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Walkthrough - Breakpoints - Pierce - SF & ISPD - Poison Spell Damage, Poison Skill Duration & Pierce - Crafting - Stat Points - Early Game - Mid Game - End Game - Mercenary
Walkthrough
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Normal
Level 01 - 20 : Act 1
Level 20 - 30 : Act 2
Level 30 - 40 : Act 3
Level 40 - 50 : Act 4
Level 50 - 60 : Act 5
* (Make sure to grab an Act 3 Necrolyte Mercenary ASAP)
* (If you are behind in EXP then go ahead and run some Elite Zones in Act 5 Ancients Way, "Icy Cellar".)
* (Level 50 Challenge : It's time to complete your Sunstone of the Twin Seas Charm.)
* (Farm Mephisto and Nihlathak for Arcane Crystals; by destroying Tiered Uniques using Catalyst of Destruction), Then go to Gheed and Gamble your Base Item of the Tiered Unique. After that, Cube Together a oil of enhancement and 2x Arcane Crystals with the Base Item to create your Tiered Uniques
Nightmare
Level 60 - 70 : Act 1
Level 70 - 80 : Act 2
Level 80 - 90 : Act 3
*(Level 80 Challenge : It's time to complete your Class Charm after killing Ennead through Mephisto's portal)
Level 90 - 100 : Act 4
Level 100 - 105 : Act 5
* (If you are behind in EXP then go ahead and run some Elite Zones in Act 5 Ancients Way, "Icy Cellar")
Hell
Level 105 - 110 : Sunless Sea
Level 110 - 115 : Cows / Torajan Jungles
Level 115 - 120 : K3K / Teganze
Level 120 - 130 : Duncraig
Level 130 - 140 : Fauzt
Level 140 - 145 : Scosglen
Level 145 - 150 : Dimensional Rifts
Level 01 - 20 : Act 1
Level 20 - 30 : Act 2
Level 30 - 40 : Act 3
Level 40 - 50 : Act 4
Level 50 - 60 : Act 5
* (Make sure to grab an Act 3 Necrolyte Mercenary ASAP)
* (If you are behind in EXP then go ahead and run some Elite Zones in Act 5 Ancients Way, "Icy Cellar".)
* (Level 50 Challenge : It's time to complete your Sunstone of the Twin Seas Charm.)
* (Farm Mephisto and Nihlathak for Arcane Crystals; by destroying Tiered Uniques using Catalyst of Destruction), Then go to Gheed and Gamble your Base Item of the Tiered Unique. After that, Cube Together a oil of enhancement and 2x Arcane Crystals with the Base Item to create your Tiered Uniques
Nightmare
Level 60 - 70 : Act 1
Level 70 - 80 : Act 2
Level 80 - 90 : Act 3
*(Level 80 Challenge : It's time to complete your Class Charm after killing Ennead through Mephisto's portal)
Level 90 - 100 : Act 4
Level 100 - 105 : Act 5
* (If you are behind in EXP then go ahead and run some Elite Zones in Act 5 Ancients Way, "Icy Cellar")
Hell
Level 105 - 110 : Sunless Sea
Level 110 - 115 : Cows / Torajan Jungles
Level 115 - 120 : K3K / Teganze
Level 120 - 130 : Duncraig
Level 130 - 140 : Fauzt
Level 140 - 145 : Scosglen
Level 145 - 150 : Dimensional Rifts
Pro Tip!
* Make sure you farm Hell Torajan Jungles for your 400 Signets of Learning!
* When Mystic Orb'ing gear, beware of level increasements. Each Mystic Orb adds 4 Levels to an item per use. And can only be used 5 times each orb.
* Make sure you finish Anya Quests Normal - Hell for the free 30% Elemental Resist on your Sunstone.
Spell Focus & Increased Spell Damage
* The New
ISPD
Formula is : ISPD = (Spell Focus Bonus + Energy Bonus)
"100% is max for Spell Focus"130*(energy + 20)/500 + energy + Spell Focus/10 = ISPD %
* The New
Spell Focus Bonus
formula is: % Damage bonus = Spell Focus / 10 capping at 100%.
- Every 10 points of Spell Focus will increase your total spell damage by 1%
- The more Spell Focus you have (capping at 100%), the less Energy you need to reach Higher increased Spell Damage %
* The New
Energy Bonus
formula is: 130*(Energy + 20)/500+Energy
* You ideally want to aim for around 2000 Energy and 1000 Spell Focus to gain near maximum damage
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Poison Skill Duration , Spell Damage, and Pierce
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Crafting
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Jewel Crafting
Jewel (ilvl 99) + Fal Rune + Oil of Craft + 1x Arcane Crystal/Shard --→ Crafted Jewel with added bonuses.
- You wanna craft Jewels with (SF / Poison Spell Damage % / Energy % / FHR | FBR | FCR)
Sacred Crafting
Sacred Rare Item + Shimmering Shrine + → Shimmering Crafted Item with added bonuses
Shrine Blessing
Shimmering Shrine + 2x Arcane Crystals → Shimmering Blessed Item with added bonuses
Jewel (ilvl 99) + Fal Rune + Oil of Craft + 1x Arcane Crystal/Shard --→ Crafted Jewel with added bonuses.
- You wanna craft Jewels with (SF / Poison Spell Damage % / Energy % / FHR | FBR | FCR)
Sacred Crafting
Sacred Rare Item + Shimmering Shrine + → Shimmering Crafted Item with added bonuses
Shrine Blessing
Shimmering Shrine + 2x Arcane Crystals → Shimmering Blessed Item with added bonuses
Early Game: (Level 1-105)(Tiered Unique's)
level 1-105 = 113 points
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Poison Skills
⦁ Lorenado : 25 Points : Place 20 points ASAP into this skill for early game progression. Max this skill First. You need 20 points for a Maximum of +3 Lorenado's
⦁ Elucidation : 1 Point : You want 1 point immediately once it unlocks at level 50, for +1 Lorenado per 210% Poison Skill Duration.
⦁ Miasma : 1 Point : Helps a lot during early game progression, from act 1-5 Normal.
⦁ Arachnomancy : 24 Points : Max this Skill Second.
⦁ Blight : 1 Point : You want 1 point immediately once it unlocks at level 100, for Energy Converted xx % into Movement Speed % and Poison Spell Damage %
Mastery Skills
⦁ Meditation : 3 Points : Max this skill Third for early game progression.
⦁ Purity : 4 Points : 40% Curse and Poison Length Reduction.
Coven Skills
⦁ Warp Armor : 22 Points : You only need 22 points in here for early game progression. You gain enough Chance to Avoid % and TCD % just off 22 points.
⦁ Vengeful Power : 10 Points : You only need 10 points to reach 20% Physical Resist.
Arcane Skills
⦁ Immersion : 1 Point : Not Important
⦁ Arcane Torrent : 1 Point : Not Important
⦁ Raven Familiar : 1 Point : You want to place 1 point in here ASAP! Once it's unlocked place 1 point immediately for early game progression.
Reward Skills
⦁ Witchblood : 15 Points : You want to Max this out later on once you have enough skill points
⦁ Symbol of Esu : 5 Points : you honestly only need 5 points here for the 5% absorb.
Gear
Armor :
Belt :
Boots :
Gloves :
Helmet :
Weapon :
Weapon 2 (On Switch) :
Rings :
Amulet :
Mystic OrbsArmor : Spell Focus / Poison Spell Damage % / Elemental Resists %
Belt : Spell Focus / Poison Spell Damage % / Elemental Resists %
Boots : Spell Focus / Poison Spell Damage % / Elemental Resists %
Gloves : Spell Focus / Poison Spell Damage % / Elemental Resists %
Helmet : Spell Focus / Poison Spell Damage % / Elemental Resists %
Weapon : Poison Spell Damage % / LAeK / MF %
Rings : Poison Spell Damage % / MF %
Amulet : Poison Spell Damage % / MF %
SocketsArmor : Shael
Belt : Shael
Boots : Shael
Gloves : Shael
Helmet : Shael
Weapon : Shael
Shield : Shael
⦁ Lorenado : 25 Points : Place 20 points ASAP into this skill for early game progression. Max this skill First. You need 20 points for a Maximum of +3 Lorenado's
⦁ Elucidation : 1 Point : You want 1 point immediately once it unlocks at level 50, for +1 Lorenado per 210% Poison Skill Duration.
⦁ Miasma : 1 Point : Helps a lot during early game progression, from act 1-5 Normal.
⦁ Arachnomancy : 24 Points : Max this Skill Second.
⦁ Blight : 1 Point : You want 1 point immediately once it unlocks at level 100, for Energy Converted xx % into Movement Speed % and Poison Spell Damage %
Mastery Skills
⦁ Meditation : 3 Points : Max this skill Third for early game progression.
⦁ Purity : 4 Points : 40% Curse and Poison Length Reduction.
Coven Skills
⦁ Warp Armor : 22 Points : You only need 22 points in here for early game progression. You gain enough Chance to Avoid % and TCD % just off 22 points.
⦁ Vengeful Power : 10 Points : You only need 10 points to reach 20% Physical Resist.
Arcane Skills
⦁ Immersion : 1 Point : Not Important
⦁ Arcane Torrent : 1 Point : Not Important
⦁ Raven Familiar : 1 Point : You want to place 1 point in here ASAP! Once it's unlocked place 1 point immediately for early game progression.
Reward Skills
⦁ Witchblood : 15 Points : You want to Max this out later on once you have enough skill points
⦁ Symbol of Esu : 5 Points : you honestly only need 5 points here for the 5% absorb.
Gear
Armor :
Lumen Arcana
→ Lumen Arcana
Body Armors
'Ith'
Runeword Level: 18
+1 to All Skills
-(3 to 8)% to Enemy Fire Resistance
-(3 to 8)% to Enemy Lightning Resistance
-(3 to 8)% to Enemy Cold Resistance
-(3 to 8)% to Enemy Poison Resistance
+(25 to 50)% Enhanced Defense
+2 to Light Radius
Body Armors
'Ith'
Runeword Level: 18
+1 to All Skills
-(3 to 8)% to Enemy Fire Resistance
-(3 to 8)% to Enemy Lightning Resistance
-(3 to 8)% to Enemy Cold Resistance
-(3 to 8)% to Enemy Poison Resistance
+(25 to 50)% Enhanced Defense
+2 to Light Radius
Acidblood
: This armor is probably BIS , since it gives you Pierce and Elemental Resists; Try not to go to Tier 4 though.Acidblood
Leather Armor (4)
Defense: (43 - 50) to (86 - 101)
Required Level: 2
Required Strength: 27
Item Level: 1
-(6 to 8)% to Enemy Poison Resistance
+(11 to 15)% to Summoned Minion Life
+(11 to 30)% Enhanced Defense
Fire Resist +(11 to 15)%
Poison Resist +(11 to 15)%
+(11 to 15) Life after each Kill
Socketed (2)
Defense: (198 - 225) to (322 - 366)
Required Level: 18
Required Strength: 53
Item Level: 31
-(10 to 12)% to Enemy Poison Resistance
+(21 to 25)% to Summoned Minion Life
+(41 to 60)% Enhanced Defense
Fire Resist +(21 to 25)%
Poison Resist +(21 to 25)%
+(16 to 20) Life after each Kill
Socketed (4)
Defense: (530 - 589) to (815 - 906)
Required Level: 35
Required Strength: 184
Item Level: 51
-(14 to 16)% to Enemy Poison Resistance
+(31 to 35)% to Summoned Minion Life
+(71 to 90)% Enhanced Defense
Fire Resist +(31 to 35)%
Poison Resist +(31 to 35)%
+(21 to 25) Life after each Kill
Socketed (5)
Defense: (858 - 982) to (1312 - 1501)
Required Level: 45
Required Strength: 368
Item Level: 77
-(18 to 20)% to Enemy Poison Resistance
+(36 to 40)% to Summoned Minion Life
+(101 to 130)% Enhanced Defense
Fire Resist +(36 to 40)%
Poison Resist +(36 to 40)%
+(26 to 30) Life after each Kill
Socketed (6)
Leather Armor (4)
Defense: (43 - 50) to (86 - 101)
Required Level: 2
Required Strength: 27
Item Level: 1
-(6 to 8)% to Enemy Poison Resistance
+(11 to 15)% to Summoned Minion Life
+(11 to 30)% Enhanced Defense
Fire Resist +(11 to 15)%
Poison Resist +(11 to 15)%
+(11 to 15) Life after each Kill
Socketed (2)
Defense: (198 - 225) to (322 - 366)
Required Level: 18
Required Strength: 53
Item Level: 31
-(10 to 12)% to Enemy Poison Resistance
+(21 to 25)% to Summoned Minion Life
+(41 to 60)% Enhanced Defense
Fire Resist +(21 to 25)%
Poison Resist +(21 to 25)%
+(16 to 20) Life after each Kill
Socketed (4)
Defense: (530 - 589) to (815 - 906)
Required Level: 35
Required Strength: 184
Item Level: 51
-(14 to 16)% to Enemy Poison Resistance
+(31 to 35)% to Summoned Minion Life
+(71 to 90)% Enhanced Defense
Fire Resist +(31 to 35)%
Poison Resist +(31 to 35)%
+(21 to 25) Life after each Kill
Socketed (5)
Defense: (858 - 982) to (1312 - 1501)
Required Level: 45
Required Strength: 368
Item Level: 77
-(18 to 20)% to Enemy Poison Resistance
+(36 to 40)% to Summoned Minion Life
+(101 to 130)% Enhanced Defense
Fire Resist +(36 to 40)%
Poison Resist +(36 to 40)%
+(26 to 30) Life after each Kill
Socketed (6)
Belt :
Rainbow
→ Rainbow
Belts
'Eth'
Runeword Level: 15
+5% to Spell Damage
+(6 to 10)% to Summoned Minion Resistances
Regenerate Mana +(5 to 10)%
Elemental Resists +(10 to 15)%
(6 to 8)% Magic Find
+2 to Light Radius
Belts
'Eth'
Runeword Level: 15
+5% to Spell Damage
+(6 to 10)% to Summoned Minion Resistances
Regenerate Mana +(5 to 10)%
Elemental Resists +(10 to 15)%
(6 to 8)% Magic Find
+2 to Light Radius
Moonwrap
→ Moonwrap
Sash (4)
Defense: (16 - 18) to (20 - 21)
Required Level: 1
Required Strength: 25
Item Level: 1
5% Cast Speed
+3% to Spell Damage
+(18 to 29)% Enhanced Defense
Lightning Resist +(11 to 15)%
Cold Resist +(11 to 15)%
Socketed (1)
Defense: (119 - 129) to (131 - 141)
Required Level: 17
Required Strength: 50
Item Level: 31
15% Cast Speed
+9% to Spell Damage
+(41 to 52)% Enhanced Defense
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Socketed (2)
Defense: (331 - 353) to (370 - 395)
Required Level: 35
Required Strength: 125
Item Level: 51
25% Cast Speed
+15% to Spell Damage
+(64 to 75)% Enhanced Defense
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Socketed (2)
Defense: (493 - 524) to (542 - 576)
Required Level: 43
Required Strength: 250
Item Level: 77
30% Cast Speed
+20% to Spell Damage
+(75 to 86)% Enhanced Defense
Lightning Resist +(36 to 40)%
Cold Resist +(36 to 40)%
Socketed (2)
Sash (4)
Defense: (16 - 18) to (20 - 21)
Required Level: 1
Required Strength: 25
Item Level: 1
5% Cast Speed
+3% to Spell Damage
+(18 to 29)% Enhanced Defense
Lightning Resist +(11 to 15)%
Cold Resist +(11 to 15)%
Socketed (1)
Defense: (119 - 129) to (131 - 141)
Required Level: 17
Required Strength: 50
Item Level: 31
15% Cast Speed
+9% to Spell Damage
+(41 to 52)% Enhanced Defense
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Socketed (2)
Defense: (331 - 353) to (370 - 395)
Required Level: 35
Required Strength: 125
Item Level: 51
25% Cast Speed
+15% to Spell Damage
+(64 to 75)% Enhanced Defense
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Socketed (2)
Defense: (493 - 524) to (542 - 576)
Required Level: 43
Required Strength: 250
Item Level: 77
30% Cast Speed
+20% to Spell Damage
+(75 to 86)% Enhanced Defense
Lightning Resist +(36 to 40)%
Cold Resist +(36 to 40)%
Socketed (2)
Lysra
: Lysra
Belts
'MalCham'
Runeword Level: 83
15% Combat Speeds
-(8 to 10)% to Enemy Elemental Resistances
+(141 to 171)% Enhanced Defense
5% to All Attributes
+1.5 to Life (Based on Character Level)
Maximum Mana +2%
+(10 to 20) Life after each Kill
+(10 to 20) Mana after each Kill
Belts
'MalCham'
Runeword Level: 83
15% Combat Speeds
-(8 to 10)% to Enemy Elemental Resistances
+(141 to 171)% Enhanced Defense
5% to All Attributes
+1.5 to Life (Based on Character Level)
Maximum Mana +2%
+(10 to 20) Life after each Kill
+(10 to 20) Mana after each Kill
Moonwrap
is definitely BIS starter belt for this build, there isn't really any other belt that gives you Poison Spell Damage % so you settle for this. Then transition into some Pierce by getting yourself Moonwrap
Sash (4)
