Pokemancer (Summoner Necromancer Walkthrough/Guide)

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footprint_pipp
Acid Prince
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whats your go to trash TU filled with MOs and sockets u use for an iron golem?
Diaco
Mahasattva
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footprint_pipp wrote:whats your go to trash TU filled with MOs and sockets u use for an iron golem?


probably
Na-Krul's Spine
Na-Krul's Spine
Naginata (4)

Two-Hand Damage: (25 - 28) to (31 - 39)
(Assassin Only)
Required Level: 6
Required Dexterity: 58
Item Level: 10
Dexterity Damage Bonus: (0.15 per Dexterity)%
Area Effect Attack
20% Chance to cast level 4 Flamefront on Melee Attack
5% Chance to cast level 2 Bloodlust on Melee Attack
+6% Bonus Damage to Bloodlust
15% Attack Speed
Adds (8 to 10)-(13 to 20) Damage
+(35 to 40)% Enhanced Damage
Elemental Resists +(21 to 25)%
Physical Resist (3 to 5)%
Socketed (2)
Two-Hand Damage: (79 - 90) to (96 - 112)
(Assassin Only)
Required Level: 26
Required Dexterity: 95
Item Level: 36
Dexterity Damage Bonus: (0.15 per Dexterity)%
Area Effect Attack
30% Chance to cast level 12 Flamefront on Melee Attack
7% Chance to cast level 8 Bloodlust on Melee Attack
+12% Bonus Damage to Bloodlust
25% Attack Speed
Adds (13 to 15)-(28 to 35) Damage
+(81 to 103)% Enhanced Damage
Elemental Resists +(31 to 35)%
Physical Resist (9 to 11)%
Socketed (4)
Two-Hand Damage: (194 - 214) to (221 - 246)
(Assassin Only)
Required Level: 47
Required Dexterity: 192
Item Level: 51
Dexterity Damage Bonus: (0.15 per Dexterity)%
Area Effect Attack
40% Chance to cast level 20 Flamefront on Melee Attack
9% Chance to cast level 14 Bloodlust on Melee Attack
+18% Bonus Damage to Bloodlust
35% Attack Speed
Adds (18 to 20)-(43 to 50) Damage
+(126 to 149)% Enhanced Damage
Elemental Resists +(41 to 45)%
Physical Resist (15 to 17)%
Socketed (5)
Two-Hand Damage: (255 - 277) to (290 - 320)
(Assassin Only)
Required Level: 57
Required Dexterity: 382
Item Level: 85
Dexterity Damage Bonus: (0.15 per Dexterity)%
Area Effect Attack
45% Chance to cast level 24 Flamefront on Melee Attack
10% Chance to cast level 17 Bloodlust on Melee Attack
+24% Bonus Damage to Bloodlust
40% Attack Speed
Adds (21 to 23)-(51 to 60) Damage
+(149 to 171)% Enhanced Damage
Elemental Resists +(46 to 50)%
Physical Resist (18 to 20)%
Socketed (6)
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B10H4zarD
Thunder Beetle
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All iron golems innate Queen of Blades Aura, right?
Is the aura Skilllevel connected to iron golem level and do the breakpoints for blades also apply for iron golem aura?
Bliyadolubov
Grubber
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B10H4zarD wrote:All iron golems innate Queen of Blades Aura, right?
Is the aura Skilllevel connected to iron golem level and do the breakpoints for blades also apply for iron golem aura?

Wut in hell is that aura, hear in first time it has aura
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B10H4zarD
Thunder Beetle
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So i guess, its only visual. mb
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Jampula
Shadowgate Totem
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I would think so, as I can't see any blades throwing off of it. And with its Spike Rush skill it's hard to say if it's the old school assassin blade shield that damages only close enemies. Anyway, Iron Golem is there to just protect, not kill... which makes its upgrade rather useless (wink wink modders).
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B10H4zarD
Thunder Beetle
50 | 5
Jampula wrote:Anyway, Iron Golem is there to just protect, not kill...

