like the set up... im working on a devouring cloud version ...
and surprisingly i have never seen any guild for that... but its fun to play... have been using paly sorc and necro for that devouring cloud skill
Lios-Art wrote:like the set up... im working on a devouring cloud version ...
and surprisingly i have never seen any guild for that... but its fun to play... have been using paly sorc and necro for that devouring cloud skill
ANTIDEPRESSION wrote:Lios-Art wrote:like the set up... im working on a devouring cloud version ...
and surprisingly i have never seen any guild for that... but its fun to play... have been using paly sorc and necro for that devouring cloud skill
I tried it, Runeword Helm + Runeword Druid Stave I'd say damage is decent but super lack of survivability, even hard to survive in Fauz.......
Semigloss wrote:Does maxed Harvest make an okay boss killer?
Lios-art wrote:-text-
OrphineM wrote:Lios-art wrote:-text-
Yeah, I haven't really considered a 1h/shield setup, but those look like very attractive options to at least try. Unfortunately we do lose a frame unless we use a staff (6 -> 7; or a ~16% increase in damage required to match dps in a straight dump.)
Gonna test out some of those options and see how it feels in common areas.
Meaux wrote:Finally, with your focus on poison, would you recommend Vine Companion over Survival Instinct?
OrphineM wrote:Semigloss wrote:Does maxed Harvest make an okay boss killer?
Honestly I found that was my answer to Giyua. The regen from maxed specialization harvest + symbiosis is a stupid amount of regen (20%/second!) and the fight boils down to chasing him down and tanking him because absent the orbs and tornadoes he simply won't kill you through that regen by himself unless you're uber-unlucky. Still an annoying slow 8-12 minute kill but at last with you constantly chasing him, the odds of dying to nest spam is a lot lower; apparently going offscreen from him at all resets his nest timer??
I'm more than willing to revisit gearing this one out though. Doing some ssf-esque work on fire/ice specs to get a really better handle on gearing suggestions.
Even in GG farm gear it was sad against Uldyssian though; I'm finding the devouring cloud runeword is a fine staff option for farming but that's about it;. Probably need more serious bossing gear first, but I moved on and built a fire spec as well, and that's quietly doing content for me as well. Gonna simplify down the gear progression guide though as I think a lot of the elements share gear at various points.Lios-art wrote:-text-
Yeah, I haven't really considered a 1h/shield setup, but those look like very attractive options to at least try. Unfortunately we do lose a frame unless we use a staff (6 -> 7; or a ~16% increase in damage required to match dps in a straight dump.)
Gonna test out some of those options and see how it feels in common areas.
servii wrote:OrphineM wrote:Semigloss wrote:Does maxed Harvest make an okay boss killer?
Honestly I found that was my answer to Giyua. The regen from maxed specialization harvest + symbiosis is a stupid amount of regen (20%/second!) and the fight boils down to chasing him down and tanking him because absent the orbs and tornadoes he simply won't kill you through that regen by himself unless you're uber-unlucky. Still an annoying slow 8-12 minute kill but at last with you constantly chasing him, the odds of dying to nest spam is a lot lower; apparently going offscreen from him at all resets his nest timer??
I'm more than willing to revisit gearing this one out though. Doing some ssf-esque work on fire/ice specs to get a really better handle on gearing suggestions.
Even in GG farm gear it was sad against Uldyssian though; I'm finding the devouring cloud runeword is a fine staff option for farming but that's about it;. Probably need more serious bossing gear first, but I moved on and built a fire spec as well, and that's quietly doing content for me as well. Gonna simplify down the gear progression guide though as I think a lot of the elements share gear at various points.Lios-art wrote:-text-
Yeah, I haven't really considered a 1h/shield setup, but those look like very attractive options to at least try. Unfortunately we do lose a frame unless we use a staff (6 -> 7; or a ~16% increase in damage required to match dps in a straight dump.)
Gonna test out some of those options and see how it feels in common areas.
Any suggestions for fire setup&gear? Tried poision and cold, cold is amazing, but I lack survivability, mostly phys res.
