Pokemancer (Summoner Necromancer Walkthrough/Guide)

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Minh
Monkey King
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hey, I just made a Nec Sum farm Scosglen video, hope it helps you guys and here is my Mini guide

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Antarus
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Will there be any update guide?
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Zartok
Rust Claw
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Antarus wrote:Will there be any update guide?

Yes Mr :) atm I don't have access to my PC, so in some weeks I'll progress the guide. If anyone has gone beyond my point and wish to add anything, you are more than welcome to do so, and I'll add it to the guide.
PitStains
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Immortal2563 wrote:
Victor wrote:How is this build in Labs 9-10, do minions survive with 175 minion resists?


You will not play this build in a maze unless you have Hawks in the team. The creators of the mod hates necro summoner and they clearly proved it last year in path 2.0. When will they finally understand and make minions as immortal as Rathma is? Mobs beating her but not knowing she is immortal and the problem would be solved. Their two favorite classes of characters barb and paladin somehow do not lose their weapons after one hit to the mob and here you enter skeleton / knight and dies after one shot. They don't realize that minions are a necromancer's weapon.

sad to hear. I wanted to try a summon necro next ladder
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Algo_ru
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I'll put in my 2 cents)

Summoner can pass the lab without any problems 6-8, 9 is already more difficult, and 10 damage is not enough, but it all depends on your perseverance.
Phobos is problematic, it’s not convenient to move it, because it sits on minions, and the teleport is not available and everything can end badly

Nice farmer, 1 teleport button essentially. (dunc/fauzt/scosglen)

Which of the bosses I did not complete
1. suffer on void, minions killed Lilith
2. laz
3. samael (didn't try)
4. deimos (didn't try) was 1 time in 10, went quite far, but was killed by a stray necrobot, mb someone will try

someone more direct mb could handle it)

everything ubers else without any problems or very easy

https://median-xl.com/char/AlgoNekr (at the end forgot to show talents)

main minions in video (x2 veil king(laz set) x8 abyss knight) Why 8? 5 standard, +1 for increased skill level (30 lvl) from Specialization 10 / +1 Relic: Abyss Knight / +1 Relic: Overlord (gives an aura everywhere except the city, so on the screen below 7, not 8)
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Algo_ru
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^For developers if they see it.
Please give the iron golem normal resistances, like the king and the rest, he constantly dies, therefore, you can’t put a normal weapon into him, from which it follows that he is completely useless. resummoning, which will be repeated many times in the lab through a random weapon lying on the floor, makes it a useless piece of meat, this minion needs either processing or resistances, but I think you know better, please think about it.

It would be fair for him to disappear with the death of the character, but the fact that he has no resistances is simply terrible, it is impossible to use him, any damage or poison is all, he is a corpse. Moreover, starting from the 7th lvl of the lab, the king (navigator, goat) also begins to die, that is, it will not be a cheat, but starting from the 9th .... all the more
(sorry for bad english)
Arubel
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Cant even kill Butcher for challenge :/

https://median-xl.com/char/Arubelsummon

can anyone help?
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Lynderika
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Arubel wrote:Cant even kill Butcher for challenge :/

https://median-xl.com/char/Arubelsummon

can anyone help?


Biggest problem would be your gear.
You're only at 40 minion resists and 31% life, so your Minions will die too fast when they should be pretty much immortal at this point. Your first priority should be to get
Fauztin's Visage
Fauztin's Visage
Field Plate (4)

Defense: 268 to 540
Required Level: 11
Required Strength: 32
Item Level: 19
+(11 to 20)% to Summoned Minion Life
+(6 to 10)% to Summoned Minion Resistances
+50% Enhanced Defense
+250 Defense vs. Melee
+50 to Life
Poison Length Reduced by (21 to 25)%
Physical Resist 1%
Socketed (2)
Defense: 890 to 1668
Required Level: 37
Required Strength: 63
Item Level: 36
+(21 to 30)% to Summoned Minion Life
+(11 to 15)% to Summoned Minion Resistances
+100% Enhanced Defense
+500 Defense vs. Melee
+100 to Life
Poison Length Reduced by (31 to 35)%
Physical Resist 2%
Socketed (4)
Defense: 2232 to 4107
Required Level: 61
Required Strength: 219
Item Level: 59
+(31 to 40)% to Summoned Minion Life
+(16 to 20)% to Summoned Minion Resistances
+150% Enhanced Defense
+750 Defense vs. Melee
+175 to Life
Poison Length Reduced by (41 to 45)%
Physical Resist 3%
Socketed (5)
Defense: 3642 to 6678
Required Level: 75
Required Strength: 438
Item Level: 85
+(41 to 50)% to Summoned Minion Life
+(21 to 25)% to Summoned Minion Resistances
+200% Enhanced Defense
+1000 Defense vs. Melee
+250 to Life
Poison Length Reduced by (46 to 50)%
Physical Resist 5%
Socketed (6)
.
Then there's many easy gear upgrades to do,
Umbaru's Jinx
Umbaru's Jinx
Mask (4)

