Bat Lady Guide (SSF, Summoner, VIT assassin)

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Ruubel
Onyx Knight
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For claw craftiung use whatever shrines, that possilbe vita bonus from quiet shrines is 4-5 %, the most important stat is +4 all skills, stat, etc are bonus.

I tested variuos claws, but
Zular Khan's Tempest
Zular Khan's Tempest
Halberd (Sacred)

Two-Hand Damage: 71 to 100
(Assassin Only)
Required Level: 100
Required Dexterity: 558
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
Area Effect Attack
10% Chance to cast level 1 Stormpike on Striking
Broadside Cooldown Reduced by 2 seconds
-30% to Enemy Elemental Resistances
+(25 to 30) to Way of the Raven (Assassin Only)
+(25 to 30) to Way of the Gryphon (Assassin Only)
+(25 to 30) to Way of the Spider (Assassin Only)
+(25 to 30) to Way of the Phoenix (Assassin Only)
+(51 to 100) Life after each Kill
Socketed (6)
beats everything in killing speed and by a mile.
High_Elf
Dark Huntress
13 | 0
Hello, good day~~~
Thanks for sharing and making this build
already tried this and supprisingly its fun though, and like the other say its bit glonky, i mean clunky :lol: if not accustomed enough

quick question
because i'm still new here
first
like
Marcel wrote:
1) Vit stacking is pretty bad on this build.


what is the different between vit and dex allocation to this build
what i know is the VIT give you more HP but the DEX will give you more AR? or it can give another effect to character build and skill depend on it?

second
i alreadey have the mid gear game (the clvl is 110 play on SP) the weapon armor shield etc. that mentioned on this build and somehow can manage to get +3 skill on amulet (given from anya quest :) ) and +1 skill on both ring.
did this gear can survive and cleared on uber quest 120 or must have change some gear specifically?
already tried another build but the sad part is with the low end mid gear still cant clear kabraxis and hell baal :cry: still must have good a part or two end gear

Best regards~~~~

I beg pardon if my english can be confused and didn't comprehensible :oops:
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Nitz
Harpylisk
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High_Elf wrote:second
i alreadey have the mid gear game (the clvl is 110 play on SP) the weapon armor shield etc. that mentioned on this build and somehow can manage to get +3 skill on amulet (given from anya quest :) ) and +1 skill on both ring.
did this gear can survive and cleared on uber quest 120 or must have change some gear specifically?
already tried another build but the sad part is with the low end mid gear still cant clear kabraxis and hell baal :cry: still must have good a part or two end gear


Here this post should answer your questions: viewtopic.php?f=40&t=65670
High_Elf
Dark Huntress
13 | 0
I'm sorry still didn't understand what's your pointed about
I'm sorry if too dumb to ask this, so you must have some or near end gear set to clear 120 ish bosses?
Ruubel
Onyx Knight
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After lvling to 120. My order, of course w/o endgame gear.
1. Teganze. This char is built for this, for
Rathma's Blessing

Rathma's Blessing
Circlets

'OrtGlaThulGla'
Runeword Level: 100
+(2 to 3) to All Skills
+50% to Summoned Minion Life
+25% to Summoned Minion Damage
+50% to Summoned Minion Resistances
Lightning Resist +25%
Cold Resist +50%
+10 Cold Absorb
(15 to 20)% Magic Find
( umbaru treasure materials are bonus)
2. MO your ring and ammy with phys d reduction. Equip
Wheel of Fortune
Wheel of Fortune
Large Shield (4)

