Storm Crows Assassin

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Deathadvocat
Thunder Beetle
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thysick wrote:NATASHA'S LEGACY......late game armor... Where i get that? /items says item not found.


It's basically a farm item. You need to kill Giuya uberboss and find the recipe (Dropchances are pretty low though). Then it takes a metric crapton of essences from Teganze to build.

Image

Also the Stats vary quite a lot. No idea, why the gameguide isn't up to date on it.
Deathadvocat
Thunder Beetle
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Got myself a
Shadow Bite
Shadow Bite
Throwing Knives

'Phul'
Runeword Level: 110
+4 Storm Crows Projectiles
20% Combat Speeds
Adds 75-(160 to 180) Damage
Adds (200 to 300)-(400 to 500) Magic Damage
+(171 to 200)% Enhanced Damage
(5 to 10)% to All Attributes
+(100 to 200) to Life
and have to admit so far I like it. Need some further testing but I might stick to it.
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magz_
Bone Archer
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Deathadvocat wrote:1. Honestly haven't thought about
Shadow Bite
Shadow Bite
Throwing Knives

'Phul'
Runeword Level: 110
+4 Storm Crows Projectiles
20% Combat Speeds
Adds 75-(160 to 180) Damage
Adds (200 to 300)-(400 to 500) Magic Damage
+(171 to 200)% Enhanced Damage
(5 to 10)% to All Attributes
+(100 to 200) to Life
so far. Dawn is a really strong choice with 75%aa and will help your maelstrom damage massively, which is really handy if you want to do things like Xazax. Also I'm not a huge fan of respeccing for certain ubers. Was looking for a build that can do everything without too many problems.

2. I even tried out maxing doom instead of 1 Way of the ..., but it really didn't do much. At the moment I'm not using any switch.

3.
Wind Runner

Wind Runner
Boots

'SilElqSilGul'
Runeword Level: 100
+(0 to 1) to All Skills
50% Attack Speed
10% Movement Speed
Adds 25-68 Damage
250% Bonus to Attack Rating
(12 to 15)% Life stolen per Hit
+(171 to 200)% Enhanced Defense
can be used and I tried it at first, but the damage bump wasn't really noticeable and extra tankiness is really much appreciated on a squishy build.

4. I'll look into it. IAS however is really not an issue, because 86 to reach max frames can be easily covered with charms. I think I'm currently sitting at 220% without even trying.


I was wondering about the survivability issues, as sin has many for me, even with avoid. You're prob right there. Dawn also gives a ton of vit, and I hadn't considered dex > magic conversion on maelstrom, I guess dawn is a better pick for the throwing spec as a whole, with Shadow bite maybe pulling ahead for just storm crows. Your approach seems to be more broad spectrum and that's better for people looking to try out a new spec.

Regarding doom, yes, I agree it's only a very slight dps increase. It's quite tedious to use as a switch while farming so I personally only ever use it for the -magic res on bosses (shadow bite and other items I build into stack a good amount of flat magic). You won't notice a big damage boost unless you're stacking flat magic pretty hard.

Banish does pull ahead of doom as it takes full advantage of rainbow damage, but again, only a slight increase. Marco mentioned Phase bomb and I think that overrides banish, so I'd stick with that for ele.
Deathadvocat
Thunder Beetle
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magz_ wrote:
Deathadvocat wrote:1. Honestly haven't thought about
Shadow Bite
Shadow Bite
Throwing Knives

'Phul'
Runeword Level: 110
+4 Storm Crows Projectiles
20% Combat Speeds
Adds 75-(160 to 180) Damage
Adds (200 to 300)-(400 to 500) Magic Damage
+(171 to 200)% Enhanced Damage
(5 to 10)% to All Attributes
+(100 to 200) to Life
so far. Dawn is a really strong choice with 75%aa and will help your maelstrom damage massively, which is really handy if you want to do things like Xazax. Also I'm not a huge fan of respeccing for certain ubers. Was looking for a build that can do everything without too many problems.

2. I even tried out maxing doom instead of 1 Way of the ..., but it really didn't do much. At the moment I'm not using any switch.

3.
Wind Runner

Wind Runner
Boots

'SilElqSilGul'
Runeword Level: 100
+(0 to 1) to All Skills
50% Attack Speed
10% Movement Speed
Adds 25-68 Damage
250% Bonus to Attack Rating
(12 to 15)% Life stolen per Hit
+(171 to 200)% Enhanced Defense
can be used and I tried it at first, but the damage bump wasn't really noticeable and extra tankiness is really much appreciated on a squishy build.

