The elemental barbarian
Introduction
Before we begin, let us explore what led to the conception of this guide. I will be the first to admit that I did not expect the build to perform as well as it did. At this date, we are far into the season and well acquainted with the builds that dominate the ladder as well as the end-game content. As I pushed through the content with different barbarian builds, I ended up sticking with the elemental barbarian. However, I was curious to see how well the build would perform from start to finish and so decided to start a barbarian from scratch using only what I would find whilst keeping a diary of my findings. The following will be a representation of these findings and will attempt to guide you through the game.
The elemental barbarian is a melee build that utilizes an amalgam of skills to buff our character before unleashing a unidirectional wave of destruction, which at worst may force the player into having to rely on its awkwardness and turn it into what makes the build shine : a ridiculous amount of damage output. It is a rather engaging build with and incredible amount of self sustainability which makes him very durable, capable of overcoming most, if not all, of what the mod throws at us.
Pros & Cons
Pros
- Engaging gameplay
Excellent survivability
Excellent single target damage
Can do all content
Solo Self Found
Minimal skill switching
Will perform great with easily obtainable gear
- Melee build
Clear speeds can be slow to average, depending on technique
Demands respecs at different milestones
Stats, Skills & Breakpoints
stats
Early to mid game
- Strength : Everything
Dexterity : None
Vitality : None
Energy : None
- Strength : Enough to wear gear until charms cover burden of hard points
Dexterity : Everything or Enough for Max block (60%)
Vitality : None or Rest of points when Max block is reached
Energy : None
Skills
Nomad
- Wolf companion : 1
Hunter's Mark : 0-1
Spirit guide : 0-1
Ancient blood : Max
Mountain King : Max
Bear stance : 1-Max (Depending on Physical Resistance cap)
Eagle stance : 0-Max (Required for a few Uber levels)
- Conflux : Max (25-30)
Iron spiral : 1-Max (Max to remove cooldown, respec to 1 at level 40)
Overload : 1
Thunderstorm/Deep Freeze/Purifying Flame : 1 (Deep freeze Max provided sustain is respectable)
Primordial Strike : Max (5-10)
- Citadel : 0-Max (Upon acquiring proper shield)
- Immortal : 1
Nephalem Spirit : 0-Max (If survivability respectable)
Runemaster: 0-Max (See Nephalem spirit)
- Melee devotion : 1
Endurance : 10
Specialization : 0-Max
Breakpoints

(attack speed with Crystal sword)
How to play/Gameplay
Buff with stance, innate skill, Mark of the wild (when you have it), summon wolf. Keep Primordial Strike on left click and swap between Deep Freeze, Purifying flame when sustainability is required and Conflux on right click. Find an enemy and hit it with Conflux, make sure to hit enemies with Conflux every so often (it lasts 10 minutes), Overload yourself by using either Deep Freeze for damage or Purifying flame for healing (lasts 20 seconds but can be casted without any targets) and slap enemies with Primordial strike.
Primordial strike is a skill that releases a unidirectional AoE wave that extends around the character and flows towards the right side hitting everything in its path multiple times. This may seem like an awkward skill to use (it can be in certain situations), but how you position yourself can really turn this awkwardness into your advantage and will speed up clearing exponentially. How do we do this? By herding enemies into a ball (as long as you can survive doing this, otherwise there's no point) and concentrating your attacks on the the leftmost side of the ball in order to have all enemies to your right get hit by the AoE.

If possible, travel through rift areas following a pattern that will allow mobs to come for you from the right side in areas where herding monsters will get you killed.
Mercenaries
Refer to the beautifully written "The Hireling Handbook - A guide to Mercenaries"
https://forum.median-xl.com/viewtopic.php?f=40&t=58753
Gear
This is 95% SSF
You will notice that there is no mention of the
Gathering of the Tribes
Set. Well, that's because I haven't found a single piece during this barbarian build's play-through. Although I am certain it is incredible, I am unaware as to which point it would be appropriate to switch off the set and progress towards a dexterity centric build, since the set is centered around strength, there may be issues in-regards to Attack rating values. In short, if you find the full set, please don't let me stop you from using it. Proceed as the guide suggests if you find yourself struggling.Gathering of the Tribes
(Barbarian Elementalist Set)
Bear's Warding
Snake's Battle Chant
The Coming Storm
Wolf's Fang
Set Bonus with 2 or more set items:
+50 to Strength
+100 to Vitality
Set Bonus with 3 or more set items:
250% Bonus to Attack Rating
Adds 1-500 Lightning Damage
Set Bonus with complete set:
30% Chance to cast level 20 Shockwave on Melee Attack
10% Innate Elemental Damage
+4000 Defense
+250 to Strength
Elemental Resists +75%
Physical Resist 10%
25% Chance to Avoid Damage
(Barbarian Elementalist Set)
Bear's Warding
Snake's Battle Chant
The Coming Storm
Wolf's Fang
Set Bonus with 2 or more set items:
+50 to Strength
+100 to Vitality
Set Bonus with 3 or more set items:
250% Bonus to Attack Rating
Adds 1-500 Lightning Damage
Set Bonus with complete set:
30% Chance to cast level 20 Shockwave on Melee Attack
10% Innate Elemental Damage
+4000 Defense
+250 to Strength
Elemental Resists +75%
Physical Resist 10%
25% Chance to Avoid Damage
Early game Lv1-90 (Normal & Nightmare)
- Weapons:
Smoldering Edge
in Tier 1 Ono -> Tier 2-4 
Smoldering Edge
Barbarian One-Handed Axes
'Tir'
Runeword Level: 10
15% Attack Speed
+10 Fire Damage
Elemental Resists +(4 to 6)%
+(2 to 3) Life on Melee Attack
(5 to 10)% Magic Find
Barbarian One-Handed Axes
'Tir'
Runeword Level: 10
15% Attack Speed
+10 Fire Damage
Elemental Resists +(4 to 6)%
+(2 to 3) Life on Melee Attack
(5 to 10)% Magic Find
Skullhammer

Skullhammer
Battle Axe (4)
Required Level: 5
Required Strength: 60
Item Level: 8
Innate Fire Damage: (13.0% of Strength)
10% Chance to cast level 10 Lava Pit on Melee Attack
15% Attack Speed
Adds (12 to 14)-(17 to 18) Fire Damage
-(11 to 13)% to Enemy Fire Resistance
(5 to 7)% Chance of Crushing Blow
Maximum Mana -(3 to 5)%
+20 Life on Melee Attack
Socketed (2)
Required Level: 24
Required Strength: 93
Item Level: 26
Innate Fire Damage: (13.0% of Strength)
12% Chance to cast level 20 Lava Pit on Melee Attack
25% Attack Speed
Adds (41 to 43)-(56 to 58) Fire Damage
-(16 to 18)% to Enemy Fire Resistance
(8 to 10)% Chance of Crushing Blow
Maximum Mana -(9 to 11)%
+50 Life on Melee Attack
Socketed (4)
Required Level: 42
Required Strength: 186
Item Level: 47
Innate Fire Damage: (13.0% of Strength)
14% Chance to cast level 30 Lava Pit on Melee Attack
35% Attack Speed
Adds (131 to 140)-(176 to 190) Fire Damage
-(21 to 23)% to Enemy Fire Resistance
(11 to 13)% Chance of Crushing Blow
Maximum Mana -(15 to 17)%
+75 Life on Melee Attack
Socketed (5)
Required Level: 51
Required Strength: 369
Item Level: 81
Innate Fire Damage: (13.0% of Strength)
16% Chance to cast level 40 Lava Pit on Melee Attack
40% Attack Speed
Adds (451 to 460)-(626 to 640) Fire Damage
-(23 to 25)% to Enemy Fire Resistance
(14 to 16)% Chance of Crushing Blow
Maximum Mana -(18 to 20)%
+100 Life on Melee Attack
Socketed (6)
Battle Axe (4)
Required Level: 5
Required Strength: 60
Item Level: 8
Innate Fire Damage: (13.0% of Strength)
10% Chance to cast level 10 Lava Pit on Melee Attack
15% Attack Speed
Adds (12 to 14)-(17 to 18) Fire Damage
-(11 to 13)% to Enemy Fire Resistance
(5 to 7)% Chance of Crushing Blow
Maximum Mana -(3 to 5)%
+20 Life on Melee Attack
Socketed (2)
Required Level: 24
Required Strength: 93
Item Level: 26
Innate Fire Damage: (13.0% of Strength)
12% Chance to cast level 20 Lava Pit on Melee Attack
25% Attack Speed
Adds (41 to 43)-(56 to 58) Fire Damage
-(16 to 18)% to Enemy Fire Resistance
(8 to 10)% Chance of Crushing Blow
Maximum Mana -(9 to 11)%
+50 Life on Melee Attack
Socketed (4)
Required Level: 42
Required Strength: 186
Item Level: 47
Innate Fire Damage: (13.0% of Strength)
14% Chance to cast level 30 Lava Pit on Melee Attack
35% Attack Speed
Adds (131 to 140)-(176 to 190) Fire Damage
-(21 to 23)% to Enemy Fire Resistance
(11 to 13)% Chance of Crushing Blow
Maximum Mana -(15 to 17)%
+75 Life on Melee Attack
Socketed (5)
Required Level: 51
Required Strength: 369
Item Level: 81
Innate Fire Damage: (13.0% of Strength)
16% Chance to cast level 40 Lava Pit on Melee Attack
40% Attack Speed
Adds (451 to 460)-(626 to 640) Fire Damage
-(23 to 25)% to Enemy Fire Resistance
(14 to 16)% Chance of Crushing Blow
Maximum Mana -(18 to 20)%
+100 Life on Melee Attack
Socketed (6)
On switch :
Pax Mystica



Pax Mystica
Staves
'ElTir'
Runeword Level: 10
+1 to All Skills
+7% to Spell Damage
+(2 to 5) to Blink
+3 to all Attributes
Elemental Resists +(11 to 15)%
(11 to 13)% Magic Find
Staves
'ElTir'
Runeword Level: 10
+1 to All Skills
+7% to Spell Damage
+(2 to 5) to Blink
+3 to all Attributes
Elemental Resists +(11 to 15)%
(11 to 13)% Magic Find
Helm :
Honor
-> Tier 2-4 
Honor
Helms
'Tal'
Runeword Level: 20
7% Movement Speed
+7% to Spell Damage
Elemental Resists +7%
Poison Length Reduced by (10 to 15)%
-7% to All Vendor Prices
Helms
'Tal'
Runeword Level: 20
7% Movement Speed
+7% to Spell Damage
Elemental Resists +7%
Poison Length Reduced by (10 to 15)%
-7% to All Vendor Prices
Topspin

Topspin
Skull Cap (4)
Defense: (76 - 83) to (115 - 125)
Required Level: 3
Required Strength: 28
Item Level: 4
5% Attack Speed
+(31 to 50)% Enhanced Defense
+(31 to 50) Defense
(3 to 5)% to Dexterity
(3 to 5)% to Energy
Maximum Elemental Resists +1%
10% Bonus to Defense
Socketed (1)
Defense: (277 - 301) to (365 - 397)
Required Level: 20
Required Strength: 55
Item Level: 23
15% Attack Speed
+(61 to 80)% Enhanced Defense
+(71 to 100) Defense
(6 to 8)% to Dexterity
(6 to 8)% to Energy
Maximum Elemental Resists +1%
20% Bonus to Defense
Socketed (3)
Defense: (704 - 760) to (876 - 943)
Required Level: 37
Required Strength: 192
Item Level: 43
25% Attack Speed
+(91 to 110)% Enhanced Defense
+(151 to 200) Defense
(9 to 11)% to Dexterity
(9 to 11)% to Energy
Maximum Elemental Resists +2%
30% Bonus to Defense
Socketed (4)
Defense: (1182 - 1258) to (1471 - 1564)
Required Level: 47
Required Strength: 384
Item Level: 78
30% Attack Speed
+(121 to 140)% Enhanced Defense
+(301 to 400) Defense
(12 to 14)% to Dexterity
(12 to 14)% to Energy
Maximum Elemental Resists +2%
40% Bonus to Defense
Socketed (4)
Skull Cap (4)
Defense: (76 - 83) to (115 - 125)
Required Level: 3
Required Strength: 28
Item Level: 4
5% Attack Speed
+(31 to 50)% Enhanced Defense
+(31 to 50) Defense
(3 to 5)% to Dexterity
(3 to 5)% to Energy
Maximum Elemental Resists +1%
10% Bonus to Defense
Socketed (1)
Defense: (277 - 301) to (365 - 397)
Required Level: 20
Required Strength: 55
Item Level: 23
15% Attack Speed
+(61 to 80)% Enhanced Defense
+(71 to 100) Defense
(6 to 8)% to Dexterity
(6 to 8)% to Energy
Maximum Elemental Resists +1%
20% Bonus to Defense
Socketed (3)
Defense: (704 - 760) to (876 - 943)
Required Level: 37
Required Strength: 192
Item Level: 43
25% Attack Speed
+(91 to 110)% Enhanced Defense
+(151 to 200) Defense
(9 to 11)% to Dexterity
(9 to 11)% to Energy
Maximum Elemental Resists +2%
30% Bonus to Defense
Socketed (4)
Defense: (1182 - 1258) to (1471 - 1564)
Required Level: 47
Required Strength: 384
Item Level: 78
30% Attack Speed
+(121 to 140)% Enhanced Defense
+(301 to 400) Defense
(12 to 14)% to Dexterity
(12 to 14)% to Energy
Maximum Elemental Resists +2%
40% Bonus to Defense
Socketed (4)
Body :
Akara's Robe (1)
-> Tier 2-4 
Akara's Robe
Quilted Armor (1)
Defense: 74 to 100
Required Level: 10
Required Strength: 10
Item Level: 255
+50 Defense
+(6 to 10) to all Attributes
+50 to Life
Elemental Resists +(11 to 15)%
Cannot be Upgraded
Socketed (2)
Quilted Armor (1)
Defense: 74 to 100
Required Level: 10
Required Strength: 10
Item Level: 255
+50 Defense
+(6 to 10) to all Attributes
+50 to Life
Elemental Resists +(11 to 15)%
Cannot be Upgraded
Socketed (2)
Werecat

