The Rising Zon (RD Amazon)

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Rising Dawn Amazon


Last Updated for Median XL Sigma 2.1.6


Ever want to throw the sun at your enemies? Rising Dawn is a skill that's available on Amazon helms (along with a few other options for other classes) and does exactly that. The sun hits everything with magic damage beams as it goes by, until it explodes. There is one gimmick to it, though: the damage is at its maximum at skill level 28 and decreases after that, so we need to carefully balance how much +all skills we get from gear and charms to keep it at maximum potential.

Why Amazon?
  • Very good defenses with the Shieldmaiden passives from the 2.1 Javazon rework. 2% base block, 13% fire/cold/lightning absorb, 20% physical resist, all for the price of carrying the highest base defense shield in the game.
  • Spirit of Vengeance offers 100%+ spell damage, lots of reanimates to tank, and a nice max life boost.
  • Move speed and defensive speeds are well covered by passives as well.
  • Did I mention that almost everything is passives? Rebuffing is for Paladins, we've got suns to throw and... dawns to rise?

Leveling?
Rising Dawn requires level 110 when rolled on a craft, so you’ll have to level at least that far as another build (but ideally, you swap closer to 115-120 or later). If you get lucky you might find a level 88 hat, but don’t count on it.

2.2 Changes:
Spirit of Vengeance no longer requires a corpse to summon. Huge quality of life change, especially in labs.
Elemental Aegis fire/cold/lite absorb reduced from 15% to 13%. Probably not noticeable.
Indomitable no longer gives free 50% block, so you'll actually need to invest in Dexterity for block. It's about 2000-2500 dex for 50% block from levels 120-150. I'm not sure what the correct amount to go for is, or if we just switch devotions entirely.
Who knows what the relic changes will mean for the build.

Abbreviations


► Show Spoiler


Breakpoints


Cast Speed: (8 fpa) 42 / 80 / 163 (6 fpa)
Hit Recovery: (5 fpa) 86 / 174 / 600 (3 fpa)
Block Speed: (6 fpa) 200 / 480 (5 fpa)

Attributes


Strength and Dexterity for gear
Energy to whichever of these gives you enough mana to spam RD: 1996, 2100, 2214, 2337, 2472, 2620, 2785, 2967
Remaining points into Vitality

Skills


Divine
25 Wild and Free
25 Balance
25 Defensive Harmony

Javelin
1 Eviscerate
10 Shieldmaiden
10 Second Wind
8 Elemental Aegis
10 Bulwark
1 Indomitable (for labs)

Mastery
3 Meditation
10 Endurance
5 Chemistry

Reward
15 Spirit of Vengeance
1+ Spellbind

Early Gear


If you want to switch to RD as soon as possible at level 110, here are my gear suggestions.

Helm: Crafted Morion with +15-20 to Rising Dawn
Weapon:
Sunbearer
Sunbearer
Scepter (4)

One-Hand Damage: 6 to 7
Required Level: 1
Required Dexterity: 16
Item Level: 1
Dexterity Damage Bonus: (0.11 per Dexterity)%
+1 to Amazon Skill Levels
(5 to 20)% Cast Speed
+50% Damage to Undead
+(5 to 7)% to Physical/Magic Spell Damage
-3% to Enemy Fire Resistance
Fire Resist +(11 to 30)%
(4 to 7)% Gold Find
Socketed (1)
One-Hand Damage: 13 to 15
Required Level: 18
Required Dexterity: 37
Item Level: 31
Dexterity Damage Bonus: (0.11 per Dexterity)%
+2 to Amazon Skill Levels
(11 to 30)% Cast Speed
+50% Damage to Undead
+(11 to 20)% to Physical/Magic Spell Damage
-6% to Enemy Fire Resistance
Fire Resist +(21 to 40)%
(9 to 12)% Gold Find
Socketed (2)
One-Hand Damage: 20 to 24
Required Level: 37
Required Dexterity: 83
Item Level: 51
Dexterity Damage Bonus: (0.11 per Dexterity)%
+3 to Amazon Skill Levels
(21 to 40)% Cast Speed
+50% Damage to Undead
+(21 to 30)% to Physical/Magic Spell Damage
-9% to Enemy Fire Resistance
Fire Resist +(31 to 50)%
(14 to 17)% Gold Find
Socketed (3)
One-Hand Damage: 21 to 28
Required Level: 46
Required Dexterity: 171
Item Level: 77
Dexterity Damage Bonus: (0.11 per Dexterity)%
+4 to Amazon Skill Levels
(31 to 50)% Cast Speed
+50% Damage to Undead
+(31 to 40)% to Physical/Magic Spell Damage
-12% to Enemy Fire Resistance
Fire Resist +(41 to 60)%
(17 to 19)% Gold Find
Socketed (3)
Red Vex' Flayer
Red Vex' Flayer
Club (Sacred)

One-Hand Damage: 41 to 42
Required Level: 90
Required Strength: 376
Item Level: 1
Strength Damage Bonus: (0.11 per Strength)%
+(2 to 3) to Amazon Skill Levels
+(81 to 100) Spell Focus
+50% Damage to Undead
+(16 to 30)% to Physical/Magic Spell Damage
+(16 to 30)% to Fire Spell Damage
+(31 to 40)% to Summoned Minion Life
Regenerate Mana +10%
+(40 to 50) Life after each Kill
Socketed (3)

