Acronyms and Abbreviations

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Siosilvar
Cow Ninja
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All the old acronym lists were pretty out of date so here's a new one. This should be most of the acronyms in current use by the community, at least on the English-speaking part of the forums and Discord.

General Acronyms and Terms


1h - one-handed
2h - two-handed
AoE - area of effect
CD - cooldown
cLoD - Classic Lord of Destruction (unmodded Diablo II)
D2 - Diablo II
DPS - damage per second
DoT - damage over time
Dump - to put any leftover points into something
Elemental - Fire, Cold, Lightning, and Poison
GS - Game Server
LCS - Lying Character Screen (so named because it does several things wrong, most notably including elemental spell damage on weapon attacks that don't actually benefit from it)
MXL - Median XL
Namelock - clicking and holding on an enemy to continuously attack them
Regen - regeneration (usually of life or mana)
ST - single target
TSW - The Sin War, the official game servers run by the Median XL team
Zdps - Zero damage per second, usually an exaggeration to say that something does very low damage

HC - hardcore
SC - softcore

Early game - The game from level 1 to around 115-120, where most things can be done with deterministically created gear like tiered uniques and honorifics.
Midgame - The part of the game where characters typically need to upgrade out of tiered uniques and into set or crafted items and common sacred uniques, usually around level 120-130.
Lategame - The part of the game where characters upgrade to better and rarer gear, with some SSU items and better crafted jewels.
Endgame - Attempting the higher tiers of Dimensional Labyrinth, Samael, and/or Deimoss.

Levels


Alvl - Area Level or Affix Level
Blvl - Base Level (of a skill, the number of skill points put into it)
Clvl - Character Level
Ilvl - Item Level (either the level of a specific item drop or the minimum monster level to drop a specific unique or set item)
Mlvl - Monster Level (equal to area level, or higher for some boss monsters)
Slvl - Skill Level
Qlvl - Quality Level (minimum item level for a specific base item to appear)

Smax - supermax, to put as many base levels into a skill as possible

Trading


WTB - want to buy
WTS - want to sell
WTT - want to trade
ISO - in search of
N - need
O - offering
tg - trade gold

Stats


Str - strength
Dex - dexterity
Vit, Vita - vitality
Ene, NRG - energy
AA - all attributes (strength, dexterity, vitality, and energy)

Ele - elemental (fire, cold, lightning, and poison)
Phys - physical
Lite - lightning
Psn - poison
Rainbow, FCL, F/C/L - fire, cold, and lighting

Res, resist - resistance
PR, DR - Physical Resistance (known as Damage Reduction in unmodded Diablo II)
MR - Maximum Elemental Resistances or Magic Resistance
PLR - Poison Length Reduced
PDR, MDR - Physical/Magic Damage Reduced, a flat damage reduction calculated before % resist
Pierce - -% enemy resistance

WDM - A skill that deals % Weapon Damage.
ED - Enhanced Damage or Enhanced Defense. Local bonus to the base damage or defense on the item that has it, added before flat damage and defense bonuses.
EWD - % Enhanced Weapon Damage, sometimes called % Weapon Physical Damage or just % Physical Damage. Global multiplier to weapon damage after flat damage bonuses. Adds to the strength/dexterity damage bonus.
TCD - % Bonus to Defense, previously known as Total Character Defense. Global multiplier to all your defense.

Min - Minimum (usually minimum damage)
Max - Maximum (usually maximum damage)
CB - Crushing Blow, chance to deal 25% of enemy life on weapon damage hits (doesn't work on bosses)
DS - Deadly Strike, chance to double your physical weapon damage

AR - Attack Rating. More AR increases your chance to hit with weapon damage skills.
Def - Defense. More defense makes you be hit less often by enemy attacks.
ITD - Ignore Target Defense. Enemy defense is counted as 0 (doesn't work on bosses)

SD - Spell Damage
FSD - Fire Spell Damage
CSD - Cold Spell Damage
LSD - Lightning Spell Damage
PSD - Poison Spell Damage
PMSD - Physical and Magic Spell Damage

SF - Spell Focus
EF - Energy Factor, an old stat that became Spell Focus.

Leech, LL, ML - % life/mana stolen per hit. Restores life or mana equal to part of the physical weapon damage you deal (with some other reductions based on the difficulty and target hit).
LoMA, MoMA, LoA, MoA - Life/Mana on Melee Attack. Restores life or mana once when a melee attack hits a target directly.
LoS, MoS - Life/Mana on Striking. Restores life or mana on any weapon damage hit.
LAEK, MAEK - Life/Mana After Each Kill. Works for any monster that you kill - summons and mercenary kills don't count.

