King of Orbs [SSF]

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usling
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ObobXL wrote:
IronMan wrote:Anyone know how exactly the +40% Damage from
Adjudicator
Adjudicator
Goedendag (Sacred)

One-Hand Damage: 53 to 54
(Paladin Only)
Required Level: 100
Required Strength: 574
Item Level: 120
Strength Damage Bonus: (0.14 per Strength)%
Holy: Holy Fire Deals 4.5% of Strength as More Total Damage (max 250%)
Unholy: Blood Thorns: +40% Damage Multiplier
Nephalem: +25% Total Vessel Damage Bonus from Passives
+1 to Paladin Skill Levels
+50% Damage to Undead
Adds 175-325 Fire Damage
Adds 1-600 Lightning Damage
Adds 200-250 Cold Damage
+800 Poison Damage over 1 seconds
-(15 to 25)% to Enemy Elemental Resistances
Socketed (3)
are calculated? If it's a straight up x1.4 after everything else is calculated I think I might try that.


Also, for anyone not having trophied their sleep yet, consider going with duncraig first to more comfortably solve the mana-sustain issues that start creeping in as you get more and more +Skills from gear and charms. It's also way quicker / let's you hang on to more of your sanity compared to going for Yshari. You can get back the damage by crafting SpellDamage or SpellFocus Jewels instead of Life/Mana on Hit ones, which you might have needed to use otherwise.


It's also worth pointing out that you can get either 21% fire spell damage or 21% cold spell damage on a Bone Chimes from the demon/undead damage on Dungcraig trophy. The life on attack is great extra sustain as well. IMO this makes it better than Yshari, and certainly a lot easier.


Not sure about that math... 60% to demons and 60% to Undead still makes it a long way to get the 500% for maximum benefit?

Still dont 100% understand how people can have problems with mana? sure if you go off and use stuff like adjudicator there is no more 200 mana on hit.. but then you might as well go the umo route and get the 200 mana on hit back that way.
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Jitan, Come On
Pit Knight
115 | 7
usling wrote:And there is no target lock single target mana problem at all either.

Could you elaborate on this?
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usling
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Jitan, Come On wrote:
usling wrote:And there is no target lock single target mana problem at all either.

Could you elaborate on this?


Mana and life on hit only works if you have target lock on a mob.

When you farm trash mobs in dunc, fautz and other places you dont target lock much and as such mana/life on hit dosent work as your just attacking the ground. That is why we use
Pollice Verso
Pollice Verso
Gauntlets (4)

Defense: (48 - 54) to (90 - 102)
Required Level: 10
Required Strength:
28
Item Level: 19
4% Chance to cast level 3 Time Strike when Attacked
+(24 to 40)% Enhanced Defense
+(7 to 10) to Strength
+(6 to 10) Life after each Kill
+(6 to 13) Mana after each Kill
Requirements -8%
Socketed (1)
Defense: (216 - 239) to (333 - 369)
Required Level: 27
Required Strength:
52
Item Level: 36
8% Chance to cast level 5 Time Strike when Attacked
+(58 to 75)% Enhanced Defense
+(12 to 16) to Strength
+(16 to 20) Life after each Kill
+(21 to 28) Mana after each Kill
Requirements -16%
Socketed (2)
Defense: (583 - 635) to (854 - 930)
Required Level: 44
Required Strength:
165
Item Level: 59
12% Chance to cast level 7 Time Strike when Attacked
+(92 to 109)% Enhanced Defense
+(18 to 24) to Strength
+(26 to 30) Life after each Kill
+(36 to 43) Mana after each Kill
Requirements -24%
Socketed (3)
Defense: (875 - 946) to (1274 - 1378)
Required Level: 52
Required Strength:
296
Item Level: 85
14% Chance to cast level 8 Time Strike when Attacked
+(109 to 126)% Enhanced Defense
+(25 to 30) to Strength
+(31 to 35) Life after each Kill
+(43 to 50) Mana after each Kill
Requirements -32%
Socketed (4)
so we dont have mana issues while farming.
User avatar
Jitan, Come On
Pit Knight
115 | 7
usling wrote:
Jitan, Come On wrote:
usling wrote:And there is no target lock single target mana problem at all either.