OrphineM wrote:servii wrote:OrphineM wrote:Semigloss wrote:Does maxed Harvest make an okay boss killer?
Honestly I found that was my answer to Giyua. The regen from maxed specialization harvest + symbiosis is a stupid amount of regen (20%/second!) and the fight boils down to chasing him down and tanking him because absent the orbs and tornadoes he simply won't kill you through that regen by himself unless you're uber-unlucky. Still an annoying slow 8-12 minute kill but at last with you constantly chasing him, the odds of dying to nest spam is a lot lower; apparently going offscreen from him at all resets his nest timer??
I'm more than willing to revisit gearing this one out though. Doing some ssf-esque work on fire/ice specs to get a really better handle on gearing suggestions.
Even in GG farm gear it was sad against Uldyssian though; I'm finding the devouring cloud runeword is a fine staff option for farming but that's about it;. Probably need more serious bossing gear first, but I moved on and built a fire spec as well, and that's quietly doing content for me as well. Gonna simplify down the gear progression guide though as I think a lot of the elements share gear at various points.Lios-art wrote:-text-
Yeah, I haven't really considered a 1h/shield setup, but those look like very attractive options to at least try. Unfortunately we do lose a frame unless we use a staff (6 -> 7; or a ~16% increase in damage required to match dps in a straight dump.)
Gonna test out some of those options and see how it feels in common areas.
Any suggestions for fire setup&gear? Tried poision and cold, cold is amazing, but I lack survivability, mostly phys res.
Survival Instinct gives 10pr and a bunch of free spell focus for 1pt IIRC; also a bunch of cheap runewords/gear that give pr
Honestly fire's pretty simple;
Weapon:Elverfolk-> One of option 1 ->Elverfolk
Staves
'ChamIstVex'
Runeword Level: 83
+(7 to 8) to All Skills
+(60 to 80) Spell Focus
35% Cast Speed
-(27 to 33)% to Enemy Elemental Resistances
+750 Defense vs. Missile
(21 to 30)% to Energy
Maximum Life and Mana +5%
Elemental Resists +(35 to 45)%
(31 to 40)% Bonus to Defense
10% Magic FindThe Searing Heat(farming, labbing) /The Searing Heat
Flamen Staff (Sacred)
Two-Hand Damage: 48 to 51
(Druid Only)
Required Level: 100
Required Strength: 240
Item Level: 120
Strength Damage Bonus: (0.06 per Strength)%
Hunting Banshee Nullified
+3 Ember Spirit Projectiles
+(9 to 10) to Druid Skill Levels
+150 Spell Focus
25% Cast Speed
+50% Damage to Undead
+(25 to 40)% to Fire Spell Damage
-(20 to 30)% to Enemy Fire Resistance
15% to Energy
Physical Resist 5%
5% Reanimate as: Random Monster
Socketed (4)Loxian(bossing, needs good pierce though from other gear, also lots of pr) / Sacred Craft (NEEDS to be perfect pierce/sf/skills so gl, but god-tier craft is nice). GG option isLoxian
Druid Staves
'GhalVex'
Runeword Level: 100
+(8 to 10) to Druid Skill Levels
+(210 to 230) Spell Focus
20% Cast Speed
+(41 to 50)% to Spell Damage
Physical Resist (11 to 15)%