Defense: (116 - 126) to (195 - 209)
Required Level: 7
Required Strength: 30
Item Level: 10
+(0 to 1) to Necromancer Skill Levels
15% Hit Recovery
+(6 to 10)% to Summoned Minion Damage
+(21 to 40)% to Summoned Minion Attack Rating
+(31 to 50)% Enhanced Defense
+(51 to 100) Defense
Poison Length Reduced by (11 to 20)%
Physical Resist 1%
(6 to 10)% Bonus to Defense
Socketed (1)
Defense: (416 - 448) to (546 - 587)
Required Level: 24
Required Strength: 60
Item Level: 31
+(0 to 1) to Necromancer Skill Levels
30% Hit Recovery
+(11 to 15)% to Summoned Minion Damage
+(41 to 60)% to Summoned Minion Attack Rating
+(61 to 80)% Enhanced Defense
+(151 to 200) Defense
Poison Length Reduced by (21 to 30)%
Physical Resist 2%
(11 to 20)% Bonus to Defense
Socketed (3)
Defense: (927 - 994) to (1163 - 1249)
Required Level: 42
Required Strength: 210
Item Level: 51
+(0 to 2) to Necromancer Skill Levels
45% Hit Recovery
+(16 to 20)% to Summoned Minion Damage
+(61 to 80)% to Summoned Minion Attack Rating
+(91 to 110)% Enhanced Defense
+(251 to 300) Defense
Poison Length Reduced by (31 to 40)%
Physical Resist 3%
(21 to 30)% Bonus to Defense
Socketed (4)
Defense: (1422 - 1515) to (1759 - 1876)
Required Level: 50
Required Strength: 420
Item Level: 77
+(1 to 2) to Necromancer Skill Levels
60% Hit Recovery
+(21 to 25)% to Summoned Minion Damage
+(81 to 100)% to Summoned Minion Attack Rating
+(121 to 140)% Enhanced Defense
+(351 to 400) Defense
Poison Length Reduced by (41 to 50)%
Physical Resist 4%
(31 to 40)% Bonus to Defense
Socketed (4)
(your current helm is pretty much useless),
Blackheart
Blackheart
Grim Wand (4)

One-Hand Damage: 6 to 8
(Necromancer Only)
Required Level: 11
Required Dexterity: 15
Item Level: 1
Dexterity Damage Bonus: (0.06 per Dexterity)%
+1 to Necromancer Skill Levels
15% Cast Speed
15% Hit Recovery
+50% Damage to Undead
+(6 to 9) to Summon Darklings
+1 to Dark Power
+(9 to 10)% to Summoned Minion Damage
+1 Life Regenerated per Second (Based on Character Level)
Socketed (1)
One-Hand Damage: 11 to 17
(Necromancer Only)
Required Level: 29
Required Dexterity: 23
Item Level: 31
Dexterity Damage Bonus: (0.06 per Dexterity)%
+2 to Necromancer Skill Levels
25% Cast Speed
25% Hit Recovery
+50% Damage to Undead
+(12 to 16) to Summon Darklings
+2 to Dark Power
+(16 to 20)% to Summoned Minion Damage
+1 Life Regenerated per Second (Based on Character Level)
Socketed (2)
One-Hand Damage: 17 to 26
(Necromancer Only)
Required Level: 47
Required Dexterity: 46
Item Level: 51
Dexterity Damage Bonus: (0.06 per Dexterity)%
+3 to Necromancer Skill Levels
35% Cast Speed
35% Hit Recovery
+50% Damage to Undead
+(20 to 26) to Summon Darklings
+3 to Dark Power
+(26 to 30)% to Summoned Minion Damage
+1 Life Regenerated per Second (Based on Character Level)
Socketed (2)
One-Hand Damage: 20 to 31
(Necromancer Only)
Required Level: 55
Required Dexterity: 92
Item Level: 77
Dexterity Damage Bonus: (0.06 per Dexterity)%
+4 to Necromancer Skill Levels
40% Cast Speed
40% Hit Recovery
+50% Damage to Undead
+(32 to 36) to Summon Darklings
+4 to Dark Power
+(36 to 40)% to Summoned Minion Damage
+1 Life Regenerated per Second (Based on Character Level)
Socketed (2)
(Lord of Thorns should be better but you already have a shield so idk),
Kali
Kali
Gloves

