Splargh wrote:Lynderika wrote:Well I sure hope not, that's the only buids I play
It's just not suited for you, gotta search elsewhere.
Me too. I enjoy both the 2-charge and 3-charge mechanics. Enabling release on something else than normal attack would be nice but I think they stated that can't be done due to engine limitations
BS 1st charge: looks cool but useless in practice, reqires too much micromanagement for 0 actual dmg. Noctule is much more powerful.
BS 2nd charge: hard to use, because you need 2 actual hits, misses don't count. When you in the middle of hostile crowd of mobs, its very hard to notice how much white balls you have.
BS 3rd charge: Also quite hard to use in the middle of hostile crowd, but not as BS2. And sometimes just deal no damage. Happens when enemy stay near an obstacle (wall, ....)
Actually i like the idea of unusual way to summon pets and killing blow that requires time to prepare. But it should be implemented in a different way.
For example we can split this skill for 2
BatSummon - buff, adds %proc summon bat on attack, if you don't have full party
BatStrike - skill, disables attack for x seconds. After x seconds gain buff "assasinate" - you next attack deal massive dmg.