1. Suggesting that opening chest become more valuable.
- Make a gold chest that spawn rarely in any area but only in destruction difficulty.
- The chest contain 100% drop any Sets, Sacred unique, jewel, rings, amulets. ( who doesn't like opening valuable chest)
- The chest need a special key ( suggesting either drop by all monster or specific area or bosses )
2. Suggesting Rework Map Shrines.
- Have longer duration maybe 5-10 min. ( To make it valuable to help some ubers or other events.)
- Shrine buff no longer be removed by any curse.
- Shrine no longer be recharged.
- Map Shrines no longer stacks with other shrine bonus.
- Spawn evenly at all map but at reduced rate.
- Only Useful Shrine spawn such as Defense, Combat, Experience, Skill Shrine.
- Buff Skill Shrine to +5 to All Skill, Defense Shrine to +150% Character Defense, Experience to +100%
- Add Lucky Shrine which give +50% Magic Find.
3. Suggesting Rework Some Ubers.
- Ureh Rework, I suggest that rather than spending time finding kingdom of shadows at Ruins of Ureh, I think it's better remove the narrow road to Ureh
Boss and make the Ureh Boss spawn randomly in a certain area in the map. (More time running around with zombie and killing some Punisher Turrent
for loot.)
- Vizjun Rework, I suggest that the boss also spawn randomly in the map in a certain area so that people actually finding the boss rather than rushing
the boss, quickly purify and TP back home.)
- Duncraig Rework, I hope the map have less small room to teleport and getting raped by the mob.
- Toraja Rework, Edryem are more less likely to die in the Toraja Map to avoid continuous resummon and increase enemy health. ( More killing time
rather than resummon.)
That's all for me, thank you for reading my post.