ClawSin - ComfortSin from A to Z and beyond !
Introduction - Hi there, this is build guide for Clawsins. The early game section will be very brief as clawsin is known to be one of the easiest/strongest builds of all to level with, you could litterally get a blue IED claw and be somewhat naked for the rest and make it to the first ubers without sweating.
. - Then in mid and endgame it enjoys high diversity, as it can be build physical, elemental, and lastly some mixes (see later in this build, some kind of viable hybrid suggestions). The reason clawsin is so comfortable and diverse is that it gets some neat tools : a phys scaling passive with good deadly strike, an IED buff, shadow refuge with movespeed and capped phys res... and then the traditionnal assassin's tool, blink, avoid, nice elemental dmg reduction. This reduces the stress on gear and allows for more versatility (and stupid combinations while remaining viable, see below)
. - This build guide was intented to focus on two setups : Elemental clawsin and FlashyHybridSin®**.... but thanks to the awesome input from many other veteran players, we're slowly building it into a ClawSin Bible !
FlashyHybridSin®, in a few words, is a proc + hybrid elem/phys build, used mostly to lvling as it gives a bit better aoe/clear at the cost of lowereing single target dmg (still enough to do ubers).
. - Last but not least, this build does not mention relics anywhere... BUT, if you can get your hands on any melee relic-skill with a decent aoe, don't even look at my FlashyHybridSin® memes and just go with either Phys or Elem Clawsin and use that ! It WILL certainly prove superior as long as the skill is half-decent (in other words, if you can solve the aoe/farming problem, then you don't need to sacrifice a lot of damage and go for my supid gimmicks )
** = name of my own creation, direct your complaints to my mailbox
Pros- Easy and comfortable to level with, and still good/comfortable later on : little skill switching/no pianosin
- SSF friendly : lots of possible and viable gear choices
- Layered defenses : a bit of def, high avoid, block
- Very high single target damage (makes many ubers super easy even with not too good gear)
- Shiny ! High amount of hits + fast attack frames works well with procs of all kind
- Can be built super-hybridly, which is usually a heretic move in MXL (procs, spells and wdm / phys + elemental... see alternate build lower). Making a viable build like that is fun on it's own, and its
Cons- Melee in MXL, even if you have layered defenses
- Single target is highly-multihitting, so teleporting bosses can be annoying though not impossible
- Poor aoe-farming capability... (problem solved by one alternate build suggested below, which I'm playing with great fun)
- Not a huge lifepool (not as bad as it used to be, and can still end up pretty tanky on the right setup)
Video showcases► Video Showcase
- Ele Clawsin : [None yet, gotta re-respec and make some... but it's not hard to imagine how it is, same survival as below, higher single target damage, lower aoe]
. - FlashyHybridSin® : As can be seen in the Fauzt+Gear video, I have a terible-rolled Judge-claw, only lvl127 and some bad charms, missing over 100 signets, and only 123/142 pierce (142 lightning is fine, but 123 fire is too low, gotta make up for it with some elem runes or something else). Also not too good on sustain right now (9% LL 12%ML, too low both). Despite this the videos show that damage is okay and aoe procs... are strong but inconsistent (if they were consistent this would be an extremely good farmer). Still I believe it shows that it's quite better for farming/aoe then regular clawsin, and the rate of proc for
Champion of the Triune
Champion of the Triune
Plated Belt (Sacred)
Defense: 5209 to 6598
Required Level: 115
Required Strength: 665
Item Level: 120
Ethereal
6% Chance to cast level 1 Force Blast on Melee Attack
5% Chance of Crushing Blow
5% Deadly Strike
+200% Enhanced Defense
+(100 to 1000) Defense
Elemental Resists -15%
Physical Resist 5%
Socketed (2)
's ForceBlast shows how tanky this character can be, despite having low sustain right now (see VizJun video getting swarmed by mobs)
1) Short TA Clip. Duncraig is just as easy, mowing down large packs
2) Fauzt Clip with Currently used gear and D2Stats
3) Viz-Jun Clip with also Hell Baal kill to show that single target damage, although lower, is still quite enough to do [youtube]ubers comfortably (I didn't sacrifice that much by going FlashyHybrid)
https://www.youtube.com/watch?v=9cMZmOsjyJ8[/youtube]
. - Phys Clawsin, videos from Sfp4's answer in this topic
https://streamable.com/nkbjfm
Here is a sample of it bossing.
https://streamable.com/su22sl
Another sample, basically afk.
https://streamable.com/3q75ut
This is a demonstration of its defensive capability.
I was able to take it to t7/t8 labs, further might be possible.
_______________________________
Power RatingsThis is a quick section where I'll give a personal estimate of how this build fares in a few different metrics. Note that things like "hard" or "easy" content are very relative to your own power level (if you're SSF and poorly geared, "hard content" isn't the same as if you're fully geared and sigged), and also to my own opinion and experiences, so please take it with a grain of salt and use it as a general impression of the build's strengths and weaknesses.
Lastly, I'm going to give two rates : the first one for the traditionnal Elemental IED clawsin, the second one for my FlashyHybrid-does-it-all-sin®.
Single target damage :
10/10 (really really high, deleting many ubers) //
8/10 (really good single target, and the added aoe helps for ubers which have spawns)
AoE clearspeed, easy content :
6 / 10 (no problems with living and killing, just small aoe, but at least runs fast)//
8 / 10 (aoe procs help a LOT for clearing big packs)
AoE clearspeed, hard content :
6 / 10 (same comments as easy content (high dmg and survival so no diff... just low aoe) ) //
8 / 10 (inconsistent yet strong aoe procs help a LOT for clearing big packs. Would be 10 if procs were more consistent)
Survivability :
8 / 10 //
8 / 10. Same comment for both, pretty durable and good sustain, only losing points because melee. It goes up to 9/10 depending on gear, especially with
Champion of the Triune
Champion of the Triune
Plated Belt (Sacred)
Defense: 5209 to 6598
Required Level: 115
Required Strength: 665
Item Level: 120
Ethereal
6% Chance to cast level 1 Force Blast on Melee Attack
5% Chance of Crushing Blow
5% Deadly Strike
+200% Enhanced Defense
+(100 to 1000) Defense
Elemental Resists -15%
Physical Resist 5%
Socketed (2)
belt (we proc it really well with fast attack frames, see video). As an example you can see VizJun video getting swarmed by mobs for a long time with unfinished gear/sigs/charms
Ease of play :
9/10 //
9/10 I guess there's a small penalty because it's melee and sometimes you have to run out/circle mobs... but we run fast and have blink. For the rest, it's pretty much right-click ennemies to death with the occasional phase bomb here and there.
Comfort of play :
6/10 for bosses it'd be 9/10, but for farming you have to run around so much because of the small aoe... //
8/10 ...and that's why I play my alternate hybrid version. It's not perfect but the AoE farming is better then normal clawsin, makes leveling "not" a total chore but quite fun instead.
Skill Allocation and MechanicsIn this section, there will be 2 values for skill point allocation.
The first value is for Elemental Clawsin.
The second number is for my FlashyHybridSin®. In both cases it uses a total of 133 points, which is equivalent to level 120. The skills marked as "leftover" are those you should max last.
This skillplan is thus for the Mid and End game. For early game skills, refer to the Early game section below.
Ninja TabBlink : 1 - 1
Shadow Refuge : 1 - 1
Shadow Rush : 1to6 - 1to6 (leftovers)
Perfect Being : 25 - 25 - 25 (max)
Claw TabNoctule : 1 - 1 - 1
Way of the Gryphon : 25 - 25
Anathema : 1 - 0
Shadow Dancer : 0 - 25
Naginata TabWay of the Phoenix : 25 - 25
Reward TabPrismatic Cloak : 15 - 15
Vampiric Icon : 1 - 1
Phase Bomb : 1or0 - 1
Beacon : 0or1 (pick beacon for movespeed if you have good gear on elem clawsin and too much pierce already)
Mastery TabMelee Devotion : 1 - 1
Endurance (once unlocked) : 10 - 10 (leftovers)
Purity : 4 - 4 (leftovers)
After level 121?Simply finish up maxing the following skills :
EnduranceDomain(blink range)
PurityShadow RushThe next points really depend on your personal preferences. You could even put 0 into Endurance for a long while if you take those below beforehand :
► Breakpoints, attack speed and recovery
Let's not talk about attack frames, as you need 35 IAS to be maxed... with the first early charms and Queen of Blade's +15% you'll get that instantly. So the rule about attack speed is : never add attack speed anywhere, you're capped by default.
FASTER HIT RECOVERY = FRAMES
0 FHR = 9 frames
7 FHR = 8 frames
15 FHR = 7 frames
27 FHR = 6 frames
48 FHR = 5 frames
86 FHR = 4 frames
200 FHR = 3 frames
FASTER BLOCK RECOVERY = FRAMES
0 FBR = 11 frames
6 FBR = 10 frames
13 FBR = 9 frames
22 FBR = 8 frames
32 FBR = 7 frames
52 FBR = 6 frames
86 FBR = 5 frames
174 FBR = 4 frames
600 FBR = 3 frames
StatsStrength: Enough to reach gear requirements
Dexterity: Everything else
Vitality: Nothing
Energy: Nothing
Note : for the FlashyHybridSin® you might want to only get to 50% block with dex and then add a bit of energy (last 100ish points or so), to scale your procs a bit harder. Single target is enough anyways. If you're satisfied with your aoe and want some extra single target, go dex just like a regular clawsin. It'll give both %ewd and +flat fire (from shield)
Early Game
Gear► Gear
As a preliminary note, it should be said this is one of the, if not the absolute strongest/fastest leveling build as of now. Although here I'd usually humbly mention how this is only my own opinion, it's worth mentionning that recently Lynderika posted an impressive early-game review of every skill tree for each class, and ended up ranking Elem Clawsin and Wolf Druid as the only two "t0" (Relevant post and associated videos can be found here
viewtopic.php?f=4&t=75541 ).
As a consequence of this, I'd advise any new player not to spend too many Arcane Crystals trying to craft a ton of super good early gear, as it's not too needed (you get damage, defense, speed, even phys resist covered just with your skills).
