You guys seriously think that death penalty prevents people from hitting 125?
How hard is it not to die in cow level with geared character?
Now imagine if penalty was removed, all the noobs would flood cow level and kept dying, watching their exp bars go up forever!
I hope it points ridiculousness of that statement enough.
Currently exp penalty achieves one thing only - when you level, you must sit in cow level (or whatever less efficient place where you never/very rarely die), and you can't change it to for example farming laz trophy because you got sick of cows for a while.
What do you think would happen if there was no penalty. Just think about it. If you look at yourself, you could do different things while still getting exp. That counts for both, casual, non efficient farming or item focused farming, you would slowly gain some exp (much slower than dedicated exp gear/ exp potion/ cow farm). If you decided to go max efficiency for exp, you would do cows, it would be basically same as it is now.
Another thing is, this could open some more build viability for cows, ones that die more, or/and you could finally exp in.. DUNCRAIG. Sounds awful right?..
I really encourage people tho think that exp penalty for death in game such as mxl makes sense, just think about it carefully, about real consequences. I think it would make game better.