mahitovec wrote:So, who did try that expansion thing? Is it any good?
It's challenging, truly. Brings in one new hostile faction(beasts), and the reputation with them goes downhill really fast. Stumbled upon their nemesis spawn in the new act on elite difficulty, after starting a new character. The pressure to get some resistances is high, there's more ranged/caster type mobs now, and they survive the tons of damage more often, just to hit back.
The two new acts have some decent plot going on by themselves, and they resolve the Ulgrim topic as well, which was left hanging after the fight with Logg. Plus some nice lore notes, and dialogue options to enlighten the player a bit. Even though you might argue that the monsters in 6th act are mostly only retextured, there's still plenty of new guys to watch out for. Took me a good several hours to get through new content on normal difficulty.
There's plenty of "updated" old legendaries and epics, with higher level req and stat bonuses due to the +15 level cap, lots of blueprints, and so on. Haven't tried crucible yet, to see if the new stuff appears in there as well, both drop- and monster-wise. You also get upped devotion points cap, 55 vs 50 in the base, and some new constelations.
Just recently hit 100 on my necromancer-occultist vitality sapper, but still gotta finish the campaign on ultimate with him.
Together with the new classes you're also getting enlarged stash tabs, as well as fully separated 5-tab personal stash, and a 5-tab shared stash. Some of the old gear was modified to include bonuses for the inquisitor/necro, and some new affixes appeard, like +XX dmg to certain skill, or damage converted from X to Y on certain skill.
And some friendly heads-up: there's no "cross-version" multiplayer, vanilla plays with vanilla, AoM plays with AoM.