Defense: (16 - 18) to (20 - 21)
Required Level: 1
Required Strength: 25
Item Level: 1
5% Cast Speed
+3% to Spell Damage
+(18 to 29)% Enhanced Defense
Lightning Resist +(11 to 15)%
Cold Resist +(11 to 15)%
Socketed (1)
Defense: (119 - 129) to (131 - 141)
Required Level: 17
Required Strength: 50
Item Level: 31
15% Cast Speed
+9% to Spell Damage
+(41 to 52)% Enhanced Defense
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Socketed (2)
Defense: (331 - 353) to (370 - 395)
Required Level: 35
Required Strength: 125
Item Level: 51
25% Cast Speed
+15% to Spell Damage
+(64 to 75)% Enhanced Defense
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Socketed (2)
Defense: (493 - 524) to (542 - 576)
Required Level: 43
Required Strength: 250
Item Level: 77
30% Cast Speed
+20% to Spell Damage
+(75 to 86)% Enhanced Defense
Lightning Resist +(36 to 40)%
Cold Resist +(36 to 40)%
Socketed (2)
Sash (4)
Defense: (16 - 18) to (20 - 21)
Required Level: 1
Required Strength: 25
Item Level: 1
5% Cast Speed
+3% to Spell Damage
+(18 to 29)% Enhanced Defense
Lightning Resist +(11 to 15)%
Cold Resist +(11 to 15)%
Socketed (1)
Defense: (119 - 129) to (131 - 141)
Required Level: 17
Required Strength: 50
Item Level: 31
15% Cast Speed
+9% to Spell Damage
+(41 to 52)% Enhanced Defense
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Socketed (2)
Defense: (331 - 353) to (370 - 395)
Required Level: 35
Required Strength: 125
Item Level: 51
25% Cast Speed
+15% to Spell Damage
+(64 to 75)% Enhanced Defense
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Socketed (2)
Defense: (493 - 524) to (542 - 576)
Required Level: 43
Required Strength: 250
Item Level: 77
30% Cast Speed
+20% to Spell Damage
+(75 to 86)% Enhanced Defense
Lightning Resist +(36 to 40)%
Cold Resist +(36 to 40)%
Socketed (2)
Lysra
.Lysra
Belts
'MalCham'
Runeword Level: 83
15% Combat Speeds
-(8 to 10)% to Enemy Elemental Resistances
+(141 to 171)% Enhanced Defense
5% to All Attributes
+1.5 to Life (Based on Character Level)
Maximum Mana +2%
+(10 to 20) Life after each Kill
+(10 to 20) Mana after each Kill
Belts
'MalCham'
Runeword Level: 83
15% Combat Speeds
-(8 to 10)% to Enemy Elemental Resistances
+(141 to 171)% Enhanced Defense
5% to All Attributes
+1.5 to Life (Based on Character Level)
Maximum Mana +2%
+(10 to 20) Life after each Kill
+(10 to 20) Mana after each Kill
Boots :
Wake of Destruction
→ Shimmering Crafted Boots : you are going to want to craft some boots ASAP for extra pierce!Wake of Destruction
Greaves (4)
Defense: (90 - 102) to (135 - 152)
Required Level: 9
Required Strength: 17
Item Level: 19
+(4 to 6)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(11 to 13)% to Physical/Magic Spell Damage
+(6 to 8)% to Fire Spell Damage
+(6 to 8)% to Poison Spell Damage
+(24 to 40)% Enhanced Defense
+(21 to 25) to Energy
Requirements -20%
Socketed (1)
Defense: (333 - 369) to (462 - 512)
Required Level: 27
Required Strength: 33
Item Level: 36
+(7 to 9)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(15 to 17)% to Physical/Magic Spell Damage
+(10 to 12)% to Fire Spell Damage
+(10 to 12)% to Poison Spell Damage
+(58 to 75)% Enhanced Defense
+(26 to 30) to Energy
Requirements -25%
Socketed (2)
Defense: (854 - 930) to (1152 - 1254)
Required Level: 44
Required Strength: 158
Item Level: 59
+(10 to 12)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(19 to 21)% to Physical/Magic Spell Damage
+(14 to 16)% to Fire Spell Damage
+(14 to 16)% to Poison Spell Damage
+(92 to 109)% Enhanced Defense
+(31 to 35) to Energy
Requirements -30%
Socketed (3)
Defense: (1274 - 1378) to (1713 - 1853)
Required Level: 52
Required Strength: 272
Item Level: 85
+(13 to 15)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(23 to 25)% to Physical/Magic Spell Damage
+(18 to 20)% to Fire Spell Damage
+(18 to 20)% to Poison Spell Damage
+(109 to 126)% Enhanced Defense
+(36 to 40) to Energy
Requirements -40%
Socketed (4)
Greaves (4)
Defense: (90 - 102) to (135 - 152)
Required Level: 9
Required Strength: 17
Item Level: 19
+(4 to 6)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(11 to 13)% to Physical/Magic Spell Damage
+(6 to 8)% to Fire Spell Damage
+(6 to 8)% to Poison Spell Damage
+(24 to 40)% Enhanced Defense
+(21 to 25) to Energy
Requirements -20%
Socketed (1)
Defense: (333 - 369) to (462 - 512)
Required Level: 27
Required Strength: 33
Item Level: 36
+(7 to 9)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(15 to 17)% to Physical/Magic Spell Damage
+(10 to 12)% to Fire Spell Damage
+(10 to 12)% to Poison Spell Damage
+(58 to 75)% Enhanced Defense
+(26 to 30) to Energy
Requirements -25%
Socketed (2)
Defense: (854 - 930) to (1152 - 1254)
Required Level: 44
Required Strength: 158
Item Level: 59
+(10 to 12)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(19 to 21)% to Physical/Magic Spell Damage
+(14 to 16)% to Fire Spell Damage
+(14 to 16)% to Poison Spell Damage
+(92 to 109)% Enhanced Defense
+(31 to 35) to Energy
Requirements -30%
Socketed (3)
Defense: (1274 - 1378) to (1713 - 1853)
Required Level: 52
Required Strength: 272
Item Level: 85
+(13 to 15)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(23 to 25)% to Physical/Magic Spell Damage
+(18 to 20)% to Fire Spell Damage
+(18 to 20)% to Poison Spell Damage
+(109 to 126)% Enhanced Defense
+(36 to 40) to Energy
Requirements -40%
Socketed (4)
Gloves :
Vilehand
: By far the best choice for this build, increasing your Poison Skill Duration % is going to increase the damage for the buildVilehand
Leather Gloves (4)
Defense: 6 to 8
Required Level: 1
Required Strength: 25
Item Level: 1
+(3 to 5)% Bonus to Poison Skill Duration
+(6 to 10)% to Poison Spell Damage
Poison Length Reduced by (31 to 35)%
Socketed (1)
Defense: 70 to 75
Required Level: 17
Required Strength: 50
Item Level: 31
+(0 to 1) to All Skills
+(6 to 8)% Bonus to Poison Skill Duration
+(11 to 15)% to Poison Spell Damage
Poison Length Reduced by (36 to 40)%
Socketed (2)
Defense: 176 to 184
Required Level: 34
Required Strength: 175
Item Level: 51
+1 to All Skills
+(8 to 10)% Bonus to Poison Skill Duration
+(16 to 20)% to Poison Spell Damage
Poison Length Reduced by (41 to 45)%
Socketed (3)
Defense: 243 to 258
Required Level: 43
Required Strength: 350
Item Level: 77
+1 to All Skills
+(11 to 13)% Bonus to Poison Skill Duration
+(21 to 25)% to Poison Spell Damage
Poison Length Reduced by (46 to 50)%
Socketed (4)
Leather Gloves (4)
Defense: 6 to 8
Required Level: 1
Required Strength: 25
Item Level: 1
+(3 to 5)% Bonus to Poison Skill Duration
+(6 to 10)% to Poison Spell Damage
Poison Length Reduced by (31 to 35)%
Socketed (1)
Defense: 70 to 75
Required Level: 17
Required Strength: 50
Item Level: 31
+(0 to 1) to All Skills
+(6 to 8)% Bonus to Poison Skill Duration
+(11 to 15)% to Poison Spell Damage
Poison Length Reduced by (36 to 40)%
Socketed (2)
Defense: 176 to 184
Required Level: 34
Required Strength: 175
Item Level: 51
+1 to All Skills
+(8 to 10)% Bonus to Poison Skill Duration
+(16 to 20)% to Poison Spell Damage
Poison Length Reduced by (41 to 45)%
Socketed (3)
Defense: 243 to 258
Required Level: 43
Required Strength: 350
Item Level: 77
+1 to All Skills
+(11 to 13)% Bonus to Poison Skill Duration
+(21 to 25)% to Poison Spell Damage
Poison Length Reduced by (46 to 50)%
Socketed (4)
Helmet :
Honor
→ Honor
Helms
'Tal'
Runeword Level: 20
7% Movement Speed
+7% to Spell Damage
Elemental Resists +7%
Poison Length Reduced by (10 to 15)%
-7% to All Vendor Prices
Helms
'Tal'
Runeword Level: 20
7% Movement Speed
+7% to Spell Damage
Elemental Resists +7%
Poison Length Reduced by (10 to 15)%
-7% to All Vendor Prices
Ra
→ Ra
Helms
'ShaelThul'
Runeword Level: 35
Living Flame Gives +1% Fire Spell Damage per 8 Character Levels
+1 to All Skills
+10% Bonus to Poison Skill Duration
35% Cast Speed
-(7 to 10)% to Enemy Fire Resistance
-(7 to 10)% to Enemy Poison Resistance
Attacker Flees after Striking (11 to 15)%
Cold Resist +25%
Poison Resist +25%
(7 to 13)% Gold Find
7% Magic Find
Helms
'ShaelThul'
Runeword Level: 35
Living Flame Gives +1% Fire Spell Damage per 8 Character Levels
+1 to All Skills
+10% Bonus to Poison Skill Duration
35% Cast Speed
-(7 to 10)% to Enemy Fire Resistance
-(7 to 10)% to Enemy Poison Resistance
Attacker Flees after Striking (11 to 15)%
Cold Resist +25%
Poison Resist +25%
(7 to 13)% Gold Find
7% Magic Find
Glowskull
: You want to make this item as your Second Tiered Unique. Once again Poison Skill Duration is key for this build to succeed, the more you have the higher your damage amplifies. Both Helmets provide everything you need for Poison Spec.Glowskull
Crown (4)
Defense: (164 - 187) to (248 - 281)
Required Level: 10
Required Strength: 26 to 29
Item Level: 19
+(6 to 8)% Bonus to Poison Skill Duration
+(4 to 6)% to Poison Spell Damage
-3% to Enemy Poison Resistance
+(41 to 60)% Enhanced Defense
Poison Resist +(16 to 25)%
(11 to 20)% Bonus to Defense
Requirements -(11 to 20)%
Socketed (1)
Defense: (561 - 620) to (785 - 868)
Required Level: 28
Required Strength: 50 to 56
Item Level: 36
+(11 to 13)% Bonus to Poison Skill Duration
+(10 to 12)% to Poison Spell Damage
-6% to Enemy Poison Resistance
+(81 to 100)% Enhanced Defense
Poison Resist +(36 to 45)%
(21 to 30)% Bonus to Defense
Requirements -(16 to 25)%
Socketed (3)
Defense: (1272 - 1392) to (1754 - 1920)
Required Level: 46
Required Strength: 165 to 186
Item Level: 67
+(16 to 18)% Bonus to Poison Skill Duration
+(16 to 18)% to Poison Spell Damage
-9% to Enemy Poison Resistance
+(101 to 120)% Enhanced Defense
Poison Resist +(56 to 65)%
(31 to 40)% Bonus to Defense
Requirements -(21 to 30)%
Socketed (4)
Defense: (1911 - 2076) to (2614 - 2839)
Required Level: 54
Required Strength: 306 to 349
Item Level: 85
+(18 to 20)% Bonus to Poison Skill Duration
+(18 to 20)% to Poison Spell Damage
-12% to Enemy Poison Resistance
+(121 to 140)% Enhanced Defense
Poison Resist +(66 to 75)%
(41 to 50)% Bonus to Defense
Requirements -(26 to 35)%
Socketed (4)
Crown (4)
Defense: (164 - 187) to (248 - 281)
Required Level: 10
Required Strength: 26 to 29
Item Level: 19
+(6 to 8)% Bonus to Poison Skill Duration
+(4 to 6)% to Poison Spell Damage
-3% to Enemy Poison Resistance
+(41 to 60)% Enhanced Defense
Poison Resist +(16 to 25)%
(11 to 20)% Bonus to Defense
Requirements -(11 to 20)%
Socketed (1)
Defense: (561 - 620) to (785 - 868)
Required Level: 28
Required Strength: 50 to 56
Item Level: 36
+(11 to 13)% Bonus to Poison Skill Duration
+(10 to 12)% to Poison Spell Damage
-6% to Enemy Poison Resistance
+(81 to 100)% Enhanced Defense
Poison Resist +(36 to 45)%
(21 to 30)% Bonus to Defense
Requirements -(16 to 25)%
Socketed (3)
Defense: (1272 - 1392) to (1754 - 1920)
Required Level: 46
Required Strength: 165 to 186
Item Level: 67
+(16 to 18)% Bonus to Poison Skill Duration
+(16 to 18)% to Poison Spell Damage
-9% to Enemy Poison Resistance
+(101 to 120)% Enhanced Defense
Poison Resist +(56 to 65)%
(31 to 40)% Bonus to Defense
Requirements -(21 to 30)%
Socketed (4)
Defense: (1911 - 2076) to (2614 - 2839)
Required Level: 54
Required Strength: 306 to 349
Item Level: 85
+(18 to 20)% Bonus to Poison Skill Duration
+(18 to 20)% to Poison Spell Damage
-12% to Enemy Poison Resistance
+(121 to 140)% Enhanced Defense
Poison Resist +(66 to 75)%
(41 to 50)% Bonus to Defense
Requirements -(26 to 35)%
Socketed (4)
Weapon :
Ker
→ Ker
Sorceress Orbs
'Tir'
Runeword Level: 10
3% Chance to cast level 1 Bloodlust on Death Blow
30% Cast Speed
+(5 to 10)% to Physical/Magic Spell Damage
+(5 to 10)% to Fire Spell Damage
+(5 to 10)% to Lightning Spell Damage
+(5 to 10)% to Cold Spell Damage
+(5 to 10)% to Poison Spell Damage
+(15 to 25) to Life
Elemental Resists +(4 to 6)%
Sorceress Orbs
'Tir'
Runeword Level: 10
3% Chance to cast level 1 Bloodlust on Death Blow
30% Cast Speed
+(5 to 10)% to Physical/Magic Spell Damage
+(5 to 10)% to Fire Spell Damage
+(5 to 10)% to Lightning Spell Damage
+(5 to 10)% to Cold Spell Damage
+(5 to 10)% to Poison Spell Damage
+(15 to 25) to Life
Elemental Resists +(4 to 6)%
Dubhdraiocht
: BIS. You want to make this as your First Tiered Unique. Gives you insane amounts of Spell Focus, decent chunk of Poison Skill Duration %, Poison Spell Damage %, & Poison Pierce %.Dubhdraiocht
Gnarled Staff (4)
Two-Hand Damage: 7 to 8
Required Level: 4
Required Dexterity: 17
Item Level: 1
Dexterity Damage Bonus: (0.15 per Dexterity)%
+1 to All Skills
+(10 to 20)% Bonus to Poison Skill Duration
+(36 to 60) Spell Focus
+50% Damage to Undead
+3% to Poison Spell Damage
-(6 to 8)% to Enemy Poison Resistance
+(11 to 15)% to Summoned Minion Life
Maximum Life +(2 to 3)%
Poison Length Reduced by (21 to 25)%
(11 to 15)% Bonus to Defense
Socketed (2)
Two-Hand Damage: 15 to 18
Required Level: 23
Required Dexterity: 29
Item Level: 31
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(2 to 3) to All Skills
+(21 to 30)% Bonus to Poison Skill Duration
+(86 to 110) Spell Focus
+50% Damage to Undead
+6% to Poison Spell Damage
-(11 to 13)% to Enemy Poison Resistance
+(21 to 25)% to Summoned Minion Life
Maximum Life +(3 to 4)%
Poison Length Reduced by (31 to 35)%
(21 to 25)% Bonus to Defense
Socketed (3)
Two-Hand Damage: 26 to 33
Required Level: 42
Required Dexterity: 62
Item Level: 51
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(4 to 5) to All Skills
+(31 to 40)% Bonus to Poison Skill Duration
+(136 to 160) Spell Focus
+50% Damage to Undead
+9% to Poison Spell Damage
-(16 to 18)% to Enemy Poison Resistance
+(31 to 35)% to Summoned Minion Life
Maximum Life +(4 to 5)%
Poison Length Reduced by (41 to 45)%
(31 to 35)% Bonus to Defense
Socketed (4)
Two-Hand Damage: 32 to 39
Required Level: 50
Required Dexterity: 126
Item Level: 77
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(5 to 6) to All Skills
+(41 to 50)% Bonus to Poison Skill Duration
+(161 to 185) Spell Focus
+50% Damage to Undead
+12% to Poison Spell Damage
-(18 to 20)% to Enemy Poison Resistance
+(36 to 40)% to Summoned Minion Life
Maximum Life +(5 to 6)%
Poison Length Reduced by (46 to 50)%
(36 to 40)% Bonus to Defense
Socketed (4)
Gnarled Staff (4)
Two-Hand Damage: 7 to 8
Required Level: 4
Required Dexterity: 17
Item Level: 1
Dexterity Damage Bonus: (0.15 per Dexterity)%
+1 to All Skills
+(10 to 20)% Bonus to Poison Skill Duration
+(36 to 60) Spell Focus
+50% Damage to Undead
+3% to Poison Spell Damage
-(6 to 8)% to Enemy Poison Resistance
+(11 to 15)% to Summoned Minion Life
Maximum Life +(2 to 3)%
Poison Length Reduced by (21 to 25)%
(11 to 15)% Bonus to Defense
