SSF WW Barb

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Kerchaak
Azure Drake
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JeppeAndersen wrote:I'm no harcore player, so there's still a lot i don't know. Maybe you people here who plays barb can help me, though its SSF WW off-topic.

The guys that runs elemental specs, how do they get light and fire dmg on the their Dawn (crystal sword). How do they upgrade it?

Cheers


Elemental dominion. Its an effigy you get in Labyrinth. Adds tri-elemental damage for +10 level reqs, as long as the item is deprived of sockets.
The idea is to find the right crystal sword base, apply the orbs (preferably 4) and the add the sockets in.
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Crosby4HyG
Core Lord
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Deadfall
Deadfall
Heavy Belt (4)

Defense: (135 - 159) to (178 - 210)
Required Level: 7
Required Strength: 36
Item Level: 19
2% Chance to cast level 2 Shower of Rocks on Kill
1% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
Socketed (1)
Defense: (485 - 551) to (616 - 700)
Required Level: 24
Required Strength: 62
Item Level: 36
2% Chance to cast level 4 Shower of Rocks on Kill
2% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
Socketed (2)
Defense: (1270 - 1400) to (1595 - 1758)
Required Level: 41
Required Strength: 218
Item Level: 51
2% Chance to cast level 8 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
Socketed (2)
Defense: (1918 - 2095) to (2403 - 2626)
Required Level: 50
Required Strength: 436
Item Level: 85
2% Chance to cast level 12 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
Socketed (2)
isn't a recommended early belt option? SoR on kill seems pretty solid.
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Wulf
Onyx Knight
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Crosby4HyG wrote:Any particular reason
Deadfall
Deadfall
Heavy Belt (4)

Defense: (135 - 159) to (178 - 210)
Required Level: 7
Required Strength: 36
Item Level: 19
2% Chance to cast level 2 Shower of Rocks on Kill
1% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
Socketed (1)
Defense: (485 - 551) to (616 - 700)
Required Level: 24
Required Strength: 62
Item Level: 36
2% Chance to cast level 4 Shower of Rocks on Kill
2% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
Socketed (2)
Defense: (1270 - 1400) to (1595 - 1758)
Required Level: 41
Required Strength: 218
Item Level: 51
2% Chance to cast level 8 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
Socketed (2)
Defense: (1918 - 2095) to (2403 - 2626)
Required Level: 50
Required Strength: 436
Item Level: 85
2% Chance to cast level 12 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
Socketed (2)
isn't a recommended early belt option? SoR on kill seems pretty solid.

because resists are more important than more dmg. you already oneshot everything anyways. on-kill proc does nothing when everything is dead by a single ww :mrgreen:
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Wulf
Onyx Knight
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jef4zo
Jungle Hunter
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I did astrogha with nornal attack haha. Not good not terrible, comrade dyatlov
Doorgunner13
Invader
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May have missed this but do you use or recommend using a Act5 merc with this biuld??
jef4zo
Jungle Hunter
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Doorgunner13 wrote:May have missed this but do you use or recommend using a Act5 merc with this biuld??


Its not necesary using merc. Farming, you dont need it, and bossing, mercs die oneshooted and his damage is nerfed so hard
kagemori
Skeleton
3 | 0
Hello Wulf!

Your WW guide is amazing!!!
I was just starting with this build and i noticed the skills section is kind of off. Levels required are different with 2.0.
There are a lot more one pointers than you wrote about.
For example in the section about which skills to max out first there is the Aftermath.
And until this point there's no other saying about we need to put any one pointers in the prerequisite skills till we reach Aftermath.
Would it be possible to remake the skills section with screenshots from the game's skill tree?
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Wulf
Onyx Knight
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kagemori wrote:Hello Wulf!

Your WW guide is amazing!!!
I was just starting with this build and i noticed the skills section is kind of off. Levels required are different with 2.0.
There are a lot more one pointers than you wrote about.
For example in the section about which skills to max out first there is the Aftermath.
And until this point there's no other saying about we need to put any one pointers in the prerequisite skills till we reach Aftermath.
Would it be possible to remake the skills section with screenshots from the game's skill tree?


i dont mention obvious stuff else itd take too much space. if i tell you to max aftermath, by definition it means to put a point in eq, tslam and sor. itd be redundant to tell you to get each of these skills first.

i found that when i put too much information, people just dont read. so i try to be as short as possible from now on.

Doorgunner13 wrote:May have missed this but do you use or recommend using a Act5 merc with this biuld??


merc choice is in the ww info - ww mechanics section.
jef4zo
Jungle Hunter
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just found a Superior ETH Labrys 6sock (46ed 88ar). Can i do something interesting with this?

Wulf, the oraculum, guide me to the light