Red Vex' Embrace
(Amazon Blood Set)

Shield:
Chargebreaker
Chargebreaker
Setzschild (4)

Defense: (492 - 573) to (969 - 1127)
Chance to Block: 4%
(Amazon Only)
Required Level: 12
Required Strength: 39
Item Level: 10
1% Chance to cast level 1 Guard Tower on Kill
(10 to 15)% Block Speed
+(35 to 57)% Enhanced Defense
(8 to 10)% to Strength
(8 to 10)% to Dexterity
Physical Resist 5%
Physical Damage Reduced by (3 to 5)
(8 to 10)% Bonus to Defense
Socketed (1)
Defense: (1695 - 1902) to (3048 - 3418)
Chance to Block: 4%
(Amazon Only)
Required Level: 30
Required Strength: 77
Item Level: 31
2% Chance to cast level 1 Guard Tower on Kill
(20 to 25)% Block Speed
+(81 to 103)% Enhanced Defense
(14 to 16)% to Strength
(14 to 16)% to Dexterity
Physical Resist 7%
Physical Damage Reduced by (9 to 11)
(14 to 16)% Bonus to Defense
Socketed (3)
Defense: (4287 - 4723) to (7550 - 8319)
Chance to Block: 4%
(Amazon Only)
Required Level: 47
Required Strength: 270
Item Level: 51
3% Chance to cast level 1 Guard Tower on Kill
(30 to 40)% Block Speed
+(126 to 149)% Enhanced Defense
(20 to 22)% to Strength
(20 to 22)% to Dexterity
Physical Resist 9%
Physical Damage Reduced by (15 to 17)
(20 to 22)% Bonus to Defense
Socketed (5)
Defense: (6416 - 6983) to (11272 - 12268)
Chance to Block: 4%
(Amazon Only)
Required Level: 56
Required Strength: 539
Item Level: 77
4% Chance to cast level 1 Guard Tower on Kill
(40 to 50)% Block Speed
+(149 to 171)% Enhanced Defense
(23 to 25)% to Strength
(23 to 25)% to Dexterity
Physical Resist 10%
Physical Damage Reduced by (18 to 20)
(23 to 25)% Bonus to Defense
Socketed (6)
(3) →
Eloi

Eloi
Amazon Shields

'ThulNefGul'
Runeword Level: 65
15% Attack Speed
+(15 to 25) to Champions of the Sun
+(6 to 8)% to Summoned Minion Damage
+(115 to 143)% Enhanced Defense
-25 to Energy
Cold Resist +25%
Physical Resist 10%
-5% to All Vendor Prices

Armor:
Dragon's Blood
Dragon's Blood
Light Plate (4)

Defense: (241 - 284) to (487 - 573)
Required Level: 8
Required Strength: 33
Item Level: 19
4% Chance to cast level 8 Wrath on Melee Attack
15% Cast Speed
+(19 to 30)% Damage to Demons
+(11 to 15)% to Physical/Magic Spell Damage
+(11 to 15)% to Fire Spell Damage
+(24 to 46)% Enhanced Defense
+(31 to 35) to Vitality
+(16 to 25) Life after each Demon Kill
Socketed (2)
Defense: (806 - 915) to (1526 - 1733)
Required Level: 25
Required Strength: 65
Item Level: 36
6% Chance to cast level 18 Wrath on Melee Attack
25% Cast Speed
+(43 to 54)% Damage to Demons
+(16 to 20)% to Physical/Magic Spell Damage
+(16 to 20)% to Fire Spell Damage
+(69 to 92)% Enhanced Defense
+(41 to 45) to Vitality
+(36 to 45) Life after each Demon Kill
Socketed (4)
Defense: (2057 - 2268) to (3809 - 4199)
Required Level: 43
Required Strength: 228
Item Level: 59
8% Chance to cast level 32 Wrath on Melee Attack
35% Cast Speed
+(67 to 78)% Damage to Demons
+(21 to 25)% to Physical/Magic Spell Damage
+(21 to 25)% to Fire Spell Damage
+(115 to 137)% Enhanced Defense
+(51 to 55) to Vitality
+(56 to 65) Life after each Demon Kill
Socketed (5)
Defense: (3094 - 3380) to (5716 - 6245)
Required Level: 51
Required Strength: 455
Item Level: 85
10% Chance to cast level 45 Wrath on Melee Attack
40% Cast Speed
+(79 to 90)% Damage to Demons
+(26 to 30)% to Physical/Magic Spell Damage
+(26 to 30)% to Fire Spell Damage
+(138 to 160)% Enhanced Defense
+(56 to 60) to Vitality
+(66 to 75) Life after each Demon Kill
Socketed (6)
(3) →
Hypersurface
Hypersurface
Leather Armor (Sacred)

Defense: (8272 - 8918) to (8579 - 9257)
Required Level: 80
Required Strength:
315
Item Level: 1
+(172 to 200)% Enhanced Defense
+2000 Defense
+200 to Energy
+(401 to 500) to Life
+(101 to 150) Life after each Kill
Requirements -40%
Socketed (6)

Universal Law
(Assassin Psionic Set)

Gloves: Honorific
Quantum Bevel
Quantum Bevel
Gauntlets (Sacred)