Socketed (2)
Two-Hand Damage: 15 to 18
Required Level: 23
Required Dexterity: 29
Item Level: 31
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(2 to 3) to All Skills
+(21 to 30)% Bonus to Poison Skill Duration
+(86 to 110) Spell Focus
+50% Damage to Undead
+6% to Poison Spell Damage
-(11 to 13)% to Enemy Poison Resistance
+(21 to 25)% to Summoned Minion Life
Maximum Life +(3 to 4)%
Poison Length Reduced by (31 to 35)%
(21 to 25)% Bonus to Defense
Socketed (3)
Two-Hand Damage: 26 to 33
Required Level: 42
Required Dexterity: 62
Item Level: 51
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(4 to 5) to All Skills
+(31 to 40)% Bonus to Poison Skill Duration
+(136 to 160) Spell Focus
+50% Damage to Undead
+9% to Poison Spell Damage
-(16 to 18)% to Enemy Poison Resistance
+(31 to 35)% to Summoned Minion Life
Maximum Life +(4 to 5)%
Poison Length Reduced by (41 to 45)%
(31 to 35)% Bonus to Defense
Socketed (4)
Two-Hand Damage: 32 to 39
Required Level: 50
Required Dexterity: 126
Item Level: 77
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(5 to 6) to All Skills
+(41 to 50)% Bonus to Poison Skill Duration
+(161 to 185) Spell Focus
+50% Damage to Undead
+12% to Poison Spell Damage
-(18 to 20)% to Enemy Poison Resistance
+(36 to 40)% to Summoned Minion Life
Maximum Life +(5 to 6)%
Poison Length Reduced by (46 to 50)%
(36 to 40)% Bonus to Defense
Socketed (4)
Weapon 2 (On Switch) :
Pax Mystica
: Using Blink as your Teleport Oskill.Pax Mystica
Staves
'Tir'
Runeword Level: 10
+1 to All Skills
+7% to Spell Damage
+(2 to 5) to Blink
Elemental Resists +(11 to 15)%
(11 to 13)% Magic Find
Staves
'Tir'
Runeword Level: 10
+1 to All Skills
+7% to Spell Damage
+(2 to 5) to Blink
Elemental Resists +(11 to 15)%
(11 to 13)% Magic Find
Rings :
Xorine's Ring
Xorine's Ring
Ring
Required Level: 80
Item Level: 80
+1 Projectile to Punisher
10% Chance to cast level 19 Punishers on Kill
(51 to 100)% Bonus to Attack Rating
-(3 to 5)% to Enemy Poison Resistance
Ring
Required Level: 80
Item Level: 80
+1 Projectile to Punisher
10% Chance to cast level 19 Punishers on Kill
(51 to 100)% Bonus to Attack Rating
-(3 to 5)% to Enemy Poison Resistance
Amulet :
The Dreamcatcher
→ Rare Amulet : Both are great for the build early on. However, finding a rare amulet is probably going to be the BIS amulet here for the Spell Focus / Pierce % / Spell Damage %, + Alll Skills, FCR % and Mana after kill.The Dreamcatcher
Amulet
Required Level: 80
Item Level: 80
+(1 to 3) to All Skills
20% Cast Speed
-(4 to 10)% to Enemy Elemental Resistances
Elemental Resists +(20 to 25)%
+(10 to 15) Mana after each Kill
Amulet
Required Level: 80
Item Level: 80
+(1 to 3) to All Skills
20% Cast Speed
-(4 to 10)% to Enemy Elemental Resistances
Elemental Resists +(20 to 25)%
+(10 to 15) Mana after each Kill
Mystic OrbsArmor : Spell Focus / Poison Spell Damage % / Elemental Resists %
Belt : Spell Focus / Poison Spell Damage % / Elemental Resists %
Boots : Spell Focus / Poison Spell Damage % / Elemental Resists %
Gloves : Spell Focus / Poison Spell Damage % / Elemental Resists %
Helmet : Spell Focus / Poison Spell Damage % / Elemental Resists %
Weapon : Poison Spell Damage % / LAeK / MF %
Rings : Poison Spell Damage % / MF %
Amulet : Poison Spell Damage % / MF %
SocketsArmor : Shael
Belt : Shael
Boots : Shael
Gloves : Shael
Helmet : Shael
Weapon : Shael
Shield : Shael
Mid Game: (Level 105-145)(Crafted Gear / Sets)
level 105-145 = 156 points
► Show Spoiler
Poison Skills
⦁ Lorenado : 25 Points : You want to Max this out First for +3 Lorenado and Maximum Damage Potential.
⦁ Elucidation : 1 Point : You want 1 point here once it unlocks to increase your Max Lorenado per 210% Poison Skill Duration.
⦁ Miasma : 1 Point : Not Important
⦁ Arachnomancy : 25 Points : You want to Max this out Last as it will be your Boss Killing Skill.
⦁ Blight : 1 Point : You want 1 point immediately once it unlocks at level 100, for Energy Converted xx % into Movement Speed % and Poison Spell Damage %
Mastery Skills
⦁ Tenacity : 5 Points : You want to Max this out Ninth for 5% Physical Resist.
⦁ Purity : 4 Points : You want to Max this out Eighth for like 40% Curse and Poison Length Reduction.
⦁ Endurance : 10 Points : You want to Max this out Seventh for Max Life %.
Coven Skills
⦁ Warp Armor : 24 Points : You want to Max this out Third for its Max Chance to Avoid %.
⦁ Vengeful Power : 10 Points : You want to Max this out Fourth to reach 20% Physical Resist.
Arcane Skills
⦁ Immersion : 1 Point : Not Important
⦁ Arcane Torrent : 1 Point : Not Important
⦁ Raven Familiar : 28 Points : You want to Max this out Second to reach Maximum + All Skills.
Reward Skills
⦁ Witchblood : 15 Points : You want to Max this out Fifth so it will increase your Spell Damage % and you will get Life after each Kill.
⦁ Symbol of Esu : 5 Points : You want to Max this out Sixth just to reach 5% Absorb.
Gear (W.I.P)
Armor : Shimmering Crafted (Gambeson) →
Belt : Shimmering Crafted (Sash) →
Boots : Shimmering Crafted (Boots) →
Gloves : Shimmering Crafted (Leather Gloves) →
Helmet : Shimmering Crafted (Circlet) →
Weapon : Shimmering Crafted (Jared's Stone) →
Weapon 2 (On Switch) :
Shield : Shimmering Crafted (Bone Shield)
Rings : Rare Rings →
Amulet :
Mystic OrbsSocket Poison Runes before placing Mystic Orbs on your Items.
Armor : Spell Focus / Poison Spell Damage %
Belt : Spell Focus / Poison Spell Damage %
Boots : Spell Focus / Poison Spell Damage %
Gloves : Spell Focus / Poison Spell Damage %
Helmet : Spell Focus / Poison Spell Damage %
Weapon : Poison Spell Damage % / LAeK
Rings : Poison Spell Damage % / MF %
Amulet : Poison Spell Damage % / MF %
SocketsSocket Poison Runes before placing Mystic Orbs on your Items.
Armor : Poison Runes (Adds Level Requirements)/ Shael / Crafted Jewels
Belt : Poison Runes (Adds Level Requirements)/ Shael / Crafted Jewels
Boots : Poison Runes (Adds Level Requirements)/ Shael / Crafted Jewels
Gloves : Poison Runes (Adds Level Requirements)/ Shael / Crafted Jewels
Helmet : Poison Runes (Adds Level Requirements)/ Shael / Crafted Jewels
Weapon : Shael
⦁ Lorenado : 25 Points : You want to Max this out First for +3 Lorenado and Maximum Damage Potential.
⦁ Elucidation : 1 Point : You want 1 point here once it unlocks to increase your Max Lorenado per 210% Poison Skill Duration.
⦁ Miasma : 1 Point : Not Important
⦁ Arachnomancy : 25 Points : You want to Max this out Last as it will be your Boss Killing Skill.
⦁ Blight : 1 Point : You want 1 point immediately once it unlocks at level 100, for Energy Converted xx % into Movement Speed % and Poison Spell Damage %
Mastery Skills
⦁ Tenacity : 5 Points : You want to Max this out Ninth for 5% Physical Resist.
⦁ Purity : 4 Points : You want to Max this out Eighth for like 40% Curse and Poison Length Reduction.
⦁ Endurance : 10 Points : You want to Max this out Seventh for Max Life %.
Coven Skills
⦁ Warp Armor : 24 Points : You want to Max this out Third for its Max Chance to Avoid %.
⦁ Vengeful Power : 10 Points : You want to Max this out Fourth to reach 20% Physical Resist.
Arcane Skills
⦁ Immersion : 1 Point : Not Important
⦁ Arcane Torrent : 1 Point : Not Important
⦁ Raven Familiar : 28 Points : You want to Max this out Second to reach Maximum + All Skills.
Reward Skills
⦁ Witchblood : 15 Points : You want to Max this out Fifth so it will increase your Spell Damage % and you will get Life after each Kill.
⦁ Symbol of Esu : 5 Points : You want to Max this out Sixth just to reach 5% Absorb.
Gear (W.I.P)
Armor : Shimmering Crafted (Gambeson) →
Dyad
Adria's Circle
(Sorceress Poison Set)
Dyad
Ceremonial Armor (Sacred)
Defense: (6204 - 7755) to (7686 - 9607)
(Sorceress Only)
Required Level: 90
Required Dexterity: 433
Item Level: 1
+(4 to 5) to Sorceress Skill Levels
+(101 to 150) Spell Focus
+(41 to 50)% to Poison Spell Damage
+(100 to 150)% Enhanced Defense
+200 to Energy
Requirements -40%
Socketed (6)
Ceremonial Armor (Sacred)
Defense: (6204 - 7755) to (7686 - 9607)
(Sorceress Only)
Required Level: 90
Required Dexterity: 433
Item Level: 1
+(4 to 5) to Sorceress Skill Levels
+(101 to 150) Spell Focus
+(41 to 50)% to Poison Spell Damage
+(100 to 150)% Enhanced Defense
+200 to Energy
Requirements -40%
Socketed (6)
Adria's Circle
(Sorceress Poison Set)
Belt : Shimmering Crafted (Sash) →
Viper Skin
Astrogha's Moon
(Wyrd Set)
Viper Skin
Belt (Sacred)
Defense: (2860 - 3204) to (3036 - 3402)
Required Level: 100
Required Strength: 385
Item Level: 115
30% Attack Speed
(51 to 75)% Bonus to Attack Rating
-(11 to 20)% to Enemy Poison Resistance
Slow Target (3 to 8)%
+(141 to 170)% Enhanced Defense
Requirements -33%
Socketed (2)
Belt (Sacred)
Defense: (2860 - 3204) to (3036 - 3402)
Required Level: 100
Required Strength: 385
Item Level: 115
30% Attack Speed
(51 to 75)% Bonus to Attack Rating
-(11 to 20)% to Enemy Poison Resistance
Slow Target (3 to 8)%
+(141 to 170)% Enhanced Defense
Requirements -33%
Socketed (2)
Astrogha's Moon
(Wyrd Set)
Boots : Shimmering Crafted (Boots) →
Darkling
Astrogha's Moon
(Wyrd Set)
Darkling
Heavy Boots (Sacred)
Defense: (1677 - 1879) to (1776 - 1989)
Required Level: 100
Required Strength: 550
Item Level: 115
+(0 to 1) to All Skills
(15 to 45)% Movement Speed
(7 to 12)% Life stolen per Hit
+(6 to 15)% to Poison Spell Damage
-(6 to 15)% to Enemy Poison Resistance
+(141 to 170)% Enhanced Defense
-100 to Life
Socketed (4)
Heavy Boots (Sacred)
Defense: (1677 - 1879) to (1776 - 1989)
Required Level: 100
Required Strength: 550
Item Level: 115
+(0 to 1) to All Skills
(15 to 45)% Movement Speed
(7 to 12)% Life stolen per Hit
+(6 to 15)% to Poison Spell Damage
-(6 to 15)% to Enemy Poison Resistance
+(141 to 170)% Enhanced Defense
-100 to Life
Socketed (4)
Astrogha's Moon
(Wyrd Set)
Gloves : Shimmering Crafted (Leather Gloves) →
Tetrad
Adria's Circle
(Sorceress Poison Set)
Tetrad
Chain Gloves (Sacred)
Defense: (1030 - 1287) to (1130 - 1412)
Required Level: 90
Required Strength: 345
Item Level: 1
+(21 to 25) Spell Focus
30% Hit Recovery
+(100 to 150)% Enhanced Defense
+(31 to 40) to Strength
+(31 to 40) to Energy
(31 to 40)% Bonus to Defense
Requirements -40%
Socketed (4)
Chain Gloves (Sacred)
Defense: (1030 - 1287) to (1130 - 1412)
Required Level: 90
Required Strength: 345
Item Level: 1
+(21 to 25) Spell Focus
30% Hit Recovery
+(100 to 150)% Enhanced Defense
+(31 to 40) to Strength
+(31 to 40) to Energy
(31 to 40)% Bonus to Defense
Requirements -40%
Socketed (4)
Adria's Circle
(Sorceress Poison Set)
Helmet : Shimmering Crafted (Circlet) →
Triad
Adria's Circle
(Sorceress Poison Set)
Triad
Tiara (Sacred)
Defense: (1450 - 1812) to (1640 - 2050)
Required Level: 90
Required Dexterity: 392
Item Level: 1
+(31 to 40)% Bonus to Poison Skill Duration
25% Hit Recovery
+(100 to 150)% Enhanced Defense
(11 to 15)% to Strength
(11 to 15)% to Energy
+(41 to 50) Life when Struck by an Enemy
-5% to All Vendor Prices
Socketed (4)
Tiara (Sacred)
Defense: (1450 - 1812) to (1640 - 2050)
Required Level: 90
Required Dexterity: 392
Item Level: 1
+(31 to 40)% Bonus to Poison Skill Duration
25% Hit Recovery
+(100 to 150)% Enhanced Defense
(11 to 15)% to Strength
(11 to 15)% to Energy
+(41 to 50) Life when Struck by an Enemy
-5% to All Vendor Prices
Socketed (4)
Adria's Circle
(Sorceress Poison Set)
Weapon : Shimmering Crafted (Jared's Stone) →
Monad
Adria's Circle
(Sorceress Poison Set)
Monad
War Staff (Sacred)
Two-Hand Damage: 63 to 69
Required Level: 90
Required Dexterity: 199
Item Level: 1
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(8 to 10) to Sorceress Skill Levels
+(101 to 150) Spell Focus
+50% Damage to Undead
+(26 to 30)% to Poison Spell Damage
-(20 to 24)% to Enemy Poison Resistance
Physical Resist (11 to 15)%
Requirements -40%
Socketed (6)
War Staff (Sacred)
Two-Hand Damage: 63 to 69
Required Level: 90
Required Dexterity: 199
Item Level: 1
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(8 to 10) to Sorceress Skill Levels
+(101 to 150) Spell Focus
+50% Damage to Undead
+(26 to 30)% to Poison Spell Damage
-(20 to 24)% to Enemy Poison Resistance
Physical Resist (11 to 15)%
Requirements -40%
Socketed (6)
Adria's Circle
(Sorceress Poison Set)
Weapon 2 (On Switch) :
Kabbalah
Kabbalah
Sorceress Orbs
'Cham'
Runeword Level: 83
+3 to Sorceress Skill Levels
-1% Base Block Chance
60% Hit Recovery
+(6 to 16) to Divine Apparition
20% to Energy
Maximum Life and Mana +5%
+(100 to 200) Life when Struck by an Enemy
Sorceress Orbs
'Cham'
Runeword Level: 83
+3 to Sorceress Skill Levels
-1% Base Block Chance
60% Hit Recovery
+(6 to 16) to Divine Apparition
20% to Energy
Maximum Life and Mana +5%
+(100 to 200) Life when Struck by an Enemy
Shield : Shimmering Crafted (Bone Shield)
Rings : Rare Rings →
Sigil of Tur Dulra
Sigil of Tur Dulra
Ring
Required Level: 100
Item Level: 105
+(1 to 2) to Druid Skill Levels
+(15 to 20)% Bonus to Poison Skill Duration
20% Cast Speed
-(1 to 10)% to Enemy Poison Resistance
Elemental Resists +(20 to 25)%
Ring
Required Level: 100
Item Level: 105
+(1 to 2) to Druid Skill Levels
+(15 to 20)% Bonus to Poison Skill Duration
20% Cast Speed
-(1 to 10)% to Enemy Poison Resistance
Elemental Resists +(20 to 25)%
Amulet :
The Tesseract
→ The Tesseract
Amulet
Required Level: 100
Item Level: 105
+2 to All Skills
25% Cast Speed
+(1 to 30)% to Fire Spell Damage
-(1 to 20)% to Enemy Fire Resistance
+(1 to 30)% to Lightning Spell Damage
-(1 to 20)% to Enemy Lightning Resistance
+(1 to 30)% to Cold Spell Damage
-(1 to 20)% to Enemy Cold Resistance
+(1 to 30)% to Poison Spell Damage
-(1 to 20)% to Enemy Poison Resistance
Amulet
Required Level: 100
Item Level: 105
+2 to All Skills
25% Cast Speed
+(1 to 30)% to Fire Spell Damage
-(1 to 20)% to Enemy Fire Resistance
+(1 to 30)% to Lightning Spell Damage
-(1 to 20)% to Enemy Lightning Resistance
+(1 to 30)% to Cold Spell Damage
-(1 to 20)% to Enemy Cold Resistance
+(1 to 30)% to Poison Spell Damage
-(1 to 20)% to Enemy Poison Resistance
Angel of Death
Astrogha's Moon
(Wyrd Set)
Angel of Death
Amulet
Required Level: 90
Item Level: 123
2% Chance to cast level 33 Punisher Bolt on Striking
+(0 to 2) to All Skills
+(11 to 30)% to Poison Spell Damage
-(6 to 15)% to Enemy Poison Resistance
Amulet
Required Level: 90
Item Level: 123
2% Chance to cast level 33 Punisher Bolt on Striking
+(0 to 2) to All Skills
+(11 to 30)% to Poison Spell Damage
-(6 to 15)% to Enemy Poison Resistance
Astrogha's Moon
(Wyrd Set)
Mystic OrbsSocket Poison Runes before placing Mystic Orbs on your Items.