Werecat
Breast Plate (4)
Defense: (203 - 224) to (379 - 422)
Required Level: 5
Required Strength: 30
Item Level: 8
5% Chance to cast level 1 Claw Tornado on Melee Attack
15% Attack Speed
4% Life stolen per Hit
+(24 to 40)% Enhanced Defense
+(41 to 50) Defense
+(11 to 20) to all Attributes
Physical Resist 3%
Socketed (2)
Defense: (622 - 681) to (1100 - 1207)
Required Level: 23
Required Strength: 60
Item Level: 27
6% Chance to cast level 7 Claw Tornado on Melee Attack
30% Attack Speed
6% Life stolen per Hit
+(58 to 75)% Enhanced Defense
+(81 to 100) Defense
+(21 to 30) to all Attributes
Physical Resist 4%
Socketed (4)
Defense: (1471 - 1589) to (2563 - 2777)
Required Level: 40
Required Strength: 210
Item Level: 47
7% Chance to cast level 13 Claw Tornado on Melee Attack
45% Attack Speed
8% Life stolen per Hit
+(92 to 109)% Enhanced Defense
+(131 to 150) Defense
+(31 to 40) to all Attributes
Physical Resist 5%
Socketed (5)
Defense: (2168 - 2330) to (3757 - 4046)
Required Level: 50
Required Strength: 420
Item Level: 83
8% Chance to cast level 16 Claw Tornado on Melee Attack
60% Attack Speed
10% Life stolen per Hit
+(109 to 126)% Enhanced Defense
+(181 to 200) Defense
+(41 to 50) to all Attributes
Physical Resist 6%
Socketed (6)
Breast Plate (4)
Defense: (203 - 224) to (379 - 422)
Required Level: 5
Required Strength: 30
Item Level: 8
5% Chance to cast level 1 Claw Tornado on Melee Attack
15% Attack Speed
4% Life stolen per Hit
+(24 to 40)% Enhanced Defense
+(41 to 50) Defense
+(11 to 20) to all Attributes
Physical Resist 3%
Socketed (2)
Defense: (622 - 681) to (1100 - 1207)
Required Level: 23
Required Strength: 60
Item Level: 27
6% Chance to cast level 7 Claw Tornado on Melee Attack
30% Attack Speed
6% Life stolen per Hit
+(58 to 75)% Enhanced Defense
+(81 to 100) Defense
+(21 to 30) to all Attributes
Physical Resist 4%
Socketed (4)
Defense: (1471 - 1589) to (2563 - 2777)
Required Level: 40
Required Strength: 210
Item Level: 47
7% Chance to cast level 13 Claw Tornado on Melee Attack
45% Attack Speed
8% Life stolen per Hit
+(92 to 109)% Enhanced Defense
+(131 to 150) Defense
+(31 to 40) to all Attributes
Physical Resist 5%
Socketed (5)
Defense: (2168 - 2330) to (3757 - 4046)
Required Level: 50
Required Strength: 420
Item Level: 83
8% Chance to cast level 16 Claw Tornado on Melee Attack
60% Attack Speed
10% Life stolen per Hit
+(109 to 126)% Enhanced Defense
+(181 to 200) Defense
+(41 to 50) to all Attributes
Physical Resist 6%
Socketed (6)
Gloves :
Enlightenment
-> Tier 2-4 
Enlightenment
Gloves
'El'
Runeword Level: 6
10% Combat Speeds
2% Life stolen per Hit
2% Mana stolen per Hit
+5 to all Attributes
+(2 to 3) Life Regenerated per Second
Lightning Resist +15%
+(4 to 6) to Light Radius
Gloves
'El'
Runeword Level: 6
10% Combat Speeds
2% Life stolen per Hit
2% Mana stolen per Hit
+5 to all Attributes
+(2 to 3) Life Regenerated per Second
Lightning Resist +15%
+(4 to 6) to Light Radius
Featherclaw

Featherclaw
Chain Gloves (4)
Defense: (28 - 30) to (49 - 54)
Required Level: 5
Required Strength: 28
Item Level: 8
5% Attack Speed
(21 to 50)% Bonus to Attack Rating
+(18 to 29)% Enhanced Defense
+(6 to 10) to Dexterity
Socketed (1)
Defense: (149 - 161) to (203 - 218)
Required Level: 22
Required Strength: 57
Item Level: 26
15% Attack Speed
(81 to 110)% Bonus to Attack Rating
+(41 to 52)% Enhanced Defense
+(16 to 20) to Dexterity
Socketed (2)
Defense: (393 - 420) to (519 - 554)
Required Level: 40
Required Strength: 201
Item Level: 46
25% Attack Speed
(141 to 170)% Bonus to Attack Rating
+(64 to 75)% Enhanced Defense
+(26 to 30) to Dexterity
Socketed (3)
Defense: (581 - 617) to (759 - 807)
Required Level: 48
Required Strength: 402
Item Level: 80
30% Attack Speed
(171 to 200)% Bonus to Attack Rating
+(75 to 86)% Enhanced Defense
+(31 to 35) to Dexterity
Socketed (4)
Chain Gloves (4)
Defense: (28 - 30) to (49 - 54)
Required Level: 5
Required Strength: 28
Item Level: 8
5% Attack Speed
(21 to 50)% Bonus to Attack Rating
+(18 to 29)% Enhanced Defense
+(6 to 10) to Dexterity
Socketed (1)
Defense: (149 - 161) to (203 - 218)
Required Level: 22
Required Strength: 57
Item Level: 26
15% Attack Speed
(81 to 110)% Bonus to Attack Rating
+(41 to 52)% Enhanced Defense
+(16 to 20) to Dexterity
Socketed (2)
Defense: (393 - 420) to (519 - 554)
Required Level: 40
Required Strength: 201
Item Level: 46
25% Attack Speed
(141 to 170)% Bonus to Attack Rating
+(64 to 75)% Enhanced Defense
+(26 to 30) to Dexterity
Socketed (3)
Defense: (581 - 617) to (759 - 807)
Required Level: 48
Required Strength: 402
Item Level: 80
30% Attack Speed
(171 to 200)% Bonus to Attack Rating
+(75 to 86)% Enhanced Defense
+(31 to 35) to Dexterity
Socketed (4)
Belt :
Rainbow
-> Tier 2-4 
Rainbow
Belts
'Eth'
Runeword Level: 15
+5% to Spell Damage
+(6 to 10)% to Summoned Minion Resistances
Regenerate Mana +(5 to 10)%
Elemental Resists +(10 to 15)%
(6 to 8)% Magic Find
+2 to Light Radius
Belts
'Eth'
Runeword Level: 15
+5% to Spell Damage
+(6 to 10)% to Summoned Minion Resistances
Regenerate Mana +(5 to 10)%
Elemental Resists +(10 to 15)%
(6 to 8)% Magic Find
+2 to Light Radius
Dragon Tail

Dragon Tail
Plated Belt (4)
Defense: (206 - 232) to (277 - 312)
Required Level: 10
Required Strength: 34
Item Level: 16
5% Chance to cast level 6 Seal of Fire on Melee Attack
15% Attack Speed
Adds (3 to 5)-(6 to 8) Fire Damage
Stun Attack
+(51 to 70)% Enhanced Defense
Fire Resist +(16 to 25)%
Socketed (1)
Defense: (640 - 708) to (828 - 916)
Required Level: 27
Required Strength: 68
Item Level: 32
6% Chance to cast level 14 Seal of Fire on Melee Attack
25% Attack Speed
Adds (8 to 13)-(13 to 20) Fire Damage
Stun Attack
+(81 to 100)% Enhanced Defense
Fire Resist +(36 to 45)%
Socketed (2)
Defense: (1519 - 1656) to (1928 - 2102)
Required Level: 44
Required Strength: 236
Item Level: 52
7% Chance to cast level 20 Seal of Fire on Melee Attack
35% Attack Speed
Adds (25 to 35)-(40 to 55) Fire Damage
Stun Attack
+(111 to 130)% Enhanced Defense
Fire Resist +(56 to 65)%
Socketed (2)
Defense: (2366 - 2553) to (2993 - 3229)
Required Level: 52
Required Strength: 472
Item Level: 87
8% Chance to cast level 24 Seal of Fire on Melee Attack
40% Attack Speed
Adds (81 to 100)-(121 to 160) Fire Damage
Stun Attack
+(141 to 160)% Enhanced Defense
Fire Resist +(66 to 75)%
Socketed (2)
Plated Belt (4)
Defense: (206 - 232) to (277 - 312)
Required Level: 10
Required Strength: 34
Item Level: 16
5% Chance to cast level 6 Seal of Fire on Melee Attack
15% Attack Speed
Adds (3 to 5)-(6 to 8) Fire Damage
Stun Attack
+(51 to 70)% Enhanced Defense
Fire Resist +(16 to 25)%
Socketed (1)
Defense: (640 - 708) to (828 - 916)
Required Level: 27
Required Strength: 68
Item Level: 32
6% Chance to cast level 14 Seal of Fire on Melee Attack
25% Attack Speed
Adds (8 to 13)-(13 to 20) Fire Damage
Stun Attack
+(81 to 100)% Enhanced Defense
Fire Resist +(36 to 45)%
Socketed (2)
Defense: (1519 - 1656) to (1928 - 2102)
Required Level: 44
Required Strength: 236
Item Level: 52
7% Chance to cast level 20 Seal of Fire on Melee Attack
35% Attack Speed
Adds (25 to 35)-(40 to 55) Fire Damage
Stun Attack
+(111 to 130)% Enhanced Defense
Fire Resist +(56 to 65)%
Socketed (2)
Defense: (2366 - 2553) to (2993 - 3229)
Required Level: 52
Required Strength: 472
Item Level: 87
8% Chance to cast level 24 Seal of Fire on Melee Attack
40% Attack Speed
Adds (81 to 100)-(121 to 160) Fire Damage
Stun Attack
+(141 to 160)% Enhanced Defense
Fire Resist +(66 to 75)%
Socketed (2)
Boots :
Epicenter
-> Tier 2-4 
Epicenter
Boots
'Ith'
Runeword Level: 18
0.0625% Chance of Crushing Blow (Based on Character Level)
+(4 to 15)% Enhanced Defense
+(40 to 60) to Life
Elemental Resists +(3 to 5)%
Boots
'Ith'
Runeword Level: 18
0.0625% Chance of Crushing Blow (Based on Character Level)
+(4 to 15)% Enhanced Defense
+(40 to 60) to Life
Elemental Resists +(3 to 5)%
Zealot Rush

Zealot Rush
Light Plated Boots (4)
Defense: (67 - 78) to (102 - 119)
Required Level: 6
Required Strength: 31
Item Level: 10
5% Attack Speed
(0 to 40)% Movement Speed
(11 to 25)% Bonus to Attack Rating
+(21 to 40)% Enhanced Defense
(3 to 5)% to Dexterity
1% Reanimate as: Random Monster
Socketed (1)
Defense: (248 - 281) to (338 - 384)
Required Level: 24
Required Strength: 62
Item Level: 27
10% Attack Speed
(0 to 40)% Movement Speed
(41 to 55)% Bonus to Attack Rating
+(41 to 60)% Enhanced Defense
(9 to 11)% to Dexterity
2% Reanimate as: Random Monster
Socketed (2)
Defense: (613 - 685) to (817 - 914)
Required Level: 41
Required Strength: 218
Item Level: 48
20% Attack Speed
(0 to 40)% Movement Speed
(71 to 85)% Bonus to Attack Rating
+(61 to 80)% Enhanced Defense
(15 to 17)% to Dexterity
3% Reanimate as: Random Monster
Socketed (3)
Defense: (944 - 1044) to (1247 - 1378)
Required Level: 50
Required Strength: 436
Item Level: 83
30% Attack Speed
(0 to 40)% Movement Speed
(86 to 100)% Bonus to Attack Rating
+(81 to 100)% Enhanced Defense
(18 to 20)% to Dexterity
4% Reanimate as: Random Monster
Socketed (4)
Light Plated Boots (4)
Defense: (67 - 78) to (102 - 119)
Required Level: 6
Required Strength: 31
Item Level: 10
5% Attack Speed
(0 to 40)% Movement Speed
(11 to 25)% Bonus to Attack Rating
+(21 to 40)% Enhanced Defense
(3 to 5)% to Dexterity
1% Reanimate as: Random Monster
Socketed (1)
Defense: (248 - 281) to (338 - 384)
Required Level: 24
Required Strength: 62
Item Level: 27
10% Attack Speed
(0 to 40)% Movement Speed
(41 to 55)% Bonus to Attack Rating
+(41 to 60)% Enhanced Defense
(9 to 11)% to Dexterity
2% Reanimate as: Random Monster
Socketed (2)
Defense: (613 - 685) to (817 - 914)
Required Level: 41
Required Strength: 218
Item Level: 48
20% Attack Speed
(0 to 40)% Movement Speed
(71 to 85)% Bonus to Attack Rating
+(61 to 80)% Enhanced Defense
(15 to 17)% to Dexterity
3% Reanimate as: Random Monster
Socketed (3)
Defense: (944 - 1044) to (1247 - 1378)
Required Level: 50
Required Strength: 436
Item Level: 83
30% Attack Speed
(0 to 40)% Movement Speed
(86 to 100)% Bonus to Attack Rating
+(81 to 100)% Enhanced Defense
(18 to 20)% to Dexterity
4% Reanimate as: Random Monster
Socketed (4)
Jewelry : -x% to enemy Fire resistance rings/amulet or
Ring of Regha