Defense: (1339 - 1506) to (1567 - 1763)
Required Level: 80
Required Strength:
375
Item Level: 1
+(16 to 20)% to Physical/Magic Spell Damage
+(140 to 170)% Enhanced Defense
+100 to Energy
Maximum Mana +(11 to 15)%
(16 to 20)% Magic Find
Requirements -40%
Socketed (4)

Universal Law
(Assassin Psionic Set)

Belt:
Moonwrap
Moonwrap
Sash (4)

Defense: (16 - 18) to (20 - 21)
Required Level: 1
Required Strength: 25
Item Level: 1
5% Cast Speed
+3% to Spell Damage
+(18 to 29)% Enhanced Defense
Lightning Resist +(11 to 15)%
Cold Resist +(11 to 15)%
Socketed (1)
Defense: (119 - 129) to (131 - 141)
Required Level: 17
Required Strength: 50
Item Level: 31
15% Cast Speed
+9% to Spell Damage
+(41 to 52)% Enhanced Defense
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Socketed (2)
Defense: (331 - 353) to (370 - 395)
Required Level: 35
Required Strength: 125
Item Level: 51
25% Cast Speed
+15% to Spell Damage
+(64 to 75)% Enhanced Defense
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Socketed (2)
Defense: (493 - 524) to (542 - 576)
Required Level: 43
Required Strength: 250
Item Level: 77
30% Cast Speed
+20% to Spell Damage
+(75 to 86)% Enhanced Defense
Lightning Resist +(36 to 40)%
Cold Resist +(36 to 40)%
Socketed (2)
/ Honorific (50 strength, 20% PMSD, 60 SF, 30 MF)
Boots:
Wake of Destruction
Wake of Destruction
Greaves (4)

Defense: (90 - 102) to (135 - 152)
Required Level: 9
Required Strength:
17
Item Level: 19
+(4 to 6)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(11 to 13)% to Physical/Magic Spell Damage
+(6 to 8)% to Fire Spell Damage
+(6 to 8)% to Poison Spell Damage
+(24 to 40)% Enhanced Defense
+(21 to 25) to Energy
Requirements -20%
Socketed (1)
Defense: (333 - 369) to (462 - 512)
Required Level: 27
Required Strength:
33
Item Level: 36
+(7 to 9)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(15 to 17)% to Physical/Magic Spell Damage
+(10 to 12)% to Fire Spell Damage
+(10 to 12)% to Poison Spell Damage
+(58 to 75)% Enhanced Defense
+(26 to 30) to Energy
Requirements -25%
Socketed (2)
Defense: (854 - 930) to (1152 - 1254)
Required Level: 44
Required Strength:
158
Item Level: 59
+(10 to 12)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(19 to 21)% to Physical/Magic Spell Damage
+(14 to 16)% to Fire Spell Damage
+(14 to 16)% to Poison Spell Damage
+(92 to 109)% Enhanced Defense
+(31 to 35) to Energy
Requirements -30%
Socketed (3)
Defense: (1274 - 1378) to (1713 - 1853)
Required Level: 52
Required Strength:
272
Item Level: 85
+(13 to 15)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(23 to 25)% to Physical/Magic Spell Damage
+(18 to 20)% to Fire Spell Damage
+(18 to 20)% to Poison Spell Damage
+(109 to 126)% Enhanced Defense
+(36 to 40) to Energy
Requirements -40%
Socketed (4)

Amulet: Rare with PMSD
Rings: Rare with PMSD /
Ring of Regha
Ring of Regha
Ring

Item Level: 1
Adds 3-5 Damage
+5% to Spell Damage
+(5 to 15) to Strength
+(5 to 15) to Dexterity
Elemental Resists +10%


Socket -requirement jewels into the helm and shield as needed.

Late Gear


Most of these slots have a couple different options. Keep in mind that you're trying to balance Rising Dawn at exactly skill level 28 while collecting the defenses we need and as much damage as possible. If you're just doing Fauztinville, you can skip the items with CBF. If you're pushing into Scosglen and Labs, you'll want at least one source.

Helm:
  • Enchanted or Eerie Crafted Amazon Helm with +15-20 to Rising Dawn, +4 to zon skills, 8-15 PMSD, +31-50 SF
  • Black Masquerade
    Black Masquerade
    Bone Helm (Sacred)

    Defense: (2420 - 2904) to (2622 - 3147)
    Required Level: 80
    Item Level: 120
    +100 Spell Focus
    +100% to Physical/Magic Spell Damage
    +(150 to 200)% Enhanced Defense
    +200 Life Regenerated per Second
    Physical Resist (0 to 10)%
    Requirements -100%
    Socketed (4)
    (only if you have a
    Relic (Rising Dawn)
    Relic
    (Random class Only)
    Required Level: 75
    +10% Bonus Elemental Damage to Bloodlust
    +14 to Rising Dawn
    Magic Resist +(1 to 2)%
    )
The most important roll is getting as low RD level as possible; the lower the RD level, the more charms with +all skills you can use, and the more spell damage you’ll get out of SoV.

Trick for crafting faster: you can look at the required level to see if it hit RD; if it’s level 110, then it has RD. Nothing else can result in a required level 110 item, they’ll all be lower. RD should come up roughly once every 4-5 full shrines you use.

