SSF WW Barb

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cheloo
Sasquatch
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Well, I've done all the ubers listed by wulf, attempted to do others but kinda failed.
At Uldy and Void it seems the dmg isn't enough; Laz almost always 1 shots me (I've tried a Vita build, and the usual one).
Here's my char: https://tsw.vn.cz/char/Chelutz
Buffed I get to 11-22k dmg (something like that). Will
Gharaniq


Gharaniq
Barbarian Swords, Barbarian One-Handed Axes
Except Barbarian Two-Ha

'JahSilElq'
Runeword Level: 100
+(3 to 4) to Barbarian Skill Levels
Adds 5-10 Damage
Adds 120-115 Damage
+(171 to 200)% Enhanced Damage
Weapon Physical Damage +(60 to 80)%
+(81 to 100) to Strength
+(225 to 250) to Dexterity
5% Chance to Avoid Damage
and other end-game items increase the dps output with a noticable amount? I have 0ms
Wind Runner

Wind Runner
Boots

'SilElqSilGul'
Runeword Level: 100
+(0 to 1) to All Skills
50% Attack Speed
10% Movement Speed
Adds 25-68 Damage
250% Bonus to Attack Rating
(12 to 15)% Life stolen per Hit
+(171 to 200)% Enhanced Defense
and probably could trade for the rest of the items, but the set seems so hard to beat.
Any thoughts? Have any of you tested the other bosses not mentioned here?
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Wulf
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cheloo wrote:Well, I've done all the ubers listed by wulf, attempted to do others but kinda failed.
At Uldy and Void it seems the dmg isn't enough; Laz almost always 1 shots me (I've tried a Vita build, and the usual one).
Here's my char: https://tsw.vn.cz/char/Chelutz
Buffed I get to 11-22k dmg (something like that). Will
Gharaniq


Gharaniq
Barbarian Swords, Barbarian One-Handed Axes
Except Barbarian Two-Ha

'JahSilElq'
Runeword Level: 100
+(3 to 4) to Barbarian Skill Levels
Adds 5-10 Damage
Adds 120-115 Damage
+(171 to 200)% Enhanced Damage
Weapon Physical Damage +(60 to 80)%
+(81 to 100) to Strength
+(225 to 250) to Dexterity
5% Chance to Avoid Damage
and other end-game items increase the dps output with a noticable amount? I have 0ms
Wind Runner

Wind Runner
Boots

'SilElqSilGul'
Runeword Level: 100
+(0 to 1) to All Skills
50% Attack Speed
10% Movement Speed
Adds 25-68 Damage
250% Bonus to Attack Rating
(12 to 15)% Life stolen per Hit
+(171 to 200)% Enhanced Defense
and probably could trade for the rest of the items, but the set seems so hard to beat.
Any thoughts? Have any of you tested the other bosses not mentioned here?

laz i havent attempted on barb yet, but giyua, uldy and void ive done in beta. kinda stopped playing my ww barb for now when d2r released. will probably return to it in the future. not much remains to be done.
cheloo
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What gear did you use on those? The BiS one? Because I feel the set is not enough.
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Wulf
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cheloo wrote:What gear did you use on those? The BiS one? Because I feel the set is not enough.

im sure set is good enough.
i used eidolon+2 ghara+wind runner. very similar to set.
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BadCompany
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I have never liked melee chars, but your guides are such a pleasure to read/follow that I'm by golly gonna make a WW Barb.
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vvedjat
Destroyer
6 | 0
Hi, Wulf! Thx for this amazing guide, as always perfect! :)
Want to make some notes, that a noticed while playing with this guide, hope they will be usefull. There are only my pieces of mind, master Wulf will do whatever he want 8-)
1) Using perf. diamonds before Runemaster.
At the early game before Runemaster there no difference between KO runes and perf.diamonds, however diamond much easier to be collected a lot. They will cause a lot of damage at the start because of scaling Lion Stance magic dmg bonus with Strength. Also it will help to wear powerful gear earlier. Obvious but not mentioned point. It will be very good to mention it in Milestones "Before Starting".
2) Put down information about necessary rune containers.
In my mind, it will be helpful, if all necessary runes will be listed, that should be collected, in one place (maybe also in Milestones "Before Starting": these runes are should be collected at the start, these ones - for the endgame, these couple - for jewelcraft). Not very important, but maybe will be helpful for somebody :)
3) 5% ls rings at the start - early game.
15-20% mf is very good, but 5% ls is very important, as for me, than your dmg become good enough. It will be great to find rings with mf and ls simultaneously. 10% ls on 2 rings will guarantee much better sustain. In additin there can be %aa, aa, lightning pierce etc.
4) What about Scarab of Death?
I don't see this one amazing Amulet with huge combat speeds (ias, hr, cast not so important) and 25% elem. res. It is not so good at all because of -5% pr, but it will be very good to use it with Erawan or/and Truce.
5) Anak without MOs for ias.
You can skip ias MOs and safe 8 lvls, if you will use jewel with 15 ias, think about it :-D
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Crosby4HyG
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Is
Bear Grin
Bear Grin
Horned Helm (Sacred)