Weapon: Shedim
Shedim
Assassin Claws
'Eld'
Runeword Level: 8
+5 to Maximum Damage
25% Bonus to Attack Rating
+30% Damage to Undead
Adds 13-25 Poison Damage over 1 seconds
+(30 to 50)% Enhanced Damage
-10% to Enemy Poison Resistance
Poison Length Reduced by (11 to 20)%
+(6 to 8) Mana after each Kill
then
Hail
Hail
Assassin Claws
'MalBer'
Runeword Level: 78
7% Chance to cast level 29 Shower of Rocks on Kill
+2 to Assassin Skill Levels
40% Attack Speed
Adds 40-80 Damage
Adds 63-188 Cold Damage
+(171 to 200)% Enhanced Damage
(8 to 10)% Chance of Crushing Blow
Slow Target 3%
3% to All Attributes
can be useful in physical claws, but I'd rather suggest using any blue then rare Wrist Blade with innate lightning damage. Look for Mana on Attack or MO it. Extra MO's should go towards Life on Attack and perhaps Innate Elemental Damage. If you don't find any decent rare by the time you're in a5, make a
Honorific claw. Lastly, if you happen to find it or just want to craft it,
Spellgrip
Spellgrip
Wrist Blade (4)
(Assassin Only)
Required Level: 2
Required Dexterity: 20
Item Level: 1
Innate Lightning Damage: (10.0% of Dexterity)
5% Chance to cast level 10 Hunting Banshee on Melee Attack
+1 to Assassin Skill Levels
5% Attack Speed
5% Cast Speed
Adds 5-6 Lightning Damage
-2% to Enemy Fire Resistance
-2% to Enemy Lightning Resistance
-2% to Enemy Cold Resistance
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Socketed (1)
(Assassin Only)
Required Level: 20
Required Dexterity: 39
Item Level: 31
Innate Lightning Damage: (15.0% of Dexterity)
10% Chance to cast level 18 Hunting Banshee on Melee Attack
+2 to Assassin Skill Levels
15% Attack Speed
15% Cast Speed
Adds 14-20 Lightning Damage
-4% to Enemy Fire Resistance
-4% to Enemy Lightning Resistance
-4% to Enemy Cold Resistance
+(21 to 25) to Energy
Elemental Resists +(9 to 11)%
Socketed (2)
(Assassin Only)
Required Level: 39
Required Dexterity: 83
Item Level: 51
Innate Lightning Damage: (20.0% of Dexterity)
15% Chance to cast level 26 Hunting Banshee on Melee Attack
+3 to Assassin Skill Levels
25% Attack Speed
25% Cast Speed
Adds 40-60 Lightning Damage
-8% to Enemy Fire Resistance
-8% to Enemy Lightning Resistance
-8% to Enemy Cold Resistance
+(31 to 35) to Energy
Elemental Resists +(15 to 17)%
Socketed (2)
(Assassin Only)
Required Level: 48
Required Dexterity: 169
Item Level: 77
Innate Lightning Damage: (25.0% of Dexterity)
20% Chance to cast level 38 Hunting Banshee on Melee Attack
+4 to Assassin Skill Levels
30% Attack Speed
30% Cast Speed
Adds 120-160 Lightning Damage
-12% to Enemy Fire Resistance
-12% to Enemy Lightning Resistance
-12% to Enemy Cold Resistance
+(36 to 40) to Energy
Elemental Resists +(18 to 20)%
Socketed (3)
is very good of course
Shield: Stone
Stone
Shields
'Thul'
Runeword Level: 28
+1 to All Skills
25% Hit Recovery
+(3 to 5) to Maximum Damage
5% to All Attributes
+(30 to 40) to Life
Cold Resist +25%
Cannot Be Frozen
early on is a cheap source of +1skill and cannot be frozen.
Wheel of Fortune
Wheel of Fortune
Large Shield (4)
Defense: 85 to 162
Chance to Block: Class%
Required Level: 4
Required Strength: 27
Required Dexterity: 45
Item Level: 10
+(21 to 30) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(6 to 10)%
Fire Absorb 1%
Lightning Absorb 1%
Cold Absorb 1%
(4 to 7)% Gold Find
(5 to 10)% Magic Find
Socketed (1)
Defense: 240 to 405
Chance to Block: Class%
Required Level: 21
Required Strength: 53
Required Dexterity: 67
Item Level: 31
+(31 to 40) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(11 to 20)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(9 to 12)% Gold Find
(11 to 20)% Magic Find
Socketed (3)
Defense: 501 to 817
Chance to Block: Class%
Required Level: 39
Required Strength: 184
Required Dexterity: 139
Item Level: 51
+(41 to 50) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(21 to 30)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(14 to 17)% Gold Find
(21 to 30)% Magic Find
Socketed (4)
Defense: 684 to 1113
Chance to Block: Class%
Required Level: 48
Required Strength: 368
Required Dexterity: 288
Item Level: 77
+(51 to 60) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Fire Absorb 3%
Lightning Absorb 3%
Cold Absorb 3%
(17 to 19)% Gold Find
(31 to 40)% Magic Find
Socketed (4)
very strong defensive option ;
Banner of Duncraig
Banner of Duncraig
Kite Shield (4)
Defense: (138 - 157) to (266 - 305)
Chance to Block: Class%
Required Level: 5
Required Strength: 28
Required Dexterity: 59
Item Level: 10
1% Chance to cast level 1 Fortress on Melee Attack
2% Chance to cast level 1 Bloodlust on Melee Attack
+(18 to 35)% Enhanced Defense
+(9 to 15) to Strength
+(9 to 15) to Dexterity
Lightning Resist +(16 to 25)%
Cold Resist +(16 to 25)%
Socketed (1)
Defense: (462 - 513) to (817 - 909)
Chance to Block: Class%
Required Level: 23
Required Strength: 55
Required Dexterity: 87
Item Level: 36
2% Chance to cast level 5 Fortress on Melee Attack
3% Chance to cast level 5 Bloodlust on Melee Attack
+(52 to 69)% Enhanced Defense
+(23 to 29) to Strength
+(23 to 29) to Dexterity
Lightning Resist +(36 to 45)%
Cold Resist +(36 to 45)%
Socketed (3)
Defense: (1174 - 1274) to (2015 - 2188)
Chance to Block: Class%
Required Level: 40
Required Strength: 193
Required Dexterity: 183
Item Level: 51
3% Chance to cast level 9 Fortress on Melee Attack
4% Chance to cast level 9 Bloodlust on Melee Attack
+(87 to 103)% Enhanced Defense
+(37 to 43) to Strength
+(37 to 43) to Dexterity
Lightning Resist +(56 to 65)%
Cold Resist +(56 to 65)%
Socketed (4)
Defense: (1744 - 1881) to (2982 - 3216)
Chance to Block: Class%
Required Level: 49
Required Strength: 385
Required Dexterity: 378
Item Level: 85
4% Chance to cast level 11 Fortress on Melee Attack
4% Chance to cast level 11 Bloodlust on Melee Attack
+(104 to 120)% Enhanced Defense
+(44 to 50) to Strength
+(44 to 50) to Dexterity
Lightning Resist +(66 to 75)%
Cold Resist +(66 to 75)%
Socketed (4)
good stats, res, proc ;
Honorific craft If you have some specific needs perhaps
Armor: Lumen Arcana
Lumen Arcana
Body Armors
'Ith'
Runeword Level: 18
+1 to All Skills
-(3 to 8)% to Enemy Fire Resistance
-(3 to 8)% to Enemy Lightning Resistance
-(3 to 8)% to Enemy Cold Resistance
-(3 to 8)% to Enemy Poison Resistance
+(25 to 50)% Enhanced Defense
+2 to Light Radius
Low level source of +1 sk and pierce. Queen of Glass
Queen of Glass
Ancient Armor (4)
Defense: (315 - 344) to (630 - 688)
Required Level: 11
Required Strength: 33 to 34
Item Level: 29
15% Cast Speed
-(6 to 8)% to Enemy Elemental Resistances
+(18 to 29)% Enhanced Defense
+(76 to 125) to Mana
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Requirements -(11 to 15)%
Socketed (2)
Defense: (899 - 969) to (1718 - 1852)
Required Level: 30
Required Strength: 57 to 60
Item Level: 40
25% Cast Speed
-(11 to 13)% to Enemy Elemental Resistances
+(41 to 52)% Enhanced Defense
+(176 to 225) to Mana
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Requirements -(21 to 25)%
Socketed (4)
Defense: (2084 - 2224) to (3911 - 4173)
Required Level: 47
Required Strength: 175 to 186
Item Level: 67
35% Cast Speed
-(16 to 18)% to Enemy Elemental Resistances
+(64 to 75)% Enhanced Defense
+(276 to 325) to Mana
Lightning Resist +(41 to 45)%
Cold Resist +(41 to 45)%
Requirements -(31 to 35)%
Socketed (5)
Defense: (3013 - 3202) to (5650 - 6005)
Required Level: 54
Required Strength: 323 to 344
Item Level: 85
40% Cast Speed
-(18 to 20)% to Enemy Elemental Resistances
+(75 to 86)% Enhanced Defense
+(326 to 375) to Mana
Lightning Resist +(46 to 50)%
Cold Resist +(46 to 50)%
Requirements -(36 to 40)%
Socketed (6)
for good value of pierce and some res.
[b]Helm: Ra
Ra
Helms
'ShaelThul'
Runeword Level: 35
Living Flame Gives +1% Fire Spell Damage per 8 Character Levels
+1 to All Skills
+10% Bonus to Poison Skill Duration
35% Cast Speed
-(7 to 10)% to Enemy Fire Resistance
-(7 to 10)% to Enemy Poison Resistance
Attacker Flees after Striking (11 to 15)%
Cold Resist +25%
Poison Resist +25%
(7 to 13)% Gold Find
7% Magic Find
for +1sk and -fire. Lots of useable TU's too, use what you find :
Topspin
Topspin
Skull Cap (4)
Defense: (76 - 83) to (115 - 125)
Required Level: 3
Required Strength: 28
Item Level: 1
5% Attack Speed
+(31 to 50)% Enhanced Defense
+(31 to 50) Defense
(3 to 5)% to Dexterity
(3 to 5)% to Energy
Maximum Elemental Resists +1%
10% Bonus to Defense
Socketed (1)
Defense: (277 - 301) to (365 - 397)
Required Level: 20
Required Strength: 55
Item Level: 31
15% Attack Speed
+(61 to 80)% Enhanced Defense
+(71 to 100) Defense
(6 to 8)% to Dexterity
(6 to 8)% to Energy
Maximum Elemental Resists +1%
20% Bonus to Defense
Socketed (3)
Defense: (704 - 760) to (876 - 943)
Required Level: 37
Required Strength: 192
Item Level: 51
25% Attack Speed
+(91 to 110)% Enhanced Defense
+(151 to 200) Defense
(9 to 11)% to Dexterity
(9 to 11)% to Energy
Maximum Elemental Resists +2%
30% Bonus to Defense
Socketed (4)
Defense: (1182 - 1258) to (1471 - 1564)
Required Level: 47
Required Strength: 384
Item Level: 77
30% Attack Speed
+(121 to 140)% Enhanced Defense
+(301 to 400) Defense
(12 to 14)% to Dexterity
(12 to 14)% to Energy
Maximum Elemental Resists +2%
40% Bonus to Defense
Socketed (4)
defense an stats ;
Lavadome
Lavadome
Helm (4)
Defense: (78 - 89) to (115 - 131)
Required Level: 4
Required Strength: 29
Item Level: 10
+(0 to 1) to All Skills
+(41 to 60)% Enhanced Defense
+15 to Vitality
(3 to 5)% to Vitality
+(81 to 120) to Life
Fire Resist +(11 to 30)%
Socketed (1)
Defense: (300 - 334) to (391 - 435)
Required Level: 22
Required Strength: 57
Item Level: 31
+1 to All Skills
+(71 to 90)% Enhanced Defense
+30 to Vitality
(6 to 10)% to Vitality
+(121 to 160) to Life
Fire Resist +(31 to 50)%
Socketed (3)
Defense: (753 - 825) to (970 - 1062)
Required Level: 39
Required Strength: 201
Item Level: 51