Defense: 85 to 162
Chance to Block: Class%
Required Level: 4
Required Strength: 27
Required Dexterity: 45
Item Level: 10
+(21 to 30) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(6 to 10)%
Fire Absorb 1%
Lightning Absorb 1%
Cold Absorb 1%
(4 to 7)% Gold Find
(5 to 10)% Magic Find
Socketed (1)
Defense: 240 to 405
Chance to Block: Class%
Required Level: 21
Required Strength: 53
Required Dexterity: 67
Item Level: 31
+(31 to 40) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(11 to 20)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(9 to 12)% Gold Find
(11 to 20)% Magic Find
Socketed (3)
Defense: 501 to 817
Chance to Block: Class%
Required Level: 39
Required Strength: 184
Required Dexterity: 139
Item Level: 51
+(41 to 50) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(21 to 30)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(14 to 17)% Gold Find
(21 to 30)% Magic Find
Socketed (4)
Defense: 684 to 1113
Chance to Block: Class%
Required Level: 48
Required Strength: 368
Required Dexterity: 288
Item Level: 77
+(51 to 60) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Fire Absorb 3%
Lightning Absorb 3%
Cold Absorb 3%
(17 to 19)% Gold Find
(31 to 40)% Magic Find
Socketed (4)
( your shield at this point of game is more or less irrelevant anyhoo)
and do quov tsin til you get 15% minion resistances charm.
4. by this time you have 75% minion res and you can do baal and kabra rather comfortably. do not forget minion life MO everywhere ofc.
High_Elf
Dark Huntress
13 | 0
Ruubel wrote:After lvling to 120. My order, of course w/o endgame gear.
1. Teganze. This char is built for this, for
Rathma's Blessing

Rathma's Blessing
Circlets

'OrtGlaThulGla'
Runeword Level: 100
+(2 to 3) to All Skills
+50% to Summoned Minion Life
+25% to Summoned Minion Damage
+50% to Summoned Minion Resistances
Lightning Resist +25%
Cold Resist +50%
+10 Cold Absorb
(15 to 20)% Magic Find
( umbaru treasure materials are bonus)
2. MO your ring and ammy with phys d reduction. Equip
Wheel of Fortune
Wheel of Fortune
Large Shield (4)

Defense: 85 to 162
Chance to Block: Class%
Required Level: 4
Required Strength: 27
Required Dexterity: 45
Item Level: 10
+(21 to 30) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(6 to 10)%
Fire Absorb 1%
Lightning Absorb 1%
Cold Absorb 1%
(4 to 7)% Gold Find
(5 to 10)% Magic Find
Socketed (1)
Defense: 240 to 405
Chance to Block: Class%
Required Level: 21
Required Strength: 53
Required Dexterity: 67
Item Level: 31
+(31 to 40) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(11 to 20)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(9 to 12)% Gold Find
(11 to 20)% Magic Find
Socketed (3)
Defense: 501 to 817
Chance to Block: Class%
Required Level: 39
Required Strength: 184
Required Dexterity: 139
Item Level: 51
+(41 to 50) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(21 to 30)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(14 to 17)% Gold Find
(21 to 30)% Magic Find
Socketed (4)
Defense: 684 to 1113
Chance to Block: Class%
Required Level: 48
Required Strength: 368
Required Dexterity: 288
Item Level: 77
+(51 to 60) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Fire Absorb 3%
Lightning Absorb 3%
Cold Absorb 3%
(17 to 19)% Gold Find
(31 to 40)% Magic Find
Socketed (4)
( your shield at this point of game is more or less irrelevant anyhoo)
and do quov tsin til you get 15% minion resistances charm.
4. by this time you have 75% minion res and you can do baal and kabra rather comfortably. do not forget minion life MO everywhere ofc.


Thank you for your advice,
so while already on clvl 120 doing farm on teganze for making
Rathma's Blessing

Rathma's Blessing
Circlets

'OrtGlaThulGla'
Runeword Level: 100
+(2 to 3) to All Skills
+50% to Summoned Minion Life
+25% to Summoned Minion Damage
+50% to Summoned Minion Resistances
Lightning Resist +25%
Cold Resist +50%
+10 Cold Absorb
(15 to 20)% Magic Find


this
Rathma's Blessing

Rathma's Blessing
Circlets

'OrtGlaThulGla'
Runeword Level: 100
+(2 to 3) to All Skills
+50% to Summoned Minion Life
+25% to Summoned Minion Damage
+50% to Summoned Minion Resistances
Lightning Resist +25%
Cold Resist +50%
+10 Cold Absorb
(15 to 20)% Magic Find
i still confuse with the elemental rune
in guide its says "Elemental Essence + Runestone → Elemental Rune" so you must have this elemental essence, for this case is ice essence right? and then cube it with runestone but which one? or whatever runestone will be ok?
Ruubel
Onyx Knight
636 | 12
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Won 50 auctions
Thank you for your advice,
so while already on clvl 120 doing farm on teganze for making
Rathma's Blessing

