SSF WW Barb

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Wulf
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INTRODUCTION
Patch 2.0 brought us a brand new barb tree: Windcarver (whirlwind). WW was previously held back due to its limited amount of monsters it could hit as you went through enemy packs. Gale Force is a brand new passive that fixes this issue by doing splash damage everytime a weapon touches an enemy.

This new AoE tool paired with WW’s single-target dmg capabilities makes the build viable to complete most of the games content with limited gear. This guide will cover physical dmg WW barb. Due to its large pool of good items, tankiness and linear progression, it is a very SSF-friendly character.




WW INFORMATION
► WW mechanics

► how attack speed is calculated for WW




SKILLPLAN & ATTRIBUTES

Image



HOW TO PLAY
  • For Farming: have WW on left-click and cast it using the shift key. It prevents accidental namelocks.

  • For Bossing:
    • Have WW and Shower of Rocks (SoR) on right-click.
    • Simply hold right-click down while switching between both skills.
    • SoR automatically targets adjacent enemies. You just need to hold right-click down and hover over enemies. You don't need to click on monsters.
    • WW around your target following a triangle pattern (tri-WW).
    • Don't do short WWs. Fully go through your target and stop right before you're out of weapon range.
    • Ideal rotation for highest single-target dmg: SoR → 3 WW → SoR → 3 WW, repeat.




ITEMS

Tundra Walker
Tundra Walker
(Barbarian Warrior Set)

Ancient Bronze
Grey Ranger
Steppe Sleeper
Vale Hunter

Set Bonus with 2 or more set items:
+2 to Barbarian Skill Levels
Physical Resist 5%

Set Bonus with 3 or more set items:
+125 to Maximum Damage
+50 to all Attributes

Set Bonus with complete set:
Gale Force: +1.3 Yards to Area of Effect
4% Chance to cast level 15 Stormblast on Melee Attack
4% Chance to cast level 15 Ancients' Hand on Melee Attack
4% Chance to cast level 15 Iceburst on Melee Attack
+5 to Barbarian Skill Levels
+200 to all Attributes

(full WW set)
    The set is super strong and worth using, especially if you find boots with low move speed. Dethroning it will require several lategame slots. Playing SSF, you should find all pieces around lvl 125-135.



weapons
    Leveling items
    • 2x
      Shark
      Shark
      Weapons
      Except Necromancer Daggers, Assassin Claws

      'Eld'
      Runeword Level: 8
      5% Chance to cast level 9 Bloodlust on Kill
      +(7 to 9)% Bonus Damage to Bloodlust
      20% Attack Speed
      +5 to Maximum Damage
      +0.125 to Maximum Damage (Based on Character Level)
      1.5% Bonus to Attack Rating (Based on Character Level)
      +(24 to 35)% Enhanced Damage
      -1 to Mana
      (Tier1 War Sword) 2x Tier2
      The Dao of Xiansai
      The Dao of Xiansai
      Great Sword (4)

      One-Hand Damage: (8 - 9) to (25 - 37)
      Two-Hand Damage: (15 - 17) to (31 - 43)
      Required Level: 11
      Required Strength: 105
      Item Level: 17
      Strength Damage Bonus: (0.16 per Strength)%
      +1 to All Skills
      15% Attack Speed
      15% Hit Recovery
      +(15 to 25) to Maximum Damage
      (51 to 75)% Bonus to Attack Rating
      +(18 to 35)% Enhanced Damage
      +(101 to 150) Defense
      +1% to Experience Gained
      Socketed (2)
      One-Hand Damage: (24 - 27) to (61 - 73)
      Two-Hand Damage: (45 - 50) to (79 - 94)
      Required Level: 29
      Required Strength: 151
      Item Level: 33
      Strength Damage Bonus: (0.16 per Strength)%
      +2 to All Skills
      25% Attack Speed
      25% Hit Recovery
      +(31 to 40) to Maximum Damage
      (101 to 125)% Bonus to Attack Rating
      +(52 to 69)% Enhanced Damage
      +(201 to 250) Defense
      +2% to Experience Gained
      Socketed (4)
      One-Hand Damage: (59 - 64) to (123 - 149)
      Two-Hand Damage: (114 - 123) to (172 - 201)
      Required Level: 49
      Required Strength: 291
      Item Level: 54
      Strength Damage Bonus: (0.16 per Strength)%
      +3 to All Skills
      35% Attack Speed
      35% Hit Recovery
      +(51 to 70) to Maximum Damage
      (151 to 175)% Bonus to Attack Rating
      +(87 to 103)% Enhanced Damage
      +(301 to 350) Defense
      +2% to Experience Gained
      Socketed (5)
      One-Hand Damage: (77 - 83) to (166 - 193)
      Two-Hand Damage: (148 - 160) to (228 - 259)
      Required Level: 57
      Required Strength: 570
      Item Level: 90
      Strength Damage Bonus: (0.16 per Strength)%
      +4 to All Skills
      40% Attack Speed
      40% Hit Recovery
      +(71 to 90) to Maximum Damage
      (176 to 200)% Bonus to Attack Rating
      +(104 to 120)% Enhanced Damage
      +(351 to 400) Defense
      +3% to Experience Gained
      Socketed (6)
      Tier3 Tier4
    Base Setup
    • 1) 1x
      Crescent Moon


      Crescent Moon
      One-Handed Swords

      'JahGulEld'
      Runeword Level: 80
      2% Chance to cast level 1 Devastation on Kill
      75% Attack Speed
      Adds (40 to 50)-(75 to 85) Damage
      +(155 to 175)% Enhanced Damage
      (1 to 5)% Chance of Crushing Blow
      +(30 to 40) to all Attributes
      Elemental Resists +(11 to 15)%
      +1 Life on Striking
      (15 to 20)% Weapon Damage Taken Restores Mana
      (sacred Great Sword) and 1x
      Anak


      Anak
      Barbarian Swords, Barbarian One-Handed Axes

      'HelEldBer'
      Runeword Level: 78
      30% Attack Speed
      Adds (20 to 40)-(55 to 75) Damage
      Adds 100-200 Lightning Damage
      -15% to Enemy Lightning Resistance
      +(171 to 200)% Enhanced Damage
      Slow Target (10 to 15)%
      Lightning Resist +(66 to 75)%
      +50 Life on Melee Attack
      (3 to 7)% Gold Find
      (sacred Hammerhead Axe):
      • Use weak jewelcrafts (1 zod, 2 sur). MO five ed% before sockets. Add 2 atk speed MOs to the Anak.
    Upgrades
    • 2)
      Peace Warder
      Peace Warder
      Hammerhead Axe (Sacred)

      One-Hand Damage: (168 - 212) to (277 - 348)
      (Barbarian Only)
      Required Level: 100
      Required Strength: 630
      Item Level: 105
      Strength Damage Bonus: (0.14 per Strength)%
      Fortress: +40% Pierce Chance
      3% Chance to cast level 1 Arrow on Striking
      +(2 to 3) to Barbarian Skill Levels
      Adds (51 to 75)-(151 to 200) Damage
      +(130 to 170)% Enhanced Damage
      10% Chance of Crushing Blow
      Socketed (6)
      : more dmg.
    • 3)
      Vale Hunter
      Vale Hunter
      Hammerhead Axe (Sacred)

      One-Hand Damage: (227 - 253) to (287 - 315)
      (Barbarian Only)
      Required Level: 80
      Required Strength: 630
      Item Level: 1
      Strength Damage Bonus: (0.14 per Strength)%
      +(2 to 3) to Barbarian Skill Levels
      25% Attack Speed
      Adds 100-150 Damage
      +(150 to 200)% Enhanced Damage
      5% Chance of Crushing Blow
      +100 to Life
      Socketed (6)

      Tundra Walker
      (Barbarian Warrior Set)
      : more dmg.
    • 4) Great Sword Craft (any shrine with: 200ed, 300dmg): more dmg. (aban bless)
    • 5)
      Durandal the Blazing Sword
      Durandal the Blazing Sword
      Claymore (Sacred)

      One-Hand Damage: (208 - 220) to (361 - 373)
      Two-Hand Damage: (263 - 280) to (415 - 433)
      Required Level: 100
      Required Strength: 450
      Item Level: 105
      Strength Damage Bonus: (0.16 per Strength)%
      15% Chance to cast level 13 Shockwave on Melee Attack
      +(2 to 3) to Barbarian Skill Levels
      25% Attack Speed
      Adds 100-250 Damage
      (100 to 150)% Bonus to Attack Rating
      +(172 to 200)% Enhanced Damage
      +100 to Strength
      (50 to 100)% Bonus to Defense
      1% Reanimate as: Random Monster
      Socketed (4)
      : similar dmg, but okay proc, atk rating, and def.
    • 6)
      Gharaniq


      Gharaniq
      Barbarian Swords, Barbarian One-Handed Axes
      Except Barbarian Two-Ha

      'JahSilElq'
      Runeword Level: 100
      +(3 to 4) to Barbarian Skill Levels
      Adds 5-10 Damage
      Adds 120-115 Damage
      +(171 to 200)% Enhanced Damage
      Enhanced Weapon Damage +(60 to 80)%
      +(81 to 100) to Strength
      +(225 to 250) to Dexterity
      5% Chance to Avoid Damage
      (sacred Hammerhead Axe): bread and butter. you can do all content with 2 of these.
      • Use two atk speed jewels and one indestructible jewel. MO ed% before sockets.
      • If you use ethereal hammerheads, they'll be Best-in-Slot for farming.
    • 7)
      Gotterdammerung
      Gotterdammerung
      Great Axe (Sacred)

