Psionic Mind Ripple Assassin Guide

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Cryzoke
Cultist
24 | 1
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Thanks for the picture of your stats & dmg very helpful.

Another question, are this boots reasonable or should I keep looking for something better? I was tired of not looting Sacred rare boots and finally I took a normal quality boots and went for the Charsi treatment.

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FuriousBlade
Vampiress
35 | 0
Thanks for the guide. It looks really fun. Also thanks for the laugh you gave me during that Blizzcon. Great to see you enjoy Median as much as I and many others do. Now if only Blizz would allow mods on D2R I would be very happy. Yes I know it will never happen but it could have been awesome.
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Inno86
Balrog
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Cryzoke wrote:Thanks for the picture of your stats & dmg very helpful.

Another question, are this boots reasonable or should I keep looking for something better? I was tired of not looting Sacred rare boots and finally I took a normal quality boots and went for the Charsi treatment.


hey, you should try to use
Wake of Destruction
Wake of Destruction
Greaves (4)

Defense: (90 - 102) to (135 - 152)
Required Level: 9
Required Strength:
17
Item Level: 19
+(4 to 6)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(11 to 13)% to Physical/Magic Spell Damage
+(6 to 8)% to Fire Spell Damage
+(6 to 8)% to Poison Spell Damage
+(24 to 40)% Enhanced Defense
+(21 to 25) to Energy
Requirements -20%
Socketed (1)
Defense: (333 - 369) to (462 - 512)
Required Level: 27
Required Strength:
33
Item Level: 36
+(7 to 9)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(15 to 17)% to Physical/Magic Spell Damage
+(10 to 12)% to Fire Spell Damage
+(10 to 12)% to Poison Spell Damage
+(58 to 75)% Enhanced Defense
+(26 to 30) to Energy
Requirements -25%
Socketed (2)
Defense: (854 - 930) to (1152 - 1254)
Required Level: 44
Required Strength:
158
Item Level: 59
+(10 to 12)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(19 to 21)% to Physical/Magic Spell Damage
+(14 to 16)% to Fire Spell Damage
+(14 to 16)% to Poison Spell Damage
+(92 to 109)% Enhanced Defense
+(31 to 35) to Energy
Requirements -30%
Socketed (3)
Defense: (1274 - 1378) to (1713 - 1853)
Required Level: 52
Required Strength:
272
Item Level: 85
+(13 to 15)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(23 to 25)% to Physical/Magic Spell Damage
+(18 to 20)% to Fire Spell Damage
+(18 to 20)% to Poison Spell Damage
+(109 to 126)% Enhanced Defense
+(36 to 40) to Energy
Requirements -40%
Socketed (4)
i trust they are much much better than a craft pair of boots
Dontinquire
Cultist
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Wake of destruction are basically going to be the last TU you replace. Before these boots go you're going to need:
- God tier crafted boots - +2sk, >= 18% Spell damage (craft+bless), life/stats/SF/FHR/MS.
- Already capped on spell focus elsewhere, don't need the % Bonus.
So yeah, wake of destruction is probably BiS until
Spirit Walker
Spirit Walker
Heavy Boots (Sacred)

Defense: 696 to 737
Required Level: 100
Required Strength: 550
Item Level: 120
+1% Physical Resist per 18% Mana Regeneration
+2 to All Skills
+(50 to 100) Spell Focus
(10 to 40)% Movement Speed
Jitan's Gate Cooldown Reduced by 1 seconds
+35% to Physical/Magic Spell Damage
-15% to Enemy Elemental Resistances
Socketed (4)

The only reason I'm currently using these is because the magic resist helps on lazarus.
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Inno86
Balrog
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Dontinquire wrote:Wake of destruction are basically going to be the last TU you replace. Before these boots go you're going to need:
- God tier crafted boots - +2sk, >= 18% Spell damage (craft+bless), life/stats/SF/FHR/MS.
- Already capped on spell focus elsewhere, don't need the % Bonus.
So yeah, wake of destruction is probably BiS until
Spirit Walker
Spirit Walker
Heavy Boots (Sacred)