Weapon:
  • Dead Lake's Lady
    Dead Lake's Lady
    Grand Scepter (Sacred)

    One-Hand Damage: 36 to 40
    Required Level: 100
    Required Dexterity: 449
    Item Level: 105
    Dexterity Damage Bonus: (0.11 per Dexterity)%
    +4 to Amazon Skill Levels
    +4 to Paladin Skill Levels
    +200 Spell Focus
    50% Block Speed
    +50% Damage to Undead
    +(21 to 25)% to Physical/Magic Spell Damage
    +(21 to 25)% to Lightning Spell Damage
    (21 to 25)% to Strength
    (21 to 25)% to Dexterity
    (21 to 25)% to Energy
    Regenerate Mana +25%
    Socketed (3)
    has very impressive damage stats
  • Fire Hydra
    is affordable now that holy caster has been nerfed, and offers CBF and max fire resist. The 3 extra sockets mitigate the loss of damage somewhat

Shield:
  • Golden Chariot
    Golden Chariot
    Setzschild (Sacred)

    Defense: (11002 - 13867) to (14557 - 17982)
    Chance to Block: 4%
    (Amazon Only)
    Required Level: 100
    Required Strength: 770
    Item Level: 105
    Gematria
    (Bonus per Socketed Great/Elemental Runes)
    +250 to Life
    +0.5% to Maximum Elemental Resistances
    15% Chance to cast level 1 Mythal on Melee Attack
    +(2 to 3) to Amazon Skill Levels
    +(120 to 180)% Enhanced Defense
    +(500 to 2000) Defense
    Physical Resist 10%
    +(25 to 100) Life after each Kill
    Socketed (6)
    with 6x Ghal runes (use Arc if you don’t have enough) for great defenses
  • Crimson Dream
    Crimson Dream
    Phoenix Shield (Sacred)

    Defense: 1302 to 1463
    Chance to Block: 4%
    (Amazon Only)
    Required Level: 100
    Required Strength: 700
    Item Level: 120
    +(4 to 5) to Amazon Skill Levels
    +(20 to 40)% to Fire Spell Damage
    -(15 to 25)% to Enemy Fire Resistance
    +(4 to 8) to Eldritch Storm (Amazon Only)
    +(4 to 8) to Lava Pit (Amazon Only)
    +13 to Antimass
    +300 Life Regenerated per Second
    Socketed (4)
    has the highest damage, but you'll want to use it only in areas where Shieldmaiden is up all the time, or you won't have enough regen to cast RD
  • A Perfect Storm

    A Perfect Storm
    Amazon Shields

    'TuulUrtFul'
    Runeword Level: 100
    +(3 to 4) to Amazon Skill Levels
    1% Base Block Chance
    +(40 to 60) Spell Focus
    40% Block Speed
    40% Hit Recovery
    +(30 to 40)% to Lightning Spell Damage
    -(10 to 15)% to Enemy Lightning Resistance
    +(121 to 150)% Enhanced Defense
    (10 to 15)% to Energy
    Maximum Lightning Resist +1%
    Maximum Cold Resist +1%
    Lightning Resist +30%
    Cold Resist +30%
    Physical Resist 5%
    Setzschild offers a bit of a compromise between the two

Armor:
  • Dragon's Blood
    Dragon's Blood
    Light Plate (4)

    Defense: (241 - 284) to (487 - 573)
    Required Level: 8
    Required Strength: 33
    Item Level: 19
    4% Chance to cast level 8 Wrath on Melee Attack
    15% Cast Speed
    +(19 to 30)% Damage to Demons
    +(11 to 15)% to Physical/Magic Spell Damage
    +(11 to 15)% to Fire Spell Damage
    +(24 to 46)% Enhanced Defense
    +(31 to 35) to Vitality
    +(16 to 25) Life after each Demon Kill
    Socketed (2)
    Defense: (806 - 915) to (1526 - 1733)
    Required Level: 25
    Required Strength: 65
    Item Level: 36
    6% Chance to cast level 18 Wrath on Melee Attack
    25% Cast Speed
    +(43 to 54)% Damage to Demons
    +(16 to 20)% to Physical/Magic Spell Damage
    +(16 to 20)% to Fire Spell Damage
    +(69 to 92)% Enhanced Defense
    +(41 to 45) to Vitality
    +(36 to 45) Life after each Demon Kill
    Socketed (4)
    Defense: (2057 - 2268) to (3809 - 4199)
    Required Level: 43
    Required Strength: 228
    Item Level: 59
    8% Chance to cast level 32 Wrath on Melee Attack
    35% Cast Speed
    +(67 to 78)% Damage to Demons
    +(21 to 25)% to Physical/Magic Spell Damage
    +(21 to 25)% to Fire Spell Damage
    +(115 to 137)% Enhanced Defense
    +(51 to 55) to Vitality
    +(56 to 65) Life after each Demon Kill
    Socketed (5)
    Defense: (3094 - 3380) to (5716 - 6245)
    Required Level: 51
    Required Strength: 455
    Item Level: 85
    10% Chance to cast level 45 Wrath on Melee Attack
    40% Cast Speed
    +(79 to 90)% Damage to Demons
    +(26 to 30)% to Physical/Magic Spell Damage
    +(26 to 30)% to Fire Spell Damage
    +(138 to 160)% Enhanced Defense
    +(56 to 60) to Vitality
    +(66 to 75) Life after each Demon Kill
    Socketed (6)
    in combination with an "18% added as physical/magic spell damage"
    Bone Chimes
    Bone Chimes
    Required Level: 120
    Keep in Inventory to Gain Bonus
    Gives stats based on the sum of your bonus damage to Undead and Demons
    30% added as Weapon Physical Damage (Max +150%)
    Current Bonus: 1%
    has very high PMSD (up to 46)
  • Robe of Steel
    Robe of Steel
    Full Plate Mail (Sacred)