Ring of Regha
Ring
Item Level: 1
Adds 3-5 Damage
+5% to Spell Damage
+(5 to 15) to Strength
+(5 to 15) to Dexterity
Elemental Resists +10%
Ring
Item Level: 1
Adds 3-5 Damage
+5% to Spell Damage
+(5 to 15) to Strength
+(5 to 15) to Dexterity
Elemental Resists +10%
Early game Lv90-110 (Hell & early ubers)
- Weapons: Tier 4
Skullhammer
-> Honorific Tier 4 or Sacred Crystal Sword or Crafted Sacred Crystal Sword (Abandoned/Trinity)
Skullhammer
Battle Axe (4)
Required Level: 5
Required Strength: 60
Item Level: 8
Innate Fire Damage: (13.0% of Strength)
10% Chance to cast level 10 Lava Pit on Melee Attack
15% Attack Speed
Adds (12 to 14)-(17 to 18) Fire Damage
-(11 to 13)% to Enemy Fire Resistance
(5 to 7)% Chance of Crushing Blow
Maximum Mana -(3 to 5)%
+20 Life on Melee Attack
Socketed (2)
Required Level: 24
Required Strength: 93
Item Level: 26
Innate Fire Damage: (13.0% of Strength)
12% Chance to cast level 20 Lava Pit on Melee Attack
25% Attack Speed
Adds (41 to 43)-(56 to 58) Fire Damage
-(16 to 18)% to Enemy Fire Resistance
(8 to 10)% Chance of Crushing Blow
Maximum Mana -(9 to 11)%
+50 Life on Melee Attack
Socketed (4)
Required Level: 42
Required Strength: 186
Item Level: 47
Innate Fire Damage: (13.0% of Strength)
14% Chance to cast level 30 Lava Pit on Melee Attack
35% Attack Speed
Adds (131 to 140)-(176 to 190) Fire Damage
-(21 to 23)% to Enemy Fire Resistance
(11 to 13)% Chance of Crushing Blow
Maximum Mana -(15 to 17)%
+75 Life on Melee Attack
Socketed (5)
Required Level: 51
Required Strength: 369
Item Level: 81
Innate Fire Damage: (13.0% of Strength)
16% Chance to cast level 40 Lava Pit on Melee Attack
40% Attack Speed
Adds (451 to 460)-(626 to 640) Fire Damage
-(23 to 25)% to Enemy Fire Resistance
(14 to 16)% Chance of Crushing Blow
Maximum Mana -(18 to 20)%
+100 Life on Melee Attack
Socketed (6)
Battle Axe (4)
Required Level: 5
Required Strength: 60
Item Level: 8
Innate Fire Damage: (13.0% of Strength)
10% Chance to cast level 10 Lava Pit on Melee Attack
15% Attack Speed
Adds (12 to 14)-(17 to 18) Fire Damage
-(11 to 13)% to Enemy Fire Resistance
(5 to 7)% Chance of Crushing Blow
Maximum Mana -(3 to 5)%
+20 Life on Melee Attack
Socketed (2)
Required Level: 24
Required Strength: 93
Item Level: 26
Innate Fire Damage: (13.0% of Strength)
12% Chance to cast level 20 Lava Pit on Melee Attack
25% Attack Speed
Adds (41 to 43)-(56 to 58) Fire Damage
-(16 to 18)% to Enemy Fire Resistance
(8 to 10)% Chance of Crushing Blow
Maximum Mana -(9 to 11)%
+50 Life on Melee Attack
Socketed (4)
Required Level: 42
Required Strength: 186
Item Level: 47
Innate Fire Damage: (13.0% of Strength)
14% Chance to cast level 30 Lava Pit on Melee Attack
35% Attack Speed
Adds (131 to 140)-(176 to 190) Fire Damage
-(21 to 23)% to Enemy Fire Resistance
(11 to 13)% Chance of Crushing Blow
Maximum Mana -(15 to 17)%
+75 Life on Melee Attack
Socketed (5)
Required Level: 51
Required Strength: 369
Item Level: 81
Innate Fire Damage: (13.0% of Strength)
16% Chance to cast level 40 Lava Pit on Melee Attack
40% Attack Speed
Adds (451 to 460)-(626 to 640) Fire Damage
-(23 to 25)% to Enemy Fire Resistance
(14 to 16)% Chance of Crushing Blow
Maximum Mana -(18 to 20)%
+100 Life on Melee Attack
Socketed (6)
Shield : Tier 4
Wheel of Fortune

Wheel of Fortune
Large Shield (4)
Defense: 85 to 162
Chance to Block: Class%
Required Level: 4
Required Strength: 27
Required Dexterity: 45
Item Level: 6
+(21 to 30) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(6 to 10)%
Fire Absorb 1%
Lightning Absorb 1%
Cold Absorb 1%
(4 to 7)% Gold Find
(5 to 10)% Magic Find
Socketed (1)
Defense: 240 to 405
Chance to Block: Class%
Required Level: 21
Required Strength: 53
Required Dexterity: 67
Item Level: 25
+(31 to 40) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(11 to 20)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(9 to 12)% Gold Find
(11 to 20)% Magic Find
Socketed (3)
Defense: 501 to 817
Chance to Block: Class%
Required Level: 39
Required Strength: 184
Required Dexterity: 139
Item Level: 46
+(41 to 50) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(21 to 30)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(14 to 17)% Gold Find
(21 to 30)% Magic Find
Socketed (4)
Defense: 684 to 1113
Chance to Block: Class%
Required Level: 48
Required Strength: 368
Required Dexterity: 288
Item Level: 80
+(51 to 60) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Fire Absorb 3%
Lightning Absorb 3%
Cold Absorb 3%
(17 to 19)% Gold Find
(31 to 40)% Magic Find
Socketed (4)
Large Shield (4)
Defense: 85 to 162
Chance to Block: Class%
Required Level: 4
Required Strength: 27
Required Dexterity: 45
Item Level: 6
+(21 to 30) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(6 to 10)%
Fire Absorb 1%
Lightning Absorb 1%
Cold Absorb 1%
(4 to 7)% Gold Find
(5 to 10)% Magic Find
Socketed (1)
Defense: 240 to 405
Chance to Block: Class%
Required Level: 21
Required Strength: 53
Required Dexterity: 67
Item Level: 25
+(31 to 40) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(11 to 20)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(9 to 12)% Gold Find
(11 to 20)% Magic Find
Socketed (3)
Defense: 501 to 817
Chance to Block: Class%
Required Level: 39
Required Strength: 184
Required Dexterity: 139
Item Level: 46
+(41 to 50) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(21 to 30)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(14 to 17)% Gold Find
(21 to 30)% Magic Find
Socketed (4)
Defense: 684 to 1113
Chance to Block: Class%
Required Level: 48
Required Strength: 368
Required Dexterity: 288
Item Level: 80
+(51 to 60) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Fire Absorb 3%
Lightning Absorb 3%
Cold Absorb 3%
(17 to 19)% Gold Find
(31 to 40)% Magic Find
Socketed (4)
On switch :
Pax Mystica

-> Crafted Sacred Throwing Axe with +6 All Skills (to pre-buff Bear stance & Conflux)

Pax Mystica
Staves
'ElTir'
Runeword Level: 10
+1 to All Skills
+7% to Spell Damage
+(2 to 5) to Blink
+3 to all Attributes
Elemental Resists +(11 to 15)%
(11 to 13)% Magic Find
Staves
'ElTir'
Runeword Level: 10
+1 to All Skills
+7% to Spell Damage
+(2 to 5) to Blink
+3 to all Attributes
Elemental Resists +(11 to 15)%
(11 to 13)% Magic Find
Helm : Tier 4
Topspin

Topspin
Skull Cap (4)
Defense: (76 - 83) to (115 - 125)
Required Level: 3
Required Strength: 28
Item Level: 4
5% Attack Speed
+(31 to 50)% Enhanced Defense
+(31 to 50) Defense
(3 to 5)% to Dexterity
(3 to 5)% to Energy
Maximum Elemental Resists +1%
10% Bonus to Defense
Socketed (1)
Defense: (277 - 301) to (365 - 397)
Required Level: 20
Required Strength: 55
Item Level: 23
15% Attack Speed
+(61 to 80)% Enhanced Defense
+(71 to 100) Defense
(6 to 8)% to Dexterity
(6 to 8)% to Energy
Maximum Elemental Resists +1%
20% Bonus to Defense
Socketed (3)
Defense: (704 - 760) to (876 - 943)
Required Level: 37
Required Strength: 192
Item Level: 43
25% Attack Speed
+(91 to 110)% Enhanced Defense
+(151 to 200) Defense
(9 to 11)% to Dexterity
(9 to 11)% to Energy
Maximum Elemental Resists +2%
30% Bonus to Defense
Socketed (4)
Defense: (1182 - 1258) to (1471 - 1564)
Required Level: 47
Required Strength: 384
Item Level: 78
30% Attack Speed
+(121 to 140)% Enhanced Defense
+(301 to 400) Defense
(12 to 14)% to Dexterity
(12 to 14)% to Energy
Maximum Elemental Resists +2%
40% Bonus to Defense
Socketed (4)
Skull Cap (4)
Defense: (76 - 83) to (115 - 125)
Required Level: 3
Required Strength: 28
Item Level: 4
5% Attack Speed
+(31 to 50)% Enhanced Defense
+(31 to 50) Defense
(3 to 5)% to Dexterity
(3 to 5)% to Energy
Maximum Elemental Resists +1%
10% Bonus to Defense
Socketed (1)
Defense: (277 - 301) to (365 - 397)
Required Level: 20
Required Strength: 55
Item Level: 23
15% Attack Speed
+(61 to 80)% Enhanced Defense
+(71 to 100) Defense
(6 to 8)% to Dexterity
(6 to 8)% to Energy
Maximum Elemental Resists +1%
20% Bonus to Defense
Socketed (3)
Defense: (704 - 760) to (876 - 943)
Required Level: 37
Required Strength: 192
Item Level: 43
25% Attack Speed
+(91 to 110)% Enhanced Defense
+(151 to 200) Defense
(9 to 11)% to Dexterity
(9 to 11)% to Energy
Maximum Elemental Resists +2%
30% Bonus to Defense
Socketed (4)
Defense: (1182 - 1258) to (1471 - 1564)
Required Level: 47
Required Strength: 384
Item Level: 78
30% Attack Speed
+(121 to 140)% Enhanced Defense
+(301 to 400) Defense
(12 to 14)% to Dexterity
(12 to 14)% to Energy
Maximum Elemental Resists +2%
40% Bonus to Defense
Socketed (4)
Body : Tier 4
Werecat