Rathma's Blessing
Circlets

'OrtGlaThulGla'
Runeword Level: 100
+(2 to 3) to All Skills
+50% to Summoned Minion Life
+25% to Summoned Minion Damage
+50% to Summoned Minion Resistances
Lightning Resist +25%
Cold Resist +50%
+10 Cold Absorb
(15 to 20)% Magic Find


this
Rathma's Blessing

Rathma's Blessing
Circlets

'OrtGlaThulGla'
Runeword Level: 100
+(2 to 3) to All Skills
+50% to Summoned Minion Life
+25% to Summoned Minion Damage
+50% to Summoned Minion Resistances
Lightning Resist +25%
Cold Resist +50%
+10 Cold Absorb
(15 to 20)% Magic Find
i still confuse with the elemental rune
in guide its says "Elemental Essence + Runestone → Elemental Rune" so you must have this elemental essence, for this case is ice essence right? and then cube it with runestone but which one? or whatever runestone will be ok?
[/quote]

ice essence+runestone=glacial rune AND rune placement order is important - ort gla thul gla
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Muilpeer
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I wish I hadn't given away all my sin gear to a friend two weeks ago :-D
This is actually quite a fun build, but I definitely have to get my stuff together now.
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Muilpeer
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Neyhanis wrote:Definitely a bit clunky but very powerful ! I've taken it a bit further, deleting some ubers with incredible damage, and I think there will be nerfs coming yes :) Hopefully "rebalanced" as in less clunky (bats uptime or bats on 3rd strike not 2d maybe) and maybe a bit less damage.

Also about the bloodlust, well even if my merc gives it I'm not going to get any source of +bloodlust because it just does... nothing. I mean it buffs physical damage and elemental spell damage, and they do neither (elemental attack damage is what they do), so it'd only be a very slight increase.

I did realise that their AR is too low so i'm going back to using ONE tainted shrine crafted gear (boots), for +% minion AR (they have agood base with over 10k but need at least once decent +100%ish). This can also be avoided by using the Thelema RW for +4sk/huge AR. I hesitated a lot but ended up going for a Natasha's (+4sk and big +%damage res as physical is our weak point)


So one month further, any idea if this build has been 'nerfed' meanwhile?

I'm lvl 116 now, did all charms up until that lvl as well with ease. However, minions start to die now in certain areas. I only invested in minion life and attack rating. I don't see any mention in the guide of adding minion resistances in the gear section. Are there any things I should know of? Also, I have 4x Nebelring in my stash doing nothing. Are these any good for this build? It's enjoyable and easy to play, but I do believe the guide is still missing parts, such as some uber explanations (I don't have issues with the ubers, but maybe it's nice for newer players) and some additional alternative gearing options would be very welcome and a nice finishing touch as there is a lot of alternative gear available.

I'm also curious about what's the best jewels to add in runeword armor and the best armor to make Thelema in. Right now I'm crafting jewels with 6% minion life, but I also have a katamari jewel which I will use.
Splargh
Grubber
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you definitely need maxed minion resistances. It is mentioned briefly at the start of the Mid-Game-section. Max minion res is 75 I think, you can look it up on last page of stats sheet.

For jewels I am using minion life crafts. They can roll up to 21% minion life (15% from random affix pool, 6% from jewelcraft-recipe). Mine are mostly in the 18-19% range. I look for +life and attack rating (both flat and %) as secondary stats on them.

edit: I don't think they will nerf it before the next major patch since it is not gamebreaking. It is not super OP, it's a slow farmer but good bosskiller with low gear requirements. I am trying her out in labs at the moment and the bats really start struggling against the lab bosses. They die a lot against ghabbard and corrupted assassins. Corrupted assassins are especially painful, since their avoid makes resummoning bats very difficult.