Suggestions for upcoming patch

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ChuckNoRis
Flying Polar Buffalo
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Aero wrote:What you're suggesting is basically fully custom items where you pick and choose the stats that appear
you did not get the exact picture



in dota-like games , you start buying crapy items then combine them togather for better stats/new stats/abilities - and you always know the exact stats of the new item you get . it's about making the useless items usefull

here is what i had in mind : suppose you fing a crapy SU weapon that is not likely you will use because it has crapy stats /useless modiffiers for your build .

you combine it with the "x" trophy (just as example) and it adds a 20% ctc "y" proc after kill . this makes it like a decent option that you might wear instead of quickly turning it into a sig .

or

you find the "x" 1h sword and "y " 1h sword which are both crapy . you cube them togather and they turn into "z" 1h sword (of the highest type between them) with stats gained from both the previous items .


or

you cube "x" sword with "y" bow and you get a "z" hammer/spear/ whatever with stats from both initial items .


or

combine the TU with a SU of the same type and get all bonusses (example
Al Nath
Al Nath
Scimitar (4)

One-Hand Damage: (6 - 7) to (18 - 29)
Required Level: 2
Required Strength: 25
Item Level: 1
Strength Damage Bonus: (0.11 per Strength)%
15% Attack Speed
+(11 to 20) to Maximum Damage
(41 to 60)% Bonus to Attack Rating
Adds (3 to 5)-(6 to 7) Fire Damage
+(31 to 50)% Enhanced Damage
Slow Target (3 to 5)%
(3 to 5)% to Strength
Socketed (1)
One-Hand Damage: (17 - 19) to (40 - 51)
Required Level: 20
Required Strength: 48
Item Level: 31
Strength Damage Bonus: (0.11 per Strength)%
25% Attack Speed
+(21 to 30) to Maximum Damage
(71 to 90)% Bonus to Attack Rating
Adds (8 to 10)-(16 to 18) Fire Damage
+(61 to 80)% Enhanced Damage
Slow Target (9 to 11)%
(9 to 11)% to Strength
Socketed (2)
One-Hand Damage: (32 - 35) to (67 - 79)
Required Level: 39
Required Strength: 104
Item Level: 51
Strength Damage Bonus: (0.11 per Strength)%
35% Attack Speed
+(31 to 40) to Maximum Damage
(101 to 120)% Bonus to Attack Rating
Adds (23 to 28)-(43 to 50) Fire Damage
+(91 to 110)% Enhanced Damage
Slow Target (15 to 17)%
(15 to 17)% to Strength
Socketed (3)
One-Hand Damage: (44 - 48) to (91 - 105)
Required Level: 48
Required Strength: 212
Item Level: 77
Strength Damage Bonus: (0.11 per Strength)%
50% Attack Speed
+(41 to 50) to Maximum Damage
(131 to 150)% Bonus to Attack Rating
Adds (61 to 80)-(131 to 150) Fire Damage
+(121 to 140)% Enhanced Damage
Slow Target (18 to 20)%
(18 to 20)% to Strength
Socketed (3)
+
Kraken's Cutlass
Kraken's Cutlass
Scimitar (Sacred)

One-Hand Damage: (93 - 105) to (196 - 308)
Required Level: 100
Required Strength: 421
Item Level: 105
Strength Damage Bonus: (0.11 per Strength)%
Mana Pulse: +50% Duration
75% Attack Speed
+(100 to 200) to Maximum Damage
Adds 200-300 Cold Damage
+(140 to 170)% Enhanced Damage
-(20 to 25)% to Enemy Cold Resistance
Slow Target 10%
Maximum Cold Resist +1%
Socketed (3)
= Kraken's Cutlass (already upgraded) with the added stats from Al Nath . now requires level 121 to wear , the %ED boost is caped at 200% , does not go above .

but for obvious reasons of not turning good items into OP items , those recipes should work just for certain items carefuly picked from among the crapy ones
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Nitz
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Sacred Unique Mystic Orbs -> Cube with a white item and it adds tons of stats and level requiremnets in the end it looks like a normal sacred unique

It's pretty similar to how 1 rune makes a rune word that adds much stuff.
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TimeGuardian
Cultist
24 | 5
Reduce number of arcane shards needed to make an arcane crystal from 5 to 3
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Dreamhunter
Grubber
340 | 11
Cmon guys, nearly all builds are weak and look funny compared to barbarian melee. Treewarden and traprat are boring as fuck, stormzon is playable and quite strong but thundercrack is only good for defence boost. I am not a pro player like many of you here and that is why you have to take in consideration that if you want to expend this community, you have to boost other builds as well. Assassin is almost unplayable for newcomers (naginata tree good only for early leveling, boss killer?? Hello, it is an assassin man!) I know everyone is waiting for Sigma and there is a lot work yet to be done, so a new patch should keep old and welcome new players with a stronger builds in every class, especially the weak ones.
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Caleb
Rust Claw
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A better script for all the summon (from oskill) that don't follow and stand still, to make more summoner class and not only barb or nec
jespence
Stone Warrior
30 | 2
In LOD they give you the ability to block with dual claws;
I was thinking what if you could block with 2 hand weapons or maybe even bows; 2h builds seem pretty squishy sometimes
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Prime_Evil
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jespence wrote:I was thinking what if you could block with 2 hand weapons or maybe even bows