FPA - Frames Per Action. Animations in Diablo II can only take an integer number of frames to complete, known as their FPA.
IAS - Attack Speed (Increased Attack Speed)
FCR - Cast Speed (Faster Cast Rate)
FHR - Hit Recovery (Faster Hit Recovery)
FBR - Block Speed (Faster Block Rate)
FRW - Move Speed (Faster Run/Walk)

GF - Gold Find, but more often
The Grandfather
The Grandfather
Great Sword (Sacred)

One-Hand Damage: (219 - 254) to (336 - 396)
Two-Hand Damage: (312 - 347) to (423 - 483)
Required Level: 120
Required Strength:
1340
Item Level: 120
Strength Damage Bonus: (0.16 per Strength)%
+400% Deadly Strike
-5% Deadly Strike per 1% Attack Speed
Adds (75 to 110)-(180 to 240) Damage
(150 to 300)% Bonus to Attack Rating
+200% Enhanced Damage
+(30 to 40) to Ancients' Hand
+50 to all Attributes
Maximum Life +(5 to 7)%
Requirements +100%
Socketed (6)

MF - Magic Find

CBF, CNBF - Cannot Be Frozen
IED - Innate Elemental Damage; either an item with innate elemental damage like Crystal Sword or the stat that increases the damage scaling on those items.
Sk - + to All Skills (sometimes + to a specific class's skills)

Item Qualities


Eth - Ethereal. Weapons and armor can drop ethereal, which gives them 25% better physical damage or defense but they cannot be repaired.

Os, sock - socketed

Sup - Superior
Grey, white - Nonmagical (normal or superior) items. The name of a normal or superior item will be grey if the item has sockets or is ethereal, and white otherwise.
Blue - Magic item
Yellow - Rare item
RW - Runeword
Hono - Honorific. Made by cubing a magic item (blue) with the Mark of Infusion dropped by Shenk at the end of the first area in act 5 on all difficulties.

Lucky - Lucky bonus, a small bonus that has a chance to be added to an item by cubing it with a (greater) oil of luck. See the cube recipes documentation for details.
Lotto - Lottery bonus, a bigger bonus with a 3% chance to be added to an item by cubing it with a specific charm. See the cube recipes documentation for details.

Craft - Shrine or jewel crafting, or a shrine or jewel crafted item.
Bless - Shrine blessing a sacred rare, crafted, or honorific item by cubing it with a shrine + 2 arcane crystals (+ optional Oil of Intensity).

T1, T2, T3, T4 - tier 1 through 4 base items. Sometimes also different levels of the Dimensional Labyrinth.
TU - Tiered unique
SU, SSU, SSSU - Sacred uniques of different item levels and rarity. SU - item level 105. SSU - item level 120 or 125. SSSU - item level 130.

Specific Items


To keep this section short, I won't be including items that can be found by searching the abbreviation directly on the Sacred Uniques page (like Azure, Gotter, or Tesser).

AC - arcane crystal
Ammy - amulet
AotOR -
Armor of the Old Religion
Armor of the Old Religion
Ceremonial Armor (Sacred)

Defense: (8437 - 9306) to (10452 - 11529)
(Sorceress Only)
Required Level: 100
Required Dexterity: 722
Item Level: 105
+(4 to 5) to Sorceress Skill Levels
+200 Spell Focus
50% Hit Recovery
+(35 to 50)% to Fire Spell Damage
+(35 to 50)% to Lightning Spell Damage
+(35 to 50)% to Cold Spell Damage
+(9 to 12) to Sacrifices
+(172 to 200)% Enhanced Defense
Elemental Resists +25%
10% Chance to Avoid Damage
+(101 to 150) Life after each Kill
Socketed (6)

Astro -
Astrogha's Moon
Astrogha's Moon
(Wyrd Set)

Darkling
Viper Skin
Angel of Death

Set Bonus with 2 or more set items:
Maximum Poison Resist +2%
Poison Resist +75%

Set Bonus with complete set:
-25% to Enemy Poison Resistance
+23 to Amatoxin
Slow Target 5%

or Astrogha the uber boss
Athulua's - usually
Athulua's Wrath
Athulua's Wrath
Stag Bow (Sacred)

(Amazon Only)
Required Level: 100
Required Dexterity: 557
Item Level: 120
Innate Tri-Elemental Damage:
(52.0% of Dexterity)
3% Chance to cast level 63 Sun Strike on Striking
1% Chance to cast level 6 Life Spark on Striking
Adds 400-950 Fire Damage
Adds 400-950 Lightning Damage
Adds 400-950 Cold Damage
-33% to Enemy Elemental Resistances
Elemental Resists -33%
1% Reanimate as: Random Monster
Socketed (6)
, sometimes
Athulua's Oracle
Athulua's Oracle
Amulet

