Bat Lady Guide (SSF, Summoner, VIT assassin)

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Muilpeer
Ice Clan
565 | 15
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The main issue why I tried this build but decided to not play it anymore is because I simply cannot see the floaty balls clearly..
Bliyadolubov
Azure Drake
168 | 3
Melee Devotion blocks summon bats!!!! any info about it, is it intentional?
Splargh
Cog
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it doesn't. But Subterfuge does. Maybe you have put points into that?
Bliyadolubov
Azure Drake
168 | 3
Splargh wrote:it doesn't. But Subterfuge does. Maybe you have put points into that?

yes iam. In patchnotes mentions that melee devotion blocks summons. So why Subterfuge blocks bats and melee devotion doesnt. it strange.
Splargh
Cog
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Yeah, that is not documented/explained to the player anywhere. I think their reasoning was that clawsin is a melee char and they did not want to have melee devotion block half the claw skill tree.
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cnlnjzfjb
Heretic
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Just some thoughts about this bd:
Since we will have a lot of +skills and minion stats in lategame. How about trading Melee Devotion for more minions?
Try to find some summon Oskills from gear (
Dar-Al-Harb
Dar-Al-Harb
Assassin Shields

'FalUm'
Runeword Level: 58
+(3 to 4) to Assassin Skill Levels
15% Cast Speed
0.25% to Fire Spell Damage (Based on Character Level)
0.25% to Lightning Spell Damage (Based on Character Level)
+(16 to 19) to Summon Darklings
+(19 to 22) to Skeletal Flayer
+25 to Dexterity
5% to Dexterity
+25 to Energy
Elemental Resists +10%
)/UMO (
Monsterball
Monsterball
Mystic Orb

Right-Click to Apply
+5 to Summon Shock Beast
+10% to Summoned Minion Life
+3% to Summoned Minion Damage
+2% to Summoned Minion Resistances
+10 Required Level
)/relic, then this may turn into a hybrid summon bd? What we loss is just Melee Devotion, but more minions to tank for us.
No idea if its doable, just some thinking.
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Jampula
Harpylisk
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cnlnjzfjb wrote:Just some thoughts about this bd:
Since we will have a lot of +skills and minion stats in lategame. How about trading Melee Devotion for more minions?
Try to find some summon Oskills from gear (
Dar-Al-Harb
Dar-Al-Harb
Assassin Shields

'FalUm'
Runeword Level: 58
+(3 to 4) to Assassin Skill Levels
15% Cast Speed
0.25% to Fire Spell Damage (Based on Character Level)
0.25% to Lightning Spell Damage (Based on Character Level)
+(16 to 19) to Summon Darklings
+(19 to 22) to Skeletal Flayer
+25 to Dexterity
5% to Dexterity
+25 to Energy
Elemental Resists +10%
)/UMO (
Monsterball
Monsterball
Mystic Orb

Right-Click to Apply
+5 to Summon Shock Beast
+10% to Summoned Minion Life
+3% to Summoned Minion Damage
+2% to Summoned Minion Resistances
+10 Required Level
)/relic, then this may turn into a hybrid summon bd? What we loss is just Melee Devotion, but more minions to tank for us.
No idea if its doable, just some thinking.

If you try it share your experience, sounds viable.

Although I don't know how oskill-summons fare nowadays, they used to be superstrong and then nerfed to the ground, being useless even as meatshields no matter the +minion stats. There is also the fact that you do need to go melee stuff every 30 sec or so and mobs don't gather all the aggro...
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cnlnjzfjb
Heretic
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Jampula wrote:If you try it share your experience, sounds viable.

Although I don't know how oskill-summons fare nowadays, they used to be superstrong and then nerfed to the ground, being useless even as meatshields no matter the +minion stats. There is also the fact that you do need to go melee stuff every 30 sec or so and mobs don't gather all the aggro...

Thats true. Oskill-summons are pretty weak to use in current median version. All those limits of Oskill-summons are exactly why I am not sure it is viable, or worth the efforts....
B_ATAKY
Jungle Hunter
27 | 2
just two cents.
Main damage of this build comes from ways and main minion survivability from avoid. Both of this sources doesnt work on any other summons.
Neyhanis
Bone Archer
72 | 11
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cnlnjzfjb wrote:Just some thoughts about this bd:
Since we will have a lot of +skills and minion stats in lategame. How about trading Melee Devotion for more minions?
Try to find some summon Oskills from gear (
Dar-Al-Harb
Dar-Al-Harb
Assassin Shields

'FalUm'
Runeword Level: 58
+(3 to 4) to Assassin Skill Levels
15% Cast Speed
0.25% to Fire Spell Damage (Based on Character Level)
0.25% to Lightning Spell Damage (Based on Character Level)
+(16 to 19) to Summon Darklings
+(19 to 22) to Skeletal Flayer
+25 to Dexterity
5% to Dexterity
+25 to Energy
Elemental Resists +10%
)/UMO (
Monsterball
Monsterball
Mystic Orb

Right-Click to Apply
+5 to Summon Shock Beast
+10% to Summoned Minion Life
+3% to Summoned Minion Damage
+2% to Summoned Minion Resistances
+10 Required Level
)/relic, then this may turn into a hybrid summon bd? What we loss is just Melee Devotion, but more minions to tank for us.
No idea if its doable, just some thinking.


I've tried it when I first started the build, but...

B_ATAKY wrote:just two cents.
Main damage of this build comes from ways and main minion survivability from avoid. Both of this sources doesnt work on any other summons.

But this is it, other minions don't have any decent/good damage, and also somewhat bad defense (as we dont stack as much minion hp as other builds), so unless those oskill minions are super buffers for our bats, its not worth it sadly ^^'

________

On another note, today Batstrike 2.0 got announced, so our batstrike summoning will always be after a blink.
What do I think about it so far? It's already a direct nerf as the skill isnt split between charging up and autoattack, so you cant switch weapon (no more
Zular Khan's Tempest
Zular Khan's Tempest
Halberd (Sacred)

Two-Hand Damage: 71 to 100
(Assassin Only)
Required Level: 100
Required Dexterity: 558
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
Area Effect Attack
10% Chance to cast level 1 Stormpike on Striking
Broadside Cooldown Reduced by 2 seconds
Adds 250-500 Fire Damage
Adds 250-500 Lightning Damage
-50% to Enemy Fire Resistance
-50% to Enemy Lightning Resistance
+(26 to 30) to Way of the Spider (Assassin Only)
+(26 to 30) to Way of the Gryphon (Assassin Only)
+(26 to 30) to Way of the Phoenix (Assassin Only)
+(51 to 100) Life after each Kill
Socketed (6)
is quite a big damage nerf).

The skill being super strong, it's fine even with this nerf, but I do hope that the bats and/or any other relevant part of the build won't get nerfed aswell (especially hoping for no other -damage, like the efficiency % of ways to bats), as several nerfs at once would be a heavy price to pay for a minor QoL change. Indeed, imho "skillcharge + autoattack" wasn't the clunkiest part of the skill, the clunkiest part is rather using temporary minions which are melee-summonned. And on top of that you cant "run in, summon then blink away" (important tactic for many ubers)
anymore either as you must always blink before using the skill

Wait&see I guess ^^'