Death Ward (25), put rest into Death Ward.
so max death ward?
Victor wrote:How is this build in Labs 9-10, do minions survive with 175 minion resists?
Victor wrote:How is this build in Labs 9-10, do minions survive with 175 minion resists?
servii wrote:Victor wrote:How is this build in Labs 9-10, do minions survive with 175 minion resists?
Absolutely not! Skeletons die with 1 hit, Abuss Knights same, VK survives few hits, it dies and you need to fight it. We took serious hit with last patch(absurdly, it was proclaimed like buff for summoner Necros) Resurgence lost 50% minions avoid and some more like that. Still, it is good for further improvements-few more golems(hallo PoE), severe buffs for VK, ment to be the ultimate non-player tank or skellies/AK to be , at least, decent for end game(no, Fauztinville is no longer end game)
Immortal2563 wrote:Victor wrote:How is this build in Labs 9-10, do minions survive with 175 minion resists?
You will not play this build in a maze unless you have Hawks in the team. The creators of the mod hates necro summoner and they clearly proved it last year in path 2.0. When will they finally understand and make minions as immortal as Rathma is? Mobs beating her but not knowing she is immortal and the problem would be solved. Their two favorite classes of characters barb and paladin somehow do not lose their weapons after one hit to the mob and here you enter skeleton / knight and dies after one shot. They don't realize that minions are a necromancer's weapon.
Victor wrote:How is this build in Labs 9-10, do minions survive with 175 minion resists?
jicsou wrote:Hey what s up ?
I m playing necro summoner with middle gear 125(sorry for my bad english) : all necro summoner set with same stuff like you mentionned.
And i litterally destroy everything at 125 rift/boss lol
I played it with 303% Magic find (lilith temptation on)
600%+ dmg summon,500%+ life summon,all res up.
I use hawks as main spell ,and like you say minions do all work![]()
So...
For my necro i personnaly use full jewel for socket.
I principally research DMG minions on it , you transmute jewel with Magic find,sometimes there is beautiful +7% ---> 12% minion damage , this is very Great jewel for DMG , with max 4% magic find and some stats.
When you cap 200Mf,witch is cool , you can roll jewel with+stat, and look for high minion damage,or minion Life. More stat more survability i think.
I think it is a very good concept. %12%DMG minion,is very rare,but+7 To 9% pop is good .
Need enormous amount of arcane crystal for all stuff.
What do you think?
Voila voilà.