+(1 to 2) to All Skills
+(101 to 120)% Enhanced Defense
+45 to Vitality
(11 to 15)% to Vitality
+(161 to 200) to Life
Fire Resist +(51 to 70)%
Socketed (4)
Defense: (1191 - 1290) to (1519 - 1645)
Required Level: 48
Required Strength: 402
Item Level: 77
+2 to All Skills
+(131 to 150)% Enhanced Defense
+60 to Vitality
(16 to 20)% to Vitality
+(201 to 240) to Life
Fire Resist +(71 to 90)%
Socketed (4)
+skillsand good hp ;
Lanterne Rouge
Lanterne Rouge
Great Helm (4)
Defense: (109 - 126) to (161 - 185)
Required Level: 8
Required Strength: 36
Item Level: 19
4% Chance to cast level 10 Flamefront on Melee Attack
10% Attack Speed
-3% to Enemy Fire Resistance
+(12 to 29)% Enhanced Defense
+15 Life Regenerated per Second
Socketed (1)
Defense: (388 - 430) to (536 - 594)
Required Level: 25
Required Strength: 62
Item Level: 36
6% Chance to cast level 16 Flamefront on Melee Attack
20% Attack Speed
-6% to Enemy Fire Resistance
+(47 to 63)% Enhanced Defense
+20 Life Regenerated per Second
Socketed (3)
Defense: (990 - 1077) to (1343 - 1461)
Required Level: 43
Required Strength: 218
Item Level: 59
8% Chance to cast level 22 Flamefront on Melee Attack
30% Attack Speed
-9% to Enemy Fire Resistance
+(81 to 97)% Enhanced Defense
+25 Life Regenerated per Second
Socketed (4)
Defense: (1481 - 1600) to (1999 - 2161)
Required Level: 51
Required Strength: 436
Item Level: 85
10% Chance to cast level 28 Flamefront on Melee Attack
40% Attack Speed
-12% to Enemy Fire Resistance
+(98 to 114)% Enhanced Defense
+30 Life Regenerated per Second
Socketed (4)
fire pierce and proc (my favourite, helps clear) ;
Auriel's Halo
Auriel's Halo
Tiara (4)
Defense: 31 to 67
Required Level: 8
Required Dexterity: 21
Item Level: 1
+1 to All Skills
Adds (3 to 5)-(6 to 8) Fire Damage
Adds (3 to 5)-(6 to 8) Cold Damage
Fire Resist +(11 to 15)%
Cold Resist +(11 to 15)%
Socketed (2)
Defense: 86 to 162
Required Level: 25
Required Dexterity: 43
Item Level: 31
+1 to All Skills
Adds (11 to 13)-(13 to 18) Fire Damage
Adds (11 to 13)-(13 to 18) Cold Damage
Fire Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Socketed (2)
Defense: 180 to 322
Required Level: 43
Required Dexterity: 103
Item Level: 51
+(1 to 2) to All Skills
Adds (31 to 45)-(51 to 70) Fire Damage
Adds (31 to 45)-(51 to 70) Cold Damage
Fire Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Socketed (3)
Defense: 247 to 437
Required Level: 51
Required Dexterity: 220
Item Level: 77
+2 to All Skills
Adds (51 to 70)-(121 to 140) Fire Damage
Adds (51 to 70)-(121 to 140) Cold Damage
Fire Resist +(36 to 40)%
Cold Resist +(36 to 40)%
Socketed (4)
+skills and flat damage
Gloves: Toorc's Gift
Toorc's Gift
Chain Gloves (4)
Defense: (26 - 30) to (47 - 54)
Required Level: 5
Required Strength: 28
Item Level: 10
2% Chance to cast level 1 Glacial Nova on Melee Attack
5% Attack Speed
Stun Attack
+(12 to 29)% Enhanced Defense
Cold Resist +(11 to 15)%
Socketed (1)
Defense: (155 - 172) to (211 - 234)
Required Level: 22
Required Strength: 57
Item Level: 31
3% Chance to cast level 2 Glacial Nova on Melee Attack
15% Attack Speed
Adds (11 to 15)-(16 to 25) Cold Damage
Stun Attack
+(47 to 63)% Enhanced Defense
Cold Resist +(21 to 25)%
Socketed (2)
Defense: (434 - 472) to (573 - 624)
Required Level: 40
Required Strength: 201
Item Level: 51
4% Chance to cast level 3 Glacial Nova on Melee Attack
25% Attack Speed
Adds (36 to 45)-(46 to 63) Cold Damage
Stun Attack
+(81 to 97)% Enhanced Defense
Cold Resist +(31 to 35)%
Socketed (3)
Defense: (657 - 710) to (859 - 928)
Required Level: 48
Required Strength: 402
Item Level: 77
5% Chance to cast level 3 Glacial Nova on Melee Attack
30% Attack Speed
Adds (81 to 100)-(101 to 125) Cold Damage
Stun Attack
+(98 to 114)% Enhanced Defense
Cold Resist +(36 to 40)%
Socketed (4)
some flat dmg and nice proc ;
Kali
Kali
Gloves
'LumKo'
Runeword Level: 48
15% Chance to cast level 13 Seal of Fire on Kill
+2 to All Skills
+15% to Summoned Minion Resistances
-214 Defense
5% to Strength
Maximum Fire Resist +4%
Fire Resist +25%
+2 skills
Belt: Rainbow
Rainbow
Belts
'Eth'
Runeword Level: 15
+5% to Spell Damage
+(6 to 10)% to Summoned Minion Resistances
Regenerate Mana +(5 to 10)%
Elemental Resists +(10 to 15)%
(6 to 8)% Magic Find
+2 to Light Radius
remains good for a long time ;
Dragon Tail
Dragon Tail
Plated Belt (4)
Defense: (206 - 232) to (277 - 312)
Required Level: 10
Required Strength: 34
Item Level: 19
5% Chance to cast level 6 Seal of Fire on Melee Attack
15% Attack Speed
Adds (3 to 5)-(6 to 8) Fire Damage
Stun Attack
+(51 to 70)% Enhanced Defense
Fire Resist +(16 to 25)%
Socketed (1)
Defense: (640 - 708) to (828 - 916)
Required Level: 27
Required Strength: 68
Item Level: 36
6% Chance to cast level 14 Seal of Fire on Melee Attack
25% Attack Speed
Adds (8 to 13)-(13 to 20) Fire Damage
Stun Attack
+(81 to 100)% Enhanced Defense
Fire Resist +(36 to 45)%
Socketed (2)
Defense: (1519 - 1656) to (1928 - 2102)
Required Level: 44
Required Strength: 236
Item Level: 67
7% Chance to cast level 20 Seal of Fire on Melee Attack
35% Attack Speed
Adds (25 to 35)-(40 to 55) Fire Damage
Stun Attack
+(111 to 130)% Enhanced Defense
Fire Resist +(56 to 65)%
Socketed (2)
Defense: (2366 - 2553) to (2993 - 3229)
Required Level: 52
Required Strength: 472
Item Level: 85
8% Chance to cast level 24 Seal of Fire on Melee Attack
40% Attack Speed
Adds (81 to 100)-(121 to 160) Fire Damage
Stun Attack
+(141 to 160)% Enhanced Defense
Fire Resist +(66 to 75)%
Socketed (2)
flat fire and proc ;
Lysra
Lysra
Belts
'MalCham'
Runeword Level: 83
15% Combat Speeds
-(8 to 10)% to Enemy Elemental Resistances
+(141 to 171)% Enhanced Defense
5% to All Attributes
+1.5 to Life (Based on Character Level)
Maximum Mana +2%
+(10 to 20) Life after each Kill
+(10 to 20) Mana after each Kill
all elements pierce
Boots: Lion's Paw
good mix of stats ;
Craton
Craton
Boots
'UmLem'
Runeword Level: 58
1% Chance to cast level 7 Shower of Rocks on Melee Attack
3% Chance of Crushing Blow
+(21 to 25) to all Attributes
5% to Vitality
Elemental Resists +10%
Physical Damage Reduced by (16 to 20)
(31 to 40)% Bonus to Defense
(1 to 10)% Gold Find
(1 to 10)% Magic Find
+(1 to 10) to Light Radius
same, good mix of stats
Rings: Ring of Regha
Ring of Regha
Ring
Item Level: 1
Adds 3-5 Damage
+5% to Spell Damage
+(5 to 15) to Strength
+(5 to 15) to Dexterity
Elemental Resists +10%
is nice to start if you have one or a pair. Later on, any +1 rings are good, especially if they have fire or lightning pierce too
Amulet: The Dreamcatcher
The Dreamcatcher
Amulet
Required Level: 80
Item Level: 80
+(1 to 3) to All Skills
20% Cast Speed
-(4 to 10)% to Enemy Elemental Resistances
Elemental Resists +(20 to 25)%
+(10 to 15) Mana after each Kill
Angel Heart
Angel Heart
Amulet
Required Level: 40
Item Level: 40
+(1 to 2) to All Skills
(5 to 10)% to Strength
(5 to 10)% to Dexterity
(15 to 25)% Bonus to Defense
+(3 to 5) to Light Radius
or a rare with +skills and fire or lightning pierce
Sockets and MO's : Add resistances and hit/block speed first, then dexterity where you can.
Early Skillplan► Leveling skillplan
1 point into Noctule (claw tree)
1 point into Melee devotion
1 Blink, 1 Shadow Refuge, 6 Shadow Rush (run speed)
MAX Way of the Phoenix (naginata tree)
MAX Way of the Gryphon (claw tree)
MAX Perfect Being (ninja tree. early on put one point and finish it later)
MAX Prismatic Cloak (by the time you get this and can max it, you'll probably be switching to the mid/endgame version, read below)
Playstyle : hit shadow refuge every few seconds, apart from that right-click noctule everything to death
This is enough for easely killing everything up to level 100. Did it with a level 14 blue weapon, ways will give crazy damage, and noctule level 1 hits a lot and costs little to no mana, perfect being gives you big avoidance.
The other points could go into the skill needed for this build already, specifically leveling Batstrike and it's associated passives.
Mid and End Game
Gear► Elemental Clawsin
Witchhunter's Attire
Witchhunter's Attire
(Assassin Claw Set)
Witchhunter's Crucifix
Witchhunter's Faith
Witchhunter's Hood
Witchhunter's Ire
Set Bonus with 2 or more set items:
-10% to Enemy Lightning Resistance
Maximum Block Chance +10%
Set Bonus with 3 or more set items:
50% Chance to cast level 24 Crucify on Melee Attack
+150 Life on Melee Attack
Set Bonus with complete set:
+5 to Assassin Skill Levels
-20% to Enemy Elemental Resistances
+15 to Way of the Gryphon (Assassin Only)
25% to Dexterity
Fire Absorb 3%
Lightning Absorb 3%
Cold Absorb 3%
+150 Life on Melee Attack
2% Reanimate as: Returned Archer
set is really good. Lot's of damage and good defenses too (max res on helm + absorb on set + 300 LoA).
Using 3/4 pieces is also very potent as it still gives an awesome 50% ctc crucify on hit, which helps a bit with the aoe farming (range is still short but it helps for clearing dense packs)
Weapon: Witchhunter's Crucifix
Witchhunter's Crucifix
Wrist Blade (Sacred)
(Assassin Only)
Required Level: 90
Required Dexterity: 341
Item Level: 1
Innate Lightning Damage: (52.0% of Dexterity)
Adds 223-500 Lightning Damage
-20% to Enemy Lightning Resistance
(15 to 25)% to Dexterity
+25 Mana on Melee Attack
+100 Life after each Kill
Socketed (3)
Witchhunter's Attire
(Assassin Claw Set)
-
Dark Maiden's Talons
Dark Maiden's Talons
Assassin Claws
'FulMhal'
Runeword Level: 110
Enemy Fire Resistance is Reduced by Lightning Pierce at 25% Efficiency
(75 to 125)% Bonus to Attack Rating
+750 Fire Damage
Adds 450-300 Lightning Damage
+(30 to 40)% to Fire Spell Damage
-(15 to 20)% to Enemy Elemental Resistances
(11 to 15)% to All Attributes
Maximum Lightning Resist +1%
+(150 to 200) Life on Melee Attack
for big damage and high pierce (try to get more light pierce then fire on the rest of gear, as this gives bonus fire pierce.
