Splargh wrote:Notiam wrote:ixvid_ wrote:Is there a way to use orange mechanic fromBack To The Abyssas a offensive aoe spell? Because at first I thought it is for this use - max chaos nova to get 100% to cast on AK death, but the damage is very low, so what is for instead? The skill text also shows "130% weapon damage"? This means my necro weapon right? So equping powerful one-hand weapone (for exBack To The Abyss
Demon Head (Sacred)
Defense: 1448 to 1766
Chance to Block: 2%
(Necromancer Only)
Required Level: 100
Required Dexterity: 445
Item Level: 120
Abyss Knights Die After Being Summoned
+(2 to 3) to Necromancer Skill Levels
+150% to Summoned Minion Damage
+(101 to 150) to Energy
+200 Life Regenerated per Second
Decrease Maximum Life -10%
Physical Resist 20%
50% Magic Find
Socketed (4)Headsmanshould increased this damage. I try it but the output is insignificant :/Headsman
Hand Axe (Sacred)
One-Hand Damage: (316 - 331) to (420 - 435)
Required Level: 100
Required Strength: 376
Item Level: 120
Strength Damage Bonus: (0.11 per Strength)%
25% Chance to cast level 13 Shockwave on Melee Attack
25% Attack Speed
Adds 250-350 Damage
150% Bonus to Attack Rating
+(80 to 120)% Enhanced Damage
30% Gold Find
25% Magic Find
+(3 to 5) to Light Radius
Socketed (3)
Another useless item, knights casts chaos nova even when resummoned.
well, it converts the chaos nova into a spell you can aim (since the knights now die after summoning directly at curser location instead of killing your existing knights which might be located anywhere on the screen)
And the 130% dmg refers to knight damage. not your character dmg.
Does chaos nova have ND? For example if you had Soulsplitter circlet (Summon One Extra Necromancer Minion With Each Cast), would that double your chaos nova damage because you summon 2 Abyss knight?
Also, what if you also had he 3 summon relics that give another extra summon per cast, would you triple your damage? Or does ND ruin everything?