Yshari Sanctum: Maze Factor

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Yshari Sanctum - Maze

Approach A
128
52%
Approach B
86
35%
Whatever
31
13%
 
Total votes: 245

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Marco
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FallenAngel wrote:
Marco wrote:There is no middle pill. This topic is about map layout and structure, nothing more. You like 2-hour maze with small corridors? Vote A. You don't? Vote B.

Ok. You might want to state it in the topic description that improvement suggestions are not being solicited in this thread. Else people like me will keep posting suggestions and middle grounds which won't be relevant to the work :)


Oh no, people love making suggestions even if they will be ignored. There is a 44-page topic in this subforum that proves it. :D
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void
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Unless option B gets 23 more votes, it looks like option A has won the poll.
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Icegod101
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Dude Love wrote:Now that I think about it...Void is a maze level, though a weird one. Wretched Hive is a maze level. Startled Witch is a maze level. Tran Athulua and Ureh both have maze-like elements.

Although Yshari is definitely the most unforgiving out of all of those (and does have the miniboss thing going for it, which besides Void and Triune IIRC they're the only ubers with that), I'd rather have uber diversity instead of m0ar mazez!!!!


Void is not really a maze, more of a nexus for different areas to teleport to depending on the map spawn, Triune is a large area of terrain that has a set path of where you can go, Ureh is a straightforward run like in a zombie movie uber, Tran Athulua is a less complicated maze, maggot lair always had an odd layout, not really anything that can be really changed about it since its being removed anyway, and finally startled witch is one of these paths is not like the other sort of guessing game.

Yshari and Athulua are probably one of the only maze levels in the game besides maybe Maggot Lair in general.
Less][gr0ssman
Jungle Hunter
29 | 0
I love this map very much. "A" for sure!
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Elendilli
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Killed Baal in yashari 5 times. Needed only his piece. Needless to say he did not drop it all 5 times. Gave up and packed up. RNG can be a btch
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brackans
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I have to kill Du-Diablo 5 times before he droped his set item. 40% to drop am I correct?
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Crash
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brackans wrote:I have to kill Du-Diablo 5 times before he droped his set item. 40% to drop am I correct?


4/5 from the main bosses, 1/16 from the mini-bosses in each area.

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chickenfeeder
Grubber
322 | 0
tbh i just need "more rewards", map is simpler or more complexity doesn't really matter, spending 30 mins or more to run to boss then 5-10 more to kill then he drops all gray items and a tu jewel is not fun :((
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Crash
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chickenfeeder wrote:tbh i just need "more rewards", map is simpler or more complexity doesn't really matter, spending 30 mins or more to run to boss then 5-10 more to kill then he drops all gray items and a tu jewel is not fun :((


The reward is a guaranteed unique jewel drop and charm. The rest of the level can literally drop any item in the game, including GRs, which is what makes it different from other levels. People just don't run the level for farming because there are other, faster, more reliable areas right now.
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Marbles
Stone Warrior
33 | 1
I voted A. Personally i think the super-tight areas should either have 'cut' walls, so you can see, or just be widened a tad. Perhaps remove like 5%-15% of trees in Duriel's jungle. As far as overall design and concept it's already great. Love the maze.

I do support a Town Portal Shrine at the beginning of each new area as well.