10% Chance to cast level 3 Bladestorm on Melee Attack
+(4 to 6) to Druid Skill Levels
Adds 63-100 Damage
(151 to 200)% Bonus to Attack Rating
+(140 to 170)% Enhanced Damage
(11 to 20)% to Strength
+1 Life on Striking
Socketed (6)

Marchosias' Essence
(Druid Werewolf Set)
|
Qarak's Will
Qarak's Will
Giant Sword (Sacred)

One-Hand Damage: (150 - 163) to (233 - 246)
Two-Hand Damage: (206 - 225) to (285 - 305)
Required Level: 100
Required Strength: 480
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 34 Spike Nova on Melee Attack
6% Chance to cast level 40 Pentagram on Melee Attack
10% Chance to cast level 36 Bloodlust on Kill
+(30 to 60)% Bonus Damage to Bloodlust
Adds 50-125 Damage
Adds 84-167 Fire Damage
+(26 to 38)% to Fire Spell Damage
+(140 to 170)% Enhanced Damage
+(100 to 250) Life after each Kill
5% Reanimate as: Random Monster
Socketed (4)
|
Durandal the Blazing Sword
Durandal the Blazing Sword
Claymore (Sacred)

One-Hand Damage: (208 - 220) to (361 - 373)
Two-Hand Damage: (263 - 280) to (415 - 433)
Required Level: 100
Required Strength: 450
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 13 Shockwave on Melee Attack
+(2 to 3) to Barbarian Skill Levels
25% Attack Speed
Adds 100-250 Damage
(100 to 150)% Bonus to Attack Rating
+(172 to 200)% Enhanced Damage
+100 to Strength
(50 to 100)% Bonus to Defense
1% Reanimate as: Random Monster
Socketed (4)

Helm:
Boarfrost
Boarfrost
Assault Helmet (Sacred)

Defense: (2238 - 2561) to (2449 - 2803)
(Barbarian Only)
Required Level: 100
Required Strength: 600
Item Level: 120
25% Chance to cast level 40 Ice Bolt Nova on Melee Attack
20% Attack Speed
Adds 63-125 Cold Damage
+(21 to 25)% to Cold Spell Damage
-50% to Enemy Cold Resistance
+10 to Deathgaze
Weapon Physical Damage +90%
+(87 to 114)% Enhanced Defense
(21 to 25)% to Strength
Socketed (4)

Chest:
Marchosias' Might
Marchosias' Might
Full Plate Mail (Sacred)

Defense: (8595 - 9436) to (10308 - 11338)
Required Level: 90
Required Strength:
1400
Item Level: 1
5% Chance to cast level 3 Bladestorm on Melee Attack
+50 to Maximum Damage
+(144 to 171)% Enhanced Defense
+1000 Defense
+(151 to 200) to Strength
(6 to 10)% to Strength
Requirements +100%
Socketed (6)

Marchosias' Essence
(Druid Werewolf Set)

Gloves:
Visegrip
Visegrip
Light Gauntlets (4)

Defense: 29 to 56
Required Level: 6
Required Strength: 30
Item Level: 10
5% Chance to cast level 5 Crucify on Melee Attack
+(3 to 4) to Maximum Damage
(21 to 50)% Bonus to Attack Rating
(4 to 5)% to Strength
2% to Dexterity
Socketed (1)
Defense: 120 to 176
Required Level: 24
Required Strength: 60
Item Level: 31
6% Chance to cast level 10 Crucify on Melee Attack
+(6 to 7) to Maximum Damage
(75 to 100)% Bonus to Attack Rating
(8 to 9)% to Strength
(3 to 4)% to Dexterity
Socketed (2)
Defense: 273 to 381
Required Level: 41
Required Strength: 210
Item Level: 51
7% Chance to cast level 19 Crucify on Melee Attack
+(8 to 9) to Maximum Damage
(105 to 125)% Bonus to Attack Rating
(12 to 13)% to Strength
(5 to 7)% to Dexterity
Socketed (3)
Defense: 375 to 522
Required Level: 50
Required Strength: 420
Item Level: 77
8% Chance to cast level 30 Crucify on Melee Attack
+(9 to 10) to Maximum Damage
(130 to 150)% Bonus to Attack Rating
(14 to 15)% to Strength
(8 to 10)% to Dexterity
Socketed (4)
MO 5x resists, FHR, max dmg, TCD
Belt:
Marchosias' Hatred
Marchosias' Hatred
Heavy Belt (Sacred)

Defense: (3111 - 3455) to (3359 - 3731)
Required Level: 90
Required Strength: 625
Item Level: 1
5% Chance to cast level 3 Bladestorm on Melee Attack
3% Chance of Crushing Blow
Weapon Physical Damage +(55 to 60)%
+(144 to 171)% Enhanced Defense
(6 to 10)% to Strength
Socketed (2)

Marchosias' Essence
(Druid Werewolf Set)
|
Nero
|
Champion of the Triune
Champion of the Triune
Plated Belt (Sacred)

Defense: 5209 to 6598
Required Level: 115
Required Strength: 665
Item Level: 120
Ethereal
6% Chance to cast level 1 Force Blast on Melee Attack
5% Chance of Crushing Blow
5% Deadly Strike
+200% Enhanced Defense
+(100 to 1000) Defense
Elemental Resists -15%
Physical Resist 5%
Socketed (2)