'LumKo'
Runeword Level: 48
15% Chance to cast level 13 Seal of Fire on Kill
+2 to All Skills
+15% to Summoned Minion Resistances
-214 Defense
5% to Strength
Maximum Fire Resist +4%
Fire Resist +25%
.
Many of your sockets don't make any sense, Is see spell damage, poison durations runes... You should use your bloodstone/onyx in weapon and other resist gems in gears. There's a few things with minion stats that that you didn't socket as well.
Arubel
Bone Archer
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Lynderika wrote:
Arubel wrote:Cant even kill Butcher for challenge :/

https://median-xl.com/char/Arubelsummon

can anyone help?


Biggest problem would be your gear.
You're only at 40 minion resists and 31% life, so your Minions will die too fast when they should be pretty much immortal at this point. Your first priority should be to get
Fauztin's Visage
Fauztin's Visage
Field Plate (4)

Defense: 268 to 540
Required Level: 11
Required Strength: 32
Item Level: 19
+(11 to 20)% to Summoned Minion Life
+(6 to 10)% to Summoned Minion Resistances
+50% Enhanced Defense
+250 Defense vs. Melee
+50 to Life
Poison Length Reduced by (21 to 25)%
Physical Resist 1%
Socketed (2)
Defense: 890 to 1668
Required Level: 37
Required Strength: 63
Item Level: 36
+(21 to 30)% to Summoned Minion Life
+(11 to 15)% to Summoned Minion Resistances
+100% Enhanced Defense
+500 Defense vs. Melee
+100 to Life
Poison Length Reduced by (31 to 35)%
Physical Resist 2%
Socketed (4)
Defense: 2232 to 4107
Required Level: 61
Required Strength: 219
Item Level: 59
+(31 to 40)% to Summoned Minion Life
+(16 to 20)% to Summoned Minion Resistances
+150% Enhanced Defense
+750 Defense vs. Melee
+175 to Life
Poison Length Reduced by (41 to 45)%
Physical Resist 3%
Socketed (5)
Defense: 3642 to 6678
Required Level: 75
Required Strength: 438
Item Level: 85
+(41 to 50)% to Summoned Minion Life
+(21 to 25)% to Summoned Minion Resistances
+200% Enhanced Defense
+1000 Defense vs. Melee
+250 to Life
Poison Length Reduced by (46 to 50)%
Physical Resist 5%
Socketed (6)
.
Then there's many easy gear upgrades to do,
Umbaru's Jinx
Umbaru's Jinx
Mask (4)

Defense: (116 - 126) to (195 - 209)
Required Level: 7
Required Strength: 30
Item Level: 10
+(0 to 1) to Necromancer Skill Levels
15% Hit Recovery
+(6 to 10)% to Summoned Minion Damage
+(21 to 40)% to Summoned Minion Attack Rating
+(31 to 50)% Enhanced Defense
+(51 to 100) Defense
Poison Length Reduced by (11 to 20)%
Physical Resist 1%
(6 to 10)% Bonus to Defense
Socketed (1)
Defense: (416 - 448) to (546 - 587)
Required Level: 24
Required Strength: 60
Item Level: 31
+(0 to 1) to Necromancer Skill Levels
30% Hit Recovery
+(11 to 15)% to Summoned Minion Damage
+(41 to 60)% to Summoned Minion Attack Rating
+(61 to 80)% Enhanced Defense
+(151 to 200) Defense
Poison Length Reduced by (21 to 30)%
Physical Resist 2%
(11 to 20)% Bonus to Defense
Socketed (3)
Defense: (927 - 994) to (1163 - 1249)
Required Level: 42
Required Strength: 210
Item Level: 51
+(0 to 2) to Necromancer Skill Levels
45% Hit Recovery
+(16 to 20)% to Summoned Minion Damage
+(61 to 80)% to Summoned Minion Attack Rating
+(91 to 110)% Enhanced Defense
+(251 to 300) Defense
Poison Length Reduced by (31 to 40)%
Physical Resist 3%
(21 to 30)% Bonus to Defense
Socketed (4)
Defense: (1422 - 1515) to (1759 - 1876)
Required Level: 50
Required Strength: 420
Item Level: 77
+(1 to 2) to Necromancer Skill Levels
60% Hit Recovery
+(21 to 25)% to Summoned Minion Damage
+(81 to 100)% to Summoned Minion Attack Rating
+(121 to 140)% Enhanced Defense
+(351 to 400) Defense
Poison Length Reduced by (41 to 50)%
Physical Resist 4%
(31 to 40)% Bonus to Defense
Socketed (4)
(your current helm is pretty much useless),
Blackheart
Blackheart
Grim Wand (4)