Judge
Judge
Assassin Claws
'FulRhal'
Runeword Level: 100
20% Chance to cast level 60 Forked Lightning on Melee Attack
18% Chance to cast level 14 Thunder Hammer on Striking
Adds 125-250 Lightning Damage
Stun Attack
-(10 to 15)% to Enemy Lightning Resistance
+(144 to 171)% Enhanced Damage
(21 to 30)% to Dexterity
Fire Resist +40%
Lightning Resist +75%
is also an option for it's good proc, might help clearing but lower damage. See other build for full usage of this claw.
Shield: Witchhunter's Ire
Witchhunter's Ire
Parma (Sacred)
Defense: (3000 - 3375) to (3372 - 3793)
Chance to Block: 5%
(Assassin Only)
Required Level: 90
Required Strength: 315
Required Dexterity: 317
Item Level: 1
1% Base Block Chance
Adds 125-250 Fire Damage
Adds 125-250 Lightning Damage
Adds 125-250 Cold Damage
+250 Poison Damage over 2 seconds
+(140 to 170)% Enhanced Defense
(15 to 25)% to Dexterity
Requirements -40%
Socketed (4)
Witchhunter's Attire
(Assassin Claw Set)
-
Scorched Earth
Scorched Earth
Assassin Shields
'IgnTahaUn'
Runeword Level: 110
+25 Fire Damage per 100 Dexterity
10% Chance to cast level 59 Pentagram on Melee Attack
1% Base Block Chance
30% Block Speed
-(10 to 15)% to Enemy Fire Resistance
-(10 to 15)% to Enemy Lightning Resistance
-(10 to 15)% to Enemy Cold Resistance
-(10 to 15)% to Enemy Poison Resistance
Weapon Physical Damage -150%
+(172 to 200)% Enhanced Defense
+(41 to 50) to all Attributes
Maximum Fire Resist +1%
Elemental Resists +(15 to 25)%
(there is a visual bug on forum/docs : this shield RW also has an orange line "+25 fire damage per 100 dexterity")
Armor: Witchhunter's Faith
Witchhunter's Faith
Quilted Armor (Sacred)
Defense: 6789 to 6993
Required Level: 90
Required Strength: 250
Item Level: 1
+2 to Assassin Skill Levels
+200% Enhanced Defense
+(41 to 50) to Dexterity
10% to Dexterity
+200 Life Regenerated per Second
Maximum Mana +10%
Requirements -50%
Socketed (6)
Witchhunter's Attire
(Assassin Claw Set)
- Several possible choices, with
Hellfire Plate
Hellfire Plate
Body Armors
'IgnJahGurRhal'
Runeword Level: 115
+1% Innate Elemental Damage per 250 Strength and Dexterity
15% Chance to cast level 9 Life Spark on Melee Attack
20% Attack Speed
+250 Fire Damage
-(11 to 15)% to Enemy Elemental Resistances
+(171 to 200)% Enhanced Defense
Maximum Life +(3 to 5)%
Maximum Elemental Resists +(1 to 2)%
Fire Resist +(10 to 20)%
Lightning Resist +(10 to 20)%
Cold Resist +(10 to 20)%
Poison Resist +(10 to 20)%
Physical Resist (7 to 10)%
coming first. Cheaper alternatives would be a
Abandonned Shrinecraft with some +skills
Helm: Witchhunter's Hood
Witchhunter's Hood
Cap (Sacred)
Defense: (2136 - 2611) to (2161 - 2642)
Required Level: 90
Required Strength: 250
Item Level: 1
+(80 to 120)% Enhanced Defense
10% to Strength
10% to Dexterity
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Physical Resist 5%
(16 to 20)% Bonus to Defense
Requirements -50%
Socketed (4)
Witchhunter's Attire
(Assassin Claw Set)
-
Lacuni Cowl
Lacuni Cowl
Skull Cap (Sacred)
Defense: (2865 - 3115) to (2964 - 3222)
Required Level: 90
Required Strength: 550
Item Level: 105
Orb Effects Applied to this Item are Doubled
Adds 150-200 Fire Damage
Adds 150-200 Lightning Damage
-(5 to 20)% to Enemy Fire Resistance
-(5 to 20)% to Enemy Lightning Resistance
+(130 to 150)% Enhanced Defense
Maximum Elemental Resists +(0 to 1)%
2% Reanimate as: Random Monster
Socketed (4)
best overall
,
Apeskull
Apeskull
Bone Helm (Sacred)
Defense: (2323 - 2613) to (2517 - 2832)
Required Level: 100
Required Strength: 468
Item Level: 120
+2 to All Skills
Adds 75-100 Fire Damage
Adds 75-100 Lightning Damage
Adds 75-100 Cold Damage
-(14 to 15)% to Enemy Elemental Resistances
+(140 to 170)% Enhanced Defense
Requirements -25%
Socketed (4)
Testament of the Apes
(Ape Set)
tiny bit more dmg then Ape thanks to +skills, but no reanimate/maxres. Still very good.
Indigo
Indigo
Circlets
'UnTaha'
Runeword Level: 110
+2 to All Skills
+100 Spell Focus
50% Cast Speed
-(15 to 20)% to Enemy Elemental Resistances
-500 Defense
Maximum Elemental Resists +2%
Elemental Resists +(13 to 15)%
Requirements -100%
(+skills and pierce)
The Conqueror
The Conqueror
Crown (Sacred)
Defense: (7341 - 7770) to (7771 - 8247)
Required Level: 120
Required Strength: 675
Item Level: 130
+1 to All Skills
Adds 25-50 Damage
-(11 to 15)% to Enemy Elemental Resistances
+(171 to 200)% Enhanced Defense
+3333 Defense
Magic Resist +(2 to 5)%
(21 to 25)% Gold Find
Socketed (4)
Trophy Hunter
(Trophy Set)
(+skills and pierce, some magic res and high def)
Gloves: Blackjade's Legacy
Blackjade's Legacy
Leather Gloves (Sacred)
Defense: 470 to 477
Required Level: 100
Required Strength: 250
Item Level: 105
Shadow Refuge: -1% to Enemy Fire, Cold and Lightning Resists per Base Level
+(0 to 2) to Assassin Skill Levels
+(100 to 250) to Life
+(50 to 150) Life on Melee Attack
Requirements -50%
Socketed (4)
, even with no or little points into shadowregfuge, good flat life and life on attack are very important stats. And +skills is always more dmg for ways too.
Memory
Memory
Gloves
'IgnVenFulGla'
Runeword Level: 100
+1 to All Skills
+(40 to 50) Spell Focus
10% Cast Speed
+(8 to 10)% to Spell Damage
-11% to Enemy Elemental Resistances
+150 Life Regenerated per Second
can be a good choice if lacking pierce in other slots
Belt: Dementia
Dementia
Belt (Sacred)
Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength: 690
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life +2%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)
The classical choice for elemental builds ,
Lysra
Lysra
Belts
'MalCham'
Runeword Level: 83
15% Combat Speeds
-(8 to 10)% to Enemy Elemental Resistances
+(141 to 171)% Enhanced Defense
5% to All Attributes
+1.5 to Life (Based on Character Level)
Maximum Mana +2%
+(10 to 20) Life after each Kill
+(10 to 20) Mana after each Kill
Cheap and still all pierce,
Champion of the Triune
Champion of the Triune
Plated Belt (Sacred)
Defense: 5209 to 6598
Required Level: 115
Required Strength: 665
Item Level: 120
Ethereal
6% Chance to cast level 1 Force Blast on Melee Attack
5% Chance of Crushing Blow
5% Deadly Strike
+200% Enhanced Defense
+(100 to 1000) Defense
Elemental Resists -15%
Physical Resist 5%
Socketed (2)
my personal favourite as its not too hard to cap pierce with other slots. We hit fast and this proc will give AMAZING survivability.
Lastly, if you feel tanky enough and don't need pierce, consider using
Fuse
Fuse
Belts
'Mhal'
Runeword Level: 110
20% Chance to cast level 28 Ignis Fatuus when Struck
Adds 38-113 Fire Damage
0.375% to Fire Spell Damage (Based on Character Level)
+(7 to 12) to Path of Flames
+(143 to 171)% Enhanced Defense
5% to All Attributes
Fire Resist +(75 to 100)%
Level 5 Blast Wave (40/40 Charges)
. The Ignis Fatuus buff will add 450ish flat fire damage (on top of the belt's 38-113) and path of flames adds some nice clear around you... best damage belt by far.
Boots: If you need more pierce,
Spirit Walker
Spirit Walker
Heavy Boots (Sacred)
Defense: 696 to 737
Required Level: 100
Required Strength: 550
Item Level: 120
+1% Physical Resist per 18% Mana Regeneration
+2 to All Skills
+(50 to 100) Spell Focus
(10 to 40)% Movement Speed
Jitan's Gate Cooldown Reduced by 1 seconds
+35% to Physical/Magic Spell Damage
-15% to Enemy Elemental Resistances
Socketed (4)
or
Vision
Vision
Boots
'GhalOlYhamArc'
Runeword Level: 120
10% of Total Energy Gained as Life
+1 to All Skills
+15 Spell Focus
+10% Bonus to Spell Focus
-(10 to 15)% to Enemy Elemental Resistances
+(141 to 171)% Enhanced Defense
+10 to all Attributes
Maximum Life and Mana +(1 to 5)%
Maximum Elemental Resists +1%
Physical Damage Reduced by (10 to 20)
are best, but expensive/harder to find.
Akarat's Trek
Akarat's Trek
Light Plated Boots (Sacred)
Defense: (1960 - 2352) to (2170 - 2604)
Required Level: 100
Required Strength: 625
Item Level: 120
2% Chance to cast level 30 Hammertime on Melee Attack
2% Chance to cast level 30 Thunder Wave on Melee Attack
2% Chance to cast level 30 Thunder Hammer Nova on Melee Attack
(10 to 40)% Movement Speed
+(15 to 20) to Charged Strike
Weapon Physical Damage +(60 to 90)%
+(150 to 200)% Enhanced Defense
10% to All Attributes
+10 to Light Radius
Socketed (4)
if you don't need pierce, as it has some %stats and the procs would help your (bad) aoe clear. Cheaper alternative is clearly an
Abandonned Shrinecraft as boots can roll with +2 sin skills.
