SSF Bow Druid

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Wulf
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INTRODUCTION
Patch 1.7 brought us a remake for bow druid. The bow skills all got reworked and the build is now dex-scaling. Its new gameplay revolves around a powerful bear companion and alternating between skills.

The novelty introduced is that in order to use your powerful skills (Cascade and Heartseeker), you need to cast a weaker skill first (Steady Shot). Steady Shot gives you a buff that is instantly consummed upon casting any of the 2 powerful spenders. This means you constantly need to alternate between Steady Shot and a spender, be it for farming or bossing.

The bear summon remains very tanky throughout the game. It has a chance-on-attack to cast a buff that allows you to ignore the skill restriction described above. On each bear buff proc, you’ll be able to go ham and spam your spenders non-stop.


► ABBREVIATIONS

► GENERAL ADVICE and INFORMATION



Table of Contents
(click to navigate)

ITEMS
Main Weapons | Alt Weapons | Helms | Body Armors | Gloves | Belts | Boots | Quivers | Rings | Amulets | Mystic Orbs | Sockets | Bless

PROGRESSION&UBERQUESTS





BREAKPOINTS | ATTRIBUTES | SKILLS


Image


Leveling Skills (lvl 1-115)
    Hunter: Steady Shot (Max) | Cascade (1) | Heartseeker (1) | Pathfinder (Max) | Bear (Max)
    Nature: Harvest (Rest) | Barkskin (Max) | Harvester (8)
    Reward: Vine (1) | Symbiosis (Max)

Basic Skills (when you switch to Maple Bow, lvl 120+)
    Hunter: Steady Shot (32) | Cascade (Max) | Heartseeker (Max) | Pathfinder (Max) | Bear (Rest)
    Nature: Barkskin (Max) | Harvester (1)
    Reward: Faerie Fire (1) | Symbiosis (Max)





ITEMS Main Weapons | Alt Weapons | Helms | Body Armors | Gloves | Belts | Boots | Quivers | Rings | Amulets | Mystic Orbs | Sockets | Bless(click to navigate)


Full Nature Set (Bow Druid Set): Sadly, the full set isn't ever worth using. Physical bow bad, fire maple bow good (efr>ds+ewd).
    Physical bow druid require a lot of xis-runewords and many excellent jewels (which are both lategame stuff) in order to be able to compete with a basic Maple bow. It's therefore more SSF-friendly to just go fire. We level as phys because maple bow only starts dex-scaling on the sacred tier. That said, the non-bow Nature set pieces are powerful. The belt is amazing on its own, and the 2-3piece set bonuses are very strong for a Maple bow build.



MAIN WEAPON
    Leveling items (level 1-115)
    • Serpent Bow
      Shark
      Shark
      Weapons
      Except Necromancer Daggers, Assassin Claws

      'Eld'
      Runeword Level: 8
      5% Chance to cast level 9 Bloodlust on Kill
      +(7 to 9)% Bonus Damage to Bloodlust
      20% Attack Speed
      +5 to Maximum Damage
      +0.125 to Maximum Damage (Based on Character Level)
      1.5% Bonus to Attack Rating (Based on Character Level)
      +(24 to 35)% Enhanced Damage
      -1 to Mana
      Tier1
      Vipercast
      Vipercast
      Serpent Bow (4)

      Two-Hand Damage: (10 - 12) to (29 - 40)
      (Druid Only)
      Required Level: 6
      Required Dexterity: 71
      Item Level: 19
      Dexterity Damage Bonus: (0.19 per Dexterity)%
      10% Chance to cast level 20 Venomous Spirit on Kill
      +(16 to 25) to Maximum Damage
      (3 to 6)% Life stolen per Hit
      +(31 to 50)% Enhanced Damage
      +(11 to 13)% to Poison Spell Damage
      Slow Target (3 to 5)%
      (6 to 10)% to Dexterity
      Socketed (2)
      Two-Hand Damage: (34 - 38) to (73 - 97)
      (Druid Only)
      Required Level: 25
      Required Dexterity: 109
      Item Level: 36
      Dexterity Damage Bonus: (0.19 per Dexterity)%
      15% Chance to cast level 30 Venomous Spirit on Kill
      +(31 to 50) to Maximum Damage
      (11 to 14)% Life stolen per Hit
      +(71 to 90)% Enhanced Damage
      +(16 to 18)% to Poison Spell Damage
      Slow Target (9 to 11)%
      (16 to 20)% to Dexterity
      Socketed (4)
      Two-Hand Damage: (76 - 83) to (147 - 175)
      (Druid Only)
      Required Level: 43
      Required Dexterity: 218
      Item Level: 59
      Dexterity Damage Bonus: (0.19 per Dexterity)%
      20% Chance to cast level 40 Venomous Spirit on Kill
      +(51 to 70) to Maximum Damage
      (19 to 22)% Life stolen per Hit
      +(101 to 120)% Enhanced Damage
      +(21 to 23)% to Poison Spell Damage
      Slow Target (15 to 17)%
      (26 to 30)% to Dexterity
      Socketed (5)
      Two-Hand Damage: (103 - 112) to (202 - 232)
      (Druid Only)
      Required Level: 53
      Required Dexterity: 431
      Item Level: 85
      Dexterity Damage Bonus: (0.19 per Dexterity)%
      25% Chance to cast level 50 Venomous Spirit on Kill
      +(71 to 90) to Maximum Damage
      (23 to 26)% Life stolen per Hit
      +(131 to 150)% Enhanced Damage
      +(23 to 25)% to Poison Spell Damage
      Slow Target (18 to 20)%
      (31 to 35)% to Dexterity
      Socketed (6)
      Tier2
      Vipercast
      Vipercast
      Serpent Bow (4)

      Two-Hand Damage: (10 - 12) to (29 - 40)
      (Druid Only)
      Required Level: 6
      Required Dexterity: 71
      Item Level: 19
      Dexterity Damage Bonus: (0.19 per Dexterity)%
      10% Chance to cast level 20 Venomous Spirit on Kill
      +(16 to 25) to Maximum Damage
      (3 to 6)% Life stolen per Hit
      +(31 to 50)% Enhanced Damage
      +(11 to 13)% to Poison Spell Damage
      Slow Target (3 to 5)%
      (6 to 10)% to Dexterity
      Socketed (2)
      Two-Hand Damage: (34 - 38) to (73 - 97)
      (Druid Only)
      Required Level: 25
      Required Dexterity: 109
      Item Level: 36
      Dexterity Damage Bonus: (0.19 per Dexterity)%
      15% Chance to cast level 30 Venomous Spirit on Kill
      +(31 to 50) to Maximum Damage
      (11 to 14)% Life stolen per Hit
      +(71 to 90)% Enhanced Damage
      +(16 to 18)% to Poison Spell Damage
      Slow Target (9 to 11)%
      (16 to 20)% to Dexterity
      Socketed (4)
      Two-Hand Damage: (76 - 83) to (147 - 175)
      (Druid Only)
      Required Level: 43
      Required Dexterity: 218
      Item Level: 59
      Dexterity Damage Bonus: (0.19 per Dexterity)%
      20% Chance to cast level 40 Venomous Spirit on Kill
      +(51 to 70) to Maximum Damage
      (19 to 22)% Life stolen per Hit
      +(101 to 120)% Enhanced Damage
      +(21 to 23)% to Poison Spell Damage
      Slow Target (15 to 17)%
      (26 to 30)% to Dexterity
      Socketed (5)
      Two-Hand Damage: (103 - 112) to (202 - 232)
      (Druid Only)
      Required Level: 53
      Required Dexterity: 431
      Item Level: 85
      Dexterity Damage Bonus: (0.19 per Dexterity)%
      25% Chance to cast level 50 Venomous Spirit on Kill
      +(71 to 90) to Maximum Damage
      (23 to 26)% Life stolen per Hit
      +(131 to 150)% Enhanced Damage
      +(23 to 25)% to Poison Spell Damage
      Slow Target (18 to 20)%
      (31 to 35)% to Dexterity
      Socketed (6)
      Tier3
      Vipercast
      Vipercast
      Serpent Bow (4)