      Two-Hand Damage: 496 to 673
      Required Level: 100
      Required Strength:
      5400
      Item Level: 120
      Strength Damage Bonus: (0.16 per Strength)%
      Mega Impact
      Thunderfury
      Area Effect Attack
      50% Attack Speed
      Adds 250-400 Damage
      +200% Enhanced Damage
      Requirements +800%
      Ragh nar Rook
      Socketed (6)
      : big dmg and AoE orange text (needs 5400 str).
    • 8)
      Yaggai's Sagaris
      Yaggai's Sagaris
      Labrys (Sacred)

      Two-Hand Damage: (441 - 471) to (496 - 527)
      (Barbarian Only)
      Required Level: 100
      Required Strength: 796
      Item Level: 105
      Strength Damage Bonus: (0.16 per Strength)%
      Thunderfury
      50% Chance to cast level 16 Stormblast on Melee Attack
      50% Attack Speed
      Adds 150-200 Damage
      -35% to Enemy Lightning Resistance
      +(172 to 200)% Enhanced Damage
      +100 to Strength
      +100 to Vitality
      Elemental Resists +(10 to 20)%
      +250 Life on Melee Attack
      Socketed (6)
      : Best-in-Slot for bossing. similar clear speed while farming as well. amazing proc.


weapon switch
    Leveling items
    • Pax Mystica

      Pax Mystica
      Staves

      'ElTir'
      Runeword Level: 10
      +1 to All Skills
      +7% to Spell Damage
      +(2 to 5) to Blink
      +3 to all Attributes
      Elemental Resists +(11 to 15)%
      (11 to 13)% Magic Find
      (any staff): solely used to teleport. obsolete once you get Jitan charm.
    Base Setup
    • 1) 2x
      Koth's Lesson
      Koth's Lesson
      Mace (4)

      One-Hand Damage: (5 - 6) to (7 - 9)
      Required Level: 5
      Required Strength: 36
      Item Level: 8
      Strength Damage Bonus: (0.11 per Strength)%
      15% Chance to cast level 4 Bloodlust on Kill
      +1 to All Skills
      +(6 to 9)% Bonus Damage to Bloodlust
      +(87 to 122)% Damage to Undead
      +(31 to 50)% Enhanced Damage
      +(51 to 100) Defense
      +(11 to 15) to Strength
      Maximum Life +(2 to 3)%
      Socketed (1)
      One-Hand Damage: (17 - 19) to (23 - 26)
      Required Level: 23
      Required Strength: 62
      Item Level: 26
      Strength Damage Bonus: (0.11 per Strength)%
      21% Chance to cast level 12 Bloodlust on Kill
      +(1 to 2) to All Skills
      +(12 to 18)% Bonus Damage to Bloodlust
      +(159 to 194)% Damage to Undead
      +(71 to 90)% Enhanced Damage
      +(151 to 200) Defense
      +(21 to 25) to Strength
      Maximum Life +(3 to 4)%
      Socketed (2)
      One-Hand Damage: (40 - 44) to (60 - 66)
      Required Level: 42
      Required Strength: 130
      Item Level: 46
      Strength Damage Bonus: (0.11 per Strength)%
      27% Chance to cast level 20 Bloodlust on Kill
      +2 to All Skills
      +(21 to 27)% Bonus Damage to Bloodlust
      +(231 to 266)% Damage to Undead
      +(101 to 120)% Enhanced Damage
      +(251 to 300) Defense
      +(31 to 35) to Strength
      Maximum Life +(4 to 5)%
      Socketed (3)
      One-Hand Damage: (55 - 60) to (80 - 87)
      Required Level: 51
      Required Strength: 261
      Item Level: 81
      Strength Damage Bonus: (0.11 per Strength)%
      30% Chance to cast level 24 Bloodlust on Kill
      +(2 to 3) to All Skills
      +(30 to 36)% Bonus Damage to Bloodlust
      +(267 to 302)% Damage to Undead
      +(131 to 150)% Enhanced Damage
      +(301 to 350) Defense
      +(36 to 40) to Strength
      Maximum Life +(5 to 6)%
      Socketed (3)
      : WW in packs for proc (~120ewd for ~3mins). cap its atk speed.
    Upgrades
    • 2) 2x
      Qarak's Will
      Qarak's Will
      Giant Sword (Sacred)

      One-Hand Damage: (150 - 163) to (233 - 246)
      Two-Hand Damage: (206 - 225) to (285 - 305)
      Required Level: 100
      Required Strength: 480
      Item Level: 105
      Strength Damage Bonus: (0.16 per Strength)%
      15% Chance to cast level 34 Spike Nova on Melee Attack
      6% Chance to cast level 40 Pentagram on Melee Attack
      10% Chance to cast level 36 Bloodlust on Kill
      +(30 to 60)% Bonus Damage to Bloodlust
      Adds 50-125 Damage
      Adds 84-167 Fire Damage
      +(26 to 38)% to Fire Spell Damage
      +(140 to 170)% Enhanced Damage
      +(100 to 250) Life after each Kill
      5% Reanimate as: Random Monster
      Socketed (4)
      : WW in packs for proc (~160ewd for ~3mins). cap its atk speed.


helms
    Leveling items
    • Honor
      Honor
      Helms

      'Tal'
      Runeword Level: 20
      7% Movement Speed
      +7% to Spell Damage
      Elemental Resists +7%
      Poison Length Reduced by (10 to 15)%
      -7% to All Vendor Prices
      (in any helm) Tier2
      Bonechewer
      Bonechewer
      Fanged Helm (4)

      Defense: (55 - 63) to (83 - 95)
      (Barbarian Only)
      Required Level: 4
      Required Strength: 40
      Item Level: 7
      10% Attack Speed
      (10 to 25)% Bonus to Attack Rating
      Enhanced Weapon Damage +(5 to 10)%
      +(18 to 35)% Enhanced Defense
      +(21 to 30) to Strength
      Physical Resist 1%
      2% Reanimate as: Random Monster
      Socketed (2)
      Defense: (231 - 256) to (300 - 334)
      (Barbarian Only)
      Required Level: 22
      Required Strength: 60
      Item Level: 25
      15% Attack Speed
      (35 to 50)% Bonus to Attack Rating
      Enhanced Weapon Damage +(20 to 30)%
      +(52 to 69)% Enhanced Defense
      +(31 to 40) to Strength
      Physical Resist 2%
      4% Reanimate as: Random Monster
      Socketed (2)
      Defense: (607 - 659) to (783 - 850)
      (Barbarian Only)
      Required Level: 39
      Required Strength: 126
      Item Level: 46
      20% Attack Speed
      (60 to 75)% Bonus to Attack Rating
      Enhanced Weapon Damage +(40 to 50)%
      +(87 to 103)% Enhanced Defense
      +(41 to 50) to Strength
      Physical Resist 3%
      6% Reanimate as: Random Monster
      Socketed (3)
      Defense: (913 - 985) to (1166 - 1258)
      (Barbarian Only)
      Required Level: 48
      Required Strength: 262
      Item Level: 81
      25% Attack Speed
      (85 to 100)% Bonus to Attack Rating
      Enhanced Weapon Damage +(60 to 70)%
      +(104 to 120)% Enhanced Defense
      +(51 to 60) to Strength
      Physical Resist 4%
      8% Reanimate as: Random Monster
      Socketed (4)
      Tier3 Tier4
    Base Setup
    • 1) Stick with Tier4
      Bonechewer
      Bonechewer
      Fanged Helm (4)

      Defense: (55 - 63) to (83 - 95)
      (Barbarian Only)
      Required Level: 4
      Required Strength: 40
      Item Level: 7
      10% Attack Speed
      (10 to 25)% Bonus to Attack Rating
      Enhanced Weapon Damage +(5 to 10)%
      +(18 to 35)% Enhanced Defense
      +(21 to 30) to Strength
      Physical Resist 1%
      2% Reanimate as: Random Monster
      Socketed (2)
      Defense: (231 - 256) to (300 - 334)
      (Barbarian Only)
      Required Level: 22
      Required Strength: 60
      Item Level: 25
      15% Attack Speed
      (35 to 50)% Bonus to Attack Rating
      Enhanced Weapon Damage +(20 to 30)%
      +(52 to 69)% Enhanced Defense
      +(31 to 40) to Strength
      Physical Resist 2%
      4% Reanimate as: Random Monster
      Socketed (2)
      Defense: (607 - 659) to (783 - 850)
      (Barbarian Only)
      Required Level: 39
      Required Strength: 126
      Item Level: 46
      20% Attack Speed
      (60 to 75)% Bonus to Attack Rating
      Enhanced Weapon Damage +(40 to 50)%
      +(87 to 103)% Enhanced Defense
      +(41 to 50) to Strength
      Physical Resist 3%
      6% Reanimate as: Random Monster
      Socketed (3)
      Defense: (913 - 985) to (1166 - 1258)
      (Barbarian Only)
      Required Level: 48
      Required Strength: 262
      Item Level: 81
      25% Attack Speed
      (85 to 100)% Bonus to Attack Rating
      Enhanced Weapon Damage +(60 to 70)%
      +(104 to 120)% Enhanced Defense
      +(51 to 60) to Strength
      Physical Resist 4%
      8% Reanimate as: Random Monster
      Socketed (4)
      , that helm is nutty.
    Upgrades
    • 2)
      Ravine
      Ravine
      Horned Helm (Sacred)

