Poison Whirlwind Barb; A Comprehensive Guide

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magz_
Jungle Hunter
28 | 6
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Created a complete character guide
Muilpeer wrote:Currently trying the double Blacktongue setup, managed to get the +10% spell damage roll on one of the swords (this isn't mentioned in the guide right?) and it seems/feels like it's doing more damage than when using a Demhe. Also, bigger splash damage and it procs a lot.

I tried everything, warcry, phys ww, ele, but this one buld really farms the smoothest. It has the biggest AoE of all builds and when correctly twinked, outdamages the other builds with ease as well. And it even allows some space for extra mo's.

Is there a reason why the 10% spell damage upgrade for the swords isn't mentioned? Or did I simply miss it.


I didn't actually know there was a spell dmg upgrade for Swords!

I'm really busy irl right now but if I have time to come back for the next patch I'll update the guide with all of the suggestions.
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Muilpeer
Ice Clan
596 | 15
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magz_ wrote:
Muilpeer wrote:Currently trying the double Blacktongue setup, managed to get the +10% spell damage roll on one of the swords (this isn't mentioned in the guide right?) and it seems/feels like it's doing more damage than when using a Demhe. Also, bigger splash damage and it procs a lot.

I tried everything, warcry, phys ww, ele, but this one buld really farms the smoothest. It has the biggest AoE of all builds and when correctly twinked, outdamages the other builds with ease as well. And it even allows some space for extra mo's.

Is there a reason why the 10% spell damage upgrade for the swords isn't mentioned? Or did I simply miss it.


I didn't actually know there was a spell dmg upgrade for Swords!

I'm really busy irl right now but if I have time to come back for the next patch I'll update the guide with all of the suggestions.


Hah, yeah with an oil of conjuration you can get +10% spell damage on a weapon :)
https://docs.median-xl.com/doc/items/cube#idx4

"Adventurers say they have heard of powerful evil monsters creating these in locations such as the Icy Cellar, Abaddon, Pit of Acheron and Infernal Pit."

So they drop in A5 side zones.

I was able to make some nice swords with the recipe, one has 100% poison spell damage:
https://tsw.vn.cz/char/Hurricane

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Telestio
Skeleton
2 | 0
In terms of bossing. I keep seeing how adding sources of poison damage from items increases your dps but shortens the duration. In theory, could we stack up as many poison damage items as possible in order to front load our poison damage into a shorter duration and benefit from hitting bosses more often?

Is there a minimum duration to poison?
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Muilpeer
Ice Clan
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I'm trying to breathe new life into this build but I'm not getting the needed gear and it doesn't feel like a strong leveling experience.

I found an Eth
Edge of Extinction
Edge of Extinction
Giant Axe (4)

Two-Hand Damage: (14 - 17) to (21 - 24)
Required Level: 11
Required Strength: 102
Item Level: 17
Strength Damage Bonus: (0.16 per Strength)%
19% Chance to cast level 6 Gamma Field on Kill
+(1 to 2) to Druid Skill Levels
10% Attack Speed
+(19 to 30)% Damage to Undead
+(24 to 46)% Enhanced Damage
+(6 to 10)% to Poison Spell Damage
-(6 to 8)% to Enemy Poison Resistance
Poison Resist +(21 to 30)%
2% Reanimate as: Random Monster
Socketed (2)
Two-Hand Damage: (49 - 55) to (64 - 72)
Required Level: 29
Required Strength: 146
Item Level: 32
Strength Damage Bonus: (0.16 per Strength)%
21% Chance to cast level 18 Gamma Field on Kill
+3 to Druid Skill Levels
15% Attack Speed
+(43 to 54)% Damage to Undead
+(69 to 92)% Enhanced Damage
+(11 to 20)% to Poison Spell Damage
-(11 to 13)% to Enemy Poison Resistance
Poison Resist +(41 to 50)%
4% Reanimate as: Random Monster
Socketed (4)
Two-Hand Damage: (129 - 142) to (169 - 187)
Required Level: 48
Required Strength: 284
Item Level: 53
Strength Damage Bonus: (0.16 per Strength)%
23% Chance to cast level 30 Gamma Field on Kill
+4 to Druid Skill Levels
20% Attack Speed
+(67 to 78)% Damage to Undead
+(115 to 137)% Enhanced Damage
+(21 to 30)% to Poison Spell Damage
-(16 to 18)% to Enemy Poison Resistance
Poison Resist +(61 to 70)%
6% Reanimate as: Random Monster
Socketed (5)
Two-Hand Damage: (154 - 169) to (235 - 257)
Required Level: 55
Required Strength: 557
Item Level: 87
Strength Damage Bonus: (0.16 per Strength)%
25% Chance to cast level 36 Gamma Field on Kill
+5 to Druid Skill Levels
25% Attack Speed
+(79 to 90)% Damage to Undead
+(138 to 160)% Enhanced Damage
+(31 to 40)% to Poison Spell Damage
-(18 to 20)% to Enemy Poison Resistance
Poison Resist +(71 to 80)%
8% Reanimate as: Random Monster
Socketed (6)
, Tesseract, and some other random stuff, plus a bunch of Shimmering shrines. Anyone reckon I could turn/churn that into a Poison WW barb to do some low budget fast farming in Dunc until I get better gear? I'm lvl 123 now. WW Phys barb isn't that much fun, I enjoyed poison barb a lot last season :)
Bljadzon
Abomination
145 | 6
Let me just do a sanity check - you stack spell damage because it works on initial poison hit, but initial hits is all we do (except possibly splash), so it is actually useful, right?
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magz_
Jungle Hunter
28 | 6
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Created a complete character guide
Bljadzon wrote:Let me just do a sanity check - you stack spell damage because it works on initial poison hit, but initial hits is all we do (except possibly splash), so it is actually useful, right?