4. I'll look into it. IAS however is really not an issue, because 86 to reach max frames can be easily covered with charms. I think I'm currently sitting at 220% without even trying.


I was wondering about the survivability issues, as sin has many for me, even with avoid. You're prob right there. Dawn also gives a ton of vit, and I hadn't considered dex > magic conversion on maelstrom, I guess dawn is a better pick for the throwing spec as a whole, with Shadow bite maybe pulling ahead for just storm crows. Your approach seems to be more broad spectrum and that's better for people looking to try out a new spec.

Regarding doom, yes, I agree it's only a very slight dps increase. It's quite tedious to use as a switch while farming so I personally only ever use it for the -magic res on bosses (shadow bite and other items I build into stack a good amount of flat magic). You won't notice a big damage boost unless you're stacking flat magic pretty hard.

Banish does pull ahead of doom as it takes full advantage of rainbow damage, but again, only a slight increase. Marco mentioned Phase bomb and I think that overrides banish, so I'd stick with that for ele.


I think you were right on
Shadow Bite
Shadow Bite
Throwing Knives

'Phul'
Runeword Level: 110
+4 Storm Crows Projectiles
20% Combat Speeds
Adds 75-(160 to 180) Damage
Adds (200 to 300)-(400 to 500) Magic Damage
+(171 to 200)% Enhanced Damage
(5 to 10)% to All Attributes
+(100 to 200) to Life
. Since
Dawn
Dawn
Weapons

'Zol'
Runeword Level: 100
10% Chance to cast level 32 Celerity on Kill
45% Hit Recovery
(301 to 500)% Bonus to Attack Rating
+(172 to 200)% Enhanced Damage
75% to Strength
75% to Dexterity
35% to Vitality
75% to Energy
+80 to Mana
60% Gold Find
+(2 to 4) to Light Radius
was nerfed two patches ago to only give 35% vit instead of 75% and
Shadow Bite
Shadow Bite
Throwing Knives

'Phul'
Runeword Level: 110
+4 Storm Crows Projectiles
20% Combat Speeds
Adds 75-(160 to 180) Damage
Adds (200 to 300)-(400 to 500) Magic Damage
+(171 to 200)% Enhanced Damage
(5 to 10)% to All Attributes
+(100 to 200) to Life
giving flat life, all I've lost is 11 life. If
Shadow Bite
Shadow Bite
Throwing Knives

'Phul'
Runeword Level: 110
+4 Storm Crows Projectiles
20% Combat Speeds
Adds 75-(160 to 180) Damage
Adds (200 to 300)-(400 to 500) Magic Damage
+(171 to 200)% Enhanced Damage
(5 to 10)% to All Attributes
+(100 to 200) to Life
had a better proc it would be an easy choice. MS from celerity easily outweights the non existent damage of Hammertime.
Istaryu
Blood Golem
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magz_ wrote:with Shadow bite maybe pulling ahead for just storm crows


The guide is called storm crows sin...
Siosilvar
Avalanche
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Istaryu wrote:
magz_ wrote:with Shadow bite maybe pulling ahead for just storm crows


The guide is called storm crows sin...


Is it not allowed to use any other skills than storm crows?
Deathadvocat
Thunder Beetle
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Istaryu wrote:
magz_ wrote:with Shadow bite maybe pulling ahead for just storm crows


The guide is called storm crows sin...


Waiting for your guide on doing Xazax with Storm Crows ;)
thysick
Pit Knight
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In Scosglen you seem to be using other then storm crow.... what are you using or recommend for skills to beat the trees and the eye boss
Deathadvocat
Thunder Beetle
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thysick wrote:In Scosglen you seem to be using other then storm crow.... what are you using or recommend for skills to beat the trees and the eye boss


If you're going for a full clear I would use Storm Crows. In the video I'm just rushing through and clearing the little crabs. For that it's easiest to pull them together and use Whichwind.
But keep in mind Whichwind has a 1-2 second delay before it hits, so you need some tankiness to survive until the hits come in.
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Jo_Jo
Pit Knight
100 | 4
Why MO Fire Spell?

And for The Sleep charm, what you recommend? Triune Trophy?