SSF Xbow Necromancer Miniguide (WIP)

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Sprow
Core Lord
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idea for fire proc necro
Radiance
Radiance
Tiara (Sacred)

Defense: 725 to 820
Required Level: 100
Required Dexterity: 392
Item Level: 120
+2 Spell Focus per 1 Light Radius
+3% Fire Spell Damage per 1 Light Radius
-1% Cold Spell Damage per 1 Light Radius
+(2 to 3) to All Skills
-(15 to 20)% to Enemy Fire Resistance
Physical Resist 10%
Cannot Be Frozen
-5% to All Vendor Prices
Socketed (4)

void ring x2
Stygian Fury
Stygian Fury
Trebuchet (Sacred)

Two-Hand Damage: (305 - 363) to (490 - 624)
(Necromancer Only)
Required Level: 100
Required Strength: 500
Item Level: 120
Strength Damage Bonus: (0.16 per Strength)%
Total Defense Reduced by 25%
+1% Deadly Strike per 6% Fire Spell Damage
3% Chance to cast level 63 Apocalypse on Kill
1% Chance to cast level 50 Funeral Pyre on Striking
Adds (70 to 100)-(200 to 300) Damage
-15% to Enemy Fire Resistance
+(150 to 180)% Enhanced Damage
Slow Target 15%
Physical Resist 5%
Socketed (6)

Blazing Armament

Blazing Armament
Body Armors

'IgnGhalOhn'
Runeword Level: 115
+25 Defense per 1% Fire Spell Damage
2% Chance to cast level 59 Fire Cannonade on Death Blow
+2 to All Skills
+(80 to 100) Spell Focus
60% Hit Recovery
+(1 to 15)% to Fire Spell Damage
-30% to Enemy Fire Resistance
+(250 to 350) to Life
Maximum Fire Resist +4%
(15 to 25)% Bonus to Defense
+(3 to 5) to Light Radius


if I find this crossbow and ohn rune, then I'll definitely try
Ruubel
Onyx Knight
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What ultimate skil are you using ? Jinn or rathma ? I'm at leveling stage, so rathma is better, atm, jinni is for more endgame pierce puzzle ( a looong shot ), right ? And is graveyard even worth a point ?
Bljadzon
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Ruubel wrote:What ultimate skil are you using ? Jinn or rathma ? I'm at leveling stage, so rathma is better, atm, jinni is for more endgame pierce puzzle ( a looong shot ), right ? And is graveyard even worth a point ?

Graveyard is useless. Just check its damage in a tooltip and compare to dmg you're gonna get from one (out of plenty) Widowmaker bolt, from your charsheet. +skills won't make it much less crappy.


Jinn is better if you focus on fire damage (you should, there's plenty supporting equips).
If you focus on physical, OR if your Attack Speed is REALLY low, choose Rathma.

Endgame is better with Jinn and Fire.
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Tyndall
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Bljadzon wrote:
Ruubel wrote:What ultimate skil are you using ? Jinn or rathma ? I'm at leveling stage, so rathma is better, atm, jinni is for more endgame pierce puzzle ( a looong shot ), right ? And is graveyard even worth a point ?

Graveyard is useless. Just check its damage in a tooltip and compare to dmg you're gonna get from one (out of plenty) Widowmaker bolt, from your charsheet. +skills won't make it much less crappy.


Jinn is better if you focus on fire damage (you should, there's plenty supporting equips).
If you focus on physical, OR if your Attack Speed is REALLY low, choose Rathma.

Endgame is better with Jinn and Fire.


Hey just want to thank you for answering so many questions, I haven't been able to be as active with the holidays and FFXIV xpac coming out so I appreciate you holding the comments down :)
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Tyndall
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Sprow wrote:idea for fire proc necro
Radiance
Radiance
Tiara (Sacred)

Defense: 725 to 820
Required Level: 100
Required Dexterity: 392
Item Level: 120
+2 Spell Focus per 1 Light Radius
+3% Fire Spell Damage per 1 Light Radius
-1% Cold Spell Damage per 1 Light Radius
+(2 to 3) to All Skills
-(15 to 20)% to Enemy Fire Resistance
Physical Resist 10%
Cannot Be Frozen
-5% to All Vendor Prices
Socketed (4)

void ring x2
Stygian Fury
Stygian Fury
Trebuchet (Sacred)

Two-Hand Damage: (305 - 363) to (490 - 624)
(Necromancer Only)
Required Level: 100
Required Strength: 500
Item Level: 120
Strength Damage Bonus: (0.16 per Strength)%
Total Defense Reduced by 25%
+1% Deadly Strike per 6% Fire Spell Damage
3% Chance to cast level 63 Apocalypse on Kill
1% Chance to cast level 50 Funeral Pyre on Striking
Adds (70 to 100)-(200 to 300) Damage
-15% to Enemy Fire Resistance
+(150 to 180)% Enhanced Damage
Slow Target 15%
Physical Resist 5%
Socketed (6)

