Caster Druid

Find a handful of guides and walkthroughs here!
User avatar
Lios-Art
Cog
221 | 2
like the set up... im working on a devouring cloud version ...
and surprisingly i have never seen any guild for that... but its fun to play... have been using paly sorc and necro for that devouring cloud skill
User avatar
Bardamu
Gravedigger
183 | 57
Great Popularity Badge
Has a thread with over 50.000 views
Common Love Badge
Earned over 20 cookies
Common Guide Badge
Created a complete character guide
Great job :wink:
Lios-Art wrote:like the set up... im working on a devouring cloud version ...
and surprisingly i have never seen any guild for that... but its fun to play... have been using paly sorc and necro for that devouring cloud skill

I tried it, Runeword Helm + Runeword Druid Stave I'd say damage is decent but super lack of survivability, even hard to survive in Fauz.......
User avatar
Lios-Art
Cog
221 | 2
ANTIDEPRESSION wrote:
Lios-Art wrote:like the set up... im working on a devouring cloud version ...
and surprisingly i have never seen any guild for that... but its fun to play... have been using paly sorc and necro for that devouring cloud skill

I tried it, Runeword Helm + Runeword Druid Stave I'd say damage is decent but super lack of survivability, even hard to survive in Fauz.......


That is because you went with a preconception of the stave give you 1sec on devouring cloud... but it actually sucks for a devouring cloud build... Here is why i say that... the pros = 1 sec on devouring cloud duration.... the cons... skill on the
Acokanthera


Acokanthera
Druid Staves

'IstVenShaen'
Runeword Level: 105
9% Chance to cast level 1 Corrupted Vines on Death Blow
+(7 to 9) to Druid Skill Levels
+20% Bonus to Poison Skill Duration
25% Hit Recovery
Ignore Target's Defense
-(30 to 35)% to Enemy Poison Resistance
50% Chance of Crushing Blow
+(30 to 40)% to Summoned Minion Life
+(1000 to 2000) Defense
+(3 to 5) Life on Striking
(25 to 40)% Magic Find
give no boost to the cloud... it is 7 to 9 skill to druid skill not all skills so the skill do not upgrade your cloud skill... -30 to 35% psn for a 2 hand... you can get more pierce from a tiered weapon and shield let alone... so with
Warshrike
Warshrike
Flying Knife (Sacred)

Throw Damage: (151 - 166) to (171 - 186)
One-Hand Damage: (106 - 116) to (123 - 133)
Required Level: 100
Required Dexterity: 473
Item Level: 105
Dexterity Damage Bonus: (0.11 per Dexterity)%
1% Chance to cast level 40 Punisher Barrage on Kill
+1 to All Skills
1% Base Block Chance
Adds 25-40 Damage
+(115 to 140)% Enhanced Damage
-40% to Enemy Poison Resistance
+(7 to 10) to Way of the Spider (Assassin Only)
+(16 to 32) to Balance
Elemental Resists +20%
+(75 to 100) Life after each Kill
Socketed (2)
alone you have -40 psn pierce... added to
Khalim's Protector

Khalim's Protector
Shields
Except Barbarian Shields

'VenLoVenAmn'
Runeword Level: 100
+(1 to 2) to All Skills
2% Base Block Chance
60% Block Speed
-15% to Enemy Poison Resistance
+(171 to 200)% Enhanced Defense
Maximum Poison Resist +4%
Poison Resist +25%
+50 Life after each Kill
50% Bonus to Defense
rune word your at -55% pierce... + 3 all skills that will boost your devouring cloud... and this is not end game gear... a
Celestial Barrier
Celestial Barrier
Spiked Shield (Sacred)

Defense: (2525 - 2828) to (3012 - 3374)
Chance to Block: 1% + Class%
Required Level: 100
Required Dexterity: 550
Item Level: 120
+(4 to 5) to All Skills
1% Base Block Chance
-50% Attack Speed
30% Cast Speed
-(20 to 25)% to Enemy Elemental Resistances
+(150 to 180)% Enhanced Defense
50% Bonus to Defense
1% Reanimate as: Random Monster
Socketed (6)
would be way better but i dont have the budjet for it at this moment...
even a
The Collector
The Collector
Bone Shield (Sacred)

Defense: 965 to 1119
Chance to Block: Class%
Required Level: 110
Required Dexterity: 527
Item Level: 120
Gematria
(Bonus per Socketed Great/Elemental Runes)
+1 to All Skills
+10 Life after each Kill
+25% Bonus to Defense
+8% to Physical/Magic Spell Damage
Orb Effects Applied to this Item are Doubled
Socketed (6)
with 6 psn runes would give -18 psn pierce and 6all skills to your cloud... and orbs are doubled...


im using other gear... yes the helm as it give a huge boost on the skill ...
Aconitum

Aconitum
Druid Helms

'VenGhalUrt'
Runeword Level: 100
When Equipped with Acokanthera: +1 Second Duration to Devouring Cloud
+(4 to 5) to Druid Skill Levels
+15 Spell Focus
-10% to Enemy Poison Resistance
+(30 to 40)% to Summoned Minion Life
+(10 to 20)% to Summoned Minion Resistances
+(120 to 150)% Enhanced Defense
Lightning Resist +30%
Physical Resist 5%
(15 to 30)% Magic Find


Crafted gloves with devouring cloud
... if lucky with druid skills and hi psn pierce...
amulet with devouring cloud 3skills ... if possible psn pierce and 4 skills if lucking succes...
Scales of the Drake
Scales of the Drake
Ring Mail (Sacred)

Defense: (5239 - 5921) to (5764 - 6514)
Required Level: 100
Required Strength: 550
Item Level: 120
+(1 to 2) to All Skills
30% Cast Speed
+(25 to 38)% to Poison Spell Damage
-35% to Enemy Poison Resistance
+(14 to 18) to Lorenado
+(115 to 143)% Enhanced Defense
+300 to Life
Maximum Poison Resist +5%
Physical Resist (5 to 10)%
Socketed (6)
armor...
rings you have a couple of choice... 1sk hi psn ring and so on... or
Witchcraft
Witchcraft
Ring

Required Level: 100
Item Level: 120
+2 to All Skills
20% Cast Speed
-5% to Enemy Elemental Resistances
Maximum Mana (-5 to 5)%
20% Bonus to Defense
for the 2 all that will boost your cloud and -5 pierce ... or
Sigil of Tur Dulra
Sigil of Tur Dulra
Ring

Required Level: 100
Item Level: 105
+(1 to 2) to Druid Skill Levels
+(15 to 20)% Bonus to Poison Skill Duration
20% Cast Speed
-(1 to 10)% to Enemy Poison Resistance
Elemental Resists +(20 to 25)%
Sigil of Tur Dulra
Sigil of Tur Dulra
Ring

Required Level: 100
Item Level: 105
+(1 to 2) to Druid Skill Levels
+(15 to 20)% Bonus to Poison Skill Duration
20% Cast Speed
-(1 to 10)% to Enemy Poison Resistance
Elemental Resists +(20 to 25)%
for the psn bonus duration...
Elemental Band
Elemental Band
Ring

Required Level: 100
Item Level: 120
+10% to Spell Damage
+1 to Path of Flames
+1 to Nova Charge
+1 to Lightning Arena
+1 to Hive
only one could give you a nice boost also if succes loto for the 1 all skill... and all oms with
The Endless Light
The Endless Light
Mystic Orb

Right-Click to Apply
-2% to Enemy Elemental Resistances
+100 Defense
3% Bonus to Defense
+10 Required Level
...
the boots is obviously
Spirit Walker
Spirit Walker
Heavy Boots (Sacred)

