Pokemancer (Summoner Necromancer Walkthrough/Guide) **WIP**

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Zartok
Bone Archer
75 | 7
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CircaG wrote:When crafting gear, is there anything specific you are looking for? High minion dmg, life, res %? Life? Vit? Str? Any other stats?
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nob4242 wrote:You dont necessarily need to use tainted/magical on every slot it just depends on what all you have for gear.
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EDIT: I have added a crafting section to the guide now

What nob4242 said :) I'll write a mini-section down below of the crafting gear part soon.
The thing is that when you craft with a shrine, it will 100% give you two set stats.
For the recommendation these two shrines gives the following bonuses:
-Tainted crafts gives-
On One-Handed (Wands) and any armor (except Body Armors): +(8 to 25)% to Summoned Minion Damage and +(16 to 50)% to Summoned Minion Attack Rating
On Two-Handed Weapons and Body Armors: +(15 to 35)% to Summoned Minion Damage and +(30 to 70)% to Summoned Minion Attack Rating

-Magical crafts gives-
On One-Handed (Wands) and any armor (except Body Armors): +(4 to 30)% to Summoned Minion Life and +(4 to 15)% to Summoned Minion Resistances
On Two-Handed Weapons and Body Armors: +(6 to 50)% to Summoned Minion Life and +(6 to 25)% to Summoned Minion Resistances
You see the information here: https://docs.median-xl.com/doc/wiki/shrines

The thing about shrine crafting is that you can double dip the 100% given stats given by the shrine by putting the crafted item you are happy with in the cube, together with 2 Arcane Crystal. You can only do this once per item!

So, this means that if you make a crafted item and you bless it. The stat range is now like this:
One handed / any armor piece (-body armor): 16% to 50% minion dmg and 32% to 100% minion AR
Two handed / Body armor: 30% to 60% minion dmg and 60% to 140% minion AR

This is where the minion stats gets powerful.

The alternative is to use a honorific item like nob4242 mentioned, where you control 100% of the stats your self and then add the specific stats of the shrine blessing. For instance you can add mystic orbs until you have a max of 20% minion damage (5 x 4% minion dmg), then after you can throw the item inside the cube together with a tainted shrine + 2 arcane crystals. The outcome would then be 20% minion dmg + (8 to 25)% minion dmg. So potentially +45% minion dmg.

So if we compare those two alternatives, the minion damage of +45% on a honorific item is actually really close to the maximum of 50% minion damage of the tainted craft + bless.

That means if you are purley looking at the minion damage, the honorific one is a safer bet.. NOW here is the difference between a honorific and a shrine crafted one.

Honorific: Let's say you are level 120. That means you can chose 100% which 6 different stats from the mystic orbs your want on your item.
Crafted: You get the two 100% guaranteed mods from the shrine + 1-4 extra affixes. This means that if you hit the +4 extra affixes, both items would have a total of 6 different stats. But one item is random, and one item is guaranteed.
PS: Crafting 6 pieces with 6 mods would cost you 2 309 400 gold.

The Honorific item could then look like this:
+45% to Summoned Minion Damage
+50% to Summoned Minion Attack Rating
+40% to Summoned Minion Life
+20% to Summoned Minion Resistance
+30% to all elemental resistance
+150% enhanced defense
+40% total defense

So why would you go for a shrine craft? If you check the list of affixes from this page: https://docs.median-xl.com/doc/wiki/affixes.
Then you can see that there is actually some pretty mods you can get (IF you are lucky). Like on the necromancer shield, you can get +(10 to 16) to Summon Sinner, which is a strong minion for mid game farming. And if you were to be super lucky, you could end up with a necromancer shield looking like this:
From the RANDOM affixes:
+4 to Necromancer Skill Levels
+16 to Summon Sinner
+25% to Summoned Minion Damage
+30% to Summoned Minion Life

Then you add the 100% guaranteed mods from the shrine + blessing. The total would then be:
+4 to Necromancer Skill Levels
+16 to Summon Sinner
+75% to Summoned Minion Damage
+30% to Summoned Minion Life
+100% to Summoned Minion Attack Rating

Which would be a pretty strong item :)

So all in all... Using a honorific item with a shrine blessing is a good alternative until you get a craft you are happy with.

Sooooooo... After all this rambling, I'll start adding it to the guide (-:

PS: Wish you could add a table to compare info
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Baler
Destroyer
7 | 0
Thank you very much for making this guide.
And thank you for including a D2Stats item filter, this is something often over looked by other guides.

Keep up the good work, this guide will help new and veterans for a long time.
pjw1012
Fallen
1 | 0
How does my character supply HP?? Do I have to rely on potion?? :mrgreen:
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Zartok
Bone Archer
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Baler wrote:Thank you very much for making this guide.
And thank you for including a D2Stats item filter, this is something often over looked by other guides.

Keep up the good work, this guide will help new and veterans for a long time.