Werecat
Breast Plate (4)
Defense: (203 - 224) to (379 - 422)
Required Level: 5
Required Strength: 30
Item Level: 8
5% Chance to cast level 1 Claw Tornado on Melee Attack
15% Attack Speed
4% Life stolen per Hit
+(24 to 40)% Enhanced Defense
+(41 to 50) Defense
+(11 to 20) to all Attributes
Physical Resist 3%
Socketed (2)
Defense: (622 - 681) to (1100 - 1207)
Required Level: 23
Required Strength: 60
Item Level: 27
6% Chance to cast level 7 Claw Tornado on Melee Attack
30% Attack Speed
6% Life stolen per Hit
+(58 to 75)% Enhanced Defense
+(81 to 100) Defense
+(21 to 30) to all Attributes
Physical Resist 4%
Socketed (4)
Defense: (1471 - 1589) to (2563 - 2777)
Required Level: 40
Required Strength: 210
Item Level: 47
7% Chance to cast level 13 Claw Tornado on Melee Attack
45% Attack Speed
8% Life stolen per Hit
+(92 to 109)% Enhanced Defense
+(131 to 150) Defense
+(31 to 40) to all Attributes
Physical Resist 5%
Socketed (5)
Defense: (2168 - 2330) to (3757 - 4046)
Required Level: 50
Required Strength: 420
Item Level: 83
8% Chance to cast level 16 Claw Tornado on Melee Attack
60% Attack Speed
10% Life stolen per Hit
+(109 to 126)% Enhanced Defense
+(181 to 200) Defense
+(41 to 50) to all Attributes
Physical Resist 6%
Socketed (6)
Breast Plate (4)
Defense: (203 - 224) to (379 - 422)
Required Level: 5
Required Strength: 30
Item Level: 8
5% Chance to cast level 1 Claw Tornado on Melee Attack
15% Attack Speed
4% Life stolen per Hit
+(24 to 40)% Enhanced Defense
+(41 to 50) Defense
+(11 to 20) to all Attributes
Physical Resist 3%
Socketed (2)
Defense: (622 - 681) to (1100 - 1207)
Required Level: 23
Required Strength: 60
Item Level: 27
6% Chance to cast level 7 Claw Tornado on Melee Attack
30% Attack Speed
6% Life stolen per Hit
+(58 to 75)% Enhanced Defense
+(81 to 100) Defense
+(21 to 30) to all Attributes
Physical Resist 4%
Socketed (4)
Defense: (1471 - 1589) to (2563 - 2777)
Required Level: 40
Required Strength: 210
Item Level: 47
7% Chance to cast level 13 Claw Tornado on Melee Attack
45% Attack Speed
8% Life stolen per Hit
+(92 to 109)% Enhanced Defense
+(131 to 150) Defense
+(31 to 40) to all Attributes
Physical Resist 5%
Socketed (5)
Defense: (2168 - 2330) to (3757 - 4046)
Required Level: 50
Required Strength: 420
Item Level: 83
8% Chance to cast level 16 Claw Tornado on Melee Attack
60% Attack Speed
10% Life stolen per Hit
+(109 to 126)% Enhanced Defense
+(181 to 200) Defense
+(41 to 50) to all Attributes
Physical Resist 6%
Socketed (6)
Gloves : Tier 4
Featherclaw
-> Sacred Honorific/Crafted Gauntlets with Abandoned Shrine Blessing
Featherclaw
Chain Gloves (4)
Defense: (28 - 30) to (49 - 54)
Required Level: 5
Required Strength: 28
Item Level: 8
5% Attack Speed
(21 to 50)% Bonus to Attack Rating
+(18 to 29)% Enhanced Defense
+(6 to 10) to Dexterity
Socketed (1)
Defense: (149 - 161) to (203 - 218)
Required Level: 22
Required Strength: 57
Item Level: 26
15% Attack Speed
(81 to 110)% Bonus to Attack Rating
+(41 to 52)% Enhanced Defense
+(16 to 20) to Dexterity
Socketed (2)
Defense: (393 - 420) to (519 - 554)
Required Level: 40
Required Strength: 201
Item Level: 46
25% Attack Speed
(141 to 170)% Bonus to Attack Rating
+(64 to 75)% Enhanced Defense
+(26 to 30) to Dexterity
Socketed (3)
Defense: (581 - 617) to (759 - 807)
Required Level: 48
Required Strength: 402
Item Level: 80
30% Attack Speed
(171 to 200)% Bonus to Attack Rating
+(75 to 86)% Enhanced Defense
+(31 to 35) to Dexterity
Socketed (4)
Chain Gloves (4)
Defense: (28 - 30) to (49 - 54)
Required Level: 5
Required Strength: 28
Item Level: 8
5% Attack Speed
(21 to 50)% Bonus to Attack Rating
+(18 to 29)% Enhanced Defense
+(6 to 10) to Dexterity
Socketed (1)
Defense: (149 - 161) to (203 - 218)
Required Level: 22
Required Strength: 57
Item Level: 26
15% Attack Speed
(81 to 110)% Bonus to Attack Rating
+(41 to 52)% Enhanced Defense
+(16 to 20) to Dexterity
Socketed (2)
Defense: (393 - 420) to (519 - 554)
Required Level: 40
Required Strength: 201
Item Level: 46
25% Attack Speed
(141 to 170)% Bonus to Attack Rating
+(64 to 75)% Enhanced Defense
+(26 to 30) to Dexterity
Socketed (3)
Defense: (581 - 617) to (759 - 807)
Required Level: 48
Required Strength: 402
Item Level: 80
30% Attack Speed
(171 to 200)% Bonus to Attack Rating
+(75 to 86)% Enhanced Defense
+(31 to 35) to Dexterity
Socketed (4)
Belt : Tier 4
Dragon Tail
-> Sacred Honorific/Crafted Plated Belt with Abandoned Shrine Blessing
Dragon Tail
Plated Belt (4)
Defense: (206 - 232) to (277 - 312)
Required Level: 10
Required Strength: 34
Item Level: 16
5% Chance to cast level 6 Seal of Fire on Melee Attack
15% Attack Speed
Adds (3 to 5)-(6 to 8) Fire Damage
Stun Attack
+(51 to 70)% Enhanced Defense
Fire Resist +(16 to 25)%
Socketed (1)
Defense: (640 - 708) to (828 - 916)
Required Level: 27
Required Strength: 68
Item Level: 32
6% Chance to cast level 14 Seal of Fire on Melee Attack
25% Attack Speed
Adds (8 to 13)-(13 to 20) Fire Damage
Stun Attack
+(81 to 100)% Enhanced Defense
Fire Resist +(36 to 45)%
Socketed (2)
Defense: (1519 - 1656) to (1928 - 2102)
Required Level: 44
Required Strength: 236
Item Level: 52
7% Chance to cast level 20 Seal of Fire on Melee Attack
35% Attack Speed
Adds (25 to 35)-(40 to 55) Fire Damage
Stun Attack
+(111 to 130)% Enhanced Defense
Fire Resist +(56 to 65)%
Socketed (2)
Defense: (2366 - 2553) to (2993 - 3229)
Required Level: 52
Required Strength: 472
Item Level: 87
8% Chance to cast level 24 Seal of Fire on Melee Attack
40% Attack Speed
Adds (81 to 100)-(121 to 160) Fire Damage
Stun Attack
+(141 to 160)% Enhanced Defense
Fire Resist +(66 to 75)%
Socketed (2)
Plated Belt (4)
Defense: (206 - 232) to (277 - 312)
Required Level: 10
Required Strength: 34
Item Level: 16
5% Chance to cast level 6 Seal of Fire on Melee Attack
15% Attack Speed
Adds (3 to 5)-(6 to 8) Fire Damage
Stun Attack
+(51 to 70)% Enhanced Defense
Fire Resist +(16 to 25)%
Socketed (1)
Defense: (640 - 708) to (828 - 916)
Required Level: 27
Required Strength: 68
Item Level: 32
6% Chance to cast level 14 Seal of Fire on Melee Attack
25% Attack Speed
Adds (8 to 13)-(13 to 20) Fire Damage
Stun Attack
+(81 to 100)% Enhanced Defense
Fire Resist +(36 to 45)%
Socketed (2)
Defense: (1519 - 1656) to (1928 - 2102)
Required Level: 44
Required Strength: 236
Item Level: 52
7% Chance to cast level 20 Seal of Fire on Melee Attack
35% Attack Speed
Adds (25 to 35)-(40 to 55) Fire Damage
Stun Attack
+(111 to 130)% Enhanced Defense
Fire Resist +(56 to 65)%
Socketed (2)
Defense: (2366 - 2553) to (2993 - 3229)
Required Level: 52
Required Strength: 472
Item Level: 87
8% Chance to cast level 24 Seal of Fire on Melee Attack
40% Attack Speed
Adds (81 to 100)-(121 to 160) Fire Damage
Stun Attack
+(141 to 160)% Enhanced Defense
Fire Resist +(66 to 75)%
Socketed (2)
Boots : Tier 4
Zealot Rush

Zealot Rush
Light Plated Boots (4)
Defense: (67 - 78) to (102 - 119)
Required Level: 6
Required Strength: 31
Item Level: 10
5% Attack Speed
(0 to 40)% Movement Speed
(11 to 25)% Bonus to Attack Rating
+(21 to 40)% Enhanced Defense
(3 to 5)% to Dexterity
1% Reanimate as: Random Monster
Socketed (1)
Defense: (248 - 281) to (338 - 384)
Required Level: 24
Required Strength: 62
Item Level: 27
10% Attack Speed
(0 to 40)% Movement Speed
(41 to 55)% Bonus to Attack Rating
+(41 to 60)% Enhanced Defense
(9 to 11)% to Dexterity
2% Reanimate as: Random Monster
Socketed (2)
Defense: (613 - 685) to (817 - 914)
Required Level: 41
Required Strength: 218
Item Level: 48
20% Attack Speed
(0 to 40)% Movement Speed
(71 to 85)% Bonus to Attack Rating
+(61 to 80)% Enhanced Defense
(15 to 17)% to Dexterity
3% Reanimate as: Random Monster
Socketed (3)
Defense: (944 - 1044) to (1247 - 1378)
Required Level: 50
Required Strength: 436
Item Level: 83
30% Attack Speed
(0 to 40)% Movement Speed
(86 to 100)% Bonus to Attack Rating
+(81 to 100)% Enhanced Defense
(18 to 20)% to Dexterity
4% Reanimate as: Random Monster
Socketed (4)
Light Plated Boots (4)
Defense: (67 - 78) to (102 - 119)
Required Level: 6
Required Strength: 31
Item Level: 10
5% Attack Speed
(0 to 40)% Movement Speed
(11 to 25)% Bonus to Attack Rating
+(21 to 40)% Enhanced Defense
(3 to 5)% to Dexterity
1% Reanimate as: Random Monster
Socketed (1)
Defense: (248 - 281) to (338 - 384)
Required Level: 24
Required Strength: 62
Item Level: 27
10% Attack Speed
(0 to 40)% Movement Speed
(41 to 55)% Bonus to Attack Rating
+(41 to 60)% Enhanced Defense
(9 to 11)% to Dexterity
2% Reanimate as: Random Monster
Socketed (2)
Defense: (613 - 685) to (817 - 914)
Required Level: 41
Required Strength: 218
Item Level: 48
20% Attack Speed
(0 to 40)% Movement Speed
(71 to 85)% Bonus to Attack Rating
+(61 to 80)% Enhanced Defense
(15 to 17)% to Dexterity
3% Reanimate as: Random Monster
Socketed (3)
Defense: (944 - 1044) to (1247 - 1378)
Required Level: 50
Required Strength: 436
Item Level: 83
30% Attack Speed
(0 to 40)% Movement Speed
(86 to 100)% Bonus to Attack Rating
+(81 to 100)% Enhanced Defense
(18 to 20)% to Dexterity
4% Reanimate as: Random Monster
Socketed (4)
Jewelry : -x% to enemy cold resistance rings &
Athulua's Oracle

Athulua's Oracle
Amulet
Required Level: 60
Item Level: 60
+(1 to 2) to All Skills
40% Attack Speed
(150 to 250)% Bonus to Attack Rating
Cannot Be Frozen
Amulet
Required Level: 60
Item Level: 60
+(1 to 2) to All Skills
40% Attack Speed
(150 to 250)% Bonus to Attack Rating
Cannot Be Frozen
Example of weapons :

Mid game Lv110-125
- Weapons:
Gehenna


in a Sacred Crystal Sword -> 


Gehenna
Weapons
'ChamOhmLo'
Runeword Level: 83
20% Chance to cast level 32 Frozen Crown on Melee Attack
15% Block Speed
15% Hit Recovery
Adds 94-125 Cold Damage
Adds 150-200 Poison Damage over 1 seconds
+(144 to 171)% Enhanced Damage
+25% to Cold Spell Damage
-25% to Enemy Cold Resistance
+25% to Poison Spell Damage
-25% to Enemy Poison Resistance
Maximum Life +5%
Maximum Mana +(23 to 28)%
Requirements -33%
Weapons
'ChamOhmLo'
Runeword Level: 83
20% Chance to cast level 32 Frozen Crown on Melee Attack
15% Block Speed
15% Hit Recovery
Adds 94-125 Cold Damage
Adds 150-200 Poison Damage over 1 seconds
+(144 to 171)% Enhanced Damage
+25% to Cold Spell Damage
-25% to Enemy Cold Resistance
+25% to Poison Spell Damage
-25% to Enemy Poison Resistance
Maximum Life +5%
Maximum Mana +(23 to 28)%
Requirements -33%
Dawn
in a Sacred Crystal Sword
Dawn
Weapons
'Zol'
Runeword Level: 100
10% Chance to cast level 32 Celerity on Kill
45% Hit Recovery
(301 to 500)% Bonus to Attack Rating
+(172 to 200)% Enhanced Damage
75% to Strength
75% to Dexterity
35% to Vitality
75% to Energy
+80 to Mana
60% Gold Find
+(2 to 4) to Light Radius
Weapons
'Zol'
Runeword Level: 100
10% Chance to cast level 32 Celerity on Kill
45% Hit Recovery
(301 to 500)% Bonus to Attack Rating
+(172 to 200)% Enhanced Damage
75% to Strength
75% to Dexterity
35% to Vitality
75% to Energy
+80 to Mana
60% Gold Find
+(2 to 4) to Light Radius
Shield : Tier 4
Wheel of Fortune
or 
Wheel of Fortune
Large Shield (4)
Defense: 85 to 162
Chance to Block: Class%
Required Level: 4
Required Strength: 27
Required Dexterity: 45
Item Level: 6
+(21 to 30) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(6 to 10)%
Fire Absorb 1%
Lightning Absorb 1%
Cold Absorb 1%
(4 to 7)% Gold Find
(5 to 10)% Magic Find
Socketed (1)
Defense: 240 to 405
Chance to Block: Class%
Required Level: 21
Required Strength: 53
Required Dexterity: 67
Item Level: 25
+(31 to 40) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(11 to 20)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(9 to 12)% Gold Find
(11 to 20)% Magic Find
Socketed (3)
Defense: 501 to 817
Chance to Block: Class%
Required Level: 39
Required Strength: 184
Required Dexterity: 139
Item Level: 46
+(41 to 50) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(21 to 30)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(14 to 17)% Gold Find
(21 to 30)% Magic Find
Socketed (4)
Defense: 684 to 1113
Chance to Block: Class%
Required Level: 48
Required Strength: 368
Required Dexterity: 288
Item Level: 80
+(51 to 60) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Fire Absorb 3%
Lightning Absorb 3%
Cold Absorb 3%
(17 to 19)% Gold Find
(31 to 40)% Magic Find
Socketed (4)
Large Shield (4)
Defense: 85 to 162
Chance to Block: Class%
Required Level: 4
Required Strength: 27
Required Dexterity: 45
Item Level: 6
+(21 to 30) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(6 to 10)%
Fire Absorb 1%
Lightning Absorb 1%
Cold Absorb 1%
(4 to 7)% Gold Find
(5 to 10)% Magic Find
Socketed (1)
Defense: 240 to 405
Chance to Block: Class%
Required Level: 21
Required Strength: 53
Required Dexterity: 67
Item Level: 25
+(31 to 40) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(11 to 20)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(9 to 12)% Gold Find
(11 to 20)% Magic Find
Socketed (3)
Defense: 501 to 817
Chance to Block: Class%
Required Level: 39
Required Strength: 184
Required Dexterity: 139
Item Level: 46
+(41 to 50) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(21 to 30)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(14 to 17)% Gold Find
(21 to 30)% Magic Find
Socketed (4)
Defense: 684 to 1113
Chance to Block: Class%
Required Level: 48
Required Strength: 368
Required Dexterity: 288
Item Level: 80
+(51 to 60) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Fire Absorb 3%
Lightning Absorb 3%
Cold Absorb 3%
(17 to 19)% Gold Find
(31 to 40)% Magic Find
Socketed (4)
Avatar