      Defense: (2748 - 3091) to (2964 - 3334)
      (Barbarian Only)
      Required Level: 90
      Required Strength: 451
      Item Level: 1
      +(2 to 3) to Barbarian Skill Levels
      Enhanced Weapon Damage +(19 to 30)%
      +(140 to 170)% Enhanced Defense
      +(81 to 100) to Strength
      Maximum Lightning Resist +1%
      Lightning Resist +(31 to 50)%
      Physical Resist 5%
      Socketed (4)

      Mount Arreat
      (Barbarian Gladiator Set)
      : similar dmg to
      Bonechewer
      Bonechewer
      Fanged Helm (4)

      Defense: (55 - 63) to (83 - 95)
      (Barbarian Only)
      Required Level: 4
      Required Strength: 40
      Item Level: 7
      10% Attack Speed
      (10 to 25)% Bonus to Attack Rating
      Enhanced Weapon Damage +(5 to 10)%
      +(18 to 35)% Enhanced Defense
      +(21 to 30) to Strength
      Physical Resist 1%
      2% Reanimate as: Random Monster
      Socketed (2)
      Defense: (231 - 256) to (300 - 334)
      (Barbarian Only)
      Required Level: 22
      Required Strength: 60
      Item Level: 25
      15% Attack Speed
      (35 to 50)% Bonus to Attack Rating
      Enhanced Weapon Damage +(20 to 30)%
      +(52 to 69)% Enhanced Defense
      +(31 to 40) to Strength
      Physical Resist 2%
      4% Reanimate as: Random Monster
      Socketed (2)
      Defense: (607 - 659) to (783 - 850)
      (Barbarian Only)
      Required Level: 39
      Required Strength: 126
      Item Level: 46
      20% Attack Speed
      (60 to 75)% Bonus to Attack Rating
      Enhanced Weapon Damage +(40 to 50)%
      +(87 to 103)% Enhanced Defense
      +(41 to 50) to Strength
      Physical Resist 3%
      6% Reanimate as: Random Monster
      Socketed (3)
      Defense: (913 - 985) to (1166 - 1258)
      (Barbarian Only)
      Required Level: 48
      Required Strength: 262
      Item Level: 81
      25% Attack Speed
      (85 to 100)% Bonus to Attack Rating
      Enhanced Weapon Damage +(60 to 70)%
      +(104 to 120)% Enhanced Defense
      +(51 to 60) to Strength
      Physical Resist 4%
      8% Reanimate as: Random Monster
      Socketed (4)
      , but has more def
    • 3)
      Royal Circlet
      Royal Circlet
      Tiara (Sacred)

      Defense: (1740 - 1957) to (1968 - 2214)
      Required Level: 100
      Required Dexterity: 392
      Item Level: 105
      +2 to All Skills
      +90% Damage to Demons
      +90% Damage to Undead
      +(140 to 170)% Enhanced Defense
      (21 to 25)% to All Attributes
      Elemental Resists +(25 to 30)%
      Physical Resist 5%
      (21 to 25)% Magic Find
      Socketed (4)
      : amazing all-around helm for physical characters.
    • 4)
      Lilith's Legion
      Lilith's Legion
      Avenger Guard (Sacred)

      Defense: (3691 - 4041) to (4067 - 4455)
      (Barbarian Only)
      Required Level: 100
      Required Strength: 580
      Item Level: 120
      +2 to Barbarian Skill Levels
      150% Bonus to Attack Rating
      +(172 to 200)% Enhanced Defense
      +300 Defense
      20% to Strength
      10% to Vitality
      Physical Resist 10%
      2% Reanimate as: Random Monster
      (30 to 60)% Gold Find
      50% Magic Find
      Socketed (4)
      : similar to
      Royal Circlet
      Royal Circlet
      Tiara (Sacred)

      Defense: (1740 - 1957) to (1968 - 2214)
      Required Level: 100
      Required Dexterity: 392
      Item Level: 105
      +2 to All Skills
      +90% Damage to Demons
      +90% Damage to Undead
      +(140 to 170)% Enhanced Defense
      (21 to 25)% to All Attributes
      Elemental Resists +(25 to 30)%
      Physical Resist 5%
      (21 to 25)% Magic Find
      Socketed (4)
      , but less dmg for mf & tankiness.
    • 5)
      Boarfrost
      Boarfrost
      Assault Helmet (Sacred)

      Defense: (2238 - 2561) to (2449 - 2803)
      (Barbarian Only)
      Required Level: 100
      Required Strength: 550
      Item Level: 120
      25% Chance to cast level 40 Ice Bolt Nova on Melee Attack
      20% Attack Speed
      Adds 63-125 Cold Damage
      +(21 to 25)% to Cold Spell Damage
      -50% to Enemy Cold Resistance
      5% Chance of Crushing Blow
      Enhanced Weapon Damage +90%
      +(87 to 114)% Enhanced Defense
      (21 to 25)% to Strength
      Socketed (4)
      : big ewd. proc looks fancy but deals no dmg.
    • 6)
      Idol of Rygnar
      Idol of Rygnar
      Mask (Sacred)

      Defense: (2068 - 2350) to (2208 - 2510)
      Required Level: 100
      Required Strength: 540
      Item Level: 120
      +2 to Necromancer Skill Levels
      25% Life stolen per Hit
      Enhanced Weapon Damage +(60 to 90)%
      Hit Causes Monster to Flee +1%
      +(120 to 150)% Enhanced Defense
      +(40 to 50) to Strength
      +(40 to 50) to Dexterity
      Target Takes Additional Damage of 500
      25% Gold Find
      +5 to Light Radius
      Socketed (4)
      : similar dmg to
      Boarfrost
      Boarfrost
      Assault Helmet (Sacred)

      Defense: (2238 - 2561) to (2449 - 2803)
      (Barbarian Only)
      Required Level: 100
      Required Strength: 550
      Item Level: 120
      25% Chance to cast level 40 Ice Bolt Nova on Melee Attack
      20% Attack Speed
      Adds 63-125 Cold Damage
      +(21 to 25)% to Cold Spell Damage
      -50% to Enemy Cold Resistance
      5% Chance of Crushing Blow
      Enhanced Weapon Damage +90%
      +(87 to 114)% Enhanced Defense
      (21 to 25)% to Strength
      Socketed (4)
      , but with life steal and atk rating.
    • 7)
      Eidolon
      Eidolon
      Helms

      'QorSil'
      Runeword Level: 100
      +2 to All Skills
      10% Combat Speeds
      Adds 3-5 Damage
      Adds 7-15 Damage
      5% Deadly Strike
      +(144 to 171)% Enhanced Defense
      (20 to 25)% to All Attributes
      Elemental Resists +(35 to 40)%
      (25 to 30)% Bonus to Defense
      +4 to Light Radius
      (sacred Crown): huge dmg. use good jewels.
    • 8)
      The Conqueror
      The Conqueror
      Crown (Sacred)

      Defense: (7341 - 7770) to (7771 - 8247)
      Required Level: 120
      Required Strength: 606
      Item Level: 130
      +1 to All Skills
      Adds 25-50 Damage
      -(11 to 15)% to Enemy Elemental Resistances
      +(171 to 200)% Enhanced Defense
      +3333 Defense
      Magic Resist +(2 to 5)%
      (21 to 25)% Gold Find
      Socketed (4)

      Trophy Hunter
      (Trophy Set)
      : huge dmg & def. the light pierce is relevant with
      Yaggai's Sagaris
      Yaggai's Sagaris
      Labrys (Sacred)

      Two-Hand Damage: (441 - 471) to (496 - 527)
      (Barbarian Only)
      Required Level: 100
      Required Strength: 796
      Item Level: 105
      Strength Damage Bonus: (0.16 per Strength)%
      Thunderfury
      50% Chance to cast level 16 Stormblast on Melee Attack
      50% Attack Speed
      Adds 150-200 Damage
      -35% to Enemy Lightning Resistance
      +(172 to 200)% Enhanced Damage
      +100 to Strength
      +100 to Vitality
      Elemental Resists +(10 to 20)%
      +250 Life on Melee Attack
      Socketed (6)
      .
    • 9)
      Warmonger
      Warmonger
      Fanged Helm (Sacred)

      Defense: (4347 - 4785) to (5010 - 5474)
      (Barbarian Only)
      Required Level: 100
      Required Strength: 446
      Item Level: 120
      Area Effect Attack
      Adds 100-200 Fire Damage
      Adds 100-200 Lightning Damage
      Adds 100-200 Cold Damage
      +(160 to 200)% Enhanced Defense
      +(1500 to 2000) Defense
      Elemental/Magic Damage Reduced by 40
      10% Chance to Avoid Damage
      Socketed (4)
      : Best-in-Slot for all content. AoE orange text is huge dmg and has 10avoid.


body armors
    Leveling items
    • Normal Cain armor [save Cain & talk to Akara] Nightmare Cain armor Hell Cain armor
    Base Setup
    • 1)
      Dragonheart