Defense: 696 to 737
Required Level: 100
Required Strength: 550
Item Level: 120
+1% Physical Resist per 18% Mana Regeneration
+2 to All Skills
+(50 to 100) Spell Focus
(10 to 40)% Movement Speed
Jitan's Gate Cooldown Reduced by 1 seconds
+35% to Physical/Magic Spell Damage
-15% to Enemy Elemental Resistances
Socketed (4)

The only reason I'm currently using these is because the magic resist helps on lazarus.


I could even argue
Wake of Destruction
Wake of Destruction
Greaves (4)

Defense: (90 - 102) to (135 - 152)
Required Level: 9
Required Strength:
17
Item Level: 19
+(4 to 6)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(11 to 13)% to Physical/Magic Spell Damage
+(6 to 8)% to Fire Spell Damage
+(6 to 8)% to Poison Spell Damage
+(24 to 40)% Enhanced Defense
+(21 to 25) to Energy
Requirements -20%
Socketed (1)
Defense: (333 - 369) to (462 - 512)
Required Level: 27
Required Strength:
33
Item Level: 36
+(7 to 9)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(15 to 17)% to Physical/Magic Spell Damage
+(10 to 12)% to Fire Spell Damage
+(10 to 12)% to Poison Spell Damage
+(58 to 75)% Enhanced Defense
+(26 to 30) to Energy
Requirements -25%
Socketed (2)
Defense: (854 - 930) to (1152 - 1254)
Required Level: 44
Required Strength:
158
Item Level: 59
+(10 to 12)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(19 to 21)% to Physical/Magic Spell Damage
+(14 to 16)% to Fire Spell Damage
+(14 to 16)% to Poison Spell Damage
+(92 to 109)% Enhanced Defense
+(31 to 35) to Energy
Requirements -30%
Socketed (3)
Defense: (1274 - 1378) to (1713 - 1853)
Required Level: 52
Required Strength:
272
Item Level: 85
+(13 to 15)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(23 to 25)% to Physical/Magic Spell Damage
+(18 to 20)% to Fire Spell Damage
+(18 to 20)% to Poison Spell Damage
+(109 to 126)% Enhanced Defense
+(36 to 40) to Energy
Requirements -40%
Socketed (4)
are on par or even better than
Spirit Walker
Spirit Walker
Heavy Boots (Sacred)

Defense: 696 to 737
Required Level: 100
Required Strength: 550
Item Level: 120
+1% Physical Resist per 18% Mana Regeneration
+2 to All Skills
+(50 to 100) Spell Focus
(10 to 40)% Movement Speed
Jitan's Gate Cooldown Reduced by 1 seconds
+35% to Physical/Magic Spell Damage
-15% to Enemy Elemental Resistances
Socketed (4)
... Because of low strength and low level requirements you can use many
Lodestone
Lodestone
Mystic Orb

Right-Click to Apply
+5% to Spell Damage
Requirements +10%
+10 Required Level
to boost spell damage... Well, in any case, big investment is required. It's a matter of preference.. I have yet to do lab with this build (actually, I'm pretty far from even farming Scosglen decently) but I don't think I will go for Spirit Walker unless I'm lucky enough to find a pair

As for comparing TU with Godlike craft pair of boots, I can see the former requires minimal investment (2 arcane crystals) while the latter might require many many shrines ... I'd rather use the shrines to craft other pieces of gear...