      Two-Hand Damage: (10 - 12) to (29 - 40)
      (Druid Only)
      Required Level: 6
      Required Dexterity: 71
      Item Level: 19
      Dexterity Damage Bonus: (0.19 per Dexterity)%
      10% Chance to cast level 20 Venomous Spirit on Kill
      +(16 to 25) to Maximum Damage
      (3 to 6)% Life stolen per Hit
      +(31 to 50)% Enhanced Damage
      +(11 to 13)% to Poison Spell Damage
      Slow Target (3 to 5)%
      (6 to 10)% to Dexterity
      Socketed (2)
      Two-Hand Damage: (34 - 38) to (73 - 97)
      (Druid Only)
      Required Level: 25
      Required Dexterity: 109
      Item Level: 36
      Dexterity Damage Bonus: (0.19 per Dexterity)%
      15% Chance to cast level 30 Venomous Spirit on Kill
      +(31 to 50) to Maximum Damage
      (11 to 14)% Life stolen per Hit
      +(71 to 90)% Enhanced Damage
      +(16 to 18)% to Poison Spell Damage
      Slow Target (9 to 11)%
      (16 to 20)% to Dexterity
      Socketed (4)
      Two-Hand Damage: (76 - 83) to (147 - 175)
      (Druid Only)
      Required Level: 43
      Required Dexterity: 218
      Item Level: 59
      Dexterity Damage Bonus: (0.19 per Dexterity)%
      20% Chance to cast level 40 Venomous Spirit on Kill
      +(51 to 70) to Maximum Damage
      (19 to 22)% Life stolen per Hit
      +(101 to 120)% Enhanced Damage
      +(21 to 23)% to Poison Spell Damage
      Slow Target (15 to 17)%
      (26 to 30)% to Dexterity
      Socketed (5)
      Two-Hand Damage: (103 - 112) to (202 - 232)
      (Druid Only)
      Required Level: 53
      Required Dexterity: 431
      Item Level: 85
      Dexterity Damage Bonus: (0.19 per Dexterity)%
      25% Chance to cast level 50 Venomous Spirit on Kill
      +(71 to 90) to Maximum Damage
      (23 to 26)% Life stolen per Hit
      +(131 to 150)% Enhanced Damage
      +(23 to 25)% to Poison Spell Damage
      Slow Target (18 to 20)%
      (31 to 35)% to Dexterity
      Socketed (6)
      Tier4
      Vipercast
      Vipercast
      Serpent Bow (4)

      Two-Hand Damage: (10 - 12) to (29 - 40)
      (Druid Only)
      Required Level: 6
      Required Dexterity: 71
      Item Level: 19
      Dexterity Damage Bonus: (0.19 per Dexterity)%
      10% Chance to cast level 20 Venomous Spirit on Kill
      +(16 to 25) to Maximum Damage
      (3 to 6)% Life stolen per Hit
      +(31 to 50)% Enhanced Damage
      +(11 to 13)% to Poison Spell Damage
      Slow Target (3 to 5)%
      (6 to 10)% to Dexterity
      Socketed (2)
      Two-Hand Damage: (34 - 38) to (73 - 97)
      (Druid Only)
      Required Level: 25
      Required Dexterity: 109
      Item Level: 36
      Dexterity Damage Bonus: (0.19 per Dexterity)%
      15% Chance to cast level 30 Venomous Spirit on Kill
      +(31 to 50) to Maximum Damage
      (11 to 14)% Life stolen per Hit
      +(71 to 90)% Enhanced Damage
      +(16 to 18)% to Poison Spell Damage
      Slow Target (9 to 11)%
      (16 to 20)% to Dexterity
      Socketed (4)
      Two-Hand Damage: (76 - 83) to (147 - 175)
      (Druid Only)
      Required Level: 43
      Required Dexterity: 218
      Item Level: 59
      Dexterity Damage Bonus: (0.19 per Dexterity)%
      20% Chance to cast level 40 Venomous Spirit on Kill
      +(51 to 70) to Maximum Damage
      (19 to 22)% Life stolen per Hit
      +(101 to 120)% Enhanced Damage
      +(21 to 23)% to Poison Spell Damage
      Slow Target (15 to 17)%
      (26 to 30)% to Dexterity
      Socketed (5)
      Two-Hand Damage: (103 - 112) to (202 - 232)
      (Druid Only)
      Required Level: 53
      Required Dexterity: 431
      Item Level: 85
      Dexterity Damage Bonus: (0.19 per Dexterity)%
      25% Chance to cast level 50 Venomous Spirit on Kill
      +(71 to 90) to Maximum Damage
      (23 to 26)% Life stolen per Hit
      +(131 to 150)% Enhanced Damage
      +(23 to 25)% to Poison Spell Damage
      Slow Target (18 to 20)%
      (31 to 35)% to Dexterity
      Socketed (6)
      (MO: ed to 200%→ewd→max dmg)
    Base Setup
    • 1) Maple Bow Craft (any shrine): Aim for 4sk and 15efr at minimum. It’s very easy to roll.
        Relevant Affixes: 6sk, 25efr, 15elepierce, 30%slow, 50ias, 15%dex, 60dex, 10%aa, 40aa, 500hp, cbf, knife/arrow/widow procs
    Upgrades
    • 2)
      Zephyr
      Zephyr
      Maple Bow (Sacred)

      (Druid Only)
      Required Level: 100
      Required Dexterity: 600
      Item Level: 105
      Innate Fire Damage: (62.0% of Dexterity)
      +1% Attack Speed per 25 Dexterity
      Adds 450-650 Fire Damage
      -(15 to 30)% to Enemy Fire Resistance
      +9 to Heartseeker (Druid Only)
      +9 to Cascade (Druid Only)
      10% Chance of Crushing Blow
      +25% to Summoned Minion Resistances
      25% Magic Find
      Socketed (6)
      (SU Maple Bow): Better than a craft. Also allows you to reach 6fpa without sacrificing too much dmg.
    • 3)
      Void-Touched
      Void-Touched
      Maple Bow (Sacred)

      (Druid Only)
      Required Level: 100
      Required Dexterity:
      3000
      Item Level: 120
      Innate Fire Damage: (62.0% of Dexterity)
      +5% Innate Elemental Damage per Character Level above 137
      15% Chance to cast level 1 Corrupted Vines on Death Blow
      Adds 250-350 Fire Damage
      -20% to Enemy Fire Resistance
      Physical Resist 10%
      50% Magic Find
      Requirements +400%
      Hunter Only Upgrade:
      Must have at least 3000 Dexterity
      Survive the Edge of Nothingness battle for 11 minutes
      Transmute in the Horadric Cube to Upgrade
      Socketed (6)
      (SSU Maple Bow): Picture of Upgrade. Best-in-Slot for farming due to Corrupted Vines. It's a big wdm aoe proc that chain-reacts and clears entire screens.

ALTERNATE WEAPONS
    Leveling items (level 1-115)
    • Pax Mystica
      Pax Mystica
      Staves

      'Tir'
      Runeword Level: 10
      +1 to All Skills
      +7% to Spell Damage
      +(2 to 5) to Blink
      Elemental Resists +(11 to 15)%
      (11 to 13)% Magic Find
    Base Setup
    • 1) Flamen Staff Craft (magical craft): Aim for high druid skills and minion resist from the base shrine bonus. This staff is solely used to summon a tanky bear.
        (Bless: magical | Sockets: bloodstone | MO order: minion res, minion hp, str)
        Relevant Affixes: 11sk, 75minion life.