Rings: Bad Mood
Bad Mood
Ring
Required Level: 100
Item Level: 120
-20% Cast Speed
Adds 50-100 Fire Damage
Adds 50-100 Lightning Damage
Adds 50-100 Cold Damage
-(5 to 20)% to Enemy Fire Resistance
-(5 to 20)% to Enemy Lightning Resistance
-(5 to 20)% to Enemy Cold Resistance
is great but expensive,
Witchcraft
Witchcraft
Ring
Required Level: 100
Item Level: 120
+2 to All Skills
20% Cast Speed
-5% to Enemy Elemental Resistances
Maximum Mana (-5 to 5)%
20% Bonus to Defense
is my favourite, damage-wis it(s still really good (because the +2sk will give flat dmg from ways, and also +%defense is good for us we dont have any source of it apart from MO's). If you can't afford/access those, I suggest normal +1 skill and -enemy resistance rings. If you want to balance out get one -fire -lightning, but this could be a good spot to get two -lightning ones if you're using Dark Maiden's Talons (and its bonus fire pierce)
Amulet: Quov Tsin's Talisman
Quov Tsin's Talisman
Amulet
Required Level: 110
Item Level: 110
15% Innate Elemental Damage
-(20 to 30)% to Enemy Elemental Resistances
is pretty much the only choice for IED builds. If you really want to use something else,
The Dreamcatcher
The Dreamcatcher
Amulet
Required Level: 80
Item Level: 80
+(1 to 3) to All Skills
20% Cast Speed
-(4 to 10)% to Enemy Elemental Resistances
Elemental Resists +(20 to 25)%
+(10 to 15) Mana after each Kill
The Tesseract
The Tesseract
Amulet
Required Level: 100
Item Level: 105
+2 to All Skills
25% Cast Speed
+(1 to 30)% to Fire Spell Damage
-(1 to 20)% to Enemy Fire Resistance
+(1 to 30)% to Lightning Spell Damage
-(1 to 20)% to Enemy Lightning Resistance
+(1 to 30)% to Cold Spell Damage
-(1 to 20)% to Enemy Cold Resistance
+(1 to 30)% to Poison Spell Damage
-(1 to 20)% to Enemy Poison Resistance
could be less good but still useful alternatives, or a +3/4 rare amulet with -fire or -lightning pierce (and perhaps a good flat life roll). Lastly if you don't need pierce at all,
Locket of Dreams
Locket of Dreams
Amulet
Required Level: 100
Item Level: 105
+(2 to 3) to All Skills
+100 to Vitality
+(150 to 200) Life when Struck by an Enemy
25% Gold Find
+10 to Light Radius
is a really good defensive choice
On Switch: Bloodlust crafted claws or
Shamanka
Shamanka
Long Staff (Sacred)
Two-Hand Damage: 56 to 58
Required Level: 100
Required Dexterity: 203
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(3 to 6) to Sorceress Skill Levels
45% Cast Speed
45% Hit Recovery
+50% Damage to Undead
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Cold Spell Damage
+(21 to 25)% to Poison Spell Damage
+(6 to 16) to Bloodlust
Maximum Life +(10 to 13)%
Fire Resist +(50 to 70)%
Lightning Resist +(50 to 70)%
Socketed (4)
, for buffing
Sockets and MO's :On weapon, don't forget +mana on attack MO or you'll be sorry ! And if enough room, add +%innate elem damage MO. As for sockets, go for Rainbow Stones (IED)
In your armor, MO+25 dex on armors and maybe MF% or anything else generic, dont add resists. Then use sockets to make up your resists, FHR and FBR then socket +%Dexterity (Pure Amethysts or equivalent runes). So when you get charms and your resists/speeds go up, you can remove some sockets and add more +%dex (while you can't remove MOs)
In Runewords, go for +life/mana on attack jewels to help sustain.
► Flashy Hybrid Sin
A few words first : This Sin is Flashy because it has
procs and scales nearly everything, well a lot of things. It can be boiled down to using
Judge
Judge
Assassin Claws
'FulRhal'
Runeword Level: 100
20% Chance to cast level 60 Forked Lightning on Melee Attack
18% Chance to cast level 14 Thunder Hammer on Striking
Adds 125-250 Lightning Damage
Stun Attack
-(10 to 15)% to Enemy Lightning Resistance
+(144 to 171)% Enhanced Damage
(21 to 30)% to Dexterity
Fire Resist +40%
Lightning Resist +75%
in a physical eth claw and
Scorched Earth
Scorched Earth
Assassin Shields
'IgnTahaUn'
Runeword Level: 110
+25 Fire Damage per 100 Dexterity
10% Chance to cast level 59 Pentagram on Melee Attack
1% Base Block Chance
30% Block Speed
-(10 to 15)% to Enemy Fire Resistance
-(10 to 15)% to Enemy Lightning Resistance
-(10 to 15)% to Enemy Cold Resistance
-(10 to 15)% to Enemy Poison Resistance
Weapon Physical Damage -150%
+(172 to 200)% Enhanced Defense
+(41 to 50) to all Attributes
Maximum Fire Resist +1%
Elemental Resists +(15 to 25)%
in a shield, thus using
physical weapon damage (from the claw),
elemental weapon damage (from ways, some gears and dex=fire from shield) and
elemental spell damage (strong spell procs on claw and shield).
We're going to make some choices to scale it's spellprocs (not fully, but still quite a bit) to make them good enough for farming. "Good enough" depends on your own preferences, check videos if you want examples but you'll end up wanting to test and get a feel for yourself.
Apart from that, let's clarify
how our various damage sources each scale :
- ele spell dmg : - enemy res ; fire/light spell dmg ; spell focus ; energy ; +skills (doesnt apply to procs, applies to ways which give a small +2% spelldmg / level)
- ele wdm dmg : - enemy res ; dexterity (flat dmg trough shield) ; +skills (ways) ; flat dmg on gear
- phys wdm dmg : dexterity (ewd%) ; +skills (+6% ewd per lvl) ; flat damage on gear ; +ewd% on gear
From all this we'll remember that - pierce and dexterity are our biggest scaling factors. Dexterity also applies to block, so getting enough dex and -pierce are our main concerns. +skills doesnt give a lot of scaling but scales everything, so that's good too. Since we lose a bit of ewd (-150%ewd) on shield, any source of +%ewd is also quite welcome.
Since apart from weapon and shield there are many gearing possibilities I suggest you keep good track of your total -pierce. The first suggestion wont necessarely be best or strongest, just what I'm using in the videos
Also don't expect to cap your pierce stats. It's really hard on such a hybrid build, but don't worry as we don't need it as much (part of our damage is phys), and don't forget about phase bomb's -31% res, to use on bosses or very big (screen filling) packs. In the videos I only have a very inequal (123% fire / 142% light) pierce, and i'm aiming for 130-140%ish to both. That's with good gear, with lower gear i'd suggest aiming for 100-110% ish pierce to both (130 with pbomb)
GearWeapon: Judge
Judge
Assassin Claws
'FulRhal'
Runeword Level: 100
20% Chance to cast level 60 Forked Lightning on Melee Attack
18% Chance to cast level 14 Thunder Hammer on Striking
Adds 125-250 Lightning Damage
Stun Attack
-(10 to 15)% to Enemy Lightning Resistance
+(144 to 171)% Enhanced Damage
(21 to 30)% to Dexterity
Fire Resist +40%
Lightning Resist +75%
core of the build
Shield: Scorched Earth
Scorched Earth
Assassin Shields
'IgnTahaUn'
Runeword Level: 110
+25 Fire Damage per 100 Dexterity
10% Chance to cast level 59 Pentagram on Melee Attack
1% Base Block Chance
30% Block Speed
-(10 to 15)% to Enemy Fire Resistance
-(10 to 15)% to Enemy Lightning Resistance
-(10 to 15)% to Enemy Cold Resistance
-(10 to 15)% to Enemy Poison Resistance
Weapon Physical Damage -150%
+(172 to 200)% Enhanced Defense
+(41 to 50) to all Attributes
Maximum Fire Resist +1%
Elemental Resists +(15 to 25)%
core of the build n2. (there is a visual bug on forum/docs : this shield RW also has an orange line "+25 fire damage per 100 dexterity")
Armor: (very versatile slot, chose this one last or among the latest) Elemental Disciple
Elemental Disciple
Light Plate (Sacred)
Defense: (6034 - 7131) to (7246 - 8564)
Required Level: 80
Required Strength: 650
Item Level: 105
+(1 to 4) to Paladin Skill Levels
+(1 to 4) to Assassin Skill Levels
+(1 to 4) to Druid Skill Levels
1% Base Block Chance
+(15 to 35)% to Fire Spell Damage
-15% to Enemy Fire Resistance
+(15 to 35)% to Lightning Spell Damage
-15% to Enemy Lightning Resistance
+(120 to 160)% Enhanced Defense
Regenerate Mana +30%
20% Gold Find
Socketed (6)
(+4sk, good spelldmg, a bit of pen, lvl80 req, for its price this is really good). If you want more dmg and tankyness (with leech). If you want more dmg and tankyness, Strength Beyond Strength
Strength Beyond Strength
Gothic Plate (Sacred)
Defense: (8339 - 9198) to (10115 - 11157)
Required Level: 100
Required Strength: 675
Item Level: 120
1% Chance to cast level 36 Pyroblast on Striking
Adds 25-38 Damage
150% Bonus to Attack Rating
+50% Damage to Demons
25% Life stolen per Hit
10% Deadly Strike
+(172 to 200)% Enhanced Defense
1% Reanimate as: Random Monster
-5 to Light Radius
Socketed (6)
Wolverine Skin
Wolverine Skin
Plate Mail (Sacred)
Defense: (6374 - 7171) to (7485 - 8421)
Required Level: 100
Required Strength: 312
Item Level: 120
15% Chance to cast level 20 Crucify on Melee Attack
+(1 to 2) to All Skills
50% Hit Recovery
+40 to Maximum Damage
(10 to 15)% Life stolen per Hit
+(140 to 170)% Enhanced Defense
+(50 to 100) to Strength
+(50 to 100) to Dexterity
+50 Life Regenerated per Second
50% Magic Find
Requirements -50%
Socketed (6)
The Petulant
The Petulant
Hard Leather Armor (Sacred)
Defense: 7053 to 7521
Required Level: 100
Required Strength: 550
Item Level: 120
While Tantrum is Active:
+0.5% Deadly Strike per Tantrum Skill Level
+0.5% Crushing Blow per Tantrum Skill Level
+3% Weapon Physical Damage per Tantrum Skill Level
25% Movement Speed
Weapon Physical Damage +(30 to 60)%
+200% Enhanced Defense
(15 to 20)% to All Attributes
Physical Resist 10%
Socketed (6)
are all good, in that order (SBS>Wolv>Petu). Petulant has a bit more %ewd scaling but the others have lifeleech and flat dmg.
If you lack pierce on the rest of the gear, Eternal
Eternal
Median 2005-2012
Thanks everyone!
Body Armors
'TahaLewGhalFelQorKa'
Runeword Level: 110
+4 to All Skills
+15 Spell Focus
+10 to Maximum Damage
-(10 to 15)% to Enemy Elemental Resistances
+1 to Disco Inferno
5% Deadly Strike
+(172 to 200)% Enhanced Defense
10% to All Attributes
+2 Life on Striking
is pretty good with +skills, pierce and aa%. Hellfire Plate
Hellfire Plate
Body Armors
'IgnJahGurRhal'
Runeword Level: 115
+1% Innate Elemental Damage per 250 Strength and Dexterity
15% Chance to cast level 9 Life Spark on Melee Attack
20% Attack Speed
+250 Fire Damage
-(11 to 15)% to Enemy Elemental Resistances
+(171 to 200)% Enhanced Defense
Maximum Life +(3 to 5)%
Maximum Elemental Resists +(1 to 2)%
Fire Resist +(10 to 20)%
Lightning Resist +(10 to 20)%
Cold Resist +(10 to 20)%
Poison Resist +(10 to 20)%
Physical Resist (7 to 10)%
even without IED scaling, 250 fire flat, life spark ctc% and pierce is a more defensive choice then Eternal.