Anyway, talking about Laz, what is your current setup? You use same for Laz and Witch? How much life and magic resist can you get?
Cryzoke
Cultist
24 | 1
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Donated 5 times
Inno86 wrote:hey, you should try to use
Wake of Destruction
Wake of Destruction
Greaves (4)

Defense: (90 - 102) to (135 - 152)
Required Level: 9
Required Strength:
17
Item Level: 19
+(4 to 6)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(11 to 13)% to Physical/Magic Spell Damage
+(6 to 8)% to Fire Spell Damage
+(6 to 8)% to Poison Spell Damage
+(24 to 40)% Enhanced Defense
+(21 to 25) to Energy
Requirements -20%
Socketed (1)
Defense: (333 - 369) to (462 - 512)
Required Level: 27
Required Strength:
33
Item Level: 36
+(7 to 9)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(15 to 17)% to Physical/Magic Spell Damage
+(10 to 12)% to Fire Spell Damage
+(10 to 12)% to Poison Spell Damage
+(58 to 75)% Enhanced Defense
+(26 to 30) to Energy
Requirements -25%
Socketed (2)
Defense: (854 - 930) to (1152 - 1254)
Required Level: 44
Required Strength:
158
Item Level: 59
+(10 to 12)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(19 to 21)% to Physical/Magic Spell Damage
+(14 to 16)% to Fire Spell Damage
+(14 to 16)% to Poison Spell Damage
+(92 to 109)% Enhanced Defense
+(31 to 35) to Energy
Requirements -30%
Socketed (3)
Defense: (1274 - 1378) to (1713 - 1853)
Required Level: 52
Required Strength:
272
Item Level: 85
+(13 to 15)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(23 to 25)% to Physical/Magic Spell Damage
+(18 to 20)% to Fire Spell Damage
+(18 to 20)% to Poison Spell Damage
+(109 to 126)% Enhanced Defense
+(36 to 40) to Energy
Requirements -40%
Socketed (4)
i trust they are much much better than a craft pair of boots


Thanks guys, thats fine for me cause then i can put a lot of stat points on VIT and forget about any rare sacred for a while.

Inno86 wrote: As for comparing TU with Godlike craft pair of boots, I can see the former requires minimal investment (2 arcane crystals) while the latter might require many many shrines ... I'd rather use the shrines to craft other pieces of gear...


Here you say you would rather use shrines to craft other pieces of gear...can i ask you which pieces? I am following the guide and i've collected the set, i'm trying to get an arcane essence for the helmet runeword and i will farm for the runes on belt and shield...as far as i understood the gear, set is very cheap and powerful but the second given options are mostly high end sacred uniques (Black Masquerade is expensive as hell). At which point should I swap the set? I have the Robe of Steel, i will have the runeword Arcane Protection and probably Duress & Ligeia and I could but/trade Mind Rake...
Dontinquire
Cultist
20 | 11
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Inno86 wrote:
Dontinquire wrote:Wake of destruction are basically going to be the last TU you replace. Before these boots go you're going to need:
- God tier crafted boots - +2sk, >= 18% Spell damage (craft+bless), life/stats/SF/FHR/MS.
- Already capped on spell focus elsewhere, don't need the % Bonus.
So yeah, wake of destruction is probably BiS until
Spirit Walker
Spirit Walker
Heavy Boots (Sacred)

Defense: 696 to 737
Required Level: 100
Required Strength: 550
Item Level: 120
+1% Physical Resist per 18% Mana Regeneration
+2 to All Skills
+(50 to 100) Spell Focus
(10 to 40)% Movement Speed
Jitan's Gate Cooldown Reduced by 1 seconds
+35% to Physical/Magic Spell Damage
-15% to Enemy Elemental Resistances
Socketed (4)

The only reason I'm currently using these is because the magic resist helps on lazarus.