HELMS
    Leveling items (level 1-115)
    • Cannonball
      Nezha
      Nezha
      Druid Helms

      'FelIst'
      Runeword Level: 110
      While in Wereowl Form: Adds 10-15 Damage
      While in Werewolf Form: -10% Enemy Cold Resistance
      +2 to Druid Skill Levels
      25% Attack Speed
      +(172 to 200)% Enhanced Defense
      (40 to 45)% to Dexterity
      Maximum Mana +(11 to 20)%
      (50 to 80)% Magic Find
    Base Setup
    • 1) Wolf Head Craft (any shrine): Aim for 3sk and 15efr, but they're somewhat rare.
        Relevant Affixes: 4sk, 25efr, 25ias, 40aa, 30dex, 55str, 40fhr.
    Upgrades
    • 2)
      Phoenix Beak
      Phoenix Beak
      Falcon Mask (Sacred)

      Defense: 996 to 1101
      (Druid Only)
      Required Level: 100
      Required Strength: 500
      Item Level: 105
      Ember Spirit: +10% Total Damage
      +(2 to 3) to Druid Skill Levels
      20% Combat Speeds
      +(20 to 25)% to Fire Spell Damage
      -(10 to 15)% to Enemy Fire Resistance
      Maximum Lightning Resist +(2 to 3)%
      Physical Resist 5%
      Socketed (4)
      (SU Falcon Mask): Less dmg than a craft, but has 5pr.
    • 3)
      Radiance
      Radiance
      Tiara (Sacred)

      Defense: 725 to 820
      Required Level: 100
      Required Dexterity: 392
      Item Level: 120
      +2 Spell Focus per 1 Light Radius
      +3% Fire Spell Damage per 1 Light Radius
      -1% Cold Spell Damage per 1 Light Radius
      +(2 to 3) to All Skills
      -(15 to 20)% to Enemy Fire Resistance
      Physical Resist 10%
      Cannot Be Frozen
      -5% to All Vendor Prices
      Socketed (4)
      (SSU Tiara): Less dmg than a craft, but has 10pr and cbf.
    • 4)
      Nature's Vigil
      Nature's Vigil
      Antlers (Sacred)

      Defense: (2898 - 3847) to (3062 - 4093)
      (Druid Only)
      Required Level: 90
      Required Strength: 500
      Item Level: 1
      +(2 to 3) to Druid Skill Levels
      25% Attack Speed
      +(100 to 200)% Enhanced Defense
      +1000 Defense
      (21 to 25)% to Dexterity
      +100 Life after each Kill
      Socketed (4)

      Caoi Dulra
      (Druid Hunter Set)
      (Set Antlers): Amazing piece if you already have the belt (set 2piece: 20efr and 50aa).
    • 5)
      Nezha (Xis)
      (sacred druid helm of your choice): Should only be used if you want 6fpa and/or have
      Flameskin
      Flameskin
      Scale Mail (Sacred)

      Defense: (7200 - 8440) to (8922 - 10307)
      Required Level: 100
      Required Strength:
      1150
      Item Level: 120
      Adds 5 - 7 Fire Damage to Weapon per 2% Attack Speed
      Weapon Physical Damage -150%
      1% Chance to cast level 6 Life Spark on Striking
      -20% to Enemy Fire Resistance
      +(150 to 200)% Enhanced Defense
      +(1000 to 2000) Defense
      Maximum Fire Resist +2%
      (50 to 75)% Bonus to Defense
      Requirements +100%
      Socketed (6)
      .

BODY ARMORS
    Leveling items (level 1-115)
    • Rebel

      Rebel
      Body Armors

      'ZolSilSilLo'
      Runeword Level: 100
      15% Combat Speeds
      Adds 6-10 Damage
      Weapon Physical Damage +(80 to 100)%
      +(172 to 200)% Enhanced Defense
      +(151 to 200) to Strength
      +(151 to 200) to Dexterity
      -75 to Vitality
      -75 to Energy
      +60 to Mana
      Maximum Elemental Resists +1%
      Elemental Resists +(40 to 50)%
      Akara's Robe (3)
      Akara's Robe
      Quilted Armor (3)
      Defense: 496 to 599
      Required Level: 50
      Required Strength: 175
      Item Level: 255
      +1 to All Skills
      +250 Defense
      +(11 to 20) to all Attributes
      +100 to Life
      Elemental Resists +(21 to 25)%
      Cannot be Upgraded
      Socketed (5)
      Tier4
      The War Cloak
      The War Cloak
      Quilted Armor (4)

      Defense: (28 - 30) to (59 - 64)
      Required Level: 1
      Required Strength: 10
      Item Level: 1
      Adds 5-9 Damage
      2% Life stolen per Hit
      Weapon Physical Damage +(7 to 15)%
      +(18 to 29)% Enhanced Defense
      +20 Life Regenerated per Second
      Socketed (2)
      Defense: (149 - 161) to (224 - 241)
      Required Level: 18
      Required Strength: 50
      Item Level: 31
      Adds 10-14 Damage
      3% Life stolen per Hit
      Weapon Physical Damage +(16 to 30)%
      +(41 to 52)% Enhanced Defense
      +40 Life Regenerated per Second
      Socketed (4)
      Defense: (403 - 430) to (572 - 610)
      Required Level: 35
      Required Strength: 175
      Item Level: 51
      Adds 15-18 Damage
      4% Life stolen per Hit
      Weapon Physical Damage +(31 to 45)%
      +(64 to 75)% Enhanced Defense
      +60 Life Regenerated per Second
      Socketed (5)
      Defense: (595 - 632) to (834 - 887)
      Required Level: 44
      Required Strength: 350
      Item Level: 77
      Adds 20-25 Damage
      5% Life stolen per Hit
      Weapon Physical Damage +(46 to 60)%
      +(75 to 86)% Enhanced Defense
      +80 Life Regenerated per Second
      Socketed (6)
    Base Setup
    • 1) Quilted Armor Craft (any shrine): Aim for 2sk and 10%dex. Very easy to roll; prioritize Fasc shrines.
        Relevant Affixes: 2sk, 15%aa, 15%dex, 60aa, 60dex, 500hp, 60mf, 40fhr.
    Upgrades
    • 2)
      Hratli's Craft
      Hratli's Craft
      Ring Mail (Sacred)

      Defense: (6628 - 7311) to (7292 - 8043)
      Required Level: 100
      Required Strength:
      330
      Item Level: 105
      +1 to All Skills
      25% Cast Speed
      50% Hit Recovery
      +(41 to 50)% to Summoned Minion Life
      +(172 to 200)% Enhanced Defense
      +75 to Dexterity
      Physical Resist 10%
      40% Magic Find
      Requirements -40%
      Socketed (6)
      (SU Ring Mail): Keep around in stash in case you need the pr (before you find Nature chest piece).
    • 3)
      Nature's Will
      Nature's Will
      Light Plate (Sacred)

      Defense: 8229 to 9882
      Required Level: 90
      Required Strength: 650
      Item Level: 1
      +(2 to 3) to Druid Skill Levels
      25% Attack Speed
      25% Hit Recovery
      Adds 100-200 Fire Damage
      10% Chance of Crushing Blow
      +200% Enhanced Defense
      Socketed (6)

      Caoi Dulra
      (Druid Hunter Set)
      (Set Light Plate): Only use with set belt & helm. It's good as 3rd piece (set 3piece: 2sk and 10pr).
    • 4)
      Flameskin
      Flameskin
      Scale Mail (Sacred)

      Defense: (7200 - 8440) to (8922 - 10307)
      Required Level: 100
      Required Strength:
      1150
      Item Level: 120
      Adds 5 - 7 Fire Damage to Weapon per 2% Attack Speed
      Weapon Physical Damage -150%
      1% Chance to cast level 6 Life Spark on Striking
      -20% to Enemy Fire Resistance
      +(150 to 200)% Enhanced Defense
      +(1000 to 2000) Defense
      Maximum Fire Resist +2%
      (50 to 75)% Bonus to Defense
      Requirements +100%
      Socketed (6)
      (SSU Scale Mail): BiS. Combos with
      Zephyr
      Zephyr
      Maple Bow (Sacred)

      (Druid Only)
      Required Level: 100
      Required Dexterity: 600
      Item Level: 105
      Innate Fire Damage: (62.0% of Dexterity)
      +1% Attack Speed per 25 Dexterity
      Adds 450-650 Fire Damage
      -(15 to 30)% to Enemy Fire Resistance
      +9 to Heartseeker (Druid Only)
      +9 to Cascade (Druid Only)
      10% Chance of Crushing Blow
      +25% to Summoned Minion Resistances
      25% Magic Find
      Socketed (6)
      . (Sockets: Lem/Ith jewels with 15ias and -10req)

GLOVES
    Leveling items (level 1-115)
    • Mercy
      Mercy
      Gloves

      'LewElq'
      Runeword Level: 110
      10% Chance to cast level 18 Punishers on Melee Attack
      10% Combat Speeds
      +(59 to 69) to Maximum Damage
      +26 Defense
      +(151 to 200) to Strength
      (15 to 20)% to Vitality
      T2
      Featherclaw
      (leave at Tier2, do not uptier)
    Base Setup
    • 1) Honorific T4 Leather Gloves: (Sockets: perf amethysts | MO order: @res→dex→str→mf→fhr)
    Upgrades
    • 2) Leather Gloves Craft (any shrine): Start with a pair with 2sk and roll spare gloves on the side for 2sk and efr.
        Relevant Affixes: 2sk, 15efr, 25ias, 40aa, 30dex.

