Suggestions for upcoming patch

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Hiehvorak
Pit Knight
100 | 6
recipe for making sets item, only the 5 class sets is able to create.

Sacred item + 5 Signets of Learning + 5 Arcane Crystal → Set Item

With this recipe, all those time grinding to find set item can be reduced, making mid game gear much more faster to get for some build. Like those
Rathma's Tyranny
Rathma's Tyranny
Raptor Scythe (Sacred)

Two-Hand Damage: (247 - 270) to (280 - 304)
(Necromancer Only)
Required Level: 90
Required Strength: 414
Item Level: 1
Strength Damage Bonus: (0.16 per Strength)%
Mega Impact
15% Chance to cast level 1 Guard Tower on Kill
40% Attack Speed
Adds 63-88 Damage
+(140 to 170)% Enhanced Damage
Slow Target (21 to 25)%
+(51 to 70) to Strength
Socketed (6)

Rathma's Empire
(Necromancer Melee Set)
,
Witchblade
Witchblade
Warp Blade (Sacred)

One-Hand Damage: (183 - 197) to (333 - 358)
(Sorceress Only)
Required Level: 100
Required Dexterity: 400
Item Level: 1
Dexterity Damage Bonus: (0.13 per Dexterity)%
Area Effect Attack
1% Chance to cast level 25 Sanguine Covenant on Melee Attack
Adds 50-100 Damage
Stun Attack
+(172 to 200)% Enhanced Damage
+100 Life Regenerated per Second
+(51 to 100) Life on Melee Attack
Socketed (6)

The Mysteries
(Sorceress Melee Set)
,
Serpent's Fangs
Serpent's Fangs
Halberd (Sacred)

Two-Hand Damage: (236 - 255) to (369 - 396)
(Assassin Only)
Required Level: 100
Required Dexterity: 558
Item Level: 1
Dexterity Damage Bonus: (0.15 per Dexterity)%
Area Effect Attack
+(3 to 5) to Assassin Skill Levels
40% Attack Speed
Adds 63-125 Damage
Stun Attack
+(144 to 171)% Enhanced Damage
5% Deadly Strike
Socketed (6)

The Snake Pit
(Assassin Naginata Set)
,
Eruption
Eruption
Kriegsmesser (Sacred)

One-Hand Damage: (179 - 209) to (264 - 296)
(Barbarian Only)
Required Level: 90
Required Strength: 642
Item Level: 1
Strength Damage Bonus: (0.14 per Strength)%
+2 to Barbarian Skill Levels
Adds 50-125 Damage
+(144 to 200)% Enhanced Damage
Weapon Physical Damage +100%
Maximum Fire Resist +1%
Fire Resist +(31 to 50)%
Socketed (6)

Mount Arreat
(Barbarian Earthshaker Set)
,
The Coming Storm
The Coming Storm
Ono (Sacred)

(Barbarian Only)
Required Level: 80
Required Strength: 489
Item Level: 1
Innate Lightning Damage:
(80.0% of Strength)
Thunderfury
5% Chance to cast level 20 Rend on Melee Attack
10% Movement Speed
Adds 350-750 Lightning Damage
Socketed (6)

Gathering of the Tribes
(Barbarian Elementalist Set)
, etc.

Therefore people do not waste much more time stuck searching gear on mid game and can advance to late game much faster.
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Anonymous:
Memelistas
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Make it 50 signets and i will agree.
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I'm always skeptical of changes that are only meant to circumvent the grind needed to get rare items, because it also lowers the feeling of reward when you finally get them.

I don't generally dislike the idea, I just think the price should be higher, so it is only used when you for example need 1 set item and have 10 of each of ther others or something like that

Edit: Something around the lines of Anonymous sounds more reasonable to me too
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OnlyForFun
Cog
203 | 17
my suggestion is deleting cycles , bcs we already have like 75% inventory of charms , wtf we need those ? to make it 100% fully? for me those are stupid , sorry. For me in MXL charms its something more unique and special , then more farming to 100% inventory

sorry i hate cycles :cry:
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mosamo
Abomination
145 | 7
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Craftable mystic orbs would be a cool addition.
Nominian
Dark Huntress
10 | 0
mosamo wrote:Craftable mystic orbs would be a cool addition.


Oh that sounds wonderfull, you could bring some of the mystic orbs back only as craftable ones. so we can advance crafted gear once again. Hmm or a powerup recipe for mystic orbs to rly get something out of them.
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PhucHung
Abomination
147 | 17
Please bring back recipe:
Items+ cata of destruction-> cata of destruction
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Crash
Madawc
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Nominian wrote:
mosamo wrote:Craftable mystic orbs would be a cool addition.


Oh that sounds wonderfull, you could bring some of the mystic orbs back only as craftable ones. so we can advance crafted gear once again. Hmm or a powerup recipe for mystic orbs to rly get something out of them.


Cool, maybe, but MOs just saw a big rework and craftable jewels are already pretty strong.
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HechtHeftig
I paid 10$ for this.
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PhucHung wrote:Please bring back recipe:
Items+ cata of destruction-> cata of destruction


Why? If you want to get rid of something, just throw it away
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PhucHung
Abomination
147 | 17
HechtHeftig wrote:
PhucHung wrote:Please bring back recipe:
Items+ cata of destruction-> cata of destruction


Why? If you want to get rid of something, just throw it away

When I afk farm, there's too much items in the ground that if I moved, I would get disconnected or some kind of bugs and the game throw me out