Okay so i know hmp a bit, so i wanted to give my feedback on this guide.
First of all, skills.
Why put points into DJ? It seems to give so less in return but also increases the mana cost a shit ton.
Why put so much points into specilization to just put 5 more points into dragonheart, it doesnt seem to be worth it to use 15 points for extra 30 ewd. It also enables you to put 5 moer points into colosseum but it seems unnecessary since its 5 second debuff for bosses, and you already have so DA for moving.
Why max Blessed life after you get capped phys resist? The flat phys reduction doesnt seem to be worth it since it doesnt scale that much.
Second, items.
Is colonel really good? Ben told meabout it before and i made a whole build around it, and it was still no damage compared to what you can get with a normal build.
I would like to suggest adding samael sword
Maleficence
Maleficence
Maleficence
Tyrannical Blade
One-Hand Damage: 399 to 450
Required Level: 125
Item Level: 110
Dexterity Damage Bonus: (0.13 per Dexterity)%
Strength Damage Bonus: (0.14 per Strength)%
1% Chance to cast level 20 Orb of Annihilation on Striking
+200% Enhanced Damage
+50 to Harbinger
Lightning Resist -100%
(1 to 5)% Chance to Avoid Damage
+3% to Experience Gained
on the options as well. I know its very hard to get and very hard to equip, but it is better than oriflamme in my opinion.
What about
Angelhost
Angelhost
Crown Shield (Sacred)
Defense: 10634 to 11780
Chance to Block: 4%
(Paladin Only)
Required Level: 100
Required Dexterity: 447
Item Level: 120
30% Chance to cast level 20 Cherubim on Melee Attack
2% Base Block Chance
Adds 20-100 Damage
+200% Enhanced Defense
+5000 Defense
-30% to Strength
20% to Dexterity
Maximum Elemental Resists +2%
+200 Life on Melee Attack
Socketed (4)
shield? I was theorycrafting about a mostly dex/some str hmp build with max block with angelhost and i was thinking cherubim proc would be very good. Wouldnt it make more sense to attack, and then proc cherubim, rather than just use cherubim and not attack at all? What do you think about this?
For helm, i think cinadide is really good with cinadide belt, but
Barghest's Howl
Barghest's Howl
Hundsgugel (Sacred)
Defense: 5327 to 5684
(Paladin Only)
Required Level: 100
Required Strength: 500
Item Level: 105
Level 1 Wolf Stance
5% Chance to cast level 23 Bloodlust on Melee Attack
(15 to 20)% Life stolen per Hit
Hit Causes Monster to Flee +1%
Slow Target 5%
+200% Enhanced Defense
+2000 Defense
+50 to Strength
+100 Life Regenerated per Second
3% Reanimate as: Random Monster
-2 to Light Radius
Socketed (4)
and
Battle Rage
Battle Rage
Paladin Helms
'SilZurRal'
Runeword Level: 115
+1 to Paladin Skill Levels
25% Attack Speed
Adds 45-70 Damage
(10 to 20)% Life stolen per Hit
+(171 to 200)% Enhanced Defense
Regenerate Mana +10%
Maximum Fire Resist +2%
Elemental Resists +(20 to 25)%
Physical Resist 10%
seems like good options as well.
For armor, i didnt like your choices at all. Isnt
Khazra Plate
Khazra Plate
Ancient Armor (Sacred)
Defense: (8603 - 9489) to (10651 - 11748)
Required Level: 100
Required Strength: 2310
Item Level: 120
Level 1 Demon Blood Aura
+60% Damage to Demons
5% Chance of Crushing Blow
10% Deadly Strike
+(172 to 200)% Enhanced Defense
(20 to 25)% to Strength
(20 to 25)% to Vitality
Physical Resist 10%
Requirements +200%
Socketed (6)
or
Rebel
Rebel
Body Armors
'ZolSilSilLo'
Runeword Level: 100
15% Combat Speeds
Adds 6-10 Damage
Weapon Physical Damage +(80 to 100)%
+(172 to 200)% Enhanced Defense
+(151 to 200) to Strength
+(151 to 200) to Dexterity
-75 to Vitality
-75 to Energy
+60 to Mana
Maximum Elemental Resists +1%
Elemental Resists +(40 to 50)%
much better than those two? Can you explain your reasoning with these choices?
For boots i would also like to suggest
Nephilim
Nephilim
Boots
'ZodThul'
Runeword Level: 85
+(144 to 171)% Enhanced Defense
+150 Defense
+50 to Strength
(21 to 25)% to Strength
+50 to Vitality
(21 to 25)% to Vitality
Cold Resist +25%
+15 Life after each Kill
, it is on par with windrunner and you can get it much earlier and for much cheaper.
Lifecrusher
Lifecrusher
Boots
'MhalChamUm'
Runeword Level: 110
30% Hit Recovery
0.125% Chance of Crushing Blow (Based on Character Level)
+(171 to 200)% Enhanced Defense
(5 to 10)% to All Attributes
Maximum Life +(7 to 10)%
Maximum Elemental Resists +1%
Elemental Resists +(15 to 25)%
might be another defensive option. It is also stricty better than steppe.
For gloves i would like to suggest
Savage
Savage
Gloves
'YstFelKa'
Runeword Level: 110
+1% Weapon Physical Damage per 50 Strength or Dexterity
(Whichever is Higher)
75% Attack Speed
+10 Damage
+200% Enhanced Defense
+(10 to 40) to all Attributes
10% to Strength
10% to Dexterity
Maximum Cold Resist +1%
Cold Resist +25%
10% Magic Find
since it gives bunch of ewd, flat and stats.
I was also crafting jewels with Amn rune for flat stats, but i guess you crafting it with max damage gives more overall damage.