      Dragonheart
      Body Armors

      'OhmThulFal'
      Runeword Level: 70
      +2 to All Skills
      30% Attack Speed
      30% Cast Speed
      30% Block Speed
      45% Hit Recovery
      +1.625% Enhanced Defense (Based on Character Level)
      5% to Dexterity
      +(550 to 650) to Life
      Cold Resist +25%
      (sacred Ancient Armor) 2)
      Erawan

      Erawan
      Body Armors

      'LemKoCham'
      Runeword Level: 83
      15% Combat Speeds
      5% Chance of Crushing Blow
      +(144 to 171)% Enhanced Defense
      (27 to 30)% to Strength
      (27 to 30)% to Vitality
      Physical Resist (13 to 15)%
      (15 to 20)% Bonus to Defense
      (sacred Ancient Armor) [keep in stash when phys res needed]
    Upgrades
    • 3)
      Celestia's Wings
      Celestia's Wings
      Gothic Plate (Sacred)

      Defense: (7708 - 8628) to (9275 - 10391)
      Required Level: 90
      Required Strength: 614
      Item Level: 1
      +1 to Amazon Skill Levels
      Adds 25-38 Damage
      +(140 to 170)% Enhanced Defense
      +350 Defense
      (21 to 25)% to Strength
      +(31 to 50) to Dexterity
      (21 to 25)% to Vitality
      Elemental Resists +(21 to 25)%
      Socketed (6)

      Celestia's Myth
      (Amazon Spear Set)
      : huge dmg and atk rating.
    • 4)
      Candlewake
      Candlewake
      Splint Mail (Sacred)

      Defense: (8032 - 9339) to (11077 - 12593)
      Required Level: 100
      Required Strength: 563
      Item Level: 105
      -2% Base Block Chance
      Additional Strength Damage Bonus: 0.03125%
      -(11 to 15)% to Enemy Cold Resistance
      +(150 to 200)% Enhanced Defense
      +(1500 to 3500) Defense
      (10 to 25)% to Strength
      (50 to 100)% Bonus to Defense
      Cannot Be Frozen
      (1/2 chance to appear)
      Socketed (6)
      : big dmg and can get cannot be frozen. [keep in stash when cbf needed]
    • 5)
      Marchosias' Might
      Marchosias' Might
      Full Plate Mail (Sacred)

      Defense: (8595 - 9436) to (10308 - 11338)
      Required Level: 90
      Required Strength:
      1280
      Item Level: 1
      5% Chance to cast level 3 Bladestorm on Melee Attack
      +50 to Maximum Damage
      +(144 to 171)% Enhanced Defense
      +1000 Defense
      +(151 to 200) to Strength
      (6 to 10)% to Strength
      Requirements +100%
      Socketed (6)

      Marchosias' Essence
      (Druid Werewolf Set)
      : huge dmg with an amazing proc.
    • 6)
      Rebel

      Rebel
      Body Armors

      'ZolSilSilLo'
      Runeword Level: 100
      15% Combat Speeds
      Adds 6-10 Damage
      Enhanced Weapon Damage +(80 to 100)%
      +(172 to 200)% Enhanced Defense
      +(151 to 200) to Strength
      +(151 to 200) to Dexterity
      -75 to Vitality
      -75 to Energy
      +60 to Mana
      Maximum Elemental Resists +1%
      Elemental Resists +(40 to 50)%
      (sacred Ancient Armor): same dmg, with max res & atk rating. use good jewels. (MO ed% before sockets)
    • 7)
      Wolverine Skin
      Wolverine Skin
      Plate Mail (Sacred)

      Defense: (6374 - 7171) to (7485 - 8421)
      Required Level: 100
      Required Strength:
      288
      Item Level: 120
      15% Chance to cast level 20 Crucify on Melee Attack
      +(1 to 2) to All Skills
      50% Hit Recovery
      +40 to Maximum Damage
      (10 to 15)% Life stolen per Hit
      +(140 to 170)% Enhanced Defense
      +(50 to 100) to Strength
      +(50 to 100) to Dexterity
      +25 Life Regenerated per Second
      50% Magic Find
      Requirements -50%
      Socketed (6)
      : Best-in-Slot for farming due to high dmg & mf.
    • 8)
      Khazra Plate
      Khazra Plate
      Ancient Armor (Sacred)

      Defense: (8603 - 9489) to (10651 - 11748)
      Required Level: 100
      Required Strength:
      2160
      Item Level: 120
      Level 1 Demon Blood Aura
      +60% Damage to Demons
      5% Chance of Crushing Blow
      10% Deadly Strike
      +(172 to 200)% Enhanced Defense
      (20 to 25)% to Strength
      (20 to 25)% to Vitality
      Physical Resist 10%
      Requirements +200%
      Socketed (6)
      : 10pr and high dmg, an amazing all around armor (aura is 6%life).
    • 9)
      Strength Beyond Strength
      Strength Beyond Strength
      Gothic Plate (Sacred)

      Defense: (8339 - 9198) to (10115 - 11157)
      Required Level: 100
      Required Strength: 614
      Item Level: 120
      1% Chance to cast level 36 Pyroblast on Striking
      Adds 25-38 Damage
      150% Bonus to Attack Rating
      +90% Damage to Demons
      25% Life stolen per Hit
      10% Deadly Strike
      +(172 to 200)% Enhanced Defense
      1% Reanimate as: Random Monster
      -5 to Light Radius
      Socketed (6)
      : highest dmg armor (use when tankiness isn’t needed)


gloves
    Leveling items
    • Enlightenment
      Enlightenment
      Gloves

      'El'
      Runeword Level: 6
      10% Combat Speeds
      2% Life stolen per Hit
      2% Mana stolen per Hit
      +5 to all Attributes
      +(2 to 3) Life Regenerated per Second
      Lightning Resist +15%
      +(4 to 6) to Light Radius
      (in any gloves) Tier2
      Visegrip
      Visegrip
      Light Gauntlets (4)

      Defense: 29 to 56
      Required Level: 6
      Required Strength: 52
      Item Level: 11
      5% Chance to cast level 5 Crucify on Melee Attack
      +(3 to 4) to Maximum Damage
      (4 to 5)% to Strength
      2% to Dexterity
      Socketed (1)
      Defense: 120 to 176
      Required Level: 24
      Required Strength: 76
      Item Level: 28
      6% Chance to cast level 10 Crucify on Melee Attack
      +(6 to 7) to Maximum Damage
      (8 to 9)% to Strength
      (3 to 4)% to Dexterity
      Socketed (2)
      Defense: 273 to 381
      Required Level: 41
      Required Strength: 161
      Item Level: 48
      7% Chance to cast level 19 Crucify on Melee Attack
      +(8 to 9) to Maximum Damage
      (12 to 13)% to Strength
      (5 to 7)% to Dexterity
      Socketed (3)
      Defense: 375 to 522
      Required Level: 50
      Required Strength: 333
      Item Level: 83
      8% Chance to cast level 30 Crucify on Melee Attack
      +(9 to 10) to Maximum Damage
      (14 to 15)% to Strength
      (8 to 10)% to Dexterity
      Socketed (4)
      Tier3 Tier4
    Base Setup
    • 1) Keep Tier4
      Visegrip
      Visegrip
      Light Gauntlets (4)

      Defense: 29 to 56
      Required Level: 6
      Required Strength: 52
      Item Level: 11
      5% Chance to cast level 5 Crucify on Melee Attack
      +(3 to 4) to Maximum Damage
      (4 to 5)% to Strength
      2% to Dexterity
      Socketed (1)
      Defense: 120 to 176
      Required Level: 24
      Required Strength: 76
      Item Level: 28
      6% Chance to cast level 10 Crucify on Melee Attack
      +(6 to 7) to Maximum Damage
      (8 to 9)% to Strength
      (3 to 4)% to Dexterity
      Socketed (2)
      Defense: 273 to 381
      Required Level: 41
      Required Strength: 161
      Item Level: 48
      7% Chance to cast level 19 Crucify on Melee Attack
      +(8 to 9) to Maximum Damage
      (12 to 13)% to Strength
      (5 to 7)% to Dexterity
      Socketed (3)
      Defense: 375 to 522
      Required Level: 50
      Required Strength: 333
      Item Level: 83
      8% Chance to cast level 30 Crucify on Melee Attack
      +(9 to 10) to Maximum Damage
      (14 to 15)% to Strength
      (8 to 10)% to Dexterity
      Socketed (4)
      , it has high dmg with a good proc.
    Upgrades
    • 2)
      Cinadide's Bender
      Cinadide's Bender
      Gauntlets (Sacred)

      Defense: (1339 - 1506) to (1567 - 1763)
      Required Level: 100
      Required Strength: 574
      Item Level: 1
      20% Attack Speed
      40% Hit Recovery
      Adds 32-63 Magic Damage
      Adds 50-100 Fire Damage
      +(140 to 170)% Enhanced Defense
      +(31 to 50) to Strength
      (16 to 25)% Magic Find
      Socketed (4)

      Cinadide's Craft
      (Paladin Honor Set)
      : not good, but can be used with
      Cinadide's Anvil
      Cinadide's Anvil
      Plated Belt (Sacred)

      Defense: (3271 - 3680) to (3583 - 4031)
      Required Level: 100
      Required Strength:
      303
      Item Level: 1
      +1 to Paladin Skill Levels
      Adds 13-25 Damage
      Adds 50-100 Fire Damage
      +(140 to 170)% Enhanced Defense
      (21 to 25)% to Strength
      Requirements -50%
      Socketed (2)

