nobrainnopain wrote:ok, but when i use Sherazade then the dmg increases .... and sherazade has also +psn dmg over 2 seconds
scales of serpent + destroying angel +600 psn over 2 sec +46% psn dmg -> max 102k dmg
scales of serpent + sherazade +400 psn dmg +21% psn dmg +3 skills -> mx 138k dmg
scales of serpent + sword with +3 skills -> mx 127k dmg
I don't see why that's confusing... you've got 3 different things influencing your damage, of course adding more will change it.
More X damage over 2 seconds will increase your DPS but reduce your duration. +skills will increase your DPS. Spell damage will increase your sheet numbers and WW hit DPS, but doesn't actually affect Gale Force or other weapon damage procs. Sherazade probably just has enough of the other stats to overcome the duration you lose.
Page 1 shows something that approximates your total damage per hit; it often gets the calculation wrong but it should be a reasonable comparison for WW hits if you remember it doesn't include pierce (which give your more DPS and makes your duration longer).
Page 2 and d2stats should both show an accurate DPS number, but again before pierce and they don't try to figure out the duration or total damage.
If you want the true numbers you'll have to do all the math yourself.
JeppeAndersen wrote:What about enhanced weapon damage? Good or useless? I was thinking the colonel. Pretty crazy amount of EWD. And what about the CTC snakebite? Anyone knows what the snake bite does?
EWD only increases your physical damage. Not particularly useful when building this way, I'd think.
Snakebite is a single projectile, not that great for clearing. On single targets it should be higher DPS than Snake Stance; they won't stack, though.
Ruubel wrote:A long story short - try to add pierce and spell damage and duration but keep for your poison damage only one source. Correct ?
Yes. Pierce and +skills are good enough that your total damage will probably still go up, but if you can get them without X over Y seconds then they're even better.