in a Sacred Shield with no block chance


Avatar
Shields
'IgnFulGla'
Runeword Level: 100
+1 to All Skills
45% Cast Speed
45% Hit Recovery
-(27 to 30)% to Enemy Fire Resistance
-(27 to 30)% to Enemy Lightning Resistance
-(27 to 30)% to Enemy Cold Resistance
+(172 to 200)% Enhanced Defense
(16 to 25)% Magic Find
Requirements +25%
Shields
'IgnFulGla'
Runeword Level: 100
+1 to All Skills
45% Cast Speed
45% Hit Recovery
-(27 to 30)% to Enemy Fire Resistance
-(27 to 30)% to Enemy Lightning Resistance
-(27 to 30)% to Enemy Cold Resistance
+(172 to 200)% Enhanced Defense
(16 to 25)% Magic Find
Requirements +25%
On switch : Crafted Sacred Throwing Axe with +6 All Skills
Helm : Tier 4
Topspin
-> 
Topspin
Skull Cap (4)
Defense: (76 - 83) to (115 - 125)
Required Level: 3
Required Strength: 28
Item Level: 4
5% Attack Speed
+(31 to 50)% Enhanced Defense
+(31 to 50) Defense
(3 to 5)% to Dexterity
(3 to 5)% to Energy
Maximum Elemental Resists +1%
10% Bonus to Defense
Socketed (1)
Defense: (277 - 301) to (365 - 397)
Required Level: 20
Required Strength: 55
Item Level: 23
15% Attack Speed
+(61 to 80)% Enhanced Defense
+(71 to 100) Defense
(6 to 8)% to Dexterity
(6 to 8)% to Energy
Maximum Elemental Resists +1%
20% Bonus to Defense
Socketed (3)
Defense: (704 - 760) to (876 - 943)
Required Level: 37
Required Strength: 192
Item Level: 43
25% Attack Speed
+(91 to 110)% Enhanced Defense
+(151 to 200) Defense
(9 to 11)% to Dexterity
(9 to 11)% to Energy
Maximum Elemental Resists +2%
30% Bonus to Defense
Socketed (4)
Defense: (1182 - 1258) to (1471 - 1564)
Required Level: 47
Required Strength: 384
Item Level: 78
30% Attack Speed
+(121 to 140)% Enhanced Defense
+(301 to 400) Defense
(12 to 14)% to Dexterity
(12 to 14)% to Energy
Maximum Elemental Resists +2%
40% Bonus to Defense
Socketed (4)
Skull Cap (4)
Defense: (76 - 83) to (115 - 125)
Required Level: 3
Required Strength: 28
Item Level: 4
5% Attack Speed
+(31 to 50)% Enhanced Defense
+(31 to 50) Defense
(3 to 5)% to Dexterity
(3 to 5)% to Energy
Maximum Elemental Resists +1%
10% Bonus to Defense
Socketed (1)
Defense: (277 - 301) to (365 - 397)
Required Level: 20
Required Strength: 55
Item Level: 23
15% Attack Speed
+(61 to 80)% Enhanced Defense
+(71 to 100) Defense
(6 to 8)% to Dexterity
(6 to 8)% to Energy
Maximum Elemental Resists +1%
20% Bonus to Defense
Socketed (3)
Defense: (704 - 760) to (876 - 943)
Required Level: 37
Required Strength: 192
Item Level: 43
25% Attack Speed
+(91 to 110)% Enhanced Defense
+(151 to 200) Defense
(9 to 11)% to Dexterity
(9 to 11)% to Energy
Maximum Elemental Resists +2%
30% Bonus to Defense
Socketed (4)
Defense: (1182 - 1258) to (1471 - 1564)
Required Level: 47
Required Strength: 384
Item Level: 78
30% Attack Speed
+(121 to 140)% Enhanced Defense
+(301 to 400) Defense
(12 to 14)% to Dexterity
(12 to 14)% to Energy
Maximum Elemental Resists +2%
40% Bonus to Defense
Socketed (4)
Witchhunter's Hood
Witchhunter's Attire
(Assassin Claw Set)
or 
Witchhunter's Hood
Cap (Sacred)
Defense: (2136 - 2611) to (2161 - 2642)
Required Level: 90
Required Strength: 250
Item Level: 1
+(80 to 120)% Enhanced Defense
10% to Strength
10% to Dexterity
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Physical Resist 5%
(16 to 20)% Bonus to Defense
Requirements -50%
Socketed (4)
Cap (Sacred)
Defense: (2136 - 2611) to (2161 - 2642)
Required Level: 90
Required Strength: 250
Item Level: 1
+(80 to 120)% Enhanced Defense
10% to Strength
10% to Dexterity
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Physical Resist 5%
(16 to 20)% Bonus to Defense
Requirements -50%
Socketed (4)
Witchhunter's Attire
(Assassin Claw Set)
Royal Circlet

Royal Circlet
Tiara (Sacred)
Defense: (1740 - 1957) to (1968 - 2214)
Required Level: 100
Required Dexterity: 392
Item Level: 105
+2 to All Skills
+50% Damage to Demons
+50% Damage to Undead
+(140 to 170)% Enhanced Defense
(21 to 25)% to All Attributes
Elemental Resists +(25 to 30)%
Physical Resist 5%
(21 to 25)% Magic Find
Socketed (4)
Tiara (Sacred)
Defense: (1740 - 1957) to (1968 - 2214)
Required Level: 100
Required Dexterity: 392
Item Level: 105
+2 to All Skills
+50% Damage to Demons
+50% Damage to Undead
+(140 to 170)% Enhanced Defense
(21 to 25)% to All Attributes
Elemental Resists +(25 to 30)%
Physical Resist 5%
(21 to 25)% Magic Find
Socketed (4)
Body : Tier 4
Werecat
-> 
Werecat
Breast Plate (4)
Defense: (203 - 224) to (379 - 422)
Required Level: 5
Required Strength: 30
Item Level: 8
5% Chance to cast level 1 Claw Tornado on Melee Attack
15% Attack Speed
4% Life stolen per Hit
+(24 to 40)% Enhanced Defense
+(41 to 50) Defense
+(11 to 20) to all Attributes
Physical Resist 3%
Socketed (2)
Defense: (622 - 681) to (1100 - 1207)
Required Level: 23
Required Strength: 60
Item Level: 27
6% Chance to cast level 7 Claw Tornado on Melee Attack
30% Attack Speed
6% Life stolen per Hit
+(58 to 75)% Enhanced Defense
+(81 to 100) Defense
+(21 to 30) to all Attributes
Physical Resist 4%
Socketed (4)
Defense: (1471 - 1589) to (2563 - 2777)
Required Level: 40
Required Strength: 210
Item Level: 47
7% Chance to cast level 13 Claw Tornado on Melee Attack
45% Attack Speed
8% Life stolen per Hit
+(92 to 109)% Enhanced Defense
+(131 to 150) Defense
+(31 to 40) to all Attributes
Physical Resist 5%
Socketed (5)
Defense: (2168 - 2330) to (3757 - 4046)
Required Level: 50
Required Strength: 420
Item Level: 83
8% Chance to cast level 16 Claw Tornado on Melee Attack
60% Attack Speed
10% Life stolen per Hit
+(109 to 126)% Enhanced Defense
+(181 to 200) Defense
+(41 to 50) to all Attributes
Physical Resist 6%
Socketed (6)
Breast Plate (4)
Defense: (203 - 224) to (379 - 422)
Required Level: 5
Required Strength: 30
Item Level: 8
5% Chance to cast level 1 Claw Tornado on Melee Attack
15% Attack Speed
4% Life stolen per Hit
+(24 to 40)% Enhanced Defense
+(41 to 50) Defense
+(11 to 20) to all Attributes
Physical Resist 3%
Socketed (2)
Defense: (622 - 681) to (1100 - 1207)
Required Level: 23
Required Strength: 60
Item Level: 27
6% Chance to cast level 7 Claw Tornado on Melee Attack
30% Attack Speed
6% Life stolen per Hit
+(58 to 75)% Enhanced Defense
+(81 to 100) Defense
+(21 to 30) to all Attributes
Physical Resist 4%
Socketed (4)
Defense: (1471 - 1589) to (2563 - 2777)
Required Level: 40
Required Strength: 210
Item Level: 47
7% Chance to cast level 13 Claw Tornado on Melee Attack
45% Attack Speed
8% Life stolen per Hit
+(92 to 109)% Enhanced Defense
+(131 to 150) Defense
+(31 to 40) to all Attributes
Physical Resist 5%
Socketed (5)
Defense: (2168 - 2330) to (3757 - 4046)
Required Level: 50
Required Strength: 420
Item Level: 83
8% Chance to cast level 16 Claw Tornado on Melee Attack
60% Attack Speed
10% Life stolen per Hit
+(109 to 126)% Enhanced Defense
+(181 to 200) Defense
+(41 to 50) to all Attributes
Physical Resist 6%
Socketed (6)
Rebel



in a Sacred Light Plate (Highest defense & lowest movement penalty)



Rebel
Body Armors
'ZolSilSilLo'
Runeword Level: 100
15% Combat Speeds
Adds 6-10 Damage
Enhanced Weapon Damage +(80 to 100)%
+(172 to 200)% Enhanced Defense
+(151 to 200) to Strength
+(151 to 200) to Dexterity
-75 to Vitality
-75 to Energy
+60 to Mana
Maximum Elemental Resists +1%
Elemental Resists +(40 to 50)%
Body Armors
'ZolSilSilLo'
Runeword Level: 100
15% Combat Speeds
Adds 6-10 Damage
Enhanced Weapon Damage +(80 to 100)%
+(172 to 200)% Enhanced Defense
+(151 to 200) to Strength
+(151 to 200) to Dexterity
-75 to Vitality
-75 to Energy
+60 to Mana
Maximum Elemental Resists +1%
Elemental Resists +(40 to 50)%
Gloves : Sacred Honorific/Crafted Gauntlets with Abandoned Shrine Blessing ->
Snowsquall



Snowsquall
Gloves
'GlaIu'
Runeword Level: 105
+1% Maximum Cold Resist per 80% Cold Resist
+1 to All Skills
20% Hit Recovery
Adds 100-200 Cold Damage
(3 to 5)% Innate Elemental Damage
-(7 to 10)% to Enemy Cold Resistance
Slow Target 20%
+70% to Summoned Minion Attack Rating
+200% Enhanced Defense
+(21 to 25) to Dexterity
Cold Absorb (3 to 5)%
Gloves
'GlaIu'
Runeword Level: 105
+1% Maximum Cold Resist per 80% Cold Resist
+1 to All Skills
20% Hit Recovery
Adds 100-200 Cold Damage
(3 to 5)% Innate Elemental Damage
-(7 to 10)% to Enemy Cold Resistance
Slow Target 20%
+70% to Summoned Minion Attack Rating
+200% Enhanced Defense
+(21 to 25) to Dexterity
Cold Absorb (3 to 5)%
Belt : Sacred Honorific/Crafted Plated Belt with Abandoned Shrine Blessing ->
Lysra



Lysra
Belts
'MalCham'
Runeword Level: 83
15% Combat Speeds
-(8 to 10)% to Enemy Elemental Resistances
+(141 to 171)% Enhanced Defense
5% to All Attributes
+1.5 to Life (Based on Character Level)
Maximum Mana +2%
+(10 to 20) Life after each Kill
+(10 to 20) Mana after each Kill
Belts
'MalCham'
Runeword Level: 83
15% Combat Speeds
-(8 to 10)% to Enemy Elemental Resistances
+(141 to 171)% Enhanced Defense
5% to All Attributes
+1.5 to Life (Based on Character Level)
Maximum Mana +2%
+(10 to 20) Life after each Kill
+(10 to 20) Mana after each Kill
Boots : Tier 4
Zealot Rush

Zealot Rush
Light Plated Boots (4)
Defense: (67 - 78) to (102 - 119)
Required Level: 6
Required Strength: 31
Item Level: 10
5% Attack Speed
(0 to 40)% Movement Speed
(11 to 25)% Bonus to Attack Rating
+(21 to 40)% Enhanced Defense
(3 to 5)% to Dexterity
1% Reanimate as: Random Monster
Socketed (1)
Defense: (248 - 281) to (338 - 384)
Required Level: 24
Required Strength: 62
Item Level: 27
10% Attack Speed
(0 to 40)% Movement Speed
(41 to 55)% Bonus to Attack Rating
+(41 to 60)% Enhanced Defense
(9 to 11)% to Dexterity
2% Reanimate as: Random Monster
Socketed (2)
Defense: (613 - 685) to (817 - 914)
Required Level: 41
Required Strength: 218
Item Level: 48
20% Attack Speed
(0 to 40)% Movement Speed
(71 to 85)% Bonus to Attack Rating
+(61 to 80)% Enhanced Defense
(15 to 17)% to Dexterity
3% Reanimate as: Random Monster
Socketed (3)
Defense: (944 - 1044) to (1247 - 1378)
Required Level: 50
Required Strength: 436
Item Level: 83
30% Attack Speed
(0 to 40)% Movement Speed
(86 to 100)% Bonus to Attack Rating
+(81 to 100)% Enhanced Defense
(18 to 20)% to Dexterity
4% Reanimate as: Random Monster
Socketed (4)
Light Plated Boots (4)
Defense: (67 - 78) to (102 - 119)
Required Level: 6
Required Strength: 31
Item Level: 10
5% Attack Speed
(0 to 40)% Movement Speed
(11 to 25)% Bonus to Attack Rating
+(21 to 40)% Enhanced Defense
(3 to 5)% to Dexterity
1% Reanimate as: Random Monster
Socketed (1)
Defense: (248 - 281) to (338 - 384)
Required Level: 24
Required Strength: 62
Item Level: 27
10% Attack Speed
(0 to 40)% Movement Speed
(41 to 55)% Bonus to Attack Rating
+(41 to 60)% Enhanced Defense
(9 to 11)% to Dexterity
2% Reanimate as: Random Monster
Socketed (2)
Defense: (613 - 685) to (817 - 914)
Required Level: 41
Required Strength: 218
Item Level: 48
20% Attack Speed
(0 to 40)% Movement Speed
(71 to 85)% Bonus to Attack Rating
+(61 to 80)% Enhanced Defense
(15 to 17)% to Dexterity
3% Reanimate as: Random Monster
Socketed (3)
Defense: (944 - 1044) to (1247 - 1378)
Required Level: 50
Required Strength: 436
Item Level: 83
30% Attack Speed
(0 to 40)% Movement Speed
(86 to 100)% Bonus to Attack Rating
+(81 to 100)% Enhanced Defense
(18 to 20)% to Dexterity
4% Reanimate as: Random Monster
Socketed (4)
Jewelry : -x% to enemy cold resistance rings or Assur's Bane rings &
Athulua's Oracle

Athulua's Oracle
Amulet
Required Level: 60
Item Level: 60
+(1 to 2) to All Skills
40% Attack Speed
(150 to 250)% Bonus to Attack Rating
Cannot Be Frozen
Amulet
Required Level: 60
Item Level: 60
+(1 to 2) to All Skills
40% Attack Speed
(150 to 250)% Bonus to Attack Rating
Cannot Be Frozen
Avatar


in a no block chance shield to avoid gaining block chance as it is completely useless to have at this stage. The build is tanky enough without block and blocking would only hurt our damage output from the frame loss.


