mmodbq wrote:HechtHeftig wrote:mmodbq wrote:Sigma is going to be more Mp friendly,events etc.So it could integrate players most because of roles.its just suggestion from me.
Please no. This is not WoW, where you need 2 differents sets of skills (1 for dungeons, 1 for questing alone). Luckily this game allows for every character to complete some endgame content on its own unlike WoW. You would basically kill single player single handedly if that suggestion is implemented.
Well you can just switch your character:P It is just for Endgame
Well if all events gonna be in single player bosses should be balanced aswell ,and who pick healer for a solo:?)You can mix up skills correctly,but skill should be balanced that way when you put more points into it it increase its efetivness much more in higher levels to compensate investing,and cap should be unclocked,-that require balance in cooldowns
BTW
It would be first action h/s RPG with that mechanic on market:D just sayn:)
You do realize that this game only starts once you get to 120 and are able to farm the first few ubers? And doing those ubers on your own is what makes this game great. You don't need to play together.
And now let me ask you this question: What improvement to the game as is would this mechanic bring? What cool feature? You are only forcing people to play healer when they don't want to. But you get it all wrong. Diablo never was about roles of characters. That's what is so nice about this game: You can play every character and do every single uber with that character alone. But you have also abilities that support others, which makes it basically easier playing together.
I get that you want people to play together. But why? Only so the healer who's standing in the back doesn't get any loot because he's simply too far away from the enemy? We don't have a system that splits the loot among the players, which is what we'd need also for a succesfull implementation of this system, which we'd need to implement as well so the roles that are already unpopular won't become even more unpopular.
Then let's think this idea even further. You want people to play in roles in certain ubers. So what else do you need? A system that automatically puts the people in the same uber with their dedicated roles. Do you think this would work considering how small the median community is? I mean.. I've played WoW... if you're not a healer you'll wait for half an hour to get into 1 dungeon. And there are hundrets of thousands of players on the same server! We have.. what? Maybe 1000? counting in all those abondened accounts of players who don't even play anymore. How long are you willing to wait for a healer? you'd wait for hours!
And I didn't even mention that there are 40+ ubers, while in WoW you're most of the time only able to search for 3 dungeons at most (below maxlevel)
And when I'm already at this point let me just ask you this: Would you be willing to go into a game and make an UBER, where you're basically need the best ping to get the best result, accept a ping of 200-500? Because that's what will happen. 1 Person from USA, 1 from Germany 1 from China. Server is hosted in Germany. only 1 of 3 players can actually play the game as it is intended. So after you'd already wait for hours to get into a team, you'd also have to split people by where they live, reducing the actual number of people being able to play in the same game even more.
And I didn't even start talking about the rebalancing of all skills, the new introduction of skills that actually support the system you want to implement and new introduction of supporter items, tank items and so on.
You could basically create a completely new game.
Do you really think that all this work would really be worth it? Do you really consider this idea of yours as good?
Please, before you post another suggestion for the upcoming patch consider the effort it would take to make that idea of yours actually work. Because the effort it takes for a successful, non-sucking implementation of your idea would be far too much.