[MXLS] Unique Item Rework

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Jaedong
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SingleInfinity wrote:I don't think most people play for a difficult leveling experience as much as they play for ubers and such


thats the problem, early game is kinda too easy
thats why i like the new ladder it makes getting through acts alot more challenging and fun (atleast in hc)
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RandomOnions
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I do agree on that part. Median is supposed to be punishing. Also the fact that some ubers are just silly easy and imo requires a rework. (See death projector and QT for example).
Looking forward to sigma and itemreworks as about 75% of SU's are never being used lol.
D24Ever
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Omg the hype is real thanks Marco + whist and who ever else is involved
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Sir Legar
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Jaedong wrote:
SingleInfinity wrote:I don't think most people play for a difficult leveling experience as much as they play for ubers and such


thats the problem, early game is kinda too easy
thats why i like the new ladder it makes getting through acts alot more challenging and fun (atleast in hc)


Agreed :pop:
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Quirinus
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D24Ever wrote:Omg the hype is real thanks Marco + whist and who ever else is involved


suchbalance did the manual work for this (unique rework), except a few things by marco. marco helped with discussing/suggesting concepts with sb.
"but if it's simple it's not that hard" - Quirinus 2017
"small things like this are not a big deal" - Quirinus 2017
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Nitz
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Quirinus wrote:
suchbalance did the manual work for this (unique rework), except a few things by marco. marco helped with discussing/suggesting concepts with sb.


I hope those uniques are balanced now.
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Zennith
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Jaedong wrote:
SingleInfinity wrote:I don't think most people play for a difficult leveling experience as much as they play for ubers and such


thats the problem, early game is kinda too easy
thats why i like the new ladder it makes getting through acts alot more challenging and fun (atleast in hc)


Awesome, yes! Exactly how I play, after playing since 1.Z9 I have only just now started to do ubers on my own thanks to building characters off of guides.
I can't really understand why people want to be rushed through hatred, through terror, then get powerleveled, then get rushed through destruction.
What's the point of the game even when you do that? You might as well just ask Marco for an uber only mod.

I never enjoyed ubers or D baal because I was never good enough for them on my own without following a guide on the forums. I always got my most enjoyment from just playing through the game, and starting a new character once I reached 120 with a character and got to act 5 dest.
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Nitz
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Fallenruin wrote:You might as well just ask Marco for an uber only mod.


Great idea. MXL Dark Souls edition
aivwaras
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Fallenruin wrote:
Jaedong wrote:
SingleInfinity wrote:I don't think most people play for a difficult leveling experience as much as they play for ubers and such


thats the problem, early game is kinda too easy
thats why i like the new ladder it makes getting through acts alot more challenging and fun (atleast in hc)


Awesome, yes! Exactly how I play, after playing since 1.Z9 I have only just now started to do ubers on my own thanks to building characters off of guides.
I can't really understand why people want to be rushed through hatred, through terror, then get powerleveled, then get rushed through destruction.
What's the point of the game even when you do that? You might as well just ask Marco for an uber only mod.

I never enjoyed ubers or D baal because I was never good enough for them on my own without following a guide on the forums. I always got my most enjoyment from just playing through the game, and starting a new character once I reached 120 with a character and got to act 5 dest.


Some enjoy that some don't :) I like doing the run through difficulties for the first time on a new ladder, but the main selling point of this mod to me is the endgame content (which it has tons of), min-maxing, and farming to enable various non-cookie cutter builds. Tedious leveling experience would take a nice portion of appeal from me.
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Zennith
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aivwaras wrote:Some enjoy that some don't :) I like doing the run through difficulties for the first time on a new ladder, but the main selling point of this mod to me is the endgame content (which it has tons of), min-maxing, and farming to enable various non-cookie cutter builds. Tedious leveling experience would take a nice portion of appeal from me.


I agree, everyone has a certain thing they prefer to do, but I think Sigma is great because I never really enjoyed or understood heroic shields, and now that I'm actually doing ubers, I've come to hate heroic shields even more. Sounds like bounties will be right up my alley too! I think Sigma is definitely going to adhere to everybody's play-style and improve greatly upon it.

But to try to stay on topic, I think the OP is fantastic. I whole-heartedly agree with this change and support it 100%.
Thank you for all the hard work you've all put into this project Marco & Friend's. :D

It'll look great on the resume's ;)