void, i got ssin this ladder and really spell timer of Psychic Scream is 7.8 seconds.
Somnus, you do not understand me. I did not postulate to create a character from the 'one hit everything' series with assassin. I have played assassin for a long time in Median XL and I know that it is the toughest form to master because of its unique abilities, requiring skill and cunning. Assassin has never been a sorceress, no need for colossal damage. You probably had the chance to meet me at Sin War, where I played assassin, who was in the upper 800s (800k, but just 800) of ATMG damage, and using proc skills and additional effects like crushing blow, open wounds or oskills like banish, she was able to handle most of the uberquest, farming and pvp. Seriously, I do not need a lecture on "Strategic Thinking While Choosing a Psychic Scream", I just need an explaination why it is so wrong.
Is it really impossible to replace this quirk with something of value?
Somnus, you are accusing me of comparing the current Median XL with v.1f9b. Well, I have reasons for this, because some things were better there, especially when it comes to assassins. As you have noticed, the assassin is a "fragile" character, hence it took four Ways to handle most uberquests.It was once the charm of it that despite its shortcomings (low damage, low defense, low health, ect.) was able to cope under all conditions.
Instead, we now have "screamassin" or rather "fleeing assassin" with a useless skill. Sorry, but in 1f9b it was good to do Black Road Challagne for those 800-1000 additional cold damage, now I do not need it, and even having BRC done I do not use Psychic Scream because it is unplayable.
Marco, do I understand that the endless misery of the Psychic Scream will end with the advent of the MXL2017?