Incarnation Paladin (Holy Caster) SSF-viable

Find a handful of guides and walkthroughs here!
User avatar
953648475
Rust Claw
89 | 2
Fululf wrote:
masochista wrote:
fuppy wrote:
953648475 wrote:
fuppy wrote:Managed to optimize the build a little more and do a 50s Uldyssian, which considering the singletarget for this build is very good.

https://www.youtube.com/watch?v=Uhim7fh7Tcw

Your Guide was so great! Now I'm really interested in this architecture. Can you show it? :D

It was a typical Cain setup with max XP through every means: crafted items in slots that can roll XP, 2% xp jewels and so on and so forth. Sadly I can't link the char anymore as it was deleted after 180 days of inactivity on said character.

Diaco wrote:how does this build fare in labs 7+?

It's an okayish labber since Annihilation is such a sound skill for labs mechanically: you place an invincible turret to shoot enemies that aren't even in your line of sight.

Damage for the most part can still be found but the clear is far worse than in my videos. The cooldown nerf on Fire Hydra for Annihilation made the clearing very janky as you can't really place it often enough for a smooth farming experience. I haven't tried it myself, but I have heard from people who have. It's not great. And with that, I can't recommend anyone to play this build anymore.


But aside from later labs, how is farming (Fauzt and Scos), leveling etc?

Hep. I played this build this season and pushed labs with it, using cain etc. Link to char: https://tsw.vn.cz/char/rolex
I havent done fauzt farming in a while, and the cooldown of annihilation makes it slow compared to other common builds for fauzt.
When it comes to scos I think it's pretty good as the damage clear mobs fast, and despite the nerf to explosion radius the aoe is still pretty good (with cain).
I tend to focus on labs, and it works well there too imo. Damage with cain is good, so u clear fast despite the cooldown on annihilation.
It will however require quite alot of gear to make it feel good. Being a spell caster means u don't leech, so surviving can be a problem before u invest enough to have spare points for to put in vit to boost ur hp pool. Hope this helps (:

I learned a lot ,tyvm :bounce:
User avatar
fuppy
Cog
225 | 101
Legendary Popularity Badge
Has a thread with over 250.000 views
Great Love Badge
Earned over 100 cookies
Great Guide Badge
Created 3 complete character guides
We're back, baby! Big scaling changes to the build, making it a lot more viable for leveling and midgame. I'll update the guide before friday.
User avatar
IronMan
Lava Lord
99 | 9
Great Patron Badge
Patreon Contributor
Damage buff (assuming it's still a buff late game?) is nice and all but I'm still sad about how they keep reducing hydra aoe range. Was really fun to have your fireballs explode the entire screen.
And late lategame the whole 2UMOs / Item has to be a pretty big nerf combined with making Zayl's Soul Orb armor only.
Nevermore
Stygian Watcher
42 | 1
Anyone can share their thoughts about this build now ? how he`s in Labs, scos.. DJ are better now for clearing ? :) Thanks
potatosalad1
Fallen
1 | 0
Thx for build. Running SSF now to 125 pretty smooth. Feels good once you have the dragon set.

Definitely glass cannon on 125+ zones though. Seems to plateau here for the SSF folks. 10k DMG // 80 all res // 40% phys res // 50k def (lol) // 142% mf // 302 pmsd
Great Supporter Badge
Donated 5 times
Common Auction Badge
Won 50 auctions
Could you use Singularity from either a Relic or a RW for some nice single target damage for stationary Targets, since we have high PMSD anyways?
Would be interesting to see.
BoneZone
Azure Drake
160 | 6
Legendary Supporter Badge
Donated 25 times
Great Auction Badge
Won 200 auctions
im playing this build and extremely disappointed in how this build feels.
Nubman
Cultist
21 | 5
BoneZone wrote:im playing this build and extremely disappointed in how this build feels.



Honestly the worst part of holy caster is the cooldown on annihilation. The scaling is there, the damage and range are there, it just feels awful to have a 6s cooldown on that skill instead of just a limit of 1 and have it replace the previous one with 0cd
BoneZone
Azure Drake
160 | 6
Legendary Supporter Badge
Donated 25 times
Great Auction Badge
Won 200 auctions
The damage feels awful. I got most charms if not all and all end gear minus sheild. Slow kill speed clunky Just not what i thought it was. Gonna go back to uhc maybe that better idn.
User avatar
Jampula
Shadowgate Totem
1702 | 93
Common Posting Badge
Posted over 1.000 messages
Great Popularity Badge
Has a thread with over 50.000 views
Common Love Badge
Earned over 20 cookies
Common Supporter Badge
Donated 1 time
Nubman wrote:Honestly the worst part of holy caster is the cooldown on annihilation. The scaling is there, the damage and range are there, it just feels awful to have a 6s cooldown on that skill instead of just a limit of 1 and have it replace the previous one with 0cd

Agreed. Other skills on the tree feel and are great but that anni cd just ruins the flow. I don't know at very high lvl and gear (Ignis Demonia anyone?) when you get some serious psd (giving more balls and radius) it might get better, early/mid game is just awkward.