Figured I'd post this here as a reminder/re-suggestion.
Its something I proposed to Whist a few years back for making a MAXimum required level item.
Basically it would be a special class of equipment that it used to speed up the start of the game. The items would only be found in a special area in end game however, so its purpose is to be used when making new characters. (twinking)
Below is a test bow with Wolf Stance on it. The buff is a bit outrageous, but done so on purpose.
Notice the item spawns in with a Required Level 1 on it, but has a mod that reduces the required level by 41. (this makes the item effectively -40 level requirement)
It then adds +4 to required level (based on player level) so by the time you reach player level 10 the effective level requirement of the item will now be 0.
I'll make it a bit clearer to see how it functions..
Item starts at Level 1 Requirement and has -41 Level Requirement (1 + (-41)) = -40
+4 level requirement is added per player level.
Player Level 0 = Item Required Level -40 (players start at level 1 though, so this is just for item programming reference)
Player Level 1 = Item Required Level -36
Player Level 2 = Item Required Level -32
Player Level 3 = Item Required Level -28
Player Level 4 = Item Required Level -24
Player Level 5 = Item Required Level -20
Player Level 6 = Item Required Level -16
Player Level 7 = Item Required Level -12
Player Level 8 = Item Required Level -8
Player Level 9 = Item Required Level -4
Player Level 10 = Item Required Level 0
Player Level 11 = Item Required Level 4
Player Level 12 = Item Required Level 8
Player Level 13 = Item Required Level 12
Player Level 14 = Item Required Level 16 (item becomes unusable since your Player Level is now higher than the Item Required Level)
Player Level 15 = Item Required Level 20
Player Level 16 = Item Required Level 24
In retrospect it would have been easier to work with simpler numbers, but the effect is the same.
An example of simpler numbers:
Item starts at Level 1 Requirement and has -14 Level Requirement (1 + (-14)) = -13
+2 level requirement is added per player level.
Player Level 0 = Item Required Level -13 (players start at level 1 though, so this is just for item programming reference)
Player Level 1 = Item Required Level -11
Player Level 2 = Item Required Level -9
Player Level 3 = Item Required Level -7
Player Level 4 = Item Required Level -5
Player Level 5 = Item Required Level -3
Player Level 6 = Item Required Level -1
Player Level 7 = Item Required Level 1
Player Level 8 = Item Required Level 3
Player Level 9 = Item Required Level 5
Player Level 10 = Item Required Level 7
Player Level 11 = Item Required Level 9
Player Level 12 = Item Required Level 11
Player Level 13 = Item Required Level 13
Player Level 14 = Item Required Level 15 (item becomes unusable since your Player Level is now higher than the Item Required Level)
Player Level 15 = Item Required Level 17
This is the same outcome as the pictured example but its easier to think about because the starting required level will be equal to the level you'll be when the item expires.
Anyway, thought I'd bring it up as Whist seemed interested some years ago about possibly using it for Whist mod but I haven't reminded him about it since then. Also, it would be interesting if the initial minus level requirement could randomize a little as well (-14 to -20) allowing for the item to be used for an extra few levels if you are lucky.