That's correct, poison spell damage works for this build.
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magz_
Jungle Hunter
28 | 6
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Created a complete character guide
Muilpeer wrote:I'm trying to breathe new life into this build but I'm not getting the needed gear and it doesn't feel like a strong leveling experience.

I found an Eth
Edge of Extinction
Edge of Extinction
Giant Axe (4)

Two-Hand Damage: (14 - 17) to (21 - 24)
Required Level: 11
Required Strength: 102
Item Level: 17
Strength Damage Bonus: (0.16 per Strength)%
19% Chance to cast level 6 Gamma Field on Kill
+(1 to 2) to Druid Skill Levels
10% Attack Speed
+(19 to 30)% Damage to Undead
+(24 to 46)% Enhanced Damage
+(6 to 10)% to Poison Spell Damage
-(6 to 8)% to Enemy Poison Resistance
Poison Resist +(21 to 30)%
2% Reanimate as: Random Monster
Socketed (2)
Two-Hand Damage: (49 - 55) to (64 - 72)
Required Level: 29
Required Strength: 146
Item Level: 32
Strength Damage Bonus: (0.16 per Strength)%
21% Chance to cast level 18 Gamma Field on Kill
+3 to Druid Skill Levels
15% Attack Speed
+(43 to 54)% Damage to Undead
+(69 to 92)% Enhanced Damage
+(11 to 20)% to Poison Spell Damage
-(11 to 13)% to Enemy Poison Resistance
Poison Resist +(41 to 50)%
4% Reanimate as: Random Monster
Socketed (4)
Two-Hand Damage: (129 - 142) to (169 - 187)
Required Level: 48
Required Strength: 284
Item Level: 53
Strength Damage Bonus: (0.16 per Strength)%
23% Chance to cast level 30 Gamma Field on Kill
+4 to Druid Skill Levels
20% Attack Speed
+(67 to 78)% Damage to Undead
+(115 to 137)% Enhanced Damage
+(21 to 30)% to Poison Spell Damage
-(16 to 18)% to Enemy Poison Resistance
Poison Resist +(61 to 70)%
6% Reanimate as: Random Monster
Socketed (5)
Two-Hand Damage: (154 - 169) to (235 - 257)
Required Level: 55
Required Strength: 557
Item Level: 87
Strength Damage Bonus: (0.16 per Strength)%
25% Chance to cast level 36 Gamma Field on Kill
+5 to Druid Skill Levels
25% Attack Speed
+(79 to 90)% Damage to Undead
+(138 to 160)% Enhanced Damage
+(31 to 40)% to Poison Spell Damage
-(18 to 20)% to Enemy Poison Resistance
Poison Resist +(71 to 80)%
8% Reanimate as: Random Monster
Socketed (6)
, Tesseract, and some other random stuff, plus a bunch of Shimmering shrines. Anyone reckon I could turn/churn that into a Poison WW barb to do some low budget fast farming in Dunc until I get better gear? I'm lvl 123 now. WW Phys barb isn't that much fun, I enjoyed poison barb a lot last season :)


dunc will be pretty tough at first, make sure you've MOed all your gear with psd, maybe switch to honorifics for the double benefit, and get some enhanced defense
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Muilpeer
Ice Clan
596 | 15
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magz_ wrote:
Muilpeer wrote:I'm trying to breathe new life into this build but I'm not getting the needed gear and it doesn't feel like a strong leveling experience.

