if i dont have UMO for dawn what shoul i do then? and is it important to premo? or cant i just make dawn and do it later?
and have to tested the ele version with adjucator?
usling wrote:krazle77 wrote:usling wrote:
Testing a new weapon for my elemental setup that looks to be a MASSIVE upgrade... 75% more run speed looks to be up nearly 100% and 2k min and max damage and some bosses going down A LOT faster than withBlack RazorBlack Razor
Kriss (Sacred)
One-Hand Damage: (93 - 117) to (96 - 120)
Required Level: 100
Required Dexterity: 454
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
Innate Tri-Elemental Damage: (45.0% of Dexterity)
4% Chance to cast level 13 Claw Tornado on Striking
+(2 to 3) to Necromancer Skill Levels
+(2 to 3) to Druid Skill Levels
-(5 to 10)% to Enemy Fire Resistance
-(5 to 10)% to Enemy Lightning Resistance
+(140 to 200)% Enhanced Damage
-(5 to 10)% to Enemy Cold Resistance
Socketed (3)
Ill do some more testing before updating the version of the guide.. but this looks like its so much better.. also.. going from 13k/16k to 16,2k/19,2K life.. from 237K AR to 435K AR and the 75% more run speed just all in all makes it an insane upgrade
Which jewel craft did you use for this? Looks absolutely insane. and where is the additional base elemental damage coming from. i know crystal sword has alot of cold innate, but the rune word and sword dont have fire of light on it.
4Elemental Dominionbefore you put sockets into the crystal sword. Then I crafted 5 jewels with amn runes.. ofc 2% dex and flat aa and some life) I ofc put in a jewel I shouldent have had so im missing out on 2% dexElemental Dominion
Occult Effigy
Cube Reagent
Cube with a Zero Socket Weapon to Add Bonus
Adds 75-125 Fire Damage
Adds 75-125 Lightning Damage
Adds 75-125 Cold Damage
+10 Required Level
Smoknum wrote:usling wrote:krazle77 wrote:usling wrote:
Testing a new weapon for my elemental setup that looks to be a MASSIVE upgrade... 75% more run speed looks to be up nearly 100% and 2k min and max damage and some bosses going down A LOT faster than withBlack RazorBlack Razor
Kriss (Sacred)
One-Hand Damage: (93 - 117) to (96 - 120)
Required Level: 100
Required Dexterity: 454
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
Innate Tri-Elemental Damage: (45.0% of Dexterity)
4% Chance to cast level 13 Claw Tornado on Striking
+(2 to 3) to Necromancer Skill Levels
+(2 to 3) to Druid Skill Levels
-(5 to 10)% to Enemy Fire Resistance
-(5 to 10)% to Enemy Lightning Resistance
+(140 to 200)% Enhanced Damage
-(5 to 10)% to Enemy Cold Resistance
Socketed (3)
Ill do some more testing before updating the version of the guide.. but this looks like its so much better.. also.. going from 13k/16k to 16,2k/19,2K life.. from 237K AR to 435K AR and the 75% more run speed just all in all makes it an insane upgrade
Which jewel craft did you use for this? Looks absolutely insane. and where is the additional base elemental damage coming from. i know crystal sword has alot of cold innate, but the rune word and sword dont have fire of light on it.
4Elemental Dominionbefore you put sockets into the crystal sword. Then I crafted 5 jewels with amn runes.. ofc 2% dex and flat aa and some life) I ofc put in a jewel I shouldent have had so im missing out on 2% dexElemental Dominion
Occult Effigy
Cube Reagent
Cube with a Zero Socket Weapon to Add Bonus
Adds 75-125 Fire Damage
Adds 75-125 Lightning Damage
Adds 75-125 Cold Damage
+10 Required Level
So if i use 4 Elemental Dominion on this before sockets, it cant be use until 140. I guess best to just craft another once 140 right?
starse24 wrote:if i dont have UMO for dawn what shoul i do then? and is it important to premo? or cant i just make dawn and do it later?
and have to tested the ele version with adjucator?
ibarc1 wrote:i feel so squishy as the ele version whereas the phys version felt tanky (I think due to life steal in colo). how do u stay alive as the ele version?