      Cinadide's Craft
      (Paladin Honor Set)
      for cannot be frozen when needed.
    • 3)
      Hammerfist
      Hammerfist
      Gauntlets (Sacred)

      Defense: (1227 - 1450) to (1436 - 1697)
      Required Level: 100
      Required Strength: 574
      Item Level: 105
      Adds (1 to 15)-(20 to 30) Damage
      5% Life stolen per Hit
      +(15 to 25) to Spiral Dance
      5% Chance of Crushing Blow
      Enhanced Weapon Damage +(30 to 60)%
      +(120 to 160)% Enhanced Defense
      Elemental Resists +15%
      Socketed (4)
      : high variability. only use over Visegrip if good rolls.
    • 4)
      Mercy
      Mercy
      Gloves

      'LewElq'
      Runeword Level: 110
      10% Chance to cast level 18 Punishers on Melee Attack
      10% Combat Speeds
      +(59 to 69) to Maximum Damage
      +26 Defense
      +(151 to 200) to Strength
      (15 to 20)% to Vitality
      (sacred Gauntlets): big dmg. use good jewels.
    • 5)
      Savage

      Savage
      Gloves

      'YstFelKa'
      Runeword Level: 110
      +1% Enhanced Weapon Damage per 50 Strength or Dexterity
      (Whichever is Higher)
      75% Attack Speed
      +10 Damage
      +200% Enhanced Defense
      +(10 to 40) to all Attributes
      10% to Strength
      10% to Dexterity
      Maximum Cold Resist +1%
      Cold Resist +25%
      10% Magic Find
      (sacred Gauntlets): Best-in-Slot. use an amazing jewel.

belts
    Leveling items
    • Rainbow
      Rainbow
      Belts

      'Eth'
      Runeword Level: 15
      +5% to Spell Damage
      +(6 to 10)% to Summoned Minion Resistances
      Regenerate Mana +(5 to 10)%
      Elemental Resists +(10 to 15)%
      (6 to 8)% Magic Find
      +2 to Light Radius
      (in any belt)
    Base Setup
    • 1) Honorific (sacred Plated Belt): MO order: max dmg, mf, dex, ed%, str, all res. (aban bless)
    Upgrades
    • 2)
      Truce
      Truce
      Belts

      'Jah'
      Runeword Level: 80
      5% Combat Speeds
      Stun Attack
      Slows Attacker by 5%
      +(172 to 200)% Enhanced Defense
      Physical Resist 10%
      (sacred Plated Belt): [keep in stash when phys res or stun target is needed]
    • 3)
      Cinadide's Anvil
      Cinadide's Anvil
      Plated Belt (Sacred)

      Defense: (3271 - 3680) to (3583 - 4031)
      Required Level: 100
      Required Strength:
      303
      Item Level: 1
      +1 to Paladin Skill Levels
      Adds 13-25 Damage
      Adds 50-100 Fire Damage
      +(140 to 170)% Enhanced Defense
      (21 to 25)% to Strength
      Requirements -50%
      Socketed (2)

      Cinadide's Craft
      (Paladin Honor Set)
      : big dmg. can be paired with cina gloves for cannot be frozen.
    • 4)
      Marchosias' Hatred
      Marchosias' Hatred
      Heavy Belt (Sacred)

      Defense: (3111 - 3455) to (3359 - 3731)
      Required Level: 90
      Required Strength: 568
      Item Level: 1
      5% Chance to cast level 3 Bladestorm on Melee Attack
      3% Chance of Crushing Blow
      Enhanced Weapon Damage +(55 to 60)%
      +(51 to 100)% to Summoned Minion Life
      +(144 to 171)% Enhanced Defense
      (6 to 10)% to Strength
      Socketed (2)

      Marchosias' Essence
      (Druid Werewolf Set)
      : similar dmg, but has an amazing proc as well.
    • 5)
      Black Void
      Black Void
      Heavy Belt (Sacred)

      Defense: (3060 - 3442) to (3304 - 3717)
      Required Level: 100
      Required Strength: 568
      Item Level: 120
      20% Attack Speed
      Adds 10-15 Damage
      (10 to 15)% Life stolen per Hit
      Slow Target 10%
      +(140 to 170)% Enhanced Defense
      10% to Strength
      10% to Dexterity
      Target Takes Additional Damage of (25 to 50)
      30% Magic Find
      Socketed (2)
      : Best-in-Slot. it’s just an amazing all-around belt for any physical character.


boots
    Leveling items
    • Epicenter
      Epicenter
      Boots

      'Ith'
      Runeword Level: 18
      0.0625% Chance of Crushing Blow (Based on Character Level)
      +(4 to 15)% Enhanced Defense
      +(40 to 60) to Life
      Elemental Resists +(3 to 5)%
      (in any boots) Tier2
      Death Spur
      Death Spur
      Heavy Boots (4)

      Defense: 27 to 39
      Required Level: 3
      Required Strength: 28
      Item Level: 5
      1% Chance to cast level 6 Spike Nova on Kill
      (0 to 40)% Movement Speed
      +0.09375 to Maximum Damage (Based on Character Level)
      +(11 to 15) to Strength
      +(11 to 15) to Dexterity
      Socketed (1)
      Defense: 109 to 141
      Required Level: 20
      Required Strength: 41
      Item Level: 24
      1% Chance to cast level 10 Spike Nova on Kill
      (0 to 40)% Movement Speed
      +0.15625 to Maximum Damage (Based on Character Level)
      +(21 to 25) to Strength
      +(21 to 25) to Dexterity
      Socketed (2)
      Defense: 248 to 310
      Required Level: 38
      Required Strength: 87
      Item Level: 44
      1% Chance to cast level 14 Spike Nova on Kill
      (0 to 40)% Movement Speed
      +0.21875 to Maximum Damage (Based on Character Level)
      +(31 to 35) to Strength
      +(31 to 35) to Dexterity
      Socketed (3)
      Defense: 346 to 427
      Required Level: 46
      Required Strength: 179
      Item Level: 77
      1% Chance to cast level 16 Spike Nova on Kill
      (0 to 40)% Movement Speed
      +0.25 to Maximum Damage (Based on Character Level)
      +(36 to 40) to Strength
      +(36 to 40) to Dexterity
      Socketed (4)
      Tier3 Tier4
    Base Setup
    • 1) Keep Tier4
      Death Spur
      Death Spur
      Heavy Boots (4)

      Defense: 27 to 39
      Required Level: 3
      Required Strength: 28
      Item Level: 5
      1% Chance to cast level 6 Spike Nova on Kill
      (0 to 40)% Movement Speed
      +0.09375 to Maximum Damage (Based on Character Level)
      +(11 to 15) to Strength
      +(11 to 15) to Dexterity
      Socketed (1)
      Defense: 109 to 141
      Required Level: 20
      Required Strength: 41
      Item Level: 24
      1% Chance to cast level 10 Spike Nova on Kill
      (0 to 40)% Movement Speed
      +0.15625 to Maximum Damage (Based on Character Level)
      +(21 to 25) to Strength
      +(21 to 25) to Dexterity
      Socketed (2)
      Defense: 248 to 310
      Required Level: 38
      Required Strength: 87
      Item Level: 44
      1% Chance to cast level 14 Spike Nova on Kill
      (0 to 40)% Movement Speed
      +0.21875 to Maximum Damage (Based on Character Level)
      +(31 to 35) to Strength
      +(31 to 35) to Dexterity
      Socketed (3)
      Defense: 346 to 427
      Required Level: 46
      Required Strength: 179
      Item Level: 77
      1% Chance to cast level 16 Spike Nova on Kill
      (0 to 40)% Movement Speed
      +0.25 to Maximum Damage (Based on Character Level)
      +(36 to 40) to Strength
      +(36 to 40) to Dexterity
      Socketed (4)
      (ideally with 0-20 move speed)
    Upgrades
    • 2)
      Steppe Sleeper
      Steppe Sleeper
      Boots (Sacred)

      Defense: (1302 - 1627) to (1342 - 1677)
      Required Level: 80
      Item Level: 1
      +1 to Barbarian Skill Levels
      (0 to 40)% Movement Speed
      +(100 to 150)% Enhanced Defense
      30% to Strength
      Requirements -100%
      Socketed (4)

      Tundra Walker
      (Barbarian Warrior Set)
      : bigger dmg. dont use if 30+ move speed.
    • 3)
      Wind Runner

      Wind Runner
      Boots

      'SilElqSilGul'
      Runeword Level: 100
      +(0 to 1) to All Skills
      50% Attack Speed
      10% Movement Speed
      Adds 25-68 Damage
      250% Bonus to Attack Rating
      (12 to 15)% Life stolen per Hit
      +(171 to 200)% Enhanced Defense
      (sacred Greaves with 0 move speed): a “garanteed” & amazing all-around option.
      • I sincerely advise patience until you find +0 move speed Greaves. It'll take a while, but its worth the wait.

amulets
    Leveling items
    • any
    Base Setup
    • 1) Rare: with min or max dmg
    Upgrades
    • 2)
      Angel Heart
      Angel Heart
      Amulet

      Required Level: 40
      Item Level: 40
      +(1 to 2) to All Skills
      (5 to 10)% to Strength
      (5 to 10)% to Dexterity
      (15 to 25)% Bonus to Defense
      +(3 to 5) to Light Radius
      : will most likely not beat an okay rare.
    • 3)
      Athulua's Oracle
      Athulua's Oracle
      Amulet

