Elemental Barbarian

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Bliyadolubov
Grubber
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what are the best procs on crafted sword? thinking of balefire, flamefront
smartasss
Cow Ninja
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Bliyadolubov wrote:what are the best procs on crafted sword? thinking of balefire, flamefront


Life spark + Banish is best, and u can get both
Bliyadolubov
Grubber
314 | 10
Thanks for answers, diablo fans. i cant kill ascendant riftwalker with elementol barb, dies after retaliete nova, barb has maxed defensive stats, 12500 hp, 7800 DEX, 50 PhysReduction, very nice gear (hellfire plate, nasrudin helm, dawn sword, ahriman belt, boots and gloves are nice dex craft, svallin shield. Also cant kill startled witch AKA Atanna Kan, the fight itself becomes harder compare to purify times. Main problem with that woman is her stationary witchis which spawns randomly in huge amount and they kill you with their wave or heals to FULL health main bitch. What should i do?
Kerchaak
Azure Drake
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Bliyadolubov wrote:Thanks for answers, diablo fans. i cant kill ascendant riftwalker with elementol barb, dies after retaliete nova, barb has maxed defensive stats, 12500 hp, 7800 DEX, 50 PhysReduction, very nice gear (hellfire plate, nasrudin helm, dawn sword, ahriman belt, boots and gloves are nice dex craft, svallin shield. Also cant kill startled witch AKA Atanna Kan, the fight itself becomes harder compare to purify times. Main problem with that woman is her stationary witchis which spawns randomly in huge amount and they kill you with their wave or heals to FULL health main bitch. What should i do?


Retaliate nova kills mostly everyone unless you can heal through it, which you should be able to with those stats and gear, but you should still aim to avoid it. You have to teleport on top of the ascendant riftwalker in order to avoid it as soon as you see the ice indicator above its head or you notice it getting full immunity to damage.

Startled witch is indeed far more difficult than she used to be. Fight her in areas where stationary witches aren't. Avoid the rings during the huge AoE attack and stock up on potions.
Bliyadolubov
Grubber
314 | 10
in my opinion most build stuck at some point, and after getting suppa duppa gear it feels no good. Only vitality builds can do most content and melee sorc with best gear. Its a shame, like iam playing for no reason, its like searching exit in the room with no doors, or the door is so small so you need to get thiner by 50 kg. I was playing so looooooong and cant finish a game.
Kerchaak
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Antediluvian

Antediluvian
Barbarian One-Handed Axes
Except Barbarian Two-Handed Axes

'XithXod'
Runeword Level: 120
+2.5% Innate Elemental Damage per Wolf Stance Base Level
+1 to All Skills
20% Base Block Chance
Adds 1200-1550 Fire Damage
-50% to Enemy Fire Resistance
100% to Strength
Maximum Block Chance -20%
Physical Resist (15 to 20)%
Seems good. Will test and update if needed.
PeterHatEater
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Kerchaak wrote:
Antediluvian

Antediluvian
Barbarian One-Handed Axes
Except Barbarian Two-Handed Axes

'XithXod'
Runeword Level: 120
+2.5% Innate Elemental Damage per Wolf Stance Base Level
+1 to All Skills
20% Base Block Chance
Adds 1200-1550 Fire Damage
-50% to Enemy Fire Resistance
100% to Strength
Maximum Block Chance -20%
Physical Resist (15 to 20)%
Seems good. Will test and update if needed.


It's insanely good but the build needs a lot of investment. Hard to use SSF, if you can even find Xod. I'll upload some videos of it in action soon.
Kerchaak
Azure Drake
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Shield choice along with it? Perhaps one could even use a
Dawn
Dawn
Weapons

'Zol'
Runeword Level: 100
10% Chance to cast level 32 Celerity on Kill
45% Hit Recovery
(301 to 500)% Bonus to Attack Rating
+(172 to 200)% Enhanced Damage
75% to Strength
75% to Dexterity
35% to Vitality
75% to Energy
+80 to Mana
60% Gold Find
+(2 to 4) to Light Radius
dual wield.
Bliyadolubov
Grubber
314 | 10
Kerchaak wrote:Shield choice along with it? Perhaps one could even use a
Dawn
Dawn
Weapons

'Zol'
Runeword Level: 100
10% Chance to cast level 32 Celerity on Kill
45% Hit Recovery
(301 to 500)% Bonus to Attack Rating
+(172 to 200)% Enhanced Damage
75% to Strength
75% to Dexterity
35% to Vitality
75% to Energy
+80 to Mana
60% Gold Find
+(2 to 4) to Light Radius
dual wield.