    Defense: (6692 - 7471) to (8202 - 9156)
    Required Level: 100
    Required Strength:
    469
    Item Level: 105
    +(11 to 20)% Bonus to Spell Focus
    25% Cast Speed
    +(21 to 30)% to Spell Damage
    +(115 to 140)% Enhanced Defense
    +100 to Strength
    +100 to Energy
    Elemental Resists +20%
    +250 Life after each Demon Kill
    50% Bonus to Defense
    Requirements -33%
    Socketed (6)
    has great damage and frees up a lot of stat points for vitality
  • Alchemist Apron
    Alchemist Apron
    Scale Mail (Sacred)

    Defense: 4960 to 5538
    Required Level: 100
    Required Strength: 575
    Item Level: 105
    1% Chance to cast level 50 Cluster Bomb on Death Blow
    +(10 to 30)% to Spell Damage
    +(15 to 20) to Powder Keg
    +100% Enhanced Defense
    Elemental Resists +10%
    Poison Length Reduced by 75%
    Physical Resist (1 to 10)%
    Cannot Be Frozen
    Socketed (6)
    shouldn't be overlooked for Scosglen and Dimensional Labyrinth, since it has CBF and poison length reduction alongside decent spell damage

Gloves:
  • Enchanted or Eerie Craft with 11-20 PMSD, 21-30 SF, and +1-2 zon skills
  • Sacred Honorific with PMSD, SF, and other stats to taste, Enchanted or Eerie blessed

Belt:
  • Treachery
    Treachery
    Belts

    'ArcPhul'
    Runeword Level: 110
    +1 to All Skills
    +(5 to 10)% Bonus to Spell Focus
    10% Hit Recovery
    +(15 to 20)% to Physical/Magic Spell Damage
    +(12 to 15) to Singularity
    (15 to 20)% to Energy
    +(150 to 250) to Mana
    Physical Resist 5%
    +(100 to 200) Life when Struck by an Enemy
    for the Singularity oskill, which is pretty good single target damage even though we’re controlling our +skills to optimize RD damage
  • Duress
    Duress
    Belts

    'Thal'
    Runeword Level: 100
    7% Chance to cast Level 5 Lifespark on Death Blow when Below 50% Life
    +1 to All Skills
    15% Cast Speed
    +(20 to 25)% to Physical/Magic Spell Damage
    Slows Attacker by 10%
    +(141 to 171)% Enhanced Defense
    +(150 to 200) to Life
    Maximum Mana +(6 to 10)%
    Physical Resist 5%
    for better sustain
  • Ashaera's Armor
    Ashaera's Armor
    Belt (Sacred)

    Defense: 1687 to 1760
    Required Level: 100
    Required Strength: 575
    Item Level: 105
    +(21 to 25) Spell Focus
    +(11 to 15)% to Spell Damage
    +500 Defense
    (11 to 15)% to Energy
    Elemental Resists +(10 to 15)%
    Physical Resist 10%
    Socketed (2)
    for higher physical resist

Boots:
Wake of Destruction
Wake of Destruction
Greaves (4)

Defense: (90 - 102) to (135 - 152)
Required Level: 9
Required Strength:
17
Item Level: 19
+(4 to 6)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(11 to 13)% to Physical/Magic Spell Damage
+(6 to 8)% to Fire Spell Damage
+(6 to 8)% to Poison Spell Damage
+(24 to 40)% Enhanced Defense
+(21 to 25) to Energy
Requirements -20%
Socketed (1)
Defense: (333 - 369) to (462 - 512)
Required Level: 27
Required Strength:
33
Item Level: 36
+(7 to 9)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(15 to 17)% to Physical/Magic Spell Damage
+(10 to 12)% to Fire Spell Damage
+(10 to 12)% to Poison Spell Damage
+(58 to 75)% Enhanced Defense
+(26 to 30) to Energy
Requirements -25%
Socketed (2)
Defense: (854 - 930) to (1152 - 1254)
Required Level: 44
Required Strength:
158
Item Level: 59
+(10 to 12)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(19 to 21)% to Physical/Magic Spell Damage
+(14 to 16)% to Fire Spell Damage
+(14 to 16)% to Poison Spell Damage
+(92 to 109)% Enhanced Defense
+(31 to 35) to Energy
Requirements -30%
Socketed (3)
Defense: (1274 - 1378) to (1713 - 1853)
Required Level: 52
Required Strength:
272
Item Level: 85
+(13 to 15)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(23 to 25)% to Physical/Magic Spell Damage
+(18 to 20)% to Fire Spell Damage
+(18 to 20)% to Poison Spell Damage
+(109 to 126)% Enhanced Defense
+(36 to 40) to Energy
Requirements -40%
Socketed (4)
can't be beat

Amulet:
  • Vizjerei's Necklace
    Vizjerei's Necklace
    Amulet

    Required Level: 100
    Item Level: 105
    +(1 to 3) to All Skills
    +(20 to 30)% to Physical/Magic Spell Damage
    (10 to 20)% to Energy
    Maximum Mana +10%
    +(25 to 50) Life after each Kill
    with +1 skills or with
    Path of Brutality
    Path of Brutality
    Occult Effigy