Required Level: 60
Item Level: 60
+(1 to 2) to All Skills
40% Attack Speed
(150 to 250)% Bonus to Attack Rating
Cannot Be Frozen

Avalor -
Arkaine's Valor
Arkaine's Valor
Splint Mail (Sacred)

Defense: (9532 - 10839) to (12577 - 14093)
Required Level: 100
Required Strength: 600
Item Level: 120
50% of Your Bonus to Defense Added as Vitality
+1 to All Skills
50% Hit Recovery
+(150 to 200)% Enhanced Defense
+(3000 to 5000) Defense
Physical Resist 10%
Socketed (6)

Barn door - Setzschild, an amazon shield base
BMR -
Bad Mood
Bad Mood
Ring

Required Level: 100
Item Level: 120
-20% Cast Speed
Adds 50-100 Fire Damage
Adds 50-100 Lightning Damage
Adds 50-100 Cold Damage
-(5 to 20)% to Enemy Fire Resistance
-(5 to 20)% to Enemy Lightning Resistance
-(5 to 20)% to Enemy Cold Resistance
(formerly known as Bad Mood Ring)
BSS -
Black Sun Spear
Black Sun Spear
Tepoztopilli (Sacred)

Two-Hand Damage: 68 to 75
(Paladin Only)
Required Level: 100
Required Strength: 733
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
Amazing Grace
+(7 to 11) to Paladin Skill Levels
+(150 to 250) Spell Focus
+(30 to 40)% to Physical/Magic Spell Damage
+(30 to 40)% to Lightning Spell Damage
-(35 to 50)% to Enemy Lightning Resistance
+150 Life Regenerated per Second
100% Bonus to Defense
Cannot Be Frozen
Socketed (6)

Cbarr, cbarrier -
Celestial Barrier
Celestial Barrier
Spiked Shield (Sacred)

Defense: (2525 - 2828) to (3012 - 3374)
Chance to Block: 1% + Class%
Required Level: 100
Required Dexterity: 550
Item Level: 120
+(4 to 5) to All Skills
1% Base Block Chance
-50% Attack Speed
30% Cast Speed
-(20 to 25)% to Enemy Elemental Resistances
+(150 to 180)% Enhanced Defense
50% Bonus to Defense
1% Reanimate as: Random Monster
Socketed (6)

CFM -
Crystalline Flame Medallion
Crystalline Flame Medallion
Required Level: 90
Keep in Inventory to Gain Bonus
+1 to Summon Edyrem
Fire Absorb 5%
Lightning Absorb 5%
Cold Absorb 5%
Cube after Killing Imperius and Malthael
(Max: 1 minute from each other)
, the reward for the Judgment Day dungeon
Class Charm - Class-specific reward from the Ennead Challenge
CotW - Cornerstone of the World, an old name for Relics
Ele dom -
Elemental Dominion
Elemental Dominion
Occult Effigy

Cube Reagent
Cube with a Zero Socket Weapon to Add Bonus
Adds 75-125 Fire Damage
Adds 75-125 Lightning Damage
Adds 75-125 Cold Damage
+10 Required Level

Emp Glory -
Empyrean Glory
Empyrean Glory
Ring

Required Level: 50
Item Level: 120
1% Chance to cast level 40 Singularity on Kill
(6 to 10)% to All Attributes
Maximum Life +5%
Maximum Mana +15%
15% Gold Find

Erune - Enchanted Rune
GF -
The Grandfather
The Grandfather
Great Sword (Sacred)

One-Hand Damage: (219 - 254) to (336 - 396)
Two-Hand Damage: (312 - 347) to (423 - 483)
Required Level: 120
Required Strength:
1340
Item Level: 120
Strength Damage Bonus: (0.16 per Strength)%
+400% Deadly Strike
-5% Deadly Strike per 1% Attack Speed
Adds (75 to 110)-(180 to 240) Damage
(150 to 300)% Bonus to Attack Rating
+200% Enhanced Damage
+(30 to 40) to Ancients' Hand
+50 to all Attributes
Maximum Life +(5 to 7)%
Requirements +100%
Socketed (6)

Hench, henchie -
Henchmen Trophies
Henchmen Trophies
(Legendary Set)

Bilefroth Skin
Blackskull's Horns
Doomcloud Spine
Stareye's Claws
Fangskin Scales