BELTS
    Leveling items (level 1-115)
    • Rainbow
      Rainbow
      Belts

      'Eth'
      Runeword Level: 15
      +5% to Spell Damage
      +(6 to 10)% to Summoned Minion Resistances
      Regenerate Mana +(5 to 10)%
      Elemental Resists +(10 to 15)%
      (6 to 8)% Magic Find
      +2 to Light Radius
    Base Setup
    • 1) Honorific T4 Sash: (Sockets: perf amethysts | MO order: @res→dex→str→mf→fhr)
    Upgrades
    • 2)
      Nature's Embrace
      Nature's Embrace
      Light Belt (Sacred)

      Defense: (2202 - 2752) to (2286 - 2857)
      Required Level: 90
      Required Strength: 550
      Item Level: 1
      +1 to Druid Skill Levels
      25% Attack Speed
      -10% to Enemy Fire Resistance
      +(100 to 150)% Enhanced Defense
      Maximum Life +3%
      Socketed (2)

      Caoi Dulra
      (Druid Hunter Set)
      (Set Light Belt): A very common and strong piece, even when used alone.
    • 3)
      Dementia
      Dementia
      Belt (Sacred)

      Defense: (3111 - 3348) to (3272 - 3524)
      Required Level: 100
      Required Strength:
      690
      Item Level: 120
      -(15 to 20)% to Enemy Elemental Resistances
      +(15 to 25) to Fowl Fight
      Slow Target 5%
      +(120 to 140)% Enhanced Defense
      +500 Defense
      Maximum Life +2%
      Maximum Elemental Resists +1%
      Physical Resist 5%
      Requirements +20%
      Socketed (2)
      (SSU Belt): Best-in-Slot, but a rare find.

BOOTS
    Leveling items (level 1-115)
    • Epicenter
      Epicenter
      Boots

      'Ith'
      Runeword Level: 18
      0.0625% Chance of Crushing Blow (Based on Character Level)
      +(4 to 15)% Enhanced Defense
      +(40 to 60) to Life
      Elemental Resists +(3 to 5)%
      T2
      Death Spur
      Death Spur
      Heavy Boots (4)

      Defense: 27 to 39
      Required Level: 3
      Required Strength: 27
      Item Level: 1
      1% Chance to cast level 6 Spike Nova on Kill
      (10 to 40)% Movement Speed
      +0.09375 to Maximum Damage (Based on Character Level)
      +(11 to 15) to Strength
      +(11 to 15) to Dexterity
      Socketed (1)
      Defense: 109 to 141
      Required Level: 20
      Required Strength: 55
      Item Level: 31
      1% Chance to cast level 10 Spike Nova on Kill
      (10 to 40)% Movement Speed
      +0.15625 to Maximum Damage (Based on Character Level)
      +(21 to 25) to Strength
      +(21 to 25) to Dexterity
      Socketed (2)
      Defense: 248 to 310
      Required Level: 38
      Required Strength: 193
      Item Level: 51
      1% Chance to cast level 14 Spike Nova on Kill
      (10 to 40)% Movement Speed
      +0.21875 to Maximum Damage (Based on Character Level)
      +(31 to 35) to Strength
      +(31 to 35) to Dexterity
      Socketed (3)
      Defense: 346 to 427
      Required Level: 46
      Required Strength: 386
      Item Level: 77
      1% Chance to cast level 16 Spike Nova on Kill
      (10 to 40)% Movement Speed
      +0.25 to Maximum Damage (Based on Character Level)
      +(36 to 40) to Strength
      +(36 to 40) to Dexterity
      Socketed (4)
      (leave at Tier2, do not uptier)
    Base Setup
    • 1) Honorific T4 Boots (35-40ms): Keep this piece until you no longer need the str. (Sockets: perf amethysts | MO order: @res→dex→str→mf→fhr)
    Upgrades
    • 2)
      Zealot Rush
      Zealot Rush
      Light Plated Boots (4)

      Defense: (67 - 78) to (102 - 119)
      Required Level: 6
      Required Strength: 31
      Item Level: 10
      5% Attack Speed
      (10 to 40)% Movement Speed
      (11 to 25)% Bonus to Attack Rating
      +(21 to 40)% Enhanced Defense
      (3 to 5)% to Dexterity
      1% Reanimate as: Random Monster
      Socketed (1)
      Defense: (248 - 281) to (338 - 384)
      Required Level: 24
      Required Strength: 62
      Item Level: 36
      10% Attack Speed
      (10 to 40)% Movement Speed
      (41 to 55)% Bonus to Attack Rating
      +(41 to 60)% Enhanced Defense
      (9 to 11)% to Dexterity
      2% Reanimate as: Random Monster
      Socketed (2)
      Defense: (613 - 685) to (817 - 914)
      Required Level: 41
      Required Strength: 218
      Item Level: 51
      20% Attack Speed
      (10 to 40)% Movement Speed
      (71 to 85)% Bonus to Attack Rating
      +(61 to 80)% Enhanced Defense
      (15 to 17)% to Dexterity
      3% Reanimate as: Random Monster
      Socketed (3)
      Defense: (944 - 1044) to (1247 - 1378)
      Required Level: 50
      Required Strength: 436
      Item Level: 85
      30% Attack Speed
      (10 to 40)% Movement Speed
      (86 to 100)% Bonus to Attack Rating
      +(81 to 100)% Enhanced Defense
      (18 to 20)% to Dexterity
      4% Reanimate as: Random Monster
      Socketed (4)
      : Excellent piece. Reroll for high ms. (Sockets: io runes | MO order: -req, dex, str, fhr, mf rest)
    • 3)
      Spirit Walker
      Spirit Walker
      Heavy Boots (Sacred)

      Defense: 696 to 737
      Required Level: 100
      Required Strength: 550
      Item Level: 120
      +1% Physical Resist per 18% Mana Regeneration
      +2 to All Skills
      +(50 to 100) Spell Focus
      (10 to 40)% Movement Speed
      Jitan's Gate Cooldown Reduced by 1 seconds
      +35% to Physical/Magic Spell Damage
      -15% to Enemy Elemental Resistances
      Socketed (4)
      (SSU Heavy Boots): Very rare boots but no variability in them.
    • 4)
      Rodeo's Tramplers
      Rodeo's Tramplers
      Greaves (Sacred)

      Defense: (1819 - 2315) to (2052 - 2612)
      Required Level: 100
      Required Strength: 650
      Item Level: 105
      You may Only use Melee, Summon and Support Skills
      +1 to All Skills
      (30 to 60)% Movement Speed
      +(10 to 25)% to Fire Spell Damage
      -(5 to 20)% to Enemy Fire Resistance
      +(15 to 25) to Death Blossom
      +(120 to 180)% Enhanced Defense
      +(200 to 250) to Mana
      Maximum Fire Resist +1%
      Physical Resist 5%
      Socketed (4)
      (SU Greaves): BiS if high efr. Bow skills remain useable even if orange text says otherwise.