    Cube Reagent
    Cube with Unique Ring/Amulet to Add Bonus
    Transforms every +1 to All Skills to +3% Deadly Strike
    Item Becomes (Your Class Only)
    +10 Required Level
    used to make it +0 skills
  • Rare (8-20 PMSD, 31-50 SF, 20 FCR, other useful stats)

Rings:
  • The Seal of Kharos
    The Seal of Kharos
    Ring

    Required Level: 60
    Item Level: 80
    +(1 to 2) to Amazon Skill Levels
    25% Cast Speed
    +(16 to 25)% to Physical/Magic Spell Damage
    +(11 to 15)% to Fire Spell Damage
    +(11 to 15)% to Summoned Minion Life
    -50 Life Regenerated per Second
    if you don't mind the life degen (Second Wind can help counteract it, but only in areas where you can block attacks)
  • Ras Algethi
    Ras Algethi
    Ring

    Required Level: 100
    Item Level: 105
    2% Chance to cast level 44 Magic Missiles on Melee Attack
    +(40 to 50) Spell Focus
    +(15 to 20)% to Physical/Magic Spell Damage
    +(15 to 20)% to Fire Spell Damage
    -10% to Enemy Fire Resistance
    Physical Resist -2%
    has better damage stats than any rare can get, and the downside of -2 PR isn't too big a deal
  • Rare (8-15 PMSD, 21-30 SF, 10 FCR, other useful stats)

Weapon Swap:
  • Aeterna
    Aeterna
    Broad Sword (Sacred)

    One-Hand Damage: (101 - 118) to (105 - 124)
    Required Level: 100
    Required Strength: 488
    Item Level: 105
    Strength Damage Bonus: (0.11 per Strength)%
    Amazing Grace
    4% Chance to cast level 50 Blizzard on Death Blow
    +(3 to 5) to All Skills
    +100 Spell Focus
    (20 to 50)% Cast Speed
    +(20 to 40)% to Spell Damage
    +(130 to 170)% Enhanced Damage
    (10 to 20)% to Strength
    Socketed (6)
    and
    The Collector
    The Collector
    Bone Shield (Sacred)

    Defense: 965 to 1119
    Chance to Block: Class%
    Required Level: 110
    Required Dexterity: 527
    Item Level: 120
    Gematria
    (Bonus per Socketed Great/Elemental Runes)
    +1 to All Skills
    +10 Life after each Kill
    +25% Bonus to Defense
    +8% to Physical/Magic Spell Damage
    Orb Effects Applied to this Item are Doubled
    Socketed (6)
    for the best Singularity damage while keeping good +skills to prebuff SoV
  • Crafted Throwing Axe with +6 all skills, Crafted Amazon Shield with +4 zon skills and Blood Fury
  • Solar Scion
    Solar Scion
    Scepter (Sacred)

    One-Hand Damage: 29 to 34
    Required Level: 110
    Required Dexterity: 404
    Item Level: 120
    Dexterity Damage Bonus: (0.11 per Dexterity)%
    Conductivity: Chance to Cast Doubled
    +(5 to 7) to Amazon Skill Levels
    2% Base Block Chance
    +(100 to 200) Spell Focus
    +50% Damage to Undead
    +33% to Spell Damage
    (15 to 20)% to Strength
    (15 to 20)% to Energy
    +(100 to 150) Life Regenerated per Second
    Maximum Mana +10%
    Socketed (3)
    and
    The Collector
    The Collector
    Bone Shield (Sacred)

    Defense: 965 to 1119
    Chance to Block: Class%
    Required Level: 110
    Required Dexterity: 527
    Item Level: 120
    Gematria
    (Bonus per Socketed Great/Elemental Runes)
    +1 to All Skills
    +10 Life after each Kill
    +25% Bonus to Defense
    +8% to Physical/Magic Spell Damage
    Orb Effects Applied to this Item are Doubled
    Socketed (6)
    is the best SoV prebuff option if you don't care about Singu or Blood Fury

MOs: Mana regen on rings and amulet, cast speed on the weapon if needed, PMSD everywhere. SF on armor until 1000.
UMOs:
Lodestone
Lodestone
Mystic Orb

Right-Click to Apply
+5% to Spell Damage
Requirements +10%
+10 Required Level
,
Auriel's Focus
Auriel's Focus
Mystic Orb

Right-Click to Apply
+2% Bonus to Spell Focus
+25% Enhanced Defense
+15 to Energy
Poison Length Reduced by 5%
+10 Required Level
,
Orb of Annihilation
Orb of Annihilation
Mystic Orb

Right-Click to Apply
10% Chance to cast level 1 Detonate on Melee Attack
+5% to Physical/Magic Spell Damage
5% to Energy
+10 Required Level
,
Uldyssian's Spirit
Uldyssian's Spirit
Mystic Orb

Right-Click to Apply
+15 Spell Focus
+30% Damage to Demons
+3% to Spell Damage
+10 Required Level


Sockets:
  • One
    Arkenstone
    Arkenstone
    Jewel

    Required Level: 100
    Item Level: 120
    Can be Inserted into Socketed Items
    +15 Life Regenerated per Second
    Physical Resist 1%
    Cannot Be Frozen
    for CBF if needed
  • Zann Esu's Stone
    Zann Esu's Stone
    Jewel