      Required Level: 60
      Item Level: 60
      +(1 to 2) to All Skills
      40% Attack Speed
      (150 to 250)% Bonus to Attack Rating
      Cannot Be Frozen
      : cannot be frozen is useful in some ubers.
    • 4)
      Beads of the Snake Queen
      Beads of the Snake Queen
      Amulet

      Required Level: 100
      Item Level: 120
      4% Chance to cast level 33 Scorpion Blade on Kill
      Adds 5-10 Damage
      Stun Attack
      +(200 to 500) Defense
      (20 to 25)% to Strength
      (20 to 25)% to Dexterity
      +100 Life after each Kill
      : big dmg.
    • 5)
      Idol of Fortune
      Idol of Fortune
      Amulet

      Required Level: 120
      Item Level: 130
      +(1 to 2) to All Skills
      -1% Base Block Chance
      25% Combat Speeds
      +(11 to 30)% to Spell Damage
      Enhanced Weapon Damage +(25 to 48)%
      Maximum Life +3%
      Maximum Mana +10%

      Trophy Hunter
      (Trophy Set)
      : use only if paired with
      The Conqueror
      The Conqueror
      Crown (Sacred)

      Defense: (7341 - 7770) to (7771 - 8247)
      Required Level: 120
      Required Strength: 606
      Item Level: 130
      +1 to All Skills
      Adds 25-50 Damage
      -(11 to 15)% to Enemy Elemental Resistances
      +(171 to 200)% Enhanced Defense
      +3333 Defense
      Magic Resist +(2 to 5)%
      (21 to 25)% Gold Find
      Socketed (4)

      Trophy Hunter
      (Trophy Set)
      & a bunch of trophies.
    • 6)
      Dyers Eve
      Dyers Eve
      Amulet

      Required Level: 100
      Item Level: 120
      5% Chance to cast level 5 Time Strike on Striking
      +2 to All Skills
      Adds 15-20 Damage
      5% Life stolen per Hit
      Elemental Resists +10%
      Physical Resist (1 to 10)%
      : a somewhat common and excellent all-around amulet.
    • 7) Rare: high variability. (
      Path of Brutality
      Path of Brutality
      Occult Effigy

      Cube Reagent
      Cube with Unique Ring/Amulet to Add Bonus
      Transforms every +1 to All Skills to +3% Deadly Strike
      Item Becomes (Your Class Only)
      +10 Required Level
      works on rares)
        Relevant affixes: 25min dmg, 30max dmg, 400life, 40attr, 3skills, -15 light pierce, charged strike oskill

rings
    Leveling items
    • any
    Base Setup
    • 1) Rare: with 15-20 magic find
    Upgrades
    • 2)
      Ripstar
      Ripstar
      Ring

      Required Level: 60
      Item Level: 60
      +0.5625 to Maximum Damage (Based on Character Level)
      +20 Life on Melee Attack
      : big dmg & sustain. (lottery them, don’t “luck” with oil)
    • 3)
      Giant's Knuckle
      Giant's Knuckle
      Ring

      Required Level: 100
      Item Level: 120
      20% Attack Speed
      Adds 10-15 Damage
      (5 to 10)% Life stolen per Hit
      5% Deadly Strike
      +25 Life Regenerated per Second
      Physical Resist 5%
      : slightly less dmg than
      Ripstar
      Ripstar
      Ring

      Required Level: 60
      Item Level: 60
      +0.5625 to Maximum Damage (Based on Character Level)
      +20 Life on Melee Attack
      , but gives phys res.


mystic orbs & sockets

Mystic Orbs
Always put five enhanced damage/defense % MOs in weaps/chest/helms/belts before you put a runeword in, it'll bypass the limit of 200%.

  • Weapons: atk speed until 4fpa (alongside gul runes or jewels) → ed% to 200 → life on melee atkewd
  • Body Armors, Helms & Belts: ed%max dmgdexmf or str
  • Gloves & Boots: max dmgdexmf or str
  • Amulets & Rings: mfpsn length reduct and/or resists

Sockets
RUNES
We use Runemaster as a reward skill (gives high defense per rune socketed in gear), so we want to always socket a rune where we can. Always use indestructible weapons (zod rune/zod-crafted jewel) because durability degrades fast on 4fpa. Keep picking and upgrading runes until you're stocked.

  • Weapons: Gul (until 4fpa) → 1 ZodJah (2h axes) or Elq (all other weapons)
  • Armors: EldKoMalElq

JEWELS
Runewords require jewels to fill non-rune slots. Jewelcraft using Sur rune (life on melee atk). Make a handful of Zod rune jewelcrafts (indestructible) for weapons. Keep jewels with 2 or more relevant affixes.
    Relevant affixes: atk speed, atk rating, str, all attr, life, max/min dmg. (stop rolling at ilvl 86)




PROGRESSION MILESTONES & UBERQUESTSUberquests are orange-colored

    Tips before starting
    • Runes can no longer be downgraded, so pick them all up. You can stack them with Vessels.
    • Open all chests you find in Act 1. They're a good rune source.
    • Pickup bloodstones, ambers, onyxes (they're gems) until you have 12 perf of each. They're useful for some ubers.
    • Pickup and stockpile 20+ jewels. They're used to create sockets and runewords.
    • Pick up actual gold stacks. Vendoring items doesn't give anything.
    • Do all quests. They have good rewards that will help your progression.

  • Consume gold signet in your inv. Buy white/grey armor from vendors (ideally all 1 socket). Gamble Ono weap.
  • Rescue Cain and equip
    Akara's Robe (1)
    Akara's Robe
    Quilted Armor (1)
    Defense: 74 to 100
    Required Level: 10
    Required Strength: 10
    Item Level: 255
    +50 Defense
    +(6 to 10) to all Attributes
    +50 to Life
    Elemental Resists +(11 to 15)%
    Cannot be Upgraded
    Socketed (2)
    reward from Akara.
  • As you progress through act 1, make the following runewords:
      “el” gloves (required lvl 6)
      “eth” belt (required lvl 15)
      “ith” boots (required lvl 18)
  • At lvl 15, gamble two War Swords → cube each with green oil → if not already 1 socket, cube with 1 jewel.
      make two “eld” runeword as soon as you find them (cube 2 el for 1 eld)
  • Once you have both “eld” weapons, make “el-tir” staff. The Blink oskill is a teleport for shortcuts.
  • Once you have all the runewords above, upgrade tir+ runes for a “tal” helm (required lvl 20).
  • Farm Mephisto for arcane shards.
  • Gamble the following item bases → make them uniques (item base + 2arcane crystals + blue oil):
      Tier2 Great Sword (get 2 of these, 1 in each hand)
      Tier2 Fanged Helm
      Tier2 Light Gauntlets
      Tier2 Heavy Boots
  • We keep Cain armor and “eth” belt because resists are good.
  • At lvl 49, last call for a free respec from Akara if you made a skill/attr mistake.
  • After Baal 5th wave, take tp & grab Sunstone charm ( video ). Mobs hit hard → WW around the edges rather than going deep in packs.
  • Once Baal is dead (before nightmare) → farm Nihlathak → disenchant uniques into shards → make the following:
      Both Tier2 Great Swords → Uptier to Tier3 (item + 1 arcane crystal) [don't go to Tier4 yet]
      Tier2 Fanged Helm → Uptier to Tier3 → Uptier to Tier4
      Tier2 Light Gauntlets → Uptier to Tier3 → Uptier to Tier4
      Tier2 Heavy Boots → Uptier to Tier3 → Uptier to Tier4
      Keep two spare crystals for your Tier3 Great Swords (Tier4 requires 570str)
      Oil of Luck your three Tier4 uniques
  • In Nightmare Act1, socket ral/ort/thul/amn runes in your Tier4 gear until you have 75all res.
  • Rescue Cain and equip
    Akara's Robe (3)
    Akara's Robe
    Quilted Armor (3)
    Defense: 496 to 599
    Required Level: 50
    Required Strength: 40
    Item Level: 255
    +1 to All Skills
    +250 Defense
    +(11 to 20) to all Attributes
    +100 to Life
    Elemental Resists +(21 to 25)%
    Cannot be Upgraded
    Socketed (5)
    reward from Akara.
  • At 570str (without weaps equipped) → Uptier both weaps to Tier4.
      Luck oil both weaps
      Fill with eld runes (keep upgrading el runes)
  • At lvl 65, add two atk speed Mystic Orbs in each weapons (you now have capped fpa).
  • Once in Nightmare Act3, use the arcane crystal to add RIP to your gloves (item + green oil + 1 crystal).
  • At lvl 85:
      Gamble a blue Tier4 Plated Belt → make Honorific → add five dex Mystic Orbs (MOs) to it
      Add five %enhanced dmg Mystic Orbs (MOs) to each of your weaps
  • At lvl 100, add five max dmg Mystic Orbs (MOs) to your honorific belt.
  • Once in Hell Act1, socket ral/ort/thul/amn runes into your gear until you have 75all res.
      Important: look out for sacred bases for runewords (green oil them as they drop & keep highest rolled ones: Hammerhead Axe, Greaves, Ancient Armor, Crown, Gauntlet)
      Always MO ed% before putting the runes in. It bypasses the 200%ed cap
  • Rescue Cain and equip
    Akara's Robe (Sacred)
    Akara's Robe
    Quilted Armor (Sacred)
    Defense: 2763 to 2831
    Required Level: 80
    Required Strength:
    322 to 363
    Item Level: 255
    +1 to All Skills
    +500 Defense
    +(31 to 50) to all Attributes
    +200 to Life
    Elemental Resists +(31 to 40)%
    Requirements -(21 to 30)%
    Socketed (6)
    reward from Akara.
  • Fill up armor sockets with runes → Ko/Fal/Lem/Mal, otherwise Um/Ral/Ort/Thul/Amn rune.
      Keep weap sockets open for eld runes as you find more (keep upgrading el runes)
  • At lvl 105, do the following:
      add five %atk rating Mystic Orbs (MOs) to each of your weaps.
      Butcher ( video )
      Infernal Machine ( video ) → rerun for 15all res charm
  • Progress to Act2 → do the following:
      Kill Radament.
      Add five max dmg Mystic Orbs to: helm/gloves/boots.
      Island of the Sunless Sea ( video ) → rerun for gold until you have enough for:
      • MO magic find in all armors (except Cain body armor) and rings/amulet
      • MO dex in all armors (except Cain body armor)
      Lesser Riftwalker ( video )
      Tal Rasha ( video ) → rerun for 20%attr charm
  • Progress to Act3 → do the following Uberquests:
      Death Projector ( video )
      Creature of Flame ( video ) → rerun for 25attr and 5life stolen charm
      Jitan ( video ) → Replace
      Pax Mystica