[b]Helm: The Conqueror
The Conqueror
Crown (Sacred)
Defense: (7341 - 7770) to (7771 - 8247)
Required Level: 120
Required Strength: 675
Item Level: 130
+1 to All Skills
Adds 25-50 Damage
-(11 to 15)% to Enemy Elemental Resistances
+(171 to 200)% Enhanced Defense
+3333 Defense
Magic Resist +(2 to 5)%
(21 to 25)% Gold Find
Socketed (4)
Trophy Hunter
(Trophy Set)
=
Lacuni Cowl
Lacuni Cowl
Skull Cap (Sacred)
Defense: (2865 - 3115) to (2964 - 3222)
Required Level: 90
Required Strength: 550
Item Level: 105
Orb Effects Applied to this Item are Doubled
Adds 150-200 Fire Damage
Adds 150-200 Lightning Damage
-(5 to 20)% to Enemy Fire Resistance
-(5 to 20)% to Enemy Lightning Resistance
+(130 to 150)% Enhanced Defense
Maximum Elemental Resists +(0 to 1)%
2% Reanimate as: Random Monster
Socketed (4)
>
Apeskull
Apeskull
Bone Helm (Sacred)
Defense: (2323 - 2613) to (2517 - 2832)
Required Level: 100
Required Strength: 468
Item Level: 120
+2 to All Skills
Adds 75-100 Fire Damage
Adds 75-100 Lightning Damage
Adds 75-100 Cold Damage
-(14 to 15)% to Enemy Elemental Resistances
+(140 to 170)% Enhanced Defense
Requirements -25%
Socketed (4)
Testament of the Apes
(Ape Set)
all three good. Conq has both flat phys and flat elem (trough +1sk) and good defense/magicres. Apeskull and Lacuni have close to same dmg but Lacuni has other things (reanims and maxres).
Gloves: Memory
Memory
Gloves
'IgnVenFulGla'
Runeword Level: 100
+1 to All Skills
+(40 to 50) Spell Focus
10% Cast Speed
+(8 to 10)% to Spell Damage
-11% to Enemy Elemental Resistances
+150 Life Regenerated per Second
+sk, pierce and spellscaling for our procs.
Blackjade's Legacy
Blackjade's Legacy
Leather Gloves (Sacred)
Defense: 470 to 477
Required Level: 100
Required Strength: 250
Item Level: 105
Shadow Refuge: -1% to Enemy Fire, Cold and Lightning Resists per Base Level
+(0 to 2) to Assassin Skill Levels
+(100 to 250) to Life
+(50 to 150) Life on Melee Attack
Requirements -50%
Socketed (4)
still good with flatlife, +sk and LoA, but we absolutely cant afford points into shadowrefuge or maybe past level 125. So at level 135/140ish this would beat the other choices hands down.
If you want more phys scaling, use
Hammerfist
Hammerfist
Gauntlets (Sacred)
Defense: (1227 - 1450) to (1436 - 1697)
Required Level: 100
Required Strength: 625
Item Level: 105
Adds (1 to 15)-(20 to 30) Damage
5% Life stolen per Hit
+(15 to 25) to Spiral Dance
5% Chance of Crushing Blow
Weapon Physical Damage +(30 to 60)%
+(120 to 160)% Enhanced Defense
Elemental Resists +15%
Socketed (4)
as it provides a good balance of flatphys, +%ewd and +%lifeleech
Belt: Dementia
Dementia
Belt (Sacred)
Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength: 690
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life +2%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)
The classical choice for elemental builds ,
Lysra
Lysra
Belts
'MalCham'
Runeword Level: 83
15% Combat Speeds
-(8 to 10)% to Enemy Elemental Resistances
+(141 to 171)% Enhanced Defense
5% to All Attributes
+1.5 to Life (Based on Character Level)
Maximum Mana +2%
+(10 to 20) Life after each Kill
+(10 to 20) Mana after each Kill
Cheap and still all pierce,
Champion of the Triune
Champion of the Triune
Plated Belt (Sacred)
Defense: 5209 to 6598
Required Level: 115
Required Strength: 665
Item Level: 120
Ethereal
6% Chance to cast level 1 Force Blast on Melee Attack
5% Chance of Crushing Blow
5% Deadly Strike
+200% Enhanced Defense
+(100 to 1000) Defense
Elemental Resists -15%
Physical Resist 5%
Socketed (2)
my personal favourite as its not too hard to cap pierce with other slots. We hit fast and this proc will give AMAZING survivability.
Lastly, if you feel tanky enough and don't need pierce, consider using
Fuse
Fuse
Belts
'Mhal'
Runeword Level: 110
20% Chance to cast level 28 Ignis Fatuus when Struck
Adds 38-113 Fire Damage
0.375% to Fire Spell Damage (Based on Character Level)
+(7 to 12) to Path of Flames
+(143 to 171)% Enhanced Defense
5% to All Attributes
Fire Resist +(75 to 100)%
Level 5 Blast Wave (40/40 Charges)
. The Ignis Fatuus buff will add 450ish flat fire damage (on top of the belt's 38-113) and path of flames adds some nice clear around you... best damage belt by far. If your pierce is enough but lacking life leech I guess
Black Void
Black Void
Heavy Belt (Sacred)
Defense: (3060 - 3442) to (3304 - 3717)
Required Level: 100
Required Strength: 625
Item Level: 120
20% Attack Speed
Adds 10-15 Damage
(10 to 15)% Life stolen per Hit
Slow Target 10%
+(140 to 170)% Enhanced Defense
10% to Strength
10% to Dexterity
Target Takes Additional Damage of (25 to 50)
30% Magic Find
Socketed (2)
could do too.
Boots: If you need more pierce,
Spirit Walker
Spirit Walker
Heavy Boots (Sacred)
Defense: 696 to 737
Required Level: 100
Required Strength: 550
Item Level: 120
+1% Physical Resist per 18% Mana Regeneration
+2 to All Skills
+(50 to 100) Spell Focus
(10 to 40)% Movement Speed
Jitan's Gate Cooldown Reduced by 1 seconds
+35% to Physical/Magic Spell Damage
-15% to Enemy Elemental Resistances
Socketed (4)
or
Vision
Vision
Boots
'GhalOlYhamArc'
Runeword Level: 120
10% of Total Energy Gained as Life
+1 to All Skills
+15 Spell Focus
+10% Bonus to Spell Focus
-(10 to 15)% to Enemy Elemental Resistances
+(141 to 171)% Enhanced Defense
+10 to all Attributes
Maximum Life and Mana +(1 to 5)%
Maximum Elemental Resists +1%
Physical Damage Reduced by (10 to 20)
are best, but expensive/harder to find.
Akarat's Trek
Akarat's Trek
Light Plated Boots (Sacred)
Defense: (1960 - 2352) to (2170 - 2604)
Required Level: 100
Required Strength: 625
Item Level: 120
2% Chance to cast level 30 Hammertime on Melee Attack
2% Chance to cast level 30 Thunder Wave on Melee Attack
2% Chance to cast level 30 Thunder Hammer Nova on Melee Attack
(10 to 40)% Movement Speed
+(15 to 20) to Charged Strike
Weapon Physical Damage +(60 to 90)%
+(150 to 200)% Enhanced Defense
10% to All Attributes
+10 to Light Radius
Socketed (4)
if you don't need pierce, as it has some %stats and the procs would help your (bad) aoe clear. Cheaper alternative is clearly an
Abandonned Shrinecraft as boots can roll with +2 sin skills.
Rings: Bad Mood
Bad Mood
Ring
Required Level: 100
Item Level: 120
-20% Cast Speed
Adds 50-100 Fire Damage
Adds 50-100 Lightning Damage
Adds 50-100 Cold Damage
-(5 to 20)% to Enemy Fire Resistance
-(5 to 20)% to Enemy Lightning Resistance
-(5 to 20)% to Enemy Cold Resistance
is great but expensive,
Witchcraft
Witchcraft
Ring
Required Level: 100
Item Level: 120
+2 to All Skills
20% Cast Speed
-5% to Enemy Elemental Resistances
Maximum Mana (-5 to 5)%
20% Bonus to Defense
is my favourite, damage-wis it(s still really good (because the +2sk will give flat dmg from ways, and also +%defense is good for us we dont have any source of it apart from MO's). Another good option is
Ripstar
Ripstar
Ring
Required Level: 60
Item Level: 60
+0.5625 to Maximum Damage (Based on Character Level)
+20 Life on Melee Attack
because we don't have a lot of flat phys damage and it adds quite a bit, and LoA on top. If you can't afford/access those, I suggest normal +1 skill and -enemy resistance rings. If you want to balance out get one -fire -lightning, but this could be a good spot to get two -lightning ones if you're using Dark Maiden's Talons (and its bonus fire pierce)
Amulet: The Tesseract
The Tesseract
Amulet
Required Level: 100
Item Level: 105
+2 to All Skills
25% Cast Speed
+(1 to 30)% to Fire Spell Damage
-(1 to 20)% to Enemy Fire Resistance
+(1 to 30)% to Lightning Spell Damage
-(1 to 20)% to Enemy Lightning Resistance
+(1 to 30)% to Cold Spell Damage
-(1 to 20)% to Enemy Cold Resistance
+(1 to 30)% to Poison Spell Damage
-(1 to 20)% to Enemy Poison Resistance
with good fire and lightning rolls (not easy to find, mine is only average/good). Otherwise highroll
Quov Tsin's Talisman
Quov Tsin's Talisman
Amulet
Required Level: 110
Item Level: 110
15% Innate Elemental Damage
-(20 to 30)% to Enemy Elemental Resistances
if you're cruelly missing on pierce.
On Switch: Bloodlust crafted claws or
Shamanka
Shamanka
Long Staff (Sacred)
Two-Hand Damage: 56 to 58
Required Level: 100
Required Dexterity: 203
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(3 to 6) to Sorceress Skill Levels
45% Cast Speed
45% Hit Recovery
+50% Damage to Undead
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Cold Spell Damage
+(21 to 25)% to Poison Spell Damage
+(6 to 16) to Bloodlust
Maximum Life +(10 to 13)%
Fire Resist +(50 to 70)%
Lightning Resist +(50 to 70)%
Socketed (4)
, for buffing
Sockets and MO's :On weapon, +%ED before making the runeword. Ideally in an eth weapon with some ED already.
In your armor, MO+25 dex on armors and maybe MF% or anything else generic, dont add resists. Then use sockets to make up your resists, FHR and FBR then socket +%Dexterity (Pure Amethysts or equivalent runes). So when you get charms and your resists/speeds go up, you can remove some sockets and add more +%dex (while you can't remove MOs). You could also socket some -%fire, -%lightning or even -%allres runes later on to help balance out your pierce amounts
In Runewords, go for +%life/mana leech jewels to help sustain.