(51 to 75)% Bonus to DefenseDeckard Cain's Heirloombut requires a certain setup to be good.Deckard Cain's Heirloom
Short Staff (Sacred)
Two-Hand Damage: 53 to 55
Required Level: 100
Required Dexterity: 188
Item Level: 120
Dexterity Damage Bonus: (0.15 per Dexterity)%
+2.5% Spell Damage per 1% Additional Experience Gain
+1 to All Skills
+50% Damage to Undead
-(20 to 25)% to Enemy Fire Resistance
-(20 to 25)% to Enemy Lightning Resistance
-(20 to 25)% to Enemy Cold Resistance
Maximum Fire Resist +2%
Maximum Lightning Resist +2%
Maximum Cold Resist +2%
2% Reanimate as: Random Monster
(21 to 60)% Magic Find
''Knowledge is Power''
Socketed (3)
Option 1a:Lone Wolf's Maul(set item choice; requires set tho and frankly is kinda awful even then.)Lone Wolf's Maul
Flamen Staff (Sacred)
Two-Hand Damage: 48 to 51
(Druid Only)
Required Level: 100
Required Strength: 240
Item Level: 1
Strength Damage Bonus: (0.06 per Strength)%
+(8 to 10) to Druid Skill Levels
+(101 to 150) Spell Focus
50% Cast Speed
+50% Damage to Undead
+(16 to 25)% to Fire Spell Damage
+(16 to 25)% to Cold Spell Damage
+66 to Energy
Physical Damage Reduced by (51 to 60)
Socketed (4)
Lone Wolf's Path
(Druid Seer Set)
Option 1b: Sacred Crafted Druid Staff. Good freakin' luck here, can naturally roll up to +11 skills, 35% FCR, +150 SF, 50% (all) spell damage OR 70% element spell damage, 25 pierce. Eerie shrines impart up to 60SF/28 ENE/12% ENE, Fascinating shrines add up to 15 spell damage/10 pierce.
Option 1c:Lincos(great pierce option; bad spell damage but great for something like poison dudu; fine as a fire option. 2 maxres is a very nice mod to have)Lincos
Druid Staves
'RhalTaha'
Runeword Level: 100
+(9 to 11) to Druid Skill Levels
-40% to Enemy Elemental Resistances
+(45 to 48) to Arcane Torrent
(41 to 50)% to Energy
Regenerate Mana +(31 to 50)%
Maximum Elemental Resists +2%
Fire Resist +40%
+(25 to 50) Mana after each Kill
Option 1d: Honorific; This is actually bad don't do this.
Helm:Earth Song-> Sacred Craft Druid Helm (big priority in early hell; Look for +4 Druid Skills, 40% FHR, 30% spell damage, 25 pierce (!), and 75 energy).Earth Song
Hawk Helm (4)
Defense: (54 - 63) to (79 - 92)
(Druid Only)
Required Level: 4
Required Strength: 25
Item Level: 10
5% Cast Speed
+(11 to 15)% to Fire Spell Damage
+(11 to 15)% to Cold Spell Damage
+(11 to 15)% to Poison Spell Damage
+(21 to 40)% Enhanced Defense
Fire Resist +(11 to 15)%
Cold Resist +(11 to 15)%
Poison Resist +(11 to 15)%
+(8 to 13) Mana after each Kill
Socketed (2)
Defense: (211 - 238) to (276 - 311)
(Druid Only)
Required Level: 22
Required Strength: 50
Item Level: 31
10% Cast Speed
+(16 to 20)% to Fire Spell Damage
+(16 to 20)% to Cold Spell Damage
+(16 to 20)% to Poison Spell Damage
+(51 to 70)% Enhanced Defense
Fire Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Poison Resist +(21 to 25)%
+(18 to 23) Mana after each Kill
Socketed (2)
Defense: (513 - 570) to (658 - 731)
(Druid Only)
Required Level: 39
Required Strength: 175
Item Level: 51
15% Cast Speed
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Cold Spell Damage