Set Bonus with 2 or more set items:
+2 to All Skills
15% to All Attributes

Set Bonus with 3 or more set items:
-25% to Enemy Elemental Resistances
Elemental Resists +25%

Set Bonus with 4 or more set items:
5% Deadly Strike
Physical Resist 10%

Set Bonus with complete set:
1% Base Block Chance
50% Movement Speed
+35% to Spell Damage
+1500 Defense
Elemental Resists +30%
+150 Life after each Kill


Java - Javelin (of any kind)
Hat - any kind of helm or circlet
HoG - Hand of God (two-handed paladin hammer)
Idol -
Idol of Stars
Idol of Stars
Mystic Orb

Right-Click to Apply
+14 to Strength
+14 to Dexterity
+10 to Energy
+10 Required Level

Laz -
Archbishop Lazarus
Archbishop Lazarus
(Tribute Set)

Lazarus' Chasuble
Lazarus' Surplice Cap
Lazarus' Votive Lamp
Lazarus' Lamen

Set Bonus with 2 or more set items:
+25% to Summoned Minion Damage
+25% to Summoned Minion Resistances

Set Bonus with 3 or more set items:
+100% to Summoned Minion Life
+50% to Summoned Minion Attack Rating

Set Bonus with complete set:
+1 Extra Veil King
+2 to Necromancer Skill Levels
+100% to Summoned Minion Life
+50% to Summoned Minion Damage
+50% to Summoned Minion Attack Rating

, the uber boss of the same name, or the creator of Median XL (Brother Laz) who they were named after
Lootbox - Treasure of Fiacla-Gear dropped by corrupted druids in Scosglen. Cubed with an enchanted rune for random item drops (influenced by the level of the rune used).
MO - Mystic Orbs, usually the ones bought from vendors (in contrast with the drop-only Unique Mystic Orbs)
Nagi - Naginata (or halberd)
Nat's - usually Natasha's Legacy, rarely
Natalya's Deception
Natalya's Deception
Quilted Armor (Sacred)

Defense: 2263 to 2331
Required Level: 80
Required Strength: 500
Item Level: 120
Orb Effects Applied to this Item are Quadrupled
Socketed (6)

Path -
Path of Brutality
Path of Brutality
Occult Effigy

Cube Reagent
Cube with Unique Ring/Amulet to Add Bonus
Transforms every +1 to All Skills to +3% Deadly Strike
Item Becomes (Your Class Only)
+10 Required Level

Pbite -
Panthera's Bite
Panthera's Bite
Maiden Pike (Sacred)

Two-Hand Damage: (217 - 236) to (427 - 461)
(Amazon Only)
Required Level: 100
Required Strength: 350
Required Dexterity: 590
Item Level: 120
Dexterity Damage Bonus: (0.15 per Dexterity)%
Amazing Grace
2% Chance to cast level 10 Superbeast on Kill
5% Chance to cast level 15 Amplify Damage on Striking
Adds 50-125 Damage
Ignore Target's Defense
+(170 to 200)% Enhanced Damage
Slow Target 30%
+150 Life after each Kill
+20% to Experience Gained
50% Magic Find
Socketed (6)

Pgem - Perfect gem
QoG -
Queen of Glass
Queen of Glass
Ancient Armor (4)

Defense: (315 - 344) to (630 - 688)
Required Level: 11
Required Strength:
33 to 34
Item Level: 29
15% Cast Speed
-(6 to 8)% to Enemy Elemental Resistances
+(18 to 29)% Enhanced Defense
+(76 to 125) to Mana
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Requirements -(11 to 15)%
Socketed (2)
Defense: (899 - 969) to (1718 - 1852)
Required Level: 30
Required Strength:
57 to 60
Item Level: 40
25% Cast Speed
-(11 to 13)% to Enemy Elemental Resistances
+(41 to 52)% Enhanced Defense
+(176 to 225) to Mana
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Requirements -(21 to 25)%
Socketed (4)
Defense: (2084 - 2224) to (3911 - 4173)
Required Level: 47
Required Strength:
175 to 186
Item Level: 67
35% Cast Speed
-(16 to 18)% to Enemy Elemental Resistances
+(64 to 75)% Enhanced Defense
+(276 to 325) to Mana
Lightning Resist +(41 to 45)%
Cold Resist +(41 to 45)%
Requirements -(31 to 35)%
Socketed (5)
Defense: (3013 - 3202) to (5650 - 6005)
Required Level: 54
Required Strength:
323 to 344
Item Level: 85
40% Cast Speed
-(18 to 20)% to Enemy Elemental Resistances
+(75 to 86)% Enhanced Defense
+(326 to 375) to Mana
Lightning Resist +(46 to 50)%
Cold Resist +(46 to 50)%
Requirements -(36 to 40)%
Socketed (6)