Defense: (2175 - 2633) to (2346 - 2840)
(Barbarian Only)
Required Level: 100
Required Strength: 500
Item Level: 105
Lion Stance Does not Reduce Your Physical Resistance
+60 Attack Rating per Character Level Above 105
1% Chance to cast level 10 Snake Bite on Striking
+(90 to 130)% Enhanced Defense
(1 to 15)% to Strength
Elemental Resists -15%
(1 to 20)% Magic Find
Socketed (4)
something worth considering for this build? Seems it would open up at least 5 skill slots with Tenacity no longer being needed as well as allowing us freedom to not worry as much about phys res on gear in general. Any thoughts?
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Wulf
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vvedjat wrote:Hi, Wulf! Thx for this amazing guide, as always perfect! :)
Want to make some notes, that a noticed while playing with this guide, hope they will be usefull. There are only my pieces of mind, master Wulf will do whatever he want 8-)
1) Using perf. diamonds before Runemaster.
At the early game before Runemaster there no difference between KO runes and perf.diamonds, however diamond much easier to be collected a lot. They will cause a lot of damage at the start because of scaling Lion Stance magic dmg bonus with Strength. Also it will help to wear powerful gear earlier. Obvious but not mentioned point. It will be very good to mention it in Milestones "Before Starting".
2) Put down information about necessary rune containers.
In my mind, it will be helpful, if all necessary runes will be listed, that should be collected, in one place (maybe also in Milestones "Before Starting": these runes are should be collected at the start, these ones - for the endgame, these couple - for jewelcraft). Not very important, but maybe will be helpful for somebody :)
3) 5% ls rings at the start - early game.
15-20% mf is very good, but 5% ls is very important, as for me, than your dmg become good enough. It will be great to find rings with mf and ls simultaneously. 10% ls on 2 rings will guarantee much better sustain. In additin there can be %aa, aa, lightning pierce etc.
4) What about Scarab of Death?
I don't see this one amazing Amulet with huge combat speeds (ias, hr, cast not so important) and 25% elem. res. It is not so good at all because of -5% pr, but it will be very good to use it with Erawan or/and Truce.
5) Anak without MOs for ias.
You can skip ias MOs and safe 8 lvls, if you will use jewel with 15 ias, think about it :-D


1) the diamond idea is cool but lvl 1-90 is so fast and easy that i dont think its worth the space.

2) i did mention the rune vessels. and i recommend picking up *all* runes. its already written under "tips before starting"

3) ls% doesnt help vs bosses and has minimal impact for farming; you already never die. i think 40mf benefits people more. and you dont have the luxury of "many affixes" because some people wont even find mf rings. its rng, so its better to stick to ONE affix that is best, which imo is mf in SSF playthrough. by the time you hit fauzt, ripstars will start dropping and that rare ring will be gone.

4) ias and fhr will not help ww at all. you could pickup a blue amulet and add 20x resist MOs for 35all res without the -5pr penalty and it would already be better than scarab :P

5) crafted ias jewels are somewhat "rare" so i dont advise using them in a temp weap like anak. lvl 105-115 is a very vulnerable moment where ACs are stretched; i remember only have 5-10 rolls total when i could make anak. not everyone will find ias jewels in that many rolls.