Avatar
Shields
'IgnFulGla'
Runeword Level: 100
+1 to All Skills
45% Cast Speed
45% Hit Recovery
-(27 to 30)% to Enemy Fire Resistance
-(27 to 30)% to Enemy Lightning Resistance
-(27 to 30)% to Enemy Cold Resistance
+(172 to 200)% Enhanced Defense
(16 to 25)% Magic Find
Requirements +25%
Shields
'IgnFulGla'
Runeword Level: 100
+1 to All Skills
45% Cast Speed
45% Hit Recovery
-(27 to 30)% to Enemy Fire Resistance
-(27 to 30)% to Enemy Lightning Resistance
-(27 to 30)% to Enemy Cold Resistance
+(172 to 200)% Enhanced Defense
(16 to 25)% Magic Find
Requirements +25%
Late game Lv125-150
- Weapons:
Dawn
in a Sacred Crystal Sword -> 
Dawn
Weapons
'Zol'
Runeword Level: 100
10% Chance to cast level 32 Celerity on Kill
45% Hit Recovery
(301 to 500)% Bonus to Attack Rating
+(172 to 200)% Enhanced Damage
75% to Strength
75% to Dexterity
35% to Vitality
75% to Energy
+80 to Mana
60% Gold Find
+(2 to 4) to Light Radius
Weapons
'Zol'
Runeword Level: 100
10% Chance to cast level 32 Celerity on Kill
45% Hit Recovery
(301 to 500)% Bonus to Attack Rating
+(172 to 200)% Enhanced Damage
75% to Strength
75% to Dexterity
35% to Vitality
75% to Energy
+80 to Mana
60% Gold Find
+(2 to 4) to Light Radius
Elemental Dominion
x 4 
Elemental Dominion
Occult Effigy
Cube Reagent
Cube with a Zero Socket Weapon to Add Bonus
Adds 75-125 Fire Damage
Adds 75-125 Lightning Damage
Adds 75-125 Cold Damage
+10 Required Level
Occult Effigy
Cube Reagent
Cube with a Zero Socket Weapon to Add Bonus
Adds 75-125 Fire Damage
Adds 75-125 Lightning Damage
Adds 75-125 Cold Damage
+10 Required Level
Dawn

Dawn
Weapons
'Zol'
Runeword Level: 100
10% Chance to cast level 32 Celerity on Kill
45% Hit Recovery
(301 to 500)% Bonus to Attack Rating
+(172 to 200)% Enhanced Damage
75% to Strength
75% to Dexterity
35% to Vitality
75% to Energy
+80 to Mana
60% Gold Find
+(2 to 4) to Light Radius
Weapons
'Zol'
Runeword Level: 100
10% Chance to cast level 32 Celerity on Kill
45% Hit Recovery
(301 to 500)% Bonus to Attack Rating
+(172 to 200)% Enhanced Damage
75% to Strength
75% to Dexterity
35% to Vitality
75% to Energy
+80 to Mana
60% Gold Find
+(2 to 4) to Light Radius
Shield : Tier 4
Wheel of Fortune
or 
Wheel of Fortune
Large Shield (4)
Defense: 85 to 162
Chance to Block: Class%
Required Level: 4
Required Strength: 27
Required Dexterity: 45
Item Level: 6
+(21 to 30) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(6 to 10)%
Fire Absorb 1%
Lightning Absorb 1%
Cold Absorb 1%
(4 to 7)% Gold Find
(5 to 10)% Magic Find
Socketed (1)
Defense: 240 to 405
Chance to Block: Class%
Required Level: 21
Required Strength: 53
Required Dexterity: 67
Item Level: 25
+(31 to 40) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(11 to 20)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(9 to 12)% Gold Find
(11 to 20)% Magic Find
Socketed (3)
Defense: 501 to 817
Chance to Block: Class%
Required Level: 39
Required Strength: 184
Required Dexterity: 139
Item Level: 46
+(41 to 50) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(21 to 30)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(14 to 17)% Gold Find
(21 to 30)% Magic Find
Socketed (4)
Defense: 684 to 1113
Chance to Block: Class%
Required Level: 48
Required Strength: 368
Required Dexterity: 288
Item Level: 80
+(51 to 60) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Fire Absorb 3%
Lightning Absorb 3%
Cold Absorb 3%
(17 to 19)% Gold Find
(31 to 40)% Magic Find
Socketed (4)
Large Shield (4)
Defense: 85 to 162
Chance to Block: Class%
Required Level: 4
Required Strength: 27
Required Dexterity: 45
Item Level: 6
+(21 to 30) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(6 to 10)%
Fire Absorb 1%
Lightning Absorb 1%
Cold Absorb 1%
(4 to 7)% Gold Find
(5 to 10)% Magic Find
Socketed (1)
Defense: 240 to 405
Chance to Block: Class%
Required Level: 21
Required Strength: 53
Required Dexterity: 67
Item Level: 25
+(31 to 40) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(11 to 20)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(9 to 12)% Gold Find
(11 to 20)% Magic Find
Socketed (3)
Defense: 501 to 817
Chance to Block: Class%
Required Level: 39
Required Strength: 184
Required Dexterity: 139
Item Level: 46
+(41 to 50) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(21 to 30)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(14 to 17)% Gold Find
(21 to 30)% Magic Find
Socketed (4)
Defense: 684 to 1113
Chance to Block: Class%
Required Level: 48
Required Strength: 368
Required Dexterity: 288
Item Level: 80
+(51 to 60) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Fire Absorb 3%
Lightning Absorb 3%
Cold Absorb 3%
(17 to 19)% Gold Find
(31 to 40)% Magic Find
Socketed (4)
Avatar


in a Sacred Sacred Shield with no block chance -> 


Avatar
Shields
'IgnFulGla'
Runeword Level: 100
+1 to All Skills
45% Cast Speed
45% Hit Recovery
-(27 to 30)% to Enemy Fire Resistance
-(27 to 30)% to Enemy Lightning Resistance
-(27 to 30)% to Enemy Cold Resistance
+(172 to 200)% Enhanced Defense
(16 to 25)% Magic Find
Requirements +25%
Shields
'IgnFulGla'
Runeword Level: 100
+1 to All Skills
45% Cast Speed
45% Hit Recovery
-(27 to 30)% to Enemy Fire Resistance
-(27 to 30)% to Enemy Lightning Resistance
-(27 to 30)% to Enemy Cold Resistance
+(172 to 200)% Enhanced Defense
(16 to 25)% Magic Find
Requirements +25%
Svalinn


in Sacred Gilded Shield


Svalinn
Shields
'RhalLoOhn'
Runeword Level: 115
-1% to Enemy Elemental Resistances per 150 Dexterity
8% Chance to cast level 7 Life Spark when Blocking
1% Base Block Chance
15% Block Speed
20% Hit Recovery
+(151 to 200)% Enhanced Defense
+(30 to 40) to all Attributes
(15 to 20)% to Dexterity
+200 to Life
Fire Resist +(50 to 55)%
Lightning Resist +(20 to 25)%
Cold Resist +(20 to 25)%
Poison Resist +(20 to 25)%
Fire Absorb (3 to 5)%
Physical Resist 5%
Shields
'RhalLoOhn'
Runeword Level: 115
-1% to Enemy Elemental Resistances per 150 Dexterity
8% Chance to cast level 7 Life Spark when Blocking
1% Base Block Chance
15% Block Speed
20% Hit Recovery
+(151 to 200)% Enhanced Defense
+(30 to 40) to all Attributes
(15 to 20)% to Dexterity
+200 to Life
Fire Resist +(50 to 55)%
Lightning Resist +(20 to 25)%
Cold Resist +(20 to 25)%
Poison Resist +(20 to 25)%
Fire Absorb (3 to 5)%
Physical Resist 5%
On switch : Crafted Sacred Throwing Axe with +6 All Skills
Helm :
Witchhunter's Hood
Witchhunter's Attire
(Assassin Claw Set)
-> 
Witchhunter's Hood
Cap (Sacred)
Defense: (2136 - 2611) to (2161 - 2642)
Required Level: 90
Required Strength: 250
Item Level: 1
+(80 to 120)% Enhanced Defense
10% to Strength
10% to Dexterity
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Physical Resist 5%
(16 to 20)% Bonus to Defense
Requirements -50%
Socketed (4)
Cap (Sacred)
Defense: (2136 - 2611) to (2161 - 2642)
Required Level: 90
Required Strength: 250
Item Level: 1
+(80 to 120)% Enhanced Defense
10% to Strength
10% to Dexterity
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Physical Resist 5%
(16 to 20)% Bonus to Defense
Requirements -50%
Socketed (4)
Witchhunter's Attire
(Assassin Claw Set)
Nasrudin

in a Sacred Avenger Guard (Keep Witchhunter's Hood for resistances)

Nasrudin
Barbarian Helms
'ZodTaha'
Runeword Level: 100
Indestructible
80% Combat Speeds
+(9 to 15) to Cautious Strike
+200% Enhanced Defense
+(251 to 300) to Dexterity
(26 to 32)% Gold Find
Barbarian Helms
'ZodTaha'
Runeword Level: 100
Indestructible
80% Combat Speeds
+(9 to 15) to Cautious Strike
+200% Enhanced Defense
+(251 to 300) to Dexterity
(26 to 32)% Gold Find
Body :
Rebel



-> 



Rebel
Body Armors
'ZolSilSilLo'
Runeword Level: 100
15% Combat Speeds
Adds 6-10 Damage
Enhanced Weapon Damage +(80 to 100)%
+(172 to 200)% Enhanced Defense
+(151 to 200) to Strength
+(151 to 200) to Dexterity
-75 to Vitality
-75 to Energy
+60 to Mana
Maximum Elemental Resists +1%
Elemental Resists +(40 to 50)%
Body Armors
'ZolSilSilLo'
Runeword Level: 100
15% Combat Speeds
Adds 6-10 Damage
Enhanced Weapon Damage +(80 to 100)%
+(172 to 200)% Enhanced Defense
+(151 to 200) to Strength
+(151 to 200) to Dexterity
-75 to Vitality
-75 to Energy
+60 to Mana
Maximum Elemental Resists +1%
Elemental Resists +(40 to 50)%
Hellfire Plate







Hellfire Plate
Body Armors
'IgnJahGurRhal'
Runeword Level: 115
+1% Innate Elemental Damage per 250 Strength and Dexterity
15% Chance to cast level 9 Life Spark on Melee Attack
20% Attack Speed
+250 Fire Damage
-(14 to 18)% to Enemy Fire Resistance
-(11 to 15)% to Enemy Lightning Resistance
-(11 to 15)% to Enemy Cold Resistance
-(11 to 15)% to Enemy Poison Resistance
+(171 to 200)% Enhanced Defense
Maximum Life +(3 to 5)%
Maximum Elemental Resists +(1 to 2)%
Fire Resist +(10 to 20)%
Lightning Resist +(10 to 20)%
Cold Resist +(10 to 20)%
Poison Resist +(10 to 20)%
Physical Resist (7 to 10)%
Body Armors
'IgnJahGurRhal'
Runeword Level: 115
+1% Innate Elemental Damage per 250 Strength and Dexterity
15% Chance to cast level 9 Life Spark on Melee Attack
20% Attack Speed
+250 Fire Damage
-(14 to 18)% to Enemy Fire Resistance
-(11 to 15)% to Enemy Lightning Resistance
-(11 to 15)% to Enemy Cold Resistance
-(11 to 15)% to Enemy Poison Resistance
+(171 to 200)% Enhanced Defense
Maximum Life +(3 to 5)%
Maximum Elemental Resists +(1 to 2)%
Fire Resist +(10 to 20)%
Lightning Resist +(10 to 20)%
Cold Resist +(10 to 20)%
Poison Resist +(10 to 20)%
Physical Resist (7 to 10)%
Gloves :
Snowsquall

