Suggestions for upcoming patch

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Solfege
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Crepes wrote:Symbol of Esu is very tedious to use. Having it be a unique item that goes in your belt that doesn't get used up but has a very short timer between uses would be cool.


No. No more skill timers. I agree though, baking moon cookies is tedious. Maybe have a repairable item with charges instead.

Crepes wrote:
kiki22vu wrote:The problem is the "good" players dont only make themself bored they make any other player aswell wich buys stuff off from them, cuz those guys who buy charms dont need to gear up for specific uber and get those charms they can keep farming or whatever they do, but farming and running same places over and over again gets u bored.

So its important to slow down those charm sellers (only charm no items) cuz it has impact on whole realm.

In the end im fine with few "good" guys being bored after first week vs. whole realm being bored after 1 month.


You can't trade for charms that you have to cube with swirlies on you.


Why not? Pro player kills boss, gets swirlies, cubes charm, stores on mule for trading to scrub later.

Again, I agree trading for charms is bs, but the bigger obstacle might be in finding a balance between regulating charm trading and maintaining a free and open market.
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tarrasqueSorcerer
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Solfege wrote:No. No more skill timers. I agree though, baking moon cookies is tedious. Maybe have a repairable item with charges instead.

That's not a skill timer. That's an item timer. I guess.
Also, I think it should rather be a non-repairable but reproducible item. Basically, keep the cookie recipe but make them multiple-use.
Edited by tarrasqueSorcerer 7 years.
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void
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it would be interesting to have more variety with class only affixes.
right now we only have (class only) oskills that apply to a certain class. it would be nice to have class oskills that are from a different class but only apply to another.
like +1 to perfect being (amazon only)
this could be useful for balancing reasons on quest items
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Anonymous:
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New rune with "+1% to Crushing blow".
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Crash
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Anonymous: wrote:New rune with "+1% to Crushing blow".


^ ^

Or maybe as a possible jewel craft option to replace the jewel crafts that are rarely used.
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void
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1%? thats pretty low
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Anonymous:
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I did this advanced research and it shows that 2% is too much.
tranvanhieu
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Guardian spirit: give on death proc. They always die.

Protector spirit: give them some kind of attack. Normal attack is lame.

Give barb stance 2 yards range for every point in Spirit tree. Cap at 40 yards.

Give base range on Bear Claw and Stampede to about 8 yards.
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Crash
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tranvanhieu wrote:Guardian spirit: give on death proc. They always die.

Protector spirit: give them some kind of attack. Normal attack is lame.

Give barb stance 2 yards range for every point in Spirit tree. Cap at 40 yards.

Give base range on Bear Claw and Stampede to about 8 yards.


The idea is that you build around summons to make them not die as often.. Greater Manifestations and Shamanic Trance both benefit the summons, let alone gear and other buffs.

The spirits all have their own purposes. Protector gives bloodlust. I see no issue with them only giving bloodlust, otherwise they become too imbalanced.

Stance radius is massive with Spirit Walk.

Only thing I really might agree with is the base range for bear claw and stampede, but that's only really applicable in early game.
tranvanhieu
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LHawkins1 wrote:
tranvanhieu wrote:Guardian spirit: give on death proc. They always die.

Protector spirit: give them some kind of attack. Normal attack is lame.

Give barb stance 2 yards range for every point in Spirit tree. Cap at 40 yards.

Give base range on Bear Claw and Stampede to about 8 yards.


The idea is that you build around summons to make them not die as often.. Greater Manifestations and Shamanic Trance both benefit the summons, let alone gear and other buffs.

The spirits all have their own purposes. Protector gives bloodlust. I see no issue with them only giving bloodlust, otherwise they become too imbalanced.

Stance radius is massive with Spirit Walk.

Only thing I really might agree with is the base range for bear claw and stampede, but that's only really applicable in early game.


Problem is people can't really play a summon Barb since lvl 1. And they also can;t really play throw Barb at lvl 1 either.
Everyone go melee barb then respect back when they get to lvl 24 and alot of +skill on gear(and since no rare-reroll now, it take to at least lvl 50 to get around 5-7 all skills).
I didn't suggest any buffs - only tweaks., just some ways for people to play the build they like starting at lvl 1 without respecting.