Crosby4HyG wrote:Is
Bear Grin
Bear Grin
Horned Helm (Sacred)

Defense: (2175 - 2633) to (2346 - 2840)
(Barbarian Only)
Required Level: 100
Required Strength: 500
Item Level: 105
Lion Stance Does not Reduce Your Physical Resistance
+60 Attack Rating per Character Level Above 105
1% Chance to cast level 10 Snake Bite on Striking
+(90 to 130)% Enhanced Defense
(1 to 15)% to Strength
Elemental Resists -15%
(1 to 20)% Magic Find
Socketed (4)
something worth considering for this build? Seems it would open up at least 5 skill slots with Tenacity no longer being needed as well as allowing us freedom to not worry as much about phys res on gear in general. Any thoughts?

tenacity will always be needed as long as your phys res isnt 50 (which it never is). i try to stay away from 0 dmg helms like this one.
it basically reads "15phys res, 1500-2000ar, 8%str, negative res". very weak helm imo. ar isnt rly a problem if you keep an eye on it.
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vvedjat
Destroyer
6 | 0
Thx for your answers, Wulf!
Can I ask you more questions about items?
I just grinded
Yaggai's Sagaris
Yaggai's Sagaris
Labrys (Sacred)

Two-Hand Damage: (441 - 471) to (496 - 527)
(Barbarian Only)
Required Level: 100
Required Strength: 796
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
Thunderfury
50% Chance to cast level 16 Stormblast on Melee Attack
50% Attack Speed
Adds 150-200 Damage
-35% to Enemy Lightning Resistance
+(172 to 200)% Enhanced Damage
+100 to Strength
+100 to Vitality
Elemental Resists +(10 to 20)%
+250 Life on Melee Attack
Socketed (6)
and
Metalhead
Metalhead
Great Helm (Sacred)

Defense: 2420 to 3551
Required Level: 100
Required Strength:
1250
Item Level: 105
3% Chance to cast level 10 Stormblast on Melee Attack
3% Chance to cast level 10 Shower of Rocks on Melee Attack
Ignore Target's Defense
Adds 1-50 Lightning Damage
+(1000 to 2000) Defense
+2 Life on Striking
25% Bonus to Defense
3% Reanimate as: Random Monster
-5 to Light Radius
Requirements +100%
Socketed (4)
in Duncraig. Metalhead has little damage (only 1-50 lightning), but it is about the same with T4
Bonechewer
Bonechewer
Fanged Helm (4)

Defense: (55 - 63) to (83 - 95)
(Barbarian Only)
Required Level: 4
Required Strength: 25
Item Level: 10
20% Attack Speed
(10 to 25)% Bonus to Attack Rating
2% Life stolen per Hit
+(18 to 35)% Enhanced Defense
+(21 to 30) to Strength
Physical Resist 2%
Socketed (2)
Defense: (231 - 256) to (300 - 334)
(Barbarian Only)
Required Level: 22
Required Strength: 50
Item Level: 31
25% Attack Speed
(35 to 50)% Bonus to Attack Rating
4% Life stolen per Hit
+(52 to 69)% Enhanced Defense
+(31 to 40) to Strength
Physical Resist 3%
Socketed (2)
Defense: (607 - 659) to (783 - 850)
(Barbarian Only)
Required Level: 39
Required Strength: 175
Item Level: 51
30% Attack Speed
(60 to 75)% Bonus to Attack Rating
6% Life stolen per Hit
+(87 to 103)% Enhanced Defense
+(41 to 50) to Strength
Physical Resist 4%
Socketed (3)
Defense: (913 - 985) to (1166 - 1258)
(Barbarian Only)
Required Level: 48
Required Strength: 350
Item Level: 77
40% Attack Speed
(85 to 100)% Bonus to Attack Rating
8% Life stolen per Hit
+(104 to 120)% Enhanced Defense
+(51 to 60) to Strength
Physical Resist 5%
Socketed (4)
, also it has some good procs and the most important 'Ignore Target's Defense'. It looks not so good at first, but it close all problems with attack rating. As I noticed, it helps in Fauzts to kill faster and live longer.
Aslo, what about
Black Dwarf
Black Dwarf
Amulet

Required Level: 110
Item Level: 105
+2 to All Skills
20% Cast Speed
20% Hit Recovery
+(15 to 25)% to Lightning Spell Damage
-(5 to 20)% to Enemy Lightning Resistance
+(15 to 25)% to Cold Spell Damage
-(5 to 20)% to Enemy Cold Resistance
+(21 to 29) to Supernova
(30 to 40)% Bonus to Defense
-5 to Light Radius
with the
Yaggai's Sagaris
Yaggai's Sagaris
Labrys (Sacred)

Two-Hand Damage: (441 - 471) to (496 - 527)
(Barbarian Only)
Required Level: 100
Required Strength: 796
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
Thunderfury
50% Chance to cast level 16 Stormblast on Melee Attack
50% Attack Speed
Adds 150-200 Damage
-35% to Enemy Lightning Resistance
+(172 to 200)% Enhanced Damage
+100 to Strength
+100 to Vitality
Elemental Resists +(10 to 20)%
+250 Life on Melee Attack
Socketed (6)
? And does %lightning spell dmg help with proc of Stormblast?
Kerchaak
Azure Drake
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vvedjat wrote:Thx for your answers, Wulf!
Can I ask you more questions about items?
I just grinded
Yaggai's Sagaris
Yaggai's Sagaris
Labrys (Sacred)