-> 

Snowsquall
Gloves
'GlaIu'
Runeword Level: 105
+1% Maximum Cold Resist per 80% Cold Resist
+1 to All Skills
20% Hit Recovery
Adds 100-200 Cold Damage
(3 to 5)% Innate Elemental Damage
-(7 to 10)% to Enemy Cold Resistance
Slow Target 20%
+70% to Summoned Minion Attack Rating
+200% Enhanced Defense
+(21 to 25) to Dexterity
Cold Absorb (3 to 5)%
Gloves
'GlaIu'
Runeword Level: 105
+1% Maximum Cold Resist per 80% Cold Resist
+1 to All Skills
20% Hit Recovery
Adds 100-200 Cold Damage
(3 to 5)% Innate Elemental Damage
-(7 to 10)% to Enemy Cold Resistance
Slow Target 20%
+70% to Summoned Minion Attack Rating
+200% Enhanced Defense
+(21 to 25) to Dexterity
Cold Absorb (3 to 5)%
Stareye's Claws
Henchmen Trophies
(Legendary Set)
(If you can find them)
Stareye's Claws
Gauntlets (Sacred)
Defense: 1674 to 1959
Required Level: 100
Required Strength: 625
Item Level: 120
Adds 100-150 Cold Damage
+25% to Cold Spell Damage
-15% to Enemy Cold Resistance
+200% Enhanced Defense
+50 to Dexterity
15% to Dexterity
Maximum Cold Resist +2%
+5 Cold Absorb
Socketed (4)
Gauntlets (Sacred)
Defense: 1674 to 1959
Required Level: 100
Required Strength: 625
Item Level: 120
Adds 100-150 Cold Damage
+25% to Cold Spell Damage
-15% to Enemy Cold Resistance
+200% Enhanced Defense
+50 to Dexterity
15% to Dexterity
Maximum Cold Resist +2%
+5 Cold Absorb
Socketed (4)
Henchmen Trophies
(Legendary Set)
Belt :
Lysra

-> 

Lysra
Belts
'MalCham'
Runeword Level: 83
15% Combat Speeds
-(8 to 10)% to Enemy Elemental Resistances
+(141 to 171)% Enhanced Defense
5% to All Attributes
+1.5 to Life (Based on Character Level)
Maximum Mana +2%
+(10 to 20) Life after each Kill
+(10 to 20) Mana after each Kill
Belts
'MalCham'
Runeword Level: 83
15% Combat Speeds
-(8 to 10)% to Enemy Elemental Resistances
+(141 to 171)% Enhanced Defense
5% to All Attributes
+1.5 to Life (Based on Character Level)
Maximum Mana +2%
+(10 to 20) Life after each Kill
+(10 to 20) Mana after each Kill
Doomcloud Spine
Henchmen Trophies
(Legendary Set)
(If you can find them)
Doomcloud Spine
Plated Belt (Sacred)
Defense: 4089 to 4479
Required Level: 100
Required Strength: 675
Item Level: 120
Adds 100-150 Lightning Damage
+25% to Lightning Spell Damage
-15% to Enemy Lightning Resistance
+200% Enhanced Defense
+50 to Vitality
15% to Vitality
Maximum Lightning Resist +2%
+5 Lightning Absorb
Socketed (2)
Plated Belt (Sacred)
Defense: 4089 to 4479
Required Level: 100
Required Strength: 675
Item Level: 120
Adds 100-150 Lightning Damage
+25% to Lightning Spell Damage
-15% to Enemy Lightning Resistance
+200% Enhanced Defense
+50 to Vitality
15% to Vitality
Maximum Lightning Resist +2%
+5 Lightning Absorb
Socketed (2)
Henchmen Trophies
(Legendary Set)
Boots : Tier 4
Zealot Rush
-> 
Zealot Rush
Light Plated Boots (4)
Defense: (67 - 78) to (102 - 119)
Required Level: 6
Required Strength: 31
Item Level: 10
5% Attack Speed
(0 to 40)% Movement Speed
(11 to 25)% Bonus to Attack Rating
+(21 to 40)% Enhanced Defense
(3 to 5)% to Dexterity
1% Reanimate as: Random Monster
Socketed (1)
Defense: (248 - 281) to (338 - 384)
Required Level: 24
Required Strength: 62
Item Level: 27
10% Attack Speed
(0 to 40)% Movement Speed
(41 to 55)% Bonus to Attack Rating
+(41 to 60)% Enhanced Defense
(9 to 11)% to Dexterity
2% Reanimate as: Random Monster
Socketed (2)
Defense: (613 - 685) to (817 - 914)
Required Level: 41
Required Strength: 218
Item Level: 48
20% Attack Speed
(0 to 40)% Movement Speed
(71 to 85)% Bonus to Attack Rating
+(61 to 80)% Enhanced Defense
(15 to 17)% to Dexterity
3% Reanimate as: Random Monster
Socketed (3)
Defense: (944 - 1044) to (1247 - 1378)
Required Level: 50
Required Strength: 436
Item Level: 83
30% Attack Speed
(0 to 40)% Movement Speed
(86 to 100)% Bonus to Attack Rating
+(81 to 100)% Enhanced Defense
(18 to 20)% to Dexterity
4% Reanimate as: Random Monster
Socketed (4)
Light Plated Boots (4)
Defense: (67 - 78) to (102 - 119)
Required Level: 6
Required Strength: 31
Item Level: 10
5% Attack Speed
(0 to 40)% Movement Speed
(11 to 25)% Bonus to Attack Rating
+(21 to 40)% Enhanced Defense
(3 to 5)% to Dexterity
1% Reanimate as: Random Monster
Socketed (1)
Defense: (248 - 281) to (338 - 384)
Required Level: 24
Required Strength: 62
Item Level: 27
10% Attack Speed
(0 to 40)% Movement Speed
(41 to 55)% Bonus to Attack Rating
+(41 to 60)% Enhanced Defense
(9 to 11)% to Dexterity
2% Reanimate as: Random Monster
Socketed (2)
Defense: (613 - 685) to (817 - 914)
Required Level: 41
Required Strength: 218
Item Level: 48
20% Attack Speed
(0 to 40)% Movement Speed
(71 to 85)% Bonus to Attack Rating
+(61 to 80)% Enhanced Defense
(15 to 17)% to Dexterity
3% Reanimate as: Random Monster
Socketed (3)
Defense: (944 - 1044) to (1247 - 1378)
Required Level: 50
Required Strength: 436
Item Level: 83
30% Attack Speed
(0 to 40)% Movement Speed
(86 to 100)% Bonus to Attack Rating
+(81 to 100)% Enhanced Defense
(18 to 20)% to Dexterity
4% Reanimate as: Random Monster
Socketed (4)
Lifecrusher


or 


Lifecrusher
Boots
'MhalChamUm'
Runeword Level: 110
30% Hit Recovery
0.125% Chance of Crushing Blow (Based on Character Level)
+(171 to 200)% Enhanced Defense
(5 to 10)% to All Attributes
Maximum Life +(7 to 10)%
Maximum Elemental Resists +1%
Elemental Resists +(15 to 25)%
Boots
'MhalChamUm'
Runeword Level: 110
30% Hit Recovery
0.125% Chance of Crushing Blow (Based on Character Level)
+(171 to 200)% Enhanced Defense
(5 to 10)% to All Attributes
Maximum Life +(7 to 10)%
Maximum Elemental Resists +1%
Elemental Resists +(15 to 25)%
Fangskin Scales
Henchmen Trophies
(Legendary Set)
(If you can find them)
Fangskin Scales
Greaves (Sacred)
Defense: 2481 to 2799
Required Level: 100
Required Strength: 650
Item Level: 120
(0 to 40)% Movement Speed
Adds 6-8 Poison Damage over 1 seconds
+25% to Poison Spell Damage
-15% to Enemy Poison Resistance
+200% Enhanced Defense
+50 to Energy
15% to Energy
Maximum Poison Resist +2%
Socketed (4)
Greaves (Sacred)
Defense: 2481 to 2799
Required Level: 100
Required Strength: 650
Item Level: 120
(0 to 40)% Movement Speed
Adds 6-8 Poison Damage over 1 seconds
+25% to Poison Spell Damage
-15% to Enemy Poison Resistance
+200% Enhanced Defense
+50 to Energy
15% to Energy
Maximum Poison Resist +2%
Socketed (4)
Henchmen Trophies
(Legendary Set)
Jewelry :
Athulua's Oracle
when Cannot be Frozen is needed, Assur's Bane -> Ring of Virtue, 
Athulua's Oracle
Amulet
Required Level: 60
Item Level: 60
+(1 to 2) to All Skills
40% Attack Speed
(150 to 250)% Bonus to Attack Rating
Cannot Be Frozen
Amulet
Required Level: 60
Item Level: 60
+(1 to 2) to All Skills
40% Attack Speed
(150 to 250)% Bonus to Attack Rating
Cannot Be Frozen
Bad Mood
, 
Bad Mood
Ring
Required Level: 100
Item Level: 120
-20% Cast Speed
Adds 50-100 Fire Damage
Adds 50-100 Lightning Damage
Adds 50-100 Cold Damage
-(5 to 20)% to Enemy Fire Resistance
-(5 to 20)% to Enemy Lightning Resistance
-(5 to 20)% to Enemy Cold Resistance
Ring
Required Level: 100
Item Level: 120
-20% Cast Speed
Adds 50-100 Fire Damage
Adds 50-100 Lightning Damage
Adds 50-100 Cold Damage
-(5 to 20)% to Enemy Fire Resistance
-(5 to 20)% to Enemy Lightning Resistance
-(5 to 20)% to Enemy Cold Resistance
Quov Tsin's Talisman
, 
Quov Tsin's Talisman
Amulet
Required Level: 110
Item Level: 110
15% Innate Elemental Damage
-(20 to 30)% to Enemy Elemental Resistances
Amulet
Required Level: 110
Item Level: 110
15% Innate Elemental Damage
-(20 to 30)% to Enemy Elemental Resistances
Adrenaline Rush
, 
Adrenaline Rush
Ring
Required Level: 100
Item Level: 120
+1 to All Skills
40% Combat Speeds
40% Movement Speed
Maximum Elemental Resists +1%
Ring
Required Level: 100
Item Level: 120
+1 to All Skills
40% Combat Speeds
40% Movement Speed
Maximum Elemental Resists +1%
Ouroboros
, 
Ouroboros
Ring
Required Level: 110
Item Level: 120
+1 to All Skills
(-15 to 25)% to Strength
(-15 to 25)% to Dexterity
(-15 to 25)% to Vitality
(-15 to 25)% to Energy
Ring
Required Level: 110
Item Level: 120
+1 to All Skills
(-15 to 25)% to Strength
(-15 to 25)% to Dexterity
(-15 to 25)% to Vitality
(-15 to 25)% to Energy
Empyrean Glory
are all solid options, if you can find them of course
Empyrean Glory
Ring
Required Level: 50
Item Level: 120
1% Chance to cast level 40 Singularity on Kill
(6 to 10)% to All Attributes
Maximum Life +5%
Maximum Mana +15%
15% Gold Find
Ring
Required Level: 50
Item Level: 120
1% Chance to cast level 40 Singularity on Kill
(6 to 10)% to All Attributes
Maximum Life +5%
Maximum Mana +15%
15% Gold Find
Idol of Stars
if you are lucky enough to find them (or trading).
Idol of Stars
Mystic Orb
Right-Click to Apply
+14 to Strength
+14 to Dexterity
+10 to Energy
+10 Required Level
Mystic Orb
Right-Click to Apply
+14 to Strength
+14 to Dexterity
+10 to Energy
+10 Required Level
Note that upon acquiring
Svalinn


, you may find it useful to respec enough dexterity, alongside putting points into Citadel and its prerequisites, to reach 60% block. If you do not possess enough dexterity, consider putting 1 point into Gladiator's Dominance.