      Pax Mystica
      Staves

      'ElTir'
      Runeword Level: 10
      +1 to All Skills
      +7% to Spell Damage
      +(2 to 5) to Blink
      +3 to all Attributes
      Elemental Resists +(11 to 15)%
      (11 to 13)% Magic Find
      with two Tier4
      Koth's Lesson
      Koth's Lesson
      Mace (4)

      One-Hand Damage: (5 - 6) to (7 - 9)
      Required Level: 5
      Required Strength: 36
      Item Level: 8
      Strength Damage Bonus: (0.11 per Strength)%
      15% Chance to cast level 4 Bloodlust on Kill
      +1 to All Skills
      +(6 to 9)% Bonus Damage to Bloodlust
      +(87 to 122)% Damage to Undead
      +(31 to 50)% Enhanced Damage
      +(51 to 100) Defense
      +(11 to 15) to Strength
      Maximum Life +(2 to 3)%
      Socketed (1)
      One-Hand Damage: (17 - 19) to (23 - 26)
      Required Level: 23
      Required Strength: 62
      Item Level: 26
      Strength Damage Bonus: (0.11 per Strength)%
      21% Chance to cast level 12 Bloodlust on Kill
      +(1 to 2) to All Skills
      +(12 to 18)% Bonus Damage to Bloodlust
      +(159 to 194)% Damage to Undead
      +(71 to 90)% Enhanced Damage
      +(151 to 200) Defense
      +(21 to 25) to Strength
      Maximum Life +(3 to 4)%
      Socketed (2)
      One-Hand Damage: (40 - 44) to (60 - 66)
      Required Level: 42
      Required Strength: 130
      Item Level: 46
      Strength Damage Bonus: (0.11 per Strength)%
      27% Chance to cast level 20 Bloodlust on Kill
      +2 to All Skills
      +(21 to 27)% Bonus Damage to Bloodlust
      +(231 to 266)% Damage to Undead
      +(101 to 120)% Enhanced Damage
      +(251 to 300) Defense
      +(31 to 35) to Strength
      Maximum Life +(4 to 5)%
      Socketed (3)
      One-Hand Damage: (55 - 60) to (80 - 87)
      Required Level: 51
      Required Strength: 261
      Item Level: 81
      Strength Damage Bonus: (0.11 per Strength)%
      30% Chance to cast level 24 Bloodlust on Kill
      +(2 to 3) to All Skills
      +(30 to 36)% Bonus Damage to Bloodlust
      +(267 to 302)% Damage to Undead
      +(131 to 150)% Enhanced Damage
      +(301 to 350) Defense
      +(36 to 40) to Strength
      Maximum Life +(5 to 6)%
      Socketed (3)
      once you have the charm (cap their atk speed)

      Akarat ( video ) → rerun for 25attr charm (use Shower of Rocks alongside WW to kill him)
      Level to 113 in Torajan Jungles → Add 2x life on melee atk (loma) Mystic Orbs to each weaps
      Inquisitor ( video ) (entrance at bridge prior to trav, right side)
  • Progress to Act4.
  • Progress to Act5.
      Bul-Kathos ( video ) → rerun for 30ewd charm
  • Farm Torajan Jungles for lvl 115 → do the following Uberquests:
      Rathma Square ( video ) → rerun for 125% atk rating charm
      Kurast 3000 BA ( video )
      Black Road Challenge ( video )
      Legacy of Blood ( video ) → rerun for 5%life stolen charm
      Tran Athulua ( video ) → rerun for 5%life charm
      Library of Fate ( video ) → rerun for 10%all attr charm
      Cathedral of Vanity ( video )
      Bull Prince ( video ) → rerun for 50attr charm spread across str & dex
      Greater Riftwalker ( video ) (entrance at north of Azmodan map) → do the bonus quest
      Azmodan ( video ) (hard uber, perf bloodstone gems & life on atk MO's will help)
  • Farm Torajan Jungles for lvl 120 → do the following Uberquests:
      Duncraig ( video ) → rerun for a +2 barb skill charm
      • Farm this place until lvl 125
      • This gets you the sacred bases needed for
        Anak


        Anak
        Barbarian Swords, Barbarian One-Handed Axes

        'HelEldBer'
        Runeword Level: 78
        30% Attack Speed
        Adds (20 to 40)-(55 to 75) Damage
        Adds 100-200 Lightning Damage
        -15% to Enemy Lightning Resistance
        +(171 to 200)% Enhanced Damage
        Slow Target (10 to 15)%
        Lightning Resist +(66 to 75)%
        +50 Life on Melee Attack
        (3 to 7)% Gold Find
        ,
        Crescent Moon


        Crescent Moon
        One-Handed Swords

        'JahGulEld'
        Runeword Level: 80
        2% Chance to cast level 1 Devastation on Kill
        75% Attack Speed
        Adds (40 to 50)-(75 to 85) Damage
        +(155 to 175)% Enhanced Damage
        (1 to 5)% Chance of Crushing Blow
        +(30 to 40) to all Attributes
        Elemental Resists +(11 to 15)%
        +1 Life on Striking
        (15 to 20)% Weapon Damage Taken Restores Mana
        ,
        Erawan

        Erawan
        Body Armors

        'LemKoCham'
        Runeword Level: 83
        15% Combat Speeds
        5% Chance of Crushing Blow
        +(144 to 171)% Enhanced Defense
        (27 to 30)% to Strength
        (27 to 30)% to Vitality
        Physical Resist (13 to 15)%
        (15 to 20)% Bonus to Defense
        ,
        Truce
        Truce
        Belts

        'Jah'
        Runeword Level: 80
        5% Combat Speeds
        Stun Attack
        Slows Attacker by 5%
        +(172 to 200)% Enhanced Defense
        Physical Resist 10%
        and sacred Honorific Plated Belt
      Athulua ( video )
      Judgment Day ( video ) → do bonus quest for 40all attr
      Kingdom of Shadow → easy uber, but don't do it because the charm move speed hurts the build
      Quov Tsin ( video ) → don't rerun, we will return later with more dmg
      Hell Baal ( video )
      Farm priestesses for Askari scrolls → farm Athulua boss for trophy (1/6 frag drop chance, it's fast)
      Vizjun ( video ) → grab waypoint → rerun for 40 attr charm spread across str & dex
      Kabraxis ( video ) → don't rerun, we will return later with more dmg
      Teganze ( video ) → farm Boss for a full charm with 40 attr spread across str & dex
      • Save all Earth runes (you need a bunch for lategame runewords)
      • You can now make 2x
        Gharaniq


        Gharaniq
        Barbarian Swords, Barbarian One-Handed Axes
        Except Barbarian Two-Ha

        'JahSilElq'
        Runeword Level: 100
        +(3 to 4) to Barbarian Skill Levels
        Adds 5-10 Damage
        Adds 120-115 Damage
        +(171 to 200)% Enhanced Damage
        Enhanced Weapon Damage +(60 to 80)%
        +(81 to 100) to Strength
        +(225 to 250) to Dexterity
        5% Chance to Avoid Damage
        and
        Wind Runner

        Wind Runner
        Boots

        'SilElqSilGul'
        Runeword Level: 100
        +(0 to 1) to All Skills
        50% Attack Speed
        10% Movement Speed
        Adds 25-68 Damage
        250% Bonus to Attack Rating
        (12 to 15)% Life stolen per Hit
        +(171 to 200)% Enhanced Defense
        (wait until 0 move speed greaves)
  • Remaining ubers are much harder. Here are things you can do to get more muscles:
      Fauztinville ( video ) for item upgrades, sigs, enchanted/great runes, levels, shrines and jewelry
      • This is by far the best activity you can do for power gain, farm until lvl 135
      • Fauzt will likely give you full
        Tundra Walker
        Tundra Walker
        (Barbarian Warrior Set)