One-Hand Damage: 6 to 8
(Necromancer Only)
Required Level: 11
Required Dexterity: 15
Item Level: 1
Dexterity Damage Bonus: (0.06 per Dexterity)%
+1 to Necromancer Skill Levels
15% Cast Speed
15% Hit Recovery
+50% Damage to Undead
+(6 to 9) to Summon Darklings
+1 to Dark Power
+(9 to 10)% to Summoned Minion Damage
+1 Life Regenerated per Second (Based on Character Level)
Socketed (1)
One-Hand Damage: 11 to 17
(Necromancer Only)
Required Level: 29
Required Dexterity: 23
Item Level: 31
Dexterity Damage Bonus: (0.06 per Dexterity)%
+2 to Necromancer Skill Levels
25% Cast Speed
25% Hit Recovery
+50% Damage to Undead
+(12 to 16) to Summon Darklings
+2 to Dark Power
+(16 to 20)% to Summoned Minion Damage
+1 Life Regenerated per Second (Based on Character Level)
Socketed (2)
One-Hand Damage: 17 to 26
(Necromancer Only)
Required Level: 47
Required Dexterity: 46
Item Level: 51
Dexterity Damage Bonus: (0.06 per Dexterity)%
+3 to Necromancer Skill Levels
35% Cast Speed
35% Hit Recovery
+50% Damage to Undead
+(20 to 26) to Summon Darklings
+3 to Dark Power
+(26 to 30)% to Summoned Minion Damage
+1 Life Regenerated per Second (Based on Character Level)
Socketed (2)
One-Hand Damage: 20 to 31
(Necromancer Only)
Required Level: 55
Required Dexterity: 92
Item Level: 77
Dexterity Damage Bonus: (0.06 per Dexterity)%
+4 to Necromancer Skill Levels
40% Cast Speed
40% Hit Recovery
+50% Damage to Undead
+(32 to 36) to Summon Darklings
+4 to Dark Power
+(36 to 40)% to Summoned Minion Damage
+1 Life Regenerated per Second (Based on Character Level)
Socketed (2)
(Lord of Thorns should be better but you already have a shield so idk),
Kali
Kali
Gloves

'LumKo'
Runeword Level: 48
15% Chance to cast level 13 Seal of Fire on Kill
+2 to All Skills
+15% to Summoned Minion Resistances
-214 Defense
5% to Strength
Maximum Fire Resist +4%
Fire Resist +25%
.
Many of your sockets don't make any sense, Is see spell damage, poison durations runes... You should use your bloodstone/onyx in weapon and other resist gems in gears. There's a few things with minion stats that that you didn't socket as well.




thx for your help

i farmed nilnathak for hours without getting a fautzin or umbaru,

so you recommend i should fokus on farm normal nilnathak and get a fautzin befor i continue hell?
Siosilvar
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Arubel wrote:thx for your help

i farmed nilnathak for hours without getting a fautzin or umbaru

so you recommend i should fokus on farm normal nilnathak and get a fautzin befor i continue hell?


You don't need to farm Nihla for specific items. Farm him for uniques to disenchant and gamble the specific bases you want (Field Plate and Mask) from Anya.

Cube Recipe Docs wrote:Any unique item + Catalyst of Disenchantment → Arcane Shards + Catalyst of Disenchantment
Arcane Shards x5 → Arcane Crystal
Any non-sacred item + Oil of Enhancement + Arcane Crystal x2 → reroll item as unique