Armor : Spell Focus / Poison Spell Damage %
Belt : Spell Focus / Poison Spell Damage %
Boots : Spell Focus / Poison Spell Damage %
Gloves : Spell Focus / Poison Spell Damage %
Helmet : Spell Focus / Poison Spell Damage %
Weapon : Poison Spell Damage % / LAeK
Rings : Poison Spell Damage % / MF %
Amulet : Poison Spell Damage % / MF %
SocketsSocket Poison Runes before placing Mystic Orbs on your Items.
Armor : Poison Runes (Adds Level Requirements)/ Shael / Crafted Jewels
Belt : Poison Runes (Adds Level Requirements)/ Shael / Crafted Jewels
Boots : Poison Runes (Adds Level Requirements)/ Shael / Crafted Jewels
Gloves : Poison Runes (Adds Level Requirements)/ Shael / Crafted Jewels
Helmet : Poison Runes (Adds Level Requirements)/ Shael / Crafted Jewels
Weapon : Shael
End Game : (Level 145-150)(Sacred Uniques / Runewords)
level 145 - 150 = 161 points
► Show Spoiler
Poison Skills
⦁ Lorenado : 30 Points : Capping out at +4 Lorenado's
⦁ Elucidation : 1 Point : You only need 1 point here for +1 Lorenado per 210% Poison Skill Duration.
⦁ Miasma : 1 Point : Not that important.
⦁ Arachnomancy : 30 Points : Boss Killer Skill
⦁ Blight : 1 Point : You want 1 point immediately once it unlocks at level 100, for Energy Converted xx % into Movement Speed % and Poison Spell Damage %
Mastery Skills
⦁ Purity : 4 Points : Only really used for Scosglen
⦁ Specialization : 10 Points : +5 to Maximum skill points unlocked for Non Ultimate Abilities
Coven Skills
⦁ Warp Armor : 24 Points : You only need 24 points here to reach maximum Chance to Avoid %.
⦁ Vengeful Power : 10 Points : You only need 10 points here to reach 20% Physical Resist.
Arcane Skills
⦁ Immersion : 1 Point : Not important.
⦁ Arcane Torrent : 1 Point : Not important.
⦁ Raven Familiar : 28 Points : Capping out on its + All Skills.
Reward Skills
⦁ Witchblood : 15 Points : Definitely want to pick this up to increase your Spell Damage % and Life after each Kill.
⦁ Symbol of Esu : 5 Points : you only need 5 points here for the 5% absorb.
GearArmor :
Belt :
Boots :
Gloves :
Helmet :
Weapon :
(On Switch) Weapon2 :
Shield :
(On Switch) Shield2 :
Rings :
Amulet :
: BIS Amulet because of the Poison Skill Duration %
Mystic OrbsArmor : SF / Poison Spell Damage % // OR x2
Belt : SF / Poison Spell Damage % // OR x2
Boots : SF / Poison Spell Damage % // OR x2
Gloves : SF / Poison Spell Damage % // OR x2
Helmet : SF / Poison Spell Damage % // OR x2
Weapon : Poison Spell Damage % / LAeK / MF % // OR x2
Shield : SF / Poison Spell Damage % // OR x2
Rings :
Amulet :
SocketsArmor : Poison Runes / Shael
Belt : Poison Runes / Shael
Boots : : Shael / Zann Esu Jewel (+ Max Resists)
Gloves : Poison Runes / Shael
Helmet : Zann Esu Jewel (+1 Max Fire Resist) x2
Weapon : Shael
Shield : Poison Runes / Shael
⦁ Lorenado : 30 Points : Capping out at +4 Lorenado's
⦁ Elucidation : 1 Point : You only need 1 point here for +1 Lorenado per 210% Poison Skill Duration.
⦁ Miasma : 1 Point : Not that important.
⦁ Arachnomancy : 30 Points : Boss Killer Skill
⦁ Blight : 1 Point : You want 1 point immediately once it unlocks at level 100, for Energy Converted xx % into Movement Speed % and Poison Spell Damage %
Mastery Skills
⦁ Purity : 4 Points : Only really used for Scosglen
⦁ Specialization : 10 Points : +5 to Maximum skill points unlocked for Non Ultimate Abilities
Coven Skills
⦁ Warp Armor : 24 Points : You only need 24 points here to reach maximum Chance to Avoid %.
⦁ Vengeful Power : 10 Points : You only need 10 points here to reach 20% Physical Resist.
Arcane Skills
⦁ Immersion : 1 Point : Not important.
⦁ Arcane Torrent : 1 Point : Not important.
⦁ Raven Familiar : 28 Points : Capping out on its + All Skills.
Reward Skills
⦁ Witchblood : 15 Points : Definitely want to pick this up to increase your Spell Damage % and Life after each Kill.
⦁ Symbol of Esu : 5 Points : you only need 5 points here for the 5% absorb.
GearArmor :
Venefica
: Venefica, Hands down best armor to make, its a runeword so make sure your armor is 6 socketed.. Venefica
Sorceress Body Armors
'GhalShael'
Runeword Level: 100
+(4 to 5) to Sorceress Skill Levels
+(120 to 130)% Bonus to Poison Skill Duration
+15 Spell Focus
0.5% to Poison Spell Damage (Based on Character Level)
-15% to Enemy Poison Resistance
Attacker Flees after Striking (21 to 25)%
+(172 to 200)% Enhanced Defense
Requirements -20%
Sorceress Body Armors
'GhalShael'
Runeword Level: 100
+(4 to 5) to Sorceress Skill Levels
+(120 to 130)% Bonus to Poison Skill Duration
+15 Spell Focus
0.5% to Poison Spell Damage (Based on Character Level)
-15% to Enemy Poison Resistance
Attacker Flees after Striking (21 to 25)%
+(172 to 200)% Enhanced Defense
Requirements -20%
Belt :
Dementia
// Dementia
Belt (Sacred)
Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength: 690
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life +2%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)
Belt (Sacred)
Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength: 690
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life +2%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)
Lunar Eclipse
: Hands down Lunar Eclipse
Light Belt (Sacred)
Defense: (2091 - 2422) to (2171 - 2514)
Required Level: 100
Required Strength: 550
Item Level: 120
+2 to All Skills
+(51 to 60) Spell Focus
25% Cast Speed
30% Hit Recovery
+(10 to 15)% to Spell Damage
+(90 to 120)% Enhanced Defense
+(40 to 50) to Energy
+100 to Life
Elemental Resists +15%
+5 to Light Radius
Socketed (2)
Light Belt (Sacred)
Defense: (2091 - 2422) to (2171 - 2514)
Required Level: 100
Required Strength: 550
Item Level: 120
+2 to All Skills
+(51 to 60) Spell Focus
25% Cast Speed
30% Hit Recovery
+(10 to 15)% to Spell Damage
+(90 to 120)% Enhanced Defense
+(40 to 50) to Energy
+100 to Life
Elemental Resists +15%
+5 to Light Radius
Socketed (2)
Dementia
For the +1 Max All Resists, 5% Physical Resist, and Pierce. The Max Life % is a bonus!Dementia
Belt (Sacred)
Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength: 690
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life +2%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)
Belt (Sacred)
Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength: 690
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life +2%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)
Boots :
Fangskin Scales
Henchmen Trophies
(Legendary Set)
// Fangskin Scales
Greaves (Sacred)
Defense: 2481 to 2799
Required Level: 100
Required Strength: 650
Item Level: 120
(10 to 40)% Movement Speed
Adds 6-8 Poison Damage over 1 seconds
+25% to Poison Spell Damage
-15% to Enemy Poison Resistance
+200% Enhanced Defense
+50 to Energy
15% to Energy
Maximum Poison Resist +2%
Socketed (4)
Greaves (Sacred)
Defense: 2481 to 2799
Required Level: 100
Required Strength: 650
Item Level: 120
(10 to 40)% Movement Speed
Adds 6-8 Poison Damage over 1 seconds
+25% to Poison Spell Damage
-15% to Enemy Poison Resistance
+200% Enhanced Defense
+50 to Energy
15% to Energy
Maximum Poison Resist +2%
Socketed (4)
Henchmen Trophies
(Legendary Set)
Vision
: Vision
Boots
'GhalOlYhamArc'
Runeword Level: 120
10% of Total Energy Gained as Life
+1 to All Skills
+15 Spell Focus
+10% Bonus to Spell Focus
-(10 to 15)% to Enemy Elemental Resistances
+(141 to 171)% Enhanced Defense
+10 to all Attributes
Maximum Life and Mana +(1 to 5)%
Maximum Elemental Resists +1%
Physical Damage Reduced by (10 to 20)
Boots
'GhalOlYhamArc'
Runeword Level: 120
10% of Total Energy Gained as Life
+1 to All Skills
+15 Spell Focus
+10% Bonus to Spell Focus
-(10 to 15)% to Enemy Elemental Resistances
+(141 to 171)% Enhanced Defense
+10 to all Attributes
Maximum Life and Mana +(1 to 5)%
Maximum Elemental Resists +1%
Physical Damage Reduced by (10 to 20)
Vision
Are gonna be the BIS boots here. Vision
Boots
'GhalOlYhamArc'
Runeword Level: 120
10% of Total Energy Gained as Life
+1 to All Skills
+15 Spell Focus
+10% Bonus to Spell Focus
-(10 to 15)% to Enemy Elemental Resistances
+(141 to 171)% Enhanced Defense
+10 to all Attributes
Maximum Life and Mana +(1 to 5)%
Maximum Elemental Resists +1%
Physical Damage Reduced by (10 to 20)
Boots
'GhalOlYhamArc'
Runeword Level: 120
10% of Total Energy Gained as Life
+1 to All Skills
+15 Spell Focus
+10% Bonus to Spell Focus
-(10 to 15)% to Enemy Elemental Resistances
+(141 to 171)% Enhanced Defense
+10 to all Attributes
Maximum Life and Mana +(1 to 5)%
Maximum Elemental Resists +1%
Physical Damage Reduced by (10 to 20)
Gloves :
Lamha Na Draoithe
: Gives you insane amount of Spell Focus Lamha Na Draoithe
Gauntlets (Sacred)
Defense: (1339 - 1506) to (1567 - 1763)
Required Level: 100
Required Strength: 625
Item Level: 120
+2 to All Skills
+150 Spell Focus
30% Cast Speed
+(16 to 20)% to Spell Damage
+(140 to 170)% Enhanced Defense
+75 to Strength
-100 to Life
Elemental Resists +15%
Socketed (4)
Gauntlets (Sacred)
Defense: (1339 - 1506) to (1567 - 1763)
Required Level: 100
Required Strength: 625
Item Level: 120
+2 to All Skills
+150 Spell Focus
30% Cast Speed
+(16 to 20)% to Spell Damage
+(140 to 170)% Enhanced Defense
+75 to Strength
-100 to Life
Elemental Resists +15%
Socketed (4)
Helmet :
Crown of the Black Rose
// Crown of the Black Rose
Diadem (Sacred)
Defense: 870 to 983
Required Level: 110
Required Dexterity: 524
Item Level: 105
Orb Effects Applied to this Item are Doubled
+(2 to 3) to All Skills
+(20 to 30)% to Poison Spell Damage
-(10 to 15)% to Enemy Poison Resistance
+(14 to 20) to Black Lotus Strike
+(90 to 150) Life Regenerated per Second
Maximum Poison Resist +(2 to 3)%
(25 to 50)% Bonus to Defense
Cannot Be Frozen
Socketed (4)
Diadem (Sacred)
Defense: 870 to 983
Required Level: 110
Required Dexterity: 524
Item Level: 105
Orb Effects Applied to this Item are Doubled
+(2 to 3) to All Skills
+(20 to 30)% to Poison Spell Damage
-(10 to 15)% to Enemy Poison Resistance
+(14 to 20) to Black Lotus Strike
+(90 to 150) Life Regenerated per Second
Maximum Poison Resist +(2 to 3)%
(25 to 50)% Bonus to Defense
Cannot Be Frozen
Socketed (4)
Indigo
: You are going to want to Aim for Indigo
Circlets
'UnTaha'
Runeword Level: 110
+2 to All Skills
+100 Spell Focus
50% Cast Speed
-(15 to 20)% to Enemy Elemental Resistances
-500 Defense
Maximum Elemental Resists +2%
Elemental Resists +(13 to 15)%
Requirements -100%
Circlets
'UnTaha'
Runeword Level: 110
+2 to All Skills
+100 Spell Focus
50% Cast Speed
-(15 to 20)% to Enemy Elemental Resistances
-500 Defense
Maximum Elemental Resists +2%
Elemental Resists +(13 to 15)%
Requirements -100%
Indigo
for its Pierce and + Max Resists. Indigo
Circlets
'UnTaha'
Runeword Level: 110
+2 to All Skills
+100 Spell Focus
50% Cast Speed
-(15 to 20)% to Enemy Elemental Resistances
-500 Defense
Maximum Elemental Resists +2%
Elemental Resists +(13 to 15)%
Requirements -100%
Circlets
'UnTaha'
Runeword Level: 110
+2 to All Skills
+100 Spell Focus
50% Cast Speed
-(15 to 20)% to Enemy Elemental Resistances
-500 Defense
Maximum Elemental Resists +2%
Elemental Resists +(13 to 15)%
Requirements -100%
Weapon :
Helgrotha
: You Definitely want to make Helgrotha in the long run. It provides insane amounts of pierce and it even gives you 1% block chance! Helgrotha
Sorceress Orbs
'VenVenIth'
Runeword Level: 100
+2 to Sorceress Skill Levels
1% Base Block Chance
50% Cast Speed
+15% to Poison Spell Damage
-60% to Enemy Poison Resistance
25% to Energy
Maximum Life +7%
Sorceress Orbs
'VenVenIth'
Runeword Level: 100
+2 to Sorceress Skill Levels
1% Base Block Chance
50% Cast Speed
+15% to Poison Spell Damage
-60% to Enemy Poison Resistance
25% to Energy
Maximum Life +7%
(On Switch) Weapon2 :
Circe
Circe
Sorceress Orbs
'RhalArc'
Runeword Level: 100
+3 to All Skills when using an Apple
+3% Bonus to Spell Focus
+44% to Lightning Spell Damage
+44% to Poison Spell Damage
+24 to Bloodlust
(61 to 75)% to Energy
Fire Resist +40%
Sorceress Orbs
'RhalArc'
Runeword Level: 100
+3 to All Skills when using an Apple
+3% Bonus to Spell Focus
+44% to Lightning Spell Damage
+44% to Poison Spell Damage
+24 to Bloodlust
(61 to 75)% to Energy
Fire Resist +40%
Shield :
Vaetia's Wall
: Vaetia's Wall
Tower Shield (Sacred)
Defense: (4603 - 5157) to (5543 - 6210)
Chance to Block: -1% + Class%
(Sorceress Only)
Required Level: 100
Required Strength: 460
Required Dexterity: 471