Could you elaborate on this?


Mana and life on hit only works if you have target lock on a mob.

When you farm trash mobs in dunc, fautz and other places you dont target lock much and as such mana/life on hit dosent work as your just attacking the ground. That is why we use
Pollice Verso
Pollice Verso
Gauntlets (4)

Defense: (48 - 54) to (90 - 102)
Required Level: 10
Required Strength:
28
Item Level: 19
4% Chance to cast level 3 Time Strike when Attacked
+(24 to 40)% Enhanced Defense
+(7 to 10) to Strength
+(6 to 10) Life after each Kill
+(6 to 13) Mana after each Kill
Requirements -8%
Socketed (1)
Defense: (216 - 239) to (333 - 369)
Required Level: 27
Required Strength:
52
Item Level: 36
8% Chance to cast level 5 Time Strike when Attacked
+(58 to 75)% Enhanced Defense
+(12 to 16) to Strength
+(16 to 20) Life after each Kill
+(21 to 28) Mana after each Kill
Requirements -16%
Socketed (2)
Defense: (583 - 635) to (854 - 930)
Required Level: 44
Required Strength:
165
Item Level: 59
12% Chance to cast level 7 Time Strike when Attacked
+(92 to 109)% Enhanced Defense
+(18 to 24) to Strength
+(26 to 30) Life after each Kill
+(36 to 43) Mana after each Kill
Requirements -24%
Socketed (3)
Defense: (875 - 946) to (1274 - 1378)
Required Level: 52
Required Strength:
296
Item Level: 85
14% Chance to cast level 8 Time Strike when Attacked
+(109 to 126)% Enhanced Defense
+(25 to 30) to Strength
+(31 to 35) Life after each Kill
+(43 to 50) Mana after each Kill
Requirements -32%
Socketed (4)
so we dont have mana issues while farming.


I don't know.
https://www.youtube.com/watch?v=gnuVk1BPZO0
Here i "cleared" TA without locking on any amazon, just by holding RMB.
User avatar
usling
Cog
243 | 21
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Jitan, Come On wrote:
usling wrote:
Jitan, Come On wrote:
usling wrote:And there is no target lock single target mana problem at all either.

Could you elaborate on this?


Mana and life on hit only works if you have target lock on a mob.

When you farm trash mobs in dunc, fautz and other places you dont target lock much and as such mana/life on hit dosent work as your just attacking the ground. That is why we use
Pollice Verso
Pollice Verso
Gauntlets (4)

Defense: (48 - 54) to (90 - 102)
Required Level: 10
Required Strength:
28
Item Level: 19
4% Chance to cast level 3 Time Strike when Attacked
+(24 to 40)% Enhanced Defense
+(7 to 10) to Strength
+(6 to 10) Life after each Kill
+(6 to 13) Mana after each Kill
Requirements -8%
Socketed (1)
Defense: (216 - 239) to (333 - 369)
Required Level: 27
Required Strength:
52
Item Level: 36
8% Chance to cast level 5 Time Strike when Attacked
+(58 to 75)% Enhanced Defense
+(12 to 16) to Strength
+(16 to 20) Life after each Kill
+(21 to 28) Mana after each Kill
Requirements -16%
Socketed (2)
Defense: (583 - 635) to (854 - 930)
Required Level: 44
Required Strength:
165
Item Level: 59
12% Chance to cast level 7 Time Strike when Attacked
+(92 to 109)% Enhanced Defense
+(18 to 24) to Strength
+(26 to 30) Life after each Kill
+(36 to 43) Mana after each Kill
Requirements -24%
Socketed (3)
Defense: (875 - 946) to (1274 - 1378)
Required Level: 52
Required Strength:
296
Item Level: 85
14% Chance to cast level 8 Time Strike when Attacked
+(109 to 126)% Enhanced Defense
+(25 to 30) to Strength
+(31 to 35) Life after each Kill
+(43 to 50) Mana after each Kill
Requirements -32%
Socketed (4)
so we dont have mana issues while farming.


I don't know.
https://www.youtube.com/watch?v=gnuVk1BPZO0
Here i "cleared" TA without locking on any amazon, just by holding RMB.