I could even argue
Wake of Destruction
Wake of Destruction
Greaves (4)

Defense: (90 - 102) to (135 - 152)
Required Level: 9
Required Strength:
17
Item Level: 19
+(4 to 6)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(11 to 13)% to Physical/Magic Spell Damage
+(6 to 8)% to Fire Spell Damage
+(6 to 8)% to Poison Spell Damage
+(24 to 40)% Enhanced Defense
+(21 to 25) to Energy
Requirements -20%
Socketed (1)
Defense: (333 - 369) to (462 - 512)
Required Level: 27
Required Strength:
33
Item Level: 36
+(7 to 9)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(15 to 17)% to Physical/Magic Spell Damage
+(10 to 12)% to Fire Spell Damage
+(10 to 12)% to Poison Spell Damage
+(58 to 75)% Enhanced Defense
+(26 to 30) to Energy
Requirements -25%
Socketed (2)
Defense: (854 - 930) to (1152 - 1254)
Required Level: 44
Required Strength:
158
Item Level: 59
+(10 to 12)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(19 to 21)% to Physical/Magic Spell Damage
+(14 to 16)% to Fire Spell Damage
+(14 to 16)% to Poison Spell Damage
+(92 to 109)% Enhanced Defense
+(31 to 35) to Energy
Requirements -30%
Socketed (3)
Defense: (1274 - 1378) to (1713 - 1853)
Required Level: 52
Required Strength:
272
Item Level: 85
+(13 to 15)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(23 to 25)% to Physical/Magic Spell Damage
+(18 to 20)% to Fire Spell Damage
+(18 to 20)% to Poison Spell Damage
+(109 to 126)% Enhanced Defense
+(36 to 40) to Energy
Requirements -40%
Socketed (4)
are on par or even better than
Spirit Walker
Spirit Walker
Heavy Boots (Sacred)

Defense: 696 to 737
Required Level: 100
Required Strength: 550
Item Level: 120
+1% Physical Resist per 18% Mana Regeneration
+2 to All Skills
+(50 to 100) Spell Focus
(10 to 40)% Movement Speed
Jitan's Gate Cooldown Reduced by 1 seconds
+35% to Physical/Magic Spell Damage
-15% to Enemy Elemental Resistances
Socketed (4)
... Because of low strength and low level requirements you can use many
Lodestone
Lodestone
Mystic Orb

Right-Click to Apply
+5% to Spell Damage
Requirements +10%
+10 Required Level
to boost spell damage... Well, in any case, big investment is required. It's a matter of preference.. I have yet to do lab with this build (actually, I'm pretty far from even farming Scosglen decently) but I don't think I will go for Spirit Walker unless I'm lucky enough to find a pair

As for comparing TU with Godlike craft pair of boots, I can see the former requires minimal investment (2 arcane crystals) while the latter might require many many shrines ... I'd rather use the shrines to craft other pieces of gear...

Anyway, talking about Laz, what is your current setup? You use same for Laz and Witch? How much life and magic resist can you get?

Spirit walkers are explicitly better. 35% is the highest spell damage on boots possible. The flat spell focus is likely beneficial as well. The +2 skills cherry on top.
Anyway for Lazarus I have 10% magic Resistance and about 9,500 life. All I really need. The 70% avoidance makes it easy. Just watch my kill video.
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Maphyr
Acid Prince
47 | 1
Is Beacon really the play over Doom for a main skill that is magic dmg?
Dontinquire
Cultist
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Maphyr wrote:Is Beacon really the play over Doom for a main skill that is magic dmg?

Yes. Move speed is more DPS for this build than -20% magic resistance. Helps to remember that most of the time what gets you killed is sitting still for too long. If you did max doom, that would be another 15 points you remove from either avoidance or extra skill points (so more damage) or life. Even if you did take it, now you move considerably slower, your skills are capped at level 25 instead of 30 (less damage), and maybe you even have lower avoidance.
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Mangler
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Any idea why I can't put a point in Cognition? The "Utilised Skills" section doesn't mention it btw...

I re-specced to this build at level 105 (Cognition skill desc says minimum is 50) and when I put 55 points in Mind skills (it shows as Cognition level 55 in blue text) I still couldn't put a point in there. I put some more in and at about 60 cognition it lit up.

UPDATE: I just discovered that you have to have at least 1 point in Pinnacle before Cognition becomes available.
The skill desc doesn't mention that - and the arrows don't show a dependency, like they do with the other Psi skills - so I suspect it's a bug.