King of Orbs [SSF]

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Grazitz
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usling wrote:
ObobXL wrote:
usling wrote:
ObobXL wrote:
IronMan wrote:Anyone know how exactly the +40% Damage from
Adjudicator
Adjudicator
Goedendag (Sacred)

One-Hand Damage: 53 to 54
(Paladin Only)
Required Level: 100
Required Strength: 574
Item Level: 120
Strength Damage Bonus: (0.14 per Strength)%
Holy: Holy Fire Deals 4.5% of Strength as More Total Damage (max 250%)
Unholy: Blood Thorns: +40% Damage Multiplier
Nephalem: +25% Total Vessel Damage Bonus from Passives
+1 to Paladin Skill Levels
Adds 175-325 Fire Damage
Adds 1-600 Lightning Damage
Adds 200-250 Cold Damage
+800 Poison Damage over 1 seconds
-(15 to 25)% to Enemy Elemental Resistances
Socketed (3)
are calculated? If it's a straight up x1.4 after everything else is calculated I think I might try that.


Also, for anyone not having trophied their sleep yet, consider going with duncraig first to more comfortably solve the mana-sustain issues that start creeping in as you get more and more +Skills from gear and charms. It's also way quicker / let's you hang on to more of your sanity compared to going for Yshari. You can get back the damage by crafting SpellDamage or SpellFocus Jewels instead of Life/Mana on Hit ones, which you might have needed to use otherwise.


It's also worth pointing out that you can get either 21% fire spell damage or 21% cold spell damage on a Bone Chimes from the demon/undead damage on Dungcraig trophy. The life on attack is great extra sustain as well. IMO this makes it better than Yshari, and certainly a lot easier.


Not sure about that math... 60% to demons and 60% to Undead still makes it a long way to get the 500% for maximum benefit?

Still dont 100% understand how people can have problems with mana? sure if you go off and use stuff like adjudicator there is no more 200 mana on hit.. but then you might as well go the umo route and get the 200 mana on hit back that way.


The Bone Chimes gives 18% of total demon and undead damage as fire damage (or cold if you prefer). And 18% of 120 is 21%. The cap is a total of 40% bonus damage, which occurs around 222% demon and undead damage (which is hard to reach). The numbers have been tested in game.


18% sounds wild.. but if that is true I will 100% agree that dunc sleep is worth it. If you have to choose between fire or cold version... y sanctum pure damage wise would still be better as it gives both. But overall its very easy to farm dunc trophy so worth taking it to start with.


Just adding to this conversation. It is very easy to swap between fire and cold chimes depending on if your bossing or farming. Even in labs you could just carry the extra charm in your cube to handle the situation. 25% is still more than 21 and the stats is nice so its a bit of a toss up what one is truly better.
Grazitz
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The build is fine as is. It will take you all the way into farming Scosglen. I think some tips about what to do at this point would help the guide but arnt needed. I also think a Wishlist of super endgame items would be cool to see but isnt needed.

When I first hit Scosglen I was having sustain problems and fixed this by putting life regen on my Honorifics.

I also personally opted out of Continuity in exchange for specialization, and higher level lemurs and blood thorns, but I dont think this is even worth considering before level 135
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usling
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I am still in 100% gear I would consider day one gear and I killed the Scosglen boss like it was nothing. I also did the uldy challenge and most other challenges. Right now I am working on a more endgame setup on my honorifics. By that I mean I am working on my Spell focus sins I am way over 200 pierce and as such I can shrine bless with Eerie Shrine.

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The only thing I have problems with is the so called Halloween event. I can hardly do 5 boxes :coolstorybob:

My current gear is - https://tsw.vn.cz/acc/char.php?name=uzling

Got very lucky with my weapon craft.

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usling
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A few recordings from 2.10 patch and mostly SSF besides 2 charms.