Artas28 wrote:- items with - fire/lightnen res work with familiars?
nope, this would only work for you
Marcel wrote:A couple of quick comments.
1) Vit stacking is pretty bad on this build. You suffer really heavily from lack of attack rating in higher end zones and bosses. Dex stacking solves this issue, at a very low life cost (assassin vit scaling is horrid). I still have 8.9k life with a full dex dump, but also have 50k+ attack rating. Missing when you're trying to stack charges is a real killer.
2) There are not a lot of ways to scale bat damage. +skills is really the main one, so maximum +skills is a good target. I highly suggest starting with the trap set, as it gives +4 on each claw, and +8 for the set bonus (plus a bunch of tank stats). I am currently using 2x sagitarius (14 skills), Rathma's helm (3 skills, minion), Goetia Plate (+4 nat can beat it, but has to be god roll), and Kali (+2 all skills, obv lorekeepers are slightly better, but MO space is nice). All of this only beats the trap set by 6 all skills (12 levels for your bats).
3) 1 point in bat strike is plenty, if your bats are dying, it's because you don't have minion life in the build. The new Rathma's helm can roll +3 and minion stats. Goetia plate is excellent (my bats have 20k+ hp with 1 point investment). Also, be sure you have 75% minion res. Some nice +2 assassin minion res crafted boots are great here.
4) This build is really slow for farming in the endgame, but it does work. Also, many of the later bosses are just annoying because of minion targeting (e.g. Astroga, Xazax).
1) Personally I'd still stick with vit. With both MO's and perfect amethysts in the main hand weapon, I still reach decent AR and have no trouble hitting, and also +3k life felt pretty good. Perhaps once i hit 135 content and/or lab I'll feel differently, havent been there yet
2) sounds like great suggestions, I'll add the trapset in the suggested starting/early gear, thanks
3) my bats arent dying much, its only on stuff like astro, xazax, etc. They arent maxed out either but I'd still put more then a point though
4) yeah the late game farming is definitely a bit slow, damage feels enough to me but few minions and aoe are annoying.
Did you get any minion +%AR? I felt getting at least 150/200%ish helped a lot and made clear a ton better late game though
Overall thanks for the input !