Defense: 696 to 737
Required Level: 100
Required Strength: 550
Item Level: 120
+1% Physical Resist per 18% Mana Regeneration
+2 to All Skills
+(50 to 100) Spell Focus
(10 to 40)% Movement Speed
Jitan's Gate Cooldown Reduced by 1 seconds
+35% to Physical/Magic Spell Damage
-15% to Enemy Elemental Resistances
Socketed (4)
...
Dementia
Dementia
Belt (Sacred)

Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength:
690
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life +2%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)
belt ... or a cheap boots and belt
Darkling
Darkling
Heavy Boots (Sacred)

Defense: (1677 - 1879) to (1776 - 1989)
Required Level: 100
Required Strength: 550
Item Level: 115
+(0 to 1) to All Skills
(15 to 45)% Movement Speed
(7 to 12)% Life stolen per Hit
+(6 to 15)% to Poison Spell Damage
-(6 to 15)% to Enemy Poison Resistance
+(141 to 170)% Enhanced Defense
-100 to Life
Socketed (4)

Astrogha's Moon
(Wyrd Set)
Viper Skin
Viper Skin
Belt (Sacred)

Defense: (2860 - 3204) to (3036 - 3402)
Required Level: 100
Required Strength:
385
Item Level: 115
30% Attack Speed
(51 to 75)% Bonus to Attack Rating
-(11 to 20)% to Enemy Poison Resistance
Slow Target (3 to 8)%
+(141 to 170)% Enhanced Defense
Requirements -33%
Socketed (2)

Astrogha's Moon
(Wyrd Set)
Astrogha's Moon
Astrogha's Moon
(Wyrd Set)

Darkling
Viper Skin
Angel of Death

Set Bonus with 2 or more set items:
Maximum Poison Resist +2%
Poison Resist +75%

Set Bonus with complete set:
-25% to Enemy Poison Resistance
+23 to Amatoxin
Slow Target 5%

... or crafter psn belt and
Fangskin Scales
Fangskin Scales
Greaves (Sacred)

Defense: 2481 to 2799
Required Level: 100
Required Strength: 650
Item Level: 120
(10 to 40)% Movement Speed
Adds 6-8 Poison Damage over 1 seconds
+25% to Poison Spell Damage
-15% to Enemy Poison Resistance
+200% Enhanced Defense
+50 to Energy
15% to Energy
Maximum Poison Resist +2%
Socketed (4)

Henchmen Trophies
(Legendary Set)
set...
as for weapons you have some choice... cheap runeword for pierce
Gehenna


Gehenna
Weapons

'ChamOhmLo'
Runeword Level: 83
20% Chance to cast level 32 Frozen Crown on Melee Attack
15% Block Speed
15% Hit Recovery
Adds 94-125 Cold Damage
Adds 150-200 Poison Damage over 1 seconds
+(144 to 171)% Enhanced Damage
+25% to Cold Spell Damage
-25% to Enemy Cold Resistance
+25% to Poison Spell Damage
-25% to Enemy Poison Resistance
Maximum Life +5%
Maximum Mana +(23 to 28)%
Requirements -33%
not the best but add pierce and can add 3 pierce jewels if you chose a 6os weapon...
Demhe

Demhe
Maces, Scepters
Except Hammers

'ZodLew'
Runeword Level: 110
25% Chance to cast level 35 Infected Roots on Melee Attack
+(126 to 250) to Maximum Damage
Stun Attack
+(172 to 200)% Enhanced Damage
+(39 to 45)% to Cold Spell Damage
-(39 to 45)% to Enemy Cold Resistance
+(39 to 45)% to Poison Spell Damage
-(39 to 45)% to Enemy Poison Resistance
20% to Vitality
+(51 to 125) Mana on Striking
+15 Life after each Kill
again mostly for pierce and cheap to make...
Dead Star

Dead Star
Throwing Knives

'VenVen'
Runeword Level: 100
Queen of Blades: +3 Projectiles
13% Chance to cast level 25 Scorpion Blade on Kill
+2 to All Skills
15% Movement Speed
Adds 33-66 Damage
+(171 to 200)% Enhanced Damage
-24% to Enemy Poison Resistance
(3 to 5)% Chance of Crushing Blow
+2 Life on Striking
decent pierce 2all sk that boost your cloud and nice chance to cast scorpion blade on kill...
Sherazade
Sherazade
Falchion (Sacred)

One-Hand Damage: (105 - 121) to (110 - 127)
Required Level: 100
Required Strength: 466
Item Level: 115
Strength Damage Bonus: (0.11 per Strength)%
2% Chance to cast level 60 Punishers on Striking
+(2 to 3) to All Skills
1% Base Block Chance
+400 Poison Damage over 2 seconds
+(150 to 190)% Enhanced Damage
+(15 to 25)% to Poison Spell Damage
-(21 to 35)% to Enemy Poison Resistance
Physical Resist 5%
2% Reanimate as: Random Monster
Socketed (3)
gives nice pierce psn dmg and phy rest 3os that can socet shaed for 15 psn duration...
Aeterna
Aeterna
Broad Sword (Sacred)

One-Hand Damage: (101 - 118) to (105 - 124)
Required Level: 100
Required Strength: 488
Item Level: 105
Strength Damage Bonus: (0.11 per Strength)%
Amazing Grace
4% Chance to cast level 50 Blizzard on Death Blow
+(3 to 5) to All Skills
+100 Spell Focus
(20 to 50)% Cast Speed
+(20 to 40)% to Spell Damage
+(130 to 170)% Enhanced Damage
(10 to 20)% to Strength
Socketed (6)
is also a good pick for the all skill that boost cloud 100 SF the huge boost in fcr and 6 os if added 6 shaed give 90% psn duration or 6 pierce jewel/psn runes -18psn pierce...
Warshrike
Warshrike
Flying Knife (Sacred)

Throw Damage: (151 - 166) to (171 - 186)
One-Hand Damage: (106 - 116) to (123 - 133)
Required Level: 100
Required Dexterity: 473
Item Level: 105
Dexterity Damage Bonus: (0.11 per Dexterity)%
1% Chance to cast level 40 Punisher Barrage on Kill
+1 to All Skills
1% Base Block Chance
Adds 25-40 Damage
+(115 to 140)% Enhanced Damage
-40% to Enemy Poison Resistance
+(7 to 10) to Way of the Spider (Assassin Only)
+(16 to 32) to Balance
Elemental Resists +20%
+(75 to 100) Life after each Kill
Socketed (2)
for pierce and skill... One i like also as weapon for the pierce and fast cast is
Wizardspike
Wizardspike
Dagger (Sacred)

One-Hand Damage: 37
Required Level: 100
Required Dexterity: 376
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
-70% to Enemy Elemental Resistances
50% Cast Speed
+(4 to 8) to Trinity Beam
+2 to Life (Based on Character Level)
Maximum Mana +20%
Regenerate Mana +30%
Socketed (2)

Farsight Globe
Farsight Globe
Jewel

Required Level: 40
Item Level: 80
Can be Inserted into Socketed Items
-(2 to 3)% to Enemy Fire Resistance
-(2 to 3)% to Enemy Lightning Resistance
-(2 to 3)% to Enemy Cold Resistance
-(2 to 3)% to Enemy Poison Resistance
for pierce and can be role with 2 ac ...or psn elemental rune ...