Does Spike nova proc "On striking"? I assume the spikes are wdm based projectiles?
Maybe there's a super hidden Proc-synergy on a specific Weapon when golem'ed :mrgreen:
Bliyadolubov
Grubber
314 | 10
B10H4zarD wrote:
Jampula wrote:Anyway, Iron Golem is there to just protect, not kill...

Does Spike nova proc "On striking"? I assume the spikes are wdm based projectiles?
Maybe there's a super hidden Proc-synergy on a specific Weapon when golem'ed :mrgreen:

may be. Also golem has it special item SU raptor sythe, when consumed it empowers golems spike nova. Almost all on striking procs are specific build based and they useless for golem
Notiam
Cultist
21 | 2
ixvid_ wrote:Is there a way to use orange mechanic from
Back To The Abyss
Back To The Abyss
Demon Head (Sacred)

Defense: 1448 to 1766
Chance to Block: 2%
(Necromancer Only)
Required Level: 100
Required Dexterity: 445
Item Level: 120
Abyss Knights Die After Being Summoned
+(2 to 3) to Necromancer Skill Levels
+150% to Summoned Minion Damage
+(101 to 150) to Energy
+200 Life Regenerated per Second
Decrease Maximum Life -10%
Physical Resist 20%
50% Magic Find
Socketed (4)
as a offensive aoe spell? Because at first I thought it is for this use - max chaos nova to get 100% to cast on AK death, but the damage is very low, so what is for instead? The skill text also shows "130% weapon damage"? This means my necro weapon right? So equping powerful one-hand weapone (for ex
Headsman
Headsman
Hand Axe (Sacred)

One-Hand Damage: (316 - 331) to (420 - 435)
Required Level: 100
Required Strength: 376
Item Level: 120
Strength Damage Bonus: (0.11 per Strength)%
25% Chance to cast level 13 Shockwave on Melee Attack
25% Attack Speed
Adds 250-350 Damage
150% Bonus to Attack Rating
+(80 to 120)% Enhanced Damage
30% Gold Find
25% Magic Find
+(3 to 5) to Light Radius
Socketed (3)
should increased this damage. I try it but the output is insignificant :/

Another useless item, knights casts chaos nova even when resummoned.
Splargh
Grubber
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Notiam wrote:
ixvid_ wrote:Is there a way to use orange mechanic from
Back To The Abyss
Back To The Abyss
Demon Head (Sacred)

Defense: 1448 to 1766
Chance to Block: 2%
(Necromancer Only)
Required Level: 100
Required Dexterity: 445
Item Level: 120
Abyss Knights Die After Being Summoned
+(2 to 3) to Necromancer Skill Levels
+150% to Summoned Minion Damage
+(101 to 150) to Energy
+200 Life Regenerated per Second
Decrease Maximum Life -10%
Physical Resist 20%
50% Magic Find
Socketed (4)
as a offensive aoe spell? Because at first I thought it is for this use - max chaos nova to get 100% to cast on AK death, but the damage is very low, so what is for instead? The skill text also shows "130% weapon damage"? This means my necro weapon right? So equping powerful one-hand weapone (for ex
Headsman
Headsman
Hand Axe (Sacred)

One-Hand Damage: (316 - 331) to (420 - 435)
Required Level: 100
Required Strength: 376
Item Level: 120
Strength Damage Bonus: (0.11 per Strength)%
25% Chance to cast level 13 Shockwave on Melee Attack
25% Attack Speed
Adds 250-350 Damage
150% Bonus to Attack Rating
+(80 to 120)% Enhanced Damage
30% Gold Find
25% Magic Find
+(3 to 5) to Light Radius
Socketed (3)
should increased this damage. I try it but the output is insignificant :/

Another useless item, knights casts chaos nova even when resummoned.


well, it converts the chaos nova into a spell you can aim (since the knights now die after summoning directly at curser location instead of killing your existing knights which might be located anywhere on the screen)

And the 130% dmg refers to knight damage. not your character dmg.