+(21 to 25)% to Poison Spell Damage
+(71 to 90)% Enhanced Defense
Fire Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Poison Resist +(31 to 35)%
+(28 to 33) Mana after each Kill
Socketed (3)
Defense: (788 - 908) to (1004 - 1157)
(Druid Only)
Required Level: 48
Required Strength: 350
Item Level: 77
20% Cast Speed
+(26 to 30)% to Fire Spell Damage
+(26 to 30)% to Cold Spell Damage
+(26 to 30)% to Poison Spell Damage
+(91 to 120)% Enhanced Defense
Fire Resist +(36 to 40)%
Cold Resist +(36 to 40)%
Poison Resist +(36 to 40)%
+(33 to 38) Mana after each Kill
Socketed (4)Phoenix Beakis excellent for farming.Phoenix Beak
Falcon Mask (Sacred)
Defense: 996 to 1101
(Druid Only)
Required Level: 100
Required Strength: 500
Item Level: 105
Ember Spirit: +10% Total Damage
+(2 to 3) to Druid Skill Levels
20% Combat Speeds
+(20 to 25)% to Fire Spell Damage
-(10 to 15)% to Enemy Fire Resistance
Maximum Lightning Resist +(2 to 3)%
Physical Resist 5%
Socketed (4)Endless Prideis the most defensive item in slot.Endless Pride
Cap (Sacred)
Defense: 1187 to 1201
Required Level: 120
Required Strength: 500
Item Level: 130
Restitution
(Based on Restore Percentage)
+2 to All Skills
+50% Bonus to Defense
Maximum Elemental Resists +3%
Cube with Trophy Fragment: Restore +20%
+4 to Life (Based on Character Level)
+2 to Mana (Based on Character Level)
Elemental Resists +10%
(1 to 50)% Magic Find
Socketed (4)Radianceneeds a certain setup but is a very strong option.Radiance
Tiara (Sacred)
Defense: 725 to 820
Required Level: 100
Required Dexterity: 392
Item Level: 120
+2 Spell Focus per 1 Light Radius
+3% Fire Spell Damage per 1 Light Radius
-1% Cold Spell Damage per 1 Light Radius
+(2 to 3) to All Skills
-(15 to 20)% to Enemy Fire Resistance
Physical Resist 10%
Cannot Be Frozen
-5% to All Vendor Prices
Socketed (4)Indigo[item] is a very powerful runeword option.-> Sacred Craft (caveat on rolling 16+ pierce, +2skills at a minimum to challenge QoG. Also ideally 500 life, 60mf, 15%aa OR 75 ene) /
Body: [item]Queen of GlassRobe of SteelandRobe of Steel
Full Plate Mail (Sacred)
Defense: (6692 - 7471) to (8202 - 9156)
Required Level: 100
Required Strength: 469
Item Level: 105
+(11 to 20)% Bonus to Spell Focus
25% Cast Speed
+(21 to 30)% to Spell Damage
+(115 to 140)% Enhanced Defense
+100 to Strength
+100 to Energy
Elemental Resists +20%
+250 Life after each Demon Kill
50% Bonus to Defense
Requirements -33%
Socketed (6)Hepsheeba's Mantlework but they lack pierce and damage, respectively ->Hepsheeba's Mantle
Chain Mail (Sacred)
Defense: (6060 - 7575) to (6854 - 8568)
Required Level: 100
Required Strength: 600
Item Level: 105
+(2 to 4) to Paladin Skill Levels
+(2 to 4) to Sorceress Skill Levels
30% Cast Speed
-(20 to 30)% to Enemy Fire Resistance
+(15 to 25) to Pentagram
+(140 to 200)% Enhanced Defense
+100 Life Regenerated per Second
Maximum Fire Resist +3%
Socketed (6)Natasha's Legacyis potentially insane and beats everything prior with good rolls. Lone Wolf set piece is also an option but not preferable.