QUIVERS
    Leveling items (level 1-115)
    • any
    Base Setup
    • 1) Magic Quiver: Aim for 2sk or 25ias. Roll by buying white quivers from vendor and cubing with blue oil.
    Upgrades
    • 2) Rare Quiver: Aim for anything better than your blue quiver.
        Relevant Affixes: 2sk, 25ias, 30dex, 55str, ctc sunstrike/cryo.
    • 3)
      Hanabigami
      Hanabigami
      Arrow Quiver

      Required Level: 60
      Item Level: 80
      5% Chance to cast level 36 Ice Lance on Kill
      5% Chance to cast level 36 Forked Lightning on Kill
      5% Chance to cast level 36 Flamefront on Kill
      Adds 13-25 Fire Damage
      Adds 13-25 Lightning Damage
      Adds 13-25 Cold Damage
      -(1 to 10)% to Enemy Elemental Resistances
      : Very variable pierce roll, only consider above -5%.
    • 4)
      Bag of Tricks
      Bag of Tricks
      Arrow Quiver

      Required Level: 100
      Item Level: 120
      2% Chance to cast level 1 Knife Throw on Striking
      2% Chance to cast level 1 Arrow on Striking
      2% Chance to cast level 1 Javelin on Striking
      Adds 1-63 Fire Damage
      Adds 1-63 Lightning Damage
      Adds 1-63 Cold Damage
      -5% to Enemy Elemental Resistances
      : Some -efr with wdm procs.
    • 5) Lotteried Unique (any): BiS for farming. Lottery upgrade (not "Luck") gives 50mf. Big increase in drop quality.
    • 6)
      Kingsport's Signals
      Kingsport's Signals
      Arrow Quiver

      Required Level: 110
      Item Level: 120
      1% Chance to cast level 36 Rain of Fire on Striking
      +1 to All Skills
      -20% to Enemy Fire Resistance
      Maximum Life +3%
      +5 to Light Radius
      : Best-in-Slot for bossing.

RINGS
    Leveling items (level 1-115)
    • any
    Base Setup
    • 1) any
    Upgrades
    • 2)
      Ras Algethi
      Ras Algethi
      Ring

      Required Level: 100
      Item Level: 105
      2% Chance to cast level 44 Magic Missiles on Melee Attack
      +(40 to 50) Spell Focus
      +(15 to 20)% to Physical/Magic Spell Damage
      +(15 to 20)% to Fire Spell Damage
      -10% to Enemy Fire Resistance
      Physical Resist -2%
      : A common ring with 10efr.
    • 3) Rare Rings: Aim for 1sk and 5efr at minimum.
        Relevant Affixes: 10efr, 1sk, 15dex, 10aa, 10ias, 20mf.
    • 4)
      Empyrean Glory
      Empyrean Glory
      Ring

      Required Level: 50
      Item Level: 120
      1% Chance to cast level 40 Singularity on Kill
      (6 to 10)% to All Attributes
      Maximum Life +5%
      Maximum Mana +15%
      15% Gold Find
      (the SU, not TU): Slightly less dmg than a rare, but gives 1.8k hp in exchange.
    • 5)
      Bad Mood
      Bad Mood
      Ring

      Required Level: 100
      Item Level: 120
      -20% Cast Speed
      Adds 50-100 Fire Damage
      Adds 50-100 Lightning Damage
      Adds 50-100 Cold Damage
      -(5 to 20)% to Enemy Fire Resistance
      -(5 to 20)% to Enemy Lightning Resistance
      -(5 to 20)% to Enemy Cold Resistance
      : Best-in-Slot, even with a shit efr roll.

AMULETS
    Leveling items (level 1-115)
    • any
    Base Setup
    • 1)
      Athulua's Oracle
      Athulua's Oracle
      Amulet

      Required Level: 60
      Item Level: 60
      +(1 to 2) to All Skills
      40% Attack Speed
      (150 to 250)% Bonus to Attack Rating
      Cannot Be Frozen
      : Bread & Butter. Will last a while.
    Upgrades
    • 2) Rare Amulet: Only consider 3sk and 10efr at minimum, else stick with
      Athulua's Oracle
      Athulua's Oracle
      Amulet

      Required Level: 60
      Item Level: 60
      +(1 to 2) to All Skills
      40% Attack Speed
      (150 to 250)% Bonus to Attack Rating
      Cannot Be Frozen
      .
        Relevant Affixes: 4sk, 15efr, 25ias, 400hp, 40aa, 55str, 30dex.
    • 3)
      Quov Tsin's Talisman
      Quov Tsin's Talisman
      Amulet

      Required Level: 110
      Item Level: 110
      15% Innate Elemental Damage
      -(20 to 30)% to Enemy Elemental Resistances
      : Best-in-Slot. Enormous efr, allowing you to free up sockets and gear slots.

MYSTIC ORBS | SOCKETS | BLESS
    Mystic Orbs (if some items are exceptions, it will be written next to them)
    • Weapons: ias ied
    • Armors: dex fhr or -req for high str sacred bases
    • Jewelry & Quivers: mana regen mf resists (I leave open for when they're needed)
    Sockets
    • Armors: ias jewels (Lem craft) until 187ias total Rha runes* until -170efr io runes rest (or perf amethysts)
        Note: do not hesitate to use -10req jewels on armor pieces that have a big str cost.
    • Weapons: Rha runes* if you still aren't at -170efr perf amber gems** otherwise (Vikan's excellent idea)
        *: -3efr
        Farsight Globe
        Farsight Globe
        Jewel

        Required Level: 40
        Item Level: 80
        Can be Inserted into Socketed Items
        -(2 to 3)% to Enemy Fire Resistance
        -(2 to 3)% to Enemy Lightning Resistance
        -(2 to 3)% to Enemy Cold Resistance
        -(2 to 3)% to Enemy Poison Resistance
        are better (lvl 40 instead of 100). Save for low-level equipment slots for more MOs.
        **: 6x perf rainbow gems is barely a 2-4% total dmg increase, so I recommend the meatshields instead.
    Shrine Blessings
    • Bless all crafts with a Fascinating Shrine for the fire pierce.



Alternate Builds:
► Physical Bow
► Guardian of Scosglen






PROGRESSION & UBERQUESTS Uberquests are blue-colored
  • Equip the following Runewords:
      "el" armor (lvl 11)
      "nef" staff (lvl 13)
      "eth" belt (lvl 15)
      "ith" boots (lvl 15)
      "tal" serpent bow (lvl 17) (gamble a serpent bow → cube with green oil → if no sockets, cube with 1 jewel)
      "ral" helm (lvl 19)
  • Kill Andariel for uniques → arcane shards → 2 arcane crystals → make Tier1
    Vipercast
    Vipercast
    Serpent Bow (4)

    Two-Hand Damage: (10 - 12) to (29 - 40)
    (Druid Only)
    Required Level: 6
    Required Dexterity: 71
    Item Level: 19
    Dexterity Damage Bonus: (0.19 per Dexterity)%
    10% Chance to cast level 20 Venomous Spirit on Kill
    +(16 to 25) to Maximum Damage
    (3 to 6)% Life stolen per Hit
    +(31 to 50)% Enhanced Damage
    +(11 to 13)% to Poison Spell Damage
    Slow Target (3 to 5)%
    (6 to 10)% to Dexterity
    Socketed (2)
    Two-Hand Damage: (34 - 38) to (73 - 97)
    (Druid Only)
    Required Level: 25
    Required Dexterity: 109
    Item Level: 36
    Dexterity Damage Bonus: (0.19 per Dexterity)%
    15% Chance to cast level 30 Venomous Spirit on Kill
    +(31 to 50) to Maximum Damage
    (11 to 14)% Life stolen per Hit
    +(71 to 90)% Enhanced Damage
    +(16 to 18)% to Poison Spell Damage
    Slow Target (9 to 11)%
    (16 to 20)% to Dexterity
    Socketed (4)
    Two-Hand Damage: (76 - 83) to (147 - 175)
    (Druid Only)
    Required Level: 43
    Required Dexterity: 218
    Item Level: 59
    Dexterity Damage Bonus: (0.19 per Dexterity)%
    20% Chance to cast level 40 Venomous Spirit on Kill
    +(51 to 70) to Maximum Damage
    (19 to 22)% Life stolen per Hit
    +(101 to 120)% Enhanced Damage
    +(21 to 23)% to Poison Spell Damage
    Slow Target (15 to 17)%
    (26 to 30)% to Dexterity
    Socketed (5)
    Two-Hand Damage: (103 - 112) to (202 - 232)
    (Druid Only)
    Required Level: 53
    Required Dexterity: 431
    Item Level: 85
    Dexterity Damage Bonus: (0.19 per Dexterity)%
    25% Chance to cast level 50 Venomous Spirit on Kill
    +(71 to 90) to Maximum Damage
    (23 to 26)% Life stolen per Hit
    +(131 to 150)% Enhanced Damage
    +(23 to 25)% to Poison Spell Damage
    Slow Target (18 to 20)%
    (31 to 35)% to Dexterity
    Socketed (6)
    .
      Use the "tal" serpent bow you have as a base for the unique recipe.
      Always fill this unique with ith runes.
  • At lvl 25, uptier your weapon to Tier2
    Vipercast
    Vipercast
    Serpent Bow (4)