some relic that are nice to have on this type of build...
Relic (Devouring Cloud)
Relic
(Random class Only)
Required Level: 75
+(5 to 10)% to Poison Spell Damage
+(23 to 36) to Devouring Cloud
Poison Resist +30%
Relic (Bear Stance)
Relic (Jinn)
Relic
(Random class Only)
Required Level: 90
+(8 to 16) to Jinn
Relic (Hive)
Relic
(Random class Only)
Required Level: 75
+(17 to 32) to Hive
Maximum Poison Resist +(1 to 2)%
+10 to Frozen Heart while Carrying Periodic Relics
(Hive - Nova Charge - Path of Flames)
Relic (Infected Roots)
Relic
(Random class Only)
Required Level: 75
+(15 to 20)% Bonus to Poison Skill Duration
+(21 to 35) to Infected Roots
Poison Length Reduced by (21 to 25)%


Relic (Charm)
if you want to use on
Eternal Vigil
Eternal Vigil
War Sword (Sacred)

One-Hand Damage: 46 to 50
Required Level: 100
Required Strength:
1162
Item Level: 120
Strength Damage Bonus: (0.11 per Strength)%
4% Chance to cast level 53 Glacial Nova on Death Blow
4% Chance to cast level 53 Supernova on Death Blow
+(3 to 4) to All Skills
+200 Spell Focus
+(31 to 40)% to Spell Damage
-(28 to 35)% to Enemy Elemental Resistances
+(200 to 250) to Mana
Requirements +100%
Socketed (3)

Relic (Ice Elementals)
Relic
(Random class Only)
Required Level: 75
+1 Extra Ice Elemental
+(23 to 48) to Ice Elementals
+(31 to 40)% to Summoned Minion Damage
+1000 Defense
could be nice for the defence it gives

skills nature
harvest max
barkskin 20pt
harvesters max
bloom max
growth max
elversong 1

seer
pagan rites 1 pts

Mastery
meditation max
purity max
tenacity max

reward

mythal 1 pts
symbiosis max
vine companion max

extra points
barkskin for more life or you can go for bear companion and max heart of the pack to have more defence or spend in pagan rites and mythal to lower the cooldown

over all im lvl 126 and able to solo fauz no problem... so look this up and tell me what you think... =P i dont have all the gear i would like to have but im working on it... =P
OrphineM
Gravedigger
188 | 17
Common Popularity Badge
Has a thread with over 10.000 views
Common Guide Badge
Created a complete character guide
Semigloss wrote:Does maxed Harvest make an okay boss killer?


Honestly I found that was my answer to Giyua. The regen from maxed specialization harvest + symbiosis is a stupid amount of regen (20%/second!) and the fight boils down to chasing him down and tanking him because absent the orbs and tornadoes he simply won't kill you through that regen by himself unless you're uber-unlucky. Still an annoying slow 8-12 minute kill but at last with you constantly chasing him, the odds of dying to nest spam is a lot lower; apparently going offscreen from him at all resets his nest timer??

I'm more than willing to revisit gearing this one out though. Doing some ssf-esque work on fire/ice specs to get a really better handle on gearing suggestions.

Even in GG farm gear it was sad against Uldyssian though; I'm finding the devouring cloud runeword is a fine staff option for farming but that's about it;. Probably need more serious bossing gear first, but I moved on and built a fire spec as well, and that's quietly doing content for me as well. Gonna simplify down the gear progression guide though as I think a lot of the elements share gear at various points.

Lios-art wrote:-text-


Yeah, I haven't really considered a 1h/shield setup, but those look like very attractive options to at least try. Unfortunately we do lose a frame unless we use a staff (6 -> 7; or a ~16% increase in damage required to match dps in a straight dump.)

Gonna test out some of those options and see how it feels in common areas.
User avatar
Lios-Art
Cog
221 | 2
OrphineM wrote:
Lios-art wrote:-text-


Yeah, I haven't really considered a 1h/shield setup, but those look like very attractive options to at least try. Unfortunately we do lose a frame unless we use a staff (6 -> 7; or a ~16% increase in damage required to match dps in a straight dump.)

Gonna test out some of those options and see how it feels in common areas.



if ever you want to see in game what it looks like pm me... /w *lios-art i can streem on discord or invite you to a game
Captcha
Mangler
486 | 26
Common Popularity Badge
Has a thread with over 10.000 views
Common Love Badge
Earned over 20 cookies
Meaux wrote:Finally, with your focus on poison, would you recommend Vine Companion over Survival Instinct?

Did you take Survival Instinct in your cold build?


And when you say you used cold for levelling - at what point did you consider levelling to be complete (reaching hell, around level 100-105?) - and what did you play after that - poison?
servii
Stygian Watcher
40 | 3
OrphineM wrote:
Semigloss wrote:Does maxed Harvest make an okay boss killer?


Honestly I found that was my answer to Giyua. The regen from maxed specialization harvest + symbiosis is a stupid amount of regen (20%/second!) and the fight boils down to chasing him down and tanking him because absent the orbs and tornadoes he simply won't kill you through that regen by himself unless you're uber-unlucky. Still an annoying slow 8-12 minute kill but at last with you constantly chasing him, the odds of dying to nest spam is a lot lower; apparently going offscreen from him at all resets his nest timer??

I'm more than willing to revisit gearing this one out though. Doing some ssf-esque work on fire/ice specs to get a really better handle on gearing suggestions.

Even in GG farm gear it was sad against Uldyssian though; I'm finding the devouring cloud runeword is a fine staff option for farming but that's about it;. Probably need more serious bossing gear first, but I moved on and built a fire spec as well, and that's quietly doing content for me as well. Gonna simplify down the gear progression guide though as I think a lot of the elements share gear at various points.


Lios-art wrote:-text-


Yeah, I haven't really considered a 1h/shield setup, but those look like very attractive options to at least try. Unfortunately we do lose a frame unless we use a staff (6 -> 7; or a ~16% increase in damage required to match dps in a straight dump.)

Gonna test out some of those options and see how it feels in common areas.


Any suggestions for fire setup&gear? Tried poision and cold, cold is amazing, but I lack survivability, mostly phys res.
OrphineM
Gravedigger
188 | 17
Common Popularity Badge
Has a thread with over 10.000 views
Common Guide Badge
Created a complete character guide
servii wrote:
OrphineM wrote:
Semigloss wrote:Does maxed Harvest make an okay boss killer?


Honestly I found that was my answer to Giyua. The regen from maxed specialization harvest + symbiosis is a stupid amount of regen (20%/second!) and the fight boils down to chasing him down and tanking him because absent the orbs and tornadoes he simply won't kill you through that regen by himself unless you're uber-unlucky. Still an annoying slow 8-12 minute kill but at last with you constantly chasing him, the odds of dying to nest spam is a lot lower; apparently going offscreen from him at all resets his nest timer??

I'm more than willing to revisit gearing this one out though. Doing some ssf-esque work on fire/ice specs to get a really better handle on gearing suggestions.

Even in GG farm gear it was sad against Uldyssian though; I'm finding the devouring cloud runeword is a fine staff option for farming but that's about it;. Probably need more serious bossing gear first, but I moved on and built a fire spec as well, and that's quietly doing content for me as well. Gonna simplify down the gear progression guide though as I think a lot of the elements share gear at various points.


Lios-art wrote:-text-


Yeah, I haven't really considered a 1h/shield setup, but those look like very attractive options to at least try. Unfortunately we do lose a frame unless we use a staff (6 -> 7; or a ~16% increase in damage required to match dps in a straight dump.)

Gonna test out some of those options and see how it feels in common areas.


Any suggestions for fire setup&gear? Tried poision and cold, cold is amazing, but I lack survivability, mostly phys res.