You mean like this bow?
Until You Realise It Sucks
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ryunp
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Dreamhunter wrote:Cmon guys, nearly all builds are weak and look funny compared to barbarian melee. Treewarden and traprat are boring as fuck, stormzon is playable and quite strong but thundercrack is only good for defence boost. I am not a pro player like many of you here and that is why you have to take in consideration that if you want to expend this community, you have to boost other builds as well. Assassin is almost unplayable for newcomers (naginata tree good only for early leveling, boss killer?? Hello, it is an assassin man!) I know everyone is waiting for Sigma and there is a lot work yet to be done, so a new patch should keep old and welcome new players with a stronger builds in every class, especially the weak ones.


This ultimately is a game design philosophy argument, and how fun or success is defined. There are definitely balance adjustments that need attention, like every game that exists. MXL focuses on endgame content while also increasing gameplay options and complexity, that by definition, requires more time and effort for success.

Most assessments you made on classes viability are objectively false. Especially the part about Treewarden being boring as fuck. Character classes and builds are a means to an end. Making all classes equally fun smells of disaster, assuming fun means easy (and somehow not boring?). This usually ends with something like WoW or D3, where initially they had very diverse and unique classes and abilities. Then the instant-gratification-kids began to complain about complexity, and since this demographic was majority, funneled the games into a boring every-class-is-equally-viable-at-everything state.

Sigma does add more content and goals outside Uberboss charms. But this doesn't change the purpose of the mod: endgame challenges. Yes, the game is not perfect. Yes, the game has unfair build balances. But this helps bring diversity and complexity, which usually is in opposition to boredom. Learning how to succeed at various challenges by effectively selecting classes/builds is one of the strengths of MXL.

I believe class balance is not the cause that prevents having fun, but rather that many people don't invest more time and effort into learning how to overcome the challenges provided. Perhaps there is no desire for this, which is fine, but don't expect to influence change without any real constructive criticism of what needs changing, and why.

There are many games that unlock more difficult classes based on a threshold of game experience. Perhaps this will solve your issues?
Edited by ryunp 6 years.
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Dreamhunter
Grubber
340 | 11
ryunp wrote:
Dreamhunter wrote:Cmon guys, nearly all builds are weak and look funny compared to barbarian melee. Treewarden and traprat are boring as fuck, stormzon is playable and quite strong but thundercrack is only good for defence boost. I am not a pro player like many of you here and that is why you have to take in consideration that if you want to expend this community, you have to boost other builds as well. Assassin is almost unplayable for newcomers (naginata tree good only for early leveling, boss killer?? Hello, it is an assassin man!) I know everyone is waiting for Sigma and there is a lot work yet to be done, so a new patch should keep old and welcome new players with a stronger builds in every class, especially the weak ones.


This ultimately is a game design philosophy argument, and how fun or success is defined. There are definitely balance adjustments that need attention, like every game that exists. MXL focuses on endgame content while also increasing gameplay options and complexity, that by definition, requires more time and effort for success.

Most assessments you made on classes viability are objectively false. Especially the part about Treewarden being boring as fuck. Character classes and builds are a means to an end. Making all classes equally fun smells of disaster, assuming fun means easy (and somehow not boring?). You'll end up with something like WoW or D3, where initially they had very diverse and unique classes and abilities. Then the instant-gratification-kids began to complain about complexity, and since this demographic was majority, funneled the games into a boring every-class-is-equally-viable-at-everything state.

Sigma does add more content and goals outside Uberboss charms. But this doesn't change the purpose of the mod: endgame challenges. Yes, the game is not perfect. Yes, the game has unfair build balances. But this helps bring diversity and complexity, which usually is in opposition to boredom. Learning how to succeed at various challenges by effectively selecting classes/builds is one of the strengths of MXL.

I believe class balance is not the cause that prevents having fun, but rather that many people don't invest more time and effort into learning how to overcome the challenges provided. Perhaps there is no desire for this, which is fine, but don't expect to influence change without any real constructive criticism of what needs changing, and why.

There are many games that unlock more difficult classes based on a threshold of game experience. Perhaps this will solve your issues?

Omg, omg... The thing is, i love this game! And i don't have issues just suggestions (: If you want new players you need to adjust your attitude. It's not just my opinion that matters, everyone else is.
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Anonymous:
Memelistas
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Key charm - this charm looks like a ordinary key. And does what an ordinary key does - opens containers that are locked. But this charm has +replenish quantity. Meaning you have key in inventory and don't have to go to town every now and then and buy x100 keys. Which is boring and takes more than one inventory slot if you buy in bulks.
This charm could come from destruction Baal.