Boots:
Akarat's Trek
Akarat's Trek
Light Plated Boots (Sacred)

Defense: (1960 - 2352) to (2170 - 2604)
Required Level: 100
Required Strength: 625
Item Level: 120
2% Chance to cast level 30 Hammertime on Melee Attack
2% Chance to cast level 30 Thunder Wave on Melee Attack
2% Chance to cast level 30 Thunder Hammer Nova on Melee Attack
(10 to 40)% Movement Speed
+(15 to 20) to Charged Strike
Weapon Physical Damage +(60 to 90)%
+(150 to 200)% Enhanced Defense
10% to All Attributes
+10 to Light Radius
Socketed (4)
|
Craton
Craton
Boots

'UmLem'
Runeword Level: 58
1% Chance to cast level 7 Shower of Rocks on Melee Attack
3% Chance of Crushing Blow
+(21 to 25) to all Attributes
5% to Vitality
Elemental Resists +10%
Physical Damage Reduced by (16 to 20)
(31 to 40)% Bonus to Defense
(1 to 10)% Gold Find
(1 to 10)% Magic Find
+(1 to 10) to Light Radius
|
Shrill Sacrament
Shrill Sacrament
Chain Boots (Sacred)

Defense: (1625 - 1995) to (1762 - 2162)
Required Level: 100
Required Strength: 575
Item Level: 105
Exorcism: +50% Total Damage
10% Chance to cast level 20 Nightmare on Melee Attack
(10 to 40)% Movement Speed
+(10 to 30)% to Physical/Magic Spell Damage
+(9 to 13) to Exorcism
+(120 to 170)% Enhanced Defense
(15 to 25)% to Vitality
+(40 to 100) Life after each Demon Kill
Socketed (4)

Amulet:
Dyers Eve
Dyers Eve
Amulet

Required Level: 100
Item Level: 120
5% Chance to cast level 5 Time Strike on Striking
+2 to All Skills
Adds 15-20 Damage
5% Life stolen per Hit
Elemental Resists +10%
Physical Resist (1 to 10)%
pr
Sockets: 4x Jah in weapon → ~5x
Zakarum Stoning Rock
Zakarum Stoning Rock
Jewel

Required Level: 60
Item Level: 60
Can be Inserted into Socketed Items
1% Chance to cast level 4 Shockwave on Kill
+6% Damage to Demons
Weapon Physical Damage +6%
→ Ko runes
MO:
  • Sword: ED to 200 → ias
  • Rest: resists → FHR → TCD → str
Comment: Thanks to double strike, barb is really good at triggering "on Melee Attacks" and "on Striking" procs. There are so many other procs that I haven't tried on him so this is the part where you should experiment in your own time. I will also continue to update with more setups in the future.
Edited by NotCube 1 year.
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6 - EXHIBITION


--outdated for 2.0 (to be updated)--

AFTERWORD


As stated in the beginning of this handbook, my wish is for people to start exploring hirelings and have some fun with them. I hope this guide has been informative enough to give you the foundation you need to build your own hireling. The possibilities are endless many so don't be afraid to experiment. Killing demons is fun. Killing demons with a friend is even better. The world is yours. Go out there and explore it with your well-equipped companion today.



REFERENCES AND CREDITS


Median XL Docs
Amazon Basins
I also want to thank...
BoneSpirit for giving me inspirations
Ertu who sparked my interest in writing this guide even though he might not remember anything
Acry and many people who asked questions about mercs on MXL Discord who motivated me to revive this once dead project
Marco for sharing his wealth of "hidden knowledge" - a large part of this guide would not be possible without his assistance
ryunp's "Information Presentation and Organization" guide that saved me from plunging further into insanity
Vikan for dressing up mercs and recording them in action, as well as lab advice
conveee, Helzopro, mortimer_85, Seekers for constructive criticisms and their helps with clarifying ideas
Many others on MXL Discord who have shared experience over the years
My boss for cutting my hours so I had time to write this
And you, reader, for staying with me until this point
Edited by NotCube 2 years.
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good job
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pagchomp
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Nice. This is pretty legit.
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Has anyone attempted a merc-only playthrough? Where you play the support role and buff/teleport to assist Merc?
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Semigloss wrote:Has anyone attempted a merc-only playthrough? Where you play the support role and buff/teleport to assist Merc?

Cant say about playthrough but there was a vid from aerial iirc about abjurer merc supported by pre-nerf 0s cooldown spirit walk barbarian. It used to clear fauzt really fast.

Nice guide btw
MUS01
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I actually played in 2017 with fortress barb + Necrolyte merc... he was doing the main damage vs bosses.... Yes, Gehenna is very cheap, QOG, withch hunter's hood , Sacred SU shield (-poison and -cold resistance), crafted sacred gloves, and honorific boots with FHR+ reanimates+ED, + Spelll damage and energy factor and with a maxed spirit guide he has top defense + innate cast speed he was a force to be rekon... in fact, he actually deals more damage than my barb (15 charms, XAZAK included).

I was thinking to change to Abjurer for more passive gaming for the barb (I mean, Abjurer AOE is better) but the gear is hard to get. Only for try get 125 level, cause Necrolyte is slow vs crowds...
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Full matheal set A2 Merc? Lol