Survival Instinct gives 10pr and a bunch of free spell focus for 1pt IIRC; also a bunch of cheap runewords/gear that give pr
Honestly fire's pretty simple;

Weapon:
Elverfolk


Elverfolk
Staves

'ChamIstVex'
Runeword Level: 83
+(7 to 8) to All Skills
+(60 to 80) Spell Focus
35% Cast Speed
-(27 to 33)% to Enemy Elemental Resistances
+750 Defense vs. Missile
(21 to 30)% to Energy
Maximum Life and Mana +5%
Elemental Resists +(35 to 45)%
(31 to 40)% Bonus to Defense
10% Magic Find
-> One of option 1 ->
The Searing Heat
The Searing Heat
Flamen Staff (Sacred)

Two-Hand Damage: 48 to 51
(Druid Only)
Required Level: 100
Required Strength: 240
Item Level: 120
Strength Damage Bonus: (0.06 per Strength)%
Hunting Banshee Nullified
+3 Ember Spirit Projectiles
+(9 to 10) to Druid Skill Levels
+150 Spell Focus
25% Cast Speed
+50% Damage to Undead
+(25 to 40)% to Fire Spell Damage
-(20 to 30)% to Enemy Fire Resistance
15% to Energy
Physical Resist 5%
5% Reanimate as: Random Monster
Socketed (4)
(farming, labbing) /
Loxian

Loxian
Druid Staves

'GhalVex'
Runeword Level: 100
+(8 to 10) to Druid Skill Levels
+(210 to 230) Spell Focus
20% Cast Speed
+(41 to 50)% to Spell Damage
Physical Resist (11 to 15)%
(51 to 75)% Bonus to Defense
(bossing, needs good pierce though from other gear, also lots of pr) / Sacred Craft (NEEDS to be perfect pierce/sf/skills so gl, but god-tier craft is nice). GG option is
Deckard Cain's Heirloom
Deckard Cain's Heirloom
Short Staff (Sacred)

Two-Hand Damage: 53 to 55
Required Level: 100
Required Dexterity: 188
Item Level: 120
Dexterity Damage Bonus: (0.15 per Dexterity)%
+2.5% Spell Damage per 1% Additional Experience Gain
+1 to All Skills
+50% Damage to Undead
-(20 to 25)% to Enemy Fire Resistance
-(20 to 25)% to Enemy Lightning Resistance
-(20 to 25)% to Enemy Cold Resistance
Maximum Fire Resist +2%
Maximum Lightning Resist +2%
Maximum Cold Resist +2%
2% Reanimate as: Random Monster
(21 to 60)% Magic Find
''Knowledge is Power''
Socketed (3)
but requires a certain setup to be good.
Option 1a:
Lone Wolf's Maul
Lone Wolf's Maul
Flamen Staff (Sacred)

Two-Hand Damage: 48 to 51
(Druid Only)
Required Level: 100
Required Strength: 240
Item Level: 1
Strength Damage Bonus: (0.06 per Strength)%
+(8 to 10) to Druid Skill Levels
+(101 to 150) Spell Focus
50% Cast Speed
+50% Damage to Undead
+(16 to 25)% to Fire Spell Damage
+(16 to 25)% to Cold Spell Damage
+66 to Energy
Physical Damage Reduced by (51 to 60)
Socketed (4)

Lone Wolf's Path
(Druid Seer Set)
(set item choice; requires set tho and frankly is kinda awful even then.)
Option 1b: Sacred Crafted Druid Staff. Good freakin' luck here, can naturally roll up to +11 skills, 35% FCR, +150 SF, 50% (all) spell damage OR 70% element spell damage, 25 pierce. Eerie shrines impart up to 60SF/28 ENE/12% ENE, Fascinating shrines add up to 15 spell damage/10 pierce.
Option 1c:
Lincos

Lincos
Druid Staves

'RhalTaha'
Runeword Level: 100
+(9 to 11) to Druid Skill Levels
-40% to Enemy Elemental Resistances
+(45 to 48) to Arcane Torrent
(41 to 50)% to Energy
Regenerate Mana +(31 to 50)%
Maximum Elemental Resists +2%
Fire Resist +40%
+(25 to 50) Mana after each Kill
(great pierce option; bad spell damage but great for something like poison dudu; fine as a fire option. 2 maxres is a very nice mod to have)
Option 1d: Honorific; This is actually bad don't do this.

Helm:
Earth Song
Earth Song
Hawk Helm (4)

Defense: (54 - 63) to (79 - 92)
(Druid Only)
Required Level: 4
Required Strength: 25
Item Level: 10
5% Cast Speed
+(11 to 15)% to Fire Spell Damage
+(11 to 15)% to Cold Spell Damage
+(11 to 15)% to Poison Spell Damage
+(21 to 40)% Enhanced Defense
Fire Resist +(11 to 15)%
Cold Resist +(11 to 15)%
Poison Resist +(11 to 15)%
+(8 to 13) Mana after each Kill
Socketed (2)
Defense: (211 - 238) to (276 - 311)
(Druid Only)
Required Level: 22
Required Strength: 50
Item Level: 31
10% Cast Speed
+(16 to 20)% to Fire Spell Damage
+(16 to 20)% to Cold Spell Damage
+(16 to 20)% to Poison Spell Damage
+(51 to 70)% Enhanced Defense
Fire Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Poison Resist +(21 to 25)%
+(18 to 23) Mana after each Kill
Socketed (2)
Defense: (513 - 570) to (658 - 731)
(Druid Only)
Required Level: 39
Required Strength: 175
Item Level: 51
15% Cast Speed
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Cold Spell Damage
+(21 to 25)% to Poison Spell Damage
+(71 to 90)% Enhanced Defense
Fire Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Poison Resist +(31 to 35)%
+(28 to 33) Mana after each Kill
Socketed (3)
Defense: (788 - 908) to (1004 - 1157)
(Druid Only)
Required Level: 48
Required Strength: 350
Item Level: 77
20% Cast Speed
+(26 to 30)% to Fire Spell Damage
+(26 to 30)% to Cold Spell Damage
+(26 to 30)% to Poison Spell Damage
+(91 to 120)% Enhanced Defense
Fire Resist +(36 to 40)%
Cold Resist +(36 to 40)%
Poison Resist +(36 to 40)%
+(33 to 38) Mana after each Kill
Socketed (4)
-> Sacred Craft Druid Helm (big priority in early hell; Look for +4 Druid Skills, 40% FHR, 30% spell damage, 25 pierce (!), and 75 energy).
Phoenix Beak
Phoenix Beak
Falcon Mask (Sacred)

Defense: 996 to 1101
(Druid Only)
Required Level: 100
Required Strength: 500
Item Level: 105
Ember Spirit: +10% Total Damage
+(2 to 3) to Druid Skill Levels
20% Combat Speeds
+(20 to 25)% to Fire Spell Damage
-(10 to 15)% to Enemy Fire Resistance
Maximum Lightning Resist +(2 to 3)%
Physical Resist 5%
Socketed (4)
is excellent for farming.
Endless Pride
Endless Pride
Cap (Sacred)

Defense: 1187 to 1201
Required Level: 120
Required Strength: 500
Item Level: 130
Restitution
(Based on Restore Percentage)
+2 to All Skills
+50% Bonus to Defense
Maximum Elemental Resists +3%
Cube with Trophy Fragment: Restore +20%
+4 to Life (Based on Character Level)
+2 to Mana (Based on Character Level)
Elemental Resists +10%
(1 to 50)% Magic Find
Socketed (4)
is the most defensive item in slot.
Radiance
Radiance
Tiara (Sacred)

Defense: 725 to 820
Required Level: 100
Required Dexterity: 392
Item Level: 120
+2 Spell Focus per 1 Light Radius
+3% Fire Spell Damage per 1 Light Radius
-1% Cold Spell Damage per 1 Light Radius
+(2 to 3) to All Skills
-(15 to 20)% to Enemy Fire Resistance
Physical Resist 10%
Cannot Be Frozen
-5% to All Vendor Prices
Socketed (4)
needs a certain setup but is a very strong option.
Indigo[item] is a very powerful runeword option.

