Point is, I see it the very same way as you both. If there is no effort, or no difficulty, there's also no learning curve. So you need difficulty. But what we don't need is unnecessary information, unnecessary items, unnecessary level- & game-progression, and so on. We need a simple system, which leads do infinte possibilites, but is still simple to comprehend.
But my point is to let hatred be a pool for learning, and then let nightmare be "thougher" to experience, and then, after completing Hell, you start to learn how ubers work. Let Ubers be Ubers - no need for LC ubers. Ubers belong to End and Mid-game.
The steep learnng curve is what I love about Median so much. Just not right at the beginning smashing into your face with 10000 Mystic orbs. Confusing over confusion. Just saying: Keep it simple. Like Starcraft says it
"Easy to learn - hard to master" Hopefully Marco understands my points