I did the same as blood thorns... TA mobs dont have much hp.. so not much attacking is needed
User avatar
Jitan, Come On
Pit Knight
115 | 7
What the monsters HP have to do with mana on attack?
User avatar
usling
Cog
243 | 21
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Jitan, Come On wrote:What the monsters HP have to do with mana on attack?


Dude common... few attacks less mana is overall needed to kill em. Mana on attack on works on target lock end of story. You also gain mana from other sources.. so killing low health mobs with a few attacks overall dosent move your mana pool much. Both lemurs and bloodthorns dont cost much mana to use.
User avatar
Jitan, Come On
Pit Knight
115 | 7
usling wrote:
Jitan, Come On wrote:What the monsters HP have to do with mana on attack?


Dude common... few attacks less mana is overall needed to kill em. Mana on attack on works on target lock end of story. You also gain mana from other sources.. so killing low health mobs with a few attacks overall dosent move your mana pool much. Both lemurs and bloodthorns dont cost much mana to use.

Sure, here is another one.
https://www.youtube.com/watch?v=Rem9aJ2vPyc
Will you tell me there is no difference in mana sustain?
User avatar
usling
Cog
243 | 21
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Jitan, Come On wrote:
usling wrote:
Jitan, Come On wrote:What the monsters HP have to do with mana on attack?


Dude common... few attacks less mana is overall needed to kill em. Mana on attack on works on target lock end of story. You also gain mana from other sources.. so killing low health mobs with a few attacks overall dosent move your mana pool much. Both lemurs and bloodthorns dont cost much mana to use.

Sure, here is another one.
https://www.youtube.com/watch?v=Rem9aJ2vPyc
Will you tell me there is no difference in mana sustain?


ofc there is. You are using lemurs going to a mob hitting it with your mouse over it triggering mana on hit. What we are talking about is when you are just attacking on the ground that you normaly do when using blood thorns and going fast.. mana on hit dose not work. The point is your using mana on hit on that one mob.. not the others.
ObobXL
Dark Huntress
12 | 1
usling wrote:
ObobXL wrote:
IronMan wrote:Anyone know how exactly the +40% Damage from
Adjudicator
Adjudicator
Goedendag (Sacred)

One-Hand Damage: 53 to 54
(Paladin Only)
Required Level: 100
Required Strength: 574
Item Level: 120
Strength Damage Bonus: (0.14 per Strength)%
Holy: Holy Fire Deals 4.5% of Strength as More Total Damage (max 250%)
Unholy: Blood Thorns: +40% Damage Multiplier
Nephalem: +25% Total Vessel Damage Bonus from Passives
+1 to Paladin Skill Levels
+50% Damage to Undead
Adds 175-325 Fire Damage
Adds 1-600 Lightning Damage
Adds 200-250 Cold Damage
+800 Poison Damage over 1 seconds
-(15 to 25)% to Enemy Elemental Resistances
Socketed (3)
are calculated? If it's a straight up x1.4 after everything else is calculated I think I might try that.


Also, for anyone not having trophied their sleep yet, consider going with duncraig first to more comfortably solve the mana-sustain issues that start creeping in as you get more and more +Skills from gear and charms. It's also way quicker / let's you hang on to more of your sanity compared to going for Yshari. You can get back the damage by crafting SpellDamage or SpellFocus Jewels instead of Life/Mana on Hit ones, which you might have needed to use otherwise.


It's also worth pointing out that you can get either 21% fire spell damage or 21% cold spell damage on a Bone Chimes from the demon/undead damage on Dungcraig trophy. The life on attack is great extra sustain as well. IMO this makes it better than Yshari, and certainly a lot easier.


Not sure about that math... 60% to demons and 60% to Undead still makes it a long way to get the 500% for maximum benefit?

Still dont 100% understand how people can have problems with mana? sure if you go off and use stuff like adjudicator there is no more 200 mana on hit.. but then you might as well go the umo route and get the 200 mana on hit back that way.


The Bone Chimes gives 18% of total demon and undead damage as fire damage (or cold if you prefer). And 18% of 120 is 21%. The cap is a total of 40% bonus damage, which occurs around 222% demon and undead damage (which is hard to reach). The numbers have been tested in game.