Body: [item]Queen of Glass
-> Sacred Craft (caveat on rolling 16+ pierce, +2skills at a minimum to challenge QoG. Also ideally 500 life, 60mf, 15%aa OR 75 ene) /
Robe of Steel
Robe of Steel
Full Plate Mail (Sacred)

Defense: (6692 - 7471) to (8202 - 9156)
Required Level: 100
Required Strength:
469
Item Level: 105
+(11 to 20)% Bonus to Spell Focus
25% Cast Speed
+(21 to 30)% to Spell Damage
+(115 to 140)% Enhanced Defense
+100 to Strength
+100 to Energy
Elemental Resists +20%
+250 Life after each Demon Kill
50% Bonus to Defense
Requirements -33%
Socketed (6)
and
Hepsheeba's Mantle
Hepsheeba's Mantle
Chain Mail (Sacred)

Defense: (6060 - 7575) to (6854 - 8568)
Required Level: 100
Required Strength: 600
Item Level: 105
+(2 to 4) to Paladin Skill Levels
+(2 to 4) to Sorceress Skill Levels
30% Cast Speed
-(20 to 30)% to Enemy Fire Resistance
+(15 to 25) to Pentagram
+(140 to 200)% Enhanced Defense
+100 Life Regenerated per Second
Maximum Fire Resist +3%
Socketed (6)
work but they lack pierce and damage, respectively ->
Natasha's Legacy
is potentially insane and beats everything prior with good rolls. Lone Wolf set piece is also an option but not preferable.

Belts:
Aerin Orbiter
Aerin Orbiter
Belt (4)

Defense: (88 - 96) to (121 - 132)
Required Level: 5
Required Strength: 28
Item Level: 10
5% Cast Speed
+(4 to 5)% to Fire Spell Damage
+(4 to 5)% to Lightning Spell Damage
+(4 to 5)% to Cold Spell Damage
+(18 to 29)% Enhanced Defense
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Elemental/Magic Damage Reduced by (3 to 5)
Socketed (1)
Defense: (310 - 334) to (389 - 419)
Required Level: 22
Required Strength: 56
Item Level: 31
15% Cast Speed
+(8 to 9)% to Fire Spell Damage
+(8 to 9)% to Lightning Spell Damage
+(8 to 9)% to Cold Spell Damage
+(41 to 52)% Enhanced Defense
+(21 to 25) to Energy
Elemental Resists +(9 to 11)%
Elemental/Magic Damage Reduced by (9 to 11)
Socketed (2)
Defense: (754 - 805) to (938 - 1001)
Required Level: 40
Required Strength: 201
Item Level: 51
25% Cast Speed
+(12 to 13)% to Fire Spell Damage
+(12 to 13)% to Lightning Spell Damage
+(12 to 13)% to Cold Spell Damage
+(64 to 75)% Enhanced Defense
+(31 to 35) to Energy
Elemental Resists +(15 to 17)%
Elemental/Magic Damage Reduced by (15 to 17)
Socketed (2)
Defense: (1104 - 1173) to (1358 - 1443)
Required Level: 48
Required Strength: 402
Item Level: 77
30% Cast Speed
+(14 to 15)% to Fire Spell Damage
+(14 to 15)% to Lightning Spell Damage
+(14 to 15)% to Cold Spell Damage
+(75 to 86)% Enhanced Defense
+(36 to 40) to Energy
Elemental Resists +(18 to 20)%
Elemental/Magic Damage Reduced by (18 to 20)
Socketed (2)
/ T4 Honorific Sash -> Sacred Honorific sash ->
Ashaera's Armor
Ashaera's Armor
Belt (Sacred)

Defense: 1687 to 1760
Required Level: 100
Required Strength: 575
Item Level: 105
+(21 to 25) Spell Focus
+(11 to 15)% to Spell Damage
+500 Defense
(11 to 15)% to Energy
Elemental Resists +(10 to 15)%
Physical Resist 10%
Socketed (2)
/ Sacred craft (10 pierce, 15 sd, 40ene/aa, 170 life, etc) ->
Lunar Eclipse
Lunar Eclipse
Light Belt (Sacred)

Defense: (2091 - 2422) to (2171 - 2514)
Required Level: 100
Required Strength: 550
Item Level: 120
+2 to All Skills
+(51 to 60) Spell Focus
25% Cast Speed
30% Hit Recovery
+(10 to 15)% to Spell Damage
+(90 to 120)% Enhanced Defense
+(40 to 50) to Energy
+100 to Life
Elemental Resists +15%
+5 to Light Radius
Socketed (2)
and
Dementia
Dementia
Belt (Sacred)

Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength:
690
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life +2%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)
are your endgame picks. Lunar Eclipse is raw offensive power minus pierce, Dementia is probably better for labs though.

Gloves: (Sacred) Honorific gloves (bless with fascinating and hope for a good pierce; MO in spell damage, spell factor, energy, str/dex for gear if needed, magic find is really good early, FHR also available if you need breakpoints) -> Sacred craft gloves (look for +2 druid skills, 20fcr, 20fhr, 10-15sd, 30sf, 170 life, etc.) /
Memory

Memory
Gloves

'IgnVenFulGla'
Runeword Level: 100
+1 to All Skills
+(40 to 50) Spell Focus
10% Cast Speed
+(8 to 10)% to Spell Damage
-11% to Enemy Elemental Resistances
+150 Life Regenerated per Second
(damn solid all-arounder). Set gloves are useful for 2pc bonus at least.
Lorekeeper
Lorekeeper
Light Gauntlets (Sacred)

Defense: (1018 - 1179) to (1159 - 1342)
Required Level: 80
Required Strength:
300
Item Level: 120
+3 to All Skills
20% Combat Speeds
+(5 to 10) to Firedance
+(90 to 120)% Enhanced Defense
Regenerate Mana +(40 to 60)%
Requirements -50%
Socketed (4)
is tasty Firedance access.
Lamha Na Draoithe
Lamha Na Draoithe
Gauntlets (Sacred)

Defense: (1339 - 1506) to (1567 - 1763)
Required Level: 100
Required Strength: 625
Item Level: 120
+2 to All Skills
+150 Spell Focus
30% Cast Speed
+(16 to 20)% to Spell Damage
+(140 to 170)% Enhanced Defense
+75 to Strength
-100 to Life
Elemental Resists +15%
Socketed (4)
is overall BIS otherwise.

Boots:
Rabbit's Foot
Rabbit's Foot
Boots (4)

Defense: 8 to 14
Required Level: 1
Required Strength:
21
Item Level: 1
(10 to 40)% Movement Speed
+10% to Spell Damage
+5 Maximum Stamina
(1 to 5)% Gold Find
(1 to 5)% Magic Find
Requirements -15%
Socketed (1)
Defense: 75 to 88
Required Level: 17
Required Strength:
35
Item Level: 31
(10 to 40)% Movement Speed
+12% to Spell Damage
+10 Maximum Stamina
(5 to 10)% Gold Find
(5 to 10)% Magic Find
Requirements -30%
Socketed (2)
Defense: 184 to 215
Required Level: 34
Required Strength:
96
Item Level: 51
(10 to 40)% Movement Speed
+16% to Spell Damage
+15 Maximum Stamina
(15 to 20)% Gold Find
(15 to 20)% Magic Find
Requirements -45%
Socketed (3)
Defense: 258 to 296
Required Level: 43
Required Strength:
140
Item Level: 77
(10 to 40)% Movement Speed
+20% to Spell Damage
+20 Maximum Stamina
(25 to 30)% Gold Find
(25 to 30)% Magic Find
Requirements -60%
Socketed (4)
/ (Sacred) Honorific boots (bless with fascinating and hope for a good pierce; MO in spell damage, spell factor, energy, str/dex for gear if needed, magic find is really good early, FHR also available if you need breakpoints) /
Megalith
Megalith
Boots