    Required Level: 100
    Item Level: 115
    Can be Inserted into Socketed Items
    5% Cast Speed
    +3% to Spell Damage
    Maximum [Random Elemental] Resist +1%
    (lotteried) or perfect gems to push high labs
  • 4% PMSD / 15 SF crafts for damage

The Sleep:
  • Heart of Sin Trophy
    Heart of Sin Trophy
    Cube with Azmodan's Heart to Add Bonus
    +150 to Life
    +75 to Mana
    - Vile Dissolution -
    (100 life regen and CBF) frees you up to use Robe of Steel and Dead Lake’s Lady together, as well as counteracts the downside of 2x The Seal of Kharos.
  • The Veiled Prophet Trophy
    The Veiled Prophet Trophy
    Cube with the Idol of Vanity to Add Bonus
    +20% to Summoned Minion Life
    +10% to Summoned Minion Resistances
    - Blighted Grace -
    (50 + 5% SF)
  • Yshari Sanctum Trophy
    Yshari Sanctum Trophy
    Cube with the Ancient Repositories to Add Bonus
    Maximum Life and Mana +5%
    - Arcane Guidance -
    (15% PMSD and 10% mana), if you’re willing to spend a long time repeating the fight for one

FAQ


Should I use
Wyand's Perfidy
Wyand's Perfidy
Heavy Belt (Sacred)

Defense: 3825 to 4131
Required Level: 110
Required Strength: 625
Item Level: 115
2% Chance to cast level 12 Nightmare when Struck
10% Attack Speed
+25% to Fire Spell Damage
+22 to Rising Dawn
+200% Enhanced Defense
10% to Energy
Maximum Fire Resist +2%
Socketed (2)

Curse of the Zakarum
(Zakarum Set)
?

+22 to Rising Dawn is too limiting, and every single Zon build is pretty quick to scour everything from Cows to Duncraig looking for the shrines to craft the hat you need, so there’s no pressure to switch immediately.

Should I use a
Relic (Rising Dawn)
Relic
(Random class Only)
Required Level: 75
+10% Bonus Elemental Damage to Bloodlust
+14 to Rising Dawn
Magic Resist +(1 to 2)%
?

Absolutely. Swap in
Black Masquerade
Black Masquerade
Bone Helm (Sacred)

Defense: (2420 - 2904) to (2622 - 3147)
Required Level: 80
Item Level: 120
+100 Spell Focus
+100% to Physical/Magic Spell Damage
+(150 to 200)% Enhanced Defense
+200 Life Regenerated per Second
Physical Resist (0 to 10)%
Requirements -100%
Socketed (4)
for a pretty sizeable damage boost and enough life regeneration to comfortably use 2x
The Seal of Kharos
The Seal of Kharos
Ring

Required Level: 60
Item Level: 80
+(1 to 2) to Amazon Skill Levels
25% Cast Speed
+(16 to 25)% to Physical/Magic Spell Damage
+(11 to 15)% to Fire Spell Damage
+(11 to 15)% to Summoned Minion Life
-50 Life Regenerated per Second
.

How is Rising Dawn on other classes?

Paladin is good. Faster than Amazon but a lot squishier; take a look at usling’s guide as a starting point. Most gear suggestions from this guide are options on Paladin as well.

Sorceress has access now with the reworked
Lyrannikin

Lyrannikin
Sorceress Body Armors

'HemArcUn'
Runeword Level: 110
+(5 to 10)% Bonus to Spell Focus
+(13 to 15) to Rising Dawn
+7% to Summoned Minion Damage
+200% Enhanced Defense
+(150 to 200) to Vitality
Elemental Resists +75%
Poison Length Reduced by (65 to 75)%
Physical Damage Reduced by (40 to 60)
runeword. Combine with
Leah's Vision
Leah's Vision
Jared's Stone (Sacred)

One-Hand Damage: 40 to 43
(Sorceress Only)
Required Level: 100
Required Dexterity: 242
Item Level: 105
Dexterity Damage Bonus: (0.11 per Dexterity)%
+1% Physical/Magic Spell Damage per 20 Vitality
+(5 to 7) to Sorceress Skill Levels
+20% to Physical/Magic Spell Damage
+(40 to 50) to Death Ripple
Regenerate Mana +25%
Elemental Resists -20%
3% Reanimate as: Random Monster
Socketed (3)
and
Witch Drum
Witch Drum
Small Shield (Sacred)

Defense: (2638 - 3298) to (2841 - 3552)
Chance to Block: Class%
Required Level: 100
Required Strength:
300 to 350
Required Dexterity: 299 to 349
Item Level: 105
+(1 to 4) to Amazon Skill Levels
+(1 to 4) to Sorceress Skill Levels
+(1 to 4) to Assassin Skill Levels
+(25 to 40)% to Physical/Magic Spell Damage
+(15 to 30)% to Lightning Spell Damage
+(15 to 30)% to Cold Spell Damage
+(60 to 100)% Enhanced Defense
+1 to Energy (Based on Character Level)
Cannot Be Frozen
Requirements -(30 to 40)%
Socketed (4)
and have fun.

