aerial wrote:That looks interesting, huge change.
Are you planning some serious tweaks to boss encounters to compensate for lack of tp, or it will stay mostly the same?
Lot of people don't realize how huge is the impact of tp in multiplayer. People either use someone to hold tp, or just another account, they normally use to keep mule game up. I've even seen people using script, that automatically invites you (just spams invite through ahk) when you rejoin the game, so that 2nd client process can be completely in the background and you dont need to deal with it. You have tp at the boss you are trying to kill, you die, s&e, join game, instantly invited, conform with 1 click, and enter tp. Rinse and repeat. And then SP ppl wonder, how the hell did they beat those hardest bosses. Bruteforcing it is often how it is done.
Another, maybe less impactful aspec is killing some bosses while dying, that happens quite a lot. And one little change, that you can't just get back there to pick up loot, makes world of difference.
YEAH, WE NEED MORE HARD BOSSES... I mean, all newby and intermediate users defeat Brother Laz with blind eyes in the actual game.Seriously, without tweaks, lowering the dificulty of many ubers, they can become REALLY IMPOSSIBLE BOSSES. Tp tricks deal a great diferrence. I don't mean that I like this fact... I only say that for many users, (and mainly newbyes to intermediate users) even in the actual conditions defeat some ubers is a dream...
Also, I'm worried about playability of the game: this change will surely lead to instako builds (casters). Why? Simple. Imagine Astrogha: you're a melee, you going to fight, he's nearly 1/10 of his hp... and boom, frozen orb that instakill you. The next time, I would make a caster, cause I don't wish risk the same thing again. This is a sad side from the actual median. We will repeat the process again in SIGMA?