'LoFal'
Runeword Level: 73
+1 to All Skills
25% Cast Speed
15% Block Speed
+(115 to 143)% Enhanced Defense
+(10 to 20) to all Attributes
5% to Dexterity
Regenerate Mana +30%
Physical Resist 5%
(pr option, also some breakpoints). I don't recommend a boot craft as they're all absolutely awful. Set boots are useful for the 2pc bonus ->
Vision

Vision
Boots

'GhalOlYhamArc'
Runeword Level: 120
10% of Total Energy Gained as Life
+1 to All Skills
+15 Spell Focus
+10% Bonus to Spell Focus
-(10 to 15)% to Enemy Elemental Resistances
+(141 to 171)% Enhanced Defense
+10 to all Attributes
Maximum Life and Mana +(1 to 5)%
Maximum Elemental Resists +1%
Physical Damage Reduced by (10 to 20)
or
Spirit Walker
Spirit Walker
Heavy Boots (Sacred)

Defense: 696 to 737
Required Level: 100
Required Strength: 550
Item Level: 120
+1% Physical Resist per 18% Mana Regeneration
+2 to All Skills
+(50 to 100) Spell Focus
(10 to 40)% Movement Speed
Jitan's Gate Cooldown Reduced by 1 seconds
+35% to Physical/Magic Spell Damage
-15% to Enemy Elemental Resistances
Socketed (4)
are your endgame choices

Jewelry: Honestly, just find any decent fire caster attributed jewelry you can. High-rolled Tesseracts, anything lottoed for +2 maxres, check the tiered and sacred uniques page. Even rare jewelry can be decent.

----

Some extra notes:

- Lone Wolf gloves/boots give Firedance access while not compromising the useful body armor/weapon slots. Bloodmage merc also provides this.
- Lorekeeper goes great with Spirit Walker
- Just take the survival instinct passive for the damage and pr. Vine Companion provides no benefit here beyond a bit of slow and some life.
- pr mastery is mandatory, but other than that, specialization is usable super super late (like 138-140 when it's usable). Life mastery is never bad.
- 1pt wonder on mythal and pagan rites; a few points in the latter can make some areas feel a bit less bad though
- maximize the fire/ice damage passive it's not even close.
- merc choices; bloodmage for firedance, necrolyte for gg crowd control, barb for big dumb himbo teganze assistance, shapeshifter miasma spam is also good. Bloodmage can easily use your reject crafts, but necrolyte has smooth gear progression as well and helps with extraneous good- but off-element crafts as something that can use them.
Honestly there are more notes to publish here, but this should work.
servii
Stygian Watcher
40 | 3
OrphineM wrote:
servii wrote:
OrphineM wrote:
Semigloss wrote:Does maxed Harvest make an okay boss killer?


Honestly I found that was my answer to Giyua. The regen from maxed specialization harvest + symbiosis is a stupid amount of regen (20%/second!) and the fight boils down to chasing him down and tanking him because absent the orbs and tornadoes he simply won't kill you through that regen by himself unless you're uber-unlucky. Still an annoying slow 8-12 minute kill but at last with you constantly chasing him, the odds of dying to nest spam is a lot lower; apparently going offscreen from him at all resets his nest timer??

I'm more than willing to revisit gearing this one out though. Doing some ssf-esque work on fire/ice specs to get a really better handle on gearing suggestions.

Even in GG farm gear it was sad against Uldyssian though; I'm finding the devouring cloud runeword is a fine staff option for farming but that's about it;. Probably need more serious bossing gear first, but I moved on and built a fire spec as well, and that's quietly doing content for me as well. Gonna simplify down the gear progression guide though as I think a lot of the elements share gear at various points.


Lios-art wrote:-text-


Yeah, I haven't really considered a 1h/shield setup, but those look like very attractive options to at least try. Unfortunately we do lose a frame unless we use a staff (6 -> 7; or a ~16% increase in damage required to match dps in a straight dump.)

Gonna test out some of those options and see how it feels in common areas.


Any suggestions for fire setup&gear? Tried poision and cold, cold is amazing, but I lack survivability, mostly phys res.


Survival Instinct gives 10pr and a bunch of free spell focus for 1pt IIRC; also a bunch of cheap runewords/gear that give pr
Honestly fire's pretty simple;

Weapon:
Elverfolk


Elverfolk
Staves

'ChamIstVex'
Runeword Level: 83
+(7 to 8) to All Skills
+(60 to 80) Spell Focus
35% Cast Speed
-(27 to 33)% to Enemy Elemental Resistances
+750 Defense vs. Missile
(21 to 30)% to Energy
Maximum Life and Mana +5%
Elemental Resists +(35 to 45)%
(31 to 40)% Bonus to Defense
10% Magic Find
-> One of option 1 ->
The Searing Heat
The Searing Heat
Flamen Staff (Sacred)

Two-Hand Damage: 48 to 51
(Druid Only)
Required Level: 100
Required Strength: 240
Item Level: 120
Strength Damage Bonus: (0.06 per Strength)%
Hunting Banshee Nullified
+3 Ember Spirit Projectiles
+(9 to 10) to Druid Skill Levels
+150 Spell Focus
25% Cast Speed
+50% Damage to Undead
+(25 to 40)% to Fire Spell Damage
-(20 to 30)% to Enemy Fire Resistance
15% to Energy
Physical Resist 5%
5% Reanimate as: Random Monster
Socketed (4)
(farming, labbing) /
Loxian

Loxian
Druid Staves

'GhalVex'
Runeword Level: 100
+(8 to 10) to Druid Skill Levels
+(210 to 230) Spell Focus
20% Cast Speed
+(41 to 50)% to Spell Damage
Physical Resist (11 to 15)%
(51 to 75)% Bonus to Defense
(bossing, needs good pierce though from other gear, also lots of pr) / Sacred Craft (NEEDS to be perfect pierce/sf/skills so gl, but god-tier craft is nice). GG option is
Deckard Cain's Heirloom
Deckard Cain's Heirloom
Short Staff (Sacred)

Two-Hand Damage: 53 to 55
Required Level: 100
Required Dexterity: 188
Item Level: 120
Dexterity Damage Bonus: (0.15 per Dexterity)%
+2.5% Spell Damage per 1% Additional Experience Gain
+1 to All Skills
+50% Damage to Undead
-(20 to 25)% to Enemy Fire Resistance
-(20 to 25)% to Enemy Lightning Resistance
-(20 to 25)% to Enemy Cold Resistance
Maximum Fire Resist +2%
Maximum Lightning Resist +2%
Maximum Cold Resist +2%
2% Reanimate as: Random Monster
(21 to 60)% Magic Find
''Knowledge is Power''
Socketed (3)
but requires a certain setup to be good.
Option 1a:
Lone Wolf's Maul
Lone Wolf's Maul
Flamen Staff (Sacred)

Two-Hand Damage: 48 to 51
(Druid Only)
Required Level: 100
Required Strength: 240
Item Level: 1
Strength Damage Bonus: (0.06 per Strength)%
+(8 to 10) to Druid Skill Levels
+(101 to 150) Spell Focus
50% Cast Speed
+50% Damage to Undead
+(16 to 25)% to Fire Spell Damage
+(16 to 25)% to Cold Spell Damage
+66 to Energy
Physical Damage Reduced by (51 to 60)
Socketed (4)

Lone Wolf's Path
(Druid Seer Set)
(set item choice; requires set tho and frankly is kinda awful even then.)
Option 1b: Sacred Crafted Druid Staff. Good freakin' luck here, can naturally roll up to +11 skills, 35% FCR, +150 SF, 50% (all) spell damage OR 70% element spell damage, 25 pierce. Eerie shrines impart up to 60SF/28 ENE/12% ENE, Fascinating shrines add up to 15 spell damage/10 pierce.
Option 1c:
Lincos

Lincos
Druid Staves

'RhalTaha'
Runeword Level: 100
+(9 to 11) to Druid Skill Levels
-40% to Enemy Elemental Resistances
+(45 to 48) to Arcane Torrent
(41 to 50)% to Energy
Regenerate Mana +(31 to 50)%
Maximum Elemental Resists +2%
Fire Resist +40%
+(25 to 50) Mana after each Kill
(great pierce option; bad spell damage but great for something like poison dudu; fine as a fire option. 2 maxres is a very nice mod to have)
Option 1d: Honorific; This is actually bad don't do this.