Svalinn
Shields
'RhalLoOhn'
Runeword Level: 115
-1% to Enemy Elemental Resistances per 150 Dexterity
8% Chance to cast level 7 Life Spark when Blocking
1% Base Block Chance
15% Block Speed
20% Hit Recovery
+(151 to 200)% Enhanced Defense
+(30 to 40) to all Attributes
(15 to 20)% to Dexterity
+200 to Life
Fire Resist +(50 to 55)%
Lightning Resist +(20 to 25)%
Cold Resist +(20 to 25)%
Poison Resist +(20 to 25)%
Fire Absorb (3 to 5)%
Physical Resist 5%
Shields
'RhalLoOhn'
Runeword Level: 115
-1% to Enemy Elemental Resistances per 150 Dexterity
8% Chance to cast level 7 Life Spark when Blocking
1% Base Block Chance
15% Block Speed
20% Hit Recovery
+(151 to 200)% Enhanced Defense
+(30 to 40) to all Attributes
(15 to 20)% to Dexterity
+200 to Life
Fire Resist +(50 to 55)%
Lightning Resist +(20 to 25)%
Cold Resist +(20 to 25)%
Poison Resist +(20 to 25)%
Fire Absorb (3 to 5)%
Physical Resist 5%
Progression & Uber quests
This is all that I've done in the order I've done it in
General tips extending across all stages
- Collect all Gems, Runes, Uniques, Sets, Charms (the ones that have a trophy)
Make sure that resistances are always capped
Pick up rare rings and amulets. Amulets with Charged Strike oskill for Astrogha
No complacency: pick up all gems and runes and upgrade them
Normal
- Act 1 : Gamble Ono and progress equipment by making the early runewords, countess runs if necessary (2x El, 2x Tir, 1x Eth, 1x Tal, 1x Ith) and rescue cain. Max out Iron Spiral to remove cooldown (make sure to respec at level 40)
Act 2 : Nothing worthy of mention
Act 3 : Make Tier 2
Skullhammer
with the free Arcane Crystal's received. Re-run Mephisto for full Tier 2 Unique set listed in Gear section
Skullhammer
Battle Axe (4)
Required Level: 5
Required Strength: 60
Item Level: 8
Innate Fire Damage: (13.0% of Strength)
10% Chance to cast level 10 Lava Pit on Melee Attack
15% Attack Speed
Adds (12 to 14)-(17 to 18) Fire Damage
-(11 to 13)% to Enemy Fire Resistance
(5 to 7)% Chance of Crushing Blow
Maximum Mana -(3 to 5)%
+20 Life on Melee Attack
Socketed (2)
Required Level: 24
Required Strength: 93
Item Level: 26
Innate Fire Damage: (13.0% of Strength)
12% Chance to cast level 20 Lava Pit on Melee Attack
25% Attack Speed
Adds (41 to 43)-(56 to 58) Fire Damage
-(16 to 18)% to Enemy Fire Resistance
(8 to 10)% Chance of Crushing Blow
Maximum Mana -(9 to 11)%
+50 Life on Melee Attack
Socketed (4)
Required Level: 42
Required Strength: 186
Item Level: 47
Innate Fire Damage: (13.0% of Strength)
14% Chance to cast level 30 Lava Pit on Melee Attack
35% Attack Speed
Adds (131 to 140)-(176 to 190) Fire Damage
-(21 to 23)% to Enemy Fire Resistance
(11 to 13)% Chance of Crushing Blow
Maximum Mana -(15 to 17)%
+75 Life on Melee Attack
Socketed (5)
Required Level: 51
Required Strength: 369
Item Level: 81
Innate Fire Damage: (13.0% of Strength)
16% Chance to cast level 40 Lava Pit on Melee Attack
40% Attack Speed
Adds (451 to 460)-(626 to 640) Fire Damage
-(23 to 25)% to Enemy Fire Resistance
(14 to 16)% Chance of Crushing Blow
Maximum Mana -(18 to 20)%
+100 Life on Melee Attack
Socketed (6)
Battle Axe (4)
Required Level: 5
Required Strength: 60
Item Level: 8
Innate Fire Damage: (13.0% of Strength)
10% Chance to cast level 10 Lava Pit on Melee Attack
15% Attack Speed
Adds (12 to 14)-(17 to 18) Fire Damage
-(11 to 13)% to Enemy Fire Resistance
(5 to 7)% Chance of Crushing Blow
Maximum Mana -(3 to 5)%
+20 Life on Melee Attack
Socketed (2)
Required Level: 24
Required Strength: 93
Item Level: 26
Innate Fire Damage: (13.0% of Strength)
12% Chance to cast level 20 Lava Pit on Melee Attack
25% Attack Speed
Adds (41 to 43)-(56 to 58) Fire Damage
-(16 to 18)% to Enemy Fire Resistance
(8 to 10)% Chance of Crushing Blow
Maximum Mana -(9 to 11)%
+50 Life on Melee Attack
Socketed (4)
Required Level: 42
Required Strength: 186
Item Level: 47
Innate Fire Damage: (13.0% of Strength)
14% Chance to cast level 30 Lava Pit on Melee Attack
35% Attack Speed
Adds (131 to 140)-(176 to 190) Fire Damage
-(21 to 23)% to Enemy Fire Resistance
(11 to 13)% Chance of Crushing Blow
Maximum Mana -(15 to 17)%
+75 Life on Melee Attack
Socketed (5)
Required Level: 51
Required Strength: 369
Item Level: 81
Innate Fire Damage: (13.0% of Strength)
16% Chance to cast level 40 Lava Pit on Melee Attack
40% Attack Speed
Adds (451 to 460)-(626 to 640) Fire Damage
-(23 to 25)% to Enemy Fire Resistance
(14 to 16)% Chance of Crushing Blow
Maximum Mana -(18 to 20)%
+100 Life on Melee Attack
Socketed (6)
Act 4 : Nothing worthy of mention except make sure your resistances are capped if you find yourself dying alot.
Act 5 : Level challenge (avoid making huge packs of amazons if you're low on defense) & Re-run Nihlathak until all gear is Tier 4
Nightmare
- Acts 1-5 : Keep an eye out for resistance runes, fal runes, lem runes, continue to collect resistance gems, amethysts, rubies and rainbow gems. Gamble or find a Tier 4 Large Shield for
Wheel of Fortune
& Tier 4 Crystal sword and Mystic Orb as described in Gear section. Replace gems for respective resistance runes for Runemaster bonus. When you are ready to use Sword & Shield, respec stats from strength into dexterity. 
Wheel of Fortune
Large Shield (4)
Defense: 85 to 162
Chance to Block: Class%
Required Level: 4
Required Strength: 27
Required Dexterity: 45
Item Level: 6
+(21 to 30) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(6 to 10)%
Fire Absorb 1%
Lightning Absorb 1%
Cold Absorb 1%
(4 to 7)% Gold Find
(5 to 10)% Magic Find
Socketed (1)
Defense: 240 to 405
Chance to Block: Class%
Required Level: 21
Required Strength: 53
Required Dexterity: 67
Item Level: 25
+(31 to 40) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(11 to 20)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(9 to 12)% Gold Find
(11 to 20)% Magic Find
Socketed (3)
Defense: 501 to 817
Chance to Block: Class%
Required Level: 39
Required Strength: 184
Required Dexterity: 139
Item Level: 46
+(41 to 50) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(21 to 30)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(14 to 17)% Gold Find
(21 to 30)% Magic Find
Socketed (4)
Defense: 684 to 1113
Chance to Block: Class%
Required Level: 48
Required Strength: 368
Required Dexterity: 288
Item Level: 80
+(51 to 60) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Fire Absorb 3%
Lightning Absorb 3%
Cold Absorb 3%
(17 to 19)% Gold Find
(31 to 40)% Magic Find
Socketed (4)
Large Shield (4)
Defense: 85 to 162
Chance to Block: Class%
Required Level: 4
Required Strength: 27
Required Dexterity: 45
Item Level: 6
+(21 to 30) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(6 to 10)%
Fire Absorb 1%
Lightning Absorb 1%
Cold Absorb 1%
(4 to 7)% Gold Find
(5 to 10)% Magic Find
Socketed (1)
Defense: 240 to 405
Chance to Block: Class%
Required Level: 21
Required Strength: 53
Required Dexterity: 67
Item Level: 25
+(31 to 40) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(11 to 20)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(9 to 12)% Gold Find
(11 to 20)% Magic Find
Socketed (3)
Defense: 501 to 817
Chance to Block: Class%
Required Level: 39
Required Strength: 184
Required Dexterity: 139
Item Level: 46
+(41 to 50) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(21 to 30)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(14 to 17)% Gold Find
(21 to 30)% Magic Find
Socketed (4)
Defense: 684 to 1113
Chance to Block: Class%
Required Level: 48
Required Strength: 368
Required Dexterity: 288
Item Level: 80
+(51 to 60) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Fire Absorb 3%
Lightning Absorb 3%
Cold Absorb 3%
(17 to 19)% Gold Find
(31 to 40)% Magic Find
Socketed (4)
Hell
You may notice a pattern of grinding for levels and re-visits here. I will grind a certain area until a new milestone is reached to go back and test the build with sub-optimal gear often. The process is as follows.
- Act 1 : Progress through act as normal.
- Horror under Tristram Hit with Primordial Strike until dead.
Infernal Machine Clear our ranged enemies if needed or hit it directly with Primordial strike. Aim for 15% resistance charm
- Island of the sunless sea Re-run until Lv110. Aim for 5% Innate Elemental damage and -5% enemy resistances as well as gold for Mystic Orbs.
Invasion With the resistances we have, we should be able to out-heal anything thrown at us. Hit with Primordial Strike while avoiding lightning circles.
The Binding of Baal Use Primordial strike, the Baal transformation hurts our speeds but its still very simple. Re-run for 20% attributes.
The secret cow level Return to Act 1 and re-run until Lv115. Collect Shrines in the process.
Bull Prince Rodeo Use Primordial strike. If cows can be avoided, avoid them.
Tran AthuluaAvoid hubris and huge packs, start using herding technique intelligently. Re-run for 5% to both Life and Innate damage. Collect scrolls as well as charms for trophy.
- Torajan Jungles Re-run for Cham, Ohm and Lo runes as well as Signets.
Akarat Use Primordial Strike. Re-run for a 24-25 attribute.
Lord Aldric Jitan Avoid to fight them all in that enclosed space and funnel them in a line so you can hit a few of them with Primordial Strike.
Kurast 3000 BA If you are truly invested in collecting
Gathering of the Tribes
, feel free to remain as long as you wish. I stopped after I had collected the runes necessary for Gathering of the Tribes
(Barbarian Elementalist Set)
Bear's Warding
Snake's Battle Chant
The Coming Storm
Wolf's Fang
Set Bonus with 2 or more set items:
+50 to Strength
+100 to Vitality
Set Bonus with 3 or more set items:
250% Bonus to Attack Rating
Adds 1-500 Lightning Damage
Set Bonus with complete set:
30% Chance to cast level 20 Shockwave on Melee Attack
10% Innate Elemental Damage
+4000 Defense
+250 to Strength
Elemental Resists +75%
Physical Resist 10%
25% Chance to Avoid Damage
(Barbarian Elementalist Set)
Bear's Warding
Snake's Battle Chant
The Coming Storm
Wolf's Fang
Set Bonus with 2 or more set items:
+50 to Strength
+100 to Vitality
Set Bonus with 3 or more set items:
250% Bonus to Attack Rating
Adds 1-500 Lightning Damage
Set Bonus with complete set:
30% Chance to cast level 20 Shockwave on Melee Attack
10% Innate Elemental Damage
+4000 Defense
+250 to Strength
Elemental Resists +75%
Physical Resist 10%
25% Chance to Avoid Damage
Gehenna


. Continue running until Lv120.


Gehenna
Weapons
'ChamOhmLo'
Runeword Level: 83
20% Chance to cast level 32 Frozen Crown on Melee Attack
15% Block Speed
15% Hit Recovery
Adds 94-125 Cold Damage
Adds 150-200 Poison Damage over 1 seconds
+(144 to 171)% Enhanced Damage
+25% to Cold Spell Damage
-25% to Enemy Cold Resistance
+25% to Poison Spell Damage
-25% to Enemy Poison Resistance
Maximum Life +5%
Maximum Mana +(23 to 28)%
Requirements -33%
Weapons
'ChamOhmLo'
Runeword Level: 83
20% Chance to cast level 32 Frozen Crown on Melee Attack
15% Block Speed
15% Hit Recovery
Adds 94-125 Cold Damage
Adds 150-200 Poison Damage over 1 seconds
+(144 to 171)% Enhanced Damage
+25% to Cold Spell Damage
-25% to Enemy Cold Resistance
+25% to Poison Spell Damage
-25% to Enemy Poison Resistance
Maximum Life +5%
Maximum Mana +(23 to 28)%
Requirements -33%
Legacy of Blood With our high defenses and resistances, there's no danger here. Re-run for the trophy.
Death Projector Avoid getting caught in between the mechs.
Horazon's Sanctum Re-run for 25 attribute.
Rathma Square Clear your way from entrance to boss. Aim for 140% or more for Attack rating %. Keep the charms to lottery your rings.
Twin seas Stick to her like butter by running. Re-run for a higher chance Tran Athulua trophy piece drop and +5% Innate Damage.
- High Heavens This is where we also farm for good jewelry and rare Sacred Throwing Axes for crafting.
The Veiled Prophet Although invulnerable, attack the nuns to sustain yourself with your Life after melee attack. Once the Spire stops firing, teleport onto it and hit it with Primordial strike. Continue doing so to Inarius.
Judgement Day Malthael is more difficult than Imperius, so I suggest you kill him first to succeed in the challenge. Avoid getting caught between Edyrems and kite some away if needed. Kill Imperius within one minute of killing Malthael for the bonus. Re-run this uber and collect all charms for the trophy.
Heart of Sin As long as you have good fire resistances here, you'll live through anything as long as you keep hitting Azmodan. Re-run for trophy and good charm.
Invasion II Same as Invasion I, except he has a new ability which summons a circle of frost we are meant to stand in to avoid taking continuous fire damage. As long as you can hit the Riftwalker, you can ignore that mechanic completely. Avoid lightning circles to get bonus.
The Black Road Fight in the circle of flames. As long as you continuously attack, you will out-heal any damage.
Banisher of Light Our first rough boss. The idea here is to keep on the move whilst avoiding the punishers and most of all, the flamestrike. Predicting his teleports will net you more damage than using his skeleton's to hit him with the Primordial Strike wave. This is a long fight. Kill once and re-run with better gear later for a better charm if unlucky with first. Remember to run the elementals. Magic is rough as well. Avoid the projectiles as well as getting surrounded.
Quov Tsin Same concept as Twin seas boss. With our current gear setup, we have enough resists to out-heal his damage as long as you are within aura range and attacking. If he teleports out of sight, find and attack again. Trophy not required.
Kingdom of shadow To find this uber level, you have to follow the arrow in the straightest way you can. Stamina and Poison shrines make this easier. With our defenses though, no problem. Teleport on top of Juris Khan so you can pick up the charm without obstructions from the Citizen. Trophy not necessary, but re-run for +2.
- Assault on Mount Arreat If only this Transformation was permanent. Aim for a 30% total defense.
Eve of Destruction Re-run for +10% resistances. You may want to separate him from his summons if you find yourself overrun, but standing your ground and attacking works as well. You will out-heal it all.
This section marks the beginning of the "true" grinding phase of the build, where certain Ubers must be farmed to obtain specific loot, reach further milestones and increase our build's potential.
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Videos
105 Ubers
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110 Ubers
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115 Ubers
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120 Ubers
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125 Ubers
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130 Ubers
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Conclusion & Special thanks
I appreciate those who have taken the time to read/review this guide. This was my first experience writing one, hopefully it was instructive, comprehensive and easy to read.
Thank you to the mod team for their amazing work.
All the best, I hope you enjoy playing the character!