Pisunchic wrote:How do i get breakpoints needed if in late game main stance would be eagle? 200 FHR, 109-232 FBR, how, i permanently stunned. And those lab bird mobs stunning you ignoring maxed breakpoints
Ruubel wrote:Pisunchic wrote:How do i get breakpoints needed if in late game main stance would be eagle? 200 FHR, 109-232 FBR, how, i permanently stunned. And those lab bird mobs stunning you ignoring maxed breakpoints
Hitrecovery - 1 pt at immortal first, max later.
block rate 15% block jewels. andNasrudinhelmet.Nasrudin
Barbarian Helms
'ZodTaha'
Runeword Level: 100
80% Combat Speeds
+(9 to 15) to Cautious Strike
+200% Enhanced Defense
+(251 to 300) to Dexterity
+15 Life after each Kill
(26 to 32)% Gold Find
Pisunchic wrote:Ruubel wrote:Pisunchic wrote:How do i get breakpoints needed if in late game main stance would be eagle? 200 FHR, 109-232 FBR, how, i permanently stunned. And those lab bird mobs stunning you ignoring maxed breakpoints
Hitrecovery - 1 pt at immortal first, max later.
block rate 15% block jewels. andNasrudinhelmet.Nasrudin
Barbarian Helms
'ZodTaha'
Runeword Level: 100
80% Combat Speeds
+(9 to 15) to Cautious Strike
+200% Enhanced Defense
+(251 to 300) to Dexterity
+15 Life after each Kill
(26 to 32)% Gold Find
immortal doesnt scales good at FHR with base levels. Maybe only jewels, i play str version so none nasrudin. I made wormhole with breakpoints instead of str and thats not enough
Ruubel wrote:Pisunchic wrote:Ruubel wrote:Pisunchic wrote:How do i get breakpoints needed if in late game main stance would be eagle? 200 FHR, 109-232 FBR, how, i permanently stunned. And those lab bird mobs stunning you ignoring maxed breakpoints
Hitrecovery - 1 pt at immortal first, max later.
block rate 15% block jewels. andNasrudinhelmet.Nasrudin
Barbarian Helms
'ZodTaha'
Runeword Level: 100
80% Combat Speeds
+(9 to 15) to Cautious Strike
+200% Enhanced Defense
+(251 to 300) to Dexterity
+15 Life after each Kill
(26 to 32)% Gold Find
immortal doesnt scales good at FHR with base levels. Maybe only jewels, i play str version so none nasrudin. I made wormhole with breakpoints instead of str and thats not enough
Ruubel wrote:I found earlierShock and Awe, it gave to me idea. Will definitely try it, once I go back to my ele barb (lvl134 atm).Shock and Awe
Throwing Axe (Sacred)
(Barbarian Only)
Required Level: 100
Required Strength: 402
Item Level: 120
Innate Lightning Damage: (45.0% of Strength)
+15 Lightning Damage per 1% Lightning Pierce
2% Chance to cast level 60 Tempest on Striking
2% Chance to cast level 60 Forked Lightning on Striking
5% Base Block Chance
50% Movement Speed
Adds 160-250 Lightning Damage
+50 to Witch Blood
Socketed (2)
PeterHatEater wrote:Ruubel wrote:I found earlierShock and Awe, it gave to me idea. Will definitely try it, once I go back to my ele barb (lvl134 atm).Shock and Awe
Throwing Axe (Sacred)
(Barbarian Only)
Required Level: 100
Required Strength: 402
Item Level: 120
Innate Lightning Damage: (45.0% of Strength)
+15 Lightning Damage per 1% Lightning Pierce
2% Chance to cast level 60 Tempest on Striking
2% Chance to cast level 60 Forked Lightning on Striking
5% Base Block Chance
50% Movement Speed
Adds 160-250 Lightning Damage
+50 to Witch Blood
Socketed (2)
SaA is awesome conceptually. It's only okay as a gearing choice though because Dawn is better, especially with Celerity giving massive movespeed. I think SaA would work really well as a Whirlwind piece for procing spells. However even then I'm not sure because of its small attack range compared to other weapons.