Item Level: 105
-1% Base Block Chance
-(11 to 15)% to Enemy Elemental Resistances
+(4 to 8) to Vengeful Power (Sorceress Only)
+(4 to 8) to Warp Armor (Sorceress Only)
+(4 to 8) to Snow Queen (Sorceress Only)
+(4 to 8) to Living Flame (Sorceress Only)
+(141 to 170)% Enhanced Defense
Maximum Mana +(11 to 25)%
Maximum Elemental Resists +(0 to 1)%
Requirements -20%
Socketed (4)
Tower Shield (Sacred)
Defense: (4603 - 5157) to (5543 - 6210)
Chance to Block: -1% + Class%
(Sorceress Only)
Required Level: 100
Required Strength: 460
Required Dexterity: 471
Item Level: 105
-1% Base Block Chance
-(11 to 15)% to Enemy Elemental Resistances
+(4 to 8) to Vengeful Power (Sorceress Only)
+(4 to 8) to Warp Armor (Sorceress Only)
+(4 to 8) to Snow Queen (Sorceress Only)
+(4 to 8) to Living Flame (Sorceress Only)
+(141 to 170)% Enhanced Defense
Maximum Mana +(11 to 25)%
Maximum Elemental Resists +(0 to 1)%
Requirements -20%
Socketed (4)
Vaetia's Wall
Gonna be the hard to beat since it gives +1 to Max All Resists and insane amounts of Defenses. Vaetia's Wall
Tower Shield (Sacred)
Defense: (4603 - 5157) to (5543 - 6210)
Chance to Block: -1% + Class%
(Sorceress Only)
Required Level: 100
Required Strength: 460
Required Dexterity: 471
Item Level: 105
-1% Base Block Chance
-(11 to 15)% to Enemy Elemental Resistances
+(4 to 8) to Vengeful Power (Sorceress Only)
+(4 to 8) to Warp Armor (Sorceress Only)
+(4 to 8) to Snow Queen (Sorceress Only)
+(4 to 8) to Living Flame (Sorceress Only)
+(141 to 170)% Enhanced Defense
Maximum Mana +(11 to 25)%
Maximum Elemental Resists +(0 to 1)%
Requirements -20%
Socketed (4)
Tower Shield (Sacred)
Defense: (4603 - 5157) to (5543 - 6210)
Chance to Block: -1% + Class%
(Sorceress Only)
Required Level: 100
Required Strength: 460
Required Dexterity: 471
Item Level: 105
-1% Base Block Chance
-(11 to 15)% to Enemy Elemental Resistances
+(4 to 8) to Vengeful Power (Sorceress Only)
+(4 to 8) to Warp Armor (Sorceress Only)
+(4 to 8) to Snow Queen (Sorceress Only)
+(4 to 8) to Living Flame (Sorceress Only)
+(141 to 170)% Enhanced Defense
Maximum Mana +(11 to 25)%
Maximum Elemental Resists +(0 to 1)%
Requirements -20%
Socketed (4)
(On Switch) Shield2 :
Celestial Barrier
: for the +4-5 all skills buffCelestial Barrier
Spiked Shield (Sacred)
Defense: (2525 - 2828) to (3012 - 3374)
Chance to Block: 1% + Class%
Required Level: 100
Required Dexterity: 550
Item Level: 120
+(4 to 5) to All Skills
1% Base Block Chance
-50% Attack Speed
30% Cast Speed
-(20 to 25)% to Enemy Elemental Resistances
+(150 to 180)% Enhanced Defense
50% Bonus to Defense
1% Reanimate as: Random Monster
Socketed (6)
Spiked Shield (Sacred)
Defense: (2525 - 2828) to (3012 - 3374)
Chance to Block: 1% + Class%
Required Level: 100
Required Dexterity: 550
Item Level: 120
+(4 to 5) to All Skills
1% Base Block Chance
-50% Attack Speed
30% Cast Speed
-(20 to 25)% to Enemy Elemental Resistances
+(150 to 180)% Enhanced Defense
50% Bonus to Defense
1% Reanimate as: Random Monster
Socketed (6)
Rings :
Xorine's Ring
or Xorine's Ring
Ring
Required Level: 80
Item Level: 80
+1 Projectile to Punisher
10% Chance to cast level 19 Punishers on Kill
(51 to 100)% Bonus to Attack Rating
-(3 to 5)% to Enemy Poison Resistance
Ring
Required Level: 80
Item Level: 80
+1 Projectile to Punisher
10% Chance to cast level 19 Punishers on Kill
(51 to 100)% Bonus to Attack Rating
-(3 to 5)% to Enemy Poison Resistance
Sigil of Tur Dulra
// Rare (+1 / 25-30% Poison Spell Damage / and -10% pierce : You might get more damage output using Rare rings with Mystic Orbs, so try aiming for the listed Stats. Sigil of Tur Dulra
Ring
Required Level: 100
Item Level: 105
+(1 to 2) to Druid Skill Levels
+(15 to 20)% Bonus to Poison Skill Duration
20% Cast Speed
-(1 to 10)% to Enemy Poison Resistance
Elemental Resists +(20 to 25)%
Ring
Required Level: 100
Item Level: 105
+(1 to 2) to Druid Skill Levels
+(15 to 20)% Bonus to Poison Skill Duration
20% Cast Speed
-(1 to 10)% to Enemy Poison Resistance
Elemental Resists +(20 to 25)%
Amulet :
Gallowlaugh
(Lotto + 1 skills)Gallowlaugh
Amulet
Required Level: 110
Item Level: 110
+1 to All Skills
+50% Bonus to Poison Skill Duration
-(20 to 30)% to Enemy Poison Resistance
+1 to Sacrifices
Poison Length Reduced by 50%
Amulet
Required Level: 110
Item Level: 110
+1 to All Skills
+50% Bonus to Poison Skill Duration
-(20 to 30)% to Enemy Poison Resistance
+1 to Sacrifices
Poison Length Reduced by 50%
: BIS Amulet because of the Poison Skill Duration %
Mystic OrbsArmor : SF / Poison Spell Damage % // OR x2
Auriel's Focus
Auriel's Focus
Mystic Orb
Right-Click to Apply
+2% Bonus to Spell Focus
+25% Enhanced Defense
+15 to Energy
Poison Length Reduced by 5%
+10 Required Level
Mystic Orb
Right-Click to Apply
+2% Bonus to Spell Focus
+25% Enhanced Defense
+15 to Energy
Poison Length Reduced by 5%
+10 Required Level
Belt : SF / Poison Spell Damage % // OR x2
Auriel's Focus
Auriel's Focus
Mystic Orb
Right-Click to Apply
+2% Bonus to Spell Focus
+25% Enhanced Defense
+15 to Energy
Poison Length Reduced by 5%
+10 Required Level
Mystic Orb
Right-Click to Apply
+2% Bonus to Spell Focus
+25% Enhanced Defense
+15 to Energy
Poison Length Reduced by 5%
+10 Required Level
Boots : SF / Poison Spell Damage % // OR x2
Auriel's Focus
Auriel's Focus
Mystic Orb
Right-Click to Apply
+2% Bonus to Spell Focus
+25% Enhanced Defense
+15 to Energy
Poison Length Reduced by 5%
+10 Required Level
Mystic Orb
Right-Click to Apply
+2% Bonus to Spell Focus
+25% Enhanced Defense
+15 to Energy
Poison Length Reduced by 5%
+10 Required Level
Gloves : SF / Poison Spell Damage % // OR x2
Auriel's Focus
Auriel's Focus
Mystic Orb
Right-Click to Apply
+2% Bonus to Spell Focus
+25% Enhanced Defense
+15 to Energy
Poison Length Reduced by 5%
+10 Required Level
Mystic Orb
Right-Click to Apply
+2% Bonus to Spell Focus
+25% Enhanced Defense
+15 to Energy
Poison Length Reduced by 5%
+10 Required Level
Helmet : SF / Poison Spell Damage % // OR x2
Auriel's Focus
Auriel's Focus
Mystic Orb
Right-Click to Apply
+2% Bonus to Spell Focus
+25% Enhanced Defense
+15 to Energy
Poison Length Reduced by 5%
+10 Required Level
Mystic Orb
Right-Click to Apply
+2% Bonus to Spell Focus
+25% Enhanced Defense
+15 to Energy
Poison Length Reduced by 5%
+10 Required Level
Weapon : Poison Spell Damage % / LAeK / MF % // OR x2
Uldyssian's Spirit
Uldyssian's Spirit
Mystic Orb
Right-Click to Apply
+15 Spell Focus
+30% Damage to Demons
+3% to Spell Damage
+10 Required Level
Mystic Orb
Right-Click to Apply
+15 Spell Focus
+30% Damage to Demons
+3% to Spell Damage
+10 Required Level
Shield : SF / Poison Spell Damage % // OR x2
Auriel's Focus
Auriel's Focus
Mystic Orb
Right-Click to Apply
+2% Bonus to Spell Focus
+25% Enhanced Defense
+15 to Energy
Poison Length Reduced by 5%
+10 Required Level
Mystic Orb
Right-Click to Apply
+2% Bonus to Spell Focus
+25% Enhanced Defense
+15 to Energy
Poison Length Reduced by 5%
+10 Required Level
Rings :
The Endless Light
The Endless Light
Mystic Orb
Right-Click to Apply
-2% to Enemy Elemental Resistances
+100 Defense
3% Bonus to Defense
+10 Required Level
Mystic Orb
Right-Click to Apply
-2% to Enemy Elemental Resistances
+100 Defense
3% Bonus to Defense
+10 Required Level
Amulet :
The Endless Light
The Endless Light
Mystic Orb
Right-Click to Apply
-2% to Enemy Elemental Resistances
+100 Defense
3% Bonus to Defense
+10 Required Level
Mystic Orb
Right-Click to Apply
-2% to Enemy Elemental Resistances
+100 Defense
3% Bonus to Defense
+10 Required Level
SocketsArmor : Poison Runes / Shael
Belt : Poison Runes / Shael
Boots : : Shael / Zann Esu Jewel (+ Max Resists)
Gloves : Poison Runes / Shael
Helmet : Zann Esu Jewel (+1 Max Fire Resist) x2
Weapon : Shael
Shield : Poison Runes / Shael
Bossing Skill Tree : (Max Potential)
► Show Spoiler
Poison Skills
⦁ Lorenado : 20 Points
⦁ Elucidation : 1 Point
⦁ Miasma : 1 Point
⦁ Arachnomancy : 30 Points
⦁ Blight : 1 Point
Mastery Skills
⦁ Specialization : 10 Points
Coven Skills
⦁ Warp Armor : 24 Points
⦁ Vengeful Power : 10 Points
⦁ Nova Charge : 6 Points
Arcane Skills
⦁ Immersion : 1 Point
⦁ Arcane Torrent : 1 Point
⦁ Raven Familiar : 24 Points
Reward Skills
⦁ Witchblood : 15 Points
⦁ Symbol of Esu : 5 Points
⦁ Lorenado : 20 Points
⦁ Elucidation : 1 Point
⦁ Miasma : 1 Point
⦁ Arachnomancy : 30 Points
⦁ Blight : 1 Point
Mastery Skills
⦁ Specialization : 10 Points
Coven Skills
⦁ Warp Armor : 24 Points
⦁ Vengeful Power : 10 Points
⦁ Nova Charge : 6 Points
Arcane Skills
⦁ Immersion : 1 Point
⦁ Arcane Torrent : 1 Point
⦁ Raven Familiar : 24 Points
Reward Skills
⦁ Witchblood : 15 Points
⦁ Symbol of Esu : 5 Points
BloodMage Mercenary (Early-Mid Game)
► Show Spoiler
Bonuses
Starts with 200 energy, +20 energy per level
Unearthly Power: +250 Spell Focus to spell damage, +5 per level
Warp Armor: total defense +250%, +10% per level
Can equip Sorceress body armors and crystal swords
Charms
► More Info
Horror Under Tristram - Level 105, 20 second lockout
Location: Act 1 → Stoney Field → Tristram → The Butcher's Lair (inside the large, burning house near the SW part of the map)
Reward:
Infernal Machine - Level 105
Location: Act 1 → Tamoe Highland → The Pit → Infernal Cave
Reward:
- Make sure you grab yourself a 15% Elemental Resists roll.
Death Projector - Level 105, 20 second lockout
Location: Act 3 → Flayer Jungle → Swampy Pit (Level 3) a.k.a. The Proving Grounds
Reward:
- Make sure Exp Gain is 10%.
Invasion I - Level 105, 20 second lockout
Location: Act 2 → The Harem Level 1 → Storm Oasis
Reward:
Island of the Sunless Sea - Level 105
Location: Act 2 → Rocky Waste → Stony Tomb → Treasure Vault → Island of the Sunless Sea (kill Gheed’s Mentor to open the rift)
Reward:
-Defeat one of the Angels on Hell difficulty to get the Angel Bag. Then Transmute six of these bags in the Horadric Cube to obtain a Six Angel Bag charm.
- Six Angel Bag + Sunless Crystal Bird = Six Angel Bag with added bonuses.
- When creating this charm try reaching 5% Elemental Pierce after using the Sunless Crystal Bird upgrade.
- Innate Elemental Damage % doesn't affect this build.
Assault on Mount Arreat - Level 110, 120 second lockout
Location: Act 5 → Arreat Summit (kill Narthal to open a rift)
Reward:
- Try grabbing a 30% Bonus to Defense roll.
- Enhanced Weapon Damage % doesn't affect this build.
The Binding of Baal - Level 110
Location: Act 2 → Canyon of the Magi → Tal Rasha's Tomb (kill Zoltun Kulle to open the rift)
Reward:
- This one may take a while to get max rolls on the charms so try settling for a 10% Spell Damage and a 18% All Attributes.
Akarat - Level 110
Location: Act 3 Town → Torajan Jungles (rift in the south/east corner of town) → Northernmost part of the Jungle
Reward:
- The Stat points are kind of more important so go for a 25 to All Attributes.
Lord Aldric Jitan - Level 110
Location: Act 3 Town → Torajan Jungles (rift in the east corner of town) → Go north, then west after entering the Jungle
Reward:
- Try to get 25 Spell Focus on the charm.
Inquisitor of the Triune - Level 110
Location: Act 3 → Travincal → Chamber of Offering
Reward: Signet of Learning +2 Skill Points
Horazon's Sanctum - Level 110, 20 second lockout
Location: Act 3 → Lower Kurast (kill the Vizier to open a rift) → Caldeum → Dimensional Sanctum (S/E part of Caldeum)
Reward:
- Make sure you get a 25 to All Attributes.
The Black Road - Level 115
Location: Act 1 → Rogue Encampment → Warriv’s Caravan → Bramwell → Church of Dien-Ap-Sten
Reward:
Legacy of Blood - Level 115, 20 second lockout
Location: Act 3 → Torajan Jungles → Chamber of Blood (S/E corner of the Jungles)
Reward:
- Rolls don't really affect this build.
Rathma Square - Level 115
Location: Act 3 → Lower Kurast (kill the Vizier at the entrance to open a rift) → Caldeum → Rathma Square (S/W corner of Caldeum)
Reward:
- Rolls don't affect this build.
The Veiled Prophet - Level 115, 30 second lockout
Location: Act 4 → Plains of Despair (kill Izual to open a rift) → Diamond Gates → Silver City → Library of Fate (west corridor of the city) → Cathedral of Vanity (N/E corner of the Library)
Reward:
- Static Roll
Heart of Sin - Level 115
Location: Act 4 → Chaos Sanctuary (kill Ghom, then use the Key of Sin to open a rift. The key can be used anywhere.)
Reward:
- Try getting a 20% Elemental Resists Roll.