Helm:
Earth Song
Earth Song
Hawk Helm (4)

Defense: (54 - 63) to (79 - 92)
(Druid Only)
Required Level: 4
Required Strength: 25
Item Level: 10
5% Cast Speed
+(11 to 15)% to Fire Spell Damage
+(11 to 15)% to Cold Spell Damage
+(11 to 15)% to Poison Spell Damage
+(21 to 40)% Enhanced Defense
Fire Resist +(11 to 15)%
Cold Resist +(11 to 15)%
Poison Resist +(11 to 15)%
+(8 to 13) Mana after each Kill
Socketed (2)
Defense: (211 - 238) to (276 - 311)
(Druid Only)
Required Level: 22
Required Strength: 50
Item Level: 31
10% Cast Speed
+(16 to 20)% to Fire Spell Damage
+(16 to 20)% to Cold Spell Damage
+(16 to 20)% to Poison Spell Damage
+(51 to 70)% Enhanced Defense
Fire Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Poison Resist +(21 to 25)%
+(18 to 23) Mana after each Kill
Socketed (2)
Defense: (513 - 570) to (658 - 731)
(Druid Only)
Required Level: 39
Required Strength: 175
Item Level: 51
15% Cast Speed
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Cold Spell Damage
+(21 to 25)% to Poison Spell Damage
+(71 to 90)% Enhanced Defense
Fire Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Poison Resist +(31 to 35)%
+(28 to 33) Mana after each Kill
Socketed (3)
Defense: (788 - 908) to (1004 - 1157)
(Druid Only)
Required Level: 48
Required Strength: 350
Item Level: 77
20% Cast Speed
+(26 to 30)% to Fire Spell Damage
+(26 to 30)% to Cold Spell Damage
+(26 to 30)% to Poison Spell Damage
+(91 to 120)% Enhanced Defense
Fire Resist +(36 to 40)%
Cold Resist +(36 to 40)%
Poison Resist +(36 to 40)%
+(33 to 38) Mana after each Kill
Socketed (4)
-> Sacred Craft Druid Helm (big priority in early hell; Look for +4 Druid Skills, 40% FHR, 30% spell damage, 25 pierce (!), and 75 energy).
Phoenix Beak
Phoenix Beak
Falcon Mask (Sacred)

Defense: 996 to 1101
(Druid Only)
Required Level: 100
Required Strength: 500
Item Level: 105
Ember Spirit: +10% Total Damage
+(2 to 3) to Druid Skill Levels
20% Combat Speeds
+(20 to 25)% to Fire Spell Damage
-(10 to 15)% to Enemy Fire Resistance
Maximum Lightning Resist +(2 to 3)%
Physical Resist 5%
Socketed (4)
is excellent for farming.
Endless Pride
Endless Pride
Cap (Sacred)

Defense: 1187 to 1201
Required Level: 120
Required Strength: 500
Item Level: 130
Restitution
(Based on Restore Percentage)
+2 to All Skills
+50% Bonus to Defense
Maximum Elemental Resists +3%
Cube with Trophy Fragment: Restore +20%
+4 to Life (Based on Character Level)
+2 to Mana (Based on Character Level)
Elemental Resists +10%
(1 to 50)% Magic Find
Socketed (4)
is the most defensive item in slot.
Radiance
Radiance
Tiara (Sacred)

Defense: 725 to 820
Required Level: 100
Required Dexterity: 392
Item Level: 120
+2 Spell Focus per 1 Light Radius
+3% Fire Spell Damage per 1 Light Radius
-1% Cold Spell Damage per 1 Light Radius
+(2 to 3) to All Skills
-(15 to 20)% to Enemy Fire Resistance
Physical Resist 10%
Cannot Be Frozen
-5% to All Vendor Prices
Socketed (4)
needs a certain setup but is a very strong option.
Indigo[item] is a very powerful runeword option.

Body: [item]Queen of Glass
-> Sacred Craft (caveat on rolling 16+ pierce, +2skills at a minimum to challenge QoG. Also ideally 500 life, 60mf, 15%aa OR 75 ene) /
Robe of Steel
Robe of Steel
Full Plate Mail (Sacred)

Defense: (6692 - 7471) to (8202 - 9156)
Required Level: 100
Required Strength:
469
Item Level: 105
+(11 to 20)% Bonus to Spell Focus
25% Cast Speed
+(21 to 30)% to Spell Damage
+(115 to 140)% Enhanced Defense
+100 to Strength
+100 to Energy
Elemental Resists +20%
+250 Life after each Demon Kill
50% Bonus to Defense
Requirements -33%
Socketed (6)
and
Hepsheeba's Mantle
Hepsheeba's Mantle
Chain Mail (Sacred)

Defense: (6060 - 7575) to (6854 - 8568)
Required Level: 100
Required Strength: 600
Item Level: 105
+(2 to 4) to Paladin Skill Levels
+(2 to 4) to Sorceress Skill Levels
30% Cast Speed
-(20 to 30)% to Enemy Fire Resistance
+(15 to 25) to Pentagram
+(140 to 200)% Enhanced Defense
+100 Life Regenerated per Second
Maximum Fire Resist +3%
Socketed (6)
work but they lack pierce and damage, respectively ->
Natasha's Legacy
is potentially insane and beats everything prior with good rolls. Lone Wolf set piece is also an option but not preferable.

Belts:
Aerin Orbiter
Aerin Orbiter
Belt (4)

Defense: (88 - 96) to (121 - 132)
Required Level: 5
Required Strength: 28
Item Level: 10
5% Cast Speed
+(4 to 5)% to Fire Spell Damage
+(4 to 5)% to Lightning Spell Damage
+(4 to 5)% to Cold Spell Damage
+(18 to 29)% Enhanced Defense
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Elemental/Magic Damage Reduced by (3 to 5)
Socketed (1)
Defense: (310 - 334) to (389 - 419)
Required Level: 22
Required Strength: 56
Item Level: 31
15% Cast Speed
+(8 to 9)% to Fire Spell Damage
+(8 to 9)% to Lightning Spell Damage
+(8 to 9)% to Cold Spell Damage
+(41 to 52)% Enhanced Defense
+(21 to 25) to Energy
Elemental Resists +(9 to 11)%
Elemental/Magic Damage Reduced by (9 to 11)
Socketed (2)
Defense: (754 - 805) to (938 - 1001)
Required Level: 40
Required Strength: 201
Item Level: 51
25% Cast Speed
+(12 to 13)% to Fire Spell Damage
+(12 to 13)% to Lightning Spell Damage
+(12 to 13)% to Cold Spell Damage
+(64 to 75)% Enhanced Defense
+(31 to 35) to Energy
Elemental Resists +(15 to 17)%
Elemental/Magic Damage Reduced by (15 to 17)
Socketed (2)
Defense: (1104 - 1173) to (1358 - 1443)
Required Level: 48
Required Strength: 402
Item Level: 77
30% Cast Speed
+(14 to 15)% to Fire Spell Damage
+(14 to 15)% to Lightning Spell Damage
+(14 to 15)% to Cold Spell Damage
+(75 to 86)% Enhanced Defense
+(36 to 40) to Energy
Elemental Resists +(18 to 20)%
Elemental/Magic Damage Reduced by (18 to 20)
Socketed (2)
/ T4 Honorific Sash -> Sacred Honorific sash ->
Ashaera's Armor
Ashaera's Armor
Belt (Sacred)