Blazing Armament

Blazing Armament
Body Armors

'IgnGhalOhn'
Runeword Level: 115
+25 Defense per 1% Fire Spell Damage
2% Chance to cast level 59 Fire Cannonade on Death Blow
+2 to All Skills
+(80 to 100) Spell Focus
60% Hit Recovery
+(1 to 15)% to Fire Spell Damage
-30% to Enemy Fire Resistance
+(250 to 350) to Life
Maximum Fire Resist +4%
(15 to 25)% Bonus to Defense
+(3 to 5) to Light Radius


if I find this crossbow and ohn rune, then I'll definitely try



You should maybe use
Reapers
Reapers
Full Helm (Sacred)

Defense: (3268 - 3677) to (3511 - 3950)
Required Level: 100
Required Strength: 600
Item Level: 120
4% Chance to cast level 40 Fire Cannonade on Kill
+1 to All Skills
+84 Fire Damage
+(13 to 20)% to Fire Spell Damage
-(7 to 18)% to Enemy Fire Resistance
+(140 to 170)% Enhanced Defense
Maximum Fire Resist +5%
Socketed (4)
instead of Radiance, but idk.
Bljadzon
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Tyndall wrote:Hey just want to thank you for answering so many questions, I haven't been able to be as active with the holidays and FFXIV xpac coming out so I appreciate you holding the comments down :)

Thank you as well, necro is my second favorite class, probably first even, since amazon is so bad right now.
Cat_IED
Vampiress
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Semigloss wrote:How is buckshot performing overall? Is it as strong for single target as it sounds? 50x 125% wdm hits per attack? That seems too good to be true.


Started up a pure buckshot necro a few days ago solo all self found. Finished up all 125 content and a few fauz runs.

Haven't even tried to gear half the slots. Rings and quiver are low level items MOd to the sky (rings of disengagement). Gloves are random one shirne of roll craft. Boots are honorific sacred. Helm is some random TU.

Point is, only the shotgun, chest, and belt are decent and it rolled through 125 content so it should go through all but the end tier stuff if you aren't as lazy as me. Not sure how it will fair in scos, labs, Laz, astrogha etc. Scos should be doable if taken tactically in passable gear, but fast clearing idk.

Not that it's easy always, it's possibly the strongest attack in median and the practicality is inversely proportional to that. Plenty of fights are designed to work against it.

Unless I can corrupt some stuff with 20% move speed the dual rings of disengagement might stay for rifts all game long. The lack of move speed in these later patches hurts buckshot severely. At the same time, bend the shadows was a huge buff to the efficacy of it. Tele onto the center of a pack and alternate shots in 180 degrees to leverage stun. Repeat. It's all golden until everything in the pack is dead, then it's risky. Range enemies will delete you if you don't tele the next pack immediately. It's all in all the time or death without slowing things to a crawl.

The shit move speed now means juking projectiles isnt the key anymore and fast and loose is the only way. At least with this kind of gear.

Ultimately, regardless of the ubsurd power, it's tiny range means certain areas will always be slower than most builds. Cowardly AI enemies are frustration incarnate. I cheat with some death shards and the classic 1 point wonder frag shot for dealing with these, but still. If you care about ease of use and efficiency in farm scenarios Widowmaker is going to win.

Melee heavy areas are easy peasy and fast at least.

Buckshot is fun instead of watching the game play itself so there is that going for it anyway as far as xbow necros go.

I don't know that I'd attempt anything but a physical focus with it. Maximizing leech is critical and the damage is so high that phys resistant targets are hardly different from squishies.

Bend the Shadows is basically getting used after every 4 buckshots. It's the only thing making it not miserable in this sans 300-600% move speed buckshot environment.

It is one hell of a bossing tool... For bosses that stand still. Cowardly bosses are tedious dull misery for it.
ABeLina
Rust Claw
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I will add my opinion about xbow nec.
Started as pure melee using this guide, but after lvl130 i feel, that more DPS is required.
Tried to respec to jinn version - still, not so good. I also had smth like 80% pierce even without dedicated investment into gear. Then i got idea - why not pick tank, go fire dmg and get pierce elsewhere?
So, my build: Zakarum set (easy max att speed, fire pierce and MS), veil king as tank. Something like -120% pierce even with bad gear, most points into fire dmg, can farm fautzt eyes closed, scosglen - easy until i encounter druids (those are not hard, but poison druids manage to kill me 1-2 times anyway, others are easier); tested p4 labs until l3, nothing hard (cannot do blind teleports into mob packs, but if going slower - no problems).
Other gear not optimized, no UMO/relic, still using non-lotteried ripstars, etc.
With slightly better jewelry/body armor i will try p8 scosglen, should be easy.

VK has over half million HP, can tank most bosses for a while. Bonus trick - as i have zero minion dmg gear - even if he gets killed - he does not do anything bad :D Really, can tank at least 4 (probably mode) hits from hostile VK - more than enough time to clear entire screen, including bosses.
1p skelly aura + SU wand = 90% free EWD with 14yard radius, not bad for 2pt investment. Can go for crafted war scepter and have at least +80% minion life and save 2 skillpoints. Not sure what is better.

