Bat Lady Guide (SSF, Summoner, VIT assassin)

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protean
Thunder Beetle
58 | 0
Marcel wrote:Overall the damage is great, but the bats are a just a bit too slow and lack AOE for endgame farming zones. You're about 1/3 the clear speed of a normal endgame build and 1/5 the speed of a top tier meta build. They're really really great for some bosses (e.g. you can farm the Invasion 1,2, and 3 riftwalkers if you want) and really terrible for some bosses (e.g. Xazix where they just hit his minions). It's close to being a build, but desperately needs support from one or two uniques (2x max bats at 1/2 damage would be amazing) and some QoL love (summon bats with 3 charges please).


ty for your sharing, and i'm looking for a build that can clear nymyr's light, void, laz.
is this build right?
Marcel
Stone Warrior
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Most of those are purify fights, so any build really works. This build is huge damage when you can line it up, but really really lacking in all other cases. Bosses are either trivial or basically impossible.
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Artas28
Stygian Watcher
40 | 0
Winged Calamity:
*New level 80 skill, upgrades Batstrike
*Adds a Bat Attack skill to your Familiars that deals Weapon Damage in area.
Does this mean the damage of the familiars that I see in the ambush passive?
Marcel
Stone Warrior
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Kind of. They do a tiny aoe and have massive issues farming endgame.
Neyhanis
Balrog
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Artas28 wrote:Winged Calamity:
*New level 80 skill, upgrades Batstrike
*Adds a Bat Attack skill to your Familiars that deals Weapon Damage in area.
Does this mean the damage of the familiars that I see in the ambush passive?


That damage is their base phys damage, it also uses the ways with their boosted scaling, so what you see in ambush is but a tiny fraction of their inflicted damage (it is, in fact, huge).
The downsides are a bit of clunky play and not huge clear because 5 minions only, but don't worry about the damage, when you can apply it, they do a crapton of damage.
Neyhanis
Balrog
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Many changes ! I've edited a lot of things in the main post
- Gear reccomendations
- Slightly alternate playstyle
- Video showcases (some new videos showcasing the build, another uber (belial) done quick, and some farming videos at last to show how it performs when farming)
- Skillplan

So most importantly, switch weapons seem to work. So you can charge up twice, switch weapon, release bats, switch again, charge up twice.
in other words, the cycle went from "click click summon, click click (prepare for next summoning)" to "click click switch summon switch click click".

And why the hell would I make the clunkyness slightly worse? Because
Zular Khan's Tempest
Zular Khan's Tempest
Halberd (Sacred)

Two-Hand Damage: 71 to 100
(Assassin Only)
Required Level: 100
Required Dexterity: 558
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
Area Effect Attack
10% Chance to cast level 1 Stormpike on Striking
Broadside Cooldown Reduced by 2 seconds
-30% to Enemy Elemental Resistances
+(25 to 30) to Way of the Raven (Assassin Only)
+(25 to 30) to Way of the Gryphon (Assassin Only)
+(25 to 30) to Way of the Spider (Assassin Only)
+(25 to 30) to Way of the Phoenix (Assassin Only)
+(51 to 100) Life after each Kill
Socketed (6)
's +30 to ways is a WHOOPPING +16/18 skill levels up compared to double
Dreamweaver
Dreamweaver
Wrist Blade (Sacred)

(Assassin Only)
Required Level: 100
Required Dexterity: 341
Item Level: 105
Innate Lightning Damage:
(52.0% of Dexterity)
Queen of Blades: +2500 Lightning Damage to Blade Mines
+(4 to 6) to Assassin Skill Levels
Adds 160-250 Lightning Damage
-(15 to 25)% to Enemy Fire Resistance
-(15 to 25)% to Enemy Lightning Resistance
+100 to Strength
+100 to Vitality
Maximum Fire Resist +1%
Maximum Lightning Resist +1%
Socketed (3)
or
Sagittarius
Sagittarius
Cestus (Sacred)

One-Hand Damage: 41 to 43
(Assassin Only)
Required Level: 100
Required Dexterity: 349
Item Level: 120
Dexterity Damage Bonus: (0.13 per Dexterity)%
Vessel of Judgement: +3 Targets
+7 to Assassin Skill Levels
+100% Damage to Vessel of Justice
+100% Damage to Vessel of Retribution
+(50 to 60) to Vessel of Judgement
+(100 to 150) to Energy
+(300 to 400) to Life
Maximum Mana +(20 to 25)%
Physical Resist 5%
Socketed (3)
's.

Other changes include, as pointed out in this topic,
Goetia Plate
Goetia Plate
Full Plate Mail (Sacred)

Defense: (8467 - 9339) to (10376 - 11445)
Required Level: 100
Required Strength: 700
Item Level: 120
+3 to All Skills
+1 to Maximum Necromancer Minions
+(151 to 200)% to Summoned Minion Life
+(51 to 75)% to Summoned Minion Damage
+(172 to 200)% Enhanced Defense
+150 Life Regenerated per Second
+750 to Life
+375 to Mana
-4 to Light Radius
Socketed (6)
being very good, and possibly a Magical craft body for SSF. Then the use of
Locket of Dreams
Locket of Dreams
Amulet

Required Level: 100
Item Level: 105
+(2 to 3) to All Skills
+100 to Vitality
+(150 to 200) Life when Struck by an Enemy
25% Gold Find
+10 to Light Radius
+3/4 is also a big plus. Slightly less MO space, but +100 vit on our vit-stacker, nice, and most of all with our decent hp, avoid and tons of elemental defenses, the most dangerous thing for us is definitely getting overwhelmed by a ton of physical attacks.
Getting a bit of +%defense from Laserblade in the naginata tree + getting 200'd hp back each hit (from locket) goes a LONG way to help with that.
Marcel
Stone Warrior
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You really are much better off with dex stacking over vit stacking. Attack rating is a huge issue, and dropping a claw offhand for Zayl's gives you 40-45% block and max res at the cost of 2 skills. I'll mess around with tempest swapping, it's probably good for bosses if nothing else (not that damage has been an issue at all).
Neyhanis
Balrog
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Marcel wrote:You really are much better off with dex stacking over vit stacking. Attack rating is a huge issue, and dropping a claw offhand for Zayl's gives you 40-45% block and max res at the cost of 2 skills. I'll mess around with tempest swapping, it's probably good for bosses if nothing else (not that damage has been an issue at all).


Well I have no problem getting 35-40k AR with a mostly VIT build though? ^^' I do have some dex, its something like 25 / 75% split.
As for defences, I'd still rather have a lot more hp then 40-50% ish block (if it was the old 75%, it'd be another story)

edit : just tested some scosglen, and it worked alright, no problems whatsoever with AR. I do chug potions quite a bit, but killspeed is decent/nice with the nagi-boosted bats :mrgreen: Will make a video later on
Edited by Neyhanis 2 years.
Neyhanis
Balrog
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Edited main guide with a scosglen section.
It went well and it's fun to farm but I have to say the xp and loot are inferior to a multiplayer lvl125 farm area (for instance 4 or 5 players game and farming solo in fauzt, bremm or vizjun... way more xp/loot, and same difficulty in terms of monster damage/hp). Thus I'll only go to scosglen at very high levels when lvl125 farm areas dont give any relevant xp anymore I think, if I decide to level up that high :)
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Artas28
Stygian Watcher
40 | 0
How many resistance need to have for bats? Now i have 150%