Suggestions for upcoming patch

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Crash
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Could be nice to see rollover on spell timer, so people can't use SA, then immediately have it reset when they die. For an example, at least, til newer methods can be introduced.

Also, when is Superbeast getting an on/off ability like all other morphs? And when will Tainted Blood be recastable?
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whist
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L H wrote:Could be nice to see rollover on spell timer, so people can't use SA, then immediately have it reset when they die. For an example, at least, til newer methods can be introduced.


This is already implemented actually. This wasn't really intentional but, the way I implemented skill delays to have delays independent of each other, also made them persist after death. But either way this kind of cheese technique will no longer be viable in MXLS due to a few other new features & mechanisms.
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Solfege
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Would it be possible for Staves, Orbs, and Wands to require Energy instead of Dexterity to equip? Since they're foci for channeling magical energies rather than melee weapons, it makes sense they'd need a certain amount of magical proficiency to use them. To take it further, they could have NRG to Spell Damage or NRG rolls much like how other weapons have STR/DEX damage bonuses and ED rolls. I'm sure this would require some major rebalancing for caster builds, as well create unnecessary work for the dev team, so it's probably more trouble than it's worth. Just thought it might be neat.
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billy500
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Possibly increase the chances of unique Mystic Orbs on drop, I've been searching for hours in mass farm areas such as Torajan Jungles, Fautz, and TA. I've also been checking to leading bosses such as River of Flame ->> Diablo and Worldstone Keep 2 ->> Baal. These are all on destruction difficulty with 310% MF. I've only found one so far and it is
Ten Pin Striker
Ten Pin Striker
Mystic Orb

Right-Click to Apply
100% Bonus to Attack Rating
5% to Strength
Target Takes Additional Damage of 100
+10 Required Level
So I am not sure if the enemy monsters are too low leveled to drop according to the itemratio.txt via "Min", if the actual rarity is too high inside TreasureClassEx.txt, or what monsters can even drop it, or even things I may be forgetting but those two may seem like they hold a stand on the drop chance of it. Whatever it is for farming this long and not seeing an
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Crash
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I don't think UMOs are based on MF, similar to Primal Runestones, etc. ( I could be wrong), but yes I do agree its tricky to find a few of one type on your own even with heavy farming in heavy density farm areas.
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billy500
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L H wrote:I don't think UMOs are based on MF, similar to Primal Runestones, etc. ( I could be wrong), but yes I do agree its tricky to find a few of one type on your own even with heavy farming in heavy density farm areas.

Not sure, I know if it's Unique then yes, maybe they are considered their own type and have a set drop. Even so, it is very low.
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billy500
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What to do for Inarius's Revenge? The summon spell does not work inside the Cathedral of Vanity.
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Crash
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billy500 wrote:What to do for Inarius's Revenge? The summon spell does not work inside the Cathedral of Vanity.


it doesn't exist. charm already gives +1 max skill now in place of it
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billy500
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L H wrote:
billy500 wrote:What to do for Inarius's Revenge? The summon spell does not work inside the Cathedral of Vanity.


it doesn't exist. charm already gives +1 max skill now in place of it

I see. Well they need to change that mp3 file then. Lol
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Rishab
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billy500 wrote:
L H wrote:
billy500 wrote:What to do for Inarius's Revenge? The summon spell does not work inside the Cathedral of Vanity.


it doesn't exist. charm already gives +1 max skill now in place of it

I see. Well they need to change that mp3 file then. Lol

Mp3 file?
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