Sag -
Sagittarius
Sagittarius
Cestus (Sacred)

One-Hand Damage: 41 to 43
(Assassin Only)
Required Level: 100
Required Dexterity: 349
Item Level: 120
Dexterity Damage Bonus: (0.13 per Dexterity)%
Vessel of Judgement: +3 Targets
+7 to Assassin Skill Levels
+100% Damage to Vessel of Justice
+100% Damage to Vessel of Retribution
+(50 to 60) to Vessel of Judgement
+(100 to 150) to Energy
+(300 to 400) to Life
Maximum Mana +(20 to 25)%
Physical Resist 5%
Socketed (3)

SBS -
Strength Beyond Strength
Strength Beyond Strength
Gothic Plate (Sacred)

Defense: (8339 - 9198) to (10115 - 11157)
Required Level: 100
Required Strength: 675
Item Level: 120
1% Chance to cast level 36 Pyroblast on Striking
Adds 25-38 Damage
150% Bonus to Attack Rating
+50% Damage to Demons
25% Life stolen per Hit
10% Deadly Strike
+(172 to 200)% Enhanced Defense
1% Reanimate as: Random Monster
-5 to Light Radius
Socketed (6)

SotD -
Scales of the Drake
Scales of the Drake
Ring Mail (Sacred)

Defense: (5239 - 5921) to (5764 - 6514)
Required Level: 100
Required Strength: 550
Item Level: 120
+(1 to 2) to All Skills
30% Cast Speed
+(25 to 38)% to Poison Spell Damage
-35% to Enemy Poison Resistance
+(14 to 18) to Lorenado
+(115 to 143)% Enhanced Defense
+300 to Life
Maximum Poison Resist +5%
Physical Resist (5 to 10)%
Socketed (6)

SotS -
Scales of the Serpent
Scales of the Serpent
Gothic Plate (Sacred)

Defense: (7481 - 8308) to (9074 - 10078)
Required Level: 100
Required Strength: 675
Item Level: 105
15% Chance to cast level 40 Arachnomancy on Melee Attack
4% Chance to cast level 12 Time Strike on Striking
(31 to 40)% Hit Recovery
+90% Damage to Undead
Adds 200-300 Poison Damage over 2 seconds
-35% to Enemy Poison Resistance
5% Chance of Crushing Blow
Weapon Physical Damage +(25 to 30)%
+(144 to 171)% Enhanced Defense
+100 to Strength
+50 Life on Melee Attack
Socketed (6)

Sunstone - usually
Sunstone of the Twin Seas
Sunstone of the Twin Seas
Required Level: 50
Keep in Inventory to Gain Bonus
+2 to All Skills
10% Combat Speeds
-5% to Enemy Fire Resistance
-5% to Enemy Lightning Resistance
-5% to Enemy Cold Resistance
10% to All Attributes
Elemental Resists +10%
+5% to Experience Gained
, not
Sunstone of the Gods
Sunstone of the Gods
Required Level: 90
Keep in Inventory to Gain Bonus
(3 to 5)% Innate Elemental Damage
Maximum Life +(3 to 5)%
Maximum Mana +(11 to 15)%

Swalker -
Spirit Walker
Spirit Walker
Heavy Boots (Sacred)

Defense: 696 to 737
Required Level: 100
Required Strength: 550
Item Level: 120
+1% Physical Resist per 18% Mana Regeneration
+2 to All Skills
+(50 to 100) Spell Focus
(10 to 40)% Movement Speed
Jitan's Gate Cooldown Reduced by 1 seconds
+35% to Physical/Magic Spell Damage
-15% to Enemy Elemental Resistances
Socketed (4)

Timedaddy -
Timefather



Timefather
Necromancer Scythes

'SilKaSilIah'
Runeword Level: 120
Your Fire Damage Is Nullified
Carnage Conversion is Reduced by 1% per Base Level
8% Chance to cast level 30 Time Strike on Striking
40% Attack Speed
Adds 10-20 Damage
Adds (100 to 115)-(190 to 205) Damage
(200 to 250)% Bonus to Attack Rating
(15 to 20)% Life stolen per Hit
+200% Enhanced Damage
7% to Strength
Maximum Elemental Resists +1%
Physical Resist (7 to 10)%

Titans -
Titan's Revenge
Titan's Revenge
Maiden Javelin (Sacred)