Belts:Aerin Orbiter/ T4 Honorific Sash -> Sacred Honorific sash ->Aerin Orbiter
Belt (4)
Defense: (88 - 96) to (121 - 132)
Required Level: 5
Required Strength: 28
Item Level: 10
5% Cast Speed
+(4 to 5)% to Fire Spell Damage
+(4 to 5)% to Lightning Spell Damage
+(4 to 5)% to Cold Spell Damage
+(18 to 29)% Enhanced Defense
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Elemental/Magic Damage Reduced by (3 to 5)
Socketed (1)
Defense: (310 - 334) to (389 - 419)
Required Level: 22
Required Strength: 56
Item Level: 31
15% Cast Speed
+(8 to 9)% to Fire Spell Damage
+(8 to 9)% to Lightning Spell Damage
+(8 to 9)% to Cold Spell Damage
+(41 to 52)% Enhanced Defense
+(21 to 25) to Energy
Elemental Resists +(9 to 11)%
Elemental/Magic Damage Reduced by (9 to 11)
Socketed (2)
Defense: (754 - 805) to (938 - 1001)
Required Level: 40
Required Strength: 201
Item Level: 51
25% Cast Speed
+(12 to 13)% to Fire Spell Damage
+(12 to 13)% to Lightning Spell Damage
+(12 to 13)% to Cold Spell Damage
+(64 to 75)% Enhanced Defense
+(31 to 35) to Energy
Elemental Resists +(15 to 17)%
Elemental/Magic Damage Reduced by (15 to 17)
Socketed (2)
Defense: (1104 - 1173) to (1358 - 1443)
Required Level: 48
Required Strength: 402
Item Level: 77
30% Cast Speed
+(14 to 15)% to Fire Spell Damage
+(14 to 15)% to Lightning Spell Damage
+(14 to 15)% to Cold Spell Damage
+(75 to 86)% Enhanced Defense
+(36 to 40) to Energy
Elemental Resists +(18 to 20)%
Elemental/Magic Damage Reduced by (18 to 20)
Socketed (2)Ashaera's Armor/ Sacred craft (10 pierce, 15 sd, 40ene/aa, 170 life, etc) ->Ashaera's Armor
Belt (Sacred)
Defense: 1687 to 1760
Required Level: 100
Required Strength: 575
Item Level: 105
+(21 to 25) Spell Focus
+(11 to 15)% to Spell Damage
+500 Defense
(11 to 15)% to Energy
Elemental Resists +(10 to 15)%
Physical Resist 10%
Socketed (2)Lunar EclipseandLunar Eclipse
Light Belt (Sacred)
Defense: (2091 - 2422) to (2171 - 2514)
Required Level: 100
Required Strength: 550
Item Level: 120
+2 to All Skills
+(51 to 60) Spell Focus
25% Cast Speed
30% Hit Recovery
+(10 to 15)% to Spell Damage
+(90 to 120)% Enhanced Defense
+(40 to 50) to Energy
+100 to Life
Elemental Resists +15%
+5 to Light Radius
Socketed (2)Dementiaare your endgame picks. Lunar Eclipse is raw offensive power minus pierce, Dementia is probably better for labs though.Dementia
Belt (Sacred)
Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength: 690
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life +2%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)
Gloves: (Sacred) Honorific gloves (bless with fascinating and hope for a good pierce; MO in spell damage, spell factor, energy, str/dex for gear if needed, magic find is really good early, FHR also available if you need breakpoints) -> Sacred craft gloves (look for +2 druid skills, 20fcr, 20fhr, 10-15sd, 30sf, 170 life, etc.) /Memory(damn solid all-arounder). Set gloves are useful for 2pc bonus at least.Memory
Gloves
'IgnVenFulGla'
Runeword Level: 100
+1 to All Skills
+(40 to 50) Spell Focus
10% Cast Speed
+(8 to 10)% to Spell Damage
-11% to Enemy Elemental Resistances
+150 Life Regenerated per SecondLorekeeperis tasty Firedance access.Lorekeeper
Light Gauntlets (Sacred)
Defense: (1018 - 1179) to (1159 - 1342)
Required Level: 80
Required Strength: 300
Item Level: 120
+3 to All Skills
20% Combat Speeds
+(5 to 10) to Firedance
+(90 to 120)% Enhanced Defense
Regenerate Mana +(40 to 60)%
Requirements -50%
Socketed (4)Lamha Na Draoitheis overall BIS otherwise.Lamha Na Draoithe
Gauntlets (Sacred)
Defense: (1339 - 1506) to (1567 - 1763)
Required Level: 100
Required Strength: 625
Item Level: 120
+2 to All Skills
+150 Spell Focus