I found an Eth
Edge of Extinction
Edge of Extinction
Giant Axe (4)

Two-Hand Damage: (14 - 17) to (21 - 24)
Required Level: 11
Required Strength: 102
Item Level: 17
Strength Damage Bonus: (0.16 per Strength)%
19% Chance to cast level 6 Gamma Field on Kill
+(1 to 2) to Druid Skill Levels
10% Attack Speed
+(19 to 30)% Damage to Undead
+(24 to 46)% Enhanced Damage
+(6 to 10)% to Poison Spell Damage
-(6 to 8)% to Enemy Poison Resistance
Poison Resist +(21 to 30)%
2% Reanimate as: Random Monster
Socketed (2)
Two-Hand Damage: (49 - 55) to (64 - 72)
Required Level: 29
Required Strength: 146
Item Level: 32
Strength Damage Bonus: (0.16 per Strength)%
21% Chance to cast level 18 Gamma Field on Kill
+3 to Druid Skill Levels
15% Attack Speed
+(43 to 54)% Damage to Undead
+(69 to 92)% Enhanced Damage
+(11 to 20)% to Poison Spell Damage
-(11 to 13)% to Enemy Poison Resistance
Poison Resist +(41 to 50)%
4% Reanimate as: Random Monster
Socketed (4)
Two-Hand Damage: (129 - 142) to (169 - 187)
Required Level: 48
Required Strength: 284
Item Level: 53
Strength Damage Bonus: (0.16 per Strength)%
23% Chance to cast level 30 Gamma Field on Kill
+4 to Druid Skill Levels
20% Attack Speed
+(67 to 78)% Damage to Undead
+(115 to 137)% Enhanced Damage
+(21 to 30)% to Poison Spell Damage
-(16 to 18)% to Enemy Poison Resistance
Poison Resist +(61 to 70)%
6% Reanimate as: Random Monster
Socketed (5)
Two-Hand Damage: (154 - 169) to (235 - 257)
Required Level: 55
Required Strength: 557
Item Level: 87
Strength Damage Bonus: (0.16 per Strength)%
25% Chance to cast level 36 Gamma Field on Kill
+5 to Druid Skill Levels
25% Attack Speed
+(79 to 90)% Damage to Undead
+(138 to 160)% Enhanced Damage
+(31 to 40)% to Poison Spell Damage
-(18 to 20)% to Enemy Poison Resistance
Poison Resist +(71 to 80)%
8% Reanimate as: Random Monster
Socketed (6)
, Tesseract, and some other random stuff, plus a bunch of Shimmering shrines. Anyone reckon I could turn/churn that into a Poison WW barb to do some low budget fast farming in Dunc until I get better gear? I'm lvl 123 now. WW Phys barb isn't that much fun, I enjoyed poison barb a lot last season :)


dunc will be pretty tough at first, make sure you've MOed all your gear with psd, maybe switch to honorifics for the double benefit, and get some enhanced defense


Thanks, I decided to first dedicate to phys WW to see how that compares. And that way I can more efficiently farm a complete set of gear before making the switch to poison :) I do think that poison isn't a build to start with in the end.
Bljadzon
Abomination
145 | 6
Gehenna


Gehenna
Weapons

'ChamOhmLo'
Runeword Level: 83
20% Chance to cast level 32 Frozen Crown on Melee Attack
15% Block Speed
15% Hit Recovery
Adds 94-125 Cold Damage
Adds 150-200 Poison Damage over 1 seconds
+(144 to 171)% Enhanced Damage
+25% to Cold Spell Damage
-25% to Enemy Cold Resistance
+25% to Poison Spell Damage
-25% to Enemy Poison Resistance
Maximum Life +5%
Maximum Mana +(23 to 28)%
Requirements -33%
is a good item in the early-mid game if you have the runes right away.


A question from me: Do runes from runewords, specifically rune-only runewords like
Dyaus Pita
Dyaus Pita
Belts

'ChamUm'
Runeword Level: 83
10% Combat Speeds
(3 to 5)% Mana stolen per Hit
+200% Enhanced Defense
10% to All Attributes
Maximum Life +(3 to 5)%
Maximum Mana +5%
Elemental Resists +10%
(10 to 15)% Gold Find
(10 to 15)% Magic Find
count for the purpose of Runemaster?
B_ATAKY
Vampiress
36 | 2
Bljadzon wrote:
A question from me: Do runes from runewords, specifically rune-only runewords like
Dyaus Pita
Dyaus Pita
Belts

'ChamUm'
Runeword Level: 83
10% Combat Speeds
(3 to 5)% Mana stolen per Hit
+200% Enhanced Defense
10% to All Attributes
Maximum Life +(3 to 5)%
Maximum Mana +5%
Elemental Resists +10%
(10 to 15)% Gold Find
(10 to 15)% Magic Find
count for the purpose of Runemaster?

yes