Defense: 1687 to 1760
Required Level: 100
Required Strength: 575
Item Level: 105
+(21 to 25) Spell Focus
+(11 to 15)% to Spell Damage
+500 Defense
(11 to 15)% to Energy
Elemental Resists +(10 to 15)%
Physical Resist 10%
Socketed (2)
/ Sacred craft (10 pierce, 15 sd, 40ene/aa, 170 life, etc) ->
Lunar Eclipse
Lunar Eclipse
Light Belt (Sacred)

Defense: (2091 - 2422) to (2171 - 2514)
Required Level: 100
Required Strength: 550
Item Level: 120
+2 to All Skills
+(51 to 60) Spell Focus
25% Cast Speed
30% Hit Recovery
+(10 to 15)% to Spell Damage
+(90 to 120)% Enhanced Defense
+(40 to 50) to Energy
+100 to Life
Elemental Resists +15%
+5 to Light Radius
Socketed (2)
and
Dementia
Dementia
Belt (Sacred)

Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength:
690
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life +2%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)
are your endgame picks. Lunar Eclipse is raw offensive power minus pierce, Dementia is probably better for labs though.

Gloves: (Sacred) Honorific gloves (bless with fascinating and hope for a good pierce; MO in spell damage, spell factor, energy, str/dex for gear if needed, magic find is really good early, FHR also available if you need breakpoints) -> Sacred craft gloves (look for +2 druid skills, 20fcr, 20fhr, 10-15sd, 30sf, 170 life, etc.) /
Memory

Memory
Gloves

'IgnVenFulGla'
Runeword Level: 100
+1 to All Skills
+(40 to 50) Spell Focus
10% Cast Speed
+(8 to 10)% to Spell Damage
-11% to Enemy Elemental Resistances
+150 Life Regenerated per Second
(damn solid all-arounder). Set gloves are useful for 2pc bonus at least.
Lorekeeper
Lorekeeper
Light Gauntlets (Sacred)

Defense: (1018 - 1179) to (1159 - 1342)
Required Level: 80
Required Strength:
300
Item Level: 120
+3 to All Skills
20% Combat Speeds
+(5 to 10) to Firedance
+(90 to 120)% Enhanced Defense
Regenerate Mana +(40 to 60)%
Requirements -50%
Socketed (4)
is tasty Firedance access.
Lamha Na Draoithe
Lamha Na Draoithe
Gauntlets (Sacred)

Defense: (1339 - 1506) to (1567 - 1763)
Required Level: 100
Required Strength: 625
Item Level: 120
+2 to All Skills
+150 Spell Focus
30% Cast Speed
+(16 to 20)% to Spell Damage
+(140 to 170)% Enhanced Defense
+75 to Strength
-100 to Life
Elemental Resists +15%
Socketed (4)
is overall BIS otherwise.

Boots:
Rabbit's Foot
Rabbit's Foot
Boots (4)

Defense: 8 to 14
Required Level: 1
Required Strength:
21
Item Level: 1
(10 to 40)% Movement Speed
+10% to Spell Damage
+5 Maximum Stamina
(1 to 5)% Gold Find
(1 to 5)% Magic Find
Requirements -15%
Socketed (1)
Defense: 75 to 88
Required Level: 17
Required Strength:
35
Item Level: 31
(10 to 40)% Movement Speed
+12% to Spell Damage
+10 Maximum Stamina
(5 to 10)% Gold Find
(5 to 10)% Magic Find
Requirements -30%
Socketed (2)
Defense: 184 to 215
Required Level: 34
Required Strength:
96
Item Level: 51
(10 to 40)% Movement Speed
+16% to Spell Damage
+15 Maximum Stamina
(15 to 20)% Gold Find
(15 to 20)% Magic Find
Requirements -45%
Socketed (3)
Defense: 258 to 296
Required Level: 43
Required Strength:
140
Item Level: 77
(10 to 40)% Movement Speed
+20% to Spell Damage
+20 Maximum Stamina
(25 to 30)% Gold Find
(25 to 30)% Magic Find
Requirements -60%
Socketed (4)
/ (Sacred) Honorific boots (bless with fascinating and hope for a good pierce; MO in spell damage, spell factor, energy, str/dex for gear if needed, magic find is really good early, FHR also available if you need breakpoints) /
Megalith
Megalith
Boots

'LoFal'
Runeword Level: 73
+1 to All Skills
25% Cast Speed
15% Block Speed
+(115 to 143)% Enhanced Defense
+(10 to 20) to all Attributes
5% to Dexterity
Regenerate Mana +30%
Physical Resist 5%
(pr option, also some breakpoints). I don't recommend a boot craft as they're all absolutely awful. Set boots are useful for the 2pc bonus ->
Vision

Vision
Boots

'GhalOlYhamArc'
Runeword Level: 120
10% of Total Energy Gained as Life
+1 to All Skills
+15 Spell Focus
+10% Bonus to Spell Focus
-(10 to 15)% to Enemy Elemental Resistances
+(141 to 171)% Enhanced Defense
+10 to all Attributes
Maximum Life and Mana +(1 to 5)%
Maximum Elemental Resists +1%
Physical Damage Reduced by (10 to 20)
or
Spirit Walker
Spirit Walker
Heavy Boots (Sacred)

Defense: 696 to 737
Required Level: 100
Required Strength: 550
Item Level: 120
+1% Physical Resist per 18% Mana Regeneration
+2 to All Skills
+(50 to 100) Spell Focus
(10 to 40)% Movement Speed
Jitan's Gate Cooldown Reduced by 1 seconds
+35% to Physical/Magic Spell Damage
-15% to Enemy Elemental Resistances
Socketed (4)
are your endgame choices

Jewelry: Honestly, just find any decent fire caster attributed jewelry you can. High-rolled Tesseracts, anything lottoed for +2 maxres, check the tiered and sacred uniques page. Even rare jewelry can be decent.

----

Some extra notes:

- Lone Wolf gloves/boots give Firedance access while not compromising the useful body armor/weapon slots. Bloodmage merc also provides this.
- Lorekeeper goes great with Spirit Walker
- Just take the survival instinct passive for the damage and pr. Vine Companion provides no benefit here beyond a bit of slow and some life.
- pr mastery is mandatory, but other than that, specialization is usable super super late (like 138-140 when it's usable). Life mastery is never bad.
- 1pt wonder on mythal and pagan rites; a few points in the latter can make some areas feel a bit less bad though
- maximize the fire/ice damage passive it's not even close.
- merc choices; bloodmage for firedance, necrolyte for gg crowd control, barb for big dumb himbo teganze assistance, shapeshifter miasma spam is also good. Bloodmage can easily use your reject crafts, but necrolyte has smooth gear progression as well and helps with extraneous good- but off-element crafts as something that can use them.
Honestly there are more notes to publish here, but this should work.


Thank you for your tips! What's better for druid - cold, poison or cold spec? Im aiming for 130+ content, Uldusian, Asc Riftwalker etc. Can farm scosglen, fauzt&duncraig very efficiently on my tempest sorc&hidra paly so gearing is not much of a problem, just wanted to advance further. SSF btw.