► Physical Clawsin
Thanks to Sfp4's input, we also have some good Phys clawsin advice. Firstly pick up a relic with a good aoe farmskill, and he reccomended Earthquake. As his gear is pretty expensive (trophy set and arrogance notably) I'm going to reccomend a few alternatives as well :
Weapon: Stonefist
Stonefist
Assassin Claws
'SilQor'
Runeword Level: 100
+5-10 Damage per Character Level Above 138
5% Chance to cast level 7 Thunder Wave on Melee Attack
+2 to Assassin Skill Levels
Adds 105-160 Damage
(10 to 15)% Life stolen per Hit
+200% Enhanced Damage
10% Deadly Strike
-50 to Dexterity
+(100 to 125) to Vitality
Physical Resist -5%
Cannot Be Frozen
Shield: The Doom Gong of Xiansai
The Doom Gong of Xiansai
Aspis (Sacred)
Defense: (3146 - 3539) to (3672 - 4131)
Chance to Block: 5%
(Assassin Only)
Required Level: 100
Required Strength: 550
Required Dexterity: 559
Item Level: 105
2% Chance to cast level 12 Thunder Slam on Melee Attack
1% Base Block Chance
Adds (10 to 40)-(50 to 100) Damage
(10 to 20)% Life stolen per Hit
+(140 to 170)% Enhanced Defense
20% to Dexterity
Socketed (4)
Armor: Arrogance
Arrogance
Gothic Plate (Sacred)
Defense: (8308 - 9198) to (10078 - 11157)
Required Level: 120
Required Strength: 1350
Item Level: 130
Restitution
(Based on Restore Percentage)
+50% Combat Speeds
Physical Resist +15%
Maximum Life +7%
Cube with Trophy Fragment: Restore +4%
25% Movement Speed
Adds 15-25 Damage
+(18 to 32) to Stormlord
5% Deadly Strike
+(171 to 200)% Enhanced Defense
+(40 to 50) to all Attributes
Requirements +100%
Socketed (6)
/
Strength Beyond Strength
Strength Beyond Strength
Gothic Plate (Sacred)
Defense: (8339 - 9198) to (10115 - 11157)
Required Level: 100
Required Strength: 675
Item Level: 120
1% Chance to cast level 36 Pyroblast on Striking
Adds 25-38 Damage
150% Bonus to Attack Rating
+50% Damage to Demons
25% Life stolen per Hit
10% Deadly Strike
+(172 to 200)% Enhanced Defense
1% Reanimate as: Random Monster
-5 to Light Radius
Socketed (6)
Wolverine Skin
Wolverine Skin
Plate Mail (Sacred)
Defense: (6374 - 7171) to (7485 - 8421)
Required Level: 100
Required Strength: 312
Item Level: 120
15% Chance to cast level 20 Crucify on Melee Attack
+(1 to 2) to All Skills
50% Hit Recovery
+40 to Maximum Damage
(10 to 15)% Life stolen per Hit
+(140 to 170)% Enhanced Defense
+(50 to 100) to Strength
+(50 to 100) to Dexterity
+50 Life Regenerated per Second
50% Magic Find
Requirements -50%
Socketed (6)
Helm: The Conqueror
The Conqueror
Crown (Sacred)
Defense: (7341 - 7770) to (7771 - 8247)
Required Level: 120
Required Strength: 675
Item Level: 130
+1 to All Skills
Adds 25-50 Damage
-(11 to 15)% to Enemy Elemental Resistances
+(171 to 200)% Enhanced Defense
+3333 Defense
Magic Resist +(2 to 5)%
(21 to 25)% Gold Find
Socketed (4)
Trophy Hunter
(Trophy Set)
Gloves: Stareye's Claws
Stareye's Claws
Gauntlets (Sacred)
Defense: 1674 to 1959
Required Level: 100
Required Strength: 625
Item Level: 120
Adds 100-150 Cold Damage
+25% to Cold Spell Damage
-15% to Enemy Cold Resistance
+200% Enhanced Defense
+50 to Dexterity
15% to Dexterity
Maximum Cold Resist +2%
+5 Cold Absorb
Socketed (4)
Henchmen Trophies
(Legendary Set)
/
Hammerfist
Hammerfist
Gauntlets (Sacred)
Defense: (1227 - 1450) to (1436 - 1697)
Required Level: 100
Required Strength: 625
Item Level: 105
Adds (1 to 15)-(20 to 30) Damage
5% Life stolen per Hit
+(15 to 25) to Spiral Dance
5% Chance of Crushing Blow
Weapon Physical Damage +(30 to 60)%
+(120 to 160)% Enhanced Defense
Elemental Resists +15%
Socketed (4)
Rogue Foresight
Rogue Foresight
Heavy Gloves (Sacred)
Defense: 492 to 522
Required Level: 100
Required Strength: 525
Item Level: 120
+1 to All Skills
5% Deadly Strike
-10% to Strength
20% to Dexterity
Physical Resist 5%
Socketed (4)
Belt: Doomcloud Spine
Doomcloud Spine
Plated Belt (Sacred)
Defense: 4089 to 4479
Required Level: 100
Required Strength: 675
Item Level: 120
Adds 100-150 Lightning Damage
+25% to Lightning Spell Damage
-15% to Enemy Lightning Resistance
+200% Enhanced Defense
+50 to Vitality
15% to Vitality
Maximum Lightning Resist +2%
+5 Lightning Absorb
Socketed (2)
Henchmen Trophies
(Legendary Set)
/
Champion of the Triune
Champion of the Triune
Plated Belt (Sacred)
Defense: 5209 to 6598
Required Level: 115
Required Strength: 665
Item Level: 120
Ethereal
6% Chance to cast level 1 Force Blast on Melee Attack
5% Chance of Crushing Blow
5% Deadly Strike
+200% Enhanced Defense
+(100 to 1000) Defense
Elemental Resists -15%
Physical Resist 5%
Socketed (2)
Black Void
Black Void
Heavy Belt (Sacred)
Defense: (3060 - 3442) to (3304 - 3717)
Required Level: 100
Required Strength: 625
Item Level: 120
20% Attack Speed
Adds 10-15 Damage
(10 to 15)% Life stolen per Hit
Slow Target 10%
+(140 to 170)% Enhanced Defense
10% to Strength
10% to Dexterity
Target Takes Additional Damage of (25 to 50)
30% Magic Find
Socketed (2)
Boots: Wind Runner
Wind Runner
Boots
'SilElqSilGul'
Runeword Level: 100
+(0 to 1) to All Skills
50% Attack Speed
10% Movement Speed
Adds 25-68 Damage
250% Bonus to Attack Rating
(12 to 15)% Life stolen per Hit
+(171 to 200)% Enhanced Defense
Royal Circlet
Royal Circlet
Tiara (Sacred)
Defense: (1740 - 1957) to (1968 - 2214)
Required Level: 100
Required Dexterity: 392
Item Level: 105
+2 to All Skills
+50% Damage to Demons
+50% Damage to Undead
+(140 to 170)% Enhanced Defense
(21 to 25)% to All Attributes
Elemental Resists +(25 to 30)%
Physical Resist 5%
(21 to 25)% Magic Find
Socketed (4)
Rings: Ripstar
Ripstar
Ring
Required Level: 60
Item Level: 60
+0.5625 to Maximum Damage (Based on Character Level)
+20 Life on Melee Attack
Empyrean Glory
Empyrean Glory
Ring
Required Level: 50
Item Level: 120
1% Chance to cast level 40 Singularity on Kill
(6 to 10)% to All Attributes
Maximum Life +5%
Maximum Mana +15%
15% Gold Find
Amulet: Idol of Fortune
Idol of Fortune
Amulet
Required Level: 120
Item Level: 130
+(1 to 2) to All Skills
-1% Base Block Chance
25% Combat Speeds
+(11 to 30)% to Spell Damage
Weapon Physical Damage +(25 to 48)%
Maximum Life +3%
Maximum Mana +10%
Trophy Hunter
(Trophy Set)
/
Beads of the Snake Queen
Beads of the Snake Queen
Amulet
Required Level: 100
Item Level: 120
4% Chance to cast level 33 Scorpion Blade on Kill
Adds 5-10 Damage
Stun Attack
+(200 to 500) Defense
(20 to 25)% to Strength
(20 to 25)% to Dexterity
+100 Life after each Kill
On Switch: Bloodlust crafted claws or
Shamanka
Shamanka
Long Staff (Sacred)
Two-Hand Damage: 56 to 58
Required Level: 100
Required Dexterity: 203
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(3 to 6) to Sorceress Skill Levels
45% Cast Speed
45% Hit Recovery
+50% Damage to Undead
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Cold Spell Damage
+(21 to 25)% to Poison Spell Damage
+(6 to 16) to Bloodlust
Maximum Life +(10 to 13)%
Fire Resist +(50 to 70)%
Lightning Resist +(50 to 70)%
Socketed (4)
, for buffing
► Phys and Poison-sin
Courtesy of Marco, here's a few suggestions to build a hybrid poison sin. It's probably possible to also make an elem+poison version but it looks quite harder in terms of gearing and skill points so for now we'll consier this a phys+poison setup.
Astrogha's Moon
Astrogha's Moon
(Wyrd Set)
Darkling
Viper Skin
Angel of Death
Set Bonus with 2 or more set items:
Maximum Poison Resist +2%
Poison Resist +75%
Set Bonus with complete set:
-25% to Enemy Poison Resistance
+23 to Amatoxin
Slow Target 5%
(wdm poison set) +
Scales of the Serpent
Scales of the Serpent
Gothic Plate (Sacred)
Defense: (7481 - 8308) to (9074 - 10078)
Required Level: 100
Required Strength: 675
Item Level: 105
15% Chance to cast level 40 Arachnomancy on Melee Attack
4% Chance to cast level 12 Time Strike on Striking
(31 to 40)% Hit Recovery
+90% Damage to Undead
Adds 200-300 Poison Damage over 2 seconds
-35% to Enemy Poison Resistance
5% Chance of Crushing Blow
Weapon Physical Damage +(25 to 30)%
+(144 to 171)% Enhanced Defense
+100 to Strength
+50 Life on Melee Attack
Socketed (6)
+ wots lands you at 135% poison pierce. Set gives Amatoxin, a skill poison source, therefore it extends wots duration, in addition to adding damage. SOTS adds a source of flat poison damage, which in turn also extends wots duration. (see Siosilvar's
amazing poison guide for more info, but this is basically all you need to know)
For the rest of the gear, it doesn't really matter. In fact, you can easily swap these 4 items I mentioned into any clawssin setup as long as you commit to maxed wots, and you can have really good bossing and very respectable/comfy clear swap without need of a bella (personally, I dont like to fauzt 130-140 doing nothing in-between, so this is what I did). However, you can push the farming clear further, by stacking +skills. Remember that wots (and all other ways) get most of their scaling past slvl 28. So you could add SotNKs, any claw with high +sk, (
Hail
Hail
Assassin Claws
'MalBer'
Runeword Level: 78
7% Chance to cast level 29 Shower of Rocks on Kill
+2 to Assassin Skill Levels
40% Attack Speed
Adds 40-80 Damage
Adds 63-188 Cold Damage
+(171 to 200)% Enhanced Damage
(8 to 10)% Chance of Crushing Blow
Slow Target 3%
3% to All Attributes
also decent with wots), etc.
Potentially a more SSF-friendly way to accomplish this setup would be with
Amanita
Amanita
Helms
'VenAmn'
Runeword Level: 100
3% Chance to cast level 1 Time Wave on Melee Attack
+(200 to 300) to Attack Rating
-(21 to 25)% to Enemy Poison Resistance
+(2 to 5) to Amatoxin
(3 to 5)% Chance of Crushing Blow
Attacker Flees after Striking 20%
+(115 to 143)% Enhanced Defense
+(30 to 50) to Vitality
Poison Resist +25%
(instead of Astro set) and
Mithridatism
Mithridatism
Gloves
'VenOhm'
Runeword Level: 100
Gain 20% of your Poison Resistance as Poison Length Reduction
+1 to All Skills
25% Hit Recovery
Adds 300-400 Poison Damage over 2 seconds
-(7 to 10)% to Enemy Poison Resistance
+(141 to 171)% Enhanced Defense
+10 to all Attributes
Poison Resist +25%
(instead of sots) or klaatu is easy to find. You want amatox and a source of gear flat poison (not two!!). It probably requires a bit more effort to cap your pierce compared to the other setup.