Throw Damage: 263 to (364 - 439)
One-Hand Damage: 188 to (262 - 337)
(Amazon Only)
Required Level: 120
Required Strength:
697 to 930
Required Dexterity: 1350 to 1800
Item Level: 120
Dexterity Damage Bonus: (0.13 per Dexterity)%
Shieldmaiden: +15% Weapon Physical Damage per character level above 120
10% Chance to cast level 1 Javelin on Striking
+4 to Amazon Skill Levels
Adds 50-(100 to 175) Damage
(15 to 20)% Life stolen per Hit
+200% Enhanced Damage
Maximum Elemental Resists +1%
Requirements +(125 to 200)%
Socketed (3)

Tyrone's -
Tyrael's Might
Tyrael's Might
Ancient Armor (Sacred)

Defense: 11859 to 14685
Required Level: 130
Item Level: 130
Ethereal
50% Movement Speed
+100% Damage to Demons
+100% Damage to Undead
+200% Enhanced Defense
Maximum Elemental Resists +15%
Physical Resist 50%
Cannot Be Frozen
Requirements -100%
Celeri Caelesti Iustitia
Socketed (6)

Umbaru -
Umbaru Treasure
Umbaru Treasure
Required Level: 120
Keep in Inventory to Gain Bonus
Cube with Essence/Runestone to Roll Stat
+(6 to 10)% to Spell Damage
Essence Slots: 20
from Teganze
UMO - any Unique Mystic Orb
Viz - Vizjerei, used in the name of some items like viz fury (
Vizjerei Fury
Vizjerei Fury
Short Spear (Sacred)

Throw Damage: 69 to 80
One-Hand Damage: 45 to 50
Required Level: 100
Required Dexterity:
1386
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
You may Only use Melee, Summon and Support Skills
25% Chance to cast level 60 Trinity Beam on Melee Attack
Ignore Target's Defense
-33% to Enemy Fire Resistance
-33% to Enemy Lightning Resistance
-33% to Enemy Cold Resistance
(20 to 25)% to Dexterity
(20 to 25)% to Vitality
Maximum Elemental Resists +2%
Physical Resist 10%
+(60 to 100) Life after each Kill
Requirements +200%
Socketed (3)
) or viz nec (
Vizjerei's Necklace
Vizjerei's Necklace
Amulet

Required Level: 100
Item Level: 105
+(1 to 3) to All Skills
+(20 to 30)% to Physical/Magic Spell Damage
(10 to 20)% to Energy
Maximum Mana +10%
+(25 to 50) Life after each Kill
)
Wakes -
Wake of Destruction
Wake of Destruction
Greaves (4)

Defense: (90 - 102) to (135 - 152)
Required Level: 9
Required Strength:
17
Item Level: 19
+(4 to 6)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(11 to 13)% to Physical/Magic Spell Damage
+(6 to 8)% to Fire Spell Damage
+(6 to 8)% to Poison Spell Damage
+(24 to 40)% Enhanced Defense
+(21 to 25) to Energy
Requirements -20%
Socketed (1)
Defense: (333 - 369) to (462 - 512)
Required Level: 27
Required Strength:
33
Item Level: 36
+(7 to 9)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(15 to 17)% to Physical/Magic Spell Damage
+(10 to 12)% to Fire Spell Damage
+(10 to 12)% to Poison Spell Damage
+(58 to 75)% Enhanced Defense
+(26 to 30) to Energy
Requirements -25%
Socketed (2)
Defense: (854 - 930) to (1152 - 1254)
Required Level: 44
Required Strength:
158
Item Level: 59
+(10 to 12)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(19 to 21)% to Physical/Magic Spell Damage
+(14 to 16)% to Fire Spell Damage
+(14 to 16)% to Poison Spell Damage
+(92 to 109)% Enhanced Defense
+(31 to 35) to Energy
Requirements -30%
Socketed (3)
Defense: (1274 - 1378) to (1713 - 1853)
Required Level: 52
Required Strength:
272
Item Level: 85
+(13 to 15)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(23 to 25)% to Physical/Magic Spell Damage
+(18 to 20)% to Fire Spell Damage
+(18 to 20)% to Poison Spell Damage
+(109 to 126)% Enhanced Defense
+(36 to 40) to Energy
Requirements -40%
Socketed (4)

Xbow, xbox - Crossbow (of any kind)
Xis - Xis rune, used to be a component for crafting enchanted runes but was removed after a rework to enchanted runes in Sigma 2.0
Zaka -
Curse of the Zakarum
Curse of the Zakarum
(Zakarum Set)