As a shield may be Tonatiuh RW, or Wall of fire, boots nephalem RW, helm creepy craft.
Saw one dude on twitch, with 2handed elemental axe, he was melting uldy in one minute, i dont know his stats, may guess he was using lion stance and SU barb helm with effect that negate -10 dr on lion stance. When i look stats of that SU axe at docs, alongside flat elemental damage there was 180% enchanced damage, what?
Kerchaak
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That seems...counterproductive.
Only weapon to use
Antediluvian

Antediluvian
Barbarian One-Handed Axes
Except Barbarian Two-Handed Axes

'XithXod'
Runeword Level: 120
+2.5% Innate Elemental Damage per Wolf Stance Base Level
+1 to All Skills
20% Base Block Chance
Adds 1200-1550 Fire Damage
-50% to Enemy Fire Resistance
100% to Strength
Maximum Block Chance -20%
Physical Resist (15 to 20)%
would be a Sacred Mammen Axe. Insane innate fire damage bonus.

Strength being the main stat complicates things. No more
Svalinn

Svalinn
Shields

'RhalLoOhn'
Runeword Level: 115
-1% to Enemy Elemental Resistances per 150 Dexterity
8% Chance to cast level 7 Life Spark when Blocking
1% Base Block Chance
15% Block Speed
20% Hit Recovery
+(151 to 200)% Enhanced Defense
+(30 to 40) to all Attributes
(15 to 20)% to Dexterity
+200 to Life
Fire Resist +(20 to 25)%
Lightning Resist +(20 to 25)%
Cold Resist +(20 to 25)%
Poison Resist +(20 to 25)%
Fire Absorb (3 to 5)%
Physical Resist 5%
.
Tonatiuh
Tonatiuh
Barbarian Shields

'IgnQor'
Runeword Level: 100
20% Chance to cast level 36 Flamefront on Melee Attack
+2 to Barbarian Skill Levels
Adds 63-438 Fire Damage
-(25 to 35)% to Enemy Fire Resistance
2% Deadly Strike
Weapon Physical Damage +(30 to 50)%
+(115 to 143)% Enhanced Defense
5% Chance to Avoid Damage
and
Wall of Fire
Wall of Fire
Shields

'ZodLo'
Runeword Level: 85
+1 to All Skills
40% Block Speed
+(144 to 171)% Enhanced Defense
40% to Strength
40% to Vitality
+15 Life after each Kill
(11 to 20)% Bonus to Defense
Attacker Takes Fire Damage of 500
make sense yeah.
Dawn
Dawn
Weapons

'Zol'
Runeword Level: 100
10% Chance to cast level 32 Celerity on Kill
45% Hit Recovery
(301 to 500)% Bonus to Attack Rating
+(172 to 200)% Enhanced Damage
75% to Strength
75% to Dexterity
35% to Vitality
75% to Energy
+80 to Mana
60% Gold Find
+(2 to 4) to Light Radius
dual wield also makes sense. Huge stats and AR.
Wheel of Fortune
Wheel of Fortune
Large Shield (4)

Defense: 85 to 162
Chance to Block: Class%
Required Level: 4
Required Strength: 27
Required Dexterity: 45
Item Level: 10
+(21 to 30) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(6 to 10)%
Fire Absorb 1%
Lightning Absorb 1%
Cold Absorb 1%
(4 to 7)% Gold Find
(5 to 10)% Magic Find
Socketed (1)
Defense: 240 to 405
Chance to Block: Class%
Required Level: 21
Required Strength: 53
Required Dexterity: 67
Item Level: 31
+(31 to 40) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(11 to 20)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(9 to 12)% Gold Find
(11 to 20)% Magic Find
Socketed (3)
Defense: 501 to 817
Chance to Block: Class%
Required Level: 39
Required Strength: 184
Required Dexterity: 139
Item Level: 51
+(41 to 50) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(21 to 30)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(14 to 17)% Gold Find
(21 to 30)% Magic Find
Socketed (4)
Defense: 684 to 1113
Chance to Block: Class%
Required Level: 48
Required Strength: 368
Required Dexterity: 288
Item Level: 77
+(51 to 60) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Fire Absorb 3%
Lightning Absorb 3%
Cold Absorb 3%
(17 to 19)% Gold Find
(31 to 40)% Magic Find
Socketed (4)
for the res might just be the best choice.
Helm/Gloves/Boots/Belt could easily be Henchmen set 3 piece for bonus, crafts.
Ahriman
Ahriman
Belts

'VezGhal'
Runeword Level: 115
+1 to All Skills
+15 Spell Focus
Adds 100-300 Fire Damage
Adds 100-300 Lightning Damage
Adds 100-300 Cold Damage
+(31 to 50) to all Attributes
Maximum Elemental Resists +1%
Elemental Resists +(31 to 40)%
Requirements +10%
belt or crafts.
Dementia
Dementia
Belt (Sacred)

Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength:
690
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life +2%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)
also good.