Invasion II - Level 115, 20 second lockout
Location: Realm of Sin → The Storm Cave
Reward: +1 to All Skills and Increase Maximum Life and Mana 2%
- Defeat the Greater Riftwalker to get the Greater Riftwalker Essence, and upgrade the Riftwalker's Eye with it.
- Defeat the Greater Riftwalker without taking damage from the Rift Storm. Upon completion upgrade your Riftwalker's Eye.
Bull Prince Rodeo - Level 115
Location: Act 1 → Rogue Encampment (cube Wirt’s Leg to open a rift) → Secret Cow Level (cube Wirt’s other leg, dropped by the Cow King, to open a rift) → Corral of Corruption
Reward:
- Unlike in Diablo II, killing the Cow King does not prevent you from entering the Cow Level again.
- This charms rolls range dramatically. You will be farming this charm for some time until you get a decent roll.
- Try aiming for a 30+ in all stats / the Bonus Defense shouldn't matter at this point / the MF % will be a bonus roll (doesn't matter roll)
Kurast 3000 B.A. - Level 115
Location: Act 3 Town → Torajan Jungles (through the rift in the S/E part of town) → Kurast 3000 B.A. (rift at the northern part of the Jungles, beyond Akarat)
Reward:
- Very similar to Ennead Challange, but tougher.
- Each Necromancer has a 1/3 chance to drop the Charm.
- Try aiming for a 25 Spell Focus roll.
Library of Fate - Level 115
Location: Act 4 → Plains of Despair (kill Izual to open a rift) → Diamond Gates → Silver City → Library of Fate (west corridor of the city)
Reward:
- Try aiming for a near max roll on this charm as it ranges in only two stats. 10% to All Attributes is a must. Exp Gain should be around 10-15%.
Tran Athulua - Level 115
Location: Act 2 → Dry Hills → Halls of the Dead (level 3) → Kill Kethreys to open a rift.
Reward:
- Similar to Level 50 Challenge
- Kill all 3 Priestesses to obtain the 3x elemental shards Fire/Light/Cold
- You are gonna spend quite some time farming this charm out, eventually you will hit max rolls.
- Try aiming for a 5% Max Life and 15% Max Mana
Island of Skartara - Level 120
Location: Act 2 → Halls of the Dead (level 3) → Tran Athulua (kill Kethreys to open a rift) → Island of Skartara (northern part of TA) → Heart of Skartara (small platform in the northern part of the Isle. Use the Askari Scroll there to summon her)
Reward:
> Requires an Askari Scroll
Quov Tsin - Level 120
Location: Act 3 → Lower Kurast → Caldeum (kill the Vizier at the entrance to Lower Kurast to open a rift) → Vizjerei Temple (NE corner of Caldeum, kill Kentril Dumon to open a rift)
Reward:
- You definitely want to farm this one out.
- Try aiming for max 30 Spell Focus / 15-20 Strength / 15-20 Dexterity / min Vitality / 20 Energy
Banisher of Light - Level 120
Location: Act 1 Town → Warriv’s Caravan → Bramwell → Church of Dien-Ap-Sten (kill Buyard Cholik to open a rift) → Path to Enlightenment
Reward:
- This charm is going to be rough to get on max rolls, so settle for a (+3) Max Fire/Cold/Light /(+1-2)Poison Resists.
Teganze - Level 120
Location: Act 3 → Torajan Jungles → Torajan Cemetery (east side of the Jungles) → Teganze (Center)
Reward:
- Quickly avoid and dodge incoming damage, they look like small floating orbs flying toward you
- Aim for a 10% Spell Damage when picking this charm up.
- When rolling stats you should aim for something like mid rolls on Strength/Dexterity/Vitality/near max Energy
- You get a chance for another +40 to All Attributes when using Ghost Trance after completion.
The Triune - Level 120
Location: Act 3 → Caldeum → Rathma Square (SW corner of Caldeum) → Bastion of the Triune (kill Primus to open a rift)
Reward:
- Requires Tome
- Confuse Lucion near Malic using Tome of Possession
- Stack Energy or Life/Mana Cycles on this Charm for Max Potential.
Judgement Day - Level 120
Location: Act 4 → Silver City (Izzual) → Silver Spire (NE in Silver City) → Crystal Arch → Pools of Wisdom & Halls of Valor
Reward:
- Pools of Wisdom : Malthael
- Halls of Valor : Imperius
* You have like 1 minute and 30 seconds to kill both Imperius and Malthael
- Then cube your Crystalline Flame Medallion to upgrade it.
Kingdom of Shadow - Level 120, 90 second lockout
Location: Act 3 → Lower Kurast (kill the Vizier to open a rift) → Caldeum → Vizjerei Temple (NE corner. Kill Kentil Dumon to open a rift) → Ruins of Ureh (rift is on the opposite end of the Temple) → Ruins of Ureh → Kingdom of Shadow
Reward:
- Aim for a +2 Sorc Skills
Corrupted Abbey : Duncraig - Level 120
Location: Act 1 → Warriv’s Caravan → Bramwell → Church of Dien-Ap-Sten → Subterranean Corridor (N/W corner of the Church) → Duncraig → Corrupted Abbey
Reward:
- Requires the Purify skill
- Aim for a +2 Sorc Skills
Lord of Lies - Level 125, 20 second lockout
Location: Act 4 → Chaos Sanctuary (kill Magdha, then use the Key of Lies to open a rift) → Realm of Lies
Reward:
-Belial will spawn with a number of illusions that all use the same sprite, but Belial himself is distinguishable as a small Rat or Mouse.
- Aim for a 400+ Life and 200+ Mana rolls.
Ghosts of Old Bremmtown - Level 125
Location: Through a rift in the SE corner of Fauztinville
Reward:
- Aim for +150 Life and +50 Mana on rolls.
Dragon Claw Upgrade:
- If you manage to kill the Dragon within 1 minute, 30 seconds of entering the level, quickly cube the Charm to upgrade it. You have 30 seconds after killing the Dragon to complete the upgrade.
Yshari Sanctum (Valthek) - Level 125, 12 minute lockout
Location: Caldeum → Yshari Sanctum
Reward:
- Aim for a +1 to All Skills / 15% Spell Damage / 15-20 % Elemental Resists for Max Potential.
Maze
Location: Caldeum → Specter of Hatred
Reward:
Map
Zone 1 Map
Zone 2 Map
Zone 3 Map
Zone 4 Map
Zone 5 Map
@NotCube
Xazax - Level 125, 4 minute Lockout
Location: Act 2 → Halls of the Dead (level 3) → Tran Athulua → Island of Skartara → Heart of Skartara (N/W part of the Island) → Maggot Depths (SE corner of the Heart) → Wretched Sands
Reward:
- Aim for +2 to Sorc Skills and +40% Poison Resists.
Astrogha - Level 125
Location: Act 3 → Torajan Jungles (Bottom SE of Act 3 Town) → N/W Torajan Jungles (Near Moon Spider Charm) → Cave Behind.
Reward:
- Try to get a 400+ Life on rolls.
Eye of Destruction - Level 125, 20 minute lockout
Location: Act 5 → Worldstone Keep
Reward:
- Try getting a 5% Max Mana and 10% Elemental Resists.
Spirit World (Spirit of Giyua) - Level 125, 4 Minute Lockout
Location: Act 3 → Torajan Jungles → Torajan Cemetery → Teganze → Mbwiru Eikura (center of Teganze)
Reward: Ghost Trance / +1 to all skills and 11 - 40 All Attributes
- Requires the Purify skill on the Nests in order to re-damage Spirit of Giyua
- Don't feel discourage if you feel the need to purchase yourself a Ghost Trance
- Don't expect to get this first try, it's one of the harder ubers.
- You need to rely on maneuvering around the map a lot
Nymyr’s Light (World Nexus) - Level 125, 20 second lockout
Location: Act 3 → Lower Kurast (kill the Vizier to open a rift) → Caldeum → Vizjerei Temple → Ruins of Ureh → World Nexus
Reward:
- Requires Purify
- If you can't get a +1 to All Max Resists , try aiming for a +1 Fire/Light/Cold Max Resists.
- You want to add "Banisher of Light Trophy" for -10% to Enemy Elemental Resistances and +10 Maximum Stamina.
- An Alternative Trophy Bonus would be "Yshari Sanctum Trophy" for +15% to Spell Damage / Maximum Mana 10% / +100 Mana when Struck by an Enemy
Toraja - Level 125
Location: Act 3 Town → Torajan Jungles (through the rift in the SE part of town) → Torajan Cemetery (N/E part of the Jungles) → Toraja (NW corner of the Cemetery. Kill the Symbol of Time to open a rift)
Reward:
- Requires Edyrems to damage Lylia and Mobs before you are able to kill them.
Vizjun - Level 125
Location: Act 3 → Swampy Pit (level 3) → The Proving Grounds → Vizjun (NW corner of The Proving Grounds)
Reward:
- Requires the Purify Skill.
- Aim for mid rolls for this charm.
- Try to get like +25 Strength/Dexterity/Vitality/Energy
Fauztinville - Level 125
Location: Act 1 Town → Warriv’s Caravan → Bramwell → Church of Dien-Ap-Sten (kill Buyard Cholik to open a rift) → Path to Enlightenment (teleport outside Kabraxis’ area to find the Seal Totems) → A rift to Fauztinville can be opened anywhere once your Black Road Charm is upgraded with the Great Gems.
Reward: None
Getting to Fauztinville:
Around the perimeter of Kabraxis’ chamber there are 5 Seal Totems that summon Elemental Spirits. Destroying a Totem will release the Spirit of a specific Element, which you must kill to obtain a Great Gem. Cubing all 5 with your Black Road Charm will allow you to cube your Charm with any Rune, which will create a scroll that will open a rift to Fauztinville.
Each Spirit spawns with a horde of minions, all are more vulnerable to the damage type they represent. The Spirit itself is immune to all damage as long as its minions are alive and regenerates Life. It will also summon more minions, during which point, it will become invulnerable again and regenerates all its Life. Once the minions are killed, you are free to damage the Spirit with Frigid Nova and Glacial Torrent.
Spirit of Electrum : Vulnerable to Lightning damage. Uses Thunderstone and Static Lance.
Spirit of Stone : Vulnerable to Physical damage. Uses Fortress and Overkill.
Spirit of Wizardry : Vulnerable to Magic damage. Uses Spinning Mind Flay and I believe Magic Missile Bolt???
Spirit of Hell : Vulnerable to Fire damage. Uses Rain of Fire and Fire Bolt Nova.
Spirit of Frost : Vulnerable to Cold damage. Uses Ice Lance and Hailstorm.
The Void - Level 130, 15 Minute Lockout
Location: Silver City → Inarius (kill him to open a portal) → The Void
Reward:
Locations
Plane of Sloth : Scroll of Sloth
Plane of Gluttony : Scroll of Gluttony
Plane of Greed : Scroll of Greed
Plane of Lust : Scroll of Lust
Plane of Wrath : Scroll of Wrath
Plane of Envy : Scroll of Envy
Plane of Pride : Ring of Pride
Nephalem's Sacrifice (Uldyssian) - Level 130
Location: Silver City → Silver Spire 1-2 → Crystal Arch
Reward:
- You definitely want to aim for +2 to All Skills on this charm, nothing else matters.
Invasion III - Level 130, 20 second lockout
Location: Realm of Lies → Storm Pit
Reward: Maximum Elemental Resists +1% // Maximum Elemental Resists +1% // Depleted Riftstone (1)
- You also get an Ascendant Riftwalker Essence, which you can use to upgrade the Riftwalker's Eye.
- Defeat the Ascendant Riftwalker without taking damage from the Rift Storm and with at least one Frozen Shambler alive. Upon completion upgrade your Riftwalker's Eye.
Archbishop Lazarus - Level 130, 15 Second Lockout
Location: A3 Flayer Jungle → Swampy Pit → Proving Grounds → Vizjun ( N/E )→ Genesis
Reward:
- Requires Purify Skill
- Try getting +10% Elemental Resists
Scosglen - Level 130
Location: A5 Ancients Way → Arreat Summit → Defeat Narthal → Defeat Bul-Kathos → Scosglen
Reward:
- Increased chance to drop Enhanced Runes, sacred base items, and Oils of Conjuration, Greater Luck, Augmentation, and Intensity.
- Etherborns always drop at least rare quality items and have a chance to drop entire Arcane Crystals.
- Sapling Guards have the highest chances to drop one or several runes.
► Show Spoiler
Location: Act 1 → Stoney Field → Tristram → The Butcher's Lair (inside the large, burning house near the SW part of the map)
Reward:
The Butcher's Tooth
The Butcher's Tooth
Required Level: 105
Keep in Inventory to Gain Bonus
+10 to all Attributes
20% Magic Find
+1 to Light Radius
Horror Under Tristram (Heroic)
Difficulty Level: 120
Transmute in the cube after reaching Level 120
Required Level: 105
Keep in Inventory to Gain Bonus
+10 to all Attributes
20% Magic Find
+1 to Light Radius
Horror Under Tristram (Heroic)
Difficulty Level: 120
Transmute in the cube after reaching Level 120
Infernal Machine - Level 105
► Show Spoiler
Location: Act 1 → Tamoe Highland → The Pit → Infernal Cave
Reward:
Optical Detector
Optical Detector
Required Level: 105
Keep in Inventory to Gain Bonus
Unlocks Mastery Skill: Tenacity
+5% to Summoned Minion Resistances
Elemental Resists +15%
Infernal Machine (Heroic)
Difficulty Level: 122
Transmute in the cube after reaching Level 122
Required Level: 105
Keep in Inventory to Gain Bonus
Unlocks Mastery Skill: Tenacity
+5% to Summoned Minion Resistances
Elemental Resists +15%
Infernal Machine (Heroic)
Difficulty Level: 122
Transmute in the cube after reaching Level 122
- Make sure you grab yourself a 15% Elemental Resists roll.
Death Projector - Level 105, 20 second lockout
► Show Spoiler
Location: Act 3 → Flayer Jungle → Swampy Pit (Level 3) a.k.a. The Proving Grounds
Reward:
Laser Focus Crystal
Laser Focus Crystal
Required Level: 105
Keep in Inventory to Gain Bonus
Maximum Life +3%
Maximum Mana +10%
+10% to Experience Gained
Death Projector (Heroic)
Difficulty Level: 121
Transmute in the cube after reaching Level 121
Required Level: 105
Keep in Inventory to Gain Bonus
Maximum Life +3%
Maximum Mana +10%
+10% to Experience Gained
Death Projector (Heroic)
Difficulty Level: 121
Transmute in the cube after reaching Level 121
- Make sure Exp Gain is 10%.
Invasion I - Level 105, 20 second lockout
► Show Spoiler
Location: Act 2 → The Harem Level 1 → Storm Oasis
Reward:
Riftwalker's Eye
Riftwalker's Eye
Required Level: 105
Keep in Inventory to Gain Bonus
+1 to All Skills
+15% to Experience Gained
Bonus Quest I
(cube charm only on completion)
Defeat the Greater Riftwalker
- without taking damage from the Rift Storm
Bonus Quest II
(cube charm only on completion)
Defeat the Ascendant Riftwalker
- with at least one Frozen Shambler alive
- without taking damage from the Rift Storm
Required Level: 105
Keep in Inventory to Gain Bonus
+1 to All Skills
+15% to Experience Gained
Bonus Quest I
(cube charm only on completion)
Defeat the Greater Riftwalker
- without taking damage from the Rift Storm
Bonus Quest II
(cube charm only on completion)
Defeat the Ascendant Riftwalker
- with at least one Frozen Shambler alive
- without taking damage from the Rift Storm
Island of the Sunless Sea - Level 105
► Show Spoiler
Location: Act 2 → Rocky Waste → Stony Tomb → Treasure Vault → Island of the Sunless Sea (kill Gheed’s Mentor to open the rift)
Reward:
Six Angel Bag
, Sunless Crystal BirdSix Angel Bag
Required Level: 105
Keep in Inventory to Gain Bonus
(3 to 5)% Innate Elemental Damage
Fire Resist +(21 to 25)%
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Required Level: 105
Keep in Inventory to Gain Bonus
(3 to 5)% Innate Elemental Damage
Fire Resist +(21 to 25)%
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
-Defeat one of the Angels on Hell difficulty to get the Angel Bag. Then Transmute six of these bags in the Horadric Cube to obtain a Six Angel Bag charm.
- Six Angel Bag + Sunless Crystal Bird = Six Angel Bag with added bonuses.
- When creating this charm try reaching 5% Elemental Pierce after using the Sunless Crystal Bird upgrade.
- Innate Elemental Damage % doesn't affect this build.
Assault on Mount Arreat - Level 110, 120 second lockout
► Show Spoiler
Location: Act 5 → Arreat Summit (kill Narthal to open a rift)
Reward:
Sacred Worldstone Key
Sacred Worldstone Key
Required Level: 110
Keep in Inventory to Gain Bonus
Weapon Physical Damage +(25 to 30)%
(21 to 30)% Bonus to Defense
Required Level: 110
Keep in Inventory to Gain Bonus
Weapon Physical Damage +(25 to 30)%
(21 to 30)% Bonus to Defense
- Try grabbing a 30% Bonus to Defense roll.