    Two-Hand Damage: (10 - 12) to (29 - 40)
    (Druid Only)
    Required Level: 6
    Required Dexterity: 71
    Item Level: 19
    Dexterity Damage Bonus: (0.19 per Dexterity)%
    10% Chance to cast level 20 Venomous Spirit on Kill
    +(16 to 25) to Maximum Damage
    (3 to 6)% Life stolen per Hit
    +(31 to 50)% Enhanced Damage
    +(11 to 13)% to Poison Spell Damage
    Slow Target (3 to 5)%
    (6 to 10)% to Dexterity
    Socketed (2)
    Two-Hand Damage: (34 - 38) to (73 - 97)
    (Druid Only)
    Required Level: 25
    Required Dexterity: 109
    Item Level: 36
    Dexterity Damage Bonus: (0.19 per Dexterity)%
    15% Chance to cast level 30 Venomous Spirit on Kill
    +(31 to 50) to Maximum Damage
    (11 to 14)% Life stolen per Hit
    +(71 to 90)% Enhanced Damage
    +(16 to 18)% to Poison Spell Damage
    Slow Target (9 to 11)%
    (16 to 20)% to Dexterity
    Socketed (4)
    Two-Hand Damage: (76 - 83) to (147 - 175)
    (Druid Only)
    Required Level: 43
    Required Dexterity: 218
    Item Level: 59
    Dexterity Damage Bonus: (0.19 per Dexterity)%
    20% Chance to cast level 40 Venomous Spirit on Kill
    +(51 to 70) to Maximum Damage
    (19 to 22)% Life stolen per Hit
    +(101 to 120)% Enhanced Damage
    +(21 to 23)% to Poison Spell Damage
    Slow Target (15 to 17)%
    (26 to 30)% to Dexterity
    Socketed (5)
    Two-Hand Damage: (103 - 112) to (202 - 232)
    (Druid Only)
    Required Level: 53
    Required Dexterity: 431
    Item Level: 85
    Dexterity Damage Bonus: (0.19 per Dexterity)%
    25% Chance to cast level 50 Venomous Spirit on Kill
    +(71 to 90) to Maximum Damage
    (23 to 26)% Life stolen per Hit
    +(131 to 150)% Enhanced Damage
    +(23 to 25)% to Poison Spell Damage
    Slow Target (18 to 20)%
    (31 to 35)% to Dexterity
    Socketed (6)
    .
  • Kill Mephisto for uniques → arcane shards → arcane crystals → make the following:
      Tier2
      Featherclaw

      Tier2
      Death Spur
      Death Spur
      Heavy Boots (4)

      Defense: 27 to 39
      Required Level: 3
      Required Strength: 27
      Item Level: 1
      1% Chance to cast level 6 Spike Nova on Kill
      (10 to 40)% Movement Speed
      +0.09375 to Maximum Damage (Based on Character Level)
      +(11 to 15) to Strength
      +(11 to 15) to Dexterity
      Socketed (1)
      Defense: 109 to 141
      Required Level: 20
      Required Strength: 55
      Item Level: 31
      1% Chance to cast level 10 Spike Nova on Kill
      (10 to 40)% Movement Speed
      +0.15625 to Maximum Damage (Based on Character Level)
      +(21 to 25) to Strength
      +(21 to 25) to Dexterity
      Socketed (2)
      Defense: 248 to 310
      Required Level: 38
      Required Strength: 193
      Item Level: 51
      1% Chance to cast level 14 Spike Nova on Kill
      (10 to 40)% Movement Speed
      +0.21875 to Maximum Damage (Based on Character Level)
      +(31 to 35) to Strength
      +(31 to 35) to Dexterity
      Socketed (3)
      Defense: 346 to 427
      Required Level: 46
      Required Strength: 386
      Item Level: 77
      1% Chance to cast level 16 Spike Nova on Kill
      (10 to 40)% Movement Speed
      +0.25 to Maximum Damage (Based on Character Level)
      +(36 to 40) to Strength
      +(36 to 40) to Dexterity
      Socketed (4)
  • At lvl 39, make a “ko” druid helm.
  • At lvl 43, uptier weapon to Tier3
    Vipercast
    Vipercast
    Serpent Bow (4)

    Two-Hand Damage: (10 - 12) to (29 - 40)
    (Druid Only)
    Required Level: 6
    Required Dexterity: 71
    Item Level: 19
    Dexterity Damage Bonus: (0.19 per Dexterity)%
    10% Chance to cast level 20 Venomous Spirit on Kill
    +(16 to 25) to Maximum Damage
    (3 to 6)% Life stolen per Hit
    +(31 to 50)% Enhanced Damage
    +(11 to 13)% to Poison Spell Damage
    Slow Target (3 to 5)%
    (6 to 10)% to Dexterity
    Socketed (2)
    Two-Hand Damage: (34 - 38) to (73 - 97)
    (Druid Only)
    Required Level: 25
    Required Dexterity: 109
    Item Level: 36
    Dexterity Damage Bonus: (0.19 per Dexterity)%
    15% Chance to cast level 30 Venomous Spirit on Kill
    +(31 to 50) to Maximum Damage
    (11 to 14)% Life stolen per Hit
    +(71 to 90)% Enhanced Damage
    +(16 to 18)% to Poison Spell Damage
    Slow Target (9 to 11)%
    (16 to 20)% to Dexterity
    Socketed (4)
    Two-Hand Damage: (76 - 83) to (147 - 175)
    (Druid Only)
    Required Level: 43
    Required Dexterity: 218
    Item Level: 59
    Dexterity Damage Bonus: (0.19 per Dexterity)%
    20% Chance to cast level 40 Venomous Spirit on Kill
    +(51 to 70) to Maximum Damage
    (19 to 22)% Life stolen per Hit
    +(101 to 120)% Enhanced Damage
    +(21 to 23)% to Poison Spell Damage
    Slow Target (15 to 17)%
    (26 to 30)% to Dexterity
    Socketed (5)
    Two-Hand Damage: (103 - 112) to (202 - 232)
    (Druid Only)
    Required Level: 53
    Required Dexterity: 431
    Item Level: 85
    Dexterity Damage Bonus: (0.19 per Dexterity)%
    25% Chance to cast level 50 Venomous Spirit on Kill
    +(71 to 90) to Maximum Damage
    (23 to 26)% Life stolen per Hit
    +(131 to 150)% Enhanced Damage
    +(23 to 25)% to Poison Spell Damage
    Slow Target (18 to 20)%
    (31 to 35)% to Dexterity
    Socketed (6)
    .
  • Do the Level Challenge → red portal at Baal after 5th wave.
  • At lvl 57, uptier weapon to Tier4
    Vipercast
    Vipercast
    Serpent Bow (4)