30% Cast Speed
+(16 to 20)% to Spell Damage
+(140 to 170)% Enhanced Defense
+75 to Strength
-100 to Life
Elemental Resists +15%
Socketed (4)
Boots:Rabbit's Foot/ (Sacred) Honorific boots (bless with fascinating and hope for a good pierce; MO in spell damage, spell factor, energy, str/dex for gear if needed, magic find is really good early, FHR also available if you need breakpoints) /Rabbit's Foot
Boots (4)
Defense: 8 to 14
Required Level: 1
Required Strength: 21
Item Level: 1
(10 to 40)% Movement Speed
+10% to Spell Damage
+5 Maximum Stamina
(1 to 5)% Gold Find
(1 to 5)% Magic Find
Requirements -15%
Socketed (1)
Defense: 75 to 88
Required Level: 17
Required Strength: 35
Item Level: 31
(10 to 40)% Movement Speed
+12% to Spell Damage
+10 Maximum Stamina
(5 to 10)% Gold Find
(5 to 10)% Magic Find
Requirements -30%
Socketed (2)
Defense: 184 to 215
Required Level: 34
Required Strength: 96
Item Level: 51
(10 to 40)% Movement Speed
+16% to Spell Damage
+15 Maximum Stamina
(15 to 20)% Gold Find
(15 to 20)% Magic Find
Requirements -45%
Socketed (3)
Defense: 258 to 296
Required Level: 43
Required Strength: 140
Item Level: 77
(10 to 40)% Movement Speed
+20% to Spell Damage
+20 Maximum Stamina
(25 to 30)% Gold Find
(25 to 30)% Magic Find
Requirements -60%
Socketed (4)Megalith(pr option, also some breakpoints). I don't recommend a boot craft as they're all absolutely awful. Set boots are useful for the 2pc bonus ->Megalith
Boots
'LoFal'
Runeword Level: 73
+1 to All Skills
25% Cast Speed
15% Block Speed
+(115 to 143)% Enhanced Defense
+(10 to 20) to all Attributes
5% to Dexterity
Regenerate Mana +30%
Physical Resist 5%VisionorVision
Boots
'GhalOlYhamArc'
Runeword Level: 120
10% of Total Energy Gained as Life
+1 to All Skills
+15 Spell Focus
+10% Bonus to Spell Focus
-(10 to 15)% to Enemy Elemental Resistances
+(141 to 171)% Enhanced Defense
+10 to all Attributes
Maximum Life and Mana +(1 to 5)%
Maximum Elemental Resists +1%
Physical Damage Reduced by (10 to 20)Spirit Walkerare your endgame choicesSpirit Walker
Heavy Boots (Sacred)
Defense: 696 to 737
Required Level: 100
Required Strength: 550
Item Level: 120
+1% Physical Resist per 18% Mana Regeneration
+2 to All Skills
+(50 to 100) Spell Focus
(10 to 40)% Movement Speed
Jitan's Gate Cooldown Reduced by 1 seconds
+35% to Physical/Magic Spell Damage
-15% to Enemy Elemental Resistances
Socketed (4)
Jewelry: Honestly, just find any decent fire caster attributed jewelry you can. High-rolled Tesseracts, anything lottoed for +2 maxres, check the tiered and sacred uniques page. Even rare jewelry can be decent.
----
Some extra notes:
- Lone Wolf gloves/boots give Firedance access while not compromising the useful body armor/weapon slots. Bloodmage merc also provides this.
- Lorekeeper goes great with Spirit Walker
- Just take the survival instinct passive for the damage and pr. Vine Companion provides no benefit here beyond a bit of slow and some life.
- pr mastery is mandatory, but other than that, specialization is usable super super late (like 138-140 when it's usable). Life mastery is never bad.
- 1pt wonder on mythal and pagan rites; a few points in the latter can make some areas feel a bit less bad though
- maximize the fire/ice damage passive it's not even close.
- merc choices; bloodmage for firedance, necrolyte for gg crowd control, barb for big dumb himbo teganze assistance, shapeshifter miasma spam is also good. Bloodmage can easily use your reject crafts, but necrolyte has smooth gear progression as well and helps with extraneous good- but off-element crafts as something that can use them.
Honestly there are more notes to publish here, but this should work.