Bremm's Retribution
Wyand's Perfidy
Geleb's Greed
Maffer's Frenzy

Set Bonus with 2 or more set items:
Maximum Life +3%
Maximum Fire Resist +4%

Set Bonus with 3 or more set items:
70% Attack Speed
40% Movement Speed
70% Hit Recovery
(40 to 70)% Chance of Crushing Blow
Weapon Physical Damage +20%

Set Bonus with complete set:
+2 to All Skills
+84 Fire Damage
+50% to Fire Spell Damage
-60% to Enemy Fire Resistance
+3 to Path of Flames
+75 to all Attributes


Zayls - either
Zayl's Temptation
Zayl's Temptation
Bladed Shield (Sacred)

Defense: (2035 - 2181) to (2430 - 2604)
Chance to Block: 5%
(Assassin Only)
Required Level: 100
Required Dexterity:
1100
Item Level: 120
Regens 15% Life Over 5 Seconds Upon Taking Weapon Damage
+(4 to 6) to Assassin Skill Levels
1% Base Block Chance
-(11 to 15)% to Enemy Elemental Resistances
Slow Target (15 to 25)%
+(180 to 200)% Enhanced Defense
Maximum Elemental Resists +1%
Maximum Block Chance +10%
Requirements +100%
Socketed (6)
or
Zayl's Soul Orb
Zayl's Soul Orb
Mystic Orb

Right-Click to Apply
2% to Energy
+100 to Mana
Half Freeze Duration
+10 Required Level

ZKT -
Zular Khan's Tempest
Zular Khan's Tempest
Halberd (Sacred)

Two-Hand Damage: 71 to 100
(Assassin Only)
Required Level: 100
Required Dexterity: 558
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
Area Effect Attack
10% Chance to cast level 1 Stormpike on Striking
Broadside Cooldown Reduced by 2 seconds
-30% to Enemy Elemental Resistances
+(25 to 30) to Way of the Raven (Assassin Only)
+(25 to 30) to Way of the Gryphon (Assassin Only)
+(25 to 30) to Way of the Spider (Assassin Only)
+(25 to 30) to Way of the Phoenix (Assassin Only)
+(51 to 100) Life after each Kill
Socketed (6)


Skills


Check out the community Oskill Index for more information about specific skills.

oskill - A skill gained from items that can be used by any character. If the skill is one your character already has (for example, a Sorceress putting on
Hide of the Basilisk
Hide of the Basilisk
Chain Mail (Sacred)

Defense: (5807 - 6817) to (6568 - 7711)
Required Level: 100
Required Strength: 600
Item Level: 120
+(1 to 2) to All Skills
30% Cast Speed
+(25 to 38)% to Lightning Spell Damage
-35% to Enemy Lightning Resistance
+(13 to 16) to Thunderstone
+(130 to 170)% Enhanced Defense
+250 to Mana
Maximum Lightning Resist +4%
Physical Resist 15%
1% Reanimate as: Random Monster
Socketed (6)
), the oskill bonus is limited to +3 total per character (not just per item). This includes skills from relics.
proc, ctc - A skill with a % chance to cast on some condition.

AoD - Angel of Death (melee necromancer jump attack)
Apoc - Apocalypse (oskill fire spell)
Ava - Avalanche (oskill cold spell)
BT - Bloodthorns (unholy paladin melee fire attack/spell)
BtS - Bend the Shadows (necromancer innate teleport)
Cheru - Cherubim (oskill melee-ish attack)
Cspark, spark - Chaotic Spark (oskill lightning spell)
Dcloud - Devouring Cloud (oskill poison spell)
DJ - Divine Judgment (holy paladin melee attack)
EF - Ecstatic Frenzy (amazon attack speed + magic damage buff that sets defense to 0)
EQ - Earthquake (barbarian melee attack)
FO - Frozen Orb (oskill cold spell)
Penta - Pentagram (oskill fire spell)
Pwave - Phoenix Wave (oskill fire spell)
GotW - Gift of the Wild (oskill physical weapon and spell damage buff, doesn't stack with mark of the wild)
GT - Guard Tower (oskill attack)
HB, banshee - Hunting Banshee (druid cold spell)
HoZ, hammer - Hammer of Zerae (amazon projectile attack that works like clod's Blessed Hammer)
IBN - Ice Bolt Nova (oskill cold spell)
LF - Lightning Fury (oskill lightning ... spell?)
LL, limp - Limpet Laser (oskill cold spell for assassins)
MM - Magic Missile (amazon magic spell)
MotW - Mark of the Wild (druid innate physical weapon and spell damage buff)
OoA - Orb of Annihilation (oskill magic skill)
RC - Rathma's Chosen (physical weapon necromancer ultimate)
RD - Rising Dawn (oskill magic spell that deals maximum damage at skill level 28)
Scorp, sblade - Scorpion Blade (assassin poison spell-ish thing)
Singu - Singularity (oskill magic spell)
SoR - Shower of Rocks (barbarian melee attack)
SoV - Spirit of Vengeance (amazon ultimate summon that gives % life, some kinds of spell damage, and creates reanimates)
Tribeam - Trinity Beam (oskill rainbow spell)
Viru - Virulence (oskill poison spell)
VK - Veil King (summon necromancer ultimate)
Ways, WotG, WotP, WotR, WotS - Assassin passives adding flat elemental damage. Griffon - lightning, Phoenix - fire, Raven - cold, Spider - poison.
WW - Whirlwind (barbarian melee attack) or Werewolf druid