Thank you Baler, I'm happy to hear those words:) I'm trying my best to make a great guide for the community


pjw1012 wrote:How does my character supply HP?? Do I have to rely on potion?? :mrgreen:


Yep, good ol' potions :) But as soon as you get more points into Embalming + Mold The Flesh you will become quite tanky. Also more minions = more meat shield. Median XL is a lot harder than regular D2, so if you survive through the campaign without dying, you are doing super good.
nob4242
Cultist
24 | 0
I put some Regen on my honorifics cause I don't like potion chugging if I can help it but yea we dont have any method of sustain really. You could grab dream eater but not ideal for the point investment.
abababa7
Skeleton
2 | 0
Metal Solace is good HP sustain skill, require Veil King and strong enough though.
I put points into all summon upgrades except Chaos Nova, wearing complete
Archbishop Lazarus
Archbishop Lazarus
(Tribute Set)

Lazarus' Chasuble
Lazarus' Surplice Cap
Lazarus' Votive Lamp
Lazarus' Lamen

Set Bonus with 2 or more set items:
+25% to Summoned Minion Damage
+25% to Summoned Minion Resistances

Set Bonus with 3 or more set items:
+100% to Summoned Minion Life
+50% to Summoned Minion Attack Rating

Set Bonus with complete set:
+1 Extra Veil King
+2 to Necromancer Skill Levels
+100% to Summoned Minion Life
+50% to Summoned Minion Damage
+50% to Summoned Minion Attack Rating

and
Grim Silhouette
Grim Silhouette
Gargoyle Head (Sacred)

Defense: (3694 - 4389) to (4792 - 5617)
Chance to Block: 2%
(Necromancer Only)
Required Level: 100
Required Dexterity: 443
Item Level: 105
Veil King: +100% Life and Damage
+(3 to 5) to Necromancer Skill Levels
+(31 to 60)% to Summoned Minion Damage
+(75 to 150)% to Summoned Minion Attack Rating
+(130 to 180)% Enhanced Defense
+(500 to 1000) Defense
Maximum Cold Resist +(1 to 2)%
Elemental Resists +(15 to 25)%
Socketed (4)
.
At FAUZ, I've usually taken 1-3 potions.
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Immortal2563
Monkey King
262 | 6
abababa7 wrote:Metal Solace is good HP sustain skill, require Veil King and strong enough though.
I put points into all summon upgrades except Chaos Nova, wearing complete
Archbishop Lazarus
Archbishop Lazarus
(Tribute Set)

Lazarus' Chasuble
Lazarus' Surplice Cap
Lazarus' Votive Lamp
Lazarus' Lamen

Set Bonus with 2 or more set items:
+25% to Summoned Minion Damage
+25% to Summoned Minion Resistances

Set Bonus with 3 or more set items:
+100% to Summoned Minion Life
+50% to Summoned Minion Attack Rating

Set Bonus with complete set:
+1 Extra Veil King
+2 to Necromancer Skill Levels
+100% to Summoned Minion Life
+50% to Summoned Minion Damage
+50% to Summoned Minion Attack Rating

and
Grim Silhouette
Grim Silhouette
Gargoyle Head (Sacred)

Defense: (3694 - 4389) to (4792 - 5617)
Chance to Block: 2%
(Necromancer Only)
Required Level: 100
Required Dexterity: 443
Item Level: 105
Veil King: +100% Life and Damage
+(3 to 5) to Necromancer Skill Levels
+(31 to 60)% to Summoned Minion Damage
+(75 to 150)% to Summoned Minion Attack Rating
+(130 to 180)% Enhanced Defense
+(500 to 1000) Defense
Maximum Cold Resist +(1 to 2)%
Elemental Resists +(15 to 25)%
Socketed (4)
.
At FAUZ, I've usually taken 1-3 potions.


Lol. 1-3 potion? Well, I don't know how you do it, I have a similar setup and I'm beaten nonstop. Wherever on the map there is a lot of ranged units (Fauzt, Cold Fusion, Labs) I refuse to play so much that I have already disassembled the necro twice and returned to the sorceress.
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Antarus
Prowler
15 | 0
abababa7 wrote:Metal Solace is good HP sustain skill, require Veil King and strong enough though.
I put points into all summon upgrades except Chaos Nova, wearing complete
Archbishop Lazarus
Archbishop Lazarus
(Tribute Set)

Lazarus' Chasuble
Lazarus' Surplice Cap
Lazarus' Votive Lamp
Lazarus' Lamen

Set Bonus with 2 or more set items:
+25% to Summoned Minion Damage
+25% to Summoned Minion Resistances

Set Bonus with 3 or more set items:
+100% to Summoned Minion Life
+50% to Summoned Minion Attack Rating

Set Bonus with complete set:
+1 Extra Veil King
+2 to Necromancer Skill Levels
+100% to Summoned Minion Life
+50% to Summoned Minion Damage
+50% to Summoned Minion Attack Rating

and
Grim Silhouette
Grim Silhouette
Gargoyle Head (Sacred)

Defense: (3694 - 4389) to (4792 - 5617)
Chance to Block: 2%
(Necromancer Only)
Required Level: 100
Required Dexterity: 443
Item Level: 105
Veil King: +100% Life and Damage
+(3 to 5) to Necromancer Skill Levels
+(31 to 60)% to Summoned Minion Damage
+(75 to 150)% to Summoned Minion Attack Rating
+(130 to 180)% Enhanced Defense
+(500 to 1000) Defense
Maximum Cold Resist +(1 to 2)%
Elemental Resists +(15 to 25)%
Socketed (4)
.
At FAUZ, I've usually taken 1-3 potions.


Can u please record video how u clear levels this build? very interesting.
CircaG
Lava Lord
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In your "early challenges" part of the guide, you put to max Death Ward. In the endgame one, you say to only put 1 point in it, however, I have maxed everything at lvl 110 right now (with only 1 into Death Ward). Should I go ahead and max that out now?
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Zartok
Bone Archer
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CircaG wrote:In your "early challenges" part of the guide, you put to max Death Ward. In the endgame one, you say to only put 1 point in it, however, I have maxed everything at lvl 110 right now (with only 1 into Death Ward). Should I go ahead and max that out now?


Ah yes :) Start maxing Death Ward after. I'll update the section. Thanks