    Two-Hand Damage: (10 - 12) to (29 - 40)
    (Druid Only)
    Required Level: 6
    Required Dexterity: 71
    Item Level: 19
    Dexterity Damage Bonus: (0.19 per Dexterity)%
    10% Chance to cast level 20 Venomous Spirit on Kill
    +(16 to 25) to Maximum Damage
    (3 to 6)% Life stolen per Hit
    +(31 to 50)% Enhanced Damage
    +(11 to 13)% to Poison Spell Damage
    Slow Target (3 to 5)%
    (6 to 10)% to Dexterity
    Socketed (2)
    Two-Hand Damage: (34 - 38) to (73 - 97)
    (Druid Only)
    Required Level: 25
    Required Dexterity: 109
    Item Level: 36
    Dexterity Damage Bonus: (0.19 per Dexterity)%
    15% Chance to cast level 30 Venomous Spirit on Kill
    +(31 to 50) to Maximum Damage
    (11 to 14)% Life stolen per Hit
    +(71 to 90)% Enhanced Damage
    +(16 to 18)% to Poison Spell Damage
    Slow Target (9 to 11)%
    (16 to 20)% to Dexterity
    Socketed (4)
    Two-Hand Damage: (76 - 83) to (147 - 175)
    (Druid Only)
    Required Level: 43
    Required Dexterity: 218
    Item Level: 59
    Dexterity Damage Bonus: (0.19 per Dexterity)%
    20% Chance to cast level 40 Venomous Spirit on Kill
    +(51 to 70) to Maximum Damage
    (19 to 22)% Life stolen per Hit
    +(101 to 120)% Enhanced Damage
    +(21 to 23)% to Poison Spell Damage
    Slow Target (15 to 17)%
    (26 to 30)% to Dexterity
    Socketed (5)
    Two-Hand Damage: (103 - 112) to (202 - 232)
    (Druid Only)
    Required Level: 53
    Required Dexterity: 431
    Item Level: 85
    Dexterity Damage Bonus: (0.19 per Dexterity)%
    25% Chance to cast level 50 Venomous Spirit on Kill
    +(71 to 90) to Maximum Damage
    (23 to 26)% Life stolen per Hit
    +(131 to 150)% Enhanced Damage
    +(23 to 25)% to Poison Spell Damage
    Slow Target (18 to 20)%
    (31 to 35)% to Dexterity
    Socketed (6)
    (make sure you have 431dex without your weapon equipped first).
  • At lvl 73, MO your weapon with ed (Luck first, stop at 200ed).
  • At lvl 80, do the following in order as you get the gold:
      gamble Tier4 Sash → turn Honorific → only MO @res 5x
      gamble Tier4 Leather Gloves → turn Honorific → only MO @res 5x
      gamble Tier4 Quilted Armor → turn into Tier4
      The War Cloak
      The War Cloak
      Quilted Armor (4)

      Defense: (28 - 30) to (59 - 64)
      Required Level: 1
      Required Strength: 10
      Item Level: 1
      Adds 5-9 Damage
      2% Life stolen per Hit
      Weapon Physical Damage +(7 to 15)%
      +(18 to 29)% Enhanced Defense
      +20 Life Regenerated per Second
      Socketed (2)
      Defense: (149 - 161) to (224 - 241)
      Required Level: 18
      Required Strength: 50
      Item Level: 31
      Adds 10-14 Damage
      3% Life stolen per Hit
      Weapon Physical Damage +(16 to 30)%
      +(41 to 52)% Enhanced Defense
      +40 Life Regenerated per Second
      Socketed (4)
      Defense: (403 - 430) to (572 - 610)
      Required Level: 35
      Required Strength: 175
      Item Level: 51
      Adds 15-18 Damage
      4% Life stolen per Hit
      Weapon Physical Damage +(31 to 45)%
      +(64 to 75)% Enhanced Defense
      +60 Life Regenerated per Second
      Socketed (5)
      Defense: (595 - 632) to (834 - 887)
      Required Level: 44
      Required Strength: 350
      Item Level: 77
      Adds 20-25 Damage
      5% Life stolen per Hit
      Weapon Physical Damage +(46 to 60)%
      +(75 to 86)% Enhanced Defense
      +80 Life Regenerated per Second
      Socketed (6)

      gamble Tier4 Boots → turn Honorific with 35-40ms (to reroll: cube with: green oil→blue oil→shenk infusion) → only MO @res 5x
  • At lvl 93, MO your weapon with ewd 5x.
  • Important note: You will want to switch away from your physical build to a fire build after you are done with the Ubers below.
      Set d2stats notifier for Rha+ runes and a sacred Quilted Armor/Maple Bow/Druid Helm.
      We will use our 3 Charsi imbue quests on them (1 per item type).
      Pick up all the shrines you find and do the 3x Gidbinn/A5 rescue quests (they give shrines).
  • You are now in Hell difficulty. Do the following lvl 105-110 Uberquests in this order:
      Butcher (video)
      Infernal Machine (video)
      Island of the Sunless Sea (video)
      Riftwalker (video)
      Tal Rasha (video) → rerun for 20%aa charm
      Rerun Sunless Sea level for gold and do the following:
        MO your 3 honorifics with: dex→str→mf
        MO weapon with: max dmg (don’t go over your level)
        MO body armor with: max→dex→mf
        Roll magic quivers until you find +2 druid skill or 25ias (buy white quivers from vendor→blue oil→repeat)
        MO quiver with: mana regen→mf
      When everything above is done, progress to act3

      Death Projector (video)
      Creature of Flame (video) → rerun for 25aa
      Lord Aldric Jitan (video) → you can now ditch your “nef” staff on weapon switch
      Akarat (video) → rerun for 25aa
      If you are not lvl 115 yet, farm Torajan Jungles until you are

      Bul-Kathos video)
      If you are not lvl 115 yet, farm Torajan Jungles until you are

  • Hopefully you have found your sacred Quilted Armor/Maple Bow/Druid Helm by now: Turn them white with a green oil→ turn rare with Charsi imbue quest → start shrine crafting in the following order:
      Maple Bow: 4sk and efr/ias.
      Quilted Armor:2sk and 10%dex/10%aa
      Wolf/Antler/Hawk Helm: 3sk and efr
      If you ran out of shrines before a good body armor → equip the bad Quilted Armor and keep your “ko” helm → keep rolling as you pickup more shrines.
  • At lvl 115, complete the following Ubers in this order:
      Kurast 3000 BA (video)
      Azmodan (video)
      Library of Fate (video) → rerun for 10%aa charm
      Cathedral of Vanity (video)
      Rathma Square (video) → rerun for 125%ar charm
      Legacy of Blood (video)
      Bull Prince Rodeo (video) → rerun for 20str and 20dex charm
      Black Road Challenge (video)
      Tran Athulua (video)
  • Farm Hell Nihlathak until 400 sigs consummed.
      Bothersome chore, but will make the 120+ Ubers much easier. Proceed at your own risk if you omit this step.
      Use the ACs you’ll get to find an
      Athulua's Oracle
      Athulua's Oracle
      Amulet

      Required Level: 60
      Item Level: 60
      +(1 to 2) to All Skills
      40% Attack Speed
      (150 to 250)% Bonus to Attack Rating
      Cannot Be Frozen

      You can also farm Torajan Jungles for the sigs, but it will take much longer.
  • Rerun Kurast 3000 BA for lvl 120.
  • If you still don’t have
    Athulua's Oracle
    Athulua's Oracle
    Amulet

    Required Level: 60
    Item Level: 60
    +(1 to 2) to All Skills
    40% Attack Speed
    (150 to 250)% Bonus to Attack Rating
    Cannot Be Frozen
    , farm normal Nihlathak for ACs until you do.
  • At lvl 120, complete the following Ubers in this order:
      Judgment Day (video) → upgrade charm for the 1sk and 40aa
      Duncraig (video) → rerun for 2sk
      Athulua (video) → rerun for 5ied
        I also recommend farming this boss for trophy (gives 5pr)
      Kabraxis (video) → rerun for 3/3/3/x (psn) max res
      Quov Tsin (video) → rerun for 15str and 15dex
      Baal (video)
  • Farm Duncraig for lvl 125.
  • At lvl 125, complete the following Ubers in this order:
      Tojara (video)
      Belial (video) → rerun for 400+ hp
      Xazax (video) → rerun for 2sk
      Astrogha (video) → rerun for 400+ hp (keep the Jitan charms for future amulet lottery upgrades)
      Bremmtown (video) → rerun for 125+ hp
      Kingdom of Shadows (video) → rerun for 2sk
      Yshari Sanctum → Grab the full set (maze map here)
      Yshari Sanctum (boss video) → rerun boss for 1sk
        For an easier boss clear, respec to: full vit, prubies (farm K3K), lvl 20 Harvesters, lvl 26 Elvensong
      Atanna Khan (video) → rerun for 1/1/1/x (psn)
        Keep the same setup as Yshari boss just above
      Triune (video) → rerun to fill charm with dex cycles
      Vizjun (video) → rerun for 25str and 25dex
      Teganze (video) → rerun for 20str and 20dex unupgraded charm (go 5 at a time, ditch when negative str/dex)
      Spirit of Giyua (video) → upgrade Teganze charm
  • Farm Fauztinville for lvl 138 (run video).
  • At lvl 138, complete the following Ubers in this order:
  • Congratulations, you have completed every Uberquests except for Laz, Samael and Deimoss.