Weapon: Stonefist
Stonefist
Assassin Claws
'SilQor'
Runeword Level: 100
+5-10 Damage per Character Level Above 138
5% Chance to cast level 7 Thunder Wave on Melee Attack
+2 to Assassin Skill Levels
Adds 105-160 Damage
(10 to 15)% Life stolen per Hit
+200% Enhanced Damage
10% Deadly Strike
-50 to Dexterity
+(100 to 125) to Vitality
Physical Resist -5%
Cannot Be Frozen
Shield: The Doom Gong of Xiansai
The Doom Gong of Xiansai
Aspis (Sacred)
Defense: (3146 - 3539) to (3672 - 4131)
Chance to Block: 5%
(Assassin Only)
Required Level: 100
Required Strength: 550
Required Dexterity: 559
Item Level: 105
2% Chance to cast level 12 Thunder Slam on Melee Attack
1% Base Block Chance
Adds (10 to 40)-(50 to 100) Damage
(10 to 20)% Life stolen per Hit
+(140 to 170)% Enhanced Defense
20% to Dexterity
Socketed (4)
Armor: Scales of the Serpent
Scales of the Serpent
Gothic Plate (Sacred)
Defense: (7481 - 8308) to (9074 - 10078)
Required Level: 100
Required Strength: 675
Item Level: 105
15% Chance to cast level 40 Arachnomancy on Melee Attack
4% Chance to cast level 12 Time Strike on Striking
(31 to 40)% Hit Recovery
+90% Damage to Undead
Adds 200-300 Poison Damage over 2 seconds
-35% to Enemy Poison Resistance
5% Chance of Crushing Blow
Weapon Physical Damage +(25 to 30)%
+(144 to 171)% Enhanced Defense
+100 to Strength
+50 Life on Melee Attack
Socketed (6)
Helm: The Conqueror
The Conqueror
Crown (Sacred)
Defense: (7341 - 7770) to (7771 - 8247)
Required Level: 120
Required Strength: 675
Item Level: 130
+1 to All Skills
Adds 25-50 Damage
-(11 to 15)% to Enemy Elemental Resistances
+(171 to 200)% Enhanced Defense
+3333 Defense
Magic Resist +(2 to 5)%
(21 to 25)% Gold Find
Socketed (4)
Trophy Hunter
(Trophy Set)
Royal Circlet
Royal Circlet
Tiara (Sacred)
Defense: (1740 - 1957) to (1968 - 2214)
Required Level: 100
Required Dexterity: 392
Item Level: 105
+2 to All Skills
+50% Damage to Demons
+50% Damage to Undead
+(140 to 170)% Enhanced Defense
(21 to 25)% to All Attributes
Elemental Resists +(25 to 30)%
Physical Resist 5%
(21 to 25)% Magic Find
Socketed (4)
Gloves: Hammerfist
Hammerfist
Gauntlets (Sacred)
Defense: (1227 - 1450) to (1436 - 1697)
Required Level: 100
Required Strength: 625
Item Level: 105
Adds (1 to 15)-(20 to 30) Damage
5% Life stolen per Hit
+(15 to 25) to Spiral Dance
5% Chance of Crushing Blow
Weapon Physical Damage +(30 to 60)%
+(120 to 160)% Enhanced Defense
Elemental Resists +15%
Socketed (4)
Rogue Foresight
Rogue Foresight
Heavy Gloves (Sacred)
Defense: 492 to 522
Required Level: 100
Required Strength: 525
Item Level: 120
+1 to All Skills
5% Deadly Strike
-10% to Strength
20% to Dexterity
Physical Resist 5%
Socketed (4)
Belt: Viper Skin
Viper Skin
Belt (Sacred)
Defense: (2860 - 3204) to (3036 - 3402)
Required Level: 100
Required Strength: 385
Item Level: 115
30% Attack Speed
(51 to 75)% Bonus to Attack Rating
-(11 to 20)% to Enemy Poison Resistance
Slow Target (3 to 8)%
+(141 to 170)% Enhanced Defense
Requirements -33%
Socketed (2)
Astrogha's Moon
(Wyrd Set)
Boots: Darkling
Darkling
Heavy Boots (Sacred)
Defense: (1677 - 1879) to (1776 - 1989)
Required Level: 100
Required Strength: 550
Item Level: 115
+(0 to 1) to All Skills
(15 to 45)% Movement Speed
(7 to 12)% Life stolen per Hit
+(6 to 15)% to Poison Spell Damage
-(6 to 15)% to Enemy Poison Resistance
+(141 to 170)% Enhanced Defense
-100 to Life
Socketed (4)
Astrogha's Moon
(Wyrd Set)
Rings: Ripstar
Ripstar
Ring
Required Level: 60
Item Level: 60
+0.5625 to Maximum Damage (Based on Character Level)
+20 Life on Melee Attack
,
Empyrean Glory
Empyrean Glory
Ring
Required Level: 50
Item Level: 120
1% Chance to cast level 40 Singularity on Kill
(6 to 10)% to All Attributes
Maximum Life +5%
Maximum Mana +15%
15% Gold Find
,
Giant's Knuckle
Giant's Knuckle
Ring
Required Level: 100
Item Level: 120
20% Attack Speed
Adds 10-15 Damage
(5 to 10)% Life stolen per Hit
5% Deadly Strike
+25 Life Regenerated per Second
Physical Resist 5%
Amulet:Angel of Death
Angel of Death
Amulet
Required Level: 90
Item Level: 123
2% Chance to cast level 33 Punisher Bolt on Striking
+(0 to 2) to All Skills
+(11 to 30)% to Poison Spell Damage
-(6 to 15)% to Enemy Poison Resistance
Astrogha's Moon
(Wyrd Set)
On Switch: Bloodlust crafted claws or
Shamanka
Shamanka
Long Staff (Sacred)
Two-Hand Damage: 56 to 58
Required Level: 100
Required Dexterity: 203
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(3 to 6) to Sorceress Skill Levels
45% Cast Speed
45% Hit Recovery
+50% Damage to Undead
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Cold Spell Damage
+(21 to 25)% to Poison Spell Damage
+(6 to 16) to Bloodlust
Maximum Life +(10 to 13)%
Fire Resist +(50 to 70)%
Lightning Resist +(50 to 70)%
Socketed (4)
, for buffing
GameplayFor the regular Elem Clawsin and Phys Clawsin : Buff up with Queen of Blades and bloodlust (on switch), and run into packs hitting your stuff. Since your aoe is tiny, it's best to farm difficult high-level content or in games which have many players. That way you can leverage your incredible single target damage better (rather then running after weak monster and doing 10x too much damage to each mob). If you're elemental, try not to get surrounded by too many mobs and get swarmed. If physical with decent life leech, it doesn't matter you should survive easely.
If you're playing the FlashyHybridSin® : Then you've got a bit more choice you can just go to any crowded/dense map. Your aoe still isnt huge, but its good for very dense packs, areas such as Cows, TA and K3K, Duncraig, Fauzt,... most spots
For the hybrid Poison-sin : Gameplay is very comfy: Shadow ref on left click, 1pt Batstrike for nova. Make sure to have at least 86% both FBR and FHR, you dont want to be interrupted between bat novas. You want to pull mobs together then batstrike, hit and run.
MercenaryMercenaries... during leveling (early on) you're so strong you really don't need one/won't do much of a difference, maybe some kind of caster/archer? A Necrolyte from A3 to add some defense (it debuffs ennemies).
Endgame it'll die too quickly anyways and you are very self-sufficient.... midgame, when your aoe capability is poor, gear a bit mediocre and stuff is dangerous, that's where a Merc could be useful, even if you're gonna have to rez it a bit. I suggest one of the two following :
- A1 Ranger (good dps/aoe clear, to help with your farming)
- A3 Necrolyte (amazing debuffer, several strong debuffs on ennemies, helps for some ubers and some farm areas too)
Ubers
[WARNING : UNFINISHED]Preliminary notes : ElemClawsin makes all single target ubers a bit faster/easier, whereas FlashyHybridSin® makes farming/leveling faster in all farm areas (at least up to fauzt and vizjun, included. Havent tried scosglen yet i'll admit). Once again, I suggest leveling at as FlashyHybrid if you can afford the two crafts, at least up to 135ish, it'll be WAY FASTER / more comfy to lvl up.
Everything up to 115 is extremely easy and doesn't really need details. If by any chance you're new (welcome !) and still want advice, I reccomend reading any of the guides for any melee character, or even just reading the game docs on the website and trying blind, it really should be super easy.
level 105 see note above
level 110 see note above
level 115 see note above
level 120Quov Tsin : We're a sin so it's very easy, just stick to him he'll teleport around a lot that's all.
Twin Seas : Same as QT, with no walls like in QT's so actually even easier just stick to her.
Judgement Day : Somewhat easy just kite and move out/in when and if needed. Using
Locket of Dreams
Locket of Dreams
Amulet
Required Level: 100
Item Level: 105
+(2 to 3) to All Skills
+100 to Vitality
+(150 to 200) Life when Struck by an Enemy
25% Gold Find
+10 to Light Radius
(and phase bomb to offset the pierce loss on boss) can be worth it, as you get hit by a lot of weapon attacks by the nephalem.
Kabraxis : Very easy, once geared/charmed can be facetanked easely, for the first runs just run in/out of the flamestrike (pillar from the sky) and maybe the punisher novas too. Still somewhat easy and should be any trouble
Duncraig : Easy farming, just pay attention to barrels and when you see many rain on you at once, blink out. Can be baited easely with practice (run into big pack, see barrels, blink to edge of pack, start fighting)
Teganze : Easy farming, we're a sin and prismatic cloak + avoid makes this a cakewalk for us. Need decent leech though
level 125Astrogha : Ugh... if you can get a source of Charged Strike, it'll help a lot to reduce your pain. Don't forget NOT TO use Queen of Blades, thats extra hits which might make Astro tp away and/or kill totems.
Lord of Lies : Not too bad as long as your sustain/leech is okay, just keep hitting and try to hit the right one.
Xazax : Jut rightclick to death. Triune belt helps a lot for facetanking. Past his halflife and/or when there're too many adds surrounding you, start kiting them away, then blink on boss and rightclick. Between block, avoid and prismatic cloak (and triune belt possibly) he really doesn't hurt too much. If you are ElemClawsin, really easy and fast.
Fauztinville : See video. Farm is easy and rather safe, but killspeed depends a lot on your build (FlashyHybridSin is way faster/better here)
Vizjun : See video. Not too dangerous, and killspeed is okay when it procs enough, slower if/when unlucky. Surviving is no prob
Bremmtown : Really easy, and to help dont blink forward, just walk and then when a pack jumps you, blink on yourself to aoe-stun and kill (if you're worried/not too geared yet). Packs are very small, so ElemClawsin and FlashyHybridSin are the same here
level 135Scosglen :
Credits and Closing CommentsThanks to the modmakers and devs for the amazing work
!
Thanks to Sfp4 for his input about Phys clawsin and his videos !
Thanks to Chaos Lord (Chaos Lord#3281) for Discord conversation about the Flashy build and giving me some ressources too !
Thanks to Marco for his input on Hybrid Poison sin !
Thanks to starfall(starfall#7119) on Discord for pointing out a missing part of the guide after a little posting accident happenned !
Thanks to you, dear reader, to have read all of my - multiple walls of text - guide to the end, which will hopefully transition into some fun gametime for you !