The Wolf's Return: Phys Werewolf Druid

Find a handful of guides and walkthroughs here!
Siosilvar
Cow Ninja
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Scalewinged wrote:Now "primal bond" owl pls :)
PS: Actually somehow missed part that it adds EWD to char, thought it's kind of bear upgrade so only he benefit EWD.


Plunderbird
Plunderbird
Blade (Sacred)

One-Hand Damage: 120 to (401 - 526)
(Druid Only)
Required Level: 100
Required Dexterity: 488
Item Level: 105
Dexterity Damage Bonus: (0.11 per Dexterity)%
-6% Weapon Physical Damage per 1% Crushing Blow
30% Movement Speed
+(275 to 400) to Maximum Damage
+200% Enhanced Damage
Maximum Life +(2 to 5)%
Elemental Resists +25%
Physical Resist (1 to 10)%
Socketed (3)
,
Undead Crown
Undead Crown
Crown (Sacred)

Defense: 4437 to 4914
Required Level: 110
Required Strength: 675
Item Level: 120
12% of Minion Damage Increases Added as Deadly Strike
40% of Minion Life Increases Added as Bonus to Defense
Deal No Crushing Blows
Orb Effects Applied to this Item are Doubled
50% Attack Speed
+200% Enhanced Defense
Socketed (4)
, other phys gear. Enjoy 900 EWD :mrgreen:
Jam_Sack
Dark Huntress
14 | 2
Thanks for the guide. How does this compare to the cold-dex wolf build?
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MephMephEnjoyer
Destroyer
6 | 1
Hey how well does this version of the build mana leech? I'm playing cold dex wolf with max harbinger and the mana management is just unbearable. Have to mana pulse every 2 seconds to not run out. Is it better or worse with this?
Siosilvar
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MephMephEnjoyer wrote:Hey how well does this version of the build mana leech? I'm playing cold dex wolf with max harbinger and the mana management is just unbearable. Have to mana pulse every 2 seconds to not run out. Is it better or worse with this?


You still have to mana pulse by design. I might only take 1 point in Harbinger and have a little bit of mana leech, but the deadly strike passive increases mana drain by 50%.
Sash of the Frozen Seas
Sash of the Frozen Seas
Sash (Sacred)

Defense: (2036 - 2329) to (2064 - 2362)
Required Level: 100
Required Strength: 500
Item Level: 105
-75% Mana Drain in Werewolf Form
30% Attack Speed
Winter Avatar Cooldown Reduced by 0.4 seconds
+(501 to 1000) to Attack Rating
-(6 to 15)% to Enemy Cold Resistance
+(101 to 130)% Enhanced Defense
+(51 to 250) to Mana
+100 Life on Melee Attack
Socketed (2)
can mitigate it and might be enough to keep mana up while hitting big packs, but that doesn't last too long.

I'll get a farming video out soon (hopefully this weekend) and you can see for yourself.
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MephMephEnjoyer
Destroyer
6 | 1
Siosilvar wrote:
MephMephEnjoyer wrote:Hey how well does this version of the build mana leech? I'm playing cold dex wolf with max harbinger and the mana management is just unbearable. Have to mana pulse every 2 seconds to not run out. Is it better or worse with this?


You still have to mana pulse by design. I might only take 1 point in Harbinger and have a little bit of mana leech, but the deadly strike passive increases mana drain by 50%.
Sash of the Frozen Seas
Sash of the Frozen Seas
Sash (Sacred)

Defense: (2036 - 2329) to (2064 - 2362)
Required Level: 100
Required Strength: 500
Item Level: 105
-75% Mana Drain in Werewolf Form
30% Attack Speed
Winter Avatar Cooldown Reduced by 0.4 seconds
+(501 to 1000) to Attack Rating
-(6 to 15)% to Enemy Cold Resistance
+(101 to 130)% Enhanced Defense
+(51 to 250) to Mana
+100 Life on Melee Attack
Socketed (2)
can mitigate it and might be enough to keep mana up while hitting big packs, but that doesn't last too long.