Classes and Builds


ama, zon - amazon
sin, ssin, assa - assassin
barb, baba - barbarian
dudu - druid
nec, necro - necromancer
pala, din - paladin
sor, sorc - sorceress

Merc - mercenary
Jammy - act 1 mercenary (named after our community manager Jammy)

Wolf, WW - werewolf druid (WW can also mean Whirlwind)
Bear - werebear druid
Owl - wereowl druid

HMP - Holy Melee Paladin (Templar tree)
HCP - Holy Caster Paladin (Incarnation tree)
UHM - UnHoly Melee paladin (Ritualist tree)
UHC - UnHoly Caster paladin (Warlock tree)
Neutral, neutraldin, vesseldin - Neutral paladin (Nephalem tree)


Areas and Bosses


a1, a2, a3, a4, a5 - act 1 through 5
nm - nightmare
h - hell

Andy - Andariel
Meph - Mephisto
Nihla, Nihl - Nihlathak

Dungeons


Rift - Riftwalker
CoF - Creature of Flame
Jitan - Lord Aldric Jitan
BPR - Bull Prince Rodeo
CoV - Cathedral of Vanity, the area for The Veiled Prophet dungeon
Azmo - Azmodan
Jday - Judgement Day
QT - Quov Tsin
Kab - Kabraxis
Ureh - Kingdom of Shadow
Astro - Astrogha, or the set
Astrogha's Moon
Astrogha's Moon
(Wyrd Set)

Darkling
Viper Skin
Angel of Death

Set Bonus with 2 or more set items:
Maximum Poison Resist +2%
Poison Resist +75%

Set Bonus with complete set:
-25% to Enemy Poison Resistance
+23 to Amatoxin
Slow Target 5%

named after him
Witch - Attana Khan, formerly known as the Startled Witch
Uldy - Uldyssian
Laz - Archbishop Lazarus, the set
Archbishop Lazarus
Archbishop Lazarus
(Tribute Set)

Lazarus' Chasuble
Lazarus' Surplice Cap
Lazarus' Votive Lamp
Lazarus' Lamen

Set Bonus with 2 or more set items:
+25% to Summoned Minion Damage
+25% to Summoned Minion Resistances

Set Bonus with 3 or more set items:
+100% to Summoned Minion Life
+50% to Summoned Minion Attack Rating

Set Bonus with complete set:
+1 Extra Veil King
+2 to Necromancer Skill Levels
+100% to Summoned Minion Life
+50% to Summoned Minion Damage
+50% to Summoned Minion Attack Rating

, or the creator of Median XL (Brother Laz) who they were named after
Sam - Samael

Rifts


IOTSS - Island of the Sunless Sea
Cows - The Secret Cow Level
Torajan, jungles - Torajan Jungles (not to be confused with Toraja itself, which is another area)
K3K - Kurast 3000 BA
Khalimgrad - the previous name for High Heavens
TA - Tran Athulua
Teg - Teganze
Dunc - Duncraig
Fauzt (or misspelled as fautz) - Fauztinville
MCS - Master Control System (in Viz-jun)
Scos - Scosglen
Lab, labs - Dimensional Labyrinth
T1, t2, t3, t4, t5, t6, t7, t8, t9, t10 - The levels of the Dimensional Labyrinth
Phob - Phoboss
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Anonymous:
Memelistas
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Jammy - act 1 mercenary (named after our community manager Jammy)


Congratz, you are a npc now.

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High_Elf
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Thank you very much to make it in guide forum
very much appreciate it for new player like me :)
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Taem
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What does AT mean in trade center? Thats not listed here...
Lasersdufutur
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Taem wrote:What does AT mean in trade center? Thats not listed here...


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