footprint_pipp wrote:whats your go to trash TU filled with MOs and sockets u use for an iron golem?
B10H4zarD wrote:All iron golems innate Queen of Blades Aura, right?
Is the aura Skilllevel connected to iron golem level and do the breakpoints for blades also apply for iron golem aura?
B10H4zarD wrote:Jampula wrote:Anyway, Iron Golem is there to just protect, not kill...
Does Spike nova proc "On striking"? I assume the spikes are wdm based projectiles?
Maybe there's a super hidden Proc-synergy on a specific Weapon when golem'ed
ixvid_ wrote:Is there a way to use orange mechanic fromBack To The Abyssas a offensive aoe spell? Because at first I thought it is for this use - max chaos nova to get 100% to cast on AK death, but the damage is very low, so what is for instead? The skill text also shows "130% weapon damage"? This means my necro weapon right? So equping powerful one-hand weapone (for exBack To The Abyss
Demon Head (Sacred)
Defense: 1448 to 1766
Chance to Block: 2%
(Necromancer Only)
Required Level: 100
Required Dexterity: 445
Item Level: 120
Abyss Knights Die After Being Summoned
+(2 to 3) to Necromancer Skill Levels
+150% to Summoned Minion Damage
+(101 to 150) to Energy
+200 Life Regenerated per Second
Decrease Maximum Life -10%
Physical Resist 20%
50% Magic Find
Socketed (4)Headsmanshould increased this damage. I try it but the output is insignificant :/Headsman
Hand Axe (Sacred)
One-Hand Damage: (316 - 331) to (420 - 435)
Required Level: 100
Required Strength: 376
Item Level: 120
Strength Damage Bonus: (0.11 per Strength)%
25% Chance to cast level 13 Shockwave on Melee Attack
25% Attack Speed
Adds 250-350 Damage
150% Bonus to Attack Rating
+(80 to 120)% Enhanced Damage
30% Gold Find
25% Magic Find
+(3 to 5) to Light Radius
Socketed (3)
Notiam wrote:ixvid_ wrote:Is there a way to use orange mechanic fromBack To The Abyssas a offensive aoe spell? Because at first I thought it is for this use - max chaos nova to get 100% to cast on AK death, but the damage is very low, so what is for instead? The skill text also shows "130% weapon damage"? This means my necro weapon right? So equping powerful one-hand weapone (for exBack To The Abyss
Demon Head (Sacred)
Defense: 1448 to 1766
Chance to Block: 2%
(Necromancer Only)
Required Level: 100
Required Dexterity: 445
Item Level: 120
Abyss Knights Die After Being Summoned
+(2 to 3) to Necromancer Skill Levels
+150% to Summoned Minion Damage
+(101 to 150) to Energy
+200 Life Regenerated per Second
Decrease Maximum Life -10%
Physical Resist 20%
50% Magic Find
Socketed (4)Headsmanshould increased this damage. I try it but the output is insignificant :/Headsman
Hand Axe (Sacred)
One-Hand Damage: (316 - 331) to (420 - 435)
Required Level: 100
Required Strength: 376
Item Level: 120
Strength Damage Bonus: (0.11 per Strength)%
25% Chance to cast level 13 Shockwave on Melee Attack
25% Attack Speed
Adds 250-350 Damage
150% Bonus to Attack Rating
+(80 to 120)% Enhanced Damage
30% Gold Find
25% Magic Find
+(3 to 5) to Light Radius
Socketed (3)
Another useless item, knights casts chaos nova even when resummoned.