I'll get a farming video out soon (hopefully this weekend) and you can see for yourself.


Well I guess I should report this bug then. Hotkey skills will set your active skill to the hotkey skill if you press them too many times. Makes mana pulse bound to a keyboard key almost useless.
Edit: Also, why is it intended this way? Are braindead builds not allowed?
Siosilvar
Cow Ninja
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MephMephEnjoyer wrote:
Siosilvar wrote:
MephMephEnjoyer wrote:Hey how well does this version of the build mana leech? I'm playing cold dex wolf with max harbinger and the mana management is just unbearable. Have to mana pulse every 2 seconds to not run out. Is it better or worse with this?


You still have to mana pulse by design. I might only take 1 point in Harbinger and have a little bit of mana leech, but the deadly strike passive increases mana drain by 50%.
Sash of the Frozen Seas
Sash of the Frozen Seas
Sash (Sacred)

Defense: (2036 - 2329) to (2064 - 2362)
Required Level: 100
Required Strength: 500
Item Level: 105
-75% Mana Drain in Werewolf Form
30% Attack Speed
Winter Avatar Cooldown Reduced by 0.4 seconds
+(501 to 1000) to Attack Rating
-(6 to 15)% to Enemy Cold Resistance
+(101 to 130)% Enhanced Defense
+(51 to 250) to Mana
+100 Life on Melee Attack
Socketed (2)
can mitigate it and might be enough to keep mana up while hitting big packs, but that doesn't last too long.

I'll get a farming video out soon (hopefully this weekend) and you can see for yourself.


Well I guess I should report this bug then. Hotkey skills will set your active skill to the hotkey skill if you press them too many times. Makes mana pulse bound to a keyboard key almost useless.
Edit: Also, why is it intended this way? Are braindead builds not allowed?


Put mana pulse on leftclick.

Play javazon or UHM for a braindead build. Different builds play differently.
Siosilvar
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If you want completely hands-off mana recovery and not to engage with mana pulse at all, don't take Feral Escalation and wear
Sash of the Frozen Seas
Sash of the Frozen Seas
Sash (Sacred)

Defense: (2036 - 2329) to (2064 - 2362)
Required Level: 100
Required Strength: 500
Item Level: 105
-75% Mana Drain in Werewolf Form
30% Attack Speed
Winter Avatar Cooldown Reduced by 0.4 seconds
+(501 to 1000) to Attack Rating
-(6 to 15)% to Enemy Cold Resistance
+(101 to 130)% Enhanced Defense
+(51 to 250) to Mana
+100 Life on Melee Attack
Socketed (2)
plus
Hellmouth
Hellmouth
Heavy Gloves (Sacred)

Defense: (1680 - 1976) to (3252 - 3566)
Required Level: 100
Required Strength: 525
Item Level: 105
Adds 125-250 Magic Damage
+12 to Rock Shock
+(140 to 200)% Enhanced Defense
+(500 to 2000) Defense
(11 to 15)% to Strength
Regenerate Mana -50%
Maximum Fire Resist +(1 to 2)%
(25 to 50)% Bonus to Defense
Socketed (4)
.
User avatar
MephMephEnjoyer
Destroyer
6 | 1
Siosilvar wrote:If you want completely hands-off mana recovery and not to engage with mana pulse at all, don't take Feral Escalation and wear
Sash of the Frozen Seas
Sash of the Frozen Seas
Sash (Sacred)

Defense: (2036 - 2329) to (2064 - 2362)
Required Level: 100
Required Strength: 500
Item Level: 105
-75% Mana Drain in Werewolf Form
30% Attack Speed
Winter Avatar Cooldown Reduced by 0.4 seconds
+(501 to 1000) to Attack Rating
-(6 to 15)% to Enemy Cold Resistance
+(101 to 130)% Enhanced Defense
+(51 to 250) to Mana
+100 Life on Melee Attack
Socketed (2)
plus
Hellmouth
Hellmouth
Heavy Gloves (Sacred)