Two-Hand Damage: (441 - 471) to (496 - 527)
(Barbarian Only)
Required Level: 100
Required Strength: 796
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
Thunderfury
50% Chance to cast level 16 Stormblast on Melee Attack
50% Attack Speed
Adds 150-200 Damage
-35% to Enemy Lightning Resistance
+(172 to 200)% Enhanced Damage
+100 to Strength
+100 to Vitality
Elemental Resists +(10 to 20)%
+250 Life on Melee Attack
Socketed (6)
and
Metalhead
Metalhead
Great Helm (Sacred)

Defense: 2420 to 3551
Required Level: 100
Required Strength:
1250
Item Level: 105
3% Chance to cast level 10 Stormblast on Melee Attack
3% Chance to cast level 10 Shower of Rocks on Melee Attack
Ignore Target's Defense
Adds 1-50 Lightning Damage
+(1000 to 2000) Defense
+2 Life on Striking
25% Bonus to Defense
3% Reanimate as: Random Monster
-5 to Light Radius
Requirements +100%
Socketed (4)
in Duncraig. Metalhead has little damage (only 1-50 lightning), but it is about the same with T4
Bonechewer
Bonechewer
Fanged Helm (4)

Defense: (55 - 63) to (83 - 95)
(Barbarian Only)
Required Level: 4
Required Strength: 25
Item Level: 10
20% Attack Speed
(10 to 25)% Bonus to Attack Rating
2% Life stolen per Hit
+(18 to 35)% Enhanced Defense
+(21 to 30) to Strength
Physical Resist 2%
Socketed (2)
Defense: (231 - 256) to (300 - 334)
(Barbarian Only)
Required Level: 22
Required Strength: 50
Item Level: 31
25% Attack Speed
(35 to 50)% Bonus to Attack Rating
4% Life stolen per Hit
+(52 to 69)% Enhanced Defense
+(31 to 40) to Strength
Physical Resist 3%
Socketed (2)
Defense: (607 - 659) to (783 - 850)
(Barbarian Only)
Required Level: 39
Required Strength: 175
Item Level: 51
30% Attack Speed
(60 to 75)% Bonus to Attack Rating
6% Life stolen per Hit
+(87 to 103)% Enhanced Defense
+(41 to 50) to Strength
Physical Resist 4%
Socketed (3)
Defense: (913 - 985) to (1166 - 1258)
(Barbarian Only)
Required Level: 48
Required Strength: 350
Item Level: 77
40% Attack Speed
(85 to 100)% Bonus to Attack Rating
8% Life stolen per Hit
+(104 to 120)% Enhanced Defense
+(51 to 60) to Strength
Physical Resist 5%
Socketed (4)
, also it has some good procs and the most important 'Ignore Target's Defense'. It looks not so good at first, but it close all problems with attack rating. As I noticed, it helps in Fauzts to kill faster and live longer.
Aslo, what about
Black Dwarf
Black Dwarf
Amulet

Required Level: 110
Item Level: 105
+2 to All Skills
20% Cast Speed
20% Hit Recovery
+(15 to 25)% to Lightning Spell Damage
-(5 to 20)% to Enemy Lightning Resistance
+(15 to 25)% to Cold Spell Damage
-(5 to 20)% to Enemy Cold Resistance
+(21 to 29) to Supernova
(30 to 40)% Bonus to Defense
-5 to Light Radius
with the
Yaggai's Sagaris
Yaggai's Sagaris
Labrys (Sacred)

Two-Hand Damage: (441 - 471) to (496 - 527)
(Barbarian Only)
Required Level: 100
Required Strength: 796
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
Thunderfury
50% Chance to cast level 16 Stormblast on Melee Attack
50% Attack Speed
Adds 150-200 Damage
-35% to Enemy Lightning Resistance
+(172 to 200)% Enhanced Damage
+100 to Strength
+100 to Vitality
Elemental Resists +(10 to 20)%
+250 Life on Melee Attack
Socketed (6)
? And does %lightning spell dmg help with proc of Stormblast?



Spell damage will not affect Stormblast, only -% lightning resistance will help it deal more damage. Be mindful that "Ignore Target's Defense" no longer works on bosses.