Easy possible improvements:
- skip PR mastery (save 5 points), put them into fragshot, take one from talons - boom, additional 300+ fire dmg
- entire jewelry is so bad, same with body armor
- have close to 50K AR, so probably overkill, can switch to str jewels, or uniq lotteried for labs
- not sure how effective is investment into vitality. My rough calculation for now that each vit point gives 4HP with current setup, not so good. Maybe add something to scale vitality and go full life
- flameskin, maybe?

Items + skills + stats: https://tsw.vn.cz/char/KaimoJurgis

EDIT: up to lab6 it was fine and easy. Leech hurts, but tanks in front of me absorb all damage, so it's easy.
Lab6 was a disaster - assassin, navigator and gharbad straight at entrance, triple combo, died after minute :D
eurekaaaa
Void Archon
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Anyone have an opinion on using Candlewake as your armor for this build?
Bljadzon
Abomination
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eurekaaaa wrote:Anyone have an opinion on using Candlewake as your armor for this build?

There are much better armors.
Candlewake
Candlewake
Splint Mail (Sacred)

Defense: (8032 - 9339) to (11077 - 12593)
Required Level: 100
Required Strength: 600
Item Level: 105
-2% Base Block Chance
Additional Strength Damage Bonus: 0.0390625%
-(11 to 15)% to Enemy Cold Resistance
+(150 to 200)% Enhanced Defense
+(1500 to 3500) Defense
(10 to 25)% to Strength
(50 to 100)% Bonus to Defense
Cannot Be Frozen
(1/2 chance to appear)
Socketed (6)
is not much different for this build than
Steel Golem
Steel Golem
Gothic Plate (4)

Defense: (313 - 364) to (629 - 731)
Required Level: 9
Required Strength:
36 to 37
Item Level: 19
25% Hit Recovery
Stun Attack
5% Chance of Crushing Blow
+(35 to 57)% Enhanced Defense
(7 to 10)% to Strength
(7 to 10)% to Vitality
Requirements +(7 to 10)%
Socketed (2)
Defense: (1017 - 1140) to (1931 - 2166)
Required Level: 27
Required Strength:
78 to 80
Item Level: 40
45% Hit Recovery
Stun Attack
6% Chance of Crushing Blow
+(81 to 103)% Enhanced Defense
(15 to 18)% to Strength
(15 to 18)% to Vitality
Requirements +(15 to 18)%
Socketed (4)
Defense: (2542 - 2801) to (4732 - 5214)
Required Level: 45
Required Strength:
291 to 298
Item Level: 67
65% Hit Recovery
Stun Attack
7% Chance of Crushing Blow
+(126 to 149)% Enhanced Defense
(23 to 26)% to Strength
(23 to 26)% to Vitality
Requirements +(23 to 26)%
Socketed (5)
Defense: (3804 - 4140) to (7061 - 7685)
Required Level: 52
Required Strength:
600 to 614
Item Level: 85
75% Hit Recovery
Stun Attack
8% Chance of Crushing Blow
+(149 to 171)% Enhanced Defense
(27 to 30)% to Strength
(27 to 30)% to Vitality
Requirements +(27 to 30)%
Socketed (6)
or
Shroud Royal
Shroud Royal
Full Plate Mail (4)

Defense: (336 - 390) to (676 - 786)
Required Level: 11
Required Strength: 35
Item Level: 29
Additional Strength Damage Bonus: 0.01171875%
+(1 to 2) to Vanquish
+(35 to 57)% Enhanced Defense
(3 to 5)% to All Attributes
Physical Damage Reduced by (7 to 10)
(6 to 8)% Gold Find
(6 to 8)% Magic Find
Socketed (2)
Defense: (1082 - 1213) to (2067 - 2318)
Required Level: 28
Required Strength: 70
Item Level: 40
Additional Strength Damage Bonus: 0.015625%
+(5 to 6) to Vanquish
+(81 to 103)% Enhanced Defense
(9 to 11)% to All Attributes
Physical Damage Reduced by (15 to 18)
(10 to 12)% Gold Find
(10 to 12)% Magic Find
Socketed (4)
Defense: (2707 - 2983) to (5055 - 5570)
Required Level: 46
Required Strength: 245
Item Level: 67
Additional Strength Damage Bonus: 0.01953125%
+(9 to 10) to Vanquish
+(126 to 149)% Enhanced Defense
(15 to 17)% to All Attributes
Physical Damage Reduced by (23 to 26)
(14 to 16)% Gold Find
(14 to 16)% Magic Find
Socketed (5)
Defense: (4043 - 4401) to (7534 - 8200)
Required Level: 54
Required Strength: 490
Item Level: 85
Additional Strength Damage Bonus: 0.0234375%
+(11 to 12) to Vanquish
+(149 to 171)% Enhanced Defense
(18 to 20)% to All Attributes
Physical Damage Reduced by (27 to 30)
(18 to 20)% Gold Find
(18 to 20)% Magic Find
Socketed (6)
.