- Enhanced Weapon Damage % doesn't affect this build.
The Binding of Baal - Level 110
► Show Spoiler
Location: Act 2 → Canyon of the Magi → Tal Rasha's Tomb (kill Zoltun Kulle to open the rift)
Reward:
Scroll of Kings
Scroll of Kings
Required Level: 110
Keep in Inventory to Gain Bonus
+10% to Spell Damage
20% to All Attributes
Required Level: 110
Keep in Inventory to Gain Bonus
+10% to Spell Damage
20% to All Attributes
- This one may take a while to get max rolls on the charms so try settling for a 10% Spell Damage and a 18% All Attributes.
Akarat - Level 110
► Show Spoiler
Location: Act 3 Town → Torajan Jungles (rift in the south/east corner of town) → Northernmost part of the Jungle
Reward:
Visions of Akarat
Visions of Akarat
Required Level: 110
Keep in Inventory to Gain Bonus
+(201 to 250) Defense
+(21 to 25) to all Attributes
Required Level: 110
Keep in Inventory to Gain Bonus
+(201 to 250) Defense
+(21 to 25) to all Attributes
- The Stat points are kind of more important so go for a 25 to All Attributes.
Lord Aldric Jitan - Level 110
► Show Spoiler
Location: Act 3 Town → Torajan Jungles (rift in the east corner of town) → Go north, then west after entering the Jungle
Reward:
Moon of the Spider
Moon of the Spider
By Richard Knaak
Required Level: 110
Keep in Inventory to Gain Bonus
+(21 to 25) Spell Focus
+1 to Jitan's Gate
Half Freeze Duration
By Richard Knaak
Required Level: 110
Keep in Inventory to Gain Bonus
+(21 to 25) Spell Focus
+1 to Jitan's Gate
Half Freeze Duration
- Try to get 25 Spell Focus on the charm.
Inquisitor of the Triune - Level 110
► Show Spoiler
Location: Act 3 → Travincal → Chamber of Offering
Reward: Signet of Learning +2 Skill Points
Horazon's Sanctum - Level 110, 20 second lockout
► Show Spoiler
Location: Act 3 → Lower Kurast (kill the Vizier to open a rift) → Caldeum → Dimensional Sanctum (S/E part of Caldeum)
Reward:
Horazon's Focus
Horazon's Focus
Required Level: 110
Keep in Inventory to Gain Bonus
(3 to 5)% Life stolen per Hit
(3 to 5)% Mana stolen per Hit
-50 Defense
+(21 to 25) to all Attributes
Required Level: 110
Keep in Inventory to Gain Bonus
(3 to 5)% Life stolen per Hit
(3 to 5)% Mana stolen per Hit
-50 Defense
+(21 to 25) to all Attributes
- Make sure you get a 25 to All Attributes.
The Black Road - Level 115
► Show Spoiler
Location: Act 1 → Rogue Encampment → Warriv’s Caravan → Bramwell → Church of Dien-Ap-Sten
Reward:
The Black Road
The Black Road
Required Level: 115
Keep in Inventory to Gain Bonus
Unlocks your Black Road Skill
+150 to Life
+75 to Mana
Required Level: 115
Keep in Inventory to Gain Bonus
Unlocks your Black Road Skill
+150 to Life
+75 to Mana
Legacy of Blood - Level 115, 20 second lockout
► Show Spoiler
Location: Act 3 → Torajan Jungles → Chamber of Blood (S/E corner of the Jungles)
Reward:
Legacy of Blood
Legacy of Blood
By Richard Knaak
Required Level: 115
Keep in Inventory to Gain Bonus
Unlocks Mastery Skill: Endurance
(3 to 5)% Life stolen per Hit
(3 to 5)% Mana stolen per Hit
By Richard Knaak
Required Level: 115
Keep in Inventory to Gain Bonus
Unlocks Mastery Skill: Endurance
(3 to 5)% Life stolen per Hit
(3 to 5)% Mana stolen per Hit
- Rolls don't really affect this build.
Rathma Square - Level 115
► Show Spoiler
Location: Act 3 → Lower Kurast (kill the Vizier at the entrance to open a rift) → Caldeum → Rathma Square (S/W corner of Caldeum)
Reward:
Spirit Trance Herb
Spirit Trance Herb
Required Level: 115
Keep in Inventory to Gain Bonus
10% Attack Speed
10% Cast Speed
(21 to 150)% Bonus to Attack Rating
+(10 to 25) Life Regenerated per Second
Required Level: 115
Keep in Inventory to Gain Bonus
10% Attack Speed
10% Cast Speed
(21 to 150)% Bonus to Attack Rating
+(10 to 25) Life Regenerated per Second
- Rolls don't affect this build.
The Veiled Prophet - Level 115, 30 second lockout
► Show Spoiler
Location: Act 4 → Plains of Despair (kill Izual to open a rift) → Diamond Gates → Silver City → Library of Fate (west corridor of the city) → Cathedral of Vanity (N/E corner of the Library)
Reward:
Idol of Vanity
Idol of Vanity
Required Level: 115
Keep in Inventory to Gain Bonus
Unlocks Mastery Skill: Continuity
15% Combat Speeds
Required Level: 115
Keep in Inventory to Gain Bonus
Unlocks Mastery Skill: Continuity
15% Combat Speeds
- Static Roll
Heart of Sin - Level 115
► Show Spoiler
Location: Act 4 → Chaos Sanctuary (kill Ghom, then use the Key of Sin to open a rift. The key can be used anywhere.)
Reward:
Azmodan's Heart
Azmodan's Heart
Required Level: 115
Keep in Inventory to Gain Bonus
Maximum Elemental Resists +2%
Elemental Resists +(11 to 20)%
-5% to All Vendor Prices
Required Level: 115
Keep in Inventory to Gain Bonus
Maximum Elemental Resists +2%
Elemental Resists +(11 to 20)%
-5% to All Vendor Prices
- Try getting a 20% Elemental Resists Roll.
Invasion II - Level 115, 20 second lockout
► Show Spoiler
Location: Realm of Sin → The Storm Cave
Reward: +1 to All Skills and Increase Maximum Life and Mana 2%
- Defeat the Greater Riftwalker to get the Greater Riftwalker Essence, and upgrade the Riftwalker's Eye with it.
- Defeat the Greater Riftwalker without taking damage from the Rift Storm. Upon completion upgrade your Riftwalker's Eye.
Bull Prince Rodeo - Level 115
► Show Spoiler
Location: Act 1 → Rogue Encampment (cube Wirt’s Leg to open a rift) → Secret Cow Level (cube Wirt’s other leg, dropped by the Cow King, to open a rift) → Corral of Corruption
Reward:
Fool's Gold
Fool's Gold
Moo moo moo Moooo! Moo!
Required Level: 115
Keep in Inventory to Gain Bonus
+(0 to 38) to Strength
+(0 to 38) to Dexterity
+(0 to 38) to Vitality
+(0 to 38) to Energy
(11 to 15)% Bonus to Defense
-10% Gold Find
(16 to 20)% Magic Find
Moo moo moo Moooo! Moo!
Required Level: 115
Keep in Inventory to Gain Bonus
+(0 to 38) to Strength
+(0 to 38) to Dexterity
+(0 to 38) to Vitality
+(0 to 38) to Energy
(11 to 15)% Bonus to Defense
-10% Gold Find
(16 to 20)% Magic Find
- Unlike in Diablo II, killing the Cow King does not prevent you from entering the Cow Level again.
- This charms rolls range dramatically. You will be farming this charm for some time until you get a decent roll.
- Try aiming for a 30+ in all stats / the Bonus Defense shouldn't matter at this point / the MF % will be a bonus roll (doesn't matter roll)
Kurast 3000 B.A. - Level 115
► Show Spoiler
Location: Act 3 Town → Torajan Jungles (through the rift in the S/E part of town) → Kurast 3000 B.A. (rift at the northern part of the Jungles, beyond Akarat)
Reward:
Hammer of the Taan Judges
Hammer of the Taan Judges
Required Level: 115
Keep in Inventory to Gain Bonus
+1 to All Skills
+1 to Necromancer Skill Levels
+(21 to 25) Spell Focus
Weapon Physical Damage +0.1875% (Based on Character Level)
Required Level: 115
Keep in Inventory to Gain Bonus
+1 to All Skills
+1 to Necromancer Skill Levels
+(21 to 25) Spell Focus
Weapon Physical Damage +0.1875% (Based on Character Level)
- Very similar to Ennead Challange, but tougher.
- Each Necromancer has a 1/3 chance to drop the Charm.
- Try aiming for a 25 Spell Focus roll.
Library of Fate - Level 115
► Show Spoiler
Location: Act 4 → Plains of Despair (kill Izual to open a rift) → Diamond Gates → Silver City → Library of Fate (west corridor of the city)
Reward:
Zakarum's Ear
Zakarum's Ear
Required Level: 115
Keep in Inventory to Gain Bonus
(6 to 10)% to All Attributes
+(6 to 15)% to Experience Gained
Heroic Library of Fate
Rewards: Angelic Items, Crafting Rares, Crafting Exclusive Uniques
Tramsmute with a Perfect Gem to open with Area Level 125
Tramsmute with 2 Angelic items to open with Area Level 130
Required Level: 115
Keep in Inventory to Gain Bonus
(6 to 10)% to All Attributes
+(6 to 15)% to Experience Gained
Heroic Library of Fate
Rewards: Angelic Items, Crafting Rares, Crafting Exclusive Uniques
Tramsmute with a Perfect Gem to open with Area Level 125
Tramsmute with 2 Angelic items to open with Area Level 130
- Try aiming for a near max roll on this charm as it ranges in only two stats. 10% to All Attributes is a must. Exp Gain should be around 10-15%.
Tran Athulua - Level 115
► Show Spoiler
Location: Act 2 → Dry Hills → Halls of the Dead (level 3) → Kill Kethreys to open a rift.
Reward:
Sunstone of the Gods
Sunstone of the Gods
Required Level: 115
Keep in Inventory to Gain Bonus
(3 to 5)% Innate Elemental Damage
Maximum Life +(3 to 5)%
Maximum Mana +(11 to 15)%
Required Level: 115
Keep in Inventory to Gain Bonus
(3 to 5)% Innate Elemental Damage
Maximum Life +(3 to 5)%
Maximum Mana +(11 to 15)%
- Similar to Level 50 Challenge
- Kill all 3 Priestesses to obtain the 3x elemental shards Fire/Light/Cold
- You are gonna spend quite some time farming this charm out, eventually you will hit max rolls.
- Try aiming for a 5% Max Life and 15% Max Mana
Island of Skartara - Level 120
► Show Spoiler
Location: Act 2 → Halls of the Dead (level 3) → Tran Athulua (kill Kethreys to open a rift) → Island of Skartara (northern part of TA) → Heart of Skartara (small platform in the northern part of the Isle. Use the Askari Scroll there to summon her)
Reward:
Weather Control
, Deity’s Bow (20% chance to drop)Weather Control
Required Level: 120
Keep in Inventory to Gain Bonus
Jitan's Gate Cooldown Reduced by 1 seconds
(2 to 5)% Innate Elemental Damage
+10 to all Attributes
Required Level: 120
Keep in Inventory to Gain Bonus
Jitan's Gate Cooldown Reduced by 1 seconds
(2 to 5)% Innate Elemental Damage
+10 to all Attributes
> Requires an Askari Scroll
Quov Tsin - Level 120
► Show Spoiler
Location: Act 3 → Lower Kurast → Caldeum (kill the Vizier at the entrance to Lower Kurast to open a rift) → Vizjerei Temple (NE corner of Caldeum, kill Kentril Dumon to open a rift)
Reward:
Silver Seal of Ureh
Silver Seal of Ureh
Required Level: 120
Keep in Inventory to Gain Bonus
+1 to All Skills
+(21 to 30) Spell Focus
+(11 to 13)% to Summoned Minion Damage
+(11 to 15)% to Summoned Minion Resistances
+(11 to 20) to Strength
+(11 to 20) to Dexterity
+(11 to 20) to Vitality
+(11 to 20) to Energy
Required Level: 120
Keep in Inventory to Gain Bonus
+1 to All Skills
+(21 to 30) Spell Focus
+(11 to 13)% to Summoned Minion Damage
+(11 to 15)% to Summoned Minion Resistances
+(11 to 20) to Strength
+(11 to 20) to Dexterity
+(11 to 20) to Vitality
+(11 to 20) to Energy
- You definitely want to farm this one out.
- Try aiming for max 30 Spell Focus / 15-20 Strength / 15-20 Dexterity / min Vitality / 20 Energy
Banisher of Light - Level 120
► Show Spoiler
Location: Act 1 Town → Warriv’s Caravan → Bramwell → Church of Dien-Ap-Sten (kill Buyard Cholik to open a rift) → Path to Enlightenment
Reward:
Soul of Kabraxis
Soul of Kabraxis
Required Level: 120
Keep in Inventory to Gain Bonus
+1 to All Skills
Maximum Fire Resist +(1 to 3)%
Maximum Lightning Resist +(1 to 3)%
Maximum Cold Resist +(1 to 3)%
Maximum Poison Resist +(1 to 3)%
Required Level: 120
Keep in Inventory to Gain Bonus
+1 to All Skills
Maximum Fire Resist +(1 to 3)%
Maximum Lightning Resist +(1 to 3)%
Maximum Cold Resist +(1 to 3)%
Maximum Poison Resist +(1 to 3)%
- This charm is going to be rough to get on max rolls, so settle for a (+3) Max Fire/Cold/Light /(+1-2)Poison Resists.
Teganze - Level 120
► Show Spoiler
Location: Act 3 → Torajan Jungles → Torajan Cemetery (east side of the Jungles) → Teganze (Center)
Reward:
Umbaru Treasure
Umbaru Treasure
Required Level: 120
Keep in Inventory to Gain Bonus
Cube with Essence/Runestone to Roll Stat
+10% to Spell Damage
Essence Slots: 20
Required Level: 120
Keep in Inventory to Gain Bonus
Cube with Essence/Runestone to Roll Stat
+10% to Spell Damage
Essence Slots: 20
- Quickly avoid and dodge incoming damage, they look like small floating orbs flying toward you
- Aim for a 10% Spell Damage when picking this charm up.
- When rolling stats you should aim for something like mid rolls on Strength/Dexterity/Vitality/near max Energy
- You get a chance for another +40 to All Attributes when using Ghost Trance after completion.
The Triune - Level 120
► Show Spoiler
Location: Act 3 → Caldeum → Rathma Square (SW corner of Caldeum) → Bastion of the Triune (kill Primus to open a rift)
Reward:
Corrupted Wormhole
Corrupted Wormhole
Required Level: 100
Keep in Inventory to Gain Bonus
Required Level: 100
Keep in Inventory to Gain Bonus
- Requires Tome
- Confuse Lucion near Malic using Tome of Possession
- Stack Energy or Life/Mana Cycles on this Charm for Max Potential.
Judgement Day - Level 120
► Show Spoiler
Location: Act 4 → Silver City (Izzual) → Silver Spire (NE in Silver City) → Crystal Arch → Pools of Wisdom & Halls of Valor
Reward:
Crystalline Flame Medallion
Crystalline Flame Medallion
Required Level: 120
Keep in Inventory to Gain Bonus
+1 to Summon Edyrem
Fire Absorb 5%
Lightning Absorb 5%
Cold Absorb 5%
Cube after Killing Imperius and Malthael
(Max: 1 minute from each other)
Required Level: 120
Keep in Inventory to Gain Bonus
+1 to Summon Edyrem
Fire Absorb 5%
Lightning Absorb 5%
Cold Absorb 5%
Cube after Killing Imperius and Malthael
(Max: 1 minute from each other)
- Pools of Wisdom : Malthael
- Halls of Valor : Imperius
* You have like 1 minute and 30 seconds to kill both Imperius and Malthael
- Then cube your Crystalline Flame Medallion to upgrade it.