        Ancient Bronze
        Grey Ranger
        Steppe Sleeper
        Vale Hunter

        Set Bonus with 2 or more set items:
        +2 to Barbarian Skill Levels
        Physical Resist 5%

        Set Bonus with 3 or more set items:
        +125 to Maximum Damage
        +50 to all Attributes

        Set Bonus with complete set:
        Gale Force: +1.3 Yards to Area of Effect
        4% Chance to cast level 15 Stormblast on Melee Attack
        4% Chance to cast level 15 Ancients' Hand on Melee Attack
        4% Chance to cast level 15 Iceburst on Melee Attack
        +5 to Barbarian Skill Levels
        +200 to all Attributes

        set,
        Ripstar
        Ripstar
        Ring

        Required Level: 60
        Item Level: 60
        +0.5625 to Maximum Damage (Based on Character Level)
        +20 Life on Melee Attack
        ,
        Athulua's Oracle
        Athulua's Oracle
        Amulet

        Required Level: 60
        Item Level: 60
        +(1 to 2) to All Skills
        40% Attack Speed
        (150 to 250)% Bonus to Attack Rating
        Cannot Be Frozen
        (
        Rebel

        Rebel
        Body Armors

        'ZolSilSilLo'
        Runeword Level: 100
        15% Combat Speeds
        Adds 6-10 Damage
        Enhanced Weapon Damage +(80 to 100)%
        +(172 to 200)% Enhanced Defense
        +(151 to 200) to Strength
        +(151 to 200) to Dexterity
        -75 to Vitality
        -75 to Energy
        +60 to Mana
        Maximum Elemental Resists +1%
        Elemental Resists +(40 to 50)%
        &
        Mercy
        Mercy
        Gloves

        'LewElq'
        Runeword Level: 110
        10% Chance to cast level 18 Punishers on Melee Attack
        10% Combat Speeds
        +(59 to 69) to Maximum Damage
        +26 Defense
        +(151 to 200) to Strength
        (15 to 20)% to Vitality
        &
        Eidolon
        Eidolon
        Helms

        'QorSil'
        Runeword Level: 100
        +2 to All Skills
        10% Combat Speeds
        Adds 3-5 Damage
        Adds 7-15 Damage
        5% Deadly Strike
        +(144 to 171)% Enhanced Defense
        (20 to 25)% to All Attributes
        Elemental Resists +(35 to 40)%
        (25 to 30)% Bonus to Defense
        +4 to Light Radius
        if lucky)
      Bremmtown ( video ) → rerun for 125life charm
      Farm Duncraig for item upgrades, sigs, sacred bases (0 move speed greaves for
      Wind Runner

      Wind Runner
      Boots

      'SilElqSilGul'
      Runeword Level: 100
      +(0 to 1) to All Skills
      50% Attack Speed
      10% Movement Speed
      Adds 25-68 Damage
      250% Bonus to Attack Rating
      (12 to 15)% Life stolen per Hit
      +(171 to 200)% Enhanced Defense
      )

      Rerun Vizjun for higher charm & trophy
      Rerun Bull Prince for higher charm
      Rerun Quov Tsin for higher charm
      Rerun Kabraxis for 3% fire & cold charm
  • Run Triune ( video ) once you find a source of cannot be frozen (
    Athulua's Oracle
    Athulua's Oracle
    Amulet

    Required Level: 60
    Item Level: 60
    +(1 to 2) to All Skills
    40% Attack Speed
    (150 to 250)% Bonus to Attack Rating
    Cannot Be Frozen
    ).
      Farm the boss (taking the shortcut) until you have trophy
      The trophy will be used later on The Sleep (Atanna Khan charm), not in a wormhole charm
      Once you have trophy, ignore boss and do full clears until you have a full str charm
      If you don't have the patience for a pure str charm, you can do a str & dex charm instead
      I recommend a second charm with full vit cycles for future purify bosses (vit is better than hp cycles on barb)
  • Once you have a full wormhole → do the following Uberquests:
      Toraja ( video )
      Run Yshari Sanctum maze for full set ( map route )
      Once you have the full set → respec to vit setup:
      • Attributes: full vitality
      • Change your str triune charm for the vit one
      • Skills (max): Specialization, Chemistry, Endurance, Eagle Stance, Mountain King, Ancient Blood, Gladiator's Dominance
      • Skills (custom): 13 in Wolf Companion & 1 in Spirit Guide, Immortal, Thundergod, Fortress, Gale Force
      Yshari Sanctum boss ( video ) → rerun for 1skill, 125% atk rating and 15all res
      Atanna Khan ( video ) → rerun for 1% fire & cold & light charm
      • Use same vit setup as Yshari boss, and add whichever hp items you have with
        Void
        Void
        Weapons

        'Sur'
        Runeword Level: 75
        Adds 7-13 Damage
        +(58 to 72)% Enhanced Damage
        Slow Target 20%
        Regenerate Mana +15%
        Cold Resist +40%
        Physical Damage Reduced by (11 to 15)
        +(3 to 5) Mana on Striking
        2% Reanimate as: Random Monster
        and
        The Wailing Wall
        The Wailing Wall
        Bone Shield (4)

        Defense: (69 - 79) to (134 - 153)
        Chance to Block: Class%
        Required Level: 5
        Required Dexterity: 44
        Item Level: 9
        4% Chance to cast level 5 Hunting Banshee on Melee Attack
        Adds (2 to 3)-(4 to 5) Cold Damage
        +(18 to 35)% Enhanced Defense
        +(21 to 30) to Dexterity
        Magic Resist +(2 to 3)%
        Cold Resist +(11 to 15)%
        Socketed (1)
        Defense: (275 - 305) to (454 - 505)
        Chance to Block: Class%
        Required Level: 23
        Required Dexterity: 65
        Item Level: 27
        6% Chance to cast level 12 Hunting Banshee on Melee Attack
        Adds (6 to 8)-(11 to 13) Cold Damage
        +(52 to 69)% Enhanced Defense
        +(31 to 40) to Dexterity
        Magic Resist +3%
        Cold Resist +(21 to 25)%
        Socketed (4)
        Defense: (731 - 793) to (1155 - 1254)
        Chance to Block: Class%
        Required Level: 40
        Required Dexterity: 137
        Item Level: 47
        8% Chance to cast level 20 Hunting Banshee on Melee Attack
        Adds (26 to 30)-(46 to 50) Cold Damage
        +(87 to 103)% Enhanced Defense
        +(41 to 50) to Dexterity
        Magic Resist +(4 to 5)%
        Cold Resist +(31 to 35)%
        Socketed (5)
        Defense: (1093 - 1179) to (1721 - 1856)
        Chance to Block: Class%
        Required Level: 49
        Required Dexterity: 282
        Item Level: 81
        10% Chance to cast level 30 Hunting Banshee on Melee Attack
        Adds (51 to 60)-(91 to 100) Cold Damage
        +(104 to 120)% Enhanced Defense
        +(51 to 60) to Dexterity
        Magic Resist +5%
        Cold Resist +(36 to 40)%
        Socketed (6)
      • Put your Triune trophy in the Atanna Khan charm (adds 15% all attr and 45 flat dmg)
  • Respec back to your regular phys WW dmg setup → do the following Uberquests:
      Astrogha ( video ) → rerun 350+ life (use Charged Strike oskill from: rare amulet or
      The Endless Loop
      The Endless Loop
      Light Belt (Sacred)

      Defense: 1101 to 1143
      Required Level: 100
      Required Strength: 490
      Item Level: 105
      40% Combat Speeds
      +(10 to 19) to Charged Strike
      Slow Target 10%
      +50 to all Attributes
      +50 Life Regenerated per Second
      +(0 to 1) Mana on Striking
      Socketed (2)
      )
      Belial ( video ) → rerun 350+ life
      Xazax ( video ) → rerun for +2 barb skills
  • Farm Fauztinville until level 140
  • Fill up your Wormhole charm with cycles for the remaining levels
  • More will come later. Use this while waiting. Gone on vacation :mrgreen: Ask questions on Discord for help!
Edited by Wulf 1 week.
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Great formatting, easy to read and follow :salut:
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detailed and good
What I'd do is warn people that you get gale force @ level 50, when it pretty much starts being ww barb. People who quit in A2 may never even see the build in action, just saying :) Requires bit of patience to get there.
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Wulf
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aerial wrote:detailed and good
What I'd do is warn people that you get gale force @ level 50, when it pretty much starts being ww barb. People who quit in A2 may never even see the build in action, just saying :) Requires bit of patience to get there.


if they follow the guide and get 2x shark war swords, there will be no problem until lvl 50, even in a2 sewers. praise the gods for 2fpa with lion stance +flat dmg ♥

its stated in the skillplan that gale force comes at sunstone charm. but i added a "(level 50)" right after, ty for feedback :)

sunstone itself might be a bit of a challenge but its a timerless uber, so even with a handful of deaths theyll still get it eventually. SB also said that sunstone req will eventually be removed (engine limitation). iirc he said removed in 2.1 or 2.2.
Kaido
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Ahhh, here is the guide you promised, awesome. I would give you a cookie if I could :mrgreen:
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Thank you for taking the time to put together this guide, there is often a high barrier of entry for mxl, and the ability for new players to just click on random updated/relevant guides definitely helps out.
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wow im so hyped i think i wont be able to sleep tnite
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this is amaizing document !!!! ty !!!
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nice guide thx