Defense: (1680 - 1976) to (3252 - 3566)
Required Level: 100
Required Strength: 525
Item Level: 105
Adds 125-250 Magic Damage
+12 to Rock Shock
+(140 to 200)% Enhanced Defense
+(500 to 2000) Defense
(11 to 15)% to Strength
Regenerate Mana -50%
Maximum Fire Resist +(1 to 2)%
(25 to 50)% Bonus to Defense
Socketed (4)
.


But hellmouth is minus mana regen? How does that work?
Siosilvar
Cow Ninja
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MephMephEnjoyer wrote:
Siosilvar wrote:If you want completely hands-off mana recovery and not to engage with mana pulse at all, don't take Feral Escalation and wear
Sash of the Frozen Seas
Sash of the Frozen Seas
Sash (Sacred)

Defense: (2036 - 2329) to (2064 - 2362)
Required Level: 100
Required Strength: 500
Item Level: 105
-75% Mana Drain in Werewolf Form
30% Attack Speed
Winter Avatar Cooldown Reduced by 0.4 seconds
+(501 to 1000) to Attack Rating
-(6 to 15)% to Enemy Cold Resistance
+(101 to 130)% Enhanced Defense
+(51 to 250) to Mana
+100 Life on Melee Attack
Socketed (2)
plus
Hellmouth
Hellmouth
Heavy Gloves (Sacred)

Defense: (1680 - 1976) to (3252 - 3566)
Required Level: 100
Required Strength: 525
Item Level: 105
Adds 125-250 Magic Damage
+12 to Rock Shock
+(140 to 200)% Enhanced Defense
+(500 to 2000) Defense
(11 to 15)% to Strength
Regenerate Mana -50%
Maximum Fire Resist +(1 to 2)%
(25 to 50)% Bonus to Defense
Socketed (4)
.


But hellmouth is minus mana regen? How does that work?


"Mana Regeneration becomes Mana Drain" on werewolf form. 50% less mana regen as a druid means 50% less mana drain as a wolf. Sash's 75 is additive to that, not multiplicative, so you end up going back into regeneration.
User avatar
MephMephEnjoyer
Destroyer
6 | 1
Siosilvar wrote:
MephMephEnjoyer wrote:
Siosilvar wrote:If you want completely hands-off mana recovery and not to engage with mana pulse at all, don't take Feral Escalation and wear
Sash of the Frozen Seas
Sash of the Frozen Seas
Sash (Sacred)

Defense: (2036 - 2329) to (2064 - 2362)
Required Level: 100
Required Strength: 500
Item Level: 105
-75% Mana Drain in Werewolf Form
30% Attack Speed
Winter Avatar Cooldown Reduced by 0.4 seconds
+(501 to 1000) to Attack Rating
-(6 to 15)% to Enemy Cold Resistance
+(101 to 130)% Enhanced Defense
+(51 to 250) to Mana
+100 Life on Melee Attack
Socketed (2)
plus
Hellmouth
Hellmouth
Heavy Gloves (Sacred)

Defense: (1680 - 1976) to (3252 - 3566)
Required Level: 100
Required Strength: 525
Item Level: 105
Adds 125-250 Magic Damage
+12 to Rock Shock
+(140 to 200)% Enhanced Defense
+(500 to 2000) Defense
(11 to 15)% to Strength
Regenerate Mana -50%
Maximum Fire Resist +(1 to 2)%
(25 to 50)% Bonus to Defense
Socketed (4)
.


But hellmouth is minus mana regen? How does that work?


"Mana Regeneration becomes Mana Drain" on werewolf form. 50% less mana regen as a druid means 50% less mana drain as a wolf. Sash's 75 is additive to that, not multiplicative, so you end up going back into regeneration.


Thanks for the explanation!