Javazon

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loveless
Dark Huntress
13 | 1
mrbitcoin wrote:poison for farming phys for bosses


Is phys terrible farmer or passable...?
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amekoffiziell
Grubber
324 | 6
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Giu wrote:
amekoffiziell wrote:
Siosilvar wrote:
amekoffiziell wrote:I followed most of this guide and it helped much, thx for that :) 1 question: the MO's from shop really the best choice? What is with UMO's for example this crystal of tears or others? What is perfect option for endgame and labbing, can't really believe it's shopped normal MO :) greetz and thx forward for maybe take a look on that to pass by jnfo greetings:P


Frank doesn't put UMOs on guides because they're expensive and inaccessible to most players.



but what if access to them - what do i use ? otherwise its not complete guide for endgame imo ;( not bad mentioned ;D

Edit: also what recommented for whormhole ? attack speed to reach max speed without Estetic Frenzy - or other for surv in lab ?=

Farnham's Lost Marble
Farnham's Lost Marble
Mystic Orb

Right-Click to Apply
1% Movement Speed
+30 Life on Melee Attack
+30 Mana on Melee Attack
+10 Required Level

Marksman's Eye
Marksman's Eye
Mystic Orb

Right-Click to Apply
5% Attack Speed
+3 to Minimum Damage
10% Bonus to Attack Rating
2% to Dexterity
+10 Required Level

Larzuk's Round Shot
Larzuk's Round Shot
Mystic Orb

Right-Click to Apply
+10% Enhanced Damage
2% Chance of Crushing Blow
Weapon Physical Damage +30%
+20 to Strength
+10 Required Level

Are the main choices,
Crystal of Tears
Crystal of Tears
Mystic Orb

Right-Click to Apply
Adds 3-6 Damage
+10 Required Level
if you can afford to lose the hp, also you can always use the wdm calculator to figure out which one is best for your specific gear/rolls.



nice thank you very much ! :D
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fuppy
Cog
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loveless wrote:
mrbitcoin wrote:poison for farming phys for bosses


Is phys terrible farmer or passable...?

Physical setup is the best farmer, since it can do Scosglen. AND bosses.

Poison is the budget farmer, so to speak. It can do Fauzt very easily with just two sets (Vasily + Celestia/Astrogha)
konst
Jungle Hunter
25 | 0
I must be doing something wrong, I just switched to the phys version, albeit on bit of a budget, but it seemed passable.
It has less single target than poison did, so I'm a bit frustrated - could someone tell me where I went wrong?
https://median-xl.com/char/turdtwister
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fuppy
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konst wrote:I must be doing something wrong, I just switched to the phys version, albeit on bit of a budget, but it seemed passable.
It has less single target than poison did, so I'm a bit frustrated - could someone tell me where I went wrong?
https://median-xl.com/char/turdtwister

Your gear looks indeed passable, I'm not sure how you could end up with less singletarget than poison version. Poison does nothing against most bosses.

I see you didn't pick up Ecstatic Frenzy. You don't quite have the max frames for melee, missing about 20 or so attack speed (if the notarmory shows your stats correctly) for fastest melee frames. Your sockets are also all resists and Guls, not a single perfect amethysts in sight which means a lot less EWD through dex scaling on maiden jav and a lot less HP through Paragon. I would swap out the Gul/resist gems for perfect amethysts, spec into EF and enjoy free max frames at the cost of defense, which is secondary on javazon anyways.
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IronMan
Lava Lord
90 | 9
thanks for the nice guide
i was wondering, is there a reason to mo CB / DS on weapon as posion farm build? espacially since we arent even taking deadly dance (CB = DS) in talent tree? is it just because we still do some phy dmg or do these stats acctually work with curare in any way?
Also, it seems that the throw attack speeds in the online calc arent accurate, could you tell me what the breakpoints for throwing with a glaive are
many thanks in advance
Siosilvar
Cow Ninja
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IronMan wrote:Also, it seems that the throw attack speeds in the online calc arent accurate, could you tell me what the breakpoints for throwing with a glaive are


Glaive (WSM +15)
FPA  Throw  Melee
15 0
14 4
13 10 0
12 20 5
11 32 14
10 50 26
9 78 42
8 129 70
7 240 120
6 250
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Victor
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So here are the most useful relics for Javazon,
Fuppy, feel free to add to the guide if you approve:

Damage
1.
Relic (Eviscerate)
Relic
(Random class Only)
Required Level: 75
Eviscerate: +1 Projectile
(51 to 125)% Bonus to Attack Rating
+(17 to 27) to Eviscerate
- extra projectiles are huge
2.
Relic (Dark Power)
Relic
(Random class Only)
Required Level: 75
Dark Power: Doubled Magic Damage
Adds 100-200 Magic Damage
+(9 to 17) to Dark Power
- no brainer, great damage buff
3.
Relic (Death Shards)
- nice bonus
4.
Relic (Hawk Talons)
Relic
(Random class Only)
Required Level: 75
+150 to Maximum Magic Damage
+(17 to 33) to Hawk Talons
(1 to 3)% Chance of Crushing Blow
(1 to 3)% Deadly Strike
- CB & DS
5.
Relic (Split Arrow)
Relic
(Random class Only)
Required Level: 75
Split Arrow: +8 Projectiles
+(20 to 36) to Split Arrow
(6 to 10)% Chance of Crushing Blow
- nice CB, if you don't have any better

Speeds
1.
Relic (Spark of Hope)
Relic
(Random class Only)
Required Level: 75
Spark of Hope Duration Increased by 15 seconds
+(14 to 26) to Spark of Hope
Half Freeze Duration
- good old Rapture
2.
Relic (Gorefest)
Relic
(Random class Only)
Required Level: 75
Gorefest: 66 Magic Damage per Level
40% Attack Speed
+(11 to 21) to Gorefest
- to drop Ecstatic Frenzy
3.
Relic (Colosseum)
Relic
(Random class Only)
Required Level: 75
(11 to 15)% Block Speed
(11 to 15)% Hit Recovery
+(6 to 12) to Colosseum
- some FBR & FHR

Utility
1.
Relic (Impale)
Relic
(Random class Only)
Required Level: 75
Marked for Death Duration Increased by 0.2 Seconds
+(3 to 11) to Impale
(2 to 3)% Deadly Strike
- 0.2 secs of extra debuff
2.
Relic (Demonic Speed)
Relic
(Random class Only)
Required Level: 75
+(31 to 40)% Damage to Demons
+(6 to 11) to Demonic Speed
+(51 to 100) Life after each Demon Kill
- EWD & FRW & LAEK
3.
Relic (Teleport)
Relic
(Random class Only)
Required Level: 75
(3 to 7)% Movement Speed
Teleport Cooldown Reduced by 0.8 seconds
+(9 to 21) to Teleport
- 0.8 secs is huge

For Non-Ladder & SP Legacy
1. Wolf Stance
2. Rathma's Chosen
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Mangler
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How are you making the honorific Throwing Spear?

I got a blue one and made it honorific and it rolled with 29% ED. Even with 5 ED MOs with double stats it only gets 150% plus 29% = 179%.

The one in the picture shows 200%, so do I keep rolling honorifics until I roll one with 50% or more to start with?

Or did it get the extra from shrine blessing it? (If shrine bless not needed for ED, which shrine to use?)
Siosilvar
Cow Ninja
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Bless the honorific with Intimidating shrine before MOs, because you might be able to save one or two ED MOs wifh a high roll.

Intim is best regardless to cap out ED and add some deadly strike.