Assassin can get it from a crafted shield. Perfect Being,
Mind Rake
Mind Rake
Claws (Sacred)

One-Hand Damage: 42 to 44
(Assassin Only)
Required Level: 100
Required Dexterity: 400
Item Level: 120
Dexterity Damage Bonus: (0.13 per Dexterity)%
10% Chance to cast level 60 Doom on Death Blow
+(3 to 5) to Assassin Skill Levels
-50% Cast Speed
+(51 to 70)% to Physical/Magic Spell Damage
Regenerate Mana +33%
Physical Damage Reduced by 50
+100 Life after each Kill
1% Reanimate as: Random Monster
Socketed (3)
, and
Relic (Shuriken Flurry)
Relic
(Random class Only)
Required Level: 75
+1% Physical/Magic Spell Damage per 5 Cognition
+(27 to 39) to Shuriken Flurry
Physical Damage Reduced by (21 to 30)
are pretty nice.

Other classes will need to use a relic. Out of those, Necromancer looks the most plausible, since he has some spell damage from Death Pact, several nice wand choices, and maybe something going on with
The Sentinel's Sorrow
The Sentinel's Sorrow
Gargoyle Head (Sacred)

Defense: (3333 - 3750) to (3957 - 4452)
Chance to Block: 2%
(Necromancer Only)
Required Level: 100
Required Dexterity: 443
Item Level: 120
-1 to Maximum Totems
Minion Damage Also Increases Your Spell Damage at 50% Efficiency
+(3 to 4) to Necromancer Skill Levels
-15% to Enemy Elemental Resistances
+(140 to 170)% Enhanced Defense
+(75 to 150) Life Regenerated per Second
Regenerate Mana +15%
Elemental Resists -30%
Socketed (4)
.

Credits


mortimer_85 for gear suggestions and build advice
Giu for actually playing the build
Notiam for reminding me of Red Vex' Flayer + Eloi for early-mid game
Edited by Siosilvar 2 years.
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magz_
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I've always wanted to play RD
Thanks for doing the work in writing a guide for me :flip:
jprincipe
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I will try it, thanks for making a guide
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ngoisaoptv
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i think sorc rd not bad and not good.
A bit buff from rw item . it's not enough because almost of spell skill need energy . And trees sorc skill don't help too much for this build .
so very hard to balance it
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azeriso
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oh man, another one i need to try before 2.2.0 >.<
thanks for the build :)
Siosilvar
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ngoisaoptv wrote:i think sorc rd not bad and not good.
A bit buff from rw item . it's not enough because almost of spell skill need energy . And trees sorc skill don't help too much for this build .
so very hard to balance it


Yeah, mort played it this patch (before switching to glacial nova) and said it was decent. Unlike on amazon, it's not really a labs build without stacked UMOs but it does alright. It's true that there's not a lot of support from the skill tree, but you can at least grab Mana Sweep or one of the elemental upgrades (since they don't interfere with magic damage, just the other elements).
Notiam
Cultist
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I'm playing RDzon in single right now and have a suggestion about early/mid game items.
Red Vex' Flayer
Red Vex' Flayer
Club (Sacred)

One-Hand Damage: 41 to 42
Required Level: 90
Required Strength: 376
Item Level: 1
Strength Damage Bonus: (0.11 per Strength)%
+(2 to 3) to Amazon Skill Levels
+(81 to 100) Spell Focus
+50% Damage to Undead
+(16 to 30)% to Physical/Magic Spell Damage
+(16 to 30)% to Fire Spell Damage
+(31 to 40)% to Summoned Minion Life
Regenerate Mana +10%
+(40 to 50) Life after each Kill
Socketed (3)

Red Vex' Embrace
(Amazon Blood Set)
drops very often and works in good synergy with
Eloi

Eloi
Amazon Shields

'ThulNefGul'
Runeword Level: 65
15% Attack Speed
+(15 to 25) to Champions of the Sun
+(6 to 8)% to Summoned Minion Damage
+(115 to 143)% Enhanced Defense
-25 to Energy
Cold Resist +25%
Physical Resist 10%
-5% to All Vendor Prices
.
Siosilvar
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Notiam wrote:I'm playing RDzon in single right now and have a suggestion about early/mid game items.
Red Vex' Flayer
Red Vex' Flayer
Club (Sacred)

One-Hand Damage: 41 to 42
Required Level: 90
Required Strength: 376
Item Level: 1
Strength Damage Bonus: (0.11 per Strength)%
+(2 to 3) to Amazon Skill Levels
+(81 to 100) Spell Focus
+50% Damage to Undead
+(16 to 30)% to Physical/Magic Spell Damage
+(16 to 30)% to Fire Spell Damage
+(31 to 40)% to Summoned Minion Life
Regenerate Mana +10%
+(40 to 50) Life after each Kill
Socketed (3)

Red Vex' Embrace
(Amazon Blood Set)
drops very often and works in good synergy with
Eloi

Eloi
Amazon Shields

'ThulNefGul'
Runeword Level: 65
15% Attack Speed
+(15 to 25) to Champions of the Sun
+(6 to 8)% to Summoned Minion Damage
+(115 to 143)% Enhanced Defense
-25 to Energy
Cold Resist +25%
Physical Resist 10%
-5% to All Vendor Prices
.


Eloi is good, yeah, lots of resists from the aura the summons give. I'll make a note about them.
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Jakkt
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This is going to be the one.

Thanks for the guide.
Siosilvar
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Jakkt wrote:This is going to be the one.

Thanks for the guide.


Do note that you won't get 50% free block from Indomitable any more. I'm not sure yet if trying to get ~2k dex for max block will be worth it over vitality.