Kingdom of Shadow - Level 120, 90 second lockout
► Show Spoiler
Location: Act 3 → Lower Kurast (kill the Vizier to open a rift) → Caldeum → Vizjerei Temple (NE corner. Kill Kentil Dumon to open a rift) → Ruins of Ureh (rift is on the opposite end of the Temple) → Ruins of Ureh → Kingdom of Shadow
Reward:
Eternal Bone Pile
Eternal Bone Pile
Required Level: 120
Keep in Inventory to Gain Bonus
+(1 to 2) to Sorceress Skill Levels
+(1 to 2) to Paladin Skill Levels
+(1 to 2) to Necromancer Skill Levels
+(1 to 2) to Druid Skill Levels
+(1 to 2) to Barbarian Skill Levels
+(1 to 2) to Assassin Skill Levels
+(1 to 2) to Amazon Skill Levels
10% Movement Speed
Required Level: 120
Keep in Inventory to Gain Bonus
+(1 to 2) to Sorceress Skill Levels
+(1 to 2) to Paladin Skill Levels
+(1 to 2) to Necromancer Skill Levels
+(1 to 2) to Druid Skill Levels
+(1 to 2) to Barbarian Skill Levels
+(1 to 2) to Assassin Skill Levels
+(1 to 2) to Amazon Skill Levels
10% Movement Speed
- Aim for a +2 Sorc Skills
Corrupted Abbey : Duncraig - Level 120
► Show Spoiler
Location: Act 1 → Warriv’s Caravan → Bramwell → Church of Dien-Ap-Sten → Subterranean Corridor (N/W corner of the Church) → Duncraig → Corrupted Abbey
Reward:
Assur's Bane
, Demonsbane
Demonsbane
By Robert Marks
Required Level: 120
Keep in Inventory to Gain Bonus
+(0 to 2) to Sorceress Skill Levels
+(0 to 2) to Paladin Skill Levels
+(0 to 2) to Necromancer Skill Levels
+(0 to 2) to Druid Skill Levels
+(0 to 2) to Barbarian Skill Levels
+(0 to 2) to Assassin Skill Levels
+(0 to 2) to Amazon Skill Levels
+15 Life Regenerated per Second
By Robert Marks
Required Level: 120
Keep in Inventory to Gain Bonus
+(0 to 2) to Sorceress Skill Levels
+(0 to 2) to Paladin Skill Levels
+(0 to 2) to Necromancer Skill Levels
+(0 to 2) to Druid Skill Levels
+(0 to 2) to Barbarian Skill Levels
+(0 to 2) to Assassin Skill Levels
+(0 to 2) to Amazon Skill Levels
+15 Life Regenerated per Second
- Requires the Purify skill
- Aim for a +2 Sorc Skills
Lord of Lies - Level 125, 20 second lockout
► Show Spoiler
Location: Act 4 → Chaos Sanctuary (kill Magdha, then use the Key of Lies to open a rift) → Realm of Lies
Reward:
The Book of Lies
The Book of Lies
Required Level: 125
Keep in Inventory to Gain Bonus
+(100 to 500) to Life
+(50 to 250) to Mana
Required Level: 125
Keep in Inventory to Gain Bonus
+(100 to 500) to Life
+(50 to 250) to Mana
-Belial will spawn with a number of illusions that all use the same sprite, but Belial himself is distinguishable as a small Rat or Mouse.
- Aim for a 400+ Life and 200+ Mana rolls.
Ghosts of Old Bremmtown - Level 125
► Show Spoiler
Location: Through a rift in the SE corner of Fauztinville
Reward:
Dragon Claw
Dragon Claw
Required Level: 125
Keep in Inventory to Gain Bonus
Unlocks Mastery Skill: Chemistry
+(50 to 150) to Life
+(25 to 75) to Mana
Cube after Killing Dark Star Dragon in Under 1 Minute and 30 Seconds
Required Level: 125
Keep in Inventory to Gain Bonus
Unlocks Mastery Skill: Chemistry
+(50 to 150) to Life
+(25 to 75) to Mana
Cube after Killing Dark Star Dragon in Under 1 Minute and 30 Seconds
- Aim for +150 Life and +50 Mana on rolls.
Dragon Claw Upgrade:
- If you manage to kill the Dragon within 1 minute, 30 seconds of entering the level, quickly cube the Charm to upgrade it. You have 30 seconds after killing the Dragon to complete the upgrade.
Yshari Sanctum (Valthek) - Level 125, 12 minute lockout
► Show Spoiler
Location: Caldeum → Yshari Sanctum
Reward:
The Ancient Repositories
The Ancient Repositories
Required Level: 125
Keep in Inventory to Gain Bonus
+(0 to 1) to All Skills
(101 to 150)% Bonus to Attack Rating
+(11 to 15)% to Spell Damage
(6 to 10)% Chance of Crushing Blow
Fire Resist +(5 to 20)%
Lightning Resist +(5 to 20)%
Cold Resist +(5 to 20)%
Required Level: 125
Keep in Inventory to Gain Bonus
+(0 to 1) to All Skills
(101 to 150)% Bonus to Attack Rating
+(11 to 15)% to Spell Damage
(6 to 10)% Chance of Crushing Blow
Fire Resist +(5 to 20)%
Lightning Resist +(5 to 20)%
Cold Resist +(5 to 20)%
- Aim for a +1 to All Skills / 15% Spell Damage / 15-20 % Elemental Resists for Max Potential.
Maze
► Show Spoiler
Location: Caldeum → Specter of Hatred
Reward:
Bartuc's Blood
, Deckard Cain's Gem
, Horazon's Guard
, Jered Cain's Diamond
, Nor Tiraj's Safeguard
, Quov Tsin's Crown
, Radament's Greaves
, Tal Rasha's Talisman
, Valthek's Blade
, Zoltun's Gauntlets
Map
Zone 1 Map
► Show Spoiler
Zone 2 Map
► Show Spoiler
Zone 3 Map
► Show Spoiler
Zone 4 Map
► Show Spoiler
Zone 5 Map
► Show Spoiler
Xazax - Level 125, 4 minute Lockout
► Show Spoiler
Location: Act 2 → Halls of the Dead (level 3) → Tran Athulua → Island of Skartara → Heart of Skartara (N/W part of the Island) → Maggot Depths (SE corner of the Heart) → Wretched Sands
Reward:
Xazax's Illusion
, Book of Cain Xazax's Illusion
Required Level: 125
Keep in Inventory to Gain Bonus
+(0 to 2) to Necromancer Skill Levels
+(0 to 2) to Paladin Skill Levels
+(0 to 2) to Sorceress Skill Levels
+(0 to 2) to Barbarian Skill Levels
+(0 to 2) to Druid Skill Levels
+(0 to 2) to Amazon Skill Levels
+(0 to 2) to Assassin Skill Levels
+(10 to 25) Life Regenerated per Second
Poison Resist +(26 to 50)%
Required Level: 125
Keep in Inventory to Gain Bonus
+(0 to 2) to Necromancer Skill Levels
+(0 to 2) to Paladin Skill Levels
+(0 to 2) to Sorceress Skill Levels
+(0 to 2) to Barbarian Skill Levels
+(0 to 2) to Druid Skill Levels
+(0 to 2) to Amazon Skill Levels
+(0 to 2) to Assassin Skill Levels
+(10 to 25) Life Regenerated per Second
Poison Resist +(26 to 50)%
- Aim for +2 to Sorc Skills and +40% Poison Resists.
Astrogha - Level 125
► Show Spoiler
Location: Act 3 → Torajan Jungles (Bottom SE of Act 3 Town) → N/W Torajan Jungles (Near Moon Spider Charm) → Cave Behind.
Reward:
Astrogha's Venom Stinger
Astrogha's Venom Stinger
Required Level: 125
Keep in Inventory to Gain Bonus
+1 to All Skills
Jitan's Gate Cooldown Reduced by 1 seconds
+(200 to 500) to Life
Poison Length Reduced by 50%
Required Level: 125
Keep in Inventory to Gain Bonus
+1 to All Skills
Jitan's Gate Cooldown Reduced by 1 seconds
+(200 to 500) to Life
Poison Length Reduced by 50%
- Try to get a 400+ Life on rolls.
Eye of Destruction - Level 125, 20 minute lockout
► Show Spoiler
Location: Act 5 → Worldstone Keep
Reward:
Spirit of Creation
Spirit of Creation
Required Level: 125
Keep in Inventory to Gain Bonus
Unlocks Mastery Skill: Specialization
+25 to Strength
Maximum Mana +(1 to 5)%
Regenerate Mana +10%
Elemental Resists +(1 to 10)%
Required Level: 125
Keep in Inventory to Gain Bonus
Unlocks Mastery Skill: Specialization
+25 to Strength
Maximum Mana +(1 to 5)%
Regenerate Mana +10%
Elemental Resists +(1 to 10)%
- Try getting a 5% Max Mana and 10% Elemental Resists.
Spirit World (Spirit of Giyua) - Level 125, 4 Minute Lockout
► Show Spoiler
Location: Act 3 → Torajan Jungles → Torajan Cemetery → Teganze → Mbwiru Eikura (center of Teganze)
Reward: Ghost Trance / +1 to all skills and 11 - 40 All Attributes
- Requires the Purify skill on the Nests in order to re-damage Spirit of Giyua
- Don't feel discourage if you feel the need to purchase yourself a Ghost Trance
- Don't expect to get this first try, it's one of the harder ubers.
- You need to rely on maneuvering around the map a lot
Nymyr’s Light (World Nexus) - Level 125, 20 second lockout
► Show Spoiler
Location: Act 3 → Lower Kurast (kill the Vizier to open a rift) → Caldeum → Vizjerei Temple → Ruins of Ureh → World Nexus
Reward:
The Sleep
The Sleep
Required Level: 125
Cube with Trophy to Awaken
Disenchant to open a portal to the World Nexus
Keep in Inventory to Gain Bonus
Maximum Fire Resist +(0 to 1)%
Maximum Lightning Resist +(0 to 1)%
Maximum Cold Resist +(0 to 1)%
Maximum Poison Resist +(0 to 1)%
Required Level: 125
Cube with Trophy to Awaken
Disenchant to open a portal to the World Nexus
Keep in Inventory to Gain Bonus
Maximum Fire Resist +(0 to 1)%
Maximum Lightning Resist +(0 to 1)%
Maximum Cold Resist +(0 to 1)%
Maximum Poison Resist +(0 to 1)%
- Requires Purify
- If you can't get a +1 to All Max Resists , try aiming for a +1 Fire/Light/Cold Max Resists.
- You want to add "Banisher of Light Trophy" for -10% to Enemy Elemental Resistances and +10 Maximum Stamina.
- An Alternative Trophy Bonus would be "Yshari Sanctum Trophy" for +15% to Spell Damage / Maximum Mana 10% / +100 Mana when Struck by an Enemy
Toraja - Level 125
► Show Spoiler
Location: Act 3 Town → Torajan Jungles (through the rift in the SE part of town) → Torajan Cemetery (N/E part of the Jungles) → Toraja (NW corner of the Cemetery. Kill the Symbol of Time to open a rift)
Reward:
Lylia's Curse
Lylia's Curse
Required Level: 120
Keep in Inventory to Gain Bonus
+(11 to 25)% Bonus to Summoned Edyrem Life
+20 Life Regenerated per Second
Maximum Lightning Resist +1%
Elemental Resists +10%
Required Level: 120
Keep in Inventory to Gain Bonus
+(11 to 25)% Bonus to Summoned Edyrem Life
+20 Life Regenerated per Second
Maximum Lightning Resist +1%
Elemental Resists +10%
- Requires Edyrems to damage Lylia and Mobs before you are able to kill them.
Vizjun - Level 125
Location: Act 3 → Swampy Pit (level 3) → The Proving Grounds → Vizjun (NW corner of The Proving Grounds)
Reward:
Cold Fusion Schematics
Cold Fusion Schematics
Required Level: 125
Keep in Inventory to Gain Bonus
1% Chance to cast level 10 Time Strike on Striking
+(11 to 30) to Strength
+(11 to 30) to Dexterity
+(11 to 30) to Vitality
+(11 to 30) to Energy
Required Level: 125
Keep in Inventory to Gain Bonus
1% Chance to cast level 10 Time Strike on Striking
+(11 to 30) to Strength
+(11 to 30) to Dexterity
+(11 to 30) to Vitality
+(11 to 30) to Energy
- Requires the Purify Skill.
- Aim for mid rolls for this charm.
- Try to get like +25 Strength/Dexterity/Vitality/Energy
Fauztinville - Level 125
► Show Spoiler
Location: Act 1 Town → Warriv’s Caravan → Bramwell → Church of Dien-Ap-Sten (kill Buyard Cholik to open a rift) → Path to Enlightenment (teleport outside Kabraxis’ area to find the Seal Totems) → A rift to Fauztinville can be opened anywhere once your Black Road Charm is upgraded with the Great Gems.
Reward: None
Getting to Fauztinville:
Around the perimeter of Kabraxis’ chamber there are 5 Seal Totems that summon Elemental Spirits. Destroying a Totem will release the Spirit of a specific Element, which you must kill to obtain a Great Gem. Cubing all 5 with your Black Road Charm will allow you to cube your Charm with any Rune, which will create a scroll that will open a rift to Fauztinville.
Each Spirit spawns with a horde of minions, all are more vulnerable to the damage type they represent. The Spirit itself is immune to all damage as long as its minions are alive and regenerates Life. It will also summon more minions, during which point, it will become invulnerable again and regenerates all its Life. Once the minions are killed, you are free to damage the Spirit with Frigid Nova and Glacial Torrent.
Spirit of Electrum : Vulnerable to Lightning damage. Uses Thunderstone and Static Lance.
Spirit of Stone : Vulnerable to Physical damage. Uses Fortress and Overkill.
Spirit of Wizardry : Vulnerable to Magic damage. Uses Spinning Mind Flay and I believe Magic Missile Bolt???
Spirit of Hell : Vulnerable to Fire damage. Uses Rain of Fire and Fire Bolt Nova.
Spirit of Frost : Vulnerable to Cold damage. Uses Ice Lance and Hailstorm.
The Void - Level 130, 15 Minute Lockout
► Show Spoiler
Location: Silver City → Inarius (kill him to open a portal) → The Void
Reward:
Books of Kalan
Books of Kalan
Required Level: 130
Keep in Inventory to Gain Bonus
+1 to All Skills
+(3 to 15) to Teleport
+25 to Life
+50 to Mana
Required Level: 130
Keep in Inventory to Gain Bonus
+1 to All Skills
+(3 to 15) to Teleport
+25 to Life
+50 to Mana
Ring of Virtue
Locations
Plane of Sloth : Scroll of Sloth
Plane of Gluttony : Scroll of Gluttony
Plane of Greed : Scroll of Greed
Plane of Lust : Scroll of Lust
Plane of Wrath : Scroll of Wrath
Plane of Envy : Scroll of Envy
Plane of Pride : Ring of Pride
Nephalem's Sacrifice (Uldyssian) - Level 130
► Show Spoiler
Location: Silver City → Silver Spire 1-2 → Crystal Arch
Reward:
Neutrality Pact
Neutrality Pact
Required Level: 130
Keep in Inventory to Gain Bonus
+(1 to 2) to All Skills
+(61 to 100)% Bonus to Summoned Edyrem Life
+(2 to 5) to Purify
Required Level: 130
Keep in Inventory to Gain Bonus
+(1 to 2) to All Skills
+(61 to 100)% Bonus to Summoned Edyrem Life
+(2 to 5) to Purify
- You definitely want to aim for +2 to All Skills on this charm, nothing else matters.
Invasion III - Level 130, 20 second lockout
► Show Spoiler
Location: Realm of Lies → Storm Pit
Reward: Maximum Elemental Resists +1% // Maximum Elemental Resists +1% // Depleted Riftstone (1)
- You also get an Ascendant Riftwalker Essence, which you can use to upgrade the Riftwalker's Eye.
- Defeat the Ascendant Riftwalker without taking damage from the Rift Storm and with at least one Frozen Shambler alive. Upon completion upgrade your Riftwalker's Eye.
Archbishop Lazarus - Level 130, 15 Second Lockout
► Show Spoiler
Location: A3 Flayer Jungle → Swampy Pit → Proving Grounds → Vizjun ( N/E )→ Genesis
Reward:
The Glorious Book of Median
The Glorious Book of Median
Required Level: 130
Keep in Inventory to Gain Bonus
+1 to All Skills
Adds 10-15 Damage
+(24 to 45)% Damage to Demons
Elemental Resists +(5 to 15)%
Required Level: 130
Keep in Inventory to Gain Bonus
+1 to All Skills
Adds 10-15 Damage
+(24 to 45)% Damage to Demons
Elemental Resists +(5 to 15)%
- Requires Purify Skill
- Try getting +10% Elemental Resists
Scosglen - Level 130
► Show Spoiler
Location: A5 Ancients Way → Arreat Summit → Defeat Narthal → Defeat Bul-Kathos → Scosglen
Reward:
- Increased chance to drop Enhanced Runes, sacred base items, and Oils of Conjuration, Greater Luck, Augmentation, and Intensity.
- Etherborns always drop at least rare quality items and have a chance to drop entire Arcane Crystals.
- Sapling Guards have the highest chances to drop one or several runes.
I want to Thank the Staff of Median XL for this Amazing Mod!
Marco - Suchbalance - Whist - Ben - Aahz - Quirinus - GregMXL - Rishab - Gavin_K88 - Brother Laz
Honorable Mention
@BrecMadak
This Guide is Credited by (100%)
@DatDudeJay
https://forum.median-xl.com/memberlist.php?mode=viewprofile&u=16412