  • Here are suggestions of things to do if you want to make your character stronger:
    • Rerun Bull Prince Rodeo for 35str and 35dex
    • Farm Athulua boss for TA trophy (5pr)
        Keep some TA charms to lottery unique jewels (useful for high labs)
    • Rerun Island of the Sunless Sea for 5ied and -5efr
    • Level to 140 in Fauztinville
    • At lvl 140, add more dex cycles to your Triune charm
    • Rerun Kabraxis for trophy in Sleep charm (-10efr)
    • Rerun Judgment Day for trophy (5%aa)
    • Use spare ACs to make TU quivers and several
      Athulua's Oracle
      Athulua's Oracle
      Amulet

      Required Level: 60
      Item Level: 60
      +(1 to 2) to All Skills
      40% Attack Speed
      (150 to 250)% Bonus to Attack Rating
      Cannot Be Frozen
      for lottery rolls
    • Start a brand new Triune charm for higher dex rolls
    • Rerun Teganze for higher str and dex (don’t forget Spirit of Giyua upgrade)
    • Farm Duncraig for SUs and the trophy (10speeds)
    • Farm Fauztinville for shrines and jewelry
    • If you play a phys build, rerun Triune for trophy in Sleep charm (45dmg and 15%aa)
Edited by Wulf 3 years.
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Wulf
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good job ben btw
WeeWee
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hello guide, wulf when
batuuuu
Jungle Hunter
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another ssf guide :nope:







wulf please have my babies :punish: :punish: :punish: :punish: :punish: :punish: :punish:
Myxir
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Is it worth to use Lacuni cowl or Titans Step?
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Wulf
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Myxir wrote:Is it worth to use Lacuni cowl or Titans Step?

I tried them, i feel theyre both bad.
Lacuni is outclassed by the most basic of crafted helms (they can get up to -35efr with +4skills), and titan steps barely adds 100-200 total ele dmg (thats similar to +1 to all skill). 20% dex from TU light plated boots gives around 400-500 dmg to your fire bow.

I used titan steps in my fauzt video (you can see in the beginning when i show items) just to try them out, but no, it was a worse than tu light plated boots.

just word of advice for viewers: there are some things i do in the videos that i do not recommend in the guide (like going for survival instinct instead of faerie fire). its because i was still in the testing phase when i recorded some of these videos. what is written in the guide is what i found to be the best thing to do.
aguni
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Very nice guide Wulf, and beautiful. One addition that might help bow dudus on their journey into late game is instruction on upgrading
Void-Touched
Void-Touched
Maple Bow (Sacred)

(Druid Only)
Required Level: 100
Required Dexterity:
3000
Item Level: 120
Innate Fire Damage: (62.0% of Dexterity)
+5% Innate Elemental Damage per Character Level above 137
15% Chance to cast level 1 Corrupted Vines on Death Blow
Adds 250-350 Fire Damage
-20% to Enemy Fire Resistance
Physical Resist 10%
50% Magic Find
Requirements +400%
Hunter Only Upgrade:
Must have at least 3000 Dexterity
Survive the Edge of Nothingness battle for 11 minutes
Transmute in the Horadric Cube to Upgrade
Socketed (6)
. I know this is SSF but because this bow is mentioned, I think some guidance here is critical.

► Show Spoiler
snowbird
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Wulf wrote:
Myxir wrote:Is it worth to use Lacuni cowl or Titans Step?

I tried them, i feel theyre both bad.
Lacuni is outclassed by the most basic of crafted helms (they can get up to -35efr with +4skills), and titan steps barely adds 100-200 total ele dmg (thats similar to +1 to all skill). 20% dex from TU light plated boots gives around 400-500 dmg to your fire bow.

I used titan steps in my fauzt video (you can see in the beginning when i show items) just to try them out, but no, it was a worse than tu light plated boots.

just word of advice for viewers: there are some things i do in the videos that i do not recommend in the guide (like going for survival instinct instead of faerie fire). its because i was still in the testing phase when i recorded some of these videos. what is written in the guide is what i found to be the best thing to do.



Lacuni Cowl was not bad in lab, but it requires umos to outperform other choices so you may be right in ssf play.
snowbird
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aguni wrote:Very nice guide Wulf, and beautiful. One addition that might help bow dudus on their journey into late game is instruction on upgrading
Void-Touched
Void-Touched
Maple Bow (Sacred)

(Druid Only)
Required Level: 100
Required Dexterity:
3000
Item Level: 120
Innate Fire Damage: (62.0% of Dexterity)
+5% Innate Elemental Damage per Character Level above 137
15% Chance to cast level 1 Corrupted Vines on Death Blow
Adds 250-350 Fire Damage
-20% to Enemy Fire Resistance
Physical Resist 10%
50% Magic Find
Requirements +400%
Hunter Only Upgrade:
Must have at least 3000 Dexterity
Survive the Edge of Nothingness battle for 11 minutes
Transmute in the Horadric Cube to Upgrade
Socketed (6)
. I know this is SSF but because this bow is mentioned, I think some guidance here is critical.

► Show Spoiler



Good tip for newbies, agree that spamming harvest is the key of the quest.
For druid it's not really hard just to survive sam for 11min because you don't really have to kill him nor equip a bow.
I recommend
Malus Domestica
Malus Domestica
Club (Sacred)

One-Hand Damage: 41 to 42
Required Level: 100
Required Strength: 376
Item Level: 105
Strength Damage Bonus: (0.11 per Strength)%
Increased Healing Rate from Apples by 100%
Apple Healing Effect While Equipped
+(0 to 2) to All Skills
+50% Damage to Undead
(11 to 20)% to Vitality
+(1 to 1000) to Life
Maximum Life +3%
Physical Resist (6 to 10)%
10% Reanimate as: Random Monster
Socketed (3)
,
Shield of Hakan II
Shield of Hakan II
Gothic Shield (Sacred)

Defense: (6995 - 7994) to (9190 - 10428)
Chance to Block: 1% + Class%
Required Level: 100
Required Strength: 600
Required Dexterity: 619
Item Level: 105
1% Base Block Chance
-25% Cast Speed
-50% to Spell Damage
Slows Attacker by 25%
+(150 to 200)% Enhanced Defense
+(2000 to 3000) Defense
Maximum Life +(3 to 5)%
Maximum Elemental Resists +(0 to 2)%
Physical Resist 5%
Socketed (4)
,
Epicenter (Xis)
,
Trophy Hunter
Trophy Hunter
(Trophy Set)

The Conqueror
Idol of Fortune

Set Bonus with complete set:
Medals of Honor
(Based on Trophies)
+10 Life after each Kill
+1% Physical Resist
+5% Magic Find
+25 to Mana
+50 to Life


which would allow you to have 40k+ hp and easily tank the pentagram.
You won't even need to bring pots into the arena, instead